VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Dural

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted932
Win rate48.4%
Widest swing8.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall56.7%+8.30.08497
Open54.2%+5.80.30772 ·
Rectangle53.9%+5.50.27391
Low fence52.8%+4.40.38089
Breakable half fence50.9%+2.50.576106
Fence and open48.8%+0.40.95941 ·
Full fence43.7%-4.70.35687
Breakable full fence43.5%-4.90.34785
Half fence42.5%-5.80.23294
Octagon40.2%-8.20.051122
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.87 on 9 df, p 0.221

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence43.7%87+0.10.984+1.10.879-7.30.315-9.10.226-13.00.078-5.10.588-10.50.188-10.20.175+3.50.611
Breakable full fence-0.10.98443.5%85+1.00.895-7.40.308-9.30.221-13.20.076-5.20.579-10.60.184-10.30.171+3.40.629
Half fence-1.10.879-1.00.89542.5%94-8.40.235-10.30.165-14.20.051-6.20.503-11.60.138-11.30.124+2.40.724
Breakable half fence+7.30.315+7.40.308+8.40.23550.9%106-1.90.795-5.80.411+2.20.814-3.20.673-2.90.684+10.80.103
Low fence+9.10.226+9.30.221+10.30.165+1.90.79552.8%89-3.90.594+4.00.669-1.40.864-1.00.889+12.70.069
Single wall+13.00.078+13.20.076+14.20.051+5.80.411+3.90.59456.7%97+7.90.393+2.50.743+2.90.694+16.50.015
Fence and open+5.10.588+5.20.579+6.20.503-2.20.814-4.00.669-7.90.39348.8%41-5.40.582-5.10.590+8.60.334
Open+10.50.188+10.60.184+11.60.138+3.20.673+1.40.864-2.50.743+5.40.58254.2%72+0.30.967+14.00.058
Rectangle+10.20.175+10.30.171+11.30.124+2.90.684+1.00.889-2.90.694+5.10.590-0.30.96753.9%91+13.70.047
Octagon-3.50.611-3.40.629-2.40.724-10.80.103-12.70.069-16.50.015-8.60.334-14.00.058-13.70.04740.2%122
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted887
Win rate48.4%
Widest swing-8.4 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Single wall54.4%+6.10.22390
Rectangle54.0%+5.70.26687
Low fence53.5%+5.10.31786
Open52.2%+3.80.51069 ·
Breakable half fence52.0%+3.70.44098
Fence and open48.7%+0.30.96439 ·
Breakable full fence45.1%-3.20.53782
Full fence44.4%-3.90.45981
Half fence42.4%-6.00.22692
Octagon40.0%-8.40.054115
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 9.66 on 9 df, p 0.378

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence44.4%81-0.70.931+2.00.786-7.60.311-9.10.243-10.00.192-4.30.660-7.70.345-9.60.215+4.40.535
Breakable full fence+0.70.93145.1%82+2.70.717-6.90.355-8.40.278-9.30.222-3.60.711-7.00.388-8.90.247+5.10.473
Half fence-2.00.786-2.70.71742.4%92-9.70.183-11.10.139-12.10.104-6.30.505-9.80.218-11.60.120+2.40.728
Breakable half fence+7.60.311+6.90.355+9.70.18352.0%98-1.40.844-2.40.741+3.30.726-0.10.986-2.00.787+12.00.079
Low fence+9.10.243+8.40.278+11.10.139+1.40.84453.5%86-0.90.899+4.80.621+1.30.871-0.50.944+13.50.058
Single wall+10.00.192+9.30.222+12.10.104+2.40.741+0.90.89954.4%90+5.70.550+2.30.776+0.40.955+14.40.040
Fence and open+4.30.660+3.60.711+6.30.505-3.30.726-4.80.621-5.70.55048.7%39-3.50.730-5.30.581+8.70.341
Open+7.70.345+7.00.388+9.80.218+0.10.986-1.30.871-2.30.776+3.50.73052.2%69-1.90.818+12.20.108
Rectangle+9.60.215+8.90.247+11.60.120+2.00.787+0.50.944-0.40.955+5.30.581+1.90.81854.0%87+14.00.048
Octagon-4.40.535-5.10.473-2.40.728-12.00.079-13.50.058-14.40.040-8.70.341-12.20.108-14.00.04840.0%115
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted45
Win rate48.9%
Widest swing51.1 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Open100.0%+51.10.0673 ·
Single wall85.7%+36.80.0347 ·
Fence and open50.0%+1.10.9742 ·
Half fence50.0%+1.10.9742 ·
Rectangle50.0%+1.10.9634 ·
Octagon42.9%-6.00.7287 ·
Breakable half fence37.5%-11.40.4778 ·
Full fence33.3%-15.60.4136 ·
Low fence33.3%-15.60.5773 ·
Breakable full fence0.0%-48.90.0803 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 11.20 on 9 df, p 0.262

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence33.3%6+33.30.257-16.70.673-4.20.872+0.01.000-52.40.053-16.70.673-66.70.058-16.70.598-9.50.725
Breakable full fence-33.30.2570.0%3-50.00.171-37.50.214-33.30.273-85.70.011-50.00.171-100.00.014-50.00.147-42.90.175
Half fence+16.70.673+50.00.17150.0%2+12.50.747+16.70.709-35.70.284+0.01.000-50.00.171+0.01.000+7.10.858
Breakable half fence+4.20.872+37.50.214-12.50.74737.5%8+4.20.898-48.20.057-12.50.747-62.50.064-12.50.679-5.40.833
Low fence-0.01.000+33.30.273-16.70.709-4.20.89833.3%3-52.40.098-16.70.709-66.70.083-16.70.659-9.50.778
Single wall+52.40.053+85.70.011+35.70.284+48.20.057+52.40.09885.7%7+35.70.284-14.30.490+35.70.201+42.90.094
Fence and open+16.70.673+50.00.171-0.01.000+12.50.747+16.70.709-35.70.28450.0%2-50.00.171+0.01.000+7.10.858
Open+66.70.058+100.00.014+50.00.171+62.50.064+66.70.083+14.30.490+50.00.171100.0%3+50.00.147+57.10.091
Rectangle+16.70.598+50.00.147-0.01.000+12.50.679+16.70.659-35.70.201-0.01.000-50.00.14750.0%4+7.10.819
Octagon+9.50.725+42.90.175-7.10.858+5.40.833+9.50.778-42.90.094-7.10.858-57.10.091-7.10.81942.9%7
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.