VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Pai

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.7%
Standing#11 of 19 · tier B
Pick rate4.6%
Most picked#13 of 19
Matches counted34,218
Unique players281
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 52.0% — 744 wins, 688 losses52.0%VanessaVanessa: 51.7% — 673 wins, 629 losses51.7%WolfWolf: 51.6% — 1,124 wins, 1,055 losses51.6%GohGoh: 51.4% — 987 wins, 934 losses51.4%SarahSarah: 51.4% — 877 wins, 830 losses51.4%DuralDural: 51.2% — 194 wins, 185 losses51.2%El BlazeEl Blaze: 51.1% — 742 wins, 710 losses51.1%ShunShun: 50.6% — 899 wins, 877 losses50.6%JeanJean: 50.4% — 895 wins, 881 losses50.4%KageKage: 50.1% — 1,195 wins, 1,190 losses50.1%AoiAoi: 50.1% — 773 wins, 771 losses50.1%BradBrad: 49.3% — 877 wins, 903 losses49.3%AkiraAkira: 48.8% — 1,780 wins, 1,866 losses48.8%JackyJacky: 48.8% — 1,758 wins, 1,844 losses48.8%LauLau: 48.4% — 1,203 wins, 1,283 losses48.4%JeffryJeffry: 47.5% — 879 wins, 971 losses47.5%LionLion: 47.2% — 887 wins, 991 losses47.2%TakaTaka: 47.0% — 270 wins, 304 losses47.0%EileenEileen: 44.6% — 245 wins, 304 losses44.6%
OpponentWin %WinsLossesMatches
Lei Fei51.96%7446881,432
Vanessa51.69%6736291,302
Wolf51.58%1,1241,0552,179
Goh51.38%9879341,921
Sarah51.38%8778301,707
Dural51.19%194185379
El Blaze51.10%7427101,452
Shun50.62%8998771,776
Jean50.39%8958811,776
Kage50.10%1,1951,1902,385
Aoi50.06%7737711,544
Brad49.27%8779031,780
Akira48.82%1,7801,8663,646
Jacky48.81%1,7581,8443,602
Lau48.39%1,2031,2832,486
Jeffry47.51%8799711,850
Lion47.23%8879911,878
Taka47.04%270304574
Eileen44.63%245304549

Stage Impact To Win Probability

Change from this character's own win rate, in points
OctagonOctagon: 50.9% over 3,213 decided matches+1.2%Breakable half fenceBreakable half fence: 50.4% over 3,625 decided matches+0.7%Breakable full fenceBreakable full fence: 50.3% over 3,579 decided matches+0.6%Half fenceHalf fence: 50.2% over 3,328 decided matches+0.6%RectangleRectangle: 50.1% over 3,453 decided matches+0.4%Full fenceFull fence: 49.6% over 3,357 decided matches-0.1%OpenOpen: 49.5% over 3,540 decided matches-0.1%Low fenceLow fence: 48.9% over 3,420 decided matches-0.8%Single wallSingle wall: 48.7% over 3,259 decided matches-1.0%Fence and openFence and open: 47.4% over 1,690 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei52.0%52505252494753625056
Vanessa51.7%47525949555454534752
Wolf51.6%50535051515155524954
Goh51.4%52534952484847575351
Sarah51.4%52495549504452515947
Dural51.2%52545253554571533156
El Blaze51.1%54485156505151504849
Shun50.6%53525155494648514858
Jean50.4%48494949455453545251
Kage50.1%55534951494542525052
Aoi50.1%54485447495443565245
Brad49.3%49485949504644494948
Akira48.8%48504651515140514748
Jacky48.8%47504947485147475251
Lau48.4%45504951474854484947
Jeffry47.5%54515147454641404946
Lion47.2%47474946514142475145
Taka47.0%33434265445132625143
Eileen44.6%43513554385554484737
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.2 pts behind walls (95% interval -0.1 to +2.5); within chance across the 20 characters tested, q=0.235
WallsWalls: 50.2% over 20,555 decided matches+0.6%No wallsNo walls: 49.1% over 10,219 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei52.0%5350
Vanessa51.7%5154
Wolf51.6%5152
Goh51.4%5349
Sarah51.4%5347
Dural51.2%5051
El Blaze51.1%5150
Shun50.6%5251
Jean50.4%5050
Kage50.1%5249
Aoi50.1%5150
Brad49.3%5048
Akira48.8%4950
Jacky48.8%4950
Lau48.4%4947
Jeffry47.5%4946
Lion47.2%4846
Taka47.0%4945
Eileen44.6%4743
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
OctagonOctagon: 50.4% over 13,109 decided matches+0.5%RectangleRectangle: 50.2% over 14,160 decided matches+0.3%Half fenceHalf fence: 50.1% over 13,500 decided matches+0.2%Breakable full fenceBreakable full fence: 50.1% over 13,902 decided matches+0.2%Breakable half fenceBreakable half fence: 50.1% over 14,125 decided matches+0.2%Full fenceFull fence: 50.0% over 13,737 decided matches+0.1%OpenOpen: 49.9% over 14,497 decided matches-0.0%Single wallSingle wall: 49.7% over 13,353 decided matches-0.2%Low fenceLow fence: 49.5% over 14,025 decided matches-0.4%Fence and openFence and open: 48.8% over 6,891 decided matches-1.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei51.4%52505251494952575153
Shun51.2%52525254504951515054
Vanessa50.8%49515549515351514951
El Blaze50.6%51485154505150515050
Sarah50.6%51505249504851505449
Goh50.6%51525050504849535151
Jean50.5%49495051485252525151
Dural50.4%53494851524861524353
Wolf50.3%50524949495051525051
Aoi50.2%53495147495346515249
Kage49.9%51525050504748495151
Brad49.9%51495549504847495149
Jacky49.5%49505049495149485150
Akira49.5%49504850515144504950
Lau49.0%48494950475051494849
Lion48.9%48495049514647495148
Jeffry48.9%52504949494947474949
Taka48.6%43474556475040565147
Eileen46.6%47504051455251514542
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.4 pts behind walls (95% interval -0.2 to +1.1); within chance across the 20 characters tested, q=0.407
WallsWalls: 50.1% over 82,533 decided matches+0.2%No wallsNo walls: 49.7% over 41,875 decided matches-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei51.4%5250
Shun51.2%5251
Vanessa50.8%5152
El Blaze50.6%5150
Sarah50.6%5149
Goh50.6%5150
Jean50.5%5050
Dural50.4%5051
Wolf50.3%5050
Aoi50.2%5150
Kage49.9%5149
Brad49.9%5149
Jacky49.5%5050
Akira49.5%4950
Lau49.0%4949
Lion48.9%4948
Jeffry48.9%4949
Taka48.6%4948
Eileen46.6%4846
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1324,526
South America134,758
North America55,628
Europe1984
Middle East65
Oceania320
Not recorded16909
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.9%
Standing#10 of 19 · tier B
Pick rate4.7%
Most picked#13 of 19
Matches counted29,934
Unique players263
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 53.5% — 624 wins, 542 losses53.5%WolfWolf: 52.2% — 1,048 wins, 961 losses52.2%GohGoh: 51.4% — 939 wins, 887 losses51.4%ShunShun: 51.3% — 796 wins, 757 losses51.3%VanessaVanessa: 51.2% — 552 wins, 527 losses51.2%SarahSarah: 51.0% — 805 wins, 774 losses51.0%El BlazeEl Blaze: 50.8% — 634 wins, 613 losses50.8%DuralDural: 50.8% — 183 wins, 177 losses50.8%JeanJean: 50.5% — 847 wins, 830 losses50.5%AoiAoi: 50.3% — 678 wins, 670 losses50.3%KageKage: 50.0% — 985 wins, 984 losses50.0%LauLau: 49.5% — 900 wins, 918 losses49.5%JackyJacky: 49.0% — 1,592 wins, 1,660 losses49.0%BradBrad: 48.7% — 784 wins, 827 losses48.7%AkiraAkira: 48.6% — 1,594 wins, 1,685 losses48.6%JeffryJeffry: 47.5% — 837 wins, 925 losses47.5%LionLion: 47.0% — 724 wins, 815 losses47.0%TakaTaka: 47.0% — 225 wins, 254 losses47.0%EileenEileen: 46.7% — 178 wins, 203 losses46.7%
OpponentWin %WinsLossesMatches
Lei Fei53.52%6245421,166
Wolf52.17%1,0489612,009
Goh51.42%9398871,826
Shun51.26%7967571,553
Vanessa51.16%5525271,079
Sarah50.98%8057741,579
El Blaze50.84%6346131,247
Dural50.83%183177360
Jean50.51%8478301,677
Aoi50.30%6786701,348
Kage50.03%9859841,969
Lau49.50%9009181,818
Jacky48.95%1,5921,6603,252
Brad48.67%7848271,611
Akira48.61%1,5941,6853,279
Jeffry47.50%8379251,762
Lion47.04%7248151,539
Taka46.97%225254479
Eileen46.72%178203381

Stage Impact To Win Probability

Change from this character's own win rate, in points
OctagonOctagon: 51.1% over 2,818 decided matches+1.2%Breakable full fenceBreakable full fence: 50.8% over 3,078 decided matches+0.9%Breakable half fenceBreakable half fence: 50.6% over 3,167 decided matches+0.8%Half fenceHalf fence: 50.6% over 2,905 decided matches+0.7%RectangleRectangle: 50.1% over 2,995 decided matches+0.3%Full fenceFull fence: 50.1% over 2,918 decided matches+0.2%OpenOpen: 49.8% over 3,081 decided matches-0.0%Low fenceLow fence: 49.1% over 3,023 decided matches-0.8%Single wallSingle wall: 48.3% over 2,866 decided matches-1.6%Fence and openFence and open: 47.6% over 1,490 decided matches-2.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei53.5%56535654524854645051
Wolf52.2%48535053515154525255
Goh51.4%51525053484847575552
Shun51.3%56535156504547514958
Vanessa51.2%44535851525554514952
Sarah51.0%52485549484354505947
El Blaze50.8%57515354505048484748
Dural50.8%52555452554170533160
Jean50.5%49484949455353545352
Aoi50.3%54485346515543595046
Kage50.0%56544852504042524953
Lau49.5%48544654454858504848
Jacky49.0%47505048485047475151
Brad48.7%49455948514845484649
Akira48.6%47504649515141524748
Jeffry47.5%55515247444641414946
Lion47.0%49455246514043455143
Taka47.0%35473965405035674845
Eileen46.7%39613753424957515634
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.5 pts behind walls (95% interval +0.1 to +2.9); within chance across the 20 characters tested, q=0.142
WallsWalls: 50.6% over 17,881 decided matches+0.7%No wallsNo walls: 49.1% over 8,970 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei53.5%5650
Wolf52.2%5253
Goh51.4%5349
Shun51.3%5351
Vanessa51.2%5153
Sarah51.0%5346
El Blaze50.8%5149
Dural50.8%5050
Jean50.5%5050
Aoi50.3%5151
Kage50.0%5248
Lau49.5%5047
Jacky49.0%4950
Brad48.7%4949
Akira48.6%4950
Jeffry47.5%4945
Lion47.0%4845
Taka47.0%4945
Eileen46.7%5042
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
OctagonOctagon: 50.5% over 11,517 decided matches+0.5%RectangleRectangle: 50.4% over 12,302 decided matches+0.4%Breakable full fenceBreakable full fence: 50.4% over 11,960 decided matches+0.4%Half fenceHalf fence: 50.3% over 11,806 decided matches+0.3%Breakable half fenceBreakable half fence: 50.2% over 12,369 decided matches+0.2%Full fenceFull fence: 50.1% over 11,947 decided matches+0.1%OpenOpen: 49.9% over 12,599 decided matches-0.1%Low fenceLow fence: 49.5% over 12,410 decided matches-0.5%Single wallSingle wall: 49.4% over 11,763 decided matches-0.6%Fence and openFence and open: 49.2% over 6,092 decided matches-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei52.3%54525552514953585051
Shun51.5%54535254514851505153
El Blaze50.7%52495353505148514949
Goh50.6%50525050504849525251
Jean50.6%50495050485252525252
Wolf50.6%49534950505051525151
Dural50.3%53504950524661524357
Sarah50.3%51495249494751505348
Vanessa50.3%48515450505251505051
Aoi50.2%53505147495347525149
Kage49.9%51525051504548495151
Lau49.7%50524752475155504849
Brad49.6%51475648505048475049
Jacky49.5%48505049495149485150
Akira49.4%48494850515045514950
Jeffry48.9%52504949484947484849
Lion48.8%49485150514547485146
Taka48.5%43484556465041575048
Eileen47.4%46534349474851515441
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.7 pts behind walls (95% interval -0.0 to +1.4); within chance across the 20 characters tested, q=0.229
WallsWalls: 50.3% over 71,901 decided matches+0.3%No wallsNo walls: 49.6% over 36,772 decided matches-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei52.3%5350
Shun51.5%5251
El Blaze50.7%5150
Goh50.6%5150
Jean50.6%5150
Wolf50.6%5150
Dural50.3%5051
Sarah50.3%5148
Vanessa50.3%5051
Aoi50.2%5151
Kage49.9%5149
Lau49.7%5049
Brad49.6%5049
Jacky49.5%4950
Akira49.4%4950
Jeffry48.9%4949
Lion48.8%5047
Taka48.5%4948
Eileen47.4%4945
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1320,348
South America134,757
North America55,399
Europe1984
Middle East65
Oceania320
Not recorded16871
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.5%
Standing#12 of 19 · tier B
Pick rate3.9%
Most picked#12 of 19
Matches counted4,284
Unique players33
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 57.9% — 11 wins, 8 losses57.9%SarahSarah: 56.2% — 72 wins, 56 losses56.2%BradBrad: 55.0% — 93 wins, 76 losses55.0%VanessaVanessa: 54.3% — 121 wins, 102 losses54.3%El BlazeEl Blaze: 52.7% — 108 wins, 97 losses52.7%AkiraAkira: 50.7% — 186 wins, 181 losses50.7%GohGoh: 50.5% — 48 wins, 47 losses50.5%KageKage: 50.5% — 210 wins, 206 losses50.5%JeanJean: 48.5% — 48 wins, 51 losses48.5%AoiAoi: 48.5% — 95 wins, 101 losses48.5%LionLion: 48.1% — 163 wins, 176 losses48.1%JeffryJeffry: 47.7% — 42 wins, 46 losses47.7%JackyJacky: 47.4% — 166 wins, 184 losses47.4%TakaTaka: 47.4% — 45 wins, 50 losses47.4%ShunShun: 46.2% — 103 wins, 120 losses46.2%LauLau: 45.4% — 303 wins, 365 losses45.4%Lei FeiLei Fei: 45.1% — 120 wins, 146 losses45.1%WolfWolf: 44.7% — 76 wins, 94 losses44.7%EileenEileen: 39.9% — 67 wins, 101 losses39.9%
OpponentWin %WinsLossesMatches
Dural57.89%11819
Sarah56.25%7256128
Brad55.03%9376169
Vanessa54.26%121102223
El Blaze52.68%10897205
Akira50.68%186181367
Goh50.53%484795
Kage50.48%210206416
Jean48.48%485199
Aoi48.47%95101196
Lion48.08%163176339
Jeffry47.73%424688
Jacky47.43%166184350
Taka47.37%455095
Shun46.19%103120223
Lau45.36%303365668
Lei Fei45.11%120146266
Wolf44.71%7694170
Eileen39.88%67101168

Stage Impact To Win Probability

Change from this character's own win rate, in points
Single wallSingle wall: 52.2% over 393 decided matches+3.7%RectangleRectangle: 49.6% over 458 decided matches+1.1%OctagonOctagon: 49.4% over 395 decided matches+0.9%Breakable half fenceBreakable half fence: 48.7% over 458 decided matches+0.2%Half fenceHalf fence: 48.0% over 423 decided matches-0.5%OpenOpen: 47.7% over 459 decided matches-0.8%Low fenceLow fence: 47.4% over 397 decided matches-1.1%Breakable full fenceBreakable full fence: 47.1% over 501 decided matches-1.4%Full fenceFull fence: 46.2% over 439 decided matches-2.2%Fence and openFence and open: 45.5% over 200 decided matches-3.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural57.9%5000100·100100··40
Sarah56.2%56585055100500577155
Brad55.0%50795958291030608747
Vanessa54.3%61506443915053674153
El Blaze52.7%38394567505660607062
Akira50.7%57504663485133474544
Goh50.5%656722333810050672043
Kage50.5%50505244456441505248
Jean48.5%42675055408350622031
Aoi48.5%53476255424333405939
Lion48.1%40543846505039535051
Jeffry47.7%295033408650100335338
Jacky47.4%48494333445843465752
Taka47.4%1725546462570436230
Shun46.2%26335248465275524555
Lau45.4%36356244514649445143
Lei Fei45.1%39423241334445505075
Wolf44.7%59473833475262501736
Eileen39.9%50383255237133401841
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.9 pts behind walls (95% interval -4.5 to +2.8); within chance across the 20 characters tested, q=0.856
No wallsNo walls: 49.0% over 1,249 decided matches+0.5%WallsWalls: 48.1% over 2,674 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural57.9%4362
Sarah56.2%5656
Brad55.0%6637
Vanessa54.3%5261
El Blaze52.7%5057
Akira50.7%5248
Goh50.5%5243
Kage50.5%5051
Jean48.5%5044
Aoi48.5%5341
Lion48.1%4750
Jeffry47.7%4255
Jacky47.4%4750
Taka47.4%4948
Shun46.2%4551
Lau45.4%4547
Lei Fei45.1%4251
Wolf44.7%4246
Eileen39.9%4045
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
Single wallSingle wall: 51.6% over 1,590 decided matches+2.3%OpenOpen: 50.0% over 1,898 decided matches+0.6%OctagonOctagon: 49.4% over 1,592 decided matches+0.0%RectangleRectangle: 49.4% over 1,858 decided matches+0.0%Breakable half fenceBreakable half fence: 49.3% over 1,756 decided matches-0.1%Low fenceLow fence: 49.1% over 1,615 decided matches-0.2%Full fenceFull fence: 48.9% over 1,790 decided matches-0.4%Half fenceHalf fence: 48.8% over 1,694 decided matches-0.6%Breakable full fenceBreakable full fence: 48.6% over 1,942 decided matches-0.7%Fence and openFence and open: 45.8% over 799 decided matches-3.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah54.6%51585254755214546457
Vanessa53.4%57506148735453584552
Brad52.9%53675454373440556851
Dural52.0%5625075·7560··41
El Blaze50.4%42454557485455536056
Akira50.2%51524756535137464549
Kage50.1%51505045485645475149
Jeffry49.9%45454648704975365644
Aoi49.8%54465552504532455449
Jacky49.7%53514940475444485451
Lion49.6%47534545535245515053
Shun49.4%36415353505058534856
Taka49.3%42425057535225505642
Goh49.1%585539504410050543344
Jean48.2%46504654486750553641
Lei Fei47.5%46473946414743515259
Lau47.0%42415346494845484948
Wolf46.9%56484840465152493145
Eileen44.7%49453655356250501844
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.2 pts behind walls (95% interval -3.1 to +0.8); within chance across the 20 characters tested, q=0.546
No wallsNo walls: 50.2% over 5,103 decided matches+0.9%WallsWalls: 49.0% over 10,632 decided matches-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah54.6%5555
Vanessa53.4%5258
Brad52.9%5846
Dural52.0%4853
El Blaze50.4%4953
Akira50.2%5051
Kage50.1%4951
Jeffry49.9%4753
Aoi49.8%5149
Jacky49.7%5050
Lion49.6%4852
Shun49.4%4852
Taka49.3%5148
Goh49.1%5046
Jean48.2%4848
Lei Fei47.5%4749
Lau47.0%4748
Wolf46.9%4648
Eileen44.7%4447
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia124,178
North America7229
Europe190
South America101
Not recorded1638