VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Eileen

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Matches counted1,277
Win rate50.4%
Widest swing6.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open56.8%+6.30.26274 ·
Open53.2%+2.80.512124
Rectangle53.0%+2.60.557115
Breakable half fence52.2%+1.70.665138
Low fence51.0%+0.60.879147
Full fence50.8%+0.40.932126
Octagon50.7%+0.20.951150
Half fence48.5%-1.90.637132
Breakable full fence47.3%-3.10.491112
Single wall47.2%-3.30.483106
p < 0.05 on its ownStill there after correcting for how many were tested
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Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 3.06 on 9 df, p 0.962

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence50.8%126+3.50.593+2.30.711-1.40.823-0.20.970+3.60.582-6.00.415-2.40.700-2.20.727+0.10.983
Breakable full fence-3.50.59347.3%112-1.20.856-4.80.445-3.70.555+0.10.982-9.40.208-5.90.365-5.70.389-3.40.592
Half fence-2.30.711+1.20.85648.5%132-3.70.544-2.50.672+1.30.840-8.30.254-4.80.448-4.60.475-2.20.715
Breakable half fence+1.40.823+4.80.445+3.70.54452.2%138+1.10.846+5.00.438-4.60.524-1.10.865-0.90.890+1.50.798
Low fence+0.20.970+3.70.555+2.50.672-1.10.84651.0%147+3.90.546-5.70.420-2.20.717-2.00.745+0.30.951
Single wall-3.60.582-0.10.982-1.30.840-5.00.438-3.90.54647.2%106-9.60.205-6.10.360-5.90.383-3.50.581
Fence and open+6.00.415+9.40.208+8.30.254+4.60.524+5.70.420+9.60.20556.8%74+3.50.629+3.70.617+6.10.391
Open+2.40.700+5.90.365+4.80.448+1.10.865+2.20.717+6.10.360-3.50.62953.2%124+0.20.977+2.60.673
Rectangle+2.20.727+5.70.389+4.60.475+0.90.890+2.00.745+5.90.383-3.70.617-0.20.97753.0%115+2.40.701
Octagon-0.10.983+3.40.592+2.20.715-1.50.798-0.30.951+3.50.581-6.10.391-2.60.673-2.40.70150.7%150
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted952
Win rate49.0%
Widest swing-5.6 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Fence and open54.1%+5.00.41561 ·
Low fence52.4%+3.40.422124
Breakable half fence52.3%+3.30.471107
Octagon50.5%+1.50.76295
Open50.0%+0.90.85486
Rectangle50.0%+0.90.86080
Half fence49.5%+0.50.921103
Breakable full fence49.3%+0.30.96075 ·
Full fence46.6%-2.50.598103
Single wall43.4%-5.60.30676 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 2.75 on 9 df, p 0.973

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence46.6%103-2.70.719-2.90.676-5.70.406-5.80.383+3.20.673-7.50.353-3.40.642-3.40.648-3.90.581
Breakable full fence+2.70.71949.3%75-0.20.981-3.00.690-3.10.673+5.90.466-4.80.580-0.70.933-0.70.934-1.20.877
Half fence+2.90.676+0.20.98149.5%103-2.80.683-2.90.663+6.10.419-4.60.570-0.50.947-0.50.948-1.00.887
Breakable half fence+5.70.406+3.00.690+2.80.68352.3%107-0.10.990+8.90.234-1.80.826+2.30.747+2.30.752+1.80.797
Low fence+5.80.383+3.10.673+2.90.663+0.10.99052.4%124+9.00.217-1.70.830+2.40.730+2.40.736+1.90.781
Single wall-3.20.673-5.90.466-6.10.419-8.90.234-9.00.21743.4%76-10.70.214-6.60.402-6.60.410-7.10.355
Fence and open+7.50.353+4.80.580+4.60.570+1.80.826+1.70.830+10.70.21454.1%61+4.10.624+4.10.629+3.60.663
Open+3.40.642+0.70.933+0.50.947-2.30.747-2.40.730+6.60.402-4.10.62450.0%86+0.01.000-0.50.944
Rectangle+3.40.648+0.70.934+0.50.948-2.30.752-2.40.736+6.60.410-4.10.629-0.01.00050.0%80-0.50.945
Octagon+3.90.581+1.20.877+1.00.887-1.80.797-1.90.781+7.10.355-3.60.663+0.50.944+0.50.94550.5%95
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted325
Win rate54.5%
Widest swing15.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence69.6%+15.10.13123 ·
Fence and open69.2%+14.80.27513 ·
Open60.5%+6.10.42438 ·
Rectangle60.0%+5.50.48635 ·
Single wall56.7%+2.20.79930 ·
Breakable half fence51.6%-2.90.73831 ·
Octagon50.9%-3.50.56255 ·
Half fence44.8%-9.60.27529 ·
Low fence43.5%-11.00.27323 ·
Breakable full fence43.2%-11.20.14637 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 8.71 on 9 df, p 0.465

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence69.6%23+26.30.047+24.70.074+18.00.184+26.10.074+12.90.337+0.30.983+9.00.476+9.60.458+18.70.130
Breakable full fence-26.30.04743.2%37-1.60.898-8.40.491-0.20.986-13.40.274-26.00.107-17.30.134-16.80.155-7.70.470
Half fence-24.70.074+1.60.89844.8%29-6.80.599+1.40.922-11.80.363-24.40.143-15.70.202-15.20.226-6.10.596
Breakable half fence-18.00.184+8.40.491+6.80.59951.6%31+8.10.554-5.10.692-17.60.282-8.90.458-8.40.493+0.70.950
Low fence-26.10.074+0.20.986-1.40.922-8.10.55443.5%23-13.20.341-25.80.137-17.10.195-16.50.217-7.40.549
Single wall-12.90.337+13.40.274+11.80.363+5.10.692+13.20.34156.7%30-12.60.439-3.90.748-3.30.786+5.80.611
Fence and open-0.30.983+26.00.107+24.40.143+17.60.282+25.80.137+12.60.43969.2%13+8.70.575+9.20.557+18.30.233
Open-9.00.476+17.30.134+15.70.202+8.90.458+17.10.195+3.90.748-8.70.57560.5%38+0.50.963+9.60.360
Rectangle-9.60.458+16.80.155+15.20.226+8.40.493+16.50.217+3.30.786-9.20.557-0.50.96360.0%35+9.10.399
Octagon-18.70.130+7.70.470+6.10.596-0.70.950+7.40.549-5.80.611-18.30.233-9.60.360-9.10.39950.9%55
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.