VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Sarah

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.7%
Standing#13 of 19 · tier C
Pick rate5.8%
Most picked#4 of 19
Matches counted93,820
Unique players781
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AkiraAkira: 51.3% — 6,021 wins, 5,720 losses51.3%Lei FeiLei Fei: 51.1% — 1,775 wins, 1,695 losses51.1%ShunShun: 51.1% — 2,641 wins, 2,522 losses51.1%VanessaVanessa: 50.8% — 1,819 wins, 1,761 losses50.8%LauLau: 50.6% — 2,518 wins, 2,460 losses50.6%DuralDural: 50.4% — 398 wins, 392 losses50.4%AoiAoi: 49.9% — 2,822 wins, 2,836 losses49.9%PaiPai: 49.7% — 2,864 wins, 2,901 losses49.7%WolfWolf: 49.7% — 3,397 wins, 3,442 losses49.7%LionLion: 49.7% — 2,381 wins, 2,414 losses49.7%BradBrad: 49.5% — 2,035 wins, 2,075 losses49.5%GohGoh: 49.5% — 2,583 wins, 2,638 losses49.5%JackyJacky: 49.4% — 4,544 wins, 4,649 losses49.4%JeanJean: 49.2% — 2,242 wins, 2,319 losses49.2%EileenEileen: 48.3% — 886 wins, 947 losses48.3%KageKage: 48.2% — 2,486 wins, 2,667 losses48.2%El BlazeEl Blaze: 48.2% — 1,831 wins, 1,967 losses48.2%JeffryJeffry: 47.4% — 2,581 wins, 2,860 losses47.4%TakaTaka: 46.3% — 801 wins, 930 losses46.3%
OpponentWin %WinsLossesMatches
Akira51.28%6,0215,72011,741
Lei Fei51.15%1,7751,6953,470
Shun51.15%2,6412,5225,163
Vanessa50.81%1,8191,7613,580
Lau50.58%2,5182,4604,978
Dural50.38%398392790
Aoi49.88%2,8222,8365,658
Pai49.68%2,8642,9015,765
Wolf49.67%3,3973,4426,839
Lion49.66%2,3812,4144,795
Brad49.51%2,0352,0754,110
Goh49.47%2,5832,6385,221
Jacky49.43%4,5444,6499,193
Jean49.16%2,2422,3194,561
Eileen48.34%8869471,833
Kage48.24%2,4862,6675,153
El Blaze48.21%1,8311,9673,798
Jeffry47.44%2,5812,8605,441
Taka46.27%8019301,731

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable half fenceBreakable half fence: 50.6% over 9,364 decided matches+0.9%OctagonOctagon: 50.5% over 9,377 decided matches+0.8%Half fenceHalf fence: 50.4% over 9,397 decided matches+0.7%Breakable full fenceBreakable full fence: 50.4% over 9,271 decided matches+0.7%Low fenceLow fence: 49.5% over 9,484 decided matches-0.2%Fence and openFence and open: 49.4% over 4,678 decided matches-0.3%OpenOpen: 49.4% over 9,333 decided matches-0.3%Single wallSingle wall: 49.1% over 9,187 decided matches-0.6%Full fenceFull fence: 49.0% over 9,461 decided matches-0.7%RectangleRectangle: 48.6% over 9,625 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira51.3%49515152535053514855
Lei Fei51.1%54525451484749515252
Shun51.1%49495651515248564950
Vanessa50.8%48535452495049545244
Lau50.6%51525053515249475051
Dural50.4%43495148506475503752
Aoi49.9%48544955484749514752
Pai49.7%51535049485149504749
Wolf49.7%48505351504450544846
Lion49.7%49524949544853534846
Brad49.5%48505050505049445449
Goh49.5%50484751495252514848
Jacky49.4%49514950485050505048
Jean49.2%49494850485049514849
Eileen48.3%45485148484748515048
Kage48.2%48465152464744514846
El Blaze48.2%49504749534546444851
Jeffry47.4%45454947485043474749
Taka46.3%50454445424550504452
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -0.4 to +1.5); within chance across the 20 characters tested, q=0.589
WallsWalls: 49.9% over 56,495 decided matches+0.2%No wallsNo walls: 49.3% over 28,004 decided matches-0.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira51.3%5152
Lei Fei51.1%5349
Shun51.1%5251
Vanessa50.8%5248
Lau50.6%5151
Dural50.4%4655
Aoi49.9%5149
Pai49.7%5050
Wolf49.7%5147
Lion49.7%5049
Brad49.5%4950
Goh49.5%4949
Jacky49.4%5049
Jean49.2%4949
Eileen48.3%4948
Kage48.2%4946
El Blaze48.2%4849
Jeffry47.4%4749
Taka46.3%4646
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 50.6% of rounds won, over 36,347 decided rounds+0.6%Breakable full fenceBreakable full fence: 50.5% of rounds won, over 35,926 decided rounds+0.5%OctagonOctagon: 50.2% of rounds won, over 38,074 decided rounds+0.3%Half fenceHalf fence: 50.2% of rounds won, over 38,145 decided rounds+0.2%Low fenceLow fence: 50.0% of rounds won, over 38,396 decided rounds-0.0%Fence and openFence and open: 49.8% of rounds won, over 19,097 decided rounds-0.2%Full fenceFull fence: 49.7% of rounds won, over 38,418 decided rounds-0.2%OpenOpen: 49.7% of rounds won, over 37,941 decided rounds-0.2%Single wallSingle wall: 49.6% of rounds won, over 37,375 decided rounds-0.4%RectangleRectangle: 49.4% of rounds won, over 38,980 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.4%51505551515149545251
Akira51.0%50525152525152504952
Lei Fei50.8%52525151494950515251
Vanessa50.5%50515251495050525048
Lau50.5%51525052505050505051
Dural50.1%46475148515865514549
Lion50.0%50525050524851524948
Aoi50.0%49524953494849514851
Brad50.0%49515051495050475249
Wolf49.9%49505251504750525048
Pai49.9%50525050505050504950
Goh49.9%50504850495151504949
Jacky49.8%50514950495050505049
Jean49.3%49504950494949494849
El Blaze49.3%50494850514849474950
Kage49.1%49485051484947494949
Eileen48.8%47485048494850504948
Jeffry48.4%47474949495045484849
Taka47.6%50484647454749484650
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -0.1 to +0.8); within chance across the 20 characters tested, q=0.389
WallsWalls: 50.1% of rounds won, over 225,890 decided rounds+0.1%No wallsNo walls: 49.8% of rounds won, over 113,712 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.4%5251
Akira51.0%5152
Lei Fei50.8%5249
Vanessa50.5%5149
Lau50.5%5151
Dural50.1%4853
Lion50.0%5050
Aoi50.0%5049
Brad50.0%5050
Wolf49.9%5148
Pai49.9%5050
Goh49.9%5050
Jacky49.8%5049
Jean49.3%4949
El Blaze49.3%4950
Kage49.1%4949
Eileen48.8%4949
Jeffry48.4%4849
Taka47.6%4847
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia849,047
North America616,357
South America421,124
Europe43,090
Oceania8278
Middle East170
Not recorded59,536
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.0%
Standing#14 of 19 · tier C
Pick rate6.6%
Most picked#6 of 19
Matches counted49,054
Unique players617
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
ShunShun: 52.5% — 1,539 wins, 1,392 losses52.5%EileenEileen: 52.2% — 511 wins, 467 losses52.2%LauLau: 52.2% — 1,201 wins, 1,100 losses52.2%AkiraAkira: 52.0% — 3,530 wins, 3,263 losses52.0%AoiAoi: 51.3% — 1,883 wins, 1,788 losses51.3%LionLion: 51.2% — 1,132 wins, 1,080 losses51.2%DuralDural: 51.1% — 163 wins, 156 losses51.1%Lei FeiLei Fei: 50.8% — 753 wins, 728 losses50.8%PaiPai: 50.2% — 1,865 wins, 1,849 losses50.2%KageKage: 50.0% — 1,107 wins, 1,105 losses50.0%VanessaVanessa: 49.9% — 857 wins, 859 losses49.9%GohGoh: 49.4% — 1,315 wins, 1,345 losses49.4%BradBrad: 49.3% — 818 wins, 840 losses49.3%WolfWolf: 48.5% — 2,021 wins, 2,145 losses48.5%El BlazeEl Blaze: 48.5% — 926 wins, 984 losses48.5%JackyJacky: 47.8% — 2,112 wins, 2,308 losses47.8%JeffryJeffry: 47.6% — 1,365 wins, 1,502 losses47.6%JeanJean: 46.3% — 959 wins, 1,113 losses46.3%TakaTaka: 46.1% — 449 wins, 524 losses46.1%
OpponentWin %WinsLossesMatches
Shun52.51%1,5391,3922,931
Eileen52.25%511467978
Lau52.19%1,2011,1002,301
Akira51.97%3,5303,2636,793
Aoi51.29%1,8831,7883,671
Lion51.18%1,1321,0802,212
Dural51.10%163156319
Lei Fei50.84%7537281,481
Pai50.22%1,8651,8493,714
Kage50.05%1,1071,1052,212
Vanessa49.94%8578591,716
Goh49.44%1,3151,3452,660
Brad49.34%8188401,658
Wolf48.51%2,0212,1454,166
El Blaze48.48%9269841,910
Jacky47.78%2,1122,3084,420
Jeffry47.61%1,3651,5022,867
Jean46.28%9591,1132,072
Taka46.15%449524973

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Half fenceHalf fence: 51.0% over 5,025 decided matches+1.0%Breakable full fenceBreakable full fence: 50.6% over 4,799 decided matches+0.7%Low fenceLow fence: 50.5% over 4,985 decided matches+0.5%Breakable half fenceBreakable half fence: 50.4% over 4,939 decided matches+0.5%RectangleRectangle: 50.1% over 4,955 decided matches+0.2%OpenOpen: 49.9% over 4,952 decided matches-0.0%OctagonOctagon: 49.6% over 4,750 decided matches-0.3%Single wallSingle wall: 49.3% over 4,801 decided matches-0.7%Fence and openFence and open: 49.0% over 2,394 decided matches-0.9%Full fenceFull fence: 48.5% over 5,035 decided matches-1.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun52.5%50495554564948595151
Eileen52.2%46526252515152605645
Lau52.2%51565149605551455253
Akira52.0%48535352545153505056
Aoi51.3%48574857484947535051
Lion51.2%52525348575055504948
Dural51.1%48505044476875423562
Lei Fei50.8%52485348434851506353
Pai50.2%53525248475051505148
Kage50.0%47455455494744525350
Vanessa49.9%48515445515353505339
Goh49.4%49474853514951504849
Brad49.3%47524649504851475946
Wolf48.5%49495250484446524645
El Blaze48.5%44544951574447394754
Jacky47.8%48475247434949474948
Jeffry47.6%46464751475139454851
Jean46.3%43524145465040494947
Taka46.1%46474447454348494553
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.4); within chance across the 20 characters tested, q=0.971
WallsWalls: 50.0% over 29,503 decided matches+0.1%No wallsNo walls: 49.9% over 14,738 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun52.5%5352
Eileen52.2%5449
Lau52.2%5156
Akira52.0%5154
Aoi51.3%5249
Lion51.2%5152
Dural51.1%4560
Lei Fei50.8%5248
Pai50.2%5148
Kage50.0%5149
Vanessa49.9%5048
Goh49.4%4950
Brad49.3%5048
Wolf48.5%5045
El Blaze48.5%4752
Jacky47.8%4847
Jeffry47.6%4750
Jean46.3%4648
Taka46.1%4647
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 50.6% of rounds won, over 18,475 decided rounds+0.5%Breakable half fenceBreakable half fence: 50.5% of rounds won, over 19,086 decided rounds+0.5%Half fenceHalf fence: 50.4% of rounds won, over 20,287 decided rounds+0.3%Low fenceLow fence: 50.3% of rounds won, over 20,120 decided rounds+0.2%RectangleRectangle: 50.2% of rounds won, over 20,026 decided rounds+0.1%OctagonOctagon: 49.9% of rounds won, over 19,186 decided rounds-0.2%OpenOpen: 49.9% of rounds won, over 20,023 decided rounds-0.2%Single wallSingle wall: 49.8% of rounds won, over 19,424 decided rounds-0.3%Fence and openFence and open: 49.6% of rounds won, over 9,733 decided rounds-0.5%Full fenceFull fence: 49.5% of rounds won, over 20,354 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun52.1%51495454535050565251
Akira51.5%50525252535152505053
Lau51.2%51545049555151485152
Eileen50.9%47505550515154555347
Lei Fei50.9%53515049475052505850
Lion50.7%52515249544951514949
Aoi50.7%49534954495049525051
Pai50.1%51515150494950505150
Kage50.1%48475253504947515149
Vanessa50.0%50505247505151515145
Dural49.8%49445147496171484149
Goh49.8%50494850515051505049
Brad49.6%48514851484950485547
El Blaze49.4%48515051534849454851
Wolf49.3%50505151504648514848
Jacky49.0%50505048465049484949
Jeffry48.6%48484851485142484950
Jean47.6%46504647474845494848
Taka47.3%48504648464647484649
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.5 to +0.8); within chance across the 20 characters tested, q=0.722
WallsWalls: 50.2% of rounds won, over 117,414 decided rounds+0.1%No wallsNo walls: 50.0% of rounds won, over 59,567 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun52.1%5351
Akira51.5%5153
Lau51.2%5053
Eileen50.9%5250
Lei Fei50.9%5249
Lion50.7%5151
Aoi50.7%5150
Pai50.1%5149
Kage50.1%5049
Vanessa50.0%5049
Dural49.8%4754
Goh49.8%5050
Brad49.6%5048
El Blaze49.4%4951
Wolf49.3%5048
Jacky49.0%4948
Jeffry48.6%4850
Jean47.6%4848
Taka47.3%4747
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia716,499
North America612,213
South America414,495
Europe41,851
Oceania8278
Middle East170
Not recorded66,952
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.9%
Standing#11 of 19 · tier B
Pick rate5.2%
Most picked#9 of 19
Matches counted39,002
Unique players246
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 53.1% — 909 wins, 803 losses53.1%JeanJean: 51.6% — 1,237 wins, 1,162 losses51.6%WolfWolf: 51.5% — 1,260 wins, 1,187 losses51.5%AkiraAkira: 50.8% — 2,203 wins, 2,133 losses50.8%JackyJacky: 50.7% — 2,135 wins, 2,077 losses50.7%VanessaVanessa: 50.6% — 748 wins, 731 losses50.6%GohGoh: 50.4% — 1,185 wins, 1,165 losses50.4%DuralDural: 50.4% — 217 wins, 214 losses50.4%BradBrad: 50.0% — 1,092 wins, 1,090 losses50.0%LionLion: 50.0% — 1,033 wins, 1,034 losses50.0%ShunShun: 49.6% — 945 wins, 959 losses49.6%El BlazeEl Blaze: 49.5% — 742 wins, 758 losses49.5%LauLau: 49.5% — 1,090 wins, 1,114 losses49.5%PaiPai: 49.3% — 918 wins, 944 losses49.3%JeffryJeffry: 47.7% — 1,121 wins, 1,228 losses47.7%AoiAoi: 47.6% — 854 wins, 939 losses47.6%TakaTaka: 47.6% — 310 wins, 341 losses47.6%KageKage: 47.0% — 1,176 wins, 1,329 losses47.0%EileenEileen: 45.7% — 283 wins, 336 losses45.7%
OpponentWin %WinsLossesMatches
Lei Fei53.10%9098031,712
Jean51.56%1,2371,1622,399
Wolf51.49%1,2601,1872,447
Akira50.81%2,2032,1334,336
Jacky50.69%2,1352,0774,212
Vanessa50.57%7487311,479
Goh50.43%1,1851,1652,350
Dural50.35%217214431
Brad50.05%1,0921,0902,182
Lion49.98%1,0331,0342,067
Shun49.63%9459591,904
El Blaze49.47%7427581,500
Lau49.46%1,0901,1142,204
Pai49.30%9189441,862
Jeffry47.72%1,1211,2282,349
Aoi47.63%8549391,793
Taka47.62%310341651
Kage46.95%1,1761,3292,505
Eileen45.72%283336619

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 51.5% over 4,039 decided matches+1.6%Breakable half fenceBreakable half fence: 51.2% over 3,860 decided matches+1.3%Breakable full fenceBreakable full fence: 50.5% over 3,877 decided matches+0.7%Fence and openFence and open: 50.4% over 1,997 decided matches+0.5%Half fenceHalf fence: 49.9% over 3,797 decided matches+0.0%Full fenceFull fence: 49.7% over 3,898 decided matches-0.1%Single wallSingle wall: 49.6% over 3,825 decided matches-0.2%OpenOpen: 49.6% over 3,797 decided matches-0.2%Low fenceLow fence: 49.0% over 3,897 decided matches-0.8%RectangleRectangle: 47.7% over 4,085 decided matches-2.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei53.1%56575754514851554755
Jean51.6%56485654505056524851
Wolf51.5%47535552514556575249
Akira50.8%51495052544851544752
Jacky50.7%50534552525352525048
Vanessa50.6%47535157464848565147
Goh50.4%52514850465556524948
Dural50.4%36515750525772513951
Brad50.0%50505252505347425153
Lion50.0%46564753494652584946
Shun49.6%48505547475152554847
El Blaze49.5%52474249534950505052
Lau49.5%52484959435047494950
Pai49.3%49554750525547504153
Jeffry47.7%44445342505047464648
Aoi47.6%48485052454451484254
Taka47.6%59424643344956524158
Kage47.0%50505050444644494442
Eileen45.7%50463842444545444853
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -0.6 to +1.9); within chance across the 20 characters tested, q=0.552
WallsWalls: 50.1% over 23,556 decided matches+0.2%No wallsNo walls: 49.4% over 11,519 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei53.1%5451
Jean51.6%5250
Wolf51.5%5348
Akira50.8%5051
Jacky50.7%5051
Vanessa50.6%5347
Goh50.4%5050
Dural50.4%4753
Brad50.0%4952
Lion50.0%5247
Shun49.6%5048
El Blaze49.5%4851
Lau49.5%5147
Pai49.3%4853
Jeffry47.7%4649
Aoi47.6%4848
Taka47.6%4748
Kage47.0%4944
Eileen45.7%4447
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 50.8% of rounds won, over 16,476 decided rounds+0.7%Breakable half fenceBreakable half fence: 50.8% of rounds won, over 15,046 decided rounds+0.6%Breakable full fenceBreakable full fence: 50.5% of rounds won, over 15,142 decided rounds+0.4%Fence and openFence and open: 50.4% of rounds won, over 8,203 decided rounds+0.2%Full fenceFull fence: 50.2% of rounds won, over 15,946 decided rounds+0.1%OpenOpen: 50.1% of rounds won, over 15,546 decided rounds-0.1%Half fenceHalf fence: 50.0% of rounds won, over 15,513 decided rounds-0.1%Low fenceLow fence: 50.0% of rounds won, over 15,825 decided rounds-0.1%Single wallSingle wall: 49.8% of rounds won, over 15,690 decided rounds-0.4%RectangleRectangle: 48.9% of rounds won, over 16,602 decided rounds-1.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei51.7%52535353514950534953
Akira50.8%51505052524951524951
Jean50.8%53505352515054504850
Wolf50.8%49525252514753535249
Shun50.7%50515547505050535150
Dural50.6%42505348525560524651
Vanessa50.5%50505153484949535050
Brad50.5%51515151515249465052
Jacky50.4%50524850525151515049
Goh50.3%51514950485353514950
Lion50.2%48544952504851554947
El Blaze50.1%51484650525050505152
Lau50.0%51505055474948514950
Pai49.8%50534850515250504751
Aoi48.8%49505051484650494552
Taka48.7%55464747434856494655
Jeffry48.7%46475146504949484750
Kage48.4%50494950474946484747
Eileen48.1%52494647464847474751
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.9); within chance across the 20 characters tested, q=0.726
WallsWalls: 50.2% of rounds won, over 94,725 decided rounds+0.1%No wallsNo walls: 50.0% of rounds won, over 47,061 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei51.7%5251
Akira50.8%5151
Jean50.8%5150
Wolf50.8%5249
Shun50.7%5150
Dural50.6%4953
Vanessa50.5%5149
Brad50.5%5051
Jacky50.4%5051
Goh50.3%5050
Lion50.2%5148
El Blaze50.1%4951
Lau50.0%5149
Pai49.8%4952
Aoi48.8%4949
Taka48.7%4849
Jeffry48.7%4850
Kage48.4%4948
Eileen48.1%4848
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia927,140
South America116,629
North America93,989
Europe71,000
Middle East160
Oceania160
Not recorded72,416
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate46.2%
Standing#18 of 19 · tier D
Pick rate4.4%
Most picked#11 of 19
Matches counted5,764
Unique players24
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 55.6% — 214 wins, 171 losses55.6%JackyJacky: 52.9% — 297 wins, 264 losses52.9%WolfWolf: 51.3% — 116 wins, 110 losses51.3%JeanJean: 51.1% — 46 wins, 44 losses51.1%LauLau: 48.0% — 227 wins, 246 losses48.0%ShunShun: 47.9% — 157 wins, 171 losses47.9%AkiraAkira: 47.1% — 288 wins, 324 losses47.1%KageKage: 46.6% — 203 wins, 233 losses46.6%BradBrad: 46.3% — 125 wins, 145 losses46.3%DuralDural: 45.0% — 18 wins, 22 losses45.0%AoiAoi: 43.8% — 85 wins, 109 losses43.8%PaiPai: 42.9% — 81 wins, 108 losses42.9%JeffryJeffry: 42.2% — 95 wins, 130 losses42.2%El BlazeEl Blaze: 42.0% — 163 wins, 225 losses42.0%LionLion: 41.9% — 216 wins, 300 losses41.9%Lei FeiLei Fei: 40.8% — 113 wins, 164 losses40.8%GohGoh: 39.3% — 83 wins, 128 losses39.3%TakaTaka: 39.2% — 42 wins, 65 losses39.2%EileenEileen: 39.0% — 92 wins, 144 losses39.0%
OpponentWin %WinsLossesMatches
Vanessa55.58%214171385
Jacky52.94%297264561
Wolf51.33%116110226
Jean51.11%464490
Lau47.99%227246473
Shun47.87%157171328
Akira47.06%288324612
Kage46.56%203233436
Brad46.30%125145270
Dural45.00%182240
Aoi43.81%85109194
Pai42.86%81108189
Jeffry42.22%95130225
El Blaze42.01%163225388
Lion41.86%216300516
Lei Fei40.79%113164277
Goh39.34%83128211
Taka39.25%4265107
Eileen38.98%92144236

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 50.0% over 588 decided matches+3.8%Half fenceHalf fence: 49.0% over 575 decided matches+2.9%Breakable half fenceBreakable half fence: 48.0% over 565 decided matches+1.8%Full fenceFull fence: 47.9% over 528 decided matches+1.8%Breakable full fenceBreakable full fence: 46.9% over 595 decided matches+0.7%Fence and openFence and open: 45.6% over 287 decided matches-0.5%Low fenceLow fence: 44.5% over 602 decided matches-1.6%Single wallSingle wall: 43.7% over 561 decided matches-2.5%OpenOpen: 43.7% over 584 decided matches-2.5%RectangleRectangle: 42.6% over 585 decided matches-3.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa55.6%58586460514537625155
Jacky52.9%48655661443655625350
Wolf51.3%36416246705257604838
Jean51.1%504629506033100626250
Lau48.0%49395251485252534045
Shun47.9%59416650267529463852
Akira47.1%47554646404667473956
Kage46.6%44334847395148545252
Brad46.3%47445638483971454535
Dural45.0%500057501001001003320
Aoi43.8%46574638572950381152
Pai42.9%46484450304543383840
Jeffry42.2%54474744422525713334
El Blaze42.0%65415342352336524435
Lion41.9%45374544495047413836
Lei Fei40.8%50504348523235383031
Goh39.3%41373645403331352544
Taka39.2%36502040444033335020
Eileen39.0%24392845423736354148
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+3.4 pts behind walls (95% interval +0.1 to +6.7); within chance across the 20 characters tested, q=0.329
WallsWalls: 47.4% over 3,436 decided matches+1.2%No wallsNo walls: 44.0% over 1,747 decided matches-2.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa55.6%5951
Jacky52.9%5844
Wolf51.3%5055
Jean51.1%5245
Lau48.0%4748
Shun47.9%4951
Akira47.1%4646
Kage46.6%4647
Brad46.3%4641
Dural45.0%4345
Aoi43.8%4345
Pai42.9%4541
Jeffry42.2%5035
El Blaze42.0%4933
Lion41.9%4146
Lei Fei40.8%4338
Goh39.3%3840
Taka39.2%3932
Eileen39.0%3742
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 49.5% of rounds won, over 2,215 decided rounds+1.8%Half fenceHalf fence: 49.4% of rounds won, over 2,345 decided rounds+1.7%OctagonOctagon: 49.2% of rounds won, over 2,412 decided rounds+1.5%Breakable full fenceBreakable full fence: 48.5% of rounds won, over 2,309 decided rounds+0.7%Full fenceFull fence: 48.4% of rounds won, over 2,118 decided rounds+0.6%Fence and openFence and open: 47.0% of rounds won, over 1,161 decided rounds-0.7%Low fenceLow fence: 46.6% of rounds won, over 2,451 decided rounds-1.1%Single wallSingle wall: 46.3% of rounds won, over 2,261 decided rounds-1.4%RectangleRectangle: 46.1% of rounds won, over 2,352 decided rounds-1.6%OpenOpen: 46.1% of rounds won, over 2,372 decided rounds-1.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa53.2%55555758494745565152
Wolf51.8%41465554585357565244
Jacky51.4%49565355494551575148
Jean50.1%43504346543960595546
Shun49.8%57476050396436494752
Lau49.1%53455152475153494647
Kage48.5%46444850455049505153
Brad48.0%48525343474563474245
Akira47.8%46534646464758484450
Dural47.2%4703354566086644537
Aoi46.8%41535153543947443749
Lion45.7%47424848484848454447
Pai45.5%48464649384753434142
Goh45.3%44474549474541443544
El Blaze45.3%58444947423344454842
Lei Fei44.3%49514649494039473338
Taka43.9%42503847434842334830
Jeffry42.3%48444544413122563840
Eileen41.1%31413745463636374445
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+2.2 pts behind walls (95% interval +0.4 to +3.9); within chance across the 20 characters tested, q=0.281
WallsWalls: 48.5% of rounds won, over 13,751 decided rounds+0.8%No wallsNo walls: 46.3% of rounds won, over 7,084 decided rounds-1.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa53.2%5549
Wolf51.8%5152
Jacky51.4%5447
Jean50.1%5145
Shun49.8%5152
Lau49.1%4948
Kage48.5%4849
Brad48.0%4846
Akira47.8%4747
Dural47.2%4649
Aoi46.8%4747
Lion45.7%4548
Pai45.5%4644
Goh45.3%4545
El Blaze45.3%4840
Lei Fei44.3%4642
Taka43.9%4539
Jeffry42.3%4639
Eileen41.1%4043
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia115,408
North America11155
Europe4239
South America180
Not recorded9168