VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Character Matchup Winrates

Akira vs Aoi

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,383
Win rate50.2%
Widest swing7.8 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence58.1%+7.80.002353
Rectangle54.0%+3.70.140352
Octagon52.9%+2.70.296340
Breakable half fence51.2%+1.00.707320
Low fence49.9%-0.40.876347
Breakable full fence49.7%-0.50.832362
Single wall49.7%-0.60.832300
Half fence47.0%-3.30.197347
Open46.8%-3.50.188327
Fence and open43.9%-6.30.088173
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 17.38 on 9 df, p 0.043

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence58.1%353+8.30.025+11.10.003+6.80.076+8.20.029+8.40.032+14.10.002+11.30.003+4.10.273+5.10.174
Breakable full fence-8.30.02549.7%362+2.80.464-1.50.691-0.10.972+0.10.988+5.80.210+2.90.441-4.30.255-3.20.394
Half fence-11.10.003-2.80.46447.0%347-4.30.270-2.90.448-2.70.494+3.00.512+0.20.962-7.00.064-6.00.118
Breakable half fence-6.80.076+1.50.691+4.30.27051.2%320+1.40.719+1.60.694+7.30.121+4.50.256-2.70.479-1.70.664
Low fence-8.20.029+0.10.972+2.90.448-1.40.71949.9%347+0.20.962+5.90.203+3.10.426-4.10.276-3.10.419
Single wall-8.40.032-0.10.988+2.70.494-1.60.694-0.20.96249.7%300+5.70.229+2.90.471-4.30.272-3.30.408
Fence and open-14.10.002-5.80.210-3.00.512-7.30.121-5.90.203-5.70.22943.9%173-2.90.542-10.10.030-9.00.054
Open-11.30.003-2.90.441-0.20.962-4.50.256-3.10.426-2.90.471+2.90.54246.8%327-7.20.061-6.20.112
Rectangle-4.10.273+4.30.255+7.00.064+2.70.479+4.10.276+4.30.272+10.10.030+7.20.06154.0%352+1.00.785
Octagon-5.10.174+3.20.394+6.00.118+1.70.664+3.10.419+3.30.408+9.00.054+6.20.112-1.00.78552.9%340
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted3,027
Win rate50.5%
Widest swing8.5 pts
Survive correction1
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Full fence59.0%+8.50.001322
Octagon55.0%+4.50.099300
Rectangle54.3%+3.80.143324
Low fence50.2%-0.30.909301
Breakable full fence50.2%-0.30.903319
Breakable half fence49.8%-0.70.814297
Single wall49.6%-0.90.770264
Half fence47.0%-3.50.190315
Open46.4%-4.00.144295
Fence and open43.9%-6.60.102148
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 19.60 on 9 df, p 0.021

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence59.0%322+8.80.024+12.00.002+9.20.022+8.80.027+9.40.023+15.10.002+12.60.002+4.70.230+4.00.313
Breakable full fence-8.80.02450.2%319+3.20.424+0.30.936-0.00.998+0.50.898+6.20.209+3.70.357-4.20.291-4.80.228
Half fence-12.00.002-3.20.42447.0%315-2.90.481-3.20.430-2.60.527+3.10.537+0.50.893-7.30.064-8.00.047
Breakable half fence-9.20.022-0.30.936+2.90.48149.8%297-0.30.935+0.20.960+5.90.239+3.40.409-4.50.263-5.20.206
Low fence-8.80.027+0.00.998+3.20.430+0.30.93550.2%301+0.60.897+6.20.213+3.70.363-4.20.299-4.80.235
Single wall-9.40.023-0.50.898+2.60.527-0.20.960-0.60.89749.6%264+5.70.266+3.20.452-4.70.256-5.40.202
Fence and open-15.10.002-6.20.209-3.10.537-5.90.239-6.20.213-5.70.26643.9%148-2.50.615-10.40.036-11.10.027
Open-12.60.002-3.70.357-0.50.893-3.40.409-3.70.363-3.20.452+2.50.61546.4%295-7.90.050-8.60.037
Rectangle-4.70.230+4.20.291+7.30.064+4.50.263+4.20.299+4.70.256+10.40.036+7.90.05054.3%324-0.70.865
Octagon-4.00.313+4.80.228+8.00.047+5.20.206+4.80.235+5.40.202+11.10.027+8.60.037+0.70.86555.0%300
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Matches counted356
Win rate48.3%
Widest swing21.3 pts
Survive correction0
Period2026/03/26 – 2026/09/23

Where it was fought

Akira's win rate on each stage, against this matchup everywhere
StageStage effectWin %ChangepMatches
Breakable half fence69.6%+21.30.03523 ·
Open50.0%+1.70.84132 ·
Rectangle50.0%+1.70.85328 ·
Single wall50.0%+1.70.83136 ·
Full fence48.4%+0.10.99331 ·
Low fence47.8%-0.50.94346 ·
Half fence46.9%-1.40.86432 ·
Breakable full fence46.5%-1.80.80143 ·
Fence and open44.0%-4.30.65425 ·
Octagon37.5%-10.80.14640 ·
p < 0.05 on its ownStill there after correcting for how many were tested
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage against stage

Akira's win rate on the row's stage, minus the same on the column's

All ten shapes at once: chi-square 6.41 on 9 df, p 0.698

StageFullBreak. fullHalfBreak. halfLowWallMixedOpenRectOct
Full fence48.4%31+1.90.873+1.50.904-21.20.120+0.60.961-1.60.895+4.40.743-1.60.898-1.60.902+10.90.357
Breakable full fence-1.90.87346.5%43-0.40.975-23.10.073-1.30.901-3.50.757+2.50.841-3.50.765-3.50.774+9.00.406
Half fence-1.50.904+0.40.97546.9%32-22.70.094-0.90.934-3.10.797+2.90.829-3.10.802-3.10.809+9.40.423
Breakable half fence+21.20.120+23.10.073+22.70.09469.6%23+21.70.087+19.60.138+25.60.074+19.60.147+19.60.158+32.10.014
Low fence-0.60.961+1.30.901+0.90.934-21.70.08747.8%46-2.20.845+3.80.758-2.20.850-2.20.856+10.30.335
Single wall+1.60.895+3.50.757+3.10.797-19.60.138+2.20.84550.0%36+6.00.644+0.01.000+0.01.000+12.50.272
Fence and open-4.40.743-2.50.841-2.90.829-25.60.074-3.80.758-6.00.64444.0%25-6.00.653-6.00.662+6.50.603
Open+1.60.898+3.50.765+3.10.802-19.60.147+2.20.850-0.01.000+6.00.65350.0%32+0.01.000+12.50.287
Rectangle+1.60.902+3.50.774+3.10.809-19.60.158+2.20.856-0.01.000+6.00.662-0.01.00050.0%28+12.50.305
Octagon-10.90.357-9.00.406-9.40.423-32.10.014-10.30.335-12.50.272-6.50.603-12.50.287-12.50.30537.5%40
Better on the row's stage — deeper at 5 and 10 pointsBetter on the column's stagep < 0.05 on its ownStill there after correcting for how many were tested· fewer than 80 decided matches on one side of the comparison
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.