Virtua Fighter 5 REVO · v1.10 · Every character
Vanessa
Win rate48.7%
Standing#18 of 19 · tier D
Pick rate3.9%
Most picked#16 of 19
Matches counted29,209
Unique players202
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.58% | 897 | 809 | 1,706 | |
| 51.92% | 810 | 750 | 1,560 | |
| 51.68% | 844 | 789 | 1,633 | |
| 49.81% | 1,586 | 1,598 | 3,184 | |
| 49.57% | 1,498 | 1,524 | 3,022 | |
| 49.24% | 808 | 833 | 1,641 | |
| 48.92% | 768 | 802 | 1,570 | |
| 48.78% | 599 | 629 | 1,228 | |
| 48.64% | 107 | 113 | 220 | |
| 48.38% | 792 | 845 | 1,637 | |
| 48.31% | 629 | 673 | 1,302 | |
| 47.82% | 746 | 814 | 1,560 | |
| 47.69% | 928 | 1,018 | 1,946 | |
| 47.52% | 278 | 307 | 585 | |
| 46.86% | 574 | 651 | 1,225 | |
| 46.35% | 851 | 985 | 1,836 | |
| 45.69% | 849 | 1,009 | 1,858 | |
| 45.23% | 455 | 551 | 1,006 | |
| 41.63% | 204 | 286 | 490 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 54 | 56 | 53 | 53 | 53 | 57 | 47 | 47 | 53 | |
| 54 | 47 | 48 | 56 | 58 | 54 | 55 | 49 | 52 | 50 | |
| 51 | 53 | 56 | 46 | 56 | 56 | 54 | 50 | 55 | 44 | |
| 55 | 52 | 47 | 49 | 53 | 49 | 52 | 46 | 52 | 46 | |
| 50 | 47 | 51 | 43 | 57 | 52 | 47 | 46 | 51 | 53 | |
| 54 | 51 | 48 | 48 | 50 | 49 | 53 | 45 | 46 | 50 | |
| 50 | 55 | 46 | 43 | 46 | 54 | 42 | 49 | 45 | 57 | |
| 56 | 49 | 50 | 49 | 49 | 46 | 53 | 47 | 49 | 46 | |
| 48 | 75 | 52 | 39 | 42 | 32 | 62 | 36 | 58 | 57 | |
| 50 | 47 | 47 | 41 | 53 | 53 | 52 | 43 | 49 | 50 | |
| 53 | 48 | 41 | 51 | 45 | 46 | 46 | 47 | 53 | 48 | |
| 43 | 51 | 59 | 48 | 48 | 52 | 43 | 50 | 46 | 40 | |
| 41 | 45 | 43 | 47 | 54 | 51 | 45 | 52 | 48 | 47 | |
| 44 | 44 | 52 | 42 | 55 | 42 | 74 | 43 | 49 | 52 | |
| 51 | 43 | 44 | 46 | 50 | 52 | 54 | 48 | 46 | 41 | |
| 51 | 49 | 42 | 43 | 50 | 44 | 60 | 39 | 45 | 45 | |
| 45 | 42 | 50 | 43 | 44 | 46 | 49 | 44 | 54 | 45 | |
| 48 | 41 | 47 | 45 | 43 | 47 | 36 | 47 | 44 | 44 | |
| 33 | 36 | 54 | 48 | 43 | 39 | 38 | 41 | 43 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.3 pts behind walls (95% interval -2.7 to +0.1); within chance across the 20 characters tested, q=0.235
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 53 | |
| 51 | 54 | |
| 52 | 53 | |
| 50 | 49 | |
| 48 | 54 | |
| 49 | 50 | |
| 48 | 53 | |
| 50 | 47 | |
| 50 | 43 | |
| 46 | 52 | |
| 49 | 46 | |
| 49 | 47 | |
| 46 | 51 | |
| 46 | 49 | |
| 46 | 47 | |
| 45 | 47 | |
| 46 | 45 | |
| 46 | 44 | |
| 42 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 52 | 53 | 52 | 53 | 51 | 55 | 48 | 50 | 51 | |
| 53 | 49 | 51 | 52 | 54 | 52 | 52 | 50 | 50 | 50 | |
| 52 | 51 | 51 | 48 | 53 | 54 | 53 | 50 | 52 | 46 | |
| 51 | 53 | 49 | 47 | 48 | 52 | 47 | 50 | 49 | 55 | |
| 51 | 48 | 50 | 48 | 53 | 51 | 49 | 47 | 50 | 52 | |
| 51 | 51 | 49 | 50 | 51 | 49 | 52 | 48 | 51 | 48 | |
| 51 | 50 | 49 | 49 | 50 | 50 | 52 | 49 | 48 | 50 | |
| 51 | 49 | 45 | 51 | 49 | 47 | 49 | 49 | 51 | 49 | |
| 49 | 49 | 48 | 46 | 52 | 51 | 51 | 47 | 50 | 49 | |
| 53 | 50 | 50 | 50 | 49 | 47 | 50 | 48 | 48 | 47 | |
| 53 | 61 | 52 | 46 | 43 | 41 | 52 | 43 | 51 | 55 | |
| 46 | 50 | 55 | 50 | 49 | 51 | 45 | 49 | 47 | 45 | |
| 46 | 47 | 46 | 49 | 52 | 49 | 47 | 51 | 49 | 48 | |
| 52 | 47 | 46 | 49 | 49 | 52 | 51 | 47 | 47 | 46 | |
| 49 | 51 | 45 | 47 | 50 | 47 | 54 | 47 | 47 | 47 | |
| 47 | 46 | 49 | 47 | 47 | 47 | 48 | 47 | 51 | 48 | |
| 49 | 44 | 47 | 49 | 46 | 47 | 42 | 48 | 49 | 46 | |
| 43 | 45 | 50 | 43 | 50 | 44 | 61 | 45 | 47 | 50 | |
| 41 | 44 | 52 | 48 | 49 | 44 | 42 | 48 | 47 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.1 to +0.3); within chance across the 20 characters tested, q=0.407
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 52 | |
| 51 | 52 | |
| 51 | 51 | |
| 50 | 51 | |
| 49 | 52 | |
| 50 | 49 | |
| 50 | 50 | |
| 49 | 48 | |
| 48 | 51 | |
| 50 | 48 | |
| 51 | 45 | |
| 49 | 48 | |
| 48 | 49 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 47 | |
| 48 | 46 | |
| 46 | 48 | |
| 46 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.74% | 17 | 20,190 |
| South America | 5.59% | 7 | 6,275 |
| North America | 3.00% | 17 | 2,271 |
| Europe | 1.82% | 18 | 317 |
| Middle East | 0.00% | 19 | 0 |
| Oceania | 0.00% | 18 | 0 |
| Not recorded | 3.59% | 10 | 1,308 |
Win rate49.9%
Standing#11 of 19 · tier B
Pick rate3.5%
Most picked#17 of 19
Matches counted22,917
Unique players187
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.80% | 198 | 177 | 375 | |
| 52.49% | 706 | 639 | 1,345 | |
| 51.60% | 661 | 620 | 1,281 | |
| 51.53% | 774 | 728 | 1,502 | |
| 51.42% | 1,161 | 1,097 | 2,258 | |
| 51.29% | 1,290 | 1,225 | 2,515 | |
| 51.05% | 463 | 444 | 907 | |
| 49.97% | 743 | 744 | 1,487 | |
| 49.87% | 557 | 560 | 1,117 | |
| 49.11% | 578 | 599 | 1,177 | |
| 49.00% | 711 | 740 | 1,451 | |
| 48.96% | 658 | 686 | 1,344 | |
| 48.84% | 527 | 552 | 1,079 | |
| 48.24% | 577 | 619 | 1,196 | |
| 48.12% | 371 | 400 | 771 | |
| 47.27% | 588 | 656 | 1,244 | |
| 47.24% | 94 | 105 | 199 | |
| 46.90% | 627 | 710 | 1,337 | |
| 43.07% | 143 | 189 | 332 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 51 | 53 | 47 | 62 | 55 | 80 | 50 | 50 | 55 | |
| 56 | 49 | 49 | 58 | 57 | 51 | 51 | 50 | 54 | 49 | |
| 52 | 51 | 57 | 49 | 59 | 54 | 51 | 50 | 55 | 42 | |
| 51 | 55 | 55 | 50 | 53 | 53 | 56 | 47 | 47 | 50 | |
| 52 | 49 | 51 | 44 | 60 | 54 | 46 | 48 | 51 | 55 | |
| 57 | 54 | 51 | 50 | 51 | 50 | 55 | 48 | 56 | 46 | |
| 53 | 47 | 50 | 48 | 54 | 57 | 57 | 53 | 51 | 44 | |
| 54 | 52 | 49 | 49 | 52 | 50 | 53 | 46 | 48 | 50 | |
| 57 | 50 | 50 | 51 | 53 | 47 | 55 | 49 | 49 | 45 | |
| 47 | 57 | 47 | 40 | 48 | 55 | 45 | 48 | 40 | 63 | |
| 44 | 45 | 41 | 48 | 58 | 53 | 47 | 55 | 50 | 46 | |
| 51 | 47 | 49 | 43 | 55 | 52 | 48 | 44 | 48 | 52 | |
| 56 | 47 | 42 | 49 | 48 | 45 | 46 | 49 | 51 | 48 | |
| 47 | 51 | 59 | 49 | 46 | 52 | 48 | 50 | 44 | 42 | |
| 51 | 42 | 56 | 49 | 44 | 48 | 29 | 50 | 47 | 52 | |
| 54 | 51 | 40 | 41 | 55 | 44 | 61 | 38 | 47 | 47 | |
| 45 | 73 | 53 | 38 | 41 | 21 | 50 | 38 | 58 | 58 | |
| 45 | 45 | 54 | 39 | 48 | 48 | 49 | 45 | 56 | 46 | |
| 42 | 39 | 52 | 53 | 43 | 33 | 41 | 50 | 37 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -2.8 to +0.4); within chance across the 20 characters tested, q=0.380
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 57 | |
| 53 | 53 | |
| 52 | 53 | |
| 51 | 52 | |
| 49 | 57 | |
| 52 | 49 | |
| 50 | 51 | |
| 50 | 51 | |
| 51 | 48 | |
| 47 | 55 | |
| 47 | 52 | |
| 47 | 53 | |
| 49 | 47 | |
| 50 | 46 | |
| 49 | 47 | |
| 45 | 49 | |
| 50 | 40 | |
| 47 | 47 | |
| 45 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 49 | 52 | 53 | 53 | 49 | 50 | 50 | 52 | 50 | |
| 53 | 50 | 52 | 49 | 54 | 53 | 51 | 50 | 53 | 46 | |
| 50 | 52 | 52 | 50 | 53 | 51 | 55 | 49 | 49 | 49 | |
| 52 | 50 | 51 | 48 | 55 | 52 | 48 | 48 | 50 | 53 | |
| 53 | 52 | 50 | 51 | 50 | 49 | 55 | 49 | 53 | 49 | |
| 53 | 49 | 49 | 50 | 52 | 55 | 52 | 51 | 49 | 48 | |
| 50 | 54 | 50 | 46 | 48 | 52 | 49 | 50 | 46 | 58 | |
| 51 | 51 | 51 | 50 | 51 | 50 | 52 | 49 | 49 | 50 | |
| 48 | 49 | 51 | 46 | 52 | 52 | 63 | 49 | 48 | 51 | |
| 52 | 49 | 46 | 50 | 50 | 48 | 49 | 50 | 50 | 49 | |
| 53 | 51 | 50 | 51 | 50 | 48 | 50 | 49 | 48 | 46 | |
| 49 | 49 | 49 | 47 | 53 | 50 | 50 | 47 | 50 | 50 | |
| 47 | 47 | 46 | 49 | 53 | 50 | 48 | 52 | 50 | 48 | |
| 48 | 50 | 55 | 51 | 49 | 51 | 46 | 49 | 46 | 46 | |
| 50 | 45 | 52 | 51 | 46 | 48 | 40 | 49 | 51 | 49 | |
| 50 | 52 | 44 | 46 | 53 | 47 | 54 | 46 | 47 | 49 | |
| 47 | 47 | 52 | 47 | 49 | 48 | 49 | 47 | 53 | 48 | |
| 51 | 61 | 53 | 45 | 42 | 35 | 44 | 45 | 51 | 56 | |
| 47 | 44 | 51 | 53 | 50 | 42 | 45 | 52 | 43 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -1.1 to +0.5); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 51 | |
| 50 | 51 | |
| 50 | 53 | |
| 51 | 49 | |
| 50 | 51 | |
| 49 | 53 | |
| 50 | 50 | |
| 49 | 52 | |
| 50 | 49 | |
| 50 | 48 | |
| 49 | 51 | |
| 49 | 50 | |
| 50 | 49 | |
| 50 | 48 | |
| 47 | 50 | |
| 49 | 48 | |
| 51 | 44 | |
| 48 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.30% | 17 | 14,449 |
| South America | 5.62% | 7 | 6,275 |
| North America | 2.47% | 17 | 1,768 |
| Europe | 1.70% | 16 | 249 |
| Middle East | 0.00% | 19 | 0 |
| Oceania | 0.00% | 18 | 0 |
| Not recorded | 3.11% | 14 | 1,030 |
Win rate44.4%
Standing#19 of 19 · tier D
Pick rate5.8%
Most picked#6 of 19
Matches counted6,292
Unique players30
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 61.90% | 13 | 8 | 21 | |
| 60.29% | 123 | 81 | 204 | |
| 51.99% | 183 | 169 | 352 | |
| 48.37% | 104 | 111 | 215 | |
| 48.35% | 190 | 203 | 393 | |
| 46.43% | 169 | 195 | 364 | |
| 45.74% | 102 | 121 | 223 | |
| 45.73% | 134 | 159 | 293 | |
| 44.43% | 263 | 329 | 592 | |
| 44.25% | 296 | 373 | 669 | |
| 44.11% | 337 | 427 | 764 | |
| 43.84% | 217 | 278 | 495 | |
| 42.61% | 222 | 299 | 521 | |
| 42.21% | 65 | 89 | 154 | |
| 38.61% | 61 | 97 | 158 | |
| 38.10% | 80 | 130 | 210 | |
| 37.84% | 42 | 69 | 111 | |
| 35.74% | 84 | 151 | 235 | |
| 34.91% | 111 | 207 | 318 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 100 | 100 | 50 | 50 | 50 | 67 | 100 | 0 | · | 50 | |
| 67 | 50 | 65 | 68 | 50 | 55 | 65 | 48 | 50 | 76 | |
| 46 | 60 | 50 | 41 | 46 | 67 | 67 | 50 | 52 | 49 | |
| 44 | 38 | 36 | 48 | 60 | 65 | 83 | 37 | 37 | 55 | |
| 62 | 51 | 43 | 49 | 42 | 49 | 35 | 51 | 62 | 43 | |
| 32 | 50 | 58 | 44 | 54 | 53 | 32 | 50 | 57 | 30 | |
| 39 | 50 | 36 | 57 | 9 | 50 | 47 | 33 | 59 | 47 | |
| 41 | 47 | 36 | 32 | 46 | 58 | 69 | 42 | 55 | 43 | |
| 45 | 44 | 46 | 47 | 42 | 45 | 58 | 44 | 43 | 38 | |
| 46 | 45 | 36 | 48 | 59 | 44 | 40 | 35 | 39 | 43 | |
| 44 | 37 | 48 | 41 | 42 | 48 | 47 | 37 | 50 | 46 | |
| 34 | 43 | 49 | 46 | 42 | 47 | 39 | 44 | 39 | 50 | |
| 47 | 35 | 37 | 50 | 33 | 37 | 47 | 39 | 51 | 43 | |
| 60 | 39 | 36 | 43 | 31 | 45 | · | 41 | 29 | 47 | |
| 13 | 32 | 58 | 41 | 44 | 62 | 0 | 25 | 52 | 38 | |
| 29 | 32 | 52 | 29 | 45 | 28 | 50 | 30 | 47 | 41 | |
| 25 | 40 | 55 | 33 | 23 | 36 | 33 | 25 | 56 | 54 | |
| 36 | 40 | 23 | 32 | 41 | 43 | 64 | 36 | 33 | 21 | |
| 45 | 36 | 22 | 35 | 39 | 43 | 44 | 29 | 32 | 32 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.4 pts behind walls (95% interval -4.4 to +1.6); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 58 | |
| 57 | 63 | |
| 50 | 53 | |
| 41 | 60 | |
| 52 | 44 | |
| 48 | 47 | |
| 48 | 39 | |
| 43 | 48 | |
| 45 | 42 | |
| 41 | 49 | |
| 43 | 45 | |
| 43 | 46 | |
| 44 | 37 | |
| 41 | 41 | |
| 37 | 49 | |
| 37 | 36 | |
| 39 | 38 | |
| 32 | 37 | |
| 34 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 50 | 57 | 64 | 50 | 54 | 57 | 47 | 52 | 68 | |
| 100 | 60 | 43 | 57 | 47 | 59 | 75 | 0 | · | 50 | |
| 49 | 53 | 47 | 45 | 49 | 57 | 61 | 50 | 50 | 48 | |
| 54 | 50 | 45 | 49 | 46 | 50 | 43 | 51 | 61 | 48 | |
| 47 | 46 | 44 | 49 | 54 | 64 | 68 | 45 | 41 | 51 | |
| 41 | 51 | 56 | 48 | 48 | 52 | 42 | 47 | 54 | 41 | |
| 44 | 47 | 44 | 39 | 49 | 55 | 59 | 47 | 52 | 48 | |
| 47 | 44 | 50 | 48 | 46 | 49 | 51 | 45 | 49 | 49 | |
| 47 | 48 | 49 | 50 | 46 | 46 | 55 | 49 | 47 | 43 | |
| 42 | 46 | 48 | 49 | 46 | 47 | 43 | 49 | 45 | 49 | |
| 46 | 49 | 42 | 48 | 55 | 49 | 44 | 44 | 45 | 45 | |
| 43 | 50 | 39 | 52 | 27 | 46 | 47 | 42 | 55 | 48 | |
| 48 | 43 | 41 | 48 | 41 | 44 | 47 | 46 | 49 | 47 | |
| 53 | 44 | 38 | 46 | 44 | 50 | · | 47 | 36 | 49 | |
| 29 | 44 | 54 | 42 | 44 | 52 | 14 | 39 | 52 | 44 | |
| 42 | 43 | 34 | 44 | 45 | 45 | 50 | 44 | 43 | 36 | |
| 35 | 44 | 51 | 39 | 36 | 39 | 40 | 35 | 48 | 54 | |
| 48 | 43 | 35 | 44 | 44 | 47 | 50 | 35 | 43 | 41 | |
| 32 | 37 | 49 | 35 | 46 | 36 | 46 | 36 | 46 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.8 pts behind walls (95% interval -2.3 to +0.8); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 59 | |
| 52 | 54 | |
| 49 | 51 | |
| 52 | 48 | |
| 46 | 56 | |
| 49 | 47 | |
| 46 | 50 | |
| 47 | 48 | |
| 48 | 45 | |
| 47 | 47 | |
| 45 | 50 | |
| 48 | 42 | |
| 46 | 43 | |
| 44 | 48 | |
| 43 | 47 | |
| 41 | 43 | |
| 43 | 43 | |
| 42 | 45 | |
| 40 | 41 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.63% | 8 | 5,741 |
| North America | 11.99% | 2 | 503 |
| Europe | 2.47% | 14 | 68 |
| South America | 0.00% | 19 | 0 |
| Not recorded | 8.52% | 4 | 278 |
