VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Vanessa

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.7%
Standing#14 of 19 · tier C
Pick rate3.4%
Most picked#16 of 19
Matches counted57,023
Unique players569
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 53.1% — 2,064 wins, 1,819 losses53.1%JeffryJeffry: 52.5% — 1,822 wins, 1,649 losses52.5%AkiraAkira: 51.9% — 3,524 wins, 3,265 losses51.9%GohGoh: 51.8% — 1,510 wins, 1,406 losses51.8%JackyJacky: 50.4% — 2,906 wins, 2,860 losses50.4%JeanJean: 50.0% — 1,401 wins, 1,403 losses50.0%AoiAoi: 49.6% — 1,477 wins, 1,500 losses49.6%PaiPai: 49.4% — 1,530 wins, 1,569 losses49.4%SarahSarah: 49.2% — 1,761 wins, 1,819 losses49.2%BradBrad: 48.6% — 1,199 wins, 1,266 losses48.6%ShunShun: 48.5% — 1,502 wins, 1,598 losses48.5%Lei FeiLei Fei: 48.2% — 1,053 wins, 1,130 losses48.2%LionLion: 48.2% — 1,450 wins, 1,560 losses48.2%El BlazeEl Blaze: 47.9% — 973 wins, 1,058 losses47.9%TakaTaka: 47.5% — 531 wins, 586 losses47.5%KageKage: 47.1% — 1,568 wins, 1,764 losses47.1%LauLau: 45.8% — 1,397 wins, 1,656 losses45.8%EileenEileen: 45.7% — 468 wins, 556 losses45.7%DuralDural: 45.1% — 191 wins, 232 losses45.1%
OpponentWin %WinsLossesMatches
Wolf53.15%2,0641,8193,883
Jeffry52.49%1,8221,6493,471
Akira51.91%3,5243,2656,789
Goh51.78%1,5101,4062,916
Jacky50.40%2,9062,8605,766
Jean49.96%1,4011,4032,804
Aoi49.61%1,4771,5002,977
Pai49.37%1,5301,5693,099
Sarah49.19%1,7611,8193,580
Brad48.64%1,1991,2662,465
Shun48.45%1,5021,5983,100
Lei Fei48.24%1,0531,1302,183
Lion48.17%1,4501,5603,010
El Blaze47.91%9731,0582,031
Taka47.54%5315861,117
Kage47.06%1,5681,7643,332
Lau45.76%1,3971,6563,053
Eileen45.70%4685561,024
Dural45.15%191232423

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 51.0% over 5,645 decided matches+1.3%Full fenceFull fence: 50.3% over 5,705 decided matches+0.6%Fence and openFence and open: 50.2% over 2,783 decided matches+0.5%Single wallSingle wall: 50.1% over 5,673 decided matches+0.5%RectangleRectangle: 50.0% over 5,646 decided matches+0.3%Half fenceHalf fence: 49.7% over 5,591 decided matches+0.1%Breakable half fenceBreakable half fence: 49.4% over 5,768 decided matches-0.3%OpenOpen: 49.0% over 5,558 decided matches-0.7%Breakable full fenceBreakable full fence: 48.9% over 5,772 decided matches-0.8%OctagonOctagon: 48.8% over 5,982 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf53.1%53505257555456545151
Jeffry52.5%51495550565356504956
Akira51.9%51544955545152505251
Goh51.8%52515454525353535248
Jacky50.4%50475248565250475252
Jean50.0%53504949514853485250
Aoi49.6%52495349514748515049
Pai49.4%54524850495046484844
Sarah49.2%52474648515051464856
Brad48.6%46525546505047544843
Shun48.5%51534643495240494951
Lei Fei48.2%52414943495451485147
Lion48.2%51494548504659454844
El Blaze47.9%48444950495340474843
Taka47.5%50485251444251464646
Kage47.1%43444347495147514746
Lau45.8%43454746444550425643
Eileen45.7%38415645504350454946
Dural45.1%54506132323552414549
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.5 pts behind walls (95% interval -1.8 to +0.7); within chance across the 20 characters tested, q=0.825
No wallsNo walls: 50.0% over 16,876 decided matches+0.4%WallsWalls: 49.5% over 34,464 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf53.1%5353
Jeffry52.5%5155
Akira51.9%5252
Goh51.8%5351
Jacky50.4%4953
Jean50.0%5050
Aoi49.6%5149
Pai49.4%5048
Sarah49.2%4852
Brad48.6%5047
Shun48.5%4851
Lei Fei48.2%4750
Lion48.2%4847
El Blaze47.9%4849
Taka47.5%4944
Kage47.1%4649
Lau45.8%4744
Eileen45.7%4546
Dural45.1%4838
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 50.4% of rounds won, over 22,991 decided rounds+0.5%Fence and openFence and open: 50.2% of rounds won, over 11,421 decided rounds+0.3%Breakable half fenceBreakable half fence: 50.1% of rounds won, over 22,615 decided rounds+0.2%RectangleRectangle: 50.1% of rounds won, over 23,070 decided rounds+0.2%Full fenceFull fence: 50.0% of rounds won, over 23,250 decided rounds+0.2%Single wallSingle wall: 50.0% of rounds won, over 23,169 decided rounds+0.2%Half fenceHalf fence: 49.8% of rounds won, over 22,725 decided rounds-0.0%Breakable full fenceBreakable full fence: 49.6% of rounds won, over 22,559 decided rounds-0.2%OpenOpen: 49.4% of rounds won, over 22,612 decided rounds-0.4%OctagonOctagon: 49.4% of rounds won, over 24,443 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf51.9%52505253525253525151
Jeffry51.4%50495350535253505153
Akira51.0%50525053525051505251
Goh50.9%51515151515252515149
Jacky50.3%51495150525150485151
Jean50.1%51494949505052495150
Shun50.0%52525047495146505051
Aoi49.8%51505249504949515049
Pai49.7%52514950505048494847
Sarah49.5%50494849515050485052
Brad49.3%48515349505048514947
Lei Fei49.1%51474848495351484949
Lion49.1%50504749504854484847
El Blaze48.9%49474952495146485045
Eileen48.2%44465347524650485146
Kage48.1%47464749504947504947
Lau47.7%46484849474649465246
Taka47.5%48485050464450474647
Dural46.8%54505441364350424551
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -0.7 to +0.5); within chance across the 20 characters tested, q=0.901
No wallsNo walls: 49.9% of rounds won, over 68,772 decided rounds+0.1%WallsWalls: 49.8% of rounds won, over 138,662 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf51.9%5252
Jeffry51.4%5153
Akira51.0%5151
Goh50.9%5151
Jacky50.3%5051
Jean50.1%5050
Shun50.0%5051
Aoi49.8%5049
Pai49.7%5049
Sarah49.5%4951
Brad49.3%5049
Lei Fei49.1%4950
Lion49.1%4948
El Blaze48.9%4949
Eileen48.2%4848
Kage48.1%4849
Lau47.7%4847
Taka47.5%4846
Dural46.8%4843
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1532,884
North America177,126
South America1313,280
Europe17975
Oceania10192
Middle East190
Not recorded164,598
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.6%
Standing#8 of 19 · tier B
Pick rate3.1%
Most picked#16 of 19
Matches counted23,567
Unique players434
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AkiraAkira: 54.1% — 1,680 wins, 1,425 losses54.1%WolfWolf: 52.6% — 1,080 wins, 973 losses52.6%JeffryJeffry: 52.2% — 797 wins, 729 losses52.2%GohGoh: 51.4% — 566 wins, 536 losses51.4%Lei FeiLei Fei: 51.3% — 386 wins, 367 losses51.3%JackyJacky: 50.9% — 1,136 wins, 1,095 losses50.9%LionLion: 50.7% — 440 wins, 428 losses50.7%JeanJean: 50.5% — 490 wins, 480 losses50.5%AoiAoi: 50.5% — 797 wins, 781 losses50.5%EileenEileen: 50.4% — 235 wins, 231 losses50.4%El BlazeEl Blaze: 50.4% — 435 wins, 429 losses50.4%SarahSarah: 50.1% — 859 wins, 857 losses50.1%PaiPai: 49.8% — 782 wins, 789 losses49.8%BradBrad: 48.8% — 347 wins, 364 losses48.8%TakaTaka: 48.7% — 210 wins, 221 losses48.7%ShunShun: 48.1% — 662 wins, 715 losses48.1%LauLau: 47.0% — 444 wins, 501 losses47.0%KageKage: 45.4% — 507 wins, 610 losses45.4%DuralDural: 41.0% — 75 wins, 108 losses41.0%
OpponentWin %WinsLossesMatches
Akira54.11%1,6801,4253,105
Wolf52.61%1,0809732,053
Jeffry52.23%7977291,526
Goh51.36%5665361,102
Lei Fei51.26%386367753
Jacky50.92%1,1361,0952,231
Lion50.69%440428868
Jean50.52%490480970
Aoi50.51%7977811,578
Eileen50.43%235231466
El Blaze50.35%435429864
Sarah50.06%8598571,716
Pai49.78%7827891,571
Brad48.80%347364711
Taka48.72%210221431
Shun48.08%6627151,377
Lau46.98%444501945
Kage45.39%5076101,117
Dural40.98%75108183

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable half fenceBreakable half fence: 52.5% over 2,407 decided matches+1.9%Half fenceHalf fence: 51.4% over 2,321 decided matches+0.8%OctagonOctagon: 51.3% over 2,373 decided matches+0.7%Low fenceLow fence: 51.2% over 2,292 decided matches+0.6%RectangleRectangle: 50.8% over 2,353 decided matches+0.2%OpenOpen: 50.4% over 2,317 decided matches-0.2%Single wallSingle wall: 50.3% over 2,320 decided matches-0.3%Fence and openFence and open: 49.9% over 1,161 decided matches-0.7%Full fenceFull fence: 49.7% over 2,421 decided matches-0.9%Breakable full fenceBreakable full fence: 48.8% over 2,370 decided matches-1.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira54.1%48555160555252575455
Wolf52.6%49495458515355545050
Jeffry52.2%52435547575656524960
Goh51.4%50485264454753604852
Lei Fei51.3%56365541506050485659
Jacky50.9%48465353565153485450
Lion50.7%51495256485058544945
Jean50.5%51495152494647505848
Aoi50.5%52465649514845535154
Eileen50.4%45465943574865495850
El Blaze50.4%47445157555746455344
Sarah50.1%52494655494747504761
Pai49.8%54555251525145504541
Brad48.8%48574541613953595148
Taka48.7%56535957374537494038
Shun48.1%50544742534837475246
Lau47.0%38514652444451406142
Kage45.4%42404247465247504347
Dural41.0%5542702903846382135
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.7 to +1.9); within chance across the 20 characters tested, q=0.971
WallsWalls: 50.7% over 14,245 decided matches+0.1%No wallsNo walls: 50.6% over 6,929 decided matches+0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira54.1%5454
Wolf52.6%5251
Jeffry52.2%4958
Goh51.4%5349
Lei Fei51.3%4957
Jacky50.9%5052
Lion50.7%5248
Jean50.5%5248
Aoi50.5%5151
Eileen50.4%4952
El Blaze50.4%4952
Sarah50.1%5052
Pai49.8%5148
Brad48.8%5049
Taka48.7%5340
Shun48.1%4949
Lau47.0%4943
Kage45.4%4448
Dural41.0%4528
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 51.5% of rounds won, over 9,356 decided rounds+1.1%Half fenceHalf fence: 50.9% of rounds won, over 9,355 decided rounds+0.5%RectangleRectangle: 50.6% of rounds won, over 9,582 decided rounds+0.3%Low fenceLow fence: 50.5% of rounds won, over 9,274 decided rounds+0.1%Single wallSingle wall: 50.5% of rounds won, over 9,431 decided rounds+0.1%OctagonOctagon: 50.3% of rounds won, over 9,639 decided rounds-0.1%Fence and openFence and open: 50.2% of rounds won, over 4,716 decided rounds-0.1%OpenOpen: 50.0% of rounds won, over 9,395 decided rounds-0.3%Full fenceFull fence: 49.8% of rounds won, over 9,825 decided rounds-0.6%Breakable full fenceBreakable full fence: 49.6% of rounds won, over 9,180 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira52.2%49535055535151535253
Wolf51.6%49505255505253515151
Jeffry51.0%50455348535451515155
Eileen51.0%49495547564859505748
Goh50.6%50505257484951544852
Aoi50.6%51485349505049525152
Jacky50.5%50495252525052495250
Lei Fei50.4%51455147495450495255
Lion50.2%50505053475155514949
El Blaze50.2%49485056515451485046
Sarah50.0%50504853504949494955
Jean50.0%50495050494951485548
Pai49.9%52525151525047504746
Shun49.7%51535246525144495048
Brad49.6%48534646554753545249
Taka48.6%52515453434745494140
Lau48.5%44524951474650455546
Kage47.1%46424747485148494647
Dural44.2%52455739134549383344
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.9 to +1.0); within chance across the 20 characters tested, q=0.860
WallsWalls: 50.4% of rounds won, over 56,937 decided rounds+0.1%No wallsNo walls: 50.4% of rounds won, over 28,100 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira52.2%5252
Wolf51.6%5151
Jeffry51.0%5054
Eileen51.0%5151
Goh50.6%5150
Aoi50.6%5151
Jacky50.5%5151
Lei Fei50.4%4953
Lion50.2%5149
El Blaze50.2%5050
Sarah50.0%5051
Jean50.0%5049
Pai49.9%5149
Shun49.7%5050
Brad49.6%5050
Taka48.6%5144
Lau48.5%5046
Kage47.1%4649
Dural44.2%4538
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1310,022
North America174,312
South America156,349
Europe15606
Oceania10192
Middle East190
Not recorded182,836
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.1%
Standing#9 of 19 · tier B
Pick rate3.4%
Most picked#17 of 19
Matches counted26,017
Unique players202
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 54.5% — 863 wins, 719 losses54.5%GohGoh: 52.1% — 747 wins, 687 losses52.1%JackyJacky: 52.0% — 1,371 wins, 1,266 losses52.0%AkiraAkira: 51.5% — 1,503 wins, 1,414 losses51.5%JeffryJeffry: 51.4% — 873 wins, 824 losses51.4%Lei FeiLei Fei: 50.8% — 524 wins, 507 losses50.8%TakaTaka: 50.6% — 226 wins, 221 losses50.6%JeanJean: 50.4% — 836 wins, 822 losses50.4%AoiAoi: 49.6% — 624 wins, 635 losses49.6%PaiPai: 49.5% — 616 wins, 628 losses49.5%SarahSarah: 49.4% — 731 wins, 748 losses49.4%KageKage: 49.0% — 804 wins, 838 losses49.0%ShunShun: 48.8% — 638 wins, 669 losses48.8%BradBrad: 48.5% — 643 wins, 683 losses48.5%LionLion: 48.1% — 683 wins, 737 losses48.1%El BlazeEl Blaze: 47.9% — 408 wins, 444 losses47.9%DuralDural: 47.0% — 103 wins, 116 losses47.0%LauLau: 46.6% — 699 wins, 800 losses46.6%EileenEileen: 42.2% — 155 wins, 212 losses42.2%
OpponentWin %WinsLossesMatches
Wolf54.55%8637191,582
Goh52.09%7476871,434
Jacky51.99%1,3711,2662,637
Akira51.53%1,5031,4142,917
Jeffry51.44%8738241,697
Lei Fei50.82%5245071,031
Taka50.56%226221447
Jean50.42%8368221,658
Aoi49.56%6246351,259
Pai49.52%6166281,244
Sarah49.43%7317481,479
Kage48.96%8048381,642
Shun48.81%6386691,307
Brad48.49%6436831,326
Lion48.10%6837371,420
El Blaze47.89%408444852
Dural47.03%103116219
Lau46.63%6998001,499
Eileen42.23%155212367

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 52.6% over 2,620 decided matches+2.4%Full fenceFull fence: 52.5% over 2,565 decided matches+2.3%Fence and openFence and open: 51.0% over 1,285 decided matches+0.9%Breakable full fenceBreakable full fence: 50.5% over 2,620 decided matches+0.3%Single wallSingle wall: 50.4% over 2,603 decided matches+0.3%RectangleRectangle: 49.9% over 2,559 decided matches-0.2%Half fenceHalf fence: 49.9% over 2,544 decided matches-0.2%OctagonOctagon: 49.0% over 2,805 decided matches-1.1%OpenOpen: 49.0% over 2,584 decided matches-1.2%Breakable half fenceBreakable half fence: 47.7% over 2,537 decided matches-2.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf54.5%58525157595353545552
Goh52.1%55515650585451515544
Jacky52.0%54505246595648495056
Akira51.5%57545151505154495448
Jeffry51.4%49555350534955494952
Lei Fei50.8%52484947525756555046
Taka50.6%50504950504971515153
Jean50.4%54524948534957475051
Aoi49.6%54535049534653514945
Pai49.5%56484348494847485248
Sarah49.4%53474943545252444953
Kage49.0%46484247575148545044
Shun48.8%49544441465544504261
Brad48.5%49525950455247524241
Lion48.1%54534343554561404746
El Blaze47.9%51415548474830514748
Dural47.0%50625333392450475759
Lau46.6%44455341464752445445
Eileen42.2%39355051483339453645
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.8 pts behind walls (95% interval -2.3 to +0.8); within chance across the 20 characters tested, q=0.552
No wallsNo walls: 50.7% over 7,807 decided matches+0.5%WallsWalls: 49.9% over 15,630 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf54.5%5555
Goh52.1%5353
Jacky52.0%5057
Akira51.5%5350
Jeffry51.4%5151
Lei Fei50.8%5051
Taka50.6%5051
Jean50.4%5051
Aoi49.6%5147
Pai49.5%4948
Sarah49.4%4753
Kage49.0%4850
Shun48.8%4754
Brad48.5%5046
Lion48.1%4649
El Blaze47.9%4947
Dural47.0%5041
Lau46.6%4746
Eileen42.2%4341
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Full fenceFull fence: 51.2% of rounds won, over 10,469 decided rounds+1.1%Low fenceLow fence: 51.2% of rounds won, over 10,722 decided rounds+1.1%Fence and openFence and open: 50.4% of rounds won, over 5,319 decided rounds+0.3%Breakable full fenceBreakable full fence: 50.4% of rounds won, over 10,255 decided rounds+0.3%RectangleRectangle: 50.0% of rounds won, over 10,482 decided rounds-0.1%Half fenceHalf fence: 50.0% of rounds won, over 10,392 decided rounds-0.1%Single wallSingle wall: 49.9% of rounds won, over 10,650 decided rounds-0.2%OctagonOctagon: 49.6% of rounds won, over 11,461 decided rounds-0.5%Breakable half fenceBreakable half fence: 49.5% of rounds won, over 10,048 decided rounds-0.6%OpenOpen: 49.4% of rounds won, over 10,556 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf52.5%55515253555051535352
Goh51.1%54505250535252505346
Jacky51.0%53505149545349485053
Akira50.9%53525151505054505250
Jeffry50.9%50525151534954505050
Jean50.5%52505149515154505051
Lei Fei50.4%53494850505552524848
Shun50.2%51534946485248514757
Pai49.9%52504750514949505049
Aoi49.5%52525051504750504846
Sarah49.5%50504947525151475050
Kage49.2%47484649534949525047
Lion49.1%51524547534854474848
Brad49.1%49505551495147514646
Taka49.1%48494948484859504950
El Blaze48.7%51445250484840505147
Lau48.1%46485148484850465247
Dural48.1%54575342413744485156
Eileen46.6%46425053534243494345
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.0 pts behind walls (95% interval -0.8 to +0.7); within chance across the 20 characters tested, q=0.961
No wallsNo walls: 50.2% of rounds won, over 31,928 decided rounds+0.1%WallsWalls: 50.1% of rounds won, over 63,107 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf52.5%5352
Goh51.1%5251
Jacky51.0%5054
Akira50.9%5250
Jeffry50.9%5151
Jean50.5%5051
Lei Fei50.4%5051
Shun50.2%5052
Pai49.9%5049
Aoi49.5%5148
Sarah49.5%4951
Kage49.2%4949
Lion49.1%4850
Brad49.1%5048
Taka49.1%4949
El Blaze48.7%5048
Lau48.1%4848
Dural48.1%5144
Eileen46.6%4746
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1716,103
South America96,931
North America172,153
Europe16301
Middle East190
Oceania180
Not recorded151,475
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate45.1%
Standing#19 of 19 · tier D
Pick rate5.8%
Most picked#6 of 19
Matches counted7,439
Unique players31
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 61.9% — 13 wins, 8 losses61.9%JeffryJeffry: 61.3% — 152 wins, 96 losses61.3%GohGoh: 51.8% — 197 wins, 183 losses51.8%BradBrad: 48.8% — 209 wins, 219 losses48.8%WolfWolf: 48.8% — 121 wins, 127 losses48.8%ShunShun: 48.6% — 202 wins, 214 losses48.6%PaiPai: 46.5% — 132 wins, 152 losses46.5%LionLion: 45.3% — 327 wins, 395 losses45.3%KageKage: 44.9% — 257 wins, 316 losses44.9%AkiraAkira: 44.5% — 341 wins, 426 losses44.5%JackyJacky: 44.4% — 399 wins, 499 losses44.4%SarahSarah: 44.4% — 171 wins, 214 losses44.4%JeanJean: 42.6% — 75 wins, 101 losses42.6%LauLau: 41.7% — 254 wins, 355 losses41.7%El BlazeEl Blaze: 41.3% — 130 wins, 185 losses41.3%EileenEileen: 40.8% — 78 wins, 113 losses40.8%AoiAoi: 40.0% — 56 wins, 84 losses40.0%TakaTaka: 39.8% — 95 wins, 144 losses39.8%Lei FeiLei Fei: 35.8% — 143 wins, 256 losses35.8%
OpponentWin %WinsLossesMatches
Dural61.90%13821
Jeffry61.29%15296248
Goh51.84%197183380
Brad48.83%209219428
Wolf48.79%121127248
Shun48.56%202214416
Pai46.48%132152284
Lion45.29%327395722
Kage44.85%257316573
Akira44.46%341426767
Jacky44.43%399499898
Sarah44.42%171214385
Jean42.61%75101176
Lau41.71%254355609
El Blaze41.27%130185315
Eileen40.84%78113191
Aoi40.00%5684140
Taka39.75%95144239
Lei Fei35.84%143256399

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 48.5% over 750 decided matches+3.5%Fence and openFence and open: 48.1% over 337 decided matches+3.0%RectangleRectangle: 47.7% over 734 decided matches+2.6%Breakable half fenceBreakable half fence: 45.6% over 824 decided matches+0.6%Low fenceLow fence: 44.8% over 733 decided matches-0.3%Full fenceFull fence: 44.4% over 719 decided matches-0.7%Breakable full fenceBreakable full fence: 44.0% over 782 decided matches-1.1%OpenOpen: 43.8% over 657 decided matches-1.2%Half fenceHalf fence: 43.8% over 726 decided matches-1.3%OctagonOctagon: 40.9% over 804 decided matches-4.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural61.9%100100505050671000·50
Jeffry61.3%71526870695262485075
Goh51.8%45595342456963495449
Brad48.8%39466247505635536038
Wolf48.8%48433348546486403952
Shun48.6%62504450444938516143
Pai46.5%4251445595547324946
Lion45.3%46424549454554454736
Kage44.9%39435048374838444451
Akira44.5%45463449604742333945
Jacky44.4%44424840414647395146
Sarah44.4%42423640495563384945
Jean42.6%5638354335540433147
Lau41.7%48363051344045415038
El Blaze41.3%35523132425456413932
Eileen40.8%1238594133670385038
Aoi40.0%25385539423633325447
Taka39.8%36355029502843334442
Lei Fei35.8%43353232413839264532
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.4 pts behind walls (95% interval -4.4 to +1.5); within chance across the 20 characters tested, q=0.570
No wallsNo walls: 45.8% over 2,140 decided matches+0.7%WallsWalls: 44.4% over 4,589 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural61.9%5758
Jeffry61.3%5965
Goh51.8%5053
Brad48.8%5148
Wolf48.8%4357
Shun48.6%5245
Pai46.5%4742
Lion45.3%4643
Kage44.9%4545
Akira44.5%4151
Jacky44.4%4444
Sarah44.4%4149
Jean42.6%4145
Lau41.7%4338
El Blaze41.3%3844
Eileen40.8%4046
Aoi40.0%4042
Taka39.8%3938
Lei Fei35.8%3637
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 49.1% of rounds won, over 1,386 decided rounds+1.7%Single wallSingle wall: 49.1% of rounds won, over 3,088 decided rounds+1.7%RectangleRectangle: 48.6% of rounds won, over 3,006 decided rounds+1.2%Breakable half fenceBreakable half fence: 47.9% of rounds won, over 3,211 decided rounds+0.6%OpenOpen: 47.1% of rounds won, over 2,661 decided rounds-0.2%Breakable full fenceBreakable full fence: 47.0% of rounds won, over 3,124 decided rounds-0.4%Low fenceLow fence: 46.9% of rounds won, over 2,995 decided rounds-0.4%Full fenceFull fence: 46.9% of rounds won, over 2,956 decided rounds-0.5%Half fenceHalf fence: 45.9% of rounds won, over 2,978 decided rounds-1.4%OctagonOctagon: 45.9% of rounds won, over 3,343 decided rounds-1.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jeffry56.9%61516065585456485267
Dural55.6%1006043574759750·50
Goh50.6%48534845485859505249
Shun50.0%54504650475045516049
Wolf49.9%50484349516367464449
Brad49.1%44495849465343505545
Jacky47.7%47465047464851464949
Lion47.6%49454851474653494842
Kage47.2%45464851444842494650
Pai47.2%46514550274947414947
Sarah46.8%45454342515355444948
Akira46.7%45494148565044434546
Jean46.1%51443847455440483949
El Blaze45.5%41503944455251464640
Lau45.3%49433749424447474844
Aoi44.3%33475142443940404951
Eileen44.2%27465342375514445144
Lei Fei43.4%47444044464647354741
Taka42.6%38384835493644384648
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -2.3 to +0.8); within chance across the 20 characters tested, q=0.660
No wallsNo walls: 47.8% of rounds won, over 8,744 decided rounds+0.4%WallsWalls: 47.0% of rounds won, over 18,618 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jeffry56.9%5660
Dural55.6%5254
Goh50.6%4951
Shun50.0%5149
Wolf49.9%4754
Brad49.1%5048
Jacky47.7%4748
Lion47.6%4945
Kage47.2%4847
Pai47.2%4844
Sarah46.8%4551
Akira46.7%4551
Jean46.1%4449
El Blaze45.5%4446
Lau45.3%4643
Aoi44.3%4445
Eileen44.2%4445
Lei Fei43.4%4344
Taka42.6%4143
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia76,759
North America2661
Europe1468
South America190
Not recorded6287