VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Goh

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Matches counted4,580
Win rate49.5%
Widest swing-4.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence52.9%+3.40.124465
Full fence52.1%+2.60.221497
Octagon51.8%+2.30.281504
Rectangle51.8%+2.20.331423
Open50.7%+1.10.608452
Breakable half fence50.1%+0.60.799403
Low fence47.2%-2.30.294468
Fence and open47.0%-2.60.425230
Single wall46.4%-3.10.146487
Half fence45.2%-4.30.073398
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 12.01 on 9 df, p 0.213

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.1%497-0.80.806+6.90.041+2.00.553+4.90.129+5.70.073+5.20.196+1.40.656+0.30.918+0.30.918
Breakable full fence+0.80.80652.9%465+7.70.025+2.80.414+5.70.083+6.50.045+5.90.140+2.20.497+1.10.736+1.10.728
Half fence-6.90.041-7.70.02545.2%398-4.90.165-2.00.557-1.20.726-1.70.675-5.40.113-6.50.061-6.60.050
Breakable half fence-2.00.553-2.80.414+4.90.16550.1%403+2.90.393+3.70.269+3.20.443-0.50.875-1.60.636-1.70.619
Low fence-4.90.129-5.70.083+2.00.557-2.90.39347.2%468+0.80.801+0.30.947-3.40.297-4.50.175-4.60.155
Single wall-5.70.073-6.50.045+1.20.726-3.70.269-0.80.80146.4%487-0.60.890-4.20.192-5.40.106-5.40.090
Fence and open-5.20.196-5.90.140+1.70.675-3.20.443-0.30.947+0.60.89047.0%230-3.70.360-4.80.240-4.80.225
Open-1.40.656-2.20.497+5.40.113+0.50.875+3.40.297+4.20.192+3.70.36050.7%452-1.10.743-1.10.729
Rectangle-0.30.918-1.10.736+6.50.061+1.60.636+4.50.175+5.40.106+4.80.240+1.10.74351.8%423-0.00.997
Octagon-0.30.918-1.10.728+6.60.050+1.70.619+4.60.155+5.40.090+4.80.225+1.10.729+0.00.99751.8%504
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted4,294
Win rate49.5%
Widest swing-4.5 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable full fence53.1%+3.60.117420
Full fence52.4%+2.90.174483
Octagon51.9%+2.40.261476
Rectangle51.9%+2.40.312401
Open50.4%+0.90.700421
Breakable half fence49.7%+0.30.911382
Low fence47.4%-2.10.358441
Single wall46.0%-3.40.121452
Fence and open45.6%-3.90.243215
Half fence45.0%-4.50.067376
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 13.30 on 9 df, p 0.150

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence52.4%483-0.70.830+7.40.031+2.60.440+5.00.130+6.40.052+6.80.097+2.00.543+0.50.880+0.50.879
Breakable full fence+0.70.83053.1%420+8.20.022+3.40.342+5.70.094+7.10.037+7.50.073+2.70.427+1.20.725+1.20.719
Half fence-7.40.031-8.20.02245.0%376-4.80.187-2.40.485-1.10.758-0.60.881-5.40.127-6.90.054-6.90.044
Breakable half fence-2.60.440-3.40.342+4.80.18749.7%382+2.40.502+3.70.284+4.20.329-0.60.861-2.10.551-2.10.531
Low fence-5.00.130-5.70.094+2.40.485-2.40.50247.4%441+1.40.681+1.80.663-3.00.384-4.50.194-4.50.173
Single wall-6.40.052-7.10.037+1.10.758-3.70.284-1.40.68146.0%452+0.40.916-4.30.200-5.80.088-5.90.074
Fence and open-6.80.097-7.50.073+0.60.881-4.20.329-1.80.663-0.40.91645.6%215-4.80.254-6.30.137-6.30.125
Open-2.00.543-2.70.427+5.40.127+0.60.861+3.00.384+4.30.200+4.80.25450.4%421-1.50.664-1.50.646
Rectangle-0.50.880-1.20.725+6.90.054+2.10.551+4.50.194+5.80.088+6.30.137+1.50.66451.9%401-0.00.995
Octagon-0.50.879-1.20.719+6.90.044+2.10.531+4.50.173+5.90.074+6.30.125+1.50.646+0.00.99551.9%476
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted286
Win rate50.4%
Widest swing16.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open66.7%+16.30.19415 ·
Breakable half fence57.1%+6.80.51821 ·
Open54.8%+4.50.59731 ·
Single wall51.4%+1.10.89235 ·
Breakable full fence51.1%+0.80.91145 ·
Half fence50.0%-0.30.97322 ·
Octagon50.0%-0.30.96928 ·
Rectangle50.0%-0.30.97322 ·
Low fence44.4%-5.90.51927 ·
Full fence42.9%-7.50.56514 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 2.81 on 9 df, p 0.971

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence42.9%14-8.20.590-7.10.676-14.30.407-1.60.923-8.60.588-23.80.198-12.00.457-7.10.676-7.10.662
Breakable full fence+8.20.59051.1%45+1.10.932-6.00.647+6.70.584-0.30.978-15.60.294-3.70.749+1.10.932+1.10.926
Half fence+7.10.676-1.10.93250.0%22-7.10.639+5.60.698-1.40.916-16.70.315-4.80.728+0.01.000+0.01.000
Breakable half fence+14.30.407+6.00.647+7.10.63957.1%21+12.70.383+5.70.678-9.50.563+2.30.870+7.10.639+7.10.620
Low fence+1.60.923-6.70.584-5.60.698-12.70.38344.4%27-7.00.585-22.20.167-10.40.430-5.60.698-5.60.680
Single wall+8.60.588+0.30.978+1.40.916-5.70.678+7.00.58551.4%35-15.20.320-3.40.782+1.40.916+1.40.910
Fence and open+23.80.198+15.60.294+16.70.315+9.50.563+22.20.167+15.20.32066.7%15+11.80.445+16.70.315+16.70.294
Open+12.00.457+3.70.749+4.80.728-2.30.870+10.40.430+3.40.782-11.80.44554.8%31+4.80.728+4.80.710
Rectangle+7.10.676-1.10.932-0.01.000-7.10.639+5.60.698-1.40.916-16.70.315-4.80.72850.0%22+0.01.000
Octagon+7.10.662-1.10.926-0.01.000-7.10.620+5.60.680-1.40.910-16.70.294-4.80.710-0.01.00050.0%28
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.