Virtua Fighter 5 REVO · v1.10 · Every character
Wolf
Win rate49.4%
Standing#16 of 19 · tier C
Pick rate6.9%
Most picked#3 of 19
Matches counted110,139
Unique players960
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.22% | 3,724 | 3,273 | 6,997 | |
| 52.31% | 7,233 | 6,595 | 13,828 | |
| 50.64% | 3,459 | 3,372 | 6,831 | |
| 50.50% | 3,169 | 3,106 | 6,275 | |
| 50.44% | 2,823 | 2,774 | 5,597 | |
| 50.33% | 3,442 | 3,397 | 6,839 | |
| 50.17% | 1,915 | 1,902 | 3,817 | |
| 50.00% | 419 | 419 | 838 | |
| 49.40% | 1,075 | 1,101 | 2,176 | |
| 49.29% | 5,783 | 5,949 | 11,732 | |
| 48.95% | 2,966 | 3,093 | 6,059 | |
| 48.22% | 2,161 | 2,321 | 4,482 | |
| 47.95% | 3,337 | 3,622 | 6,959 | |
| 47.47% | 2,656 | 2,939 | 5,595 | |
| 47.33% | 2,788 | 3,103 | 5,891 | |
| 46.85% | 1,819 | 2,064 | 3,883 | |
| 46.13% | 2,092 | 2,443 | 4,535 | |
| 45.88% | 2,668 | 3,147 | 5,815 | |
| 44.32% | 882 | 1,108 | 1,990 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 52 | 54 | 55 | 54 | 52 | 54 | 53 | 52 | 54 | |
| 49 | 51 | 52 | 52 | 57 | 54 | 52 | 51 | 53 | 54 | |
| 51 | 52 | 51 | 51 | 53 | 47 | 48 | 48 | 54 | 48 | |
| 50 | 48 | 54 | 48 | 50 | 51 | 51 | 48 | 54 | 50 | |
| 49 | 51 | 50 | 47 | 53 | 51 | 50 | 51 | 50 | 52 | |
| 52 | 50 | 47 | 49 | 50 | 56 | 50 | 46 | 52 | 54 | |
| 46 | 47 | 48 | 47 | 54 | 52 | 49 | 52 | 52 | 51 | |
| 52 | 51 | 49 | 47 | 42 | 54 | 56 | 54 | 42 | 52 | |
| 50 | 53 | 46 | 47 | 48 | 47 | 54 | 50 | 50 | 49 | |
| 49 | 50 | 49 | 48 | 48 | 51 | 50 | 48 | 50 | 51 | |
| 46 | 48 | 49 | 51 | 48 | 46 | 49 | 50 | 51 | 50 | |
| 46 | 45 | 45 | 46 | 51 | 47 | 48 | 52 | 48 | 50 | |
| 45 | 49 | 49 | 48 | 49 | 49 | 47 | 46 | 47 | 47 | |
| 48 | 45 | 49 | 45 | 53 | 48 | 47 | 45 | 43 | 51 | |
| 47 | 49 | 46 | 48 | 45 | 47 | 43 | 50 | 48 | 49 | |
| 47 | 50 | 48 | 43 | 45 | 46 | 44 | 46 | 49 | 49 | |
| 46 | 47 | 45 | 44 | 43 | 48 | 48 | 44 | 44 | 51 | |
| 43 | 44 | 45 | 43 | 47 | 46 | 50 | 48 | 47 | 50 | |
| 45 | 45 | 43 | 46 | 43 | 44 | 39 | 43 | 46 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.4 pts behind walls (95% interval -2.3 to -0.5); holds up against the 20 characters tested, q=0.038
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 51 | 55 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 52 | |
| 49 | 53 | |
| 49 | 52 | |
| 49 | 49 | |
| 49 | 48 | |
| 49 | 50 | |
| 49 | 48 | |
| 47 | 49 | |
| 47 | 48 | |
| 46 | 51 | |
| 48 | 47 | |
| 47 | 47 | |
| 45 | 48 | |
| 45 | 48 | |
| 45 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 51 | 52 | 53 | 52 | 51 | 52 | 52 | 51 | 52 | |
| 49 | 51 | 51 | 51 | 53 | 52 | 51 | 51 | 51 | 52 | |
| 51 | 49 | 53 | 49 | 50 | 51 | 51 | 50 | 52 | 50 | |
| 51 | 51 | 51 | 51 | 52 | 49 | 50 | 49 | 53 | 50 | |
| 50 | 51 | 50 | 48 | 52 | 52 | 50 | 50 | 51 | 51 | |
| 48 | 49 | 49 | 49 | 52 | 51 | 49 | 51 | 51 | 50 | |
| 51 | 50 | 48 | 49 | 50 | 53 | 50 | 48 | 50 | 52 | |
| 49 | 51 | 48 | 50 | 49 | 48 | 54 | 50 | 50 | 51 | |
| 49 | 50 | 50 | 49 | 49 | 51 | 50 | 49 | 50 | 50 | |
| 49 | 51 | 49 | 49 | 46 | 51 | 53 | 51 | 46 | 51 | |
| 48 | 49 | 50 | 50 | 49 | 48 | 49 | 50 | 51 | 50 | |
| 48 | 47 | 48 | 47 | 50 | 49 | 49 | 51 | 49 | 50 | |
| 48 | 48 | 50 | 48 | 50 | 49 | 48 | 48 | 48 | 48 | |
| 49 | 48 | 49 | 47 | 51 | 49 | 48 | 47 | 47 | 50 | |
| 49 | 49 | 48 | 49 | 47 | 48 | 44 | 49 | 48 | 49 | |
| 48 | 50 | 48 | 47 | 48 | 48 | 47 | 48 | 49 | 49 | |
| 47 | 48 | 47 | 48 | 47 | 49 | 48 | 47 | 47 | 50 | |
| 46 | 47 | 48 | 46 | 49 | 48 | 49 | 48 | 48 | 50 | |
| 47 | 48 | 45 | 48 | 48 | 47 | 44 | 47 | 48 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.8 pts behind walls (95% interval -1.3 to -0.4); holds up against the 20 characters tested, q=0.008
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 52 | |
| 49 | 51 | |
| 49 | 52 | |
| 50 | 49 | |
| 50 | 50 | |
| 49 | 49 | |
| 50 | 49 | |
| 48 | 50 | |
| 48 | 49 | |
| 48 | 50 | |
| 49 | 48 | |
| 48 | 48 | |
| 47 | 49 | |
| 47 | 49 | |
| 47 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.14% | 5 | 55,449 |
| North America | 9.31% | 2 | 26,240 |
| South America | 7.86% | 3 | 25,081 |
| Europe | 6.82% | 5 | 2,948 |
| Oceania | 17.90% | 1 | 1,298 |
| Middle East | 1.72% | 4 | 36 |
| Not recorded | 4.77% | 12 | 7,829 |
Win rate50.5%
Standing#10 of 19 · tier B
Pick rate8.3%
Most picked#3 of 19
Matches counted60,148
Unique players754
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.35% | 2,600 | 2,097 | 4,697 | |
| 53.95% | 4,361 | 3,722 | 8,083 | |
| 52.71% | 1,518 | 1,362 | 2,880 | |
| 52.00% | 2,220 | 2,049 | 4,269 | |
| 51.76% | 883 | 823 | 1,706 | |
| 51.49% | 2,145 | 2,021 | 4,166 | |
| 51.34% | 1,900 | 1,801 | 3,701 | |
| 50.94% | 625 | 602 | 1,227 | |
| 49.73% | 3,186 | 3,220 | 6,406 | |
| 49.46% | 1,238 | 1,265 | 2,503 | |
| 49.23% | 1,689 | 1,742 | 3,431 | |
| 49.18% | 1,229 | 1,270 | 2,499 | |
| 47.45% | 1,164 | 1,289 | 2,453 | |
| 47.39% | 973 | 1,080 | 2,053 | |
| 47.04% | 1,835 | 2,066 | 3,901 | |
| 45.66% | 547 | 651 | 1,198 | |
| 45.62% | 859 | 1,024 | 1,883 | |
| 45.50% | 1,238 | 1,483 | 2,721 | |
| 44.20% | 164 | 207 | 371 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 53 | 57 | 58 | 54 | 55 | 58 | 56 | 54 | 56 | |
| 50 | 53 | 54 | 52 | 58 | 58 | 52 | 52 | 53 | 56 | |
| 51 | 52 | 51 | 47 | 58 | 53 | 58 | 54 | 54 | 51 | |
| 51 | 55 | 52 | 52 | 55 | 48 | 48 | 48 | 57 | 49 | |
| 50 | 48 | 50 | 48 | 58 | 55 | 49 | 53 | 52 | 52 | |
| 51 | 51 | 48 | 50 | 52 | 56 | 54 | 48 | 54 | 55 | |
| 48 | 50 | 54 | 50 | 51 | 52 | 50 | 47 | 56 | 53 | |
| 49 | 53 | 48 | 46 | 51 | 50 | 62 | 48 | 52 | 53 | |
| 48 | 52 | 49 | 49 | 47 | 51 | 48 | 51 | 51 | 52 | |
| 50 | 48 | 46 | 47 | 49 | 45 | 54 | 54 | 48 | 55 | |
| 44 | 46 | 48 | 51 | 49 | 50 | 50 | 50 | 53 | 51 | |
| 48 | 52 | 46 | 49 | 48 | 52 | 41 | 54 | 49 | 51 | |
| 50 | 46 | 47 | 46 | 51 | 50 | 43 | 45 | 41 | 57 | |
| 51 | 51 | 46 | 42 | 49 | 47 | 45 | 46 | 50 | 50 | |
| 42 | 47 | 49 | 49 | 48 | 49 | 47 | 45 | 47 | 47 | |
| 47 | 42 | 45 | 43 | 50 | 45 | 44 | 44 | 47 | 47 | |
| 40 | 42 | 46 | 46 | 39 | 52 | 47 | 50 | 44 | 51 | |
| 44 | 41 | 46 | 43 | 46 | 50 | 50 | 51 | 46 | 47 | |
| 52 | 42 | 31 | 31 | 46 | 51 | 60 | 41 | 39 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.1 pts behind walls (95% interval -3.2 to -0.9); holds up against the 20 characters tested, q=0.009
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 55 | |
| 52 | 57 | |
| 52 | 54 | |
| 53 | 51 | |
| 50 | 55 | |
| 50 | 55 | |
| 51 | 52 | |
| 49 | 52 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 50 | |
| 46 | 53 | |
| 48 | 49 | |
| 46 | 48 | |
| 45 | 48 | |
| 45 | 47 | |
| 45 | 47 | |
| 40 | 51 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 51 | 54 | 55 | 52 | 53 | 54 | 53 | 52 | 54 | |
| 49 | 52 | 52 | 51 | 54 | 54 | 51 | 51 | 51 | 53 | |
| 51 | 52 | 51 | 49 | 55 | 53 | 54 | 52 | 52 | 51 | |
| 50 | 50 | 53 | 51 | 51 | 52 | 51 | 49 | 53 | 52 | |
| 51 | 52 | 51 | 51 | 53 | 49 | 50 | 49 | 55 | 50 | |
| 50 | 50 | 48 | 49 | 52 | 49 | 57 | 50 | 51 | 54 | |
| 50 | 50 | 49 | 50 | 53 | 52 | 49 | 51 | 50 | 51 | |
| 50 | 50 | 49 | 49 | 50 | 54 | 52 | 49 | 52 | 52 | |
| 49 | 51 | 50 | 49 | 48 | 51 | 49 | 50 | 51 | 51 | |
| 47 | 48 | 50 | 50 | 49 | 49 | 51 | 50 | 51 | 51 | |
| 49 | 49 | 49 | 48 | 49 | 48 | 52 | 52 | 48 | 52 | |
| 50 | 51 | 47 | 50 | 49 | 51 | 43 | 51 | 50 | 50 | |
| 50 | 48 | 49 | 47 | 50 | 51 | 46 | 47 | 46 | 53 | |
| 51 | 50 | 48 | 45 | 50 | 48 | 47 | 49 | 49 | 49 | |
| 46 | 47 | 49 | 48 | 49 | 49 | 48 | 47 | 48 | 48 | |
| 45 | 45 | 47 | 49 | 46 | 52 | 48 | 50 | 47 | 52 | |
| 47 | 44 | 48 | 46 | 47 | 50 | 51 | 49 | 49 | 49 | |
| 48 | 46 | 46 | 48 | 51 | 48 | 45 | 48 | 47 | 49 | |
| 49 | 46 | 39 | 37 | 46 | 49 | 54 | 45 | 45 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -1.8 to -0.6); holds up against the 20 characters tested, q=0.002
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 51 | 54 | |
| 51 | 53 | |
| 51 | 52 | |
| 52 | 51 | |
| 50 | 52 | |
| 50 | 52 | |
| 50 | 52 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 50 | |
| 48 | 51 | |
| 49 | 49 | |
| 48 | 49 | |
| 47 | 50 | |
| 47 | 49 | |
| 47 | 49 | |
| 44 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.25% | 6 | 17,033 |
| North America | 11.12% | 2 | 21,291 |
| South America | 9.76% | 2 | 17,960 |
| Europe | 9.55% | 2 | 2,275 |
| Oceania | 18.79% | 1 | 1,298 |
| Middle East | 1.11% | 3 | 12 |
| Not recorded | 5.22% | 10 | 5,997 |
Win rate48.1%
Standing#19 of 19 · tier D
Pick rate6.1%
Most picked#4 of 19
Matches counted45,492
Unique players325
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.32% | 245 | 206 | 451 | |
| 50.50% | 2,689 | 2,636 | 5,325 | |
| 50.02% | 1,162 | 1,161 | 2,323 | |
| 49.04% | 946 | 983 | 1,929 | |
| 48.92% | 1,085 | 1,133 | 2,218 | |
| 48.76% | 1,224 | 1,286 | 2,510 | |
| 48.76% | 1,414 | 1,486 | 2,900 | |
| 48.52% | 2,364 | 2,508 | 4,872 | |
| 48.51% | 1,187 | 1,260 | 2,447 | |
| 47.83% | 1,123 | 1,225 | 2,348 | |
| 47.44% | 834 | 924 | 1,758 | |
| 47.35% | 1,295 | 1,440 | 2,735 | |
| 47.24% | 394 | 440 | 834 | |
| 47.23% | 1,126 | 1,258 | 2,384 | |
| 46.36% | 1,062 | 1,229 | 2,291 | |
| 46.36% | 1,368 | 1,583 | 2,951 | |
| 46.11% | 1,374 | 1,606 | 2,980 | |
| 45.45% | 719 | 863 | 1,582 | |
| 41.44% | 271 | 383 | 654 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 59 | 63 | 55 | 38 | 58 | 50 | 65 | 48 | 51 | |
| 49 | 48 | 48 | 52 | 54 | 49 | 53 | 49 | 54 | 51 | |
| 53 | 46 | 55 | 44 | 50 | 49 | 55 | 49 | 53 | 46 | |
| 42 | 44 | 48 | 47 | 52 | 51 | 49 | 51 | 54 | 49 | |
| 49 | 49 | 49 | 50 | 55 | 47 | 42 | 47 | 46 | 48 | |
| 50 | 51 | 49 | 51 | 46 | 44 | 46 | 50 | 50 | 49 | |
| 49 | 52 | 49 | 47 | 51 | 48 | 47 | 48 | 47 | 46 | |
| 49 | 47 | 49 | 48 | 48 | 51 | 52 | 45 | 50 | 49 | |
| 53 | 47 | 45 | 48 | 49 | 55 | 44 | 43 | 48 | 51 | |
| 51 | 47 | 49 | 48 | 49 | 48 | 49 | 47 | 46 | 46 | |
| 42 | 44 | 48 | 45 | 54 | 50 | 39 | 49 | 50 | 46 | |
| 46 | 46 | 51 | 43 | 54 | 45 | 47 | 47 | 46 | 48 | |
| 47 | 53 | 42 | 48 | 49 | 42 | 44 | 53 | 49 | 43 | |
| 44 | 50 | 48 | 46 | 47 | 46 | 40 | 47 | 48 | 52 | |
| 50 | 52 | 44 | 42 | 46 | 45 | 50 | 40 | 42 | 52 | |
| 47 | 45 | 46 | 46 | 44 | 42 | 47 | 48 | 49 | 48 | |
| 42 | 48 | 44 | 42 | 49 | 42 | 50 | 46 | 47 | 52 | |
| 42 | 48 | 49 | 43 | 41 | 47 | 47 | 46 | 45 | 48 | |
| 43 | 50 | 41 | 44 | 35 | 42 | 28 | 43 | 47 | 39 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.9 to +0.5); within chance across the 20 characters tested, q=0.552
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 48 | |
| 50 | 51 | |
| 50 | 48 | |
| 47 | 51 | |
| 48 | 50 | |
| 50 | 46 | |
| 49 | 48 | |
| 48 | 49 | |
| 47 | 52 | |
| 48 | 47 | |
| 46 | 50 | |
| 47 | 49 | |
| 49 | 45 | |
| 47 | 48 | |
| 45 | 48 | |
| 47 | 45 | |
| 45 | 48 | |
| 45 | 45 | |
| 45 | 39 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 54 | 58 | 55 | 45 | 53 | 49 | 55 | 48 | 51 | |
| 50 | 50 | 49 | 51 | 52 | 50 | 51 | 51 | 52 | 50 | |
| 52 | 48 | 53 | 47 | 50 | 50 | 53 | 51 | 52 | 48 | |
| 50 | 50 | 49 | 50 | 53 | 49 | 47 | 49 | 49 | 49 | |
| 46 | 48 | 49 | 49 | 51 | 50 | 49 | 51 | 53 | 49 | |
| 50 | 51 | 50 | 49 | 51 | 49 | 48 | 48 | 48 | 48 | |
| 51 | 48 | 50 | 50 | 50 | 50 | 50 | 48 | 48 | 50 | |
| 50 | 49 | 50 | 49 | 49 | 50 | 51 | 48 | 49 | 49 | |
| 50 | 51 | 49 | 50 | 48 | 47 | 47 | 49 | 51 | 49 | |
| 51 | 48 | 48 | 48 | 49 | 53 | 47 | 47 | 48 | 51 | |
| 47 | 50 | 50 | 48 | 48 | 49 | 45 | 49 | 50 | 51 | |
| 46 | 47 | 49 | 45 | 52 | 50 | 43 | 50 | 50 | 47 | |
| 48 | 53 | 47 | 50 | 48 | 45 | 49 | 51 | 49 | 46 | |
| 48 | 48 | 50 | 45 | 52 | 48 | 48 | 48 | 48 | 48 | |
| 49 | 51 | 47 | 47 | 49 | 46 | 49 | 45 | 47 | 50 | |
| 46 | 49 | 47 | 47 | 50 | 47 | 48 | 47 | 48 | 50 | |
| 48 | 48 | 48 | 49 | 46 | 46 | 46 | 49 | 47 | 49 | |
| 45 | 49 | 48 | 47 | 45 | 50 | 49 | 47 | 47 | 48 | |
| 45 | 50 | 45 | 45 | 45 | 46 | 40 | 47 | 50 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.0 to +0.2); within chance across the 20 characters tested, q=0.537
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 49 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 50 | 48 | |
| 48 | 51 | |
| 49 | 50 | |
| 48 | 50 | |
| 49 | 46 | |
| 48 | 49 | |
| 47 | 48 | |
| 47 | 49 | |
| 48 | 47 | |
| 47 | 48 | |
| 47 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.70% | 3 | 34,100 |
| South America | 5.28% | 8 | 7,103 |
| North America | 5.70% | 6 | 4,844 |
| Europe | 3.51% | 11 | 584 |
| Middle East | 2.36% | 3 | 24 |
| Oceania | 0.00% | 19 | 0 |
| Not recorded | 3.91% | 9 | 1,765 |
Win rate47.9%
Standing#14 of 19 · tier C
Pick rate3.4%
Most picked#13 of 19
Matches counted4,499
Unique players35
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 62.50% | 10 | 6 | 16 | |
| 55.70% | 88 | 70 | 158 | |
| 54.21% | 116 | 98 | 214 | |
| 53.75% | 179 | 154 | 333 | |
| 51.32% | 233 | 221 | 454 | |
| 51.21% | 127 | 121 | 248 | |
| 49.12% | 56 | 58 | 114 | |
| 48.70% | 56 | 59 | 115 | |
| 48.67% | 110 | 116 | 226 | |
| 48.40% | 197 | 210 | 407 | |
| 47.56% | 39 | 43 | 82 | |
| 47.37% | 171 | 190 | 361 | |
| 47.25% | 86 | 96 | 182 | |
| 46.38% | 64 | 74 | 138 | |
| 44.92% | 53 | 65 | 118 | |
| 43.57% | 183 | 237 | 420 | |
| 43.31% | 191 | 250 | 441 | |
| 42.63% | 107 | 144 | 251 | |
| 40.27% | 89 | 132 | 221 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| · | · | · | 67 | 67 | · | 100 | 100 | 43 | · | |
| 40 | 60 | 50 | 67 | 53 | 70 | 50 | 46 | 55 | 58 | |
| 43 | 52 | 60 | 67 | 57 | 43 | 33 | 47 | 77 | 65 | |
| 67 | 47 | 53 | 50 | 56 | 58 | 42 | 52 | 38 | 59 | |
| 57 | 49 | 52 | 29 | 64 | 58 | 63 | 44 | 47 | 51 | |
| 52 | 57 | 67 | 52 | 46 | 36 | 14 | 60 | 61 | 48 | |
| 60 | 36 | 43 | 45 | 40 | 70 | 43 | 64 | 48 | 58 | |
| 83 | 55 | 44 | 62 | 20 | 40 | 50 | 55 | 40 | 43 | |
| 64 | 59 | 38 | 54 | 30 | 48 | 43 | 40 | 52 | 62 | |
| 51 | 29 | 48 | 58 | 57 | 55 | 65 | 40 | 43 | 42 | |
| 54 | 47 | 75 | 25 | 22 | 60 | 0 | 38 | 0 | 71 | |
| 47 | 45 | 41 | 48 | 45 | 58 | 50 | 36 | 56 | 45 | |
| 50 | 60 | 44 | 40 | 36 | 20 | 100 | 62 | 43 | 55 | |
| 38 | 50 | 43 | 69 | 14 | 47 | 42 | 43 | 36 | 57 | |
| 31 | 44 | 53 | 50 | 64 | 18 | 60 | 62 | 47 | 42 | |
| 41 | 44 | 48 | 43 | 50 | 48 | 29 | 41 | 48 | 40 | |
| 40 | 55 | 47 | 49 | 35 | 46 | 33 | 41 | 37 | 43 | |
| 50 | 13 | 48 | 44 | 41 | 45 | 38 | 52 | 37 | 28 | |
| 38 | 33 | 26 | 50 | 44 | 50 | 50 | 44 | 45 | 37 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -4.5 to +3.0); within chance across the 20 characters tested, q=0.829
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 67 | |
| 52 | 61 | |
| 57 | 53 | |
| 52 | 58 | |
| 47 | 57 | |
| 57 | 43 | |
| 48 | 56 | |
| 56 | 34 | |
| 50 | 45 | |
| 46 | 51 | |
| 47 | 52 | |
| 45 | 49 | |
| 48 | 40 | |
| 47 | 44 | |
| 47 | 38 | |
| 44 | 46 | |
| 44 | 42 | |
| 43 | 37 | |
| 38 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 55 | 49 | 59 | 57 | 62 | 53 | 48 | 50 | 53 | |
| 45 | 52 | 55 | 60 | 54 | 47 | 46 | 48 | 65 | 57 | |
| · | · | · | 54 | 60 | · | 75 | 60 | 41 | · | |
| 58 | 48 | 53 | 49 | 53 | 57 | 49 | 49 | 45 | 53 | |
| 50 | 52 | 57 | 51 | 49 | 37 | 33 | 54 | 56 | 51 | |
| 53 | 51 | 51 | 38 | 54 | 55 | 57 | 44 | 48 | 49 | |
| 57 | 54 | 51 | 60 | 31 | 48 | 54 | 53 | 46 | 43 | |
| 50 | 53 | 59 | 38 | 38 | 59 | 40 | 42 | 25 | 55 | |
| 49 | 43 | 49 | 59 | 54 | 51 | 54 | 46 | 47 | 46 | |
| 47 | 53 | 53 | 46 | 56 | 38 | 55 | 59 | 47 | 48 | |
| 57 | 39 | 48 | 49 | 46 | 55 | 48 | 55 | 46 | 56 | |
| 50 | 53 | 44 | 45 | 47 | 38 | 75 | 57 | 47 | 51 | |
| 59 | 54 | 45 | 46 | 42 | 47 | 43 | 44 | 48 | 56 | |
| 52 | 35 | 51 | 51 | 49 | 50 | 41 | 49 | 46 | 42 | |
| 46 | 48 | 47 | 47 | 46 | 54 | 49 | 44 | 52 | 45 | |
| 45 | 49 | 50 | 47 | 49 | 49 | 41 | 46 | 49 | 45 | |
| 46 | 49 | 42 | 57 | 20 | 50 | 49 | 45 | 44 | 48 | |
| 47 | 52 | 48 | 48 | 43 | 46 | 38 | 43 | 41 | 47 | |
| 44 | 41 | 38 | 47 | 49 | 51 | 48 | 44 | 47 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -2.3 to +1.6); within chance across the 20 characters tested, q=0.771
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 57 | |
| 54 | 52 | |
| 47 | 60 | |
| 51 | 54 | |
| 53 | 46 | |
| 48 | 52 | |
| 53 | 42 | |
| 49 | 52 | |
| 49 | 50 | |
| 50 | 46 | |
| 48 | 52 | |
| 48 | 46 | |
| 49 | 48 | |
| 48 | 46 | |
| 47 | 48 | |
| 48 | 48 | |
| 47 | 44 | |
| 46 | 46 | |
| 43 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.55% | 13 | 4,316 |
| North America | 1.95% | 13 | 105 |
| Europe | 3.20% | 11 | 89 |
| South America | 2.52% | 7 | 18 |
| Not recorded | 1.61% | 12 | 67 |
