VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Shun

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.6%
Standing#15 of 19 · tier C
Pick rate5.3%
Most picked#9 of 19
Matches counted86,860
Unique players654
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 52.6% — 2,746 wins, 2,478 losses52.6%AkiraAkira: 51.7% — 5,396 wins, 5,044 losses51.7%VanessaVanessa: 51.5% — 1,598 wins, 1,502 losses51.5%PaiPai: 50.6% — 2,644 wins, 2,580 losses50.6%JeanJean: 50.1% — 1,911 wins, 1,904 losses50.1%JeffryJeffry: 50.0% — 2,560 wins, 2,559 losses50.0%El BlazeEl Blaze: 49.8% — 1,687 wins, 1,704 losses49.8%WolfWolf: 49.5% — 3,106 wins, 3,169 losses49.5%EileenEileen: 49.5% — 816 wins, 834 losses49.5%GohGoh: 49.4% — 2,314 wins, 2,375 losses49.4%JackyJacky: 49.1% — 4,277 wins, 4,430 losses49.1%SarahSarah: 48.9% — 2,522 wins, 2,641 losses48.9%LauLau: 48.6% — 2,429 wins, 2,565 losses48.6%BradBrad: 48.6% — 1,743 wins, 1,841 losses48.6%KageKage: 48.3% — 2,334 wins, 2,495 losses48.3%Lei FeiLei Fei: 47.9% — 1,616 wins, 1,760 losses47.9%LionLion: 46.7% — 2,183 wins, 2,491 losses46.7%TakaTaka: 46.1% — 830 wins, 972 losses46.1%DuralDural: 43.3% — 348 wins, 456 losses43.3%
OpponentWin %WinsLossesMatches
Aoi52.57%2,7462,4785,224
Akira51.69%5,3965,04410,440
Vanessa51.55%1,5981,5023,100
Pai50.61%2,6442,5805,224
Jean50.09%1,9111,9043,815
Jeffry50.01%2,5602,5595,119
El Blaze49.75%1,6871,7043,391
Wolf49.50%3,1063,1696,275
Eileen49.45%8168341,650
Goh49.35%2,3142,3754,689
Jacky49.12%4,2774,4308,707
Sarah48.85%2,5222,6415,163
Lau48.64%2,4292,5654,994
Brad48.63%1,7431,8413,584
Kage48.33%2,3342,4954,829
Lei Fei47.87%1,6161,7603,376
Lion46.71%2,1832,4914,674
Taka46.06%8309721,802
Dural43.28%348456804

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable half fenceBreakable half fence: 50.2% over 8,713 decided matches+0.6%Single wallSingle wall: 50.1% over 8,641 decided matches+0.5%OctagonOctagon: 49.9% over 8,504 decided matches+0.3%OpenOpen: 49.8% over 8,683 decided matches+0.2%Fence and openFence and open: 49.8% over 4,526 decided matches+0.2%Full fenceFull fence: 49.8% over 8,843 decided matches+0.2%Breakable full fenceBreakable full fence: 49.4% over 8,658 decided matches-0.2%Low fenceLow fence: 49.3% over 8,665 decided matches-0.3%Half fenceHalf fence: 49.2% over 8,586 decided matches-0.4%RectangleRectangle: 48.5% over 8,753 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.6%55514953515553565054
Akira51.7%53515151515651524853
Vanessa51.5%49475457514860515149
Pai50.6%48535053485251515247
Jean50.1%48515052475449485050
Jeffry50.0%51514550535151484951
El Blaze49.8%49485354454849515150
Wolf49.5%50524652504949524650
Eileen49.5%44445551545052555239
Goh49.4%50514947495052514846
Jacky49.1%48485150515149474750
Sarah48.9%51514449494852445150
Lau48.6%46485348494746494949
Brad48.6%47494950505047444751
Kage48.3%48464948474645524951
Lei Fei47.9%54494745494646494550
Lion46.7%52454448434348514546
Taka46.1%50475248454643434447
Dural43.3%43464044334343534643
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.2 to +0.8); within chance across the 20 characters tested, q=0.913
No wallsNo walls: 49.7% over 25,989 decided matches+0.1%WallsWalls: 49.5% over 52,057 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.6%5253
Akira51.7%5153
Vanessa51.5%5249
Pai50.6%5149
Jean50.1%5050
Jeffry50.0%4952
El Blaze49.8%5148
Wolf49.5%5050
Eileen49.5%5047
Goh49.4%4949
Jacky49.1%4851
Sarah48.9%4849
Lau48.6%4948
Brad48.6%4850
Kage48.3%4948
Lei Fei47.9%4848
Lion46.7%4844
Taka46.1%4746
Dural43.3%4540
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 49.7% of rounds won, over 33,561 decided rounds+0.7%Breakable full fenceBreakable full fence: 49.4% of rounds won, over 33,360 decided rounds+0.4%Single wallSingle wall: 49.2% of rounds won, over 34,615 decided rounds+0.3%OctagonOctagon: 49.1% of rounds won, over 34,132 decided rounds+0.1%Fence and openFence and open: 49.0% of rounds won, over 18,066 decided rounds+0.1%OpenOpen: 49.0% of rounds won, over 34,789 decided rounds+0.0%Full fenceFull fence: 48.9% of rounds won, over 35,245 decided rounds+0.0%Low fenceLow fence: 48.7% of rounds won, over 34,608 decided rounds-0.2%Half fenceHalf fence: 48.5% of rounds won, over 34,263 decided rounds-0.4%RectangleRectangle: 48.2% of rounds won, over 34,900 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi50.8%52514951505250524951
Akira50.1%51505050495251504850
Vanessa50.0%48485053514954505049
Pai49.6%49514951485049505048
Jean49.4%48505050475150494949
Jeffry49.2%49504649515049484950
Wolf49.1%49514751504949504850
El Blaze49.1%49485052474948504949
Goh48.9%49514948494950504847
Eileen48.8%47465250505048524943
Jacky48.7%48484950495049474850
Sarah48.6%49504549494951464849
Lau48.3%47485048484846494849
Brad48.3%47494850494947464749
Kage48.0%48484848484746504849
Lei Fei47.8%49494746484747494649
Lion47.2%50474749454448504647
Taka47.1%49485049464747464647
Dural45.6%46494647384447504744
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.0 pts behind walls (95% interval -0.5 to +0.5); within chance across the 20 characters tested, q=0.985
No wallsNo walls: 49.0% of rounds won, over 104,012 decided rounds+0.0%WallsWalls: 49.0% of rounds won, over 205,461 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi50.8%5151
Akira50.1%5051
Vanessa50.0%5049
Pai49.6%5049
Jean49.4%4949
Jeffry49.2%4950
Wolf49.1%4949
El Blaze49.1%5048
Goh48.9%4949
Eileen48.8%4947
Jacky48.7%4849
Sarah48.6%4849
Lau48.3%4848
Brad48.3%4849
Kage48.0%4848
Lei Fei47.8%4848
Lion47.2%4846
Taka47.1%4847
Dural45.6%4742
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1244,593
North America815,128
South America619,154
Europe33,095
Oceania192
Middle East3119
Not recorded79,395
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.0%
Standing#13 of 19 · tier C
Pick rate5.7%
Most picked#7 of 19
Matches counted42,668
Unique players499
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AkiraAkira: 53.9% — 3,039 wins, 2,602 losses53.9%AoiAoi: 53.3% — 1,747 wins, 1,532 losses53.3%EileenEileen: 53.3% — 481 wins, 422 losses53.3%VanessaVanessa: 51.9% — 715 wins, 662 losses51.9%PaiPai: 51.3% — 1,594 wins, 1,515 losses51.3%JeanJean: 50.0% — 893 wins, 893 losses50.0%El BlazeEl Blaze: 49.8% — 800 wins, 806 losses49.8%BradBrad: 49.8% — 702 wins, 708 losses49.8%GohGoh: 49.5% — 1,167 wins, 1,189 losses49.5%JackyJacky: 49.5% — 2,002 wins, 2,040 losses49.5%JeffryJeffry: 49.5% — 1,181 wins, 1,204 losses49.5%KageKage: 49.1% — 902 wins, 936 losses49.1%LauLau: 48.7% — 846 wins, 891 losses48.7%WolfWolf: 48.7% — 1,801 wins, 1,900 losses48.7%SarahSarah: 47.5% — 1,392 wins, 1,539 losses47.5%TakaTaka: 46.6% — 411 wins, 471 losses46.6%LionLion: 45.9% — 911 wins, 1,075 losses45.9%Lei FeiLei Fei: 44.6% — 642 wins, 798 losses44.6%DuralDural: 39.0% — 101 wins, 158 losses39.0%
OpponentWin %WinsLossesMatches
Akira53.87%3,0392,6025,641
Aoi53.28%1,7471,5323,279
Eileen53.27%481422903
Vanessa51.92%7156621,377
Pai51.27%1,5941,5153,109
Jean50.00%8938931,786
El Blaze49.81%8008061,606
Brad49.79%7027081,410
Goh49.53%1,1671,1892,356
Jacky49.53%2,0022,0404,042
Jeffry49.52%1,1811,2042,385
Kage49.08%9029361,838
Lau48.70%8468911,737
Wolf48.66%1,8011,9003,701
Sarah47.49%1,3921,5392,931
Taka46.60%411471882
Lion45.87%9111,0751,986
Lei Fei44.58%6427981,440
Dural39.00%101158259

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 51.1% over 4,289 decided matches+1.1%Single wallSingle wall: 50.8% over 4,154 decided matches+0.8%Full fenceFull fence: 50.6% over 4,268 decided matches+0.7%OpenOpen: 50.5% over 4,355 decided matches+0.5%Breakable half fenceBreakable half fence: 50.5% over 4,252 decided matches+0.5%OctagonOctagon: 50.0% over 4,176 decided matches+0.0%Fence and openFence and open: 49.8% over 2,196 decided matches-0.2%Half fenceHalf fence: 49.5% over 4,227 decided matches-0.5%RectangleRectangle: 48.8% over 4,325 decided matches-1.2%Low fenceLow fence: 48.6% over 4,287 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira53.9%55535353535951535257
Aoi53.3%63535052505553535055
Eileen53.3%45506256585254565845
Vanessa51.9%50465358475263534854
Pai51.3%49565056465052525248
Jean50.0%46504756445247525151
El Blaze49.8%47495259455248484850
Brad49.8%46474752535449494751
Goh49.5%50574843495051525144
Jacky49.5%48525352505345444850
Jeffry49.5%51534749505047484653
Kage49.1%50475145514348505155
Lau48.7%51485350454848475049
Wolf48.7%52504650494850534447
Sarah47.5%50514546445152414949
Taka46.6%46555246414546464447
Lion45.9%49424245444445564448
Lei Fei44.6%45514638523344454545
Dural39.0%44444833303347184133
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.2 to +1.5); within chance across the 20 characters tested, q=0.971
WallsWalls: 50.1% over 25,537 decided matches+0.1%No wallsNo walls: 50.0% over 12,796 decided matches+0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira53.9%5357
Aoi53.3%5353
Eileen53.3%5452
Vanessa51.9%5151
Pai51.3%5348
Jean50.0%5149
El Blaze49.8%5149
Brad49.8%4853
Goh49.5%5048
Jacky49.5%4951
Jeffry49.5%4951
Kage49.1%4950
Lau48.7%5047
Wolf48.7%4948
Sarah47.5%4748
Taka46.6%4845
Lion45.9%4645
Lei Fei44.6%4543
Dural39.0%4132
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 50.6% of rounds won, over 16,489 decided rounds+1.3%Breakable half fenceBreakable half fence: 49.8% of rounds won, over 16,287 decided rounds+0.5%Single wallSingle wall: 49.6% of rounds won, over 16,535 decided rounds+0.3%Full fenceFull fence: 49.5% of rounds won, over 16,916 decided rounds+0.2%OpenOpen: 49.5% of rounds won, over 17,407 decided rounds+0.2%OctagonOctagon: 49.2% of rounds won, over 16,704 decided rounds-0.0%Fence and openFence and open: 49.0% of rounds won, over 8,684 decided rounds-0.2%Half fenceHalf fence: 48.8% of rounds won, over 16,793 decided rounds-0.5%RectangleRectangle: 48.5% of rounds won, over 17,120 decided rounds-0.8%Low fenceLow fence: 48.5% of rounds won, over 17,045 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira51.5%52515152515551505053
Aoi51.2%57534951505250514951
Eileen50.8%48495553525049525346
Vanessa50.3%49474854484956515052
Pai50.2%49544954475049515049
El Blaze49.3%48494954485147494849
Jean49.2%47504852454950514951
Jacky49.0%48495151495147464949
Goh49.0%49554845495049504946
Jeffry48.9%50514749494948494750
Brad48.6%46494850504949504750
Wolf48.6%50504749494849514748
Kage48.3%49494947494547484951
Lau48.2%50485149464847474849
Taka48.0%47545049454649474849
Sarah47.9%49514646475050444849
Lion47.0%49464646454546524549
Lei Fei46.2%44514641504147484747
Dural42.9%47464940353748314541
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.5 to +0.9); within chance across the 20 characters tested, q=0.722
WallsWalls: 49.4% of rounds won, over 100,309 decided rounds+0.1%No wallsNo walls: 49.2% of rounds won, over 50,987 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira51.5%5153
Aoi51.2%5251
Eileen50.8%5150
Vanessa50.3%5050
Pai50.2%5149
El Blaze49.3%5049
Jean49.2%5048
Jacky49.0%4950
Goh49.0%4948
Jeffry48.9%4949
Brad48.6%4849
Wolf48.6%4948
Kage48.3%4848
Lau48.2%4948
Taka48.0%4947
Sarah47.9%4749
Lion47.0%4747
Lei Fei46.2%4645
Dural42.9%4438
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1012,792
North America710,994
South America611,388
Europe81,517
Oceania190
Middle East2119
Not recorded48,246
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.4%
Standing#15 of 19 · tier C
Pick rate4.9%
Most picked#12 of 19
Matches counted37,194
Unique players249
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 51.2% — 669 wins, 638 losses51.2%AoiAoi: 51.1% — 853 wins, 817 losses51.1%Lei FeiLei Fei: 51.1% — 817 wins, 783 losses51.1%SarahSarah: 50.4% — 959 wins, 945 losses50.4%GohGoh: 50.2% — 994 wins, 987 losses50.2%JeffryJeffry: 50.1% — 1,270 wins, 1,267 losses50.1%WolfWolf: 50.0% — 1,161 wins, 1,162 losses50.0%JeanJean: 49.9% — 949 wins, 952 losses49.9%LauLau: 49.8% — 1,257 wins, 1,268 losses49.8%AkiraAkira: 49.7% — 2,020 wins, 2,043 losses49.7%El BlazeEl Blaze: 49.6% — 678 wins, 688 losses49.6%JackyJacky: 49.6% — 1,980 wins, 2,011 losses49.6%PaiPai: 49.4% — 926 wins, 949 losses49.4%BradBrad: 48.7% — 897 wins, 945 losses48.7%KageKage: 48.4% — 1,195 wins, 1,273 losses48.4%TakaTaka: 45.9% — 327 wins, 386 losses45.9%LionLion: 45.8% — 955 wins, 1,129 losses45.8%DuralDural: 45.5% — 241 wins, 289 losses45.5%EileenEileen: 43.4% — 223 wins, 291 losses43.4%
OpponentWin %WinsLossesMatches
Vanessa51.19%6696381,307
Aoi51.08%8538171,670
Lei Fei51.06%8177831,600
Sarah50.37%9599451,904
Goh50.18%9949871,981
Jeffry50.06%1,2701,2672,537
Wolf49.98%1,1611,1622,323
Jean49.92%9499521,901
Lau49.78%1,2571,2682,525
Akira49.72%2,0202,0434,063
El Blaze49.63%6786881,366
Jacky49.61%1,9802,0113,991
Pai49.39%9269491,875
Brad48.70%8979451,842
Kage48.42%1,1951,2732,468
Taka45.86%327386713
Lion45.83%9551,1292,084
Dural45.47%241289530
Eileen43.39%223291514

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 50.2% over 3,781 decided matches+0.8%Fence and openFence and open: 50.2% over 1,947 decided matches+0.8%OctagonOctagon: 50.0% over 3,609 decided matches+0.6%Breakable half fenceBreakable half fence: 49.8% over 3,764 decided matches+0.4%Low fenceLow fence: 49.7% over 3,676 decided matches+0.3%Half fenceHalf fence: 49.3% over 3,659 decided matches-0.1%Full fenceFull fence: 49.2% over 3,823 decided matches-0.1%OpenOpen: 49.2% over 3,631 decided matches-0.2%Breakable full fenceBreakable full fence: 48.2% over 3,742 decided matches-1.2%RectangleRectangle: 48.0% over 3,703 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa51.2%51465659544556505839
Aoi51.1%43474752525554614853
Lei Fei51.1%63494751455751534751
Sarah50.4%52504553534948455253
Goh50.2%52475350534953494651
Jeffry50.1%50484548555155485249
Wolf50.0%47544556505145514754
Jean49.9%49535348485749454949
Lau49.8%44505348515250524949
Akira49.7%51505148505151524348
El Blaze49.6%49495649474349545248
Jacky49.6%49464848525255484653
Pai49.4%45455046515551495245
Brad48.7%50505150484847424953
Kage48.4%44465149474943534848
Taka45.9%51375451495049464145
Lion45.8%56464249384350474445
Dural45.5%43443549354639714851
Eileen43.4%46375043414547554433
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -1.9 to +0.7); within chance across the 20 characters tested, q=0.552
No wallsNo walls: 49.7% over 11,088 decided matches+0.3%WallsWalls: 49.1% over 22,300 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa51.2%5346
Aoi51.1%5053
Lei Fei51.1%5152
Sarah50.4%5052
Goh50.2%5051
Jeffry50.1%4952
Wolf50.0%5052
Jean49.9%4951
Lau49.8%4950
Akira49.7%4950
El Blaze49.6%5146
Jacky49.6%4852
Pai49.4%4850
Brad48.7%4949
Kage48.4%4848
Taka45.9%4647
Lion45.8%4742
Dural45.5%4745
Eileen43.4%4638
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 49.5% of rounds won, over 14,577 decided rounds+0.7%Single wallSingle wall: 49.3% of rounds won, over 15,238 decided rounds+0.5%Fence and openFence and open: 49.2% of rounds won, over 7,861 decided rounds+0.4%OctagonOctagon: 49.0% of rounds won, over 14,512 decided rounds+0.2%Low fenceLow fence: 49.0% of rounds won, over 14,748 decided rounds+0.2%OpenOpen: 48.7% of rounds won, over 14,634 decided rounds-0.1%Full fenceFull fence: 48.7% of rounds won, over 15,312 decided rounds-0.1%Breakable full fenceBreakable full fence: 48.5% of rounds won, over 14,459 decided rounds-0.3%Half fenceHalf fence: 48.4% of rounds won, over 14,669 decided rounds-0.4%RectangleRectangle: 47.9% of rounds won, over 14,861 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi50.0%46474852515250544951
Vanessa49.8%49475154524852495343
Wolf49.7%48524753505047494852
Goh49.4%50485150514951494849
Jean49.4%49515149495349484847
Sarah49.3%50494553505050474950
Lei Fei49.1%54494749465348494849
Jeffry49.1%49494649514951485149
Lau49.0%47495148495048504849
Akira49.0%50494948494951504648
Jacky48.9%49474748505053484752
Pai48.7%47464847495149495048
El Blaze48.6%48485149474648515048
Brad48.4%49494950484846454850
Kage48.2%46484949484845514748
Dural47.0%46494550404645594847
Lion46.7%52464549424549484546
Taka46.3%47415050465049474246
Eileen45.6%48434946414646524441
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -1.0 to +0.3); within chance across the 20 characters tested, q=0.610
No wallsNo walls: 49.0% of rounds won, over 44,620 decided rounds+0.2%WallsWalls: 48.7% of rounds won, over 88,390 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi50.0%4951
Vanessa49.8%5048
Wolf49.7%5051
Goh49.4%4950
Jean49.4%4950
Sarah49.3%4950
Lei Fei49.1%4950
Jeffry49.1%4950
Lau49.0%4949
Akira49.0%4949
Jacky48.9%4850
Pai48.7%4849
El Blaze48.6%4947
Brad48.4%4849
Kage48.2%4848
Dural47.0%4845
Lion46.7%4845
Taka46.3%4647
Eileen45.6%4742
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1125,305
South America77,618
North America123,830
Europe51,217
Middle East170
Oceania72
Not recorded171,128
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.0%
Standing#13 of 19 · tier C
Pick rate5.5%
Most picked#8 of 19
Matches counted6,998
Unique players34
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 57.4% — 144 wins, 107 losses57.4%JeffryJeffry: 55.3% — 109 wins, 88 losses55.3%JeanJean: 53.9% — 69 wins, 59 losses53.9%AoiAoi: 53.1% — 146 wins, 129 losses53.1%LionLion: 52.5% — 317 wins, 287 losses52.5%SarahSarah: 52.1% — 171 wins, 157 losses52.1%PaiPai: 51.7% — 124 wins, 116 losses51.7%VanessaVanessa: 51.4% — 214 wins, 202 losses51.4%El BlazeEl Blaze: 49.9% — 209 wins, 210 losses49.9%EileenEileen: 48.1% — 112 wins, 121 losses48.1%Lei FeiLei Fei: 46.7% — 157 wins, 179 losses46.7%AkiraAkira: 45.8% — 337 wins, 399 losses45.8%KageKage: 45.3% — 237 wins, 286 losses45.3%LauLau: 44.5% — 326 wins, 406 losses44.5%TakaTaka: 44.4% — 92 wins, 115 losses44.4%JackyJacky: 43.8% — 295 wins, 379 losses43.8%GohGoh: 43.5% — 153 wins, 199 losses43.5%BradBrad: 43.4% — 144 wins, 188 losses43.4%DuralDural: 40.0% — 6 wins, 9 losses40.0%
OpponentWin %WinsLossesMatches
Wolf57.37%144107251
Jeffry55.33%10988197
Jean53.91%6959128
Aoi53.09%146129275
Lion52.48%317287604
Sarah52.13%171157328
Pai51.67%124116240
Vanessa51.44%214202416
El Blaze49.88%209210419
Eileen48.07%112121233
Lei Fei46.73%157179336
Akira45.79%337399736
Kage45.32%237286523
Lau44.54%326406732
Taka44.44%92115207
Jacky43.77%295379674
Goh43.47%153199352
Brad43.37%144188332
Dural40.00%6915

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 51.0% over 702 decided matches+3.0%Breakable half fenceBreakable half fence: 50.5% over 697 decided matches+2.5%RectangleRectangle: 49.1% over 725 decided matches+1.1%OctagonOctagon: 48.8% over 719 decided matches+0.8%OpenOpen: 48.4% over 697 decided matches+0.3%Fence and openFence and open: 47.3% over 383 decided matches-0.8%Full fenceFull fence: 47.2% over 752 decided matches-0.8%Half fenceHalf fence: 46.4% over 700 decided matches-1.6%Breakable full fenceBreakable full fence: 45.5% over 627 decided matches-2.6%Single wallSingle wall: 45.3% over 706 decided matches-2.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf57.4%50875256595562486372
Jeffry55.3%50532789647150474371
Jean53.9%58335547885071605943
Aoi53.1%54483958615964646039
Lion52.5%51596058603551485244
Sarah52.1%41593450742571546248
Pai51.7%61674852524525465546
Vanessa51.4%38505650565162493957
El Blaze49.9%56384553444754575354
Eileen48.1%38264652605256525033
Lei Fei46.7%47415648544720502560
Akira45.8%45414346425846474748
Kage45.3%54412853354742524848
Lau44.5%39414943503134464950
Taka44.4%63434048533525185652
Jacky43.8%43385149464121514934
Goh43.5%39404152385355573841
Brad43.4%38504147514342314345
Dural40.0%067·00067··0
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -3.3 to +2.8); within chance across the 20 characters tested, q=0.868
No wallsNo walls: 48.2% over 2,105 decided matches+0.2%WallsWalls: 48.0% over 4,220 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf57.4%5763
Jeffry55.3%4968
Jean53.9%5160
Aoi53.1%5351
Lion52.5%5447
Sarah52.1%5149
Pai51.7%5348
Vanessa51.4%4855
El Blaze49.9%5148
Eileen48.1%4548
Lei Fei46.7%4556
Akira45.8%4549
Kage45.3%4744
Lau44.5%4544
Taka44.4%4746
Jacky43.8%4741
Goh43.5%4343
Brad43.4%4147
Dural40.0%500
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 49.9% of rounds won, over 2,697 decided rounds+2.1%Low fenceLow fence: 49.0% of rounds won, over 2,815 decided rounds+1.2%OctagonOctagon: 48.7% of rounds won, over 2,916 decided rounds+0.9%RectangleRectangle: 47.8% of rounds won, over 2,919 decided rounds-0.0%Fence and openFence and open: 47.7% of rounds won, over 1,521 decided rounds-0.1%Half fenceHalf fence: 47.2% of rounds won, over 2,801 decided rounds-0.6%Full fenceFull fence: 47.2% of rounds won, over 3,017 decided rounds-0.6%OpenOpen: 47.0% of rounds won, over 2,748 decided rounds-0.8%Single wallSingle wall: 46.7% of rounds won, over 2,842 decided rounds-1.1%Breakable full fenceBreakable full fence: 46.4% of rounds won, over 2,412 decided rounds-1.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jeffry53.5%48493874586547524665
Wolf52.1%48654949515059515458
Jean51.2%52445152725559495145
Aoi50.5%48504550585356595241
Sarah50.2%43534050613664515348
El Blaze50.1%53464652454952525255
Vanessa50.0%46505450535055494051
Lion49.6%48545552534248494944
Pai49.3%56594747494942465244
Eileen48.1%44394752555248514938
Lei Fei47.6%48405252535140483354
Taka46.2%58434549504141334848
Lau46.0%41434846493839485049
Kage45.9%50433748414743504747
Brad45.8%41534452504846404346
Goh45.5%43444955424852523844
Jacky45.3%44434849464432514937
Akira45.3%47434447415147464744
Dural43.4%059·0252570··14
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -1.2 to +1.9); within chance across the 20 characters tested, q=0.771
WallsWalls: 47.9% of rounds won, over 16,762 decided rounds+0.1%No wallsNo walls: 47.5% of rounds won, over 8,405 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jeffry53.5%4961
Wolf52.1%5254
Jean51.2%5057
Aoi50.5%5050
Sarah50.2%4948
El Blaze50.1%5050
Vanessa50.0%4951
Lion49.6%5146
Pai49.3%5147
Eileen48.1%4748
Lei Fei47.6%4653
Taka46.2%4746
Lau46.0%4646
Kage45.9%4746
Brad45.8%4448
Goh45.5%4644
Jacky45.3%4743
Akira45.3%4645
Dural43.4%4620
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia86,496
North America8304
Europe3361
South America3148
Not recorded1921