Virtua Fighter 5 REVO · v1.10 · Every character
Taka
Win rate53.6%
Standing#1 of 19 · tier S
Pick rate1.8%
Most picked#18 of 19
Matches counted13,618
Unique players182
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.68% | 284 | 200 | 484 | |
| 57.87% | 412 | 300 | 712 | |
| 56.71% | 431 | 329 | 760 | |
| 55.72% | 838 | 666 | 1,504 | |
| 55.59% | 398 | 318 | 716 | |
| 55.39% | 581 | 468 | 1,049 | |
| 54.66% | 88 | 73 | 161 | |
| 54.50% | 727 | 607 | 1,334 | |
| 54.22% | 347 | 293 | 640 | |
| 54.07% | 425 | 361 | 786 | |
| 52.96% | 304 | 270 | 574 | |
| 52.80% | 264 | 236 | 500 | |
| 52.48% | 307 | 278 | 585 | |
| 51.19% | 343 | 327 | 670 | |
| 50.91% | 391 | 377 | 768 | |
| 50.71% | 463 | 450 | 913 | |
| 48.60% | 278 | 294 | 572 | |
| 46.75% | 115 | 131 | 246 | |
| 46.58% | 300 | 344 | 644 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 71 | 44 | 59 | 50 | 63 | 55 | 50 | 63 | 62 | 63 | |
| 53 | 58 | 53 | 47 | 58 | 71 | 71 | 53 | 61 | 53 | |
| 50 | 57 | 56 | 62 | 74 | 56 | 67 | 57 | 46 | 49 | |
| 50 | 55 | 59 | 60 | 55 | 62 | 58 | 52 | 55 | 51 | |
| 60 | 57 | 55 | 59 | 54 | 65 | 55 | 55 | 51 | 49 | |
| 52 | 35 | 50 | 60 | 57 | 67 | 50 | 55 | 61 | 56 | |
| 45 | 59 | 33 | 55 | 61 | 50 | 64 | 60 | 50 | 67 | |
| 48 | 63 | 53 | 53 | 62 | 61 | 59 | 48 | 54 | 50 | |
| 47 | 59 | 58 | 57 | 64 | 55 | 46 | 52 | 56 | 49 | |
| 42 | 59 | 46 | 50 | 50 | 53 | 63 | 58 | 55 | 55 | |
| 67 | 57 | 58 | 35 | 56 | 49 | 68 | 38 | 49 | 57 | |
| 51 | 49 | 59 | 74 | 64 | 47 | 70 | 49 | 48 | 42 | |
| 56 | 56 | 48 | 58 | 45 | 58 | 26 | 57 | 51 | 48 | |
| 53 | 49 | 51 | 53 | 60 | 44 | 48 | 56 | 48 | 54 | |
| 44 | 41 | 53 | 48 | 58 | 57 | 54 | 47 | 49 | 60 | |
| 44 | 55 | 59 | 49 | 50 | 51 | 48 | 56 | 45 | 46 | |
| 41 | 41 | 54 | 57 | 56 | 57 | 53 | 44 | 42 | 53 | |
| 48 | 42 | 32 | 35 | 59 | 53 | 75 | 50 | 50 | 50 | |
| 48 | 56 | 45 | 49 | 40 | 42 | 52 | 29 | 53 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.7 pts behind walls (95% interval -4.8 to -0.6); within chance across the 20 characters tested, q=0.118
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 60 | |
| 54 | 61 | |
| 54 | 59 | |
| 55 | 56 | |
| 56 | 57 | |
| 53 | 60 | |
| 51 | 60 | |
| 53 | 57 | |
| 55 | 55 | |
| 52 | 53 | |
| 51 | 55 | |
| 55 | 49 | |
| 54 | 51 | |
| 52 | 53 | |
| 48 | 58 | |
| 51 | 49 | |
| 46 | 55 | |
| 43 | 53 | |
| 48 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 47 | 53 | 49 | 57 | 51 | 52 | 59 | 56 | 56 | |
| 52 | 53 | 51 | 50 | 54 | 60 | 60 | 51 | 55 | 52 | |
| 48 | 57 | 51 | 50 | 53 | 51 | 56 | 55 | 56 | 55 | |
| 49 | 54 | 54 | 53 | 64 | 53 | 59 | 53 | 49 | 49 | |
| 51 | 42 | 49 | 56 | 55 | 61 | 50 | 52 | 55 | 55 | |
| 51 | 52 | 55 | 54 | 54 | 57 | 55 | 50 | 52 | 52 | |
| 57 | 55 | 50 | 57 | 50 | 56 | 39 | 55 | 53 | 50 | |
| 55 | 53 | 53 | 55 | 52 | 61 | 51 | 51 | 51 | 50 | |
| 47 | 54 | 55 | 52 | 57 | 54 | 46 | 52 | 53 | 49 | |
| 51 | 54 | 50 | 51 | 55 | 57 | 56 | 48 | 51 | 50 | |
| 53 | 49 | 52 | 53 | 57 | 50 | 50 | 52 | 50 | 53 | |
| 49 | 53 | 43 | 49 | 55 | 45 | 53 | 50 | 52 | 62 | |
| 57 | 53 | 55 | 44 | 53 | 50 | 60 | 44 | 49 | 53 | |
| 53 | 51 | 54 | 60 | 54 | 49 | 56 | 51 | 48 | 45 | |
| 50 | 45 | 50 | 48 | 55 | 54 | 50 | 50 | 50 | 56 | |
| 48 | 50 | 54 | 49 | 53 | 50 | 47 | 54 | 47 | 49 | |
| 52 | 46 | 42 | 40 | 50 | 53 | 62 | 51 | 50 | 52 | |
| 44 | 44 | 52 | 49 | 52 | 52 | 54 | 47 | 45 | 51 | |
| 47 | 52 | 49 | 47 | 46 | 45 | 51 | 39 | 49 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-2.0 pts behind walls (95% interval -3.0 to -1.0); holds up against the 20 characters tested, q=0.003
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 52 | 56 | |
| 53 | 53 | |
| 52 | 55 | |
| 51 | 57 | |
| 52 | 54 | |
| 54 | 52 | |
| 53 | 55 | |
| 52 | 53 | |
| 51 | 54 | |
| 52 | 53 | |
| 50 | 54 | |
| 51 | 52 | |
| 53 | 48 | |
| 49 | 55 | |
| 50 | 51 | |
| 47 | 51 | |
| 47 | 52 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.64% | 18 | 8,829 |
| South America | 1.87% | 17 | 2,097 |
| North America | 2.22% | 18 | 1,679 |
| Europe | 2.62% | 16 | 457 |
| Middle East | 0.00% | 18 | 0 |
| Oceania | 0.00% | 17 | 0 |
| Not recorded | 2.13% | 18 | 774 |
Win rate53.4%
Standing#1 of 19 · tier S
Pick rate1.7%
Most picked#18 of 19
Matches counted10,960
Unique players168
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 60.05% | 251 | 167 | 418 | |
| 56.40% | 723 | 559 | 1,282 | |
| 56.08% | 83 | 65 | 148 | |
| 55.86% | 429 | 339 | 768 | |
| 55.81% | 269 | 213 | 482 | |
| 55.66% | 354 | 282 | 636 | |
| 54.83% | 636 | 524 | 1,160 | |
| 54.60% | 350 | 291 | 641 | |
| 53.44% | 311 | 271 | 582 | |
| 53.03% | 254 | 225 | 479 | |
| 52.92% | 290 | 258 | 548 | |
| 51.81% | 344 | 320 | 664 | |
| 50.89% | 342 | 330 | 672 | |
| 50.12% | 205 | 204 | 409 | |
| 50.08% | 297 | 296 | 593 | |
| 48.72% | 76 | 80 | 156 | |
| 48.53% | 264 | 280 | 544 | |
| 47.89% | 193 | 210 | 403 | |
| 47.20% | 177 | 198 | 375 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 68 | 47 | 57 | 53 | 62 | 56 | 53 | 65 | 61 | 71 | |
| 51 | 57 | 58 | 59 | 57 | 63 | 62 | 53 | 55 | 52 | |
| 47 | 59 | 33 | 60 | 65 | 50 | 56 | 60 | 50 | 75 | |
| 52 | 42 | 50 | 59 | 55 | 73 | 46 | 51 | 64 | 56 | |
| 49 | 57 | 49 | 45 | 55 | 72 | 69 | 50 | 60 | 56 | |
| 54 | 59 | 53 | 60 | 53 | 68 | 60 | 55 | 51 | 50 | |
| 49 | 63 | 52 | 54 | 61 | 59 | 66 | 50 | 56 | 52 | |
| 50 | 55 | 53 | 59 | 69 | 56 | 65 | 55 | 43 | 49 | |
| 44 | 60 | 42 | 49 | 51 | 48 | 56 | 52 | 58 | 58 | |
| 65 | 53 | 61 | 35 | 60 | 50 | 65 | 33 | 52 | 55 | |
| 42 | 60 | 54 | 57 | 66 | 55 | 43 | 51 | 58 | 40 | |
| 46 | 53 | 62 | 49 | 59 | 54 | 42 | 52 | 49 | 44 | |
| 50 | 40 | 53 | 50 | 53 | 57 | 55 | 47 | 49 | 59 | |
| 42 | 48 | 54 | 75 | 68 | 47 | 68 | 41 | 41 | 42 | |
| 56 | 47 | 48 | 52 | 62 | 44 | 44 | 53 | 48 | 52 | |
| 57 | 35 | 21 | 38 | 55 | 55 | 100 | 48 | 64 | 53 | |
| 50 | 56 | 44 | 56 | 41 | 44 | 52 | 29 | 54 | 52 | |
| 39 | 35 | 60 | 54 | 56 | 50 | 58 | 42 | 42 | 53 | |
| 50 | 49 | 47 | 53 | 38 | 45 | 20 | 50 | 50 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-3.2 pts behind walls (95% interval -5.5 to -0.9); within chance across the 20 characters tested, q=0.058
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 63 | |
| 55 | 57 | |
| 52 | 64 | |
| 53 | 62 | |
| 51 | 62 | |
| 55 | 57 | |
| 54 | 57 | |
| 52 | 57 | |
| 52 | 53 | |
| 51 | 55 | |
| 54 | 52 | |
| 52 | 53 | |
| 48 | 56 | |
| 50 | 49 | |
| 51 | 52 | |
| 45 | 54 | |
| 49 | 46 | |
| 45 | 53 | |
| 50 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 48 | 52 | 50 | 57 | 53 | 54 | 59 | 56 | 60 | |
| 52 | 46 | 49 | 55 | 52 | 64 | 49 | 50 | 56 | 55 | |
| 50 | 57 | 50 | 50 | 54 | 48 | 54 | 52 | 57 | 56 | |
| 51 | 54 | 54 | 53 | 55 | 57 | 57 | 50 | 51 | 52 | |
| 53 | 53 | 52 | 56 | 52 | 63 | 52 | 51 | 50 | 50 | |
| 49 | 53 | 50 | 49 | 50 | 60 | 58 | 50 | 54 | 53 | |
| 51 | 53 | 43 | 53 | 56 | 45 | 51 | 50 | 52 | 67 | |
| 50 | 53 | 53 | 53 | 61 | 53 | 58 | 52 | 47 | 49 | |
| 52 | 54 | 50 | 51 | 54 | 56 | 59 | 49 | 52 | 51 | |
| 57 | 52 | 55 | 44 | 54 | 50 | 59 | 43 | 50 | 52 | |
| 54 | 49 | 51 | 52 | 58 | 50 | 49 | 52 | 50 | 52 | |
| 45 | 55 | 54 | 53 | 57 | 54 | 44 | 51 | 53 | 43 | |
| 49 | 50 | 55 | 50 | 57 | 51 | 43 | 54 | 49 | 48 | |
| 51 | 44 | 51 | 49 | 53 | 55 | 51 | 49 | 50 | 55 | |
| 52 | 51 | 49 | 54 | 48 | 48 | 37 | 51 | 52 | 49 | |
| 54 | 44 | 37 | 39 | 50 | 55 | 75 | 49 | 56 | 54 | |
| 48 | 49 | 52 | 59 | 56 | 48 | 56 | 46 | 45 | 45 | |
| 49 | 53 | 48 | 53 | 48 | 46 | 51 | 40 | 50 | 52 | |
| 44 | 42 | 55 | 50 | 53 | 49 | 60 | 46 | 47 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-2.2 pts behind walls (95% interval -3.4 to -1.0); holds up against the 20 characters tested, q=0.004
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 56 | |
| 51 | 57 | |
| 53 | 52 | |
| 52 | 55 | |
| 52 | 55 | |
| 51 | 55 | |
| 51 | 56 | |
| 51 | 53 | |
| 51 | 54 | |
| 51 | 52 | |
| 51 | 53 | |
| 52 | 51 | |
| 51 | 53 | |
| 49 | 54 | |
| 51 | 48 | |
| 47 | 53 | |
| 50 | 48 | |
| 49 | 49 | |
| 47 | 52 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.46% | 18 | 6,375 |
| South America | 1.88% | 17 | 2,097 |
| North America | 2.24% | 18 | 1,605 |
| Europe | 2.41% | 13 | 353 |
| Middle East | 0.00% | 18 | 0 |
| Oceania | 0.00% | 17 | 0 |
| Not recorded | 2.18% | 18 | 722 |
Win rate54.5%
Standing#1 of 19 · tier S
Pick rate2.4%
Most picked#18 of 19
Matches counted2,658
Unique players27
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 68.07% | 81 | 38 | 119 | |
| 64.84% | 59 | 32 | 91 | |
| 62.17% | 143 | 87 | 230 | |
| 61.96% | 57 | 35 | 92 | |
| 61.90% | 130 | 80 | 210 | |
| 59.74% | 46 | 31 | 77 | |
| 55.88% | 114 | 90 | 204 | |
| 55.00% | 44 | 36 | 80 | |
| 54.09% | 152 | 129 | 281 | |
| 52.63% | 50 | 45 | 95 | |
| 52.30% | 91 | 83 | 174 | |
| 51.80% | 115 | 107 | 222 | |
| 51.04% | 49 | 47 | 96 | |
| 50.30% | 85 | 84 | 169 | |
| 50.00% | 33 | 33 | 66 | |
| 47.79% | 119 | 130 | 249 | |
| 43.33% | 39 | 51 | 90 | |
| 38.46% | 5 | 8 | 13 | |
| 36.00% | 36 | 64 | 100 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 73 | 75 | 78 | 85 | 60 | 100 | 83 | 75 | 50 | |
| 85 | 50 | 83 | 70 | 50 | 50 | 100 | 71 | 78 | 43 | |
| 62 | 60 | 61 | 56 | 63 | 68 | 74 | 60 | 62 | 48 | |
| 73 | 57 | 80 | 56 | 57 | 60 | 67 | 67 | 45 | 80 | |
| 71 | 68 | 48 | 71 | 55 | 72 | 50 | 70 | 53 | 59 | |
| 29 | 62 | 83 | 67 | 54 | 40 | 67 | 67 | 50 | 71 | |
| 38 | 57 | 60 | 52 | 47 | 65 | 75 | 82 | 44 | 48 | |
| 90 | 45 | 62 | 43 | 62 | 50 | 20 | 60 | 100 | 44 | |
| 50 | 15 | 52 | 62 | 60 | 53 | 67 | 68 | 52 | 57 | |
| 83 | 75 | 46 | 36 | 38 | 43 | 100 | 57 | 38 | 70 | |
| 40 | 64 | 58 | 38 | 71 | 71 | 44 | 33 | 44 | 38 | |
| 47 | 38 | 60 | 65 | 43 | 46 | 47 | 48 | 56 | 47 | |
| 17 | 50 | 53 | 38 | 89 | 54 | 50 | 56 | 50 | 80 | |
| 44 | 62 | 22 | 62 | 55 | 80 | 33 | 48 | 42 | 54 | |
| 100 | 29 | 67 | 20 | 67 | 43 | 0 | 50 | 67 | 41 | |
| 37 | 60 | 47 | 50 | 30 | 37 | 83 | 62 | 35 | 49 | |
| 17 | 57 | 45 | 31 | 67 | 50 | 62 | 55 | 30 | 43 | |
| 33 | · | · | 0 | 33 | 50 | 100 | · | · | 0 | |
| 33 | 56 | 56 | 8 | 38 | 29 | · | 25 | 40 | 0 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -5.1 to +4.0); within chance across the 20 characters tested, q=0.887
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 69 | 70 | |
| 73 | 46 | |
| 60 | 60 | |
| 63 | 69 | |
| 63 | 64 | |
| 61 | 56 | |
| 54 | 54 | |
| 62 | 52 | |
| 52 | 57 | |
| 51 | 52 | |
| 48 | 61 | |
| 53 | 45 | |
| 43 | 70 | |
| 47 | 60 | |
| 53 | 48 | |
| 50 | 39 | |
| 40 | 52 | |
| 20 | 33 | |
| 41 | 26 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 73 | 59 | 62 | 65 | 48 | 55 | 60 | 65 | 66 | 46 | |
| 68 | 63 | 51 | 65 | 54 | 64 | 54 | 64 | 54 | 55 | |
| 47 | 56 | 70 | 56 | 69 | 52 | 67 | 70 | 62 | 53 | |
| 58 | 53 | 53 | 53 | 61 | 62 | 63 | 55 | 58 | 49 | |
| 60 | 52 | 62 | 52 | 59 | 52 | 58 | 67 | 50 | 70 | |
| 45 | 53 | 67 | 60 | 55 | 45 | 57 | 56 | 53 | 59 | |
| 43 | 57 | 55 | 51 | 50 | 59 | 59 | 67 | 52 | 52 | |
| 66 | 49 | 58 | 46 | 53 | 52 | 43 | 58 | 75 | 51 | |
| 49 | 27 | 50 | 58 | 59 | 54 | 53 | 60 | 52 | 53 | |
| 51 | 42 | 58 | 60 | 50 | 52 | 47 | 51 | 58 | 51 | |
| 58 | 58 | 50 | 43 | 47 | 48 | 75 | 50 | 44 | 58 | |
| 43 | 56 | 53 | 44 | 58 | 60 | 49 | 46 | 45 | 43 | |
| 43 | 50 | 48 | 40 | 74 | 50 | 46 | 53 | 50 | 67 | |
| 71 | 40 | 56 | 37 | 61 | 42 | 0 | 54 | 59 | 47 | |
| 46 | 52 | 51 | 46 | 43 | 43 | 71 | 54 | 42 | 51 | |
| 44 | 50 | 50 | 40 | 50 | 50 | 56 | 57 | 41 | 44 | |
| 44 | 51 | 32 | 47 | 48 | 65 | 33 | 50 | 42 | 50 | |
| 36 | · | · | 0 | 46 | 44 | 60 | · | · | 25 | |
| 33 | 49 | 51 | 15 | 40 | 37 | · | 31 | 41 | 4 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -3.6 to +1.2); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 66 | 49 | |
| 60 | 59 | |
| 58 | 60 | |
| 55 | 57 | |
| 56 | 62 | |
| 55 | 54 | |
| 53 | 54 | |
| 56 | 52 | |
| 51 | 56 | |
| 54 | 51 | |
| 49 | 52 | |
| 48 | 55 | |
| 47 | 60 | |
| 52 | 49 | |
| 49 | 46 | |
| 47 | 48 | |
| 45 | 53 | |
| 24 | 42 | |
| 40 | 32 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.41% | 18 | 2,454 |
| North America | 1.76% | 13 | 74 |
| Europe | 3.77% | 10 | 104 |
| South America | 0.00% | 18 | 0 |
| Not recorded | 1.59% | 12 | 52 |
