Virtua Fighter 5 REVO · v1.10 · Every character
Sarah
Win rate49.7%
Standing#12 of 19 · tier B
Pick rate5.2%
Most picked#10 of 19
Matches counted38,465
Unique players250
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.58% | 1,101 | 993 | 2,094 | |
| 52.11% | 1,235 | 1,135 | 2,370 | |
| 51.62% | 845 | 792 | 1,637 | |
| 51.60% | 210 | 197 | 407 | |
| 51.25% | 879 | 836 | 1,715 | |
| 51.00% | 2,021 | 1,942 | 3,963 | |
| 50.46% | 2,126 | 2,087 | 4,213 | |
| 50.09% | 1,104 | 1,100 | 2,204 | |
| 49.37% | 1,026 | 1,052 | 2,078 | |
| 49.33% | 1,141 | 1,172 | 2,313 | |
| 49.30% | 1,128 | 1,160 | 2,288 | |
| 49.05% | 933 | 969 | 1,902 | |
| 48.62% | 830 | 877 | 1,707 | |
| 48.54% | 847 | 898 | 1,745 | |
| 48.39% | 813 | 867 | 1,680 | |
| 47.10% | 1,064 | 1,195 | 2,259 | |
| 47.05% | 1,188 | 1,337 | 2,525 | |
| 45.78% | 293 | 347 | 640 | |
| 44.97% | 326 | 399 | 725 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 48 | 55 | 56 | 52 | 51 | 59 | 52 | 49 | 53 | |
| 50 | 52 | 57 | 51 | 53 | 44 | 57 | 56 | 53 | 49 | |
| 50 | 53 | 53 | 59 | 47 | 47 | 48 | 57 | 51 | 50 | |
| 40 | 50 | 51 | 57 | 51 | 62 | 81 | 55 | 41 | 50 | |
| 55 | 56 | 53 | 55 | 51 | 45 | 46 | 50 | 47 | 54 | |
| 49 | 56 | 46 | 52 | 51 | 52 | 52 | 54 | 50 | 49 | |
| 51 | 49 | 49 | 50 | 52 | 50 | 52 | 54 | 45 | 52 | |
| 50 | 50 | 50 | 52 | 46 | 52 | 55 | 52 | 48 | 47 | |
| 52 | 48 | 51 | 51 | 49 | 51 | 45 | 43 | 50 | 52 | |
| 52 | 46 | 50 | 55 | 44 | 51 | 45 | 51 | 47 | 51 | |
| 48 | 52 | 47 | 51 | 51 | 51 | 50 | 54 | 47 | 46 | |
| 48 | 49 | 58 | 47 | 42 | 55 | 51 | 53 | 47 | 47 | |
| 48 | 51 | 45 | 51 | 50 | 56 | 48 | 49 | 41 | 53 | |
| 48 | 52 | 53 | 52 | 45 | 44 | 52 | 49 | 43 | 55 | |
| 53 | 47 | 43 | 49 | 47 | 46 | 46 | 51 | 52 | 48 | |
| 43 | 43 | 54 | 41 | 50 | 48 | 47 | 49 | 44 | 46 | |
| 51 | 48 | 50 | 50 | 44 | 46 | 44 | 48 | 45 | 44 | |
| 53 | 41 | 42 | 43 | 36 | 45 | 54 | 48 | 44 | 51 | |
| 43 | 46 | 40 | 45 | 42 | 42 | 43 | 42 | 50 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.9 pts behind walls (95% interval -0.4 to +2.1); within chance across the 20 characters tested, q=0.318
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 53 | 49 | |
| 54 | 48 | |
| 49 | 54 | |
| 52 | 49 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 51 | |
| 50 | 49 | |
| 50 | 49 | |
| 50 | 48 | |
| 47 | 53 | |
| 49 | 48 | |
| 49 | 47 | |
| 46 | 48 | |
| 49 | 44 | |
| 45 | 45 | |
| 45 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 44 | 50 | 51 | 52 | 53 | 57 | 69 | 53 | 48 | 51 | |
| 54 | 50 | 52 | 52 | 51 | 51 | 55 | 50 | 50 | 50 | |
| 50 | 51 | 53 | 52 | 52 | 46 | 53 | 53 | 52 | 49 | |
| 51 | 51 | 52 | 54 | 48 | 49 | 49 | 53 | 50 | 51 | |
| 51 | 50 | 49 | 51 | 51 | 50 | 51 | 51 | 48 | 51 | |
| 50 | 53 | 48 | 50 | 51 | 50 | 51 | 52 | 50 | 49 | |
| 51 | 52 | 51 | 53 | 50 | 47 | 48 | 51 | 48 | 52 | |
| 50 | 49 | 56 | 47 | 47 | 52 | 49 | 52 | 51 | 50 | |
| 50 | 50 | 49 | 52 | 48 | 51 | 53 | 51 | 49 | 49 | |
| 52 | 50 | 50 | 53 | 48 | 50 | 48 | 52 | 49 | 51 | |
| 51 | 50 | 51 | 51 | 50 | 50 | 48 | 46 | 50 | 51 | |
| 48 | 52 | 49 | 52 | 51 | 50 | 50 | 52 | 48 | 48 | |
| 49 | 50 | 48 | 51 | 50 | 52 | 49 | 50 | 46 | 51 | |
| 51 | 47 | 46 | 50 | 48 | 48 | 48 | 50 | 52 | 50 | |
| 49 | 52 | 51 | 52 | 48 | 46 | 50 | 49 | 46 | 52 | |
| 50 | 49 | 49 | 51 | 47 | 49 | 47 | 48 | 47 | 48 | |
| 45 | 46 | 52 | 45 | 50 | 48 | 48 | 49 | 46 | 48 | |
| 53 | 46 | 45 | 48 | 43 | 46 | 54 | 48 | 47 | 51 | |
| 47 | 46 | 45 | 47 | 46 | 46 | 45 | 43 | 49 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -0.2 to +1.0); within chance across the 20 characters tested, q=0.407
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 53 | |
| 51 | 51 | |
| 52 | 49 | |
| 52 | 49 | |
| 50 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 49 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 51 | |
| 49 | 49 | |
| 50 | 49 | |
| 49 | 48 | |
| 47 | 49 | |
| 48 | 47 | |
| 46 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.38% | 8 | 29,014 |
| South America | 4.51% | 12 | 5,058 |
| North America | 4.56% | 11 | 3,455 |
| Europe | 6.49% | 6 | 1,131 |
| Middle East | 0.00% | 16 | 0 |
| Oceania | 0.00% | 16 | 0 |
| Not recorded | 5.36% | 8 | 1,953 |
Win rate50.3%
Standing#9 of 19 · tier B
Pick rate5.3%
Most picked#9 of 19
Matches counted33,612
Unique players238
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.02% | 782 | 693 | 1,475 | |
| 52.64% | 1,065 | 958 | 2,023 | |
| 52.45% | 193 | 175 | 368 | |
| 52.28% | 1,137 | 1,038 | 2,175 | |
| 51.27% | 926 | 880 | 1,806 | |
| 51.09% | 1,034 | 990 | 2,024 | |
| 51.06% | 1,881 | 1,803 | 3,684 | |
| 51.04% | 686 | 658 | 1,344 | |
| 50.77% | 1,775 | 1,721 | 3,496 | |
| 50.27% | 662 | 655 | 1,317 | |
| 49.69% | 806 | 816 | 1,622 | |
| 49.58% | 934 | 950 | 1,884 | |
| 49.48% | 953 | 973 | 1,926 | |
| 49.02% | 774 | 805 | 1,579 | |
| 48.93% | 781 | 815 | 1,596 | |
| 47.92% | 254 | 276 | 530 | |
| 47.74% | 983 | 1,076 | 2,059 | |
| 47.08% | 258 | 290 | 548 | |
| 46.89% | 1,011 | 1,145 | 2,156 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 57 | 56 | 54 | 50 | 47 | 49 | 53 | 49 | 59 | |
| 56 | 48 | 56 | 56 | 52 | 52 | 58 | 52 | 49 | 53 | |
| 39 | 53 | 58 | 57 | 51 | 59 | 79 | 51 | 42 | 53 | |
| 50 | 54 | 57 | 52 | 52 | 43 | 57 | 56 | 53 | 49 | |
| 47 | 56 | 47 | 54 | 52 | 52 | 51 | 58 | 50 | 49 | |
| 51 | 51 | 51 | 54 | 46 | 55 | 58 | 52 | 49 | 48 | |
| 51 | 49 | 50 | 51 | 53 | 50 | 50 | 55 | 46 | 53 | |
| 49 | 53 | 51 | 57 | 45 | 48 | 52 | 56 | 52 | 48 | |
| 49 | 55 | 45 | 51 | 53 | 54 | 52 | 53 | 49 | 48 | |
| 51 | 49 | 41 | 50 | 52 | 50 | 50 | 51 | 53 | 55 | |
| 47 | 51 | 55 | 48 | 45 | 51 | 58 | 55 | 49 | 46 | |
| 51 | 48 | 50 | 52 | 50 | 52 | 43 | 43 | 51 | 54 | |
| 53 | 48 | 49 | 57 | 43 | 51 | 43 | 50 | 49 | 51 | |
| 48 | 52 | 45 | 51 | 52 | 57 | 46 | 50 | 41 | 53 | |
| 48 | 51 | 53 | 52 | 45 | 46 | 52 | 49 | 44 | 56 | |
| 50 | 48 | 43 | 46 | 45 | 42 | 45 | 49 | 52 | 56 | |
| 42 | 44 | 54 | 41 | 52 | 49 | 48 | 48 | 45 | 49 | |
| 58 | 40 | 46 | 43 | 34 | 45 | 57 | 49 | 42 | 60 | |
| 51 | 51 | 50 | 50 | 45 | 46 | 43 | 47 | 44 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -1.0 to +1.7); within chance across the 20 characters tested, q=0.799
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 51 | |
| 53 | 52 | |
| 50 | 54 | |
| 54 | 48 | |
| 52 | 51 | |
| 51 | 50 | |
| 50 | 52 | |
| 53 | 47 | |
| 51 | 51 | |
| 49 | 52 | |
| 51 | 47 | |
| 49 | 52 | |
| 51 | 48 | |
| 47 | 54 | |
| 49 | 49 | |
| 48 | 47 | |
| 46 | 50 | |
| 46 | 48 | |
| 49 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 44 | 52 | 54 | 52 | 53 | 57 | 67 | 52 | 48 | 52 | |
| 51 | 53 | 53 | 53 | 51 | 48 | 50 | 52 | 49 | 56 | |
| 54 | 50 | 52 | 53 | 51 | 51 | 55 | 50 | 49 | 51 | |
| 50 | 52 | 53 | 52 | 52 | 46 | 53 | 53 | 52 | 49 | |
| 51 | 50 | 50 | 52 | 52 | 51 | 50 | 52 | 49 | 52 | |
| 48 | 54 | 49 | 53 | 52 | 51 | 51 | 54 | 50 | 48 | |
| 51 | 51 | 51 | 53 | 47 | 50 | 50 | 53 | 50 | 50 | |
| 51 | 51 | 50 | 52 | 48 | 52 | 54 | 51 | 50 | 49 | |
| 50 | 50 | 54 | 47 | 48 | 50 | 53 | 53 | 52 | 49 | |
| 50 | 53 | 48 | 50 | 52 | 51 | 51 | 51 | 50 | 50 | |
| 50 | 48 | 46 | 50 | 51 | 51 | 50 | 51 | 52 | 54 | |
| 51 | 50 | 50 | 51 | 50 | 51 | 47 | 47 | 50 | 52 | |
| 52 | 51 | 50 | 54 | 48 | 50 | 47 | 52 | 49 | 51 | |
| 49 | 51 | 48 | 51 | 51 | 53 | 49 | 50 | 47 | 52 | |
| 49 | 51 | 51 | 52 | 48 | 47 | 50 | 50 | 46 | 53 | |
| 52 | 48 | 49 | 48 | 48 | 47 | 47 | 49 | 50 | 51 | |
| 55 | 45 | 46 | 47 | 43 | 46 | 56 | 49 | 47 | 57 | |
| 45 | 46 | 52 | 45 | 52 | 49 | 49 | 49 | 47 | 50 | |
| 51 | 50 | 49 | 51 | 48 | 49 | 46 | 48 | 47 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -0.6 to +0.7); within chance across the 20 characters tested, q=0.986
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 54 | |
| 52 | 51 | |
| 51 | 51 | |
| 52 | 49 | |
| 51 | 52 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 51 | |
| 50 | 52 | |
| 50 | 51 | |
| 51 | 50 | |
| 49 | 52 | |
| 50 | 49 | |
| 49 | 49 | |
| 48 | 49 | |
| 48 | 50 | |
| 49 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.60% | 7 | 24,517 |
| South America | 4.53% | 12 | 5,058 |
| North America | 4.62% | 10 | 3,306 |
| Europe | 6.09% | 7 | 894 |
| Middle East | 0.00% | 16 | 0 |
| Oceania | 0.00% | 16 | 0 |
| Not recorded | 5.39% | 7 | 1,785 |
Win rate45.6%
Standing#18 of 19 · tier D
Pick rate4.5%
Most picked#11 of 19
Matches counted4,853
Unique players23
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.27% | 159 | 134 | 293 | |
| 52.68% | 246 | 221 | 467 | |
| 50.70% | 36 | 35 | 71 | |
| 50.26% | 98 | 97 | 195 | |
| 48.58% | 188 | 199 | 387 | |
| 47.97% | 177 | 192 | 369 | |
| 47.42% | 92 | 102 | 194 | |
| 46.31% | 245 | 284 | 529 | |
| 45.36% | 127 | 153 | 280 | |
| 44.30% | 66 | 83 | 149 | |
| 43.75% | 56 | 72 | 128 | |
| 43.59% | 17 | 22 | 39 | |
| 41.91% | 202 | 280 | 482 | |
| 41.60% | 151 | 212 | 363 | |
| 40.50% | 81 | 119 | 200 | |
| 40.42% | 97 | 143 | 240 | |
| 38.89% | 70 | 110 | 180 | |
| 38.04% | 35 | 57 | 92 | |
| 36.92% | 72 | 123 | 195 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 53 | 64 | 68 | 54 | 42 | 31 | 58 | 45 | 57 | |
| 48 | 62 | 55 | 58 | 43 | 38 | 50 | 62 | 54 | 50 | |
| 50 | 45 | 29 | 55 | 0 | 20 | 100 | 54 | 71 | 50 | |
| 33 | 41 | 58 | 46 | 67 | 48 | 57 | 58 | 50 | 40 | |
| 49 | 32 | 55 | 47 | 47 | 54 | 53 | 55 | 42 | 50 | |
| 49 | 33 | 53 | 48 | 38 | 47 | 48 | 54 | 53 | 55 | |
| 60 | 45 | 61 | 38 | 43 | 38 | 71 | 40 | 46 | 37 | |
| 50 | 50 | 45 | 45 | 39 | 44 | 67 | 48 | 38 | 49 | |
| 54 | 33 | 69 | 42 | 27 | 79 | 24 | 42 | 35 | 50 | |
| 50 | 61 | 52 | 50 | 44 | 25 | 50 | 44 | 12 | 47 | |
| 44 | 42 | 50 | 45 | 0 | 50 | 100 | 43 | 29 | 45 | |
| 50 | 0 | 0 | 57 | 50 | 100 | 100 | 100 | 33 | 20 | |
| 48 | 38 | 48 | 42 | 49 | 47 | 48 | 41 | 38 | 36 | |
| 63 | 41 | 50 | 43 | 33 | 25 | 36 | 52 | 46 | 33 | |
| 64 | 41 | 47 | 44 | 29 | 27 | 25 | 67 | 33 | 33 | |
| 53 | 44 | 39 | 60 | 57 | 32 | 35 | 35 | 29 | 31 | |
| 43 | 37 | 40 | 42 | 40 | 20 | 36 | 44 | 25 | 40 | |
| 27 | 43 | 20 | 44 | 43 | 40 | 33 | 33 | 55 | 20 | |
| 27 | 41 | 31 | 43 | 31 | 41 | 36 | 33 | 44 | 23 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+4.5 pts behind walls (95% interval +1.0 to +7.9); within chance across the 20 characters tested, q=0.157
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 52 | |
| 57 | 44 | |
| 51 | 33 | |
| 48 | 54 | |
| 47 | 50 | |
| 48 | 47 | |
| 49 | 39 | |
| 46 | 43 | |
| 45 | 51 | |
| 48 | 38 | |
| 44 | 44 | |
| 43 | 45 | |
| 42 | 44 | |
| 48 | 32 | |
| 48 | 31 | |
| 43 | 39 | |
| 39 | 34 | |
| 37 | 31 | |
| 37 | 33 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 53 | 56 | 61 | 51 | 45 | 41 | 53 | 48 | 52 | |
| 42 | 46 | 53 | 54 | 57 | 52 | 57 | 55 | 52 | 48 | |
| 49 | 55 | 53 | 53 | 48 | 46 | 49 | 57 | 51 | 48 | |
| 43 | 52 | 43 | 48 | 40 | 29 | 60 | 54 | 59 | 46 | |
| 53 | 42 | 52 | 50 | 49 | 52 | 54 | 52 | 47 | 49 | |
| 49 | 44 | 51 | 50 | 45 | 48 | 51 | 50 | 51 | 54 | |
| 54 | 52 | 56 | 43 | 43 | 45 | 63 | 46 | 45 | 46 | |
| 55 | 43 | 61 | 48 | 40 | 65 | 31 | 47 | 45 | 51 | |
| 48 | 52 | 46 | 47 | 45 | 47 | 58 | 49 | 44 | 47 | |
| 44 | 56 | 54 | 60 | 48 | 38 | 47 | 44 | 36 | 47 | |
| 47 | 0 | 33 | 54 | 56 | 60 | 86 | 64 | 45 | 37 | |
| 49 | 42 | 50 | 47 | 48 | 47 | 49 | 44 | 44 | 47 | |
| 49 | 42 | 48 | 46 | 25 | 48 | 86 | 46 | 36 | 43 | |
| 44 | 47 | 46 | 48 | 47 | 38 | 42 | 50 | 35 | 41 | |
| 56 | 44 | 48 | 48 | 41 | 34 | 42 | 45 | 50 | 42 | |
| 50 | 46 | 43 | 53 | 50 | 40 | 39 | 46 | 32 | 38 | |
| 40 | 48 | 38 | 48 | 41 | 48 | 42 | 33 | 50 | 30 | |
| 54 | 40 | 45 | 44 | 34 | 33 | 22 | 53 | 38 | 39 | |
| 33 | 42 | 37 | 42 | 38 | 39 | 36 | 36 | 46 | 27 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+2.6 pts behind walls (95% interval +0.8 to +4.4); within chance across the 20 characters tested, q=0.103
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 50 | |
| 51 | 53 | |
| 53 | 47 | |
| 51 | 40 | |
| 49 | 49 | |
| 49 | 49 | |
| 50 | 44 | |
| 49 | 52 | |
| 47 | 46 | |
| 50 | 44 | |
| 46 | 49 | |
| 46 | 47 | |
| 45 | 45 | |
| 45 | 42 | |
| 48 | 40 | |
| 45 | 42 | |
| 44 | 38 | |
| 45 | 36 | |
| 40 | 35 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.41% | 11 | 4,497 |
| North America | 3.55% | 11 | 149 |
| Europe | 8.60% | 4 | 237 |
| South America | 0.00% | 17 | 0 |
| Not recorded | 5.15% | 9 | 168 |
