VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs El Blaze

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,933
Win rate47.3%
Widest swing-3.9 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle51.0%+3.70.175298
Fence and open49.7%+2.40.514171
Half fence49.1%+1.80.546265
Breakable half fence48.8%+1.60.570301
Octagon48.8%+1.50.605281
Low fence47.8%+0.50.859293
Open46.4%-0.90.737336
Full fence45.3%-2.00.463296
Breakable full fence44.0%-3.30.283241
Single wall43.4%-3.90.144309
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.49 on 9 df, p 0.690

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence45.3%296+1.30.765-3.80.370-3.60.383-2.50.541+1.90.637-4.40.355-1.20.771-5.70.162-3.50.402
Breakable full fence-1.30.76544.0%241-5.10.253-4.90.260-3.80.381+0.60.885-5.70.251-2.50.561-7.00.105-4.80.276
Half fence+3.80.370+5.10.25349.1%265+0.20.958+1.30.763+5.70.173-0.70.894+2.60.522-1.90.644+0.30.944
Breakable half fence+3.60.383+4.90.260-0.20.95848.8%301+1.10.797+5.50.175-0.90.856+2.40.543-2.20.595+0.10.984
Low fence+2.50.541+3.80.381-1.30.763-1.10.79747.8%293+4.40.277-1.90.689+1.40.735-3.20.433-1.00.816
Single wall-1.90.637-0.60.885-5.70.173-5.50.175-4.40.27743.4%309-6.30.182-3.10.435-7.60.059-5.40.190
Fence and open+4.40.355+5.70.251+0.70.894+0.90.856+1.90.689+6.30.18249.7%171+3.30.485-1.30.787+1.00.844
Open+1.20.771+2.50.561-2.60.522-2.40.543-1.40.735+3.10.435-3.30.48546.4%336-4.60.250-2.30.565
Rectangle+5.70.162+7.00.105+1.90.644+2.20.595+3.20.433+7.60.059+1.30.787+4.60.25051.0%298+2.30.588
Octagon+3.50.402+4.80.276-0.30.944-0.10.984+1.00.816+5.40.190-1.00.844+2.30.565-2.30.58848.8%281
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted2,470
Win rate47.3%
Widest swing-4.8 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Rectangle51.5%+4.20.151258
Fence and open50.7%+3.40.407142
Breakable half fence50.4%+3.10.306248
Open48.0%+0.60.813296
Half fence47.7%+0.40.912216
Low fence47.3%-0.10.982237
Octagon47.1%-0.30.930238
Full fence46.3%-1.00.744246
Single wall42.8%-4.50.114271
Breakable full fence42.5%-4.80.147207
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 7.75 on 9 df, p 0.560

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.3%246+3.80.414-1.40.773-4.10.366-0.90.840+3.50.419-4.40.407-1.60.705-5.20.242-0.70.874
Breakable full fence-3.80.41442.5%207-5.20.285-7.90.093-4.80.316-0.30.949-8.20.131-5.50.226-9.00.052-4.50.336
Half fence+1.40.773+5.20.28547.7%216-2.70.559+0.40.927+4.90.282-3.00.576-0.30.949-3.90.402+0.60.894
Breakable half fence+4.10.366+7.90.093+2.70.55950.4%248+3.10.488+7.60.083-0.30.954+2.40.572-1.10.796+3.30.461
Low fence+0.90.840+4.80.316-0.40.927-3.10.48847.3%237+4.50.314-3.40.516-0.70.869-4.30.340+0.20.965
Single wall-3.50.419+0.30.949-4.90.282-7.60.083-4.50.31442.8%271-7.90.126-5.20.217-8.80.044-4.30.336
Fence and open+4.40.407+8.20.131+3.00.576+0.30.954+3.40.516+7.90.12650.7%142+2.70.592-0.80.871+3.60.492
Open+1.60.705+5.50.226+0.30.949-2.40.572+0.70.869+5.20.217-2.70.59248.0%296-3.60.401+0.90.833
Rectangle+5.20.242+9.00.052+3.90.402+1.10.796+4.30.340+8.80.044+0.80.871+3.60.40151.5%258+4.50.318
Octagon+0.70.874+4.50.336-0.60.894-3.30.461-0.20.965+4.30.336-3.60.492-0.90.833-4.50.31847.1%238
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted463
Win rate47.1%
Widest swing-12.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Octagon58.1%+11.10.12743 ·
Half fence55.1%+8.00.23449 ·
Breakable full fence52.9%+5.90.47734 ·
Low fence50.0%+2.90.64156 ·
Rectangle47.5%+0.40.95640 ·
Single wall47.4%+0.30.97138 ·
Fence and open44.8%-2.20.80129 ·
Breakable half fence41.5%-5.60.38853 ·
Full fence40.0%-7.10.28850 ·
Open35.0%-12.10.10940 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.10 on 9 df, p 0.524

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence40.0%50-12.90.242-15.10.132-1.50.876-10.00.302-7.40.489-4.80.675+5.00.627-7.50.476-18.10.081
Breakable full fence+12.90.24252.9%34-2.20.846+11.40.297+2.90.787+5.60.637+8.10.521+17.90.121+5.40.641-5.20.648
Half fence+15.10.132+2.20.84655.1%49+13.60.170+5.10.602+7.70.474+10.30.380+20.10.058+7.60.475-3.00.769
Breakable half fence+1.50.876-11.40.297-13.60.17041.5%53-8.50.374-5.90.579-3.30.771+6.50.523-6.00.565-16.60.105
Low fence+10.00.302-2.90.787-5.10.602+8.50.37450.0%56+2.60.802+5.20.651+15.00.144+2.50.809-8.10.421
Single wall+7.40.489-5.60.637-7.70.474+5.90.579-2.60.80247.4%38+2.50.836+12.40.267-0.10.991-10.80.332
Fence and open+4.80.675-8.10.521-10.30.380+3.30.771-5.20.651-2.50.83644.8%29+9.80.409-2.70.826-13.30.267
Open-5.00.627-17.90.121-20.10.058-6.50.523-15.00.144-12.40.267-9.80.40935.0%40-12.50.256-23.10.035
Rectangle+7.50.476-5.40.641-7.60.475+6.00.565-2.50.809+0.10.991+2.70.826+12.50.25647.5%40-10.60.332
Octagon+18.10.081+5.20.648+3.00.769+16.60.105+8.10.421+10.80.332+13.30.267+23.10.035+10.60.33258.1%43
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.