VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Pai

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.8%
Standing#12 of 19 · tier B
Pick rate5.7%
Most picked#5 of 19
Matches counted91,883
Unique players845
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 53.4% — 3,165 wins, 2,764 losses53.4%Lei FeiLei Fei: 52.2% — 1,649 wins, 1,510 losses52.2%KageKage: 50.9% — 2,715 wins, 2,621 losses50.9%GohGoh: 50.9% — 2,518 wins, 2,432 losses50.9%VanessaVanessa: 50.6% — 1,569 wins, 1,530 losses50.6%SarahSarah: 50.3% — 2,901 wins, 2,864 losses50.3%JeanJean: 49.9% — 2,160 wins, 2,167 losses49.9%AkiraAkira: 49.8% — 5,738 wins, 5,785 losses49.8%BradBrad: 49.7% — 1,943 wins, 1,963 losses49.7%El BlazeEl Blaze: 49.7% — 1,739 wins, 1,761 losses49.7%ShunShun: 49.4% — 2,580 wins, 2,644 losses49.4%WolfWolf: 49.4% — 3,372 wins, 3,459 losses49.4%DuralDural: 48.8% — 414 wins, 434 losses48.8%JackyJacky: 48.6% — 4,384 wins, 4,629 losses48.6%LionLion: 48.4% — 2,238 wins, 2,391 losses48.4%JeffryJeffry: 48.0% — 2,532 wins, 2,740 losses48.0%LauLau: 48.0% — 2,454 wins, 2,660 losses48.0%TakaTaka: 47.7% — 810 wins, 888 losses47.7%EileenEileen: 47.4% — 835 wins, 925 losses47.4%
OpponentWin %WinsLossesMatches
Aoi53.38%3,1652,7645,929
Lei Fei52.20%1,6491,5103,159
Kage50.88%2,7152,6215,336
Goh50.87%2,5182,4324,950
Vanessa50.63%1,5691,5303,099
Sarah50.32%2,9012,8645,765
Jean49.92%2,1602,1674,327
Akira49.80%5,7385,78511,523
Brad49.74%1,9431,9633,906
El Blaze49.69%1,7391,7613,500
Shun49.39%2,5802,6445,224
Wolf49.36%3,3723,4596,831
Dural48.82%414434848
Jacky48.64%4,3844,6299,013
Lion48.35%2,2382,3914,629
Jeffry48.03%2,5322,7405,272
Lau47.99%2,4542,6605,114
Taka47.70%8108881,698
Eileen47.44%8359251,760

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 50.2% over 9,272 decided matches+0.5%Breakable half fenceBreakable half fence: 50.2% over 9,468 decided matches+0.5%OctagonOctagon: 50.1% over 8,935 decided matches+0.3%Low fenceLow fence: 50.0% over 9,081 decided matches+0.3%Half fenceHalf fence: 49.8% over 9,086 decided matches+0.1%RectangleRectangle: 49.8% over 9,359 decided matches+0.0%Single wallSingle wall: 49.6% over 8,975 decided matches-0.1%Breakable full fenceBreakable full fence: 49.5% over 9,382 decided matches-0.3%Full fenceFull fence: 49.2% over 9,020 decided matches-0.6%Fence and openFence and open: 48.4% over 4,623 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi53.4%53545652535449565155
Lei Fei52.2%52485352504950585354
Kage50.9%51525250505046525351
Goh50.9%53525252544951525145
Vanessa50.6%46485250515054525256
Sarah50.3%49475051524951505351
Jean49.9%47484453465455495651
Akira49.8%48534851535046505048
Brad49.7%55505553484742474948
El Blaze49.7%51475255474947484653
Shun49.4%52475047524849494853
Wolf49.4%49484949475352524652
Dural48.8%55514643584267524043
Jacky48.6%46484848485047485150
Lion48.4%44504844524946494850
Jeffry48.0%48495248484945454547
Lau48.0%47485151494748474550
Taka47.7%47484454494534524745
Eileen47.4%44433851504847485550
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.2 to +0.8); within chance across the 20 characters tested, q=0.913
No wallsNo walls: 50.0% over 27,328 decided matches+0.2%WallsWalls: 49.8% over 55,250 decided matches+0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi53.4%5454
Lei Fei52.2%5351
Kage50.9%5250
Goh50.9%5249
Vanessa50.6%5052
Sarah50.3%5050
Jean49.9%4950
Akira49.8%5050
Brad49.7%5248
El Blaze49.7%5049
Shun49.4%4951
Wolf49.4%4950
Dural48.8%4848
Jacky48.6%4849
Lion48.4%4750
Jeffry48.0%4848
Lau48.0%4848
Taka47.7%4946
Eileen47.4%4649
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 50.4% of rounds won, over 37,587 decided rounds+0.4%Low fenceLow fence: 50.2% of rounds won, over 36,935 decided rounds+0.2%Half fenceHalf fence: 50.1% of rounds won, over 36,811 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.1% of rounds won, over 36,681 decided rounds+0.1%OctagonOctagon: 50.0% of rounds won, over 36,254 decided rounds+0.0%RectangleRectangle: 49.9% of rounds won, over 38,132 decided rounds-0.0%Single wallSingle wall: 49.9% of rounds won, over 36,577 decided rounds-0.1%Full fenceFull fence: 49.7% of rounds won, over 36,670 decided rounds-0.2%Breakable full fenceBreakable full fence: 49.7% of rounds won, over 36,230 decided rounds-0.3%Fence and openFence and open: 49.4% of rounds won, over 18,793 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.1%53535351525250535154
Lei Fei51.4%51495251504951555253
Goh50.5%51515251534951505048
Kage50.4%50515150505050515151
Shun50.4%51495149525051505052
Vanessa50.3%48495150505052515253
Sarah50.1%50485050505050505150
Akira50.0%50524951525049505049
Brad50.0%53505351494847485050
Jean50.0%48484752495153495351
El Blaze49.9%50475252495049504852
Jacky49.4%49494949495049495150
Wolf49.4%49494949485150514750
Jeffry49.3%49505049495048484850
Lion49.0%46504947514948504950
Taka49.0%49504753504741514848
Lau48.9%48485050494949484851
Dural48.8%53494646534658504547
Eileen48.6%47454451504946495250
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -0.7 to +0.3); within chance across the 20 characters tested, q=0.733
No wallsNo walls: 50.1% of rounds won, over 111,099 decided rounds+0.2%WallsWalls: 49.9% of rounds won, over 220,778 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.1%5252
Lei Fei51.4%5250
Goh50.5%5150
Kage50.4%5150
Shun50.4%5051
Vanessa50.3%5051
Sarah50.1%5050
Akira50.0%5050
Brad50.0%5149
Jean50.0%5050
El Blaze49.9%5050
Jacky49.4%4950
Wolf49.4%4950
Jeffry49.3%4950
Lion49.0%4950
Taka49.0%5048
Lau48.9%4949
Dural48.8%4849
Eileen48.6%4850
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1048,557
North America520,425
South America1015,646
Europe102,072
Oceania21,022
Middle East88
Not recorded310,399
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.9%
Standing#15 of 19 · tier C
Pick rate6.9%
Most picked#5 of 19
Matches counted50,557
Unique players656
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 54.2% — 2,178 wins, 1,842 losses54.2%Lei FeiLei Fei: 52.5% — 734 wins, 664 losses52.5%KageKage: 51.8% — 1,300 wins, 1,211 losses51.8%AkiraAkira: 50.6% — 3,580 wins, 3,489 losses50.6%GohGoh: 50.5% — 1,367 wins, 1,340 losses50.5%VanessaVanessa: 50.2% — 789 wins, 782 losses50.2%BradBrad: 50.0% — 836 wins, 835 losses50.0%SarahSarah: 49.8% — 1,849 wins, 1,865 losses49.8%LionLion: 49.5% — 1,160 wins, 1,183 losses49.5%El BlazeEl Blaze: 49.1% — 878 wins, 909 losses49.1%JeanJean: 49.0% — 1,052 wins, 1,095 losses49.0%EileenEileen: 48.8% — 534 wins, 561 losses48.8%LauLau: 48.7% — 1,025 wins, 1,078 losses48.7%ShunShun: 48.7% — 1,515 wins, 1,594 losses48.7%JackyJacky: 48.6% — 2,273 wins, 2,405 losses48.6%JeffryJeffry: 48.5% — 1,435 wins, 1,527 losses48.5%TakaTaka: 48.2% — 482 wins, 517 losses48.2%WolfWolf: 48.0% — 2,049 wins, 2,220 losses48.0%DuralDural: 47.8% — 193 wins, 211 losses47.8%
OpponentWin %WinsLossesMatches
Aoi54.18%2,1781,8424,020
Lei Fei52.50%7346641,398
Kage51.77%1,3001,2112,511
Akira50.64%3,5803,4897,069
Goh50.50%1,3671,3402,707
Vanessa50.22%7897821,571
Brad50.03%8368351,671
Sarah49.78%1,8491,8653,714
Lion49.51%1,1601,1832,343
El Blaze49.13%8789091,787
Jean49.00%1,0521,0952,147
Eileen48.77%5345611,095
Lau48.74%1,0251,0782,103
Shun48.73%1,5151,5943,109
Jacky48.59%2,2732,4054,678
Jeffry48.45%1,4351,5272,962
Taka48.25%482517999
Wolf48.00%2,0492,2204,269
Dural47.77%193211404

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 50.9% over 4,905 decided matches+1.0%OpenOpen: 50.8% over 4,975 decided matches+0.9%Breakable half fenceBreakable half fence: 50.5% over 5,194 decided matches+0.6%Single wallSingle wall: 50.0% over 5,032 decided matches+0.1%OctagonOctagon: 49.9% over 5,055 decided matches-0.1%Half fenceHalf fence: 49.6% over 5,071 decided matches-0.3%RectangleRectangle: 49.5% over 5,182 decided matches-0.4%Fence and openFence and open: 49.5% over 2,567 decided matches-0.4%Full fenceFull fence: 48.9% over 4,956 decided matches-1.0%Breakable full fenceBreakable full fence: 48.8% over 5,041 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi54.2%52565653555252565258
Lei Fei52.5%52475353485151575254
Kage51.8%47475449515351545652
Akira50.6%50544852545049495248
Goh50.5%53495554574952494942
Vanessa50.2%46454849484955505559
Brad50.0%61525458464545444848
Sarah49.8%47484852535049504952
Lion49.5%42534644505648534955
El Blaze49.1%51465354444943484555
Jean49.0%45463955465159455749
Eileen48.8%43403950544244496157
Lau48.7%51455552534644474554
Shun48.7%51445044545048484852
Jacky48.6%45474548475050504950
Jeffry48.5%46485451515046464446
Taka48.2%56504650514139504046
Wolf48.0%49454848455252524351
Dural47.8%58494637624470514631
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.1 pts behind walls (95% interval -2.3 to +0.2); within chance across the 20 characters tested, q=0.340
No wallsNo walls: 50.6% over 14,912 decided matches+0.7%WallsWalls: 49.5% over 30,499 decided matches-0.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi54.2%5455
Lei Fei52.5%5351
Kage51.8%5252
Akira50.6%5151
Goh50.5%5149
Vanessa50.2%4952
Brad50.0%5246
Sarah49.8%4952
Lion49.5%4853
El Blaze49.1%4949
Jean49.0%4849
Eileen48.8%4751
Lau48.7%4951
Shun48.7%4752
Jacky48.6%4749
Jeffry48.5%4849
Taka48.2%4946
Wolf48.0%4749
Dural47.8%4746
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 50.7% of rounds won, over 19,991 decided rounds+0.7%Low fenceLow fence: 50.6% of rounds won, over 19,815 decided rounds+0.6%Breakable half fenceBreakable half fence: 50.3% of rounds won, over 20,059 decided rounds+0.2%Fence and openFence and open: 50.1% of rounds won, over 10,397 decided rounds+0.1%Half fenceHalf fence: 50.0% of rounds won, over 20,504 decided rounds+0.0%OctagonOctagon: 49.9% of rounds won, over 20,411 decided rounds-0.1%Single wallSingle wall: 49.9% of rounds won, over 20,401 decided rounds-0.2%RectangleRectangle: 49.7% of rounds won, over 21,004 decided rounds-0.3%Full fenceFull fence: 49.6% of rounds won, over 20,013 decided rounds-0.4%Breakable full fenceBreakable full fence: 49.2% of rounds won, over 19,330 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.7%52545352525152545155
Lei Fei51.3%52495251495052545154
Kage50.9%48475349515251525252
Akira50.5%51534951525050505149
Goh50.5%51505353554852495047
Vanessa50.1%48484949485053505354
Brad50.0%56515253474849484950
Sarah49.9%49494950515150504950
Shun49.8%51465146535051495051
Eileen49.7%47444651534743495554
El Blaze49.6%50465351484947494753
Jeffry49.6%48505250505147494849
Jacky49.4%48484750505050495050
Taka49.3%53514951504543504549
Lau49.3%50485351514748474952
Jean49.3%48474453495055475349
Lion49.2%44514746505250514952
Wolf48.7%49484949475150514550
Dural48.1%53494643554760484740
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -1.2 to +0.1); within chance across the 20 characters tested, q=0.436
No wallsNo walls: 50.4% of rounds won, over 60,207 decided rounds+0.3%WallsWalls: 49.8% of rounds won, over 121,321 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.7%5353
Lei Fei51.3%5151
Kage50.9%5152
Akira50.5%5150
Goh50.5%5150
Vanessa50.1%4951
Brad50.0%5148
Sarah49.9%4951
Shun49.8%4951
Eileen49.7%4951
El Blaze49.6%4950
Jeffry49.6%4950
Jacky49.4%4950
Taka49.3%5048
Lau49.3%4950
Jean49.3%4849
Lion49.2%4851
Wolf48.7%4849
Dural48.1%4847
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia418,911
North America513,875
South America79,945
Europe31,969
Oceania21,002
Middle East53
Not recorded39,102
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.8%
Standing#13 of 19 · tier C
Pick rate4.7%
Most picked#13 of 19
Matches counted35,719
Unique players284
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 53.7% — 761 wins, 657 losses53.7%WolfWolf: 52.2% — 1,225 wins, 1,123 losses52.2%GohGoh: 51.4% — 1,094 wins, 1,034 losses51.4%AoiAoi: 51.2% — 829 wins, 790 losses51.2%JeanJean: 50.9% — 1,048 wins, 1,012 losses50.9%SarahSarah: 50.7% — 944 wins, 918 losses50.7%ShunShun: 50.6% — 949 wins, 926 losses50.6%VanessaVanessa: 50.5% — 628 wins, 616 losses50.5%El BlazeEl Blaze: 50.1% — 730 wins, 727 losses50.1%KageKage: 50.0% — 1,158 wins, 1,159 losses50.0%DuralDural: 49.5% — 210 wins, 214 losses49.5%JackyJacky: 49.1% — 1,906 wins, 1,976 losses49.1%BradBrad: 48.9% — 984 wins, 1,029 losses48.9%LauLau: 48.8% — 1,055 wins, 1,106 losses48.8%AkiraAkira: 48.7% — 1,902 wins, 2,006 losses48.7%JeffryJeffry: 47.5% — 1,011 wins, 1,119 losses47.5%TakaTaka: 47.1% — 280 wins, 314 losses47.1%LionLion: 46.9% — 862 wins, 978 losses46.9%EileenEileen: 46.2% — 203 wins, 236 losses46.2%
OpponentWin %WinsLossesMatches
Lei Fei53.67%7616571,418
Wolf52.17%1,2251,1232,348
Goh51.41%1,0941,0342,128
Aoi51.20%8297901,619
Jean50.87%1,0481,0122,060
Sarah50.70%9449181,862
Shun50.61%9499261,875
Vanessa50.48%6286161,244
El Blaze50.10%7307271,457
Kage49.98%1,1581,1592,317
Dural49.53%210214424
Jacky49.10%1,9061,9763,882
Brad48.88%9841,0292,013
Lau48.82%1,0551,1062,161
Akira48.67%1,9022,0063,908
Jeffry47.46%1,0111,1192,130
Taka47.14%280314594
Lion46.85%8629781,840
Eileen46.24%203236439

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 51.0% over 3,713 decided matches+1.2%OctagonOctagon: 50.6% over 3,358 decided matches+0.9%Half fenceHalf fence: 50.5% over 3,450 decided matches+0.7%RectangleRectangle: 50.4% over 3,597 decided matches+0.6%Breakable half fenceBreakable half fence: 50.2% over 3,681 decided matches+0.5%Full fenceFull fence: 50.0% over 3,459 decided matches+0.2%OpenOpen: 49.6% over 3,726 decided matches-0.2%Low fenceLow fence: 49.1% over 3,640 decided matches-0.6%Single wallSingle wall: 48.7% over 3,431 decided matches-1.0%Fence and openFence and open: 46.8% over 1,811 decided matches-3.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei53.7%57535655544749625450
Wolf52.2%49535152515251535454
Goh51.4%52535052504947555549
Aoi51.2%53515447515746574949
Jean50.9%48494950465550525554
Sarah50.7%51455350484553505947
Shun50.6%55555054494549514855
Vanessa50.5%44525752515253524852
El Blaze50.1%55495155494749464751
Kage50.0%55564852504342515051
Dural49.5%51544750563864523359
Jacky49.1%48505249484945475249
Brad48.9%51465548504942494947
Lau48.8%47534652454852504749
Akira48.7%47504748505041524849
Jeffry47.5%52515146434944434747
Taka47.1%34484164435029615145
Lion46.9%48455345533944444843
Eileen46.2%34563652475654515333
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.3 pts behind walls (95% interval -0.0 to +2.6); within chance across the 20 characters tested, q=0.196
WallsWalls: 50.5% over 21,258 decided matches+0.7%No wallsNo walls: 49.2% over 10,797 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei53.7%5651
Wolf52.2%5253
Goh51.4%5349
Aoi51.2%5153
Jean50.9%5052
Sarah50.7%5247
Shun50.6%5250
Vanessa50.5%5152
El Blaze50.1%5049
Kage50.0%5248
Dural49.5%4950
Jacky49.1%5049
Brad48.9%5049
Lau48.8%4947
Akira48.7%4950
Jeffry47.5%4846
Taka47.1%4946
Lion46.9%4745
Eileen46.2%4746
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 50.5% of rounds won, over 14,468 decided rounds+0.5%RectangleRectangle: 50.5% of rounds won, over 14,771 decided rounds+0.5%Half fenceHalf fence: 50.3% of rounds won, over 14,026 decided rounds+0.3%OctagonOctagon: 50.3% of rounds won, over 13,738 decided rounds+0.3%Full fenceFull fence: 50.1% of rounds won, over 14,189 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.0% of rounds won, over 14,329 decided rounds+0.0%OpenOpen: 49.9% of rounds won, over 15,230 decided rounds-0.1%Low fenceLow fence: 49.7% of rounds won, over 14,940 decided rounds-0.3%Single wallSingle wall: 49.7% of rounds won, over 14,088 decided rounds-0.3%Fence and openFence and open: 48.8% of rounds won, over 7,409 decided rounds-1.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei52.4%54525552524950565351
Shun51.3%53545253514951515052
Jean50.9%49505151485351515253
Goh50.8%51535050524949515350
Aoi50.7%53515147505448525150
Wolf50.7%49525050505050525250
El Blaze50.3%52485253505049504951
Sarah50.2%50475250494850505349
Vanessa50.1%48505350495151505051
Kage50.0%51544951504648495051
Brad49.8%52475448505047495148
Jacky49.6%49505150495148485149
Akira49.5%49504849515046515050
Dural49.4%51494649524657524356
Lau49.4%50514751475151504750
Jeffry49.0%52504848475049484749
Lion48.7%48495249514547485046
Taka48.5%42494556485039555147
Eileen47.1%43514149485250515241
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.5 pts behind walls (95% interval -0.1 to +1.2); within chance across the 20 characters tested, q=0.413
WallsWalls: 50.3% of rounds won, over 85,521 decided rounds+0.3%No wallsNo walls: 49.8% of rounds won, over 44,258 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei52.4%5451
Shun51.3%5251
Jean50.9%5151
Goh50.8%5150
Aoi50.7%5152
Wolf50.7%5150
El Blaze50.3%5050
Sarah50.2%5148
Vanessa50.1%5051
Kage50.0%5149
Brad49.8%5049
Jacky49.6%5050
Akira49.5%4950
Dural49.4%4951
Lau49.4%4949
Jeffry49.0%4949
Lion48.7%4947
Taka48.5%4948
Eileen47.1%4847
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1224,237
South America135,684
North America56,219
Europe19103
Middle East75
Oceania420
Not recorded161,259
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.3%
Standing#12 of 19 · tier B
Pick rate4.3%
Most picked#12 of 19
Matches counted5,607
Unique players38
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
SarahSarah: 57.1% — 108 wins, 81 losses57.1%BradBrad: 55.4% — 123 wins, 99 losses55.4%DuralDural: 55.0% — 11 wins, 9 losses55.0%AoiAoi: 54.5% — 158 wins, 132 losses54.5%VanessaVanessa: 53.5% — 152 wins, 132 losses53.5%El BlazeEl Blaze: 51.2% — 131 wins, 125 losses51.2%KageKage: 50.6% — 257 wins, 251 losses50.6%JeanJean: 50.0% — 60 wins, 60 losses50.0%GohGoh: 49.6% — 57 wins, 58 losses49.6%LionLion: 48.4% — 216 wins, 230 losses48.4%ShunShun: 48.3% — 116 wins, 124 losses48.3%JeffryJeffry: 47.8% — 86 wins, 94 losses47.8%AkiraAkira: 46.9% — 256 wins, 290 losses46.9%WolfWolf: 45.8% — 98 wins, 116 losses45.8%TakaTaka: 45.7% — 48 wins, 57 losses45.7%JackyJacky: 45.2% — 205 wins, 248 losses45.2%Lei FeiLei Fei: 44.9% — 154 wins, 189 losses44.9%LauLau: 44.0% — 374 wins, 476 losses44.0%EileenEileen: 43.4% — 98 wins, 128 losses43.4%
OpponentWin %WinsLossesMatches
Sarah57.14%10881189
Brad55.41%12399222
Dural55.00%11920
Aoi54.48%158132290
Vanessa53.52%152132284
El Blaze51.17%131125256
Kage50.59%257251508
Jean50.00%6060120
Goh49.57%5758115
Lion48.43%216230446
Shun48.33%116124240
Jeffry47.78%8694180
Akira46.89%256290546
Wolf45.79%98116214
Taka45.71%4857105
Jacky45.25%205248453
Lei Fei44.90%154189343
Lau44.00%374476850
Eileen43.36%98128226

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 51.4% over 512 decided matches+3.1%OpenOpen: 49.2% over 571 decided matches+0.9%OctagonOctagon: 48.7% over 522 decided matches+0.4%Half fenceHalf fence: 48.5% over 565 decided matches+0.2%Fence and openFence and open: 48.2% over 245 decided matches-0.1%Low fenceLow fence: 47.8% over 536 decided matches-0.5%RectangleRectangle: 47.8% over 580 decided matches-0.5%Breakable half fenceBreakable half fence: 47.4% over 593 decided matches-0.9%Full fenceFull fence: 46.5% over 605 decided matches-1.9%Breakable full fenceBreakable full fence: 46.3% over 628 decided matches-2.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah57.1%54525650705557626260
Brad55.4%43726457362330577155
Dural55.0%5000100·75100··40
Aoi54.5%61545958484833506247
Vanessa53.5%58495645914553685154
El Blaze51.2%38384765535656575056
Kage50.6%55485442416141515349
Jean50.0%42755054338360732031
Goh49.6%637420143810062671545
Lion48.4%39514146545144524655
Shun48.3%39335248485575544554
Jeffry47.8%47503838485050415060
Akira46.9%45514151584843394545
Wolf45.8%57484033435767532335
Taka45.7%2225505362570436530
Jacky45.2%44474437444940445549
Lei Fei44.9%38364241374853415066
Lau44.0%36375848504449434340
Eileen43.4%59343854326933352146
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.9 pts behind walls (95% interval -5.3 to +1.4); within chance across the 20 characters tested, q=0.562
No wallsNo walls: 49.4% over 1,619 decided matches+1.1%WallsWalls: 47.5% over 3,493 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah57.1%5559
Brad55.4%6245
Dural55.0%4356
Aoi54.5%5848
Vanessa53.5%5358
El Blaze51.2%4955
Kage50.6%5050
Jean50.0%5440
Goh49.6%4944
Lion48.4%4653
Shun48.3%4752
Jeffry47.8%4453
Akira46.9%4550
Wolf45.8%4347
Taka45.7%4648
Jacky45.2%4547
Lei Fei44.9%4151
Lau44.0%4445
Eileen43.4%4247
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 51.0% of rounds won, over 2,088 decided rounds+1.7%OpenOpen: 50.5% of rounds won, over 2,366 decided rounds+1.2%Low fenceLow fence: 49.4% of rounds won, over 2,180 decided rounds+0.1%OctagonOctagon: 49.2% of rounds won, over 2,105 decided rounds-0.0%Half fenceHalf fence: 49.2% of rounds won, over 2,281 decided rounds-0.1%Breakable half fenceBreakable half fence: 48.8% of rounds won, over 2,293 decided rounds-0.4%RectangleRectangle: 48.8% of rounds won, over 2,357 decided rounds-0.5%Full fenceFull fence: 48.7% of rounds won, over 2,468 decided rounds-0.5%Breakable full fenceBreakable full fence: 47.9% of rounds won, over 2,432 decided rounds-1.3%Fence and openFence and open: 47.2% of rounds won, over 987 decided rounds-2.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah54.5%52545451625347575958
Aoi53.0%58515453524932505652
Vanessa52.8%54495550735153595153
Brad52.7%49615754404040536453
Shun50.7%44415353515158544856
Kage50.3%54485244455547505150
Jeffry50.1%49475148515046415156
Dural50.0%5625075·6060··41
El Blaze49.9%44444657495454525254
Lion49.7%47524545545147514854
Jean49.3%46564655456752613641
Taka48.8%42425052535225505742
Goh48.6%576038374410053543145
Akira48.2%45524552554943434749
Jacky48.1%48494942475044475251
Wolf47.5%55484540465354523543
Lei Fei47.2%45434548424849465154
Lau46.5%41425248494845474647
Eileen46.4%54424154406250482546
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.5 pts behind walls (95% interval -3.3 to +0.3); within chance across the 20 characters tested, q=0.463
No wallsNo walls: 50.3% of rounds won, over 6,634 decided rounds+1.0%WallsWalls: 48.8% of rounds won, over 13,936 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah54.5%5456
Aoi53.0%5451
Vanessa52.8%5256
Brad52.7%5648
Shun50.7%4953
Kage50.3%5050
Jeffry50.1%4853
Dural50.0%4849
El Blaze49.9%4952
Lion49.7%4853
Jean49.3%5147
Taka48.8%5048
Goh48.6%4946
Akira48.2%4750
Jacky48.1%4849
Wolf47.5%4648
Lei Fei47.2%4648
Lau46.5%4648
Eileen46.4%4648
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia105,409
North America6331
Europe190
South America817
Not recorded1838