Virtua Fighter 5 REVO · v1.10 · Every character
Taka
Win rate53.3%
Standing#1 of 19 · tier S
Pick rate1.8%
Most picked#19 of 19
Matches counted30,213
Unique players519
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 57.03% | 949 | 715 | 1,664 | |
| 56.09% | 870 | 681 | 1,551 | |
| 55.48% | 926 | 743 | 1,669 | |
| 55.45% | 789 | 634 | 1,423 | |
| 55.28% | 2,100 | 1,699 | 3,799 | |
| 54.57% | 741 | 617 | 1,358 | |
| 53.94% | 972 | 830 | 1,802 | |
| 53.73% | 930 | 801 | 1,731 | |
| 53.50% | 168 | 146 | 314 | |
| 52.88% | 294 | 262 | 556 | |
| 52.77% | 1,486 | 1,330 | 2,816 | |
| 52.46% | 586 | 531 | 1,117 | |
| 52.30% | 888 | 810 | 1,698 | |
| 51.18% | 521 | 497 | 1,018 | |
| 51.17% | 786 | 750 | 1,536 | |
| 50.60% | 799 | 780 | 1,579 | |
| 50.60% | 1,101 | 1,075 | 2,176 | |
| 50.13% | 567 | 564 | 1,131 | |
| 48.39% | 617 | 658 | 1,275 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 65 | 55 | 58 | 57 | 56 | 52 | 46 | 58 | 57 | 61 | |
| 55 | 60 | 59 | 54 | 54 | 62 | 50 | 58 | 58 | 52 | |
| 52 | 38 | 50 | 63 | 54 | 66 | 51 | 54 | 57 | 62 | |
| 52 | 58 | 52 | 54 | 54 | 62 | 64 | 50 | 56 | 50 | |
| 49 | 58 | 51 | 58 | 55 | 57 | 62 | 55 | 56 | 55 | |
| 50 | 57 | 57 | 63 | 67 | 53 | 51 | 52 | 42 | 51 | |
| 50 | 53 | 48 | 52 | 55 | 54 | 57 | 57 | 56 | 53 | |
| 50 | 55 | 56 | 55 | 58 | 55 | 50 | 50 | 56 | 48 | |
| 47 | 51 | 50 | 47 | 58 | 56 | 57 | 75 | 46 | 52 | |
| 54 | 50 | 45 | 52 | 44 | 49 | 68 | 54 | 57 | 57 | |
| 50 | 60 | 53 | 50 | 54 | 58 | 48 | 52 | 54 | 53 | |
| 50 | 52 | 48 | 49 | 56 | 58 | 49 | 54 | 54 | 54 | |
| 53 | 52 | 56 | 46 | 51 | 55 | 66 | 48 | 53 | 55 | |
| 48 | 42 | 60 | 62 | 56 | 54 | 53 | 46 | 51 | 45 | |
| 52 | 54 | 51 | 53 | 54 | 46 | 42 | 47 | 51 | 56 | |
| 49 | 57 | 58 | 47 | 49 | 54 | 47 | 53 | 48 | 45 | |
| 50 | 47 | 54 | 53 | 52 | 53 | 46 | 50 | 50 | 51 | |
| 49 | 46 | 47 | 54 | 52 | 59 | 62 | 45 | 45 | 52 | |
| 45 | 51 | 41 | 50 | 49 | 54 | 44 | 45 | 59 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.7 pts behind walls (95% interval -3.4 to +0.0); within chance across the 20 characters tested, q=0.153
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 56 | |
| 57 | 56 | |
| 53 | 61 | |
| 53 | 55 | |
| 54 | 56 | |
| 53 | 56 | |
| 53 | 54 | |
| 54 | 54 | |
| 52 | 56 | |
| 53 | 50 | |
| 53 | 55 | |
| 51 | 56 | |
| 51 | 54 | |
| 51 | 51 | |
| 51 | 53 | |
| 52 | 49 | |
| 51 | 52 | |
| 48 | 54 | |
| 49 | 48 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 51 | 55 | 53 | 53 | 51 | 47 | 55 | 53 | 56 | |
| 52 | 53 | 55 | 52 | 54 | 58 | 49 | 54 | 55 | 52 | |
| 51 | 43 | 50 | 58 | 53 | 59 | 51 | 52 | 53 | 58 | |
| 50 | 54 | 51 | 54 | 54 | 55 | 56 | 52 | 53 | 54 | |
| 51 | 54 | 51 | 52 | 53 | 56 | 57 | 51 | 53 | 51 | |
| 51 | 52 | 50 | 51 | 54 | 53 | 53 | 54 | 54 | 53 | |
| 52 | 52 | 50 | 50 | 54 | 56 | 50 | 53 | 54 | 53 | |
| 50 | 52 | 54 | 53 | 55 | 53 | 51 | 52 | 54 | 50 | |
| 50 | 54 | 54 | 56 | 59 | 52 | 52 | 50 | 46 | 50 | |
| 54 | 49 | 48 | 51 | 47 | 50 | 58 | 52 | 53 | 56 | |
| 52 | 49 | 49 | 45 | 55 | 50 | 52 | 59 | 48 | 51 | |
| 50 | 54 | 51 | 49 | 51 | 54 | 49 | 51 | 51 | 53 | |
| 51 | 52 | 52 | 53 | 52 | 48 | 47 | 48 | 51 | 53 | |
| 51 | 50 | 53 | 47 | 50 | 53 | 59 | 49 | 52 | 52 | |
| 50 | 52 | 55 | 49 | 51 | 52 | 48 | 51 | 49 | 48 | |
| 51 | 49 | 52 | 50 | 51 | 52 | 46 | 50 | 50 | 49 | |
| 50 | 45 | 55 | 53 | 51 | 51 | 49 | 50 | 50 | 47 | |
| 49 | 46 | 48 | 49 | 51 | 55 | 59 | 48 | 49 | 51 | |
| 47 | 50 | 45 | 49 | 50 | 51 | 48 | 47 | 54 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.3 pts behind walls (95% interval -2.1 to -0.4); holds up against the 20 characters tested, q=0.039
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 53 | |
| 54 | 55 | |
| 51 | 57 | |
| 52 | 54 | |
| 52 | 53 | |
| 52 | 53 | |
| 52 | 54 | |
| 52 | 53 | |
| 51 | 53 | |
| 52 | 51 | |
| 50 | 53 | |
| 51 | 53 | |
| 51 | 52 | |
| 50 | 52 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 49 | |
| 48 | 52 | |
| 49 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.62% | 18 | 14,640 |
| North America | 2.10% | 18 | 5,931 |
| South America | 1.44% | 19 | 4,581 |
| Europe | 2.60% | 16 | 1,123 |
| Oceania | 0.30% | 17 | 22 |
| Middle East | 0.00% | 18 | 0 |
| Not recorded | 2.68% | 17 | 4,410 |
Win rate52.9%
Standing#2 of 19 · tier S
Pick rate1.8%
Most picked#19 of 19
Matches counted13,898
Unique players375
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 60.07% | 161 | 107 | 268 | |
| 57.42% | 263 | 195 | 458 | |
| 56.36% | 598 | 463 | 1,061 | |
| 55.49% | 389 | 312 | 701 | |
| 54.68% | 1,105 | 916 | 2,021 | |
| 53.85% | 524 | 449 | 973 | |
| 53.40% | 471 | 411 | 882 | |
| 53.16% | 311 | 274 | 585 | |
| 51.86% | 237 | 220 | 457 | |
| 51.76% | 220 | 205 | 425 | |
| 51.75% | 517 | 482 | 999 | |
| 51.49% | 225 | 212 | 437 | |
| 51.44% | 268 | 253 | 521 | |
| 51.28% | 221 | 210 | 431 | |
| 51.03% | 74 | 71 | 145 | |
| 51.00% | 589 | 566 | 1,155 | |
| 50.47% | 374 | 367 | 741 | |
| 49.06% | 602 | 625 | 1,227 | |
| 48.91% | 201 | 210 | 411 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 59 | 60 | 78 | 36 | 52 | 60 | 67 | 65 | 72 | |
| 51 | 45 | 55 | 80 | 41 | 69 | 52 | 55 | 57 | 70 | |
| 61 | 58 | 61 | 57 | 55 | 51 | 42 | 55 | 55 | 61 | |
| 50 | 65 | 64 | 49 | 52 | 56 | 50 | 59 | 60 | 49 | |
| 45 | 59 | 47 | 56 | 55 | 56 | 69 | 57 | 55 | 58 | |
| 54 | 53 | 56 | 53 | 55 | 57 | 52 | 51 | 55 | 47 | |
| 54 | 45 | 48 | 54 | 59 | 55 | 54 | 54 | 56 | 53 | |
| 53 | 52 | 51 | 62 | 55 | 51 | 50 | 46 | 56 | 51 | |
| 45 | 50 | 38 | 53 | 59 | 69 | 40 | 59 | 67 | 42 | |
| 60 | 50 | 39 | 54 | 53 | 64 | 64 | 44 | 47 | 46 | |
| 44 | 50 | 54 | 50 | 49 | 59 | 61 | 50 | 60 | 54 | |
| 50 | 62 | 58 | 63 | 55 | 45 | 36 | 37 | 41 | 51 | |
| 60 | 61 | 60 | 51 | 50 | 61 | 47 | 48 | 47 | 41 | |
| 44 | 47 | 41 | 43 | 63 | 55 | 63 | 51 | 60 | 62 | |
| 50 | 40 | 57 | 30 | 52 | 62 | 33 | 82 | 38 | 44 | |
| 49 | 59 | 54 | 46 | 49 | 54 | 44 | 54 | 51 | 60 | |
| 52 | 60 | 51 | 51 | 52 | 45 | 40 | 42 | 51 | 53 | |
| 51 | 47 | 52 | 54 | 49 | 50 | 38 | 52 | 48 | 47 | |
| 45 | 40 | 60 | 47 | 50 | 62 | 39 | 43 | 57 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -3.2 to +1.5); within chance across the 20 characters tested, q=0.802
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 64 | 50 | |
| 56 | 62 | |
| 58 | 55 | |
| 58 | 53 | |
| 53 | 56 | |
| 54 | 53 | |
| 52 | 55 | |
| 53 | 52 | |
| 51 | 55 | |
| 49 | 54 | |
| 51 | 54 | |
| 53 | 50 | |
| 53 | 52 | |
| 47 | 60 | |
| 53 | 52 | |
| 52 | 53 | |
| 50 | 50 | |
| 51 | 48 | |
| 48 | 54 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 53 | 55 | 69 | 45 | 51 | 50 | 58 | 57 | 63 | |
| 49 | 47 | 55 | 65 | 45 | 59 | 54 | 51 | 52 | 61 | |
| 50 | 55 | 58 | 49 | 54 | 55 | 51 | 55 | 57 | 52 | |
| 55 | 53 | 58 | 53 | 53 | 52 | 44 | 54 | 52 | 56 | |
| 48 | 55 | 48 | 53 | 53 | 54 | 60 | 55 | 54 | 55 | |
| 52 | 50 | 54 | 52 | 54 | 54 | 53 | 52 | 54 | 51 | |
| 55 | 50 | 43 | 54 | 53 | 59 | 61 | 48 | 52 | 48 | |
| 53 | 46 | 50 | 51 | 55 | 54 | 51 | 53 | 52 | 51 | |
| 50 | 51 | 50 | 55 | 54 | 50 | 51 | 50 | 53 | 53 | |
| 48 | 49 | 46 | 47 | 57 | 53 | 55 | 51 | 59 | 60 | |
| 55 | 56 | 58 | 52 | 48 | 56 | 52 | 46 | 47 | 46 | |
| 48 | 51 | 41 | 51 | 53 | 57 | 47 | 56 | 61 | 46 | |
| 47 | 49 | 51 | 49 | 50 | 55 | 57 | 50 | 55 | 51 | |
| 58 | 44 | 52 | 36 | 55 | 51 | 46 | 65 | 39 | 45 | |
| 49 | 57 | 53 | 57 | 51 | 49 | 45 | 40 | 45 | 49 | |
| 49 | 55 | 52 | 47 | 50 | 51 | 45 | 52 | 49 | 56 | |
| 50 | 55 | 52 | 52 | 49 | 46 | 44 | 45 | 50 | 51 | |
| 50 | 50 | 52 | 51 | 48 | 51 | 43 | 50 | 49 | 46 | |
| 48 | 42 | 56 | 44 | 49 | 54 | 42 | 48 | 53 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.9 to +0.6); within chance across the 20 characters tested, q=0.531
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 51 | |
| 53 | 56 | |
| 54 | 54 | |
| 54 | 53 | |
| 52 | 54 | |
| 53 | 53 | |
| 51 | 53 | |
| 51 | 53 | |
| 52 | 52 | |
| 49 | 56 | |
| 52 | 51 | |
| 51 | 51 | |
| 50 | 52 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 52 | |
| 50 | 49 | |
| 50 | 48 | |
| 48 | 50 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.51% | 19 | 4,107 |
| North America | 2.10% | 18 | 4,020 |
| South America | 1.08% | 19 | 1,979 |
| Europe | 2.52% | 16 | 600 |
| Oceania | 0.32% | 16 | 22 |
| Middle East | 0.00% | 18 | 0 |
| Not recorded | 2.95% | 16 | 3,396 |
Win rate53.6%
Standing#1 of 19 · tier S
Pick rate1.7%
Most picked#18 of 19
Matches counted13,330
Unique players184
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 59.17% | 313 | 216 | 529 | |
| 57.05% | 89 | 67 | 156 | |
| 56.97% | 433 | 327 | 760 | |
| 56.96% | 868 | 656 | 1,524 | |
| 56.34% | 329 | 255 | 584 | |
| 55.36% | 496 | 400 | 896 | |
| 54.41% | 790 | 662 | 1,452 | |
| 54.40% | 420 | 352 | 772 | |
| 54.14% | 386 | 327 | 713 | |
| 52.86% | 314 | 280 | 594 | |
| 52.76% | 440 | 394 | 834 | |
| 52.38% | 341 | 310 | 651 | |
| 51.62% | 399 | 374 | 773 | |
| 50.97% | 366 | 352 | 718 | |
| 50.59% | 256 | 250 | 506 | |
| 49.44% | 221 | 226 | 447 | |
| 48.93% | 252 | 263 | 515 | |
| 48.21% | 94 | 101 | 195 | |
| 47.96% | 341 | 370 | 711 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 69 | 53 | 49 | 58 | 57 | 55 | 55 | 63 | 59 | 67 | |
| 47 | 59 | 38 | 60 | 68 | 50 | 56 | 64 | 50 | 75 | |
| 54 | 57 | 55 | 61 | 55 | 70 | 54 | 56 | 55 | 56 | |
| 55 | 57 | 56 | 60 | 58 | 62 | 60 | 53 | 55 | 54 | |
| 49 | 63 | 51 | 49 | 53 | 71 | 70 | 51 | 54 | 52 | |
| 54 | 40 | 49 | 56 | 57 | 70 | 47 | 52 | 59 | 58 | |
| 52 | 61 | 52 | 53 | 58 | 59 | 53 | 51 | 59 | 51 | |
| 49 | 52 | 55 | 60 | 70 | 56 | 64 | 56 | 39 | 51 | |
| 49 | 63 | 46 | 49 | 51 | 50 | 51 | 54 | 59 | 55 | |
| 66 | 52 | 59 | 36 | 57 | 50 | 71 | 39 | 49 | 55 | |
| 53 | 47 | 58 | 52 | 51 | 58 | 56 | 47 | 51 | 57 | |
| 41 | 58 | 54 | 57 | 66 | 51 | 44 | 48 | 59 | 42 | |
| 44 | 55 | 59 | 44 | 58 | 55 | 42 | 52 | 53 | 46 | |
| 53 | 48 | 49 | 53 | 58 | 48 | 41 | 51 | 52 | 60 | |
| 43 | 44 | 58 | 71 | 62 | 48 | 60 | 42 | 41 | 44 | |
| 50 | 50 | 51 | 50 | 50 | 51 | 29 | 49 | 49 | 47 | |
| 41 | 40 | 53 | 53 | 49 | 55 | 62 | 45 | 45 | 56 | |
| 57 | 38 | 20 | 43 | 53 | 44 | 86 | 44 | 56 | 55 | |
| 46 | 51 | 42 | 54 | 45 | 48 | 47 | 37 | 56 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-3.1 pts behind walls (95% interval -5.2 to -0.9); holds up against the 20 characters tested, q=0.036
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 60 | |
| 53 | 64 | |
| 56 | 60 | |
| 56 | 58 | |
| 53 | 59 | |
| 52 | 62 | |
| 55 | 56 | |
| 52 | 58 | |
| 54 | 53 | |
| 51 | 54 | |
| 51 | 55 | |
| 53 | 52 | |
| 51 | 54 | |
| 51 | 55 | |
| 50 | 50 | |
| 50 | 49 | |
| 46 | 53 | |
| 45 | 51 | |
| 48 | 48 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 50 | 48 | 54 | 54 | 52 | 55 | 58 | 55 | 59 | |
| 53 | 55 | 53 | 54 | 56 | 56 | 56 | 51 | 52 | 53 | |
| 53 | 59 | 50 | 50 | 54 | 50 | 51 | 53 | 58 | 54 | |
| 53 | 46 | 48 | 54 | 53 | 62 | 49 | 52 | 53 | 57 | |
| 53 | 52 | 52 | 56 | 53 | 63 | 50 | 52 | 53 | 53 | |
| 49 | 56 | 51 | 51 | 50 | 60 | 58 | 51 | 52 | 51 | |
| 51 | 53 | 46 | 53 | 57 | 50 | 51 | 51 | 52 | 67 | |
| 50 | 52 | 53 | 54 | 61 | 53 | 58 | 52 | 45 | 50 | |
| 52 | 53 | 50 | 51 | 53 | 57 | 52 | 50 | 54 | 51 | |
| 53 | 49 | 51 | 52 | 56 | 52 | 47 | 51 | 52 | 56 | |
| 52 | 47 | 53 | 50 | 52 | 55 | 51 | 49 | 51 | 54 | |
| 58 | 51 | 55 | 44 | 52 | 50 | 61 | 45 | 49 | 53 | |
| 45 | 54 | 53 | 53 | 57 | 52 | 44 | 51 | 54 | 45 | |
| 48 | 51 | 54 | 48 | 56 | 52 | 43 | 54 | 52 | 49 | |
| 52 | 51 | 51 | 52 | 52 | 52 | 41 | 50 | 51 | 50 | |
| 48 | 46 | 53 | 57 | 53 | 49 | 53 | 47 | 46 | 46 | |
| 53 | 44 | 36 | 42 | 50 | 49 | 71 | 46 | 52 | 55 | |
| 45 | 43 | 52 | 49 | 50 | 52 | 58 | 48 | 48 | 54 | |
| 47 | 50 | 47 | 52 | 50 | 48 | 48 | 42 | 51 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-2.1 pts behind walls (95% interval -3.2 to -1.0); holds up against the 20 characters tested, q=0.003
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 53 | 55 | |
| 54 | 53 | |
| 51 | 57 | |
| 53 | 56 | |
| 52 | 54 | |
| 51 | 57 | |
| 51 | 54 | |
| 52 | 53 | |
| 51 | 55 | |
| 51 | 54 | |
| 51 | 52 | |
| 52 | 51 | |
| 51 | 53 | |
| 51 | 51 | |
| 50 | 49 | |
| 47 | 52 | |
| 48 | 52 | |
| 49 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.52% | 18 | 7,754 |
| South America | 1.93% | 17 | 2,598 |
| North America | 2.16% | 18 | 1,835 |
| Europe | 2.52% | 14 | 419 |
| Middle East | 0.00% | 18 | 0 |
| Oceania | 0.00% | 17 | 0 |
| Not recorded | 2.13% | 18 | 962 |
Win rate53.3%
Standing#3 of 19 · tier A
Pick rate2.2%
Most picked#18 of 19
Matches counted2,985
Unique players29
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 64.43% | 96 | 53 | 149 | |
| 63.37% | 64 | 37 | 101 | |
| 60.75% | 65 | 42 | 107 | |
| 60.25% | 144 | 95 | 239 | |
| 59.74% | 46 | 31 | 77 | |
| 58.66% | 149 | 105 | 254 | |
| 55.56% | 115 | 92 | 207 | |
| 54.29% | 57 | 48 | 105 | |
| 53.33% | 48 | 42 | 90 | |
| 53.02% | 167 | 148 | 315 | |
| 51.35% | 38 | 36 | 74 | |
| 51.30% | 59 | 56 | 115 | |
| 51.20% | 107 | 102 | 209 | |
| 50.00% | 127 | 127 | 254 | |
| 49.74% | 95 | 96 | 191 | |
| 46.32% | 132 | 153 | 285 | |
| 41.94% | 39 | 54 | 93 | |
| 38.46% | 5 | 8 | 13 | |
| 36.45% | 39 | 68 | 107 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 73 | 75 | 78 | 82 | 56 | 43 | 80 | 62 | 53 | |
| 85 | 46 | 75 | 69 | 50 | 50 | 100 | 71 | 78 | 43 | |
| 64 | 50 | 80 | 60 | 56 | 60 | 67 | 67 | 50 | 80 | |
| 64 | 65 | 50 | 71 | 50 | 72 | 57 | 67 | 56 | 58 | |
| 29 | 62 | 83 | 67 | 54 | 40 | 67 | 67 | 50 | 71 | |
| 58 | 57 | 60 | 50 | 54 | 64 | 74 | 57 | 59 | 46 | |
| 37 | 57 | 60 | 52 | 47 | 65 | 75 | 82 | 44 | 48 | |
| 78 | 75 | 50 | 47 | 38 | 43 | 100 | 57 | 35 | 70 | |
| 85 | 45 | 62 | 30 | 62 | 50 | 17 | 67 | 100 | 45 | |
| 44 | 17 | 49 | 62 | 60 | 51 | 67 | 62 | 52 | 62 | |
| 100 | 30 | 67 | 20 | 67 | 43 | 0 | 67 | 67 | 45 | |
| 17 | 45 | 56 | 38 | 80 | 60 | 50 | 45 | 60 | 57 | |
| 40 | 53 | 58 | 47 | 59 | 65 | 44 | 33 | 48 | 39 | |
| 50 | 44 | 59 | 65 | 40 | 38 | 39 | 46 | 59 | 43 | |
| 45 | 60 | 30 | 55 | 55 | 59 | 33 | 48 | 44 | 56 | |
| 40 | 59 | 48 | 48 | 28 | 33 | 83 | 62 | 35 | 47 | |
| 17 | 57 | 45 | 29 | 67 | 50 | 62 | 55 | 30 | 33 | |
| 33 | · | · | 0 | 33 | 50 | 100 | · | · | 0 | |
| 33 | 54 | 56 | 21 | 38 | 29 | · | 25 | 40 | 0 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -3.9 to +5.2); within chance across the 20 characters tested, q=0.868
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 68 | 65 | |
| 70 | 46 | |
| 61 | 68 | |
| 61 | 62 | |
| 61 | 56 | |
| 57 | 55 | |
| 53 | 54 | |
| 54 | 52 | |
| 59 | 52 | |
| 49 | 57 | |
| 54 | 50 | |
| 44 | 66 | |
| 47 | 56 | |
| 54 | 40 | |
| 48 | 57 | |
| 49 | 36 | |
| 39 | 48 | |
| 20 | 33 | |
| 42 | 24 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 73 | 56 | 56 | 61 | 48 | 55 | 60 | 65 | 66 | 46 | |
| 62 | 62 | 52 | 65 | 51 | 64 | 56 | 62 | 54 | 52 | |
| 50 | 56 | 70 | 56 | 67 | 51 | 47 | 66 | 57 | 55 | |
| 58 | 50 | 62 | 53 | 57 | 52 | 58 | 67 | 52 | 70 | |
| 45 | 53 | 67 | 60 | 55 | 45 | 57 | 56 | 53 | 59 | |
| 55 | 51 | 53 | 51 | 56 | 58 | 63 | 53 | 56 | 48 | |
| 42 | 57 | 55 | 51 | 50 | 59 | 59 | 67 | 52 | 52 | |
| 63 | 49 | 58 | 40 | 53 | 52 | 38 | 58 | 75 | 53 | |
| 48 | 29 | 49 | 58 | 59 | 52 | 53 | 56 | 53 | 57 | |
| 52 | 45 | 59 | 60 | 47 | 48 | 43 | 50 | 59 | 47 | |
| 58 | 58 | 50 | 48 | 47 | 48 | 75 | 50 | 43 | 58 | |
| 71 | 41 | 56 | 37 | 61 | 42 | 0 | 65 | 59 | 47 | |
| 43 | 46 | 49 | 40 | 69 | 52 | 46 | 47 | 54 | 57 | |
| 43 | 51 | 53 | 47 | 52 | 56 | 49 | 43 | 46 | 43 | |
| 45 | 51 | 51 | 45 | 41 | 41 | 71 | 54 | 43 | 51 | |
| 44 | 50 | 50 | 40 | 50 | 50 | 56 | 57 | 41 | 40 | |
| 46 | 50 | 38 | 44 | 48 | 51 | 33 | 50 | 44 | 50 | |
| 36 | · | · | 0 | 46 | 44 | 60 | · | · | 25 | |
| 33 | 48 | 51 | 24 | 40 | 37 | · | 31 | 41 | 9 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -2.8 to +2.1); within chance across the 20 characters tested, q=0.799
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 63 | 49 | |
| 59 | 57 | |
| 57 | 58 | |
| 55 | 61 | |
| 55 | 54 | |
| 53 | 54 | |
| 53 | 54 | |
| 55 | 53 | |
| 50 | 56 | |
| 54 | 47 | |
| 50 | 52 | |
| 53 | 49 | |
| 47 | 58 | |
| 48 | 51 | |
| 48 | 45 | |
| 47 | 46 | |
| 46 | 49 | |
| 24 | 42 | |
| 41 | 31 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.29% | 18 | 2,779 |
| North America | 1.42% | 15 | 76 |
| Europe | 3.74% | 10 | 104 |
| South America | 0.56% | 10 | 4 |
| Not recorded | 1.25% | 14 | 52 |
