Virtua Fighter 5 REVO · v1.10 · Every character
Sarah
Win rate49.7%
Standing#13 of 19 · tier C
Pick rate5.8%
Most picked#4 of 19
Matches counted93,820
Unique players781
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.28% | 6,021 | 5,720 | 11,741 | |
| 51.15% | 1,775 | 1,695 | 3,470 | |
| 51.15% | 2,641 | 2,522 | 5,163 | |
| 50.81% | 1,819 | 1,761 | 3,580 | |
| 50.58% | 2,518 | 2,460 | 4,978 | |
| 50.38% | 398 | 392 | 790 | |
| 49.88% | 2,822 | 2,836 | 5,658 | |
| 49.68% | 2,864 | 2,901 | 5,765 | |
| 49.67% | 3,397 | 3,442 | 6,839 | |
| 49.66% | 2,381 | 2,414 | 4,795 | |
| 49.51% | 2,035 | 2,075 | 4,110 | |
| 49.47% | 2,583 | 2,638 | 5,221 | |
| 49.43% | 4,544 | 4,649 | 9,193 | |
| 49.16% | 2,242 | 2,319 | 4,561 | |
| 48.34% | 886 | 947 | 1,833 | |
| 48.24% | 2,486 | 2,667 | 5,153 | |
| 48.21% | 1,831 | 1,967 | 3,798 | |
| 47.44% | 2,581 | 2,860 | 5,441 | |
| 46.27% | 801 | 930 | 1,731 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 51 | 51 | 52 | 53 | 50 | 53 | 51 | 48 | 55 | |
| 54 | 52 | 54 | 51 | 48 | 47 | 49 | 51 | 52 | 52 | |
| 49 | 49 | 56 | 51 | 51 | 52 | 48 | 56 | 49 | 50 | |
| 48 | 53 | 54 | 52 | 49 | 50 | 49 | 54 | 52 | 44 | |
| 51 | 52 | 50 | 53 | 51 | 52 | 49 | 47 | 50 | 51 | |
| 43 | 49 | 51 | 48 | 50 | 64 | 75 | 50 | 37 | 52 | |
| 48 | 54 | 49 | 55 | 48 | 47 | 49 | 51 | 47 | 52 | |
| 51 | 53 | 50 | 49 | 48 | 51 | 49 | 50 | 47 | 49 | |
| 48 | 50 | 53 | 51 | 50 | 44 | 50 | 54 | 48 | 46 | |
| 49 | 52 | 49 | 49 | 54 | 48 | 53 | 53 | 48 | 46 | |
| 48 | 50 | 50 | 50 | 50 | 50 | 49 | 44 | 54 | 49 | |
| 50 | 48 | 47 | 51 | 49 | 52 | 52 | 51 | 48 | 48 | |
| 49 | 51 | 49 | 50 | 48 | 50 | 50 | 50 | 50 | 48 | |
| 49 | 49 | 48 | 50 | 48 | 50 | 49 | 51 | 48 | 49 | |
| 45 | 48 | 51 | 48 | 48 | 47 | 48 | 51 | 50 | 48 | |
| 48 | 46 | 51 | 52 | 46 | 47 | 44 | 51 | 48 | 46 | |
| 49 | 50 | 47 | 49 | 53 | 45 | 46 | 44 | 48 | 51 | |
| 45 | 45 | 49 | 47 | 48 | 50 | 43 | 47 | 47 | 49 | |
| 50 | 45 | 44 | 45 | 42 | 45 | 50 | 50 | 44 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -0.4 to +1.5); within chance across the 20 characters tested, q=0.589
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 52 | |
| 53 | 49 | |
| 52 | 51 | |
| 52 | 48 | |
| 51 | 51 | |
| 46 | 55 | |
| 51 | 49 | |
| 50 | 50 | |
| 51 | 47 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 48 | |
| 49 | 46 | |
| 48 | 49 | |
| 47 | 49 | |
| 46 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 50 | 55 | 51 | 51 | 51 | 49 | 54 | 52 | 51 | |
| 50 | 52 | 51 | 52 | 52 | 51 | 52 | 50 | 49 | 52 | |
| 52 | 52 | 51 | 51 | 49 | 49 | 50 | 51 | 52 | 51 | |
| 50 | 51 | 52 | 51 | 49 | 50 | 50 | 52 | 50 | 48 | |
| 51 | 52 | 50 | 52 | 50 | 50 | 50 | 50 | 50 | 51 | |
| 46 | 47 | 51 | 48 | 51 | 58 | 65 | 51 | 45 | 49 | |
| 50 | 52 | 50 | 50 | 52 | 48 | 51 | 52 | 49 | 48 | |
| 49 | 52 | 49 | 53 | 49 | 48 | 49 | 51 | 48 | 51 | |
| 49 | 51 | 50 | 51 | 49 | 50 | 50 | 47 | 52 | 49 | |
| 49 | 50 | 52 | 51 | 50 | 47 | 50 | 52 | 50 | 48 | |
| 50 | 52 | 50 | 50 | 50 | 50 | 50 | 50 | 49 | 50 | |
| 50 | 50 | 48 | 50 | 49 | 51 | 51 | 50 | 49 | 49 | |
| 50 | 51 | 49 | 50 | 49 | 50 | 50 | 50 | 50 | 49 | |
| 49 | 50 | 49 | 50 | 49 | 49 | 49 | 49 | 48 | 49 | |
| 50 | 49 | 48 | 50 | 51 | 48 | 49 | 47 | 49 | 50 | |
| 49 | 48 | 50 | 51 | 48 | 49 | 47 | 49 | 49 | 49 | |
| 47 | 48 | 50 | 48 | 49 | 48 | 50 | 50 | 49 | 48 | |
| 47 | 47 | 49 | 49 | 49 | 50 | 45 | 48 | 48 | 49 | |
| 50 | 48 | 46 | 47 | 45 | 47 | 49 | 48 | 46 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -0.1 to +0.8); within chance across the 20 characters tested, q=0.389
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 52 | |
| 52 | 49 | |
| 51 | 49 | |
| 51 | 51 | |
| 48 | 53 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 50 | |
| 51 | 48 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 48 | 49 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.43% | 8 | 49,047 |
| North America | 5.80% | 6 | 16,357 |
| South America | 6.62% | 4 | 21,124 |
| Europe | 7.15% | 4 | 3,090 |
| Oceania | 3.83% | 8 | 278 |
| Middle East | 0.00% | 17 | 0 |
| Not recorded | 5.80% | 5 | 9,536 |
Win rate50.0%
Standing#14 of 19 · tier C
Pick rate6.6%
Most picked#6 of 19
Matches counted49,054
Unique players617
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.51% | 1,539 | 1,392 | 2,931 | |
| 52.25% | 511 | 467 | 978 | |
| 52.19% | 1,201 | 1,100 | 2,301 | |
| 51.97% | 3,530 | 3,263 | 6,793 | |
| 51.29% | 1,883 | 1,788 | 3,671 | |
| 51.18% | 1,132 | 1,080 | 2,212 | |
| 51.10% | 163 | 156 | 319 | |
| 50.84% | 753 | 728 | 1,481 | |
| 50.22% | 1,865 | 1,849 | 3,714 | |
| 50.05% | 1,107 | 1,105 | 2,212 | |
| 49.94% | 857 | 859 | 1,716 | |
| 49.44% | 1,315 | 1,345 | 2,660 | |
| 49.34% | 818 | 840 | 1,658 | |
| 48.51% | 2,021 | 2,145 | 4,166 | |
| 48.48% | 926 | 984 | 1,910 | |
| 47.78% | 2,112 | 2,308 | 4,420 | |
| 47.61% | 1,365 | 1,502 | 2,867 | |
| 46.28% | 959 | 1,113 | 2,072 | |
| 46.15% | 449 | 524 | 973 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 49 | 55 | 54 | 56 | 49 | 48 | 59 | 51 | 51 | |
| 46 | 52 | 62 | 52 | 51 | 51 | 52 | 60 | 56 | 45 | |
| 51 | 56 | 51 | 49 | 60 | 55 | 51 | 45 | 52 | 53 | |
| 48 | 53 | 53 | 52 | 54 | 51 | 53 | 50 | 50 | 56 | |
| 48 | 57 | 48 | 57 | 48 | 49 | 47 | 53 | 50 | 51 | |
| 52 | 52 | 53 | 48 | 57 | 50 | 55 | 50 | 49 | 48 | |
| 48 | 50 | 50 | 44 | 47 | 68 | 75 | 42 | 35 | 62 | |
| 52 | 48 | 53 | 48 | 43 | 48 | 51 | 50 | 63 | 53 | |
| 53 | 52 | 52 | 48 | 47 | 50 | 51 | 50 | 51 | 48 | |
| 47 | 45 | 54 | 55 | 49 | 47 | 44 | 52 | 53 | 50 | |
| 48 | 51 | 54 | 45 | 51 | 53 | 53 | 50 | 53 | 39 | |
| 49 | 47 | 48 | 53 | 51 | 49 | 51 | 50 | 48 | 49 | |
| 47 | 52 | 46 | 49 | 50 | 48 | 51 | 47 | 59 | 46 | |
| 49 | 49 | 52 | 50 | 48 | 44 | 46 | 52 | 46 | 45 | |
| 44 | 54 | 49 | 51 | 57 | 44 | 47 | 39 | 47 | 54 | |
| 48 | 47 | 52 | 47 | 43 | 49 | 49 | 47 | 49 | 48 | |
| 46 | 46 | 47 | 51 | 47 | 51 | 39 | 45 | 48 | 51 | |
| 43 | 52 | 41 | 45 | 46 | 50 | 40 | 49 | 49 | 47 | |
| 46 | 47 | 44 | 47 | 45 | 43 | 48 | 49 | 45 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.4); within chance across the 20 characters tested, q=0.971
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 54 | 49 | |
| 51 | 56 | |
| 51 | 54 | |
| 52 | 49 | |
| 51 | 52 | |
| 45 | 60 | |
| 52 | 48 | |
| 51 | 48 | |
| 51 | 49 | |
| 50 | 48 | |
| 49 | 50 | |
| 50 | 48 | |
| 50 | 45 | |
| 47 | 52 | |
| 48 | 47 | |
| 47 | 50 | |
| 46 | 48 | |
| 46 | 47 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 49 | 54 | 54 | 53 | 50 | 50 | 56 | 52 | 51 | |
| 50 | 52 | 52 | 52 | 53 | 51 | 52 | 50 | 50 | 53 | |
| 51 | 54 | 50 | 49 | 55 | 51 | 51 | 48 | 51 | 52 | |
| 47 | 50 | 55 | 50 | 51 | 51 | 54 | 55 | 53 | 47 | |
| 53 | 51 | 50 | 49 | 47 | 50 | 52 | 50 | 58 | 50 | |
| 52 | 51 | 52 | 49 | 54 | 49 | 51 | 51 | 49 | 49 | |
| 49 | 53 | 49 | 54 | 49 | 50 | 49 | 52 | 50 | 51 | |
| 51 | 51 | 51 | 50 | 49 | 49 | 50 | 50 | 51 | 50 | |
| 48 | 47 | 52 | 53 | 50 | 49 | 47 | 51 | 51 | 49 | |
| 50 | 50 | 52 | 47 | 50 | 51 | 51 | 51 | 51 | 45 | |
| 49 | 44 | 51 | 47 | 49 | 61 | 71 | 48 | 41 | 49 | |
| 50 | 49 | 48 | 50 | 51 | 50 | 51 | 50 | 50 | 49 | |
| 48 | 51 | 48 | 51 | 48 | 49 | 50 | 48 | 55 | 47 | |
| 48 | 51 | 50 | 51 | 53 | 48 | 49 | 45 | 48 | 51 | |
| 50 | 50 | 51 | 51 | 50 | 46 | 48 | 51 | 48 | 48 | |
| 50 | 50 | 50 | 48 | 46 | 50 | 49 | 48 | 49 | 49 | |
| 48 | 48 | 48 | 51 | 48 | 51 | 42 | 48 | 49 | 50 | |
| 46 | 50 | 46 | 47 | 47 | 48 | 45 | 49 | 48 | 48 | |
| 48 | 50 | 46 | 48 | 46 | 46 | 47 | 48 | 46 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.5 to +0.8); within chance across the 20 characters tested, q=0.722
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 51 | |
| 51 | 53 | |
| 50 | 53 | |
| 52 | 50 | |
| 52 | 49 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 49 | |
| 47 | 54 | |
| 50 | 50 | |
| 50 | 48 | |
| 49 | 51 | |
| 50 | 48 | |
| 49 | 48 | |
| 48 | 50 | |
| 48 | 48 | |
| 47 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.06% | 7 | 16,499 |
| North America | 6.38% | 6 | 12,213 |
| South America | 7.88% | 4 | 14,495 |
| Europe | 7.77% | 4 | 1,851 |
| Oceania | 4.02% | 8 | 278 |
| Middle East | 0.00% | 17 | 0 |
| Not recorded | 6.05% | 6 | 6,952 |
Win rate49.9%
Standing#11 of 19 · tier B
Pick rate5.2%
Most picked#9 of 19
Matches counted39,002
Unique players246
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.10% | 909 | 803 | 1,712 | |
| 51.56% | 1,237 | 1,162 | 2,399 | |
| 51.49% | 1,260 | 1,187 | 2,447 | |
| 50.81% | 2,203 | 2,133 | 4,336 | |
| 50.69% | 2,135 | 2,077 | 4,212 | |
| 50.57% | 748 | 731 | 1,479 | |
| 50.43% | 1,185 | 1,165 | 2,350 | |
| 50.35% | 217 | 214 | 431 | |
| 50.05% | 1,092 | 1,090 | 2,182 | |
| 49.98% | 1,033 | 1,034 | 2,067 | |
| 49.63% | 945 | 959 | 1,904 | |
| 49.47% | 742 | 758 | 1,500 | |
| 49.46% | 1,090 | 1,114 | 2,204 | |
| 49.30% | 918 | 944 | 1,862 | |
| 47.72% | 1,121 | 1,228 | 2,349 | |
| 47.63% | 854 | 939 | 1,793 | |
| 47.62% | 310 | 341 | 651 | |
| 46.95% | 1,176 | 1,329 | 2,505 | |
| 45.72% | 283 | 336 | 619 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 57 | 57 | 54 | 51 | 48 | 51 | 55 | 47 | 55 | |
| 56 | 48 | 56 | 54 | 50 | 50 | 56 | 52 | 48 | 51 | |
| 47 | 53 | 55 | 52 | 51 | 45 | 56 | 57 | 52 | 49 | |
| 51 | 49 | 50 | 52 | 54 | 48 | 51 | 54 | 47 | 52 | |
| 50 | 53 | 45 | 52 | 52 | 53 | 52 | 52 | 50 | 48 | |
| 47 | 53 | 51 | 57 | 46 | 48 | 48 | 56 | 51 | 47 | |
| 52 | 51 | 48 | 50 | 46 | 55 | 56 | 52 | 49 | 48 | |
| 36 | 51 | 57 | 50 | 52 | 57 | 72 | 51 | 39 | 51 | |
| 50 | 50 | 52 | 52 | 50 | 53 | 47 | 42 | 51 | 53 | |
| 46 | 56 | 47 | 53 | 49 | 46 | 52 | 58 | 49 | 46 | |
| 48 | 50 | 55 | 47 | 47 | 51 | 52 | 55 | 48 | 47 | |
| 52 | 47 | 42 | 49 | 53 | 49 | 50 | 50 | 50 | 52 | |
| 52 | 48 | 49 | 59 | 43 | 50 | 47 | 49 | 49 | 50 | |
| 49 | 55 | 47 | 50 | 52 | 55 | 47 | 50 | 41 | 53 | |
| 44 | 44 | 53 | 42 | 50 | 50 | 47 | 46 | 46 | 48 | |
| 48 | 48 | 50 | 52 | 45 | 44 | 51 | 48 | 42 | 54 | |
| 59 | 42 | 46 | 43 | 34 | 49 | 56 | 52 | 41 | 58 | |
| 50 | 50 | 50 | 50 | 44 | 46 | 44 | 49 | 44 | 42 | |
| 50 | 46 | 38 | 42 | 44 | 45 | 45 | 44 | 48 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -0.6 to +1.9); within chance across the 20 characters tested, q=0.552
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 51 | |
| 52 | 50 | |
| 53 | 48 | |
| 50 | 51 | |
| 50 | 51 | |
| 53 | 47 | |
| 50 | 50 | |
| 47 | 53 | |
| 49 | 52 | |
| 52 | 47 | |
| 50 | 48 | |
| 48 | 51 | |
| 51 | 47 | |
| 48 | 53 | |
| 46 | 49 | |
| 48 | 48 | |
| 47 | 48 | |
| 49 | 44 | |
| 44 | 47 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 53 | 53 | 53 | 51 | 49 | 50 | 53 | 49 | 53 | |
| 51 | 50 | 50 | 52 | 52 | 49 | 51 | 52 | 49 | 51 | |
| 53 | 50 | 53 | 52 | 51 | 50 | 54 | 50 | 48 | 50 | |
| 49 | 52 | 52 | 52 | 51 | 47 | 53 | 53 | 52 | 49 | |
| 50 | 51 | 55 | 47 | 50 | 50 | 50 | 53 | 51 | 50 | |
| 42 | 50 | 53 | 48 | 52 | 55 | 60 | 52 | 46 | 51 | |
| 50 | 50 | 51 | 53 | 48 | 49 | 49 | 53 | 50 | 50 | |
| 51 | 51 | 51 | 51 | 51 | 52 | 49 | 46 | 50 | 52 | |
| 50 | 52 | 48 | 50 | 52 | 51 | 51 | 51 | 50 | 49 | |
| 51 | 51 | 49 | 50 | 48 | 53 | 53 | 51 | 49 | 50 | |
| 48 | 54 | 49 | 52 | 50 | 48 | 51 | 55 | 49 | 47 | |
| 51 | 48 | 46 | 50 | 52 | 50 | 50 | 50 | 51 | 52 | |
| 51 | 50 | 50 | 55 | 47 | 49 | 48 | 51 | 49 | 50 | |
| 50 | 53 | 48 | 50 | 51 | 52 | 50 | 50 | 47 | 51 | |
| 49 | 50 | 50 | 51 | 48 | 46 | 50 | 49 | 45 | 52 | |
| 55 | 46 | 47 | 47 | 43 | 48 | 56 | 49 | 46 | 55 | |
| 46 | 47 | 51 | 46 | 50 | 49 | 49 | 48 | 47 | 50 | |
| 50 | 49 | 49 | 50 | 47 | 49 | 46 | 48 | 47 | 47 | |
| 52 | 49 | 46 | 47 | 46 | 48 | 47 | 47 | 47 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.9); within chance across the 20 characters tested, q=0.726
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 52 | 49 | |
| 51 | 50 | |
| 49 | 53 | |
| 51 | 49 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 51 | 48 | |
| 49 | 51 | |
| 51 | 49 | |
| 49 | 52 | |
| 49 | 49 | |
| 48 | 49 | |
| 48 | 50 | |
| 49 | 48 | |
| 48 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.34% | 9 | 27,140 |
| South America | 4.93% | 11 | 6,629 |
| North America | 4.69% | 9 | 3,989 |
| Europe | 6.01% | 7 | 1,000 |
| Middle East | 0.00% | 16 | 0 |
| Oceania | 0.00% | 16 | 0 |
| Not recorded | 5.35% | 7 | 2,416 |
Win rate46.2%
Standing#18 of 19 · tier D
Pick rate4.4%
Most picked#11 of 19
Matches counted5,764
Unique players24
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.58% | 214 | 171 | 385 | |
| 52.94% | 297 | 264 | 561 | |
| 51.33% | 116 | 110 | 226 | |
| 51.11% | 46 | 44 | 90 | |
| 47.99% | 227 | 246 | 473 | |
| 47.87% | 157 | 171 | 328 | |
| 47.06% | 288 | 324 | 612 | |
| 46.56% | 203 | 233 | 436 | |
| 46.30% | 125 | 145 | 270 | |
| 45.00% | 18 | 22 | 40 | |
| 43.81% | 85 | 109 | 194 | |
| 42.86% | 81 | 108 | 189 | |
| 42.22% | 95 | 130 | 225 | |
| 42.01% | 163 | 225 | 388 | |
| 41.86% | 216 | 300 | 516 | |
| 40.79% | 113 | 164 | 277 | |
| 39.34% | 83 | 128 | 211 | |
| 39.25% | 42 | 65 | 107 | |
| 38.98% | 92 | 144 | 236 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 58 | 64 | 60 | 51 | 45 | 37 | 62 | 51 | 55 | |
| 48 | 65 | 56 | 61 | 44 | 36 | 55 | 62 | 53 | 50 | |
| 36 | 41 | 62 | 46 | 70 | 52 | 57 | 60 | 48 | 38 | |
| 50 | 46 | 29 | 50 | 60 | 33 | 100 | 62 | 62 | 50 | |
| 49 | 39 | 52 | 51 | 48 | 52 | 52 | 53 | 40 | 45 | |
| 59 | 41 | 66 | 50 | 26 | 75 | 29 | 46 | 38 | 52 | |
| 47 | 55 | 46 | 46 | 40 | 46 | 67 | 47 | 39 | 56 | |
| 44 | 33 | 48 | 47 | 39 | 51 | 48 | 54 | 52 | 52 | |
| 47 | 44 | 56 | 38 | 48 | 39 | 71 | 45 | 45 | 35 | |
| 50 | 0 | 0 | 57 | 50 | 100 | 100 | 100 | 33 | 20 | |
| 46 | 57 | 46 | 38 | 57 | 29 | 50 | 38 | 11 | 52 | |
| 46 | 48 | 44 | 50 | 30 | 45 | 43 | 38 | 38 | 40 | |
| 54 | 47 | 47 | 44 | 42 | 25 | 25 | 71 | 33 | 34 | |
| 65 | 41 | 53 | 42 | 35 | 23 | 36 | 52 | 44 | 35 | |
| 45 | 37 | 45 | 44 | 49 | 50 | 47 | 41 | 38 | 36 | |
| 50 | 50 | 43 | 48 | 52 | 32 | 35 | 38 | 30 | 31 | |
| 41 | 37 | 36 | 45 | 40 | 33 | 31 | 35 | 25 | 44 | |
| 36 | 50 | 20 | 40 | 44 | 40 | 33 | 33 | 50 | 20 | |
| 24 | 39 | 28 | 45 | 42 | 37 | 36 | 35 | 41 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+3.4 pts behind walls (95% interval +0.1 to +6.7); within chance across the 20 characters tested, q=0.329
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 51 | |
| 58 | 44 | |
| 50 | 55 | |
| 52 | 45 | |
| 47 | 48 | |
| 49 | 51 | |
| 46 | 46 | |
| 46 | 47 | |
| 46 | 41 | |
| 43 | 45 | |
| 43 | 45 | |
| 45 | 41 | |
| 50 | 35 | |
| 49 | 33 | |
| 41 | 46 | |
| 43 | 38 | |
| 38 | 40 | |
| 39 | 32 | |
| 37 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 55 | 57 | 58 | 49 | 47 | 45 | 56 | 51 | 52 | |
| 41 | 46 | 55 | 54 | 58 | 53 | 57 | 56 | 52 | 44 | |
| 49 | 56 | 53 | 55 | 49 | 45 | 51 | 57 | 51 | 48 | |
| 43 | 50 | 43 | 46 | 54 | 39 | 60 | 59 | 55 | 46 | |
| 57 | 47 | 60 | 50 | 39 | 64 | 36 | 49 | 47 | 52 | |
| 53 | 45 | 51 | 52 | 47 | 51 | 53 | 49 | 46 | 47 | |
| 46 | 44 | 48 | 50 | 45 | 50 | 49 | 50 | 51 | 53 | |
| 48 | 52 | 53 | 43 | 47 | 45 | 63 | 47 | 42 | 45 | |
| 46 | 53 | 46 | 46 | 46 | 47 | 58 | 48 | 44 | 50 | |
| 47 | 0 | 33 | 54 | 56 | 60 | 86 | 64 | 45 | 37 | |
| 41 | 53 | 51 | 53 | 54 | 39 | 47 | 44 | 37 | 49 | |
| 47 | 42 | 48 | 48 | 48 | 48 | 48 | 45 | 44 | 47 | |
| 48 | 46 | 46 | 49 | 38 | 47 | 53 | 43 | 41 | 42 | |
| 44 | 47 | 45 | 49 | 47 | 45 | 41 | 44 | 35 | 44 | |
| 58 | 44 | 49 | 47 | 42 | 33 | 44 | 45 | 48 | 42 | |
| 49 | 51 | 46 | 49 | 49 | 40 | 39 | 47 | 33 | 38 | |
| 42 | 50 | 38 | 47 | 43 | 48 | 42 | 33 | 48 | 30 | |
| 48 | 44 | 45 | 44 | 41 | 31 | 22 | 56 | 38 | 40 | |
| 31 | 41 | 37 | 45 | 46 | 36 | 36 | 37 | 44 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+2.2 pts behind walls (95% interval +0.4 to +3.9); within chance across the 20 characters tested, q=0.281
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 49 | |
| 51 | 52 | |
| 54 | 47 | |
| 51 | 45 | |
| 51 | 52 | |
| 49 | 48 | |
| 48 | 49 | |
| 48 | 46 | |
| 47 | 47 | |
| 46 | 49 | |
| 47 | 47 | |
| 45 | 48 | |
| 46 | 44 | |
| 45 | 45 | |
| 48 | 40 | |
| 46 | 42 | |
| 45 | 39 | |
| 46 | 39 | |
| 40 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.45% | 11 | 5,408 |
| North America | 2.89% | 11 | 155 |
| Europe | 8.58% | 4 | 239 |
| South America | 0.00% | 18 | 0 |
| Not recorded | 4.03% | 9 | 168 |
