Virtua Fighter 5 REVO · v1.10 · Every character
Pai
Win rate49.7%
Standing#11 of 19 · tier B
Pick rate4.6%
Most picked#13 of 19
Matches counted34,218
Unique players281
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.96% | 744 | 688 | 1,432 | |
| 51.69% | 673 | 629 | 1,302 | |
| 51.58% | 1,124 | 1,055 | 2,179 | |
| 51.38% | 987 | 934 | 1,921 | |
| 51.38% | 877 | 830 | 1,707 | |
| 51.19% | 194 | 185 | 379 | |
| 51.10% | 742 | 710 | 1,452 | |
| 50.62% | 899 | 877 | 1,776 | |
| 50.39% | 895 | 881 | 1,776 | |
| 50.10% | 1,195 | 1,190 | 2,385 | |
| 50.06% | 773 | 771 | 1,544 | |
| 49.27% | 877 | 903 | 1,780 | |
| 48.82% | 1,780 | 1,866 | 3,646 | |
| 48.81% | 1,758 | 1,844 | 3,602 | |
| 48.39% | 1,203 | 1,283 | 2,486 | |
| 47.51% | 879 | 971 | 1,850 | |
| 47.23% | 887 | 991 | 1,878 | |
| 47.04% | 270 | 304 | 574 | |
| 44.63% | 245 | 304 | 549 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 50 | 52 | 52 | 49 | 47 | 53 | 62 | 50 | 56 | |
| 47 | 52 | 59 | 49 | 55 | 54 | 54 | 53 | 47 | 52 | |
| 50 | 53 | 50 | 51 | 51 | 51 | 55 | 52 | 49 | 54 | |
| 52 | 53 | 49 | 52 | 48 | 48 | 47 | 57 | 53 | 51 | |
| 52 | 49 | 55 | 49 | 50 | 44 | 52 | 51 | 59 | 47 | |
| 52 | 54 | 52 | 53 | 55 | 45 | 71 | 53 | 31 | 56 | |
| 54 | 48 | 51 | 56 | 50 | 51 | 51 | 50 | 48 | 49 | |
| 53 | 52 | 51 | 55 | 49 | 46 | 48 | 51 | 48 | 58 | |
| 48 | 49 | 49 | 49 | 45 | 54 | 53 | 54 | 52 | 51 | |
| 55 | 53 | 49 | 51 | 49 | 45 | 42 | 52 | 50 | 52 | |
| 54 | 48 | 54 | 47 | 49 | 54 | 43 | 56 | 52 | 45 | |
| 49 | 48 | 59 | 49 | 50 | 46 | 44 | 49 | 49 | 48 | |
| 48 | 50 | 46 | 51 | 51 | 51 | 40 | 51 | 47 | 48 | |
| 47 | 50 | 49 | 47 | 48 | 51 | 47 | 47 | 52 | 51 | |
| 45 | 50 | 49 | 51 | 47 | 48 | 54 | 48 | 49 | 47 | |
| 54 | 51 | 51 | 47 | 45 | 46 | 41 | 40 | 49 | 46 | |
| 47 | 47 | 49 | 46 | 51 | 41 | 42 | 47 | 51 | 45 | |
| 33 | 43 | 42 | 65 | 44 | 51 | 32 | 62 | 51 | 43 | |
| 43 | 51 | 35 | 54 | 38 | 55 | 54 | 48 | 47 | 37 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.2 pts behind walls (95% interval -0.1 to +2.5); within chance across the 20 characters tested, q=0.235
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 50 | |
| 51 | 54 | |
| 51 | 52 | |
| 53 | 49 | |
| 53 | 47 | |
| 50 | 51 | |
| 51 | 50 | |
| 52 | 51 | |
| 50 | 50 | |
| 52 | 49 | |
| 51 | 50 | |
| 50 | 48 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 47 | |
| 49 | 46 | |
| 48 | 46 | |
| 49 | 45 | |
| 47 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 50 | 52 | 51 | 49 | 49 | 52 | 57 | 51 | 53 | |
| 52 | 52 | 52 | 54 | 50 | 49 | 51 | 51 | 50 | 54 | |
| 49 | 51 | 55 | 49 | 51 | 53 | 51 | 51 | 49 | 51 | |
| 51 | 48 | 51 | 54 | 50 | 51 | 50 | 51 | 50 | 50 | |
| 51 | 50 | 52 | 49 | 50 | 48 | 51 | 50 | 54 | 49 | |
| 51 | 52 | 50 | 50 | 50 | 48 | 49 | 53 | 51 | 51 | |
| 49 | 49 | 50 | 51 | 48 | 52 | 52 | 52 | 51 | 51 | |
| 53 | 49 | 48 | 51 | 52 | 48 | 61 | 52 | 43 | 53 | |
| 50 | 52 | 49 | 49 | 49 | 50 | 51 | 52 | 50 | 51 | |
| 53 | 49 | 51 | 47 | 49 | 53 | 46 | 51 | 52 | 49 | |
| 51 | 52 | 50 | 50 | 50 | 47 | 48 | 49 | 51 | 51 | |
| 51 | 49 | 55 | 49 | 50 | 48 | 47 | 49 | 51 | 49 | |
| 49 | 50 | 50 | 49 | 49 | 51 | 49 | 48 | 51 | 50 | |
| 49 | 50 | 48 | 50 | 51 | 51 | 44 | 50 | 49 | 50 | |
| 48 | 49 | 49 | 50 | 47 | 50 | 51 | 49 | 48 | 49 | |
| 48 | 49 | 50 | 49 | 51 | 46 | 47 | 49 | 51 | 48 | |
| 52 | 50 | 49 | 49 | 49 | 49 | 47 | 47 | 49 | 49 | |
| 43 | 47 | 45 | 56 | 47 | 50 | 40 | 56 | 51 | 47 | |
| 47 | 50 | 40 | 51 | 45 | 52 | 51 | 51 | 45 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -0.2 to +1.1); within chance across the 20 characters tested, q=0.407
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 50 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 51 | |
| 50 | 50 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 49 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 48 | |
| 49 | 49 | |
| 49 | 48 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.55% | 13 | 24,526 |
| South America | 4.24% | 13 | 4,758 |
| North America | 7.43% | 5 | 5,628 |
| Europe | 0.48% | 19 | 84 |
| Middle East | 0.68% | 6 | 5 |
| Oceania | 8.97% | 3 | 20 |
| Not recorded | 2.50% | 16 | 909 |
Win rate49.9%
Standing#10 of 19 · tier B
Pick rate4.7%
Most picked#13 of 19
Matches counted29,934
Unique players263
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.52% | 624 | 542 | 1,166 | |
| 52.17% | 1,048 | 961 | 2,009 | |
| 51.42% | 939 | 887 | 1,826 | |
| 51.26% | 796 | 757 | 1,553 | |
| 51.16% | 552 | 527 | 1,079 | |
| 50.98% | 805 | 774 | 1,579 | |
| 50.84% | 634 | 613 | 1,247 | |
| 50.83% | 183 | 177 | 360 | |
| 50.51% | 847 | 830 | 1,677 | |
| 50.30% | 678 | 670 | 1,348 | |
| 50.03% | 985 | 984 | 1,969 | |
| 49.50% | 900 | 918 | 1,818 | |
| 48.95% | 1,592 | 1,660 | 3,252 | |
| 48.67% | 784 | 827 | 1,611 | |
| 48.61% | 1,594 | 1,685 | 3,279 | |
| 47.50% | 837 | 925 | 1,762 | |
| 47.04% | 724 | 815 | 1,539 | |
| 46.97% | 225 | 254 | 479 | |
| 46.72% | 178 | 203 | 381 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 53 | 56 | 54 | 52 | 48 | 54 | 64 | 50 | 51 | |
| 48 | 53 | 50 | 53 | 51 | 51 | 54 | 52 | 52 | 55 | |
| 51 | 52 | 50 | 53 | 48 | 48 | 47 | 57 | 55 | 52 | |
| 56 | 53 | 51 | 56 | 50 | 45 | 47 | 51 | 49 | 58 | |
| 44 | 53 | 58 | 51 | 52 | 55 | 54 | 51 | 49 | 52 | |
| 52 | 48 | 55 | 49 | 48 | 43 | 54 | 50 | 59 | 47 | |
| 57 | 51 | 53 | 54 | 50 | 50 | 48 | 48 | 47 | 48 | |
| 52 | 55 | 54 | 52 | 55 | 41 | 70 | 53 | 31 | 60 | |
| 49 | 48 | 49 | 49 | 45 | 53 | 53 | 54 | 53 | 52 | |
| 54 | 48 | 53 | 46 | 51 | 55 | 43 | 59 | 50 | 46 | |
| 56 | 54 | 48 | 52 | 50 | 40 | 42 | 52 | 49 | 53 | |
| 48 | 54 | 46 | 54 | 45 | 48 | 58 | 50 | 48 | 48 | |
| 47 | 50 | 50 | 48 | 48 | 50 | 47 | 47 | 51 | 51 | |
| 49 | 45 | 59 | 48 | 51 | 48 | 45 | 48 | 46 | 49 | |
| 47 | 50 | 46 | 49 | 51 | 51 | 41 | 52 | 47 | 48 | |
| 55 | 51 | 52 | 47 | 44 | 46 | 41 | 41 | 49 | 46 | |
| 49 | 45 | 52 | 46 | 51 | 40 | 43 | 45 | 51 | 43 | |
| 35 | 47 | 39 | 65 | 40 | 50 | 35 | 67 | 48 | 45 | |
| 39 | 61 | 37 | 53 | 42 | 49 | 57 | 51 | 56 | 34 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.5 pts behind walls (95% interval +0.1 to +2.9); within chance across the 20 characters tested, q=0.142
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 50 | |
| 52 | 53 | |
| 53 | 49 | |
| 53 | 51 | |
| 51 | 53 | |
| 53 | 46 | |
| 51 | 49 | |
| 50 | 50 | |
| 50 | 50 | |
| 51 | 51 | |
| 52 | 48 | |
| 50 | 47 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 45 | |
| 48 | 45 | |
| 49 | 45 | |
| 50 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 55 | 52 | 51 | 49 | 53 | 58 | 50 | 51 | |
| 54 | 53 | 52 | 54 | 51 | 48 | 51 | 50 | 51 | 53 | |
| 52 | 49 | 53 | 53 | 50 | 51 | 48 | 51 | 49 | 49 | |
| 50 | 52 | 50 | 50 | 50 | 48 | 49 | 52 | 52 | 51 | |
| 50 | 49 | 50 | 50 | 48 | 52 | 52 | 52 | 52 | 52 | |
| 49 | 53 | 49 | 50 | 50 | 50 | 51 | 52 | 51 | 51 | |
| 53 | 50 | 49 | 50 | 52 | 46 | 61 | 52 | 43 | 57 | |
| 51 | 49 | 52 | 49 | 49 | 47 | 51 | 50 | 53 | 48 | |
| 48 | 51 | 54 | 50 | 50 | 52 | 51 | 50 | 50 | 51 | |
| 53 | 50 | 51 | 47 | 49 | 53 | 47 | 52 | 51 | 49 | |
| 51 | 52 | 50 | 51 | 50 | 45 | 48 | 49 | 51 | 51 | |
| 50 | 52 | 47 | 52 | 47 | 51 | 55 | 50 | 48 | 49 | |
| 51 | 47 | 56 | 48 | 50 | 50 | 48 | 47 | 50 | 49 | |
| 48 | 50 | 50 | 49 | 49 | 51 | 49 | 48 | 51 | 50 | |
| 48 | 49 | 48 | 50 | 51 | 50 | 45 | 51 | 49 | 50 | |
| 52 | 50 | 49 | 49 | 48 | 49 | 47 | 48 | 48 | 49 | |
| 49 | 48 | 51 | 50 | 51 | 45 | 47 | 48 | 51 | 46 | |
| 43 | 48 | 45 | 56 | 46 | 50 | 41 | 57 | 50 | 48 | |
| 46 | 53 | 43 | 49 | 47 | 48 | 51 | 51 | 54 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval -0.0 to +1.4); within chance across the 20 characters tested, q=0.229
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 50 | |
| 52 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 48 | |
| 50 | 51 | |
| 51 | 51 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 50 | 47 | |
| 49 | 48 | |
| 49 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.65% | 13 | 20,348 |
| South America | 4.26% | 13 | 4,757 |
| North America | 7.55% | 5 | 5,399 |
| Europe | 0.57% | 19 | 84 |
| Middle East | 0.68% | 6 | 5 |
| Oceania | 8.97% | 3 | 20 |
| Not recorded | 2.63% | 16 | 871 |
Win rate48.5%
Standing#12 of 19 · tier B
Pick rate3.9%
Most picked#12 of 19
Matches counted4,284
Unique players33
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 57.89% | 11 | 8 | 19 | |
| 56.25% | 72 | 56 | 128 | |
| 55.03% | 93 | 76 | 169 | |
| 54.26% | 121 | 102 | 223 | |
| 52.68% | 108 | 97 | 205 | |
| 50.68% | 186 | 181 | 367 | |
| 50.53% | 48 | 47 | 95 | |
| 50.48% | 210 | 206 | 416 | |
| 48.48% | 48 | 51 | 99 | |
| 48.47% | 95 | 101 | 196 | |
| 48.08% | 163 | 176 | 339 | |
| 47.73% | 42 | 46 | 88 | |
| 47.43% | 166 | 184 | 350 | |
| 47.37% | 45 | 50 | 95 | |
| 46.19% | 103 | 120 | 223 | |
| 45.36% | 303 | 365 | 668 | |
| 45.11% | 120 | 146 | 266 | |
| 44.71% | 76 | 94 | 170 | |
| 39.88% | 67 | 101 | 168 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 0 | 0 | 100 | · | 100 | 100 | · | · | 40 | |
| 56 | 58 | 50 | 55 | 100 | 50 | 0 | 57 | 71 | 55 | |
| 50 | 79 | 59 | 58 | 29 | 10 | 30 | 60 | 87 | 47 | |
| 61 | 50 | 64 | 43 | 91 | 50 | 53 | 67 | 41 | 53 | |
| 38 | 39 | 45 | 67 | 50 | 56 | 60 | 60 | 70 | 62 | |
| 57 | 50 | 46 | 63 | 48 | 51 | 33 | 47 | 45 | 44 | |
| 65 | 67 | 22 | 33 | 38 | 100 | 50 | 67 | 20 | 43 | |
| 50 | 50 | 52 | 44 | 45 | 64 | 41 | 50 | 52 | 48 | |
| 42 | 67 | 50 | 55 | 40 | 83 | 50 | 62 | 20 | 31 | |
| 53 | 47 | 62 | 55 | 42 | 43 | 33 | 40 | 59 | 39 | |
| 40 | 54 | 38 | 46 | 50 | 50 | 39 | 53 | 50 | 51 | |
| 29 | 50 | 33 | 40 | 86 | 50 | 100 | 33 | 53 | 38 | |
| 48 | 49 | 43 | 33 | 44 | 58 | 43 | 46 | 57 | 52 | |
| 17 | 25 | 54 | 64 | 62 | 57 | 0 | 43 | 62 | 30 | |
| 26 | 33 | 52 | 48 | 46 | 52 | 75 | 52 | 45 | 55 | |
| 36 | 35 | 62 | 44 | 51 | 46 | 49 | 44 | 51 | 43 | |
| 39 | 42 | 32 | 41 | 33 | 44 | 45 | 50 | 50 | 75 | |
| 59 | 47 | 38 | 33 | 47 | 52 | 62 | 50 | 17 | 36 | |
| 50 | 38 | 32 | 55 | 23 | 71 | 33 | 40 | 18 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -4.5 to +2.8); within chance across the 20 characters tested, q=0.856
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 43 | 62 | |
| 56 | 56 | |
| 66 | 37 | |
| 52 | 61 | |
| 50 | 57 | |
| 52 | 48 | |
| 52 | 43 | |
| 50 | 51 | |
| 50 | 44 | |
| 53 | 41 | |
| 47 | 50 | |
| 42 | 55 | |
| 47 | 50 | |
| 49 | 48 | |
| 45 | 51 | |
| 45 | 47 | |
| 42 | 51 | |
| 42 | 46 | |
| 40 | 45 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 58 | 52 | 54 | 75 | 52 | 14 | 54 | 64 | 57 | |
| 57 | 50 | 61 | 48 | 73 | 54 | 53 | 58 | 45 | 52 | |
| 53 | 67 | 54 | 54 | 37 | 34 | 40 | 55 | 68 | 51 | |
| 56 | 25 | 0 | 75 | · | 75 | 60 | · | · | 41 | |
| 42 | 45 | 45 | 57 | 48 | 54 | 55 | 53 | 60 | 56 | |
| 51 | 52 | 47 | 56 | 53 | 51 | 37 | 46 | 45 | 49 | |
| 51 | 50 | 50 | 45 | 48 | 56 | 45 | 47 | 51 | 49 | |
| 45 | 45 | 46 | 48 | 70 | 49 | 75 | 36 | 56 | 44 | |
| 54 | 46 | 55 | 52 | 50 | 45 | 32 | 45 | 54 | 49 | |
| 53 | 51 | 49 | 40 | 47 | 54 | 44 | 48 | 54 | 51 | |
| 47 | 53 | 45 | 45 | 53 | 52 | 45 | 51 | 50 | 53 | |
| 36 | 41 | 53 | 53 | 50 | 50 | 58 | 53 | 48 | 56 | |
| 42 | 42 | 50 | 57 | 53 | 52 | 25 | 50 | 56 | 42 | |
| 58 | 55 | 39 | 50 | 44 | 100 | 50 | 54 | 33 | 44 | |
| 46 | 50 | 46 | 54 | 48 | 67 | 50 | 55 | 36 | 41 | |
| 46 | 47 | 39 | 46 | 41 | 47 | 43 | 51 | 52 | 59 | |
| 42 | 41 | 53 | 46 | 49 | 48 | 45 | 48 | 49 | 48 | |
| 56 | 48 | 48 | 40 | 46 | 51 | 52 | 49 | 31 | 45 | |
| 49 | 45 | 36 | 55 | 35 | 62 | 50 | 50 | 18 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -3.1 to +0.8); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 55 | |
| 52 | 58 | |
| 58 | 46 | |
| 48 | 53 | |
| 49 | 53 | |
| 50 | 51 | |
| 49 | 51 | |
| 47 | 53 | |
| 51 | 49 | |
| 50 | 50 | |
| 48 | 52 | |
| 48 | 52 | |
| 51 | 48 | |
| 50 | 46 | |
| 48 | 48 | |
| 47 | 49 | |
| 47 | 48 | |
| 46 | 48 | |
| 44 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.10% | 12 | 4,178 |
| North America | 5.46% | 7 | 229 |
| Europe | 0.00% | 19 | 0 |
| South America | 0.18% | 10 | 1 |
| Not recorded | 1.16% | 16 | 38 |
