VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Taka

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.3%
Standing#1 of 19 · tier S
Pick rate1.8%
Most picked#19 of 19
Matches counted30,213
Unique players519
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 57.0% — 949 wins, 715 losses57.0%GohGoh: 56.1% — 870 wins, 681 losses56.1%KageKage: 55.5% — 926 wins, 743 losses55.5%LionLion: 55.5% — 789 wins, 634 losses55.5%AkiraAkira: 55.3% — 2,100 wins, 1,699 losses55.3%BradBrad: 54.6% — 741 wins, 617 losses54.6%ShunShun: 53.9% — 972 wins, 830 losses53.9%SarahSarah: 53.7% — 930 wins, 801 losses53.7%DuralDural: 53.5% — 168 wins, 146 losses53.5%EileenEileen: 52.9% — 294 wins, 262 losses52.9%JackyJacky: 52.8% — 1,486 wins, 1,330 losses52.8%VanessaVanessa: 52.5% — 586 wins, 531 losses52.5%PaiPai: 52.3% — 888 wins, 810 losses52.3%El BlazeEl Blaze: 51.2% — 521 wins, 497 losses51.2%JeffryJeffry: 51.2% — 786 wins, 750 losses51.2%LauLau: 50.6% — 799 wins, 780 losses50.6%WolfWolf: 50.6% — 1,101 wins, 1,075 losses50.6%Lei FeiLei Fei: 50.1% — 567 wins, 564 losses50.1%JeanJean: 48.4% — 617 wins, 658 losses48.4%
OpponentWin %WinsLossesMatches
Aoi57.03%9497151,664
Goh56.09%8706811,551
Kage55.48%9267431,669
Lion55.45%7896341,423
Akira55.28%2,1001,6993,799
Brad54.57%7416171,358
Shun53.94%9728301,802
Sarah53.73%9308011,731
Dural53.50%168146314
Eileen52.88%294262556
Jacky52.77%1,4861,3302,816
Vanessa52.46%5865311,117
Pai52.30%8888101,698
El Blaze51.18%5214971,018
Jeffry51.17%7867501,536
Lau50.60%7997801,579
Wolf50.60%1,1011,0752,176
Lei Fei50.13%5675641,131
Jean48.39%6176581,275

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 56.1% over 3,015 decided matches+2.9%Low fenceLow fence: 54.2% over 2,887 decided matches+1.0%Breakable half fenceBreakable half fence: 53.7% over 3,022 decided matches+0.4%Breakable full fenceBreakable full fence: 53.5% over 3,030 decided matches+0.2%RectangleRectangle: 53.5% over 3,061 decided matches+0.2%Fence and openFence and open: 52.9% over 1,448 decided matches-0.4%OpenOpen: 52.9% over 3,061 decided matches-0.4%Half fenceHalf fence: 52.8% over 3,062 decided matches-0.5%OctagonOctagon: 52.0% over 3,029 decided matches-1.2%Full fenceFull fence: 51.0% over 3,078 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi57.0%65555857565246585761
Goh56.1%55605954546250585852
Kage55.5%52385063546651545762
Lion55.5%52585254546264505650
Akira55.3%49585158555762555655
Brad54.6%50575763675351524251
Shun53.9%50534852555457575653
Sarah53.7%50555655585550505648
Dural53.5%47515047585657754652
Eileen52.9%54504552444968545757
Jacky52.8%50605350545848525453
Vanessa52.5%50524849565849545454
Pai52.3%53525646515566485355
El Blaze51.2%48426062565453465145
Jeffry51.2%52545153544642475156
Lau50.6%49575847495447534845
Wolf50.6%50475453525346505051
Lei Fei50.1%49464754525962454552
Jean48.4%45514150495444455943
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.7 pts behind walls (95% interval -3.4 to +0.0); within chance across the 20 characters tested, q=0.153
No wallsNo walls: 54.4% over 8,963 decided matches+1.1%WallsWalls: 52.7% over 18,282 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi57.0%5856
Goh56.1%5756
Kage55.5%5361
Lion55.5%5355
Akira55.3%5456
Brad54.6%5356
Shun53.9%5354
Sarah53.7%5454
Dural53.5%5256
Eileen52.9%5350
Jacky52.8%5355
Vanessa52.5%5156
Pai52.3%5154
El Blaze51.2%5151
Jeffry51.2%5153
Lau50.6%5249
Wolf50.6%5152
Lei Fei50.1%4854
Jean48.4%4948
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 53.5% of rounds won, over 12,132 decided rounds+1.7%Low fenceLow fence: 52.6% of rounds won, over 11,644 decided rounds+0.8%OpenOpen: 52.0% of rounds won, over 12,419 decided rounds+0.2%RectangleRectangle: 51.9% of rounds won, over 12,396 decided rounds+0.1%Half fenceHalf fence: 51.7% of rounds won, over 12,422 decided rounds-0.1%Fence and openFence and open: 51.5% of rounds won, over 5,841 decided rounds-0.3%Breakable half fenceBreakable half fence: 51.4% of rounds won, over 11,682 decided rounds-0.4%Breakable full fenceBreakable full fence: 51.4% of rounds won, over 11,481 decided rounds-0.4%OctagonOctagon: 51.2% of rounds won, over 12,251 decided rounds-0.6%Full fenceFull fence: 50.9% of rounds won, over 12,507 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi53.6%57515553535147555356
Goh53.3%52535552545849545552
Kage53.1%51435058535951525358
Akira53.1%50545154545556525354
Lion52.9%51545152535657515351
Shun52.9%51525051545353545453
Vanessa52.5%52525050545650535453
Sarah52.4%50525453555351525450
Brad52.2%50545456595252504650
Eileen51.8%54494851475058525356
Dural51.3%52494945555052594851
Jacky51.1%50545149515449515153
Jeffry51.1%51525253524847485153
Pai51.0%51505347505359495252
Lau50.5%50525549515248514948
Wolf50.1%51495250515246505049
El Blaze50.0%50455553515149505047
Lei Fei49.9%49464849515559484951
Jean48.6%47504549505148475446
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.3 pts behind walls (95% interval -2.1 to -0.4); holds up against the 20 characters tested, q=0.039
No wallsNo walls: 52.7% of rounds won, over 36,195 decided rounds+0.9%WallsWalls: 51.4% of rounds won, over 72,739 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi53.6%5453
Goh53.3%5455
Kage53.1%5157
Akira53.1%5254
Lion52.9%5253
Shun52.9%5253
Vanessa52.5%5254
Sarah52.4%5253
Brad52.2%5153
Eileen51.8%5251
Dural51.3%5053
Jacky51.1%5153
Jeffry51.1%5152
Pai51.0%5052
Lau50.5%5150
Wolf50.1%5051
El Blaze50.0%5049
Lei Fei49.9%4852
Jean48.6%4949
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1814,640
North America185,931
South America194,581
Europe161,123
Oceania1722
Middle East180
Not recorded174,410
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Win rate52.9%
Standing#2 of 19 · tier S
Pick rate1.8%
Most picked#19 of 19
Matches counted13,898
Unique players375
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
EileenEileen: 60.1% — 161 wins, 107 losses60.1%KageKage: 57.4% — 263 wins, 195 losses57.4%AoiAoi: 56.4% — 598 wins, 463 losses56.4%GohGoh: 55.5% — 389 wins, 312 losses55.5%AkiraAkira: 54.7% — 1,105 wins, 916 losses54.7%SarahSarah: 53.9% — 524 wins, 449 losses53.9%ShunShun: 53.4% — 471 wins, 411 losses53.4%LionLion: 53.2% — 311 wins, 274 losses53.2%JeanJean: 51.9% — 237 wins, 220 losses51.9%Lei FeiLei Fei: 51.8% — 220 wins, 205 losses51.8%PaiPai: 51.8% — 517 wins, 482 losses51.8%BradBrad: 51.5% — 225 wins, 212 losses51.5%LauLau: 51.4% — 268 wins, 253 losses51.4%VanessaVanessa: 51.3% — 221 wins, 210 losses51.3%DuralDural: 51.0% — 74 wins, 71 losses51.0%JackyJacky: 51.0% — 589 wins, 566 losses51.0%JeffryJeffry: 50.5% — 374 wins, 367 losses50.5%WolfWolf: 49.1% — 602 wins, 625 losses49.1%El BlazeEl Blaze: 48.9% — 201 wins, 210 losses48.9%
OpponentWin %WinsLossesMatches
Eileen60.07%161107268
Kage57.42%263195458
Aoi56.36%5984631,061
Goh55.49%389312701
Akira54.68%1,1059162,021
Sarah53.85%524449973
Shun53.40%471411882
Lion53.16%311274585
Jean51.86%237220457
Lei Fei51.76%220205425
Pai51.75%517482999
Brad51.49%225212437
Lau51.44%268253521
Vanessa51.28%221210431
Dural51.03%7471145
Jacky51.00%5895661,155
Jeffry50.47%374367741
Wolf49.06%6026251,227
El Blaze48.91%201210411

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 55.3% over 1,369 decided matches+2.4%RectangleRectangle: 54.1% over 1,424 decided matches+1.2%Breakable half fenceBreakable half fence: 53.7% over 1,378 decided matches+0.8%Breakable full fenceBreakable full fence: 53.6% over 1,385 decided matches+0.8%OpenOpen: 53.2% over 1,352 decided matches+0.4%Half fenceHalf fence: 52.7% over 1,422 decided matches-0.1%Low fenceLow fence: 52.6% over 1,377 decided matches-0.3%OctagonOctagon: 52.3% over 1,412 decided matches-0.6%Fence and openFence and open: 51.0% over 661 decided matches-1.9%Full fenceFull fence: 50.7% over 1,414 decided matches-2.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Eileen60.1%59596078365260676572
Kage57.4%51455580416952555770
Aoi56.4%61586157555142555561
Goh55.5%50656449525650596049
Akira54.7%45594756555669575558
Sarah53.9%54535653555752515547
Shun53.4%54454854595554545653
Lion53.2%53525162555150465651
Jean51.9%45503853596940596742
Lei Fei51.8%60503954536464444746
Pai51.8%44505450495961506054
Brad51.5%50625863554536374151
Lau51.4%60616051506147484741
Vanessa51.3%44474143635563516062
Dural51.0%50405730526233823844
Jacky51.0%49595446495444545160
Jeffry50.5%52605151524540425153
Wolf49.1%51475254495038524847
El Blaze48.9%45406047506239435747
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.9 pts behind walls (95% interval -3.2 to +1.5); within chance across the 20 characters tested, q=0.802
No wallsNo walls: 53.7% over 4,098 decided matches+0.8%WallsWalls: 52.9% over 8,435 decided matches-0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Eileen60.1%6450
Kage57.4%5662
Aoi56.4%5855
Goh55.5%5853
Akira54.7%5356
Sarah53.9%5453
Shun53.4%5255
Lion53.2%5352
Jean51.9%5155
Lei Fei51.8%4954
Pai51.8%5154
Brad51.5%5350
Lau51.4%5352
Vanessa51.3%4760
Dural51.0%5352
Jacky51.0%5253
Jeffry50.5%5050
Wolf49.1%5148
El Blaze48.9%4854
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 52.8% of rounds won, over 5,514 decided rounds+1.2%RectangleRectangle: 52.3% of rounds won, over 5,748 decided rounds+0.7%OpenOpen: 52.0% of rounds won, over 5,514 decided rounds+0.5%Half fenceHalf fence: 51.8% of rounds won, over 5,705 decided rounds+0.2%Low fenceLow fence: 51.6% of rounds won, over 5,586 decided rounds+0.1%Breakable half fenceBreakable half fence: 51.6% of rounds won, over 5,320 decided rounds+0.0%Breakable full fenceBreakable full fence: 51.4% of rounds won, over 5,200 decided rounds-0.1%OctagonOctagon: 51.4% of rounds won, over 5,681 decided rounds-0.2%Fence and openFence and open: 50.7% of rounds won, over 2,635 decided rounds-0.8%Full fenceFull fence: 50.5% of rounds won, over 5,749 decided rounds-1.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Eileen55.5%57535569455150585763
Kage53.6%49475565455954515261
Goh53.5%50555849545551555752
Aoi53.4%55535853535244545256
Akira52.9%48554853535460555455
Sarah52.7%52505452545453525451
Lei Fei52.2%55504354535961485248
Shun52.0%53465051555451535251
Lion51.9%50515055545051505353
Vanessa51.4%48494647575355515960
Lau50.9%55565852485652464746
Jean50.8%48514151535747566146
Pai50.7%47495149505557505551
Dural50.5%58445236555146653945
Brad50.5%49575357514945404549
Jacky50.0%49555247505145524956
Jeffry49.9%50555252494644455051
Wolf49.1%50505251485143504946
El Blaze48.4%48425644495442485347
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -1.9 to +0.6); within chance across the 20 characters tested, q=0.531
No wallsNo walls: 52.2% of rounds won, over 16,614 decided rounds+0.6%WallsWalls: 51.5% of rounds won, over 33,403 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Eileen55.5%5751
Kage53.6%5356
Goh53.5%5454
Aoi53.4%5453
Akira52.9%5254
Sarah52.7%5353
Lei Fei52.2%5153
Shun52.0%5153
Lion51.9%5252
Vanessa51.4%4956
Lau50.9%5251
Jean50.8%5151
Pai50.7%5052
Dural50.5%5151
Brad50.5%5150
Jacky50.0%5052
Jeffry49.9%5049
Wolf49.1%5048
El Blaze48.4%4850
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia194,107
North America184,020
South America191,979
Europe16600
Oceania1622
Middle East180
Not recorded163,396
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.6%
Standing#1 of 19 · tier S
Pick rate1.7%
Most picked#18 of 19
Matches counted13,330
Unique players184
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 59.2% — 313 wins, 216 losses59.2%DuralDural: 57.0% — 89 wins, 67 losses57.0%GohGoh: 57.0% — 433 wins, 327 losses57.0%AkiraAkira: 57.0% — 868 wins, 656 losses57.0%LionLion: 56.3% — 329 wins, 255 losses56.3%KageKage: 55.4% — 496 wins, 400 losses55.4%JackyJacky: 54.4% — 790 wins, 662 losses54.4%BradBrad: 54.4% — 420 wins, 352 losses54.4%ShunShun: 54.1% — 386 wins, 327 losses54.1%PaiPai: 52.9% — 314 wins, 280 losses52.9%WolfWolf: 52.8% — 440 wins, 394 losses52.8%SarahSarah: 52.4% — 341 wins, 310 losses52.4%LauLau: 51.6% — 399 wins, 374 losses51.6%JeffryJeffry: 51.0% — 366 wins, 352 losses51.0%El BlazeEl Blaze: 50.6% — 256 wins, 250 losses50.6%VanessaVanessa: 49.4% — 221 wins, 226 losses49.4%Lei FeiLei Fei: 48.9% — 252 wins, 263 losses48.9%EileenEileen: 48.2% — 94 wins, 101 losses48.2%JeanJean: 48.0% — 341 wins, 370 losses48.0%
OpponentWin %WinsLossesMatches
Aoi59.17%313216529
Dural57.05%8967156
Goh56.97%433327760
Akira56.96%8686561,524
Lion56.34%329255584
Kage55.36%496400896
Jacky54.41%7906621,452
Brad54.40%420352772
Shun54.14%386327713
Pai52.86%314280594
Wolf52.76%440394834
Sarah52.38%341310651
Lau51.62%399374773
Jeffry50.97%366352718
El Blaze50.59%256250506
Vanessa49.44%221226447
Lei Fei48.93%252263515
Eileen48.21%94101195
Jean47.96%341370711

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 57.1% over 1,333 decided matches+3.5%Low fenceLow fence: 56.8% over 1,184 decided matches+3.1%Breakable half fenceBreakable half fence: 54.0% over 1,352 decided matches+0.4%Fence and openFence and open: 53.8% over 641 decided matches+0.2%RectangleRectangle: 53.6% over 1,368 decided matches-0.0%Breakable full fenceBreakable full fence: 53.5% over 1,352 decided matches-0.1%OpenOpen: 53.2% over 1,392 decided matches-0.5%Half fenceHalf fence: 52.2% over 1,354 decided matches-1.4%Full fenceFull fence: 51.3% over 1,349 decided matches-2.3%OctagonOctagon: 50.3% over 1,339 decided matches-3.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi59.2%69534958575555635967
Dural57.0%47593860685056645075
Goh57.0%54575561557054565556
Akira57.0%55575660586260535554
Lion56.3%49635149537170515452
Kage55.4%54404956577047525958
Jacky54.4%52615253585953515951
Brad54.4%49525560705664563951
Shun54.1%49634649515051545955
Pai52.9%66525936575071394955
Wolf52.8%53475852515856475157
Sarah52.4%41585457665144485942
Lau51.6%44555944585542525346
Jeffry51.0%53484953584841515260
El Blaze50.6%43445871624860424144
Vanessa49.4%50505150505129494947
Lei Fei48.9%41405353495562454556
Eileen48.2%57382043534486445655
Jean48.0%46514254454847375649
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-3.1 pts behind walls (95% interval -5.2 to -0.9); holds up against the 20 characters tested, q=0.036
No wallsNo walls: 55.6% over 3,909 decided matches+2.0%WallsWalls: 52.5% over 8,114 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi59.2%5960
Dural57.0%5364
Goh57.0%5660
Akira57.0%5658
Lion56.3%5359
Kage55.4%5262
Jacky54.4%5556
Brad54.4%5258
Shun54.1%5453
Pai52.9%5154
Wolf52.8%5155
Sarah52.4%5352
Lau51.6%5154
Jeffry51.0%5155
El Blaze50.6%5050
Vanessa49.4%5049
Lei Fei48.9%4653
Eileen48.2%4551
Jean48.0%4848
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 54.2% of rounds won, over 5,367 decided rounds+2.2%Low fenceLow fence: 53.9% of rounds won, over 4,784 decided rounds+1.8%OpenOpen: 52.3% of rounds won, over 5,660 decided rounds+0.3%Fence and openFence and open: 51.9% of rounds won, over 2,608 decided rounds-0.1%RectangleRectangle: 51.9% of rounds won, over 5,573 decided rounds-0.2%Breakable half fenceBreakable half fence: 51.6% of rounds won, over 5,234 decided rounds-0.5%Breakable full fenceBreakable full fence: 51.5% of rounds won, over 5,159 decided rounds-0.5%Full fenceFull fence: 51.4% of rounds won, over 5,485 decided rounds-0.7%Half fenceHalf fence: 51.3% of rounds won, over 5,560 decided rounds-0.7%OctagonOctagon: 50.2% of rounds won, over 5,466 decided rounds-1.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi54.5%59504854545255585559
Akira53.8%53555354565656515253
Shun53.7%53595050545051535854
Kage53.2%53464854536249525357
Goh53.2%53525256536350525353
Lion53.1%49565151506058515251
Dural53.0%51534653575051515267
Brad52.3%50525354615358524550
Jacky52.1%52535051535752505451
Jeffry51.9%53495152565247515256
Wolf51.5%52475350525551495154
Pai51.5%58515544525061454953
Sarah51.3%45545353575244515445
Lau51.1%48515448565243545249
Vanessa50.9%52515152525241505150
El Blaze49.7%48465357534953474646
Eileen49.2%53443642504971465255
Lei Fei49.2%45435249505258484854
Jean48.8%47504752504848425150
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-2.1 pts behind walls (95% interval -3.2 to -1.0); holds up against the 20 characters tested, q=0.003
No wallsNo walls: 53.4% of rounds won, over 15,811 decided rounds+1.4%WallsWalls: 51.3% of rounds won, over 32,477 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi54.5%5455
Akira53.8%5355
Shun53.7%5453
Kage53.2%5157
Goh53.2%5356
Lion53.1%5254
Dural53.0%5157
Brad52.3%5154
Jacky52.1%5253
Jeffry51.9%5155
Wolf51.5%5154
Pai51.5%5152
Sarah51.3%5251
Lau51.1%5153
Vanessa50.9%5151
El Blaze49.7%5049
Eileen49.2%4752
Lei Fei49.2%4852
Jean48.8%4949
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia187,754
South America172,598
North America181,835
Europe14419
Middle East180
Oceania170
Not recorded18962
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.3%
Standing#3 of 19 · tier A
Pick rate2.2%
Most picked#18 of 19
Matches counted2,985
Unique players29
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 64.4% — 96 wins, 53 losses64.4%El BlazeEl Blaze: 63.4% — 64 wins, 37 losses63.4%SarahSarah: 60.8% — 65 wins, 42 losses60.8%VanessaVanessa: 60.2% — 144 wins, 95 losses60.2%JeffryJeffry: 59.7% — 46 wins, 31 losses59.7%LionLion: 58.7% — 149 wins, 105 losses58.7%ShunShun: 55.6% — 115 wins, 92 losses55.6%PaiPai: 54.3% — 57 wins, 48 losses54.3%GohGoh: 53.3% — 48 wins, 42 losses53.3%KageKage: 53.0% — 167 wins, 148 losses53.0%AoiAoi: 51.4% — 38 wins, 36 losses51.4%WolfWolf: 51.3% — 59 wins, 56 losses51.3%JackyJacky: 51.2% — 107 wins, 102 losses51.2%AkiraAkira: 50.0% — 127 wins, 127 losses50.0%Lei FeiLei Fei: 49.7% — 95 wins, 96 losses49.7%LauLau: 46.3% — 132 wins, 153 losses46.3%EileenEileen: 41.9% — 39 wins, 54 losses41.9%DuralDural: 38.5% — 5 wins, 8 losses38.5%JeanJean: 36.5% — 39 wins, 68 losses36.5%
OpponentWin %WinsLossesMatches
Brad64.43%9653149
El Blaze63.37%6437101
Sarah60.75%6542107
Vanessa60.25%14495239
Jeffry59.74%463177
Lion58.66%149105254
Shun55.56%11592207
Pai54.29%5748105
Goh53.33%484290
Kage53.02%167148315
Aoi51.35%383674
Wolf51.30%5956115
Jacky51.20%107102209
Akira50.00%127127254
Lei Fei49.74%9596191
Lau46.32%132153285
Eileen41.94%395493
Dural38.46%5813
Jean36.45%3968107

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 59.0% over 278 decided matches+5.7%Fence and openFence and open: 57.5% over 146 decided matches+4.2%Half fenceHalf fence: 55.9% over 286 decided matches+2.6%Single wallSingle wall: 55.6% over 313 decided matches+2.3%Breakable full fenceBreakable full fence: 52.6% over 293 decided matches-0.8%Low fenceLow fence: 52.1% over 326 decided matches-1.2%Breakable half fenceBreakable half fence: 52.0% over 292 decided matches-1.3%Full fenceFull fence: 50.8% over 315 decided matches-2.5%OpenOpen: 50.2% over 317 decided matches-3.2%RectangleRectangle: 49.4% over 269 decided matches-3.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad64.4%55737578825643806253
El Blaze63.4%854675695050100717843
Sarah60.8%64508060566067675080
Vanessa60.2%64655071507257675658
Jeffry59.7%29628367544067675071
Lion58.7%58576050546474575946
Shun55.6%37576052476575824448
Pai54.3%787550473843100573570
Goh53.3%854562306250176710045
Kage53.0%44174962605167625262
Aoi51.4%10030672067430676745
Wolf51.3%17455638806050456057
Jacky51.2%40535847596544334839
Akira50.0%50445965403839465943
Lei Fei49.7%45603055555933484456
Lau46.3%40594848283383623547
Eileen41.9%17574529675062553033
Dural38.5%33··03350100··0
Jean36.5%335456213829·25400
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -3.9 to +5.2); within chance across the 20 characters tested, q=0.868
WallsWalls: 53.3% over 1,733 decided matches-0.1%No wallsNo walls: 52.6% over 956 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad64.4%6865
El Blaze63.4%7046
Sarah60.8%6168
Vanessa60.2%6162
Jeffry59.7%6156
Lion58.7%5755
Shun55.6%5354
Pai54.3%5452
Goh53.3%5952
Kage53.0%4957
Aoi51.4%5450
Wolf51.3%4466
Jacky51.2%4756
Akira50.0%5440
Lei Fei49.7%4857
Lau46.3%4936
Eileen41.9%3948
Dural38.5%2033
Jean36.5%4224
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 55.1% of rounds won, over 1,104 decided rounds+3.4%Half fenceHalf fence: 53.2% of rounds won, over 1,157 decided rounds+1.5%Single wallSingle wall: 53.0% of rounds won, over 1,251 decided rounds+1.3%Fence and openFence and open: 52.7% of rounds won, over 598 decided rounds+1.0%Low fenceLow fence: 52.2% of rounds won, over 1,274 decided rounds+0.5%Full fenceFull fence: 50.9% of rounds won, over 1,273 decided rounds-0.8%OpenOpen: 50.4% of rounds won, over 1,245 decided rounds-1.3%RectangleRectangle: 50.2% of rounds won, over 1,075 decided rounds-1.5%Breakable full fenceBreakable full fence: 50.2% of rounds won, over 1,122 decided rounds-1.5%Breakable half fenceBreakable half fence: 49.8% of rounds won, over 1,128 decided rounds-1.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
El Blaze58.7%73565661485560656646
Vanessa57.4%62625265516456625452
Brad56.7%50567056675147665755
Sarah56.1%58506253575258675270
Jeffry55.1%45536760554557565359
Lion54.7%55515351565863535648
Shun53.8%42575551505959675252
Goh52.6%63495840535238587553
Kage52.2%48294958595253565357
Akira51.6%52455960474843505947
Pai51.2%58585048474875504358
Aoi50.5%7141563761420655947
Wolf50.2%43464940695246475457
Jacky49.7%43515347525649434643
Lau48.0%45515145414171544351
Eileen46.6%44505040505056574140
Lei Fei46.3%46503844485133504450
Dural39.6%36··0464460··25
Jean37.5%334851244037·31419
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -2.8 to +2.1); within chance across the 20 characters tested, q=0.799
No wallsNo walls: 51.9% of rounds won, over 3,770 decided rounds+0.2%WallsWalls: 51.6% of rounds won, over 6,859 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
El Blaze58.7%6349
Vanessa57.4%5957
Brad56.7%5758
Sarah56.1%5561
Jeffry55.1%5554
Lion54.7%5354
Shun53.8%5354
Goh52.6%5553
Kage52.2%5056
Akira51.6%5447
Pai51.2%5052
Aoi50.5%5349
Wolf50.2%4758
Jacky49.7%4851
Lau48.0%4845
Eileen46.6%4746
Lei Fei46.3%4649
Dural39.6%2442
Jean37.5%4131
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia182,779
North America1576
Europe10104
South America104
Not recorded1452