Virtua Fighter 5 REVO · v1.10 · Every character
Wolf
Win rate48.2%
Standing#19 of 19 · tier D
Pick rate5.8%
Most picked#5 of 19
Matches counted42,739
Unique players321
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.65% | 235 | 195 | 430 | |
| 49.98% | 2,467 | 2,469 | 4,936 | |
| 49.44% | 878 | 898 | 1,776 | |
| 49.42% | 1,320 | 1,351 | 2,671 | |
| 49.34% | 1,151 | 1,182 | 2,333 | |
| 49.09% | 377 | 391 | 768 | |
| 48.89% | 928 | 970 | 1,898 | |
| 48.46% | 1,054 | 1,121 | 2,175 | |
| 48.42% | 1,055 | 1,124 | 2,179 | |
| 48.41% | 1,113 | 1,186 | 2,299 | |
| 48.24% | 2,148 | 2,305 | 4,453 | |
| 48.08% | 750 | 810 | 1,560 | |
| 47.89% | 1,135 | 1,235 | 2,370 | |
| 47.74% | 1,279 | 1,400 | 2,679 | |
| 47.26% | 1,087 | 1,213 | 2,300 | |
| 46.40% | 1,218 | 1,407 | 2,625 | |
| 46.20% | 771 | 898 | 1,669 | |
| 45.59% | 1,343 | 1,603 | 2,946 | |
| 42.41% | 285 | 387 | 672 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 61 | 60 | 54 | 44 | 54 | 57 | 69 | 45 | 50 | |
| 49 | 51 | 49 | 50 | 54 | 49 | 49 | 50 | 54 | 48 | |
| 43 | 46 | 48 | 44 | 52 | 51 | 48 | 51 | 53 | 52 | |
| 50 | 53 | 49 | 48 | 51 | 49 | 45 | 48 | 46 | 49 | |
| 52 | 51 | 50 | 55 | 47 | 43 | 48 | 49 | 49 | 49 | |
| 56 | 59 | 47 | 52 | 42 | 43 | 46 | 53 | 51 | 40 | |
| 48 | 51 | 49 | 50 | 53 | 47 | 42 | 46 | 45 | 52 | |
| 54 | 44 | 53 | 43 | 49 | 46 | 49 | 48 | 50 | 40 | |
| 50 | 47 | 50 | 49 | 49 | 49 | 45 | 48 | 51 | 46 | |
| 46 | 50 | 51 | 46 | 48 | 47 | 41 | 48 | 48 | 55 | |
| 51 | 48 | 47 | 47 | 49 | 52 | 51 | 44 | 48 | 49 | |
| 46 | 53 | 52 | 44 | 42 | 46 | 45 | 51 | 48 | 50 | |
| 50 | 48 | 43 | 49 | 47 | 56 | 43 | 44 | 47 | 51 | |
| 46 | 45 | 52 | 46 | 58 | 47 | 48 | 43 | 46 | 46 | |
| 51 | 51 | 45 | 44 | 46 | 45 | 51 | 40 | 45 | 53 | |
| 40 | 48 | 45 | 43 | 48 | 43 | 52 | 48 | 46 | 54 | |
| 45 | 42 | 44 | 43 | 52 | 48 | 40 | 48 | 48 | 44 | |
| 44 | 47 | 45 | 44 | 41 | 42 | 45 | 47 | 49 | 50 | |
| 44 | 50 | 42 | 47 | 32 | 42 | 34 | 44 | 44 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.5 pts behind walls (95% interval -1.7 to +0.7); within chance across the 20 characters tested, q=0.513
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 49 | |
| 50 | 50 | |
| 48 | 52 | |
| 49 | 50 | |
| 51 | 46 | |
| 52 | 42 | |
| 48 | 51 | |
| 49 | 45 | |
| 49 | 48 | |
| 48 | 50 | |
| 48 | 50 | |
| 49 | 46 | |
| 47 | 51 | |
| 46 | 51 | |
| 46 | 48 | |
| 45 | 48 | |
| 45 | 48 | |
| 46 | 44 | |
| 45 | 39 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 55 | 56 | 55 | 48 | 52 | 53 | 57 | 46 | 50 | |
| 49 | 51 | 49 | 50 | 52 | 49 | 49 | 51 | 52 | 49 | |
| 51 | 51 | 50 | 49 | 52 | 50 | 47 | 48 | 48 | 49 | |
| 47 | 49 | 49 | 47 | 52 | 50 | 49 | 51 | 52 | 50 | |
| 50 | 48 | 51 | 51 | 51 | 50 | 49 | 48 | 50 | 49 | |
| 51 | 52 | 49 | 52 | 48 | 46 | 48 | 49 | 50 | 49 | |
| 50 | 51 | 50 | 50 | 52 | 49 | 47 | 48 | 48 | 51 | |
| 52 | 48 | 54 | 47 | 50 | 48 | 49 | 50 | 50 | 45 | |
| 48 | 50 | 51 | 48 | 49 | 50 | 46 | 49 | 50 | 53 | |
| 50 | 55 | 50 | 52 | 45 | 46 | 50 | 50 | 50 | 44 | |
| 50 | 50 | 49 | 48 | 49 | 50 | 51 | 47 | 49 | 49 | |
| 47 | 51 | 49 | 48 | 46 | 48 | 48 | 50 | 50 | 50 | |
| 50 | 49 | 47 | 48 | 48 | 54 | 47 | 47 | 48 | 51 | |
| 47 | 48 | 50 | 47 | 53 | 49 | 49 | 46 | 48 | 48 | |
| 50 | 51 | 48 | 47 | 48 | 46 | 50 | 44 | 48 | 50 | |
| 45 | 49 | 48 | 47 | 49 | 47 | 49 | 49 | 47 | 52 | |
| 47 | 45 | 48 | 44 | 51 | 49 | 43 | 49 | 49 | 46 | |
| 47 | 48 | 47 | 48 | 45 | 46 | 46 | 48 | 47 | 50 | |
| 46 | 51 | 45 | 47 | 42 | 46 | 43 | 47 | 48 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -0.8 to +0.3); within chance across the 20 characters tested, q=0.455
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 50 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 50 | 50 | |
| 51 | 48 | |
| 49 | 51 | |
| 50 | 48 | |
| 49 | 50 | |
| 51 | 45 | |
| 49 | 50 | |
| 49 | 48 | |
| 48 | 51 | |
| 48 | 50 | |
| 48 | 48 | |
| 47 | 49 | |
| 47 | 48 | |
| 48 | 47 | |
| 47 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.20% | 5 | 33,443 |
| South America | 5.18% | 9 | 5,818 |
| North America | 5.54% | 7 | 4,197 |
| Europe | 3.52% | 12 | 614 |
| Middle East | 3.27% | 3 | 24 |
| Oceania | 0.00% | 19 | 0 |
| Not recorded | 3.12% | 14 | 1,137 |
Win rate48.2%
Standing#19 of 19 · tier D
Pick rate6.2%
Most picked#4 of 19
Matches counted38,942
Unique players301
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.22% | 225 | 190 | 415 | |
| 50.41% | 2,310 | 2,272 | 4,582 | |
| 49.53% | 1,102 | 1,123 | 2,225 | |
| 49.42% | 809 | 828 | 1,637 | |
| 49.29% | 971 | 999 | 1,970 | |
| 49.11% | 330 | 342 | 672 | |
| 49.05% | 1,234 | 1,282 | 2,516 | |
| 48.91% | 899 | 939 | 1,838 | |
| 48.14% | 1,977 | 2,130 | 4,107 | |
| 47.83% | 961 | 1,048 | 2,009 | |
| 47.72% | 1,038 | 1,137 | 2,175 | |
| 47.63% | 1,106 | 1,216 | 2,322 | |
| 47.51% | 639 | 706 | 1,345 | |
| 47.38% | 957 | 1,063 | 2,020 | |
| 47.20% | 943 | 1,055 | 1,998 | |
| 46.98% | 693 | 782 | 1,475 | |
| 46.23% | 1,166 | 1,356 | 2,522 | |
| 45.93% | 1,173 | 1,381 | 2,554 | |
| 40.89% | 229 | 331 | 560 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 61 | 60 | 53 | 41 | 54 | 52 | 68 | 46 | 50 | |
| 49 | 51 | 49 | 50 | 54 | 49 | 51 | 50 | 54 | 48 | |
| 53 | 51 | 49 | 55 | 46 | 44 | 47 | 49 | 50 | 49 | |
| 42 | 44 | 48 | 46 | 54 | 52 | 47 | 51 | 55 | 50 | |
| 54 | 46 | 54 | 44 | 50 | 47 | 52 | 49 | 52 | 41 | |
| 50 | 60 | 47 | 50 | 47 | 43 | 45 | 53 | 51 | 41 | |
| 50 | 53 | 49 | 47 | 51 | 47 | 45 | 48 | 46 | 47 | |
| 48 | 51 | 49 | 50 | 54 | 46 | 43 | 46 | 45 | 52 | |
| 50 | 48 | 46 | 48 | 48 | 51 | 51 | 45 | 49 | 48 | |
| 52 | 47 | 50 | 47 | 49 | 49 | 46 | 48 | 48 | 45 | |
| 50 | 46 | 43 | 48 | 48 | 57 | 43 | 44 | 47 | 51 | |
| 45 | 47 | 53 | 45 | 58 | 46 | 46 | 44 | 46 | 47 | |
| 44 | 51 | 51 | 42 | 43 | 49 | 49 | 50 | 46 | 51 | |
| 42 | 49 | 50 | 45 | 46 | 44 | 41 | 47 | 49 | 54 | |
| 52 | 50 | 46 | 45 | 46 | 43 | 51 | 41 | 44 | 54 | |
| 46 | 43 | 47 | 43 | 53 | 47 | 40 | 49 | 50 | 45 | |
| 39 | 48 | 45 | 43 | 48 | 42 | 52 | 48 | 46 | 54 | |
| 45 | 46 | 45 | 43 | 42 | 41 | 48 | 48 | 50 | 50 | |
| 41 | 50 | 42 | 43 | 34 | 42 | 31 | 42 | 43 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.5 pts behind walls (95% interval -1.7 to +0.8); within chance across the 20 characters tested, q=0.738
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 48 | |
| 51 | 50 | |
| 51 | 47 | |
| 47 | 52 | |
| 50 | 46 | |
| 52 | 44 | |
| 49 | 49 | |
| 48 | 51 | |
| 48 | 49 | |
| 48 | 47 | |
| 46 | 52 | |
| 47 | 50 | |
| 47 | 47 | |
| 47 | 48 | |
| 46 | 48 | |
| 46 | 48 | |
| 45 | 48 | |
| 46 | 44 | |
| 44 | 39 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 55 | 56 | 55 | 46 | 52 | 51 | 57 | 47 | 50 | |
| 50 | 51 | 49 | 50 | 52 | 50 | 50 | 51 | 52 | 49 | |
| 52 | 48 | 54 | 47 | 50 | 48 | 51 | 50 | 51 | 45 | |
| 46 | 48 | 49 | 48 | 52 | 51 | 48 | 50 | 53 | 49 | |
| 51 | 51 | 50 | 49 | 51 | 49 | 47 | 48 | 48 | 49 | |
| 51 | 52 | 49 | 52 | 48 | 47 | 47 | 49 | 51 | 49 | |
| 50 | 51 | 49 | 50 | 52 | 49 | 48 | 48 | 48 | 50 | |
| 51 | 47 | 51 | 50 | 50 | 50 | 49 | 48 | 49 | 49 | |
| 49 | 56 | 49 | 51 | 47 | 45 | 49 | 51 | 50 | 45 | |
| 50 | 50 | 49 | 49 | 49 | 50 | 51 | 48 | 49 | 49 | |
| 47 | 50 | 51 | 47 | 48 | 48 | 45 | 49 | 51 | 53 | |
| 50 | 48 | 47 | 48 | 48 | 54 | 47 | 47 | 48 | 51 | |
| 46 | 51 | 48 | 47 | 47 | 51 | 50 | 50 | 48 | 50 | |
| 50 | 50 | 48 | 48 | 49 | 45 | 50 | 45 | 48 | 51 | |
| 47 | 48 | 50 | 45 | 53 | 49 | 48 | 46 | 48 | 48 | |
| 48 | 46 | 49 | 44 | 51 | 49 | 44 | 49 | 50 | 46 | |
| 45 | 50 | 47 | 47 | 50 | 46 | 49 | 49 | 47 | 52 | |
| 47 | 48 | 48 | 47 | 46 | 45 | 47 | 49 | 48 | 50 | |
| 45 | 51 | 45 | 45 | 44 | 45 | 41 | 46 | 48 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -0.9 to +0.3); within chance across the 20 characters tested, q=0.655
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 49 | |
| 50 | 50 | |
| 50 | 48 | |
| 49 | 51 | |
| 50 | 50 | |
| 51 | 48 | |
| 49 | 50 | |
| 49 | 50 | |
| 51 | 46 | |
| 49 | 50 | |
| 49 | 50 | |
| 48 | 51 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 50 | |
| 48 | 49 | |
| 47 | 49 | |
| 48 | 47 | |
| 47 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.81% | 3 | 29,802 |
| South America | 5.19% | 9 | 5,800 |
| North America | 5.79% | 6 | 4,141 |
| Europe | 3.58% | 11 | 525 |
| Middle East | 3.27% | 3 | 24 |
| Oceania | 0.00% | 19 | 0 |
| Not recorded | 3.23% | 12 | 1,070 |
Win rate48.2%
Standing#13 of 19 · tier C
Pick rate3.4%
Most picked#13 of 19
Matches counted3,797
Unique players33
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 66.67% | 10 | 5 | 15 | |
| 55.91% | 156 | 123 | 279 | |
| 55.48% | 86 | 69 | 155 | |
| 55.29% | 94 | 76 | 170 | |
| 51.63% | 111 | 104 | 215 | |
| 50.49% | 52 | 51 | 103 | |
| 50.00% | 56 | 56 | 112 | |
| 49.74% | 97 | 98 | 195 | |
| 49.64% | 69 | 70 | 139 | |
| 49.42% | 171 | 175 | 346 | |
| 48.96% | 47 | 49 | 96 | |
| 48.46% | 173 | 184 | 357 | |
| 48.33% | 29 | 31 | 60 | |
| 47.68% | 144 | 158 | 302 | |
| 45.37% | 49 | 59 | 108 | |
| 44.35% | 157 | 197 | 354 | |
| 43.37% | 170 | 222 | 392 | |
| 40.49% | 83 | 122 | 205 | |
| 40.21% | 78 | 116 | 194 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| · | · | · | 67 | 100 | · | 100 | 100 | 43 | · | |
| 66 | 52 | 57 | 56 | 57 | 64 | 45 | 56 | 31 | 60 | |
| 40 | 60 | 50 | 64 | 53 | 70 | 43 | 46 | 55 | 61 | |
| 41 | 53 | 62 | 67 | 53 | 48 | 38 | 50 | 83 | 64 | |
| 56 | 62 | 64 | 52 | 40 | 35 | 17 | 63 | 63 | 45 | |
| 60 | 38 | 60 | 50 | 40 | 70 | 50 | 56 | 48 | 58 | |
| 62 | 50 | 43 | 64 | 14 | 38 | 44 | 50 | 50 | 70 | |
| 67 | 59 | 42 | 54 | 33 | 52 | 43 | 42 | 50 | 60 | |
| 54 | 75 | 45 | 36 | 22 | 22 | 100 | 57 | 44 | 65 | |
| 61 | 48 | 54 | 24 | 50 | 54 | 56 | 43 | 47 | 54 | |
| 83 | 50 | 47 | 62 | 11 | 46 | 50 | 44 | 50 | 20 | |
| 52 | 23 | 49 | 57 | 62 | 56 | 64 | 40 | 46 | 38 | |
| 45 | 50 | 75 | 50 | 17 | 60 | 0 | 38 | · | 75 | |
| 45 | 54 | 42 | 39 | 48 | 57 | 50 | 35 | 53 | 48 | |
| 31 | 44 | 60 | 50 | 64 | 20 | 60 | 57 | 47 | 40 | |
| 40 | 43 | 47 | 44 | 54 | 47 | 29 | 42 | 53 | 44 | |
| 35 | 54 | 43 | 52 | 35 | 47 | 27 | 40 | 37 | 49 | |
| 52 | 14 | 48 | 36 | 38 | 41 | 29 | 48 | 32 | 31 | |
| 40 | 36 | 25 | 38 | 47 | 50 | 40 | 42 | 42 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -4.8 to +3.0); within chance across the 20 characters tested, q=0.856
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 100 | |
| 54 | 60 | |
| 51 | 62 | |
| 58 | 54 | |
| 59 | 40 | |
| 49 | 56 | |
| 53 | 43 | |
| 52 | 46 | |
| 49 | 43 | |
| 47 | 53 | |
| 57 | 30 | |
| 46 | 52 | |
| 48 | 52 | |
| 45 | 51 | |
| 47 | 39 | |
| 45 | 48 | |
| 43 | 44 | |
| 41 | 37 | |
| 37 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| · | · | · | 54 | 86 | · | 75 | 60 | 41 | · | |
| 49 | 55 | 49 | 59 | 57 | 62 | 48 | 48 | 50 | 54 | |
| 58 | 50 | 56 | 51 | 54 | 59 | 50 | 51 | 42 | 54 | |
| 44 | 52 | 52 | 60 | 54 | 49 | 48 | 51 | 69 | 55 | |
| 53 | 54 | 56 | 51 | 46 | 36 | 32 | 55 | 59 | 49 | |
| 45 | 56 | 59 | 56 | 35 | 59 | 40 | 42 | · | 56 | |
| 49 | 40 | 50 | 59 | 57 | 52 | 56 | 46 | 49 | 43 | |
| 53 | 61 | 43 | 43 | 41 | 40 | 75 | 57 | 47 | 58 | |
| 57 | 40 | 59 | 52 | 46 | 55 | 50 | 52 | 46 | 56 | |
| 57 | 50 | 52 | 60 | 26 | 50 | 54 | 47 | 50 | 33 | |
| 47 | 53 | 56 | 46 | 56 | 38 | 55 | 59 | 47 | 48 | |
| 55 | 50 | 51 | 36 | 47 | 53 | 56 | 44 | 49 | 49 | |
| 55 | 55 | 42 | 54 | 20 | 46 | 50 | 49 | 49 | 54 | |
| 58 | 54 | 47 | 46 | 43 | 48 | 43 | 45 | 48 | 52 | |
| 46 | 54 | 47 | 41 | 47 | 54 | 49 | 42 | 50 | 46 | |
| 44 | 48 | 50 | 47 | 52 | 47 | 40 | 46 | 52 | 47 | |
| 53 | 35 | 53 | 48 | 46 | 49 | 39 | 46 | 44 | 42 | |
| 46 | 51 | 46 | 49 | 44 | 47 | 36 | 42 | 40 | 50 | |
| 45 | 43 | 37 | 43 | 50 | 51 | 41 | 42 | 44 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -2.4 to +1.7); within chance across the 20 characters tested, q=0.761
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 47 | 86 | |
| 51 | 57 | |
| 52 | 56 | |
| 54 | 52 | |
| 54 | 44 | |
| 49 | 53 | |
| 49 | 50 | |
| 49 | 48 | |
| 49 | 52 | |
| 53 | 40 | |
| 50 | 46 | |
| 48 | 50 | |
| 50 | 43 | |
| 49 | 47 | |
| 47 | 49 | |
| 48 | 48 | |
| 48 | 46 | |
| 45 | 47 | |
| 43 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.57% | 14 | 3,641 |
| North America | 1.34% | 15 | 56 |
| Europe | 3.23% | 11 | 89 |
| South America | 3.18% | 6 | 18 |
| Not recorded | 2.05% | 11 | 67 |
