Virtua Fighter 5 REVO · v1.10 · Every character
Pai
Win rate49.8%
Standing#12 of 19 · tier B
Pick rate5.7%
Most picked#5 of 19
Matches counted91,883
Unique players845
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.38% | 3,165 | 2,764 | 5,929 | |
| 52.20% | 1,649 | 1,510 | 3,159 | |
| 50.88% | 2,715 | 2,621 | 5,336 | |
| 50.87% | 2,518 | 2,432 | 4,950 | |
| 50.63% | 1,569 | 1,530 | 3,099 | |
| 50.32% | 2,901 | 2,864 | 5,765 | |
| 49.92% | 2,160 | 2,167 | 4,327 | |
| 49.80% | 5,738 | 5,785 | 11,523 | |
| 49.74% | 1,943 | 1,963 | 3,906 | |
| 49.69% | 1,739 | 1,761 | 3,500 | |
| 49.39% | 2,580 | 2,644 | 5,224 | |
| 49.36% | 3,372 | 3,459 | 6,831 | |
| 48.82% | 414 | 434 | 848 | |
| 48.64% | 4,384 | 4,629 | 9,013 | |
| 48.35% | 2,238 | 2,391 | 4,629 | |
| 48.03% | 2,532 | 2,740 | 5,272 | |
| 47.99% | 2,454 | 2,660 | 5,114 | |
| 47.70% | 810 | 888 | 1,698 | |
| 47.44% | 835 | 925 | 1,760 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 54 | 56 | 52 | 53 | 54 | 49 | 56 | 51 | 55 | |
| 52 | 48 | 53 | 52 | 50 | 49 | 50 | 58 | 53 | 54 | |
| 51 | 52 | 52 | 50 | 50 | 50 | 46 | 52 | 53 | 51 | |
| 53 | 52 | 52 | 52 | 54 | 49 | 51 | 52 | 51 | 45 | |
| 46 | 48 | 52 | 50 | 51 | 50 | 54 | 52 | 52 | 56 | |
| 49 | 47 | 50 | 51 | 52 | 49 | 51 | 50 | 53 | 51 | |
| 47 | 48 | 44 | 53 | 46 | 54 | 55 | 49 | 56 | 51 | |
| 48 | 53 | 48 | 51 | 53 | 50 | 46 | 50 | 50 | 48 | |
| 55 | 50 | 55 | 53 | 48 | 47 | 42 | 47 | 49 | 48 | |
| 51 | 47 | 52 | 55 | 47 | 49 | 47 | 48 | 46 | 53 | |
| 52 | 47 | 50 | 47 | 52 | 48 | 49 | 49 | 48 | 53 | |
| 49 | 48 | 49 | 49 | 47 | 53 | 52 | 52 | 46 | 52 | |
| 55 | 51 | 46 | 43 | 58 | 42 | 67 | 52 | 40 | 43 | |
| 46 | 48 | 48 | 48 | 48 | 50 | 47 | 48 | 51 | 50 | |
| 44 | 50 | 48 | 44 | 52 | 49 | 46 | 49 | 48 | 50 | |
| 48 | 49 | 52 | 48 | 48 | 49 | 45 | 45 | 45 | 47 | |
| 47 | 48 | 51 | 51 | 49 | 47 | 48 | 47 | 45 | 50 | |
| 47 | 48 | 44 | 54 | 49 | 45 | 34 | 52 | 47 | 45 | |
| 44 | 43 | 38 | 51 | 50 | 48 | 47 | 48 | 55 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.2 to +0.8); within chance across the 20 characters tested, q=0.913
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 54 | |
| 53 | 51 | |
| 52 | 50 | |
| 52 | 49 | |
| 50 | 52 | |
| 50 | 50 | |
| 49 | 50 | |
| 50 | 50 | |
| 52 | 48 | |
| 50 | 49 | |
| 49 | 51 | |
| 49 | 50 | |
| 48 | 48 | |
| 48 | 49 | |
| 47 | 50 | |
| 48 | 48 | |
| 48 | 48 | |
| 49 | 46 | |
| 46 | 49 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 53 | 53 | 51 | 52 | 52 | 50 | 53 | 51 | 54 | |
| 51 | 49 | 52 | 51 | 50 | 49 | 51 | 55 | 52 | 53 | |
| 51 | 51 | 52 | 51 | 53 | 49 | 51 | 50 | 50 | 48 | |
| 50 | 51 | 51 | 50 | 50 | 50 | 50 | 51 | 51 | 51 | |
| 51 | 49 | 51 | 49 | 52 | 50 | 51 | 50 | 50 | 52 | |
| 48 | 49 | 51 | 50 | 50 | 50 | 52 | 51 | 52 | 53 | |
| 50 | 48 | 50 | 50 | 50 | 50 | 50 | 50 | 51 | 50 | |
| 50 | 52 | 49 | 51 | 52 | 50 | 49 | 50 | 50 | 49 | |
| 53 | 50 | 53 | 51 | 49 | 48 | 47 | 48 | 50 | 50 | |
| 48 | 48 | 47 | 52 | 49 | 51 | 53 | 49 | 53 | 51 | |
| 50 | 47 | 52 | 52 | 49 | 50 | 49 | 50 | 48 | 52 | |
| 49 | 49 | 49 | 49 | 49 | 50 | 49 | 49 | 51 | 50 | |
| 49 | 49 | 49 | 49 | 48 | 51 | 50 | 51 | 47 | 50 | |
| 49 | 50 | 50 | 49 | 49 | 50 | 48 | 48 | 48 | 50 | |
| 46 | 50 | 49 | 47 | 51 | 49 | 48 | 50 | 49 | 50 | |
| 49 | 50 | 47 | 53 | 50 | 47 | 41 | 51 | 48 | 48 | |
| 48 | 48 | 50 | 50 | 49 | 49 | 49 | 48 | 48 | 51 | |
| 53 | 49 | 46 | 46 | 53 | 46 | 58 | 50 | 45 | 47 | |
| 47 | 45 | 44 | 51 | 50 | 49 | 46 | 49 | 52 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -0.7 to +0.3); within chance across the 20 characters tested, q=0.733
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 50 | |
| 51 | 49 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 48 | |
| 49 | 49 | |
| 48 | 49 | |
| 48 | 50 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.38% | 10 | 48,557 |
| North America | 7.25% | 5 | 20,425 |
| South America | 4.90% | 10 | 15,646 |
| Europe | 4.79% | 10 | 2,072 |
| Oceania | 14.10% | 2 | 1,022 |
| Middle East | 0.38% | 8 | 8 |
| Not recorded | 6.33% | 3 | 10,399 |
Win rate49.9%
Standing#15 of 19 · tier C
Pick rate6.9%
Most picked#5 of 19
Matches counted50,557
Unique players656
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.18% | 2,178 | 1,842 | 4,020 | |
| 52.50% | 734 | 664 | 1,398 | |
| 51.77% | 1,300 | 1,211 | 2,511 | |
| 50.64% | 3,580 | 3,489 | 7,069 | |
| 50.50% | 1,367 | 1,340 | 2,707 | |
| 50.22% | 789 | 782 | 1,571 | |
| 50.03% | 836 | 835 | 1,671 | |
| 49.78% | 1,849 | 1,865 | 3,714 | |
| 49.51% | 1,160 | 1,183 | 2,343 | |
| 49.13% | 878 | 909 | 1,787 | |
| 49.00% | 1,052 | 1,095 | 2,147 | |
| 48.77% | 534 | 561 | 1,095 | |
| 48.74% | 1,025 | 1,078 | 2,103 | |
| 48.73% | 1,515 | 1,594 | 3,109 | |
| 48.59% | 2,273 | 2,405 | 4,678 | |
| 48.45% | 1,435 | 1,527 | 2,962 | |
| 48.25% | 482 | 517 | 999 | |
| 48.00% | 2,049 | 2,220 | 4,269 | |
| 47.77% | 193 | 211 | 404 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 56 | 56 | 53 | 55 | 52 | 52 | 56 | 52 | 58 | |
| 52 | 47 | 53 | 53 | 48 | 51 | 51 | 57 | 52 | 54 | |
| 47 | 47 | 54 | 49 | 51 | 53 | 51 | 54 | 56 | 52 | |
| 50 | 54 | 48 | 52 | 54 | 50 | 49 | 49 | 52 | 48 | |
| 53 | 49 | 55 | 54 | 57 | 49 | 52 | 49 | 49 | 42 | |
| 46 | 45 | 48 | 49 | 48 | 49 | 55 | 50 | 55 | 59 | |
| 61 | 52 | 54 | 58 | 46 | 45 | 45 | 44 | 48 | 48 | |
| 47 | 48 | 48 | 52 | 53 | 50 | 49 | 50 | 49 | 52 | |
| 42 | 53 | 46 | 44 | 50 | 56 | 48 | 53 | 49 | 55 | |
| 51 | 46 | 53 | 54 | 44 | 49 | 43 | 48 | 45 | 55 | |
| 45 | 46 | 39 | 55 | 46 | 51 | 59 | 45 | 57 | 49 | |
| 43 | 40 | 39 | 50 | 54 | 42 | 44 | 49 | 61 | 57 | |
| 51 | 45 | 55 | 52 | 53 | 46 | 44 | 47 | 45 | 54 | |
| 51 | 44 | 50 | 44 | 54 | 50 | 48 | 48 | 48 | 52 | |
| 45 | 47 | 45 | 48 | 47 | 50 | 50 | 50 | 49 | 50 | |
| 46 | 48 | 54 | 51 | 51 | 50 | 46 | 46 | 44 | 46 | |
| 56 | 50 | 46 | 50 | 51 | 41 | 39 | 50 | 40 | 46 | |
| 49 | 45 | 48 | 48 | 45 | 52 | 52 | 52 | 43 | 51 | |
| 58 | 49 | 46 | 37 | 62 | 44 | 70 | 51 | 46 | 31 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.1 pts behind walls (95% interval -2.3 to +0.2); within chance across the 20 characters tested, q=0.340
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 53 | 51 | |
| 52 | 52 | |
| 51 | 51 | |
| 51 | 49 | |
| 49 | 52 | |
| 52 | 46 | |
| 49 | 52 | |
| 48 | 53 | |
| 49 | 49 | |
| 48 | 49 | |
| 47 | 51 | |
| 49 | 51 | |
| 47 | 52 | |
| 47 | 49 | |
| 48 | 49 | |
| 49 | 46 | |
| 47 | 49 | |
| 47 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 54 | 53 | 52 | 52 | 51 | 52 | 54 | 51 | 55 | |
| 52 | 49 | 52 | 51 | 49 | 50 | 52 | 54 | 51 | 54 | |
| 48 | 47 | 53 | 49 | 51 | 52 | 51 | 52 | 52 | 52 | |
| 51 | 53 | 49 | 51 | 52 | 50 | 50 | 50 | 51 | 49 | |
| 51 | 50 | 53 | 53 | 55 | 48 | 52 | 49 | 50 | 47 | |
| 48 | 48 | 49 | 49 | 48 | 50 | 53 | 50 | 53 | 54 | |
| 56 | 51 | 52 | 53 | 47 | 48 | 49 | 48 | 49 | 50 | |
| 49 | 49 | 49 | 50 | 51 | 51 | 50 | 50 | 49 | 50 | |
| 51 | 46 | 51 | 46 | 53 | 50 | 51 | 49 | 50 | 51 | |
| 47 | 44 | 46 | 51 | 53 | 47 | 43 | 49 | 55 | 54 | |
| 50 | 46 | 53 | 51 | 48 | 49 | 47 | 49 | 47 | 53 | |
| 48 | 50 | 52 | 50 | 50 | 51 | 47 | 49 | 48 | 49 | |
| 48 | 48 | 47 | 50 | 50 | 50 | 50 | 49 | 50 | 50 | |
| 53 | 51 | 49 | 51 | 50 | 45 | 43 | 50 | 45 | 49 | |
| 50 | 48 | 53 | 51 | 51 | 47 | 48 | 47 | 49 | 52 | |
| 48 | 47 | 44 | 53 | 49 | 50 | 55 | 47 | 53 | 49 | |
| 44 | 51 | 47 | 46 | 50 | 52 | 50 | 51 | 49 | 52 | |
| 49 | 48 | 49 | 49 | 47 | 51 | 50 | 51 | 45 | 50 | |
| 53 | 49 | 46 | 43 | 55 | 47 | 60 | 48 | 47 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -1.2 to +0.1); within chance across the 20 characters tested, q=0.436
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 51 | 51 | |
| 51 | 52 | |
| 51 | 50 | |
| 51 | 50 | |
| 49 | 51 | |
| 51 | 48 | |
| 49 | 51 | |
| 49 | 51 | |
| 49 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 48 | |
| 49 | 50 | |
| 48 | 49 | |
| 48 | 51 | |
| 48 | 49 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.94% | 4 | 18,911 |
| North America | 7.25% | 5 | 13,875 |
| South America | 5.41% | 7 | 9,945 |
| Europe | 8.26% | 3 | 1,969 |
| Oceania | 14.50% | 2 | 1,002 |
| Middle East | 0.28% | 5 | 3 |
| Not recorded | 7.92% | 3 | 9,102 |
Win rate49.8%
Standing#13 of 19 · tier C
Pick rate4.7%
Most picked#13 of 19
Matches counted35,719
Unique players284
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.67% | 761 | 657 | 1,418 | |
| 52.17% | 1,225 | 1,123 | 2,348 | |
| 51.41% | 1,094 | 1,034 | 2,128 | |
| 51.20% | 829 | 790 | 1,619 | |
| 50.87% | 1,048 | 1,012 | 2,060 | |
| 50.70% | 944 | 918 | 1,862 | |
| 50.61% | 949 | 926 | 1,875 | |
| 50.48% | 628 | 616 | 1,244 | |
| 50.10% | 730 | 727 | 1,457 | |
| 49.98% | 1,158 | 1,159 | 2,317 | |
| 49.53% | 210 | 214 | 424 | |
| 49.10% | 1,906 | 1,976 | 3,882 | |
| 48.88% | 984 | 1,029 | 2,013 | |
| 48.82% | 1,055 | 1,106 | 2,161 | |
| 48.67% | 1,902 | 2,006 | 3,908 | |
| 47.46% | 1,011 | 1,119 | 2,130 | |
| 47.14% | 280 | 314 | 594 | |
| 46.85% | 862 | 978 | 1,840 | |
| 46.24% | 203 | 236 | 439 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 53 | 56 | 55 | 54 | 47 | 49 | 62 | 54 | 50 | |
| 49 | 53 | 51 | 52 | 51 | 52 | 51 | 53 | 54 | 54 | |
| 52 | 53 | 50 | 52 | 50 | 49 | 47 | 55 | 55 | 49 | |
| 53 | 51 | 54 | 47 | 51 | 57 | 46 | 57 | 49 | 49 | |
| 48 | 49 | 49 | 50 | 46 | 55 | 50 | 52 | 55 | 54 | |
| 51 | 45 | 53 | 50 | 48 | 45 | 53 | 50 | 59 | 47 | |
| 55 | 55 | 50 | 54 | 49 | 45 | 49 | 51 | 48 | 55 | |
| 44 | 52 | 57 | 52 | 51 | 52 | 53 | 52 | 48 | 52 | |
| 55 | 49 | 51 | 55 | 49 | 47 | 49 | 46 | 47 | 51 | |
| 55 | 56 | 48 | 52 | 50 | 43 | 42 | 51 | 50 | 51 | |
| 51 | 54 | 47 | 50 | 56 | 38 | 64 | 52 | 33 | 59 | |
| 48 | 50 | 52 | 49 | 48 | 49 | 45 | 47 | 52 | 49 | |
| 51 | 46 | 55 | 48 | 50 | 49 | 42 | 49 | 49 | 47 | |
| 47 | 53 | 46 | 52 | 45 | 48 | 52 | 50 | 47 | 49 | |
| 47 | 50 | 47 | 48 | 50 | 50 | 41 | 52 | 48 | 49 | |
| 52 | 51 | 51 | 46 | 43 | 49 | 44 | 43 | 47 | 47 | |
| 34 | 48 | 41 | 64 | 43 | 50 | 29 | 61 | 51 | 45 | |
| 48 | 45 | 53 | 45 | 53 | 39 | 44 | 44 | 48 | 43 | |
| 34 | 56 | 36 | 52 | 47 | 56 | 54 | 51 | 53 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.3 pts behind walls (95% interval -0.0 to +2.6); within chance across the 20 characters tested, q=0.196
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 51 | |
| 52 | 53 | |
| 53 | 49 | |
| 51 | 53 | |
| 50 | 52 | |
| 52 | 47 | |
| 52 | 50 | |
| 51 | 52 | |
| 50 | 49 | |
| 52 | 48 | |
| 49 | 50 | |
| 50 | 49 | |
| 50 | 49 | |
| 49 | 47 | |
| 49 | 50 | |
| 48 | 46 | |
| 49 | 46 | |
| 47 | 45 | |
| 47 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 55 | 52 | 52 | 49 | 50 | 56 | 53 | 51 | |
| 53 | 54 | 52 | 53 | 51 | 49 | 51 | 51 | 50 | 52 | |
| 49 | 50 | 51 | 51 | 48 | 53 | 51 | 51 | 52 | 53 | |
| 51 | 53 | 50 | 50 | 52 | 49 | 49 | 51 | 53 | 50 | |
| 53 | 51 | 51 | 47 | 50 | 54 | 48 | 52 | 51 | 50 | |
| 49 | 52 | 50 | 50 | 50 | 50 | 50 | 52 | 52 | 50 | |
| 52 | 48 | 52 | 53 | 50 | 50 | 49 | 50 | 49 | 51 | |
| 50 | 47 | 52 | 50 | 49 | 48 | 50 | 50 | 53 | 49 | |
| 48 | 50 | 53 | 50 | 49 | 51 | 51 | 50 | 50 | 51 | |
| 51 | 54 | 49 | 51 | 50 | 46 | 48 | 49 | 50 | 51 | |
| 52 | 47 | 54 | 48 | 50 | 50 | 47 | 49 | 51 | 48 | |
| 49 | 50 | 51 | 50 | 49 | 51 | 48 | 48 | 51 | 49 | |
| 49 | 50 | 48 | 49 | 51 | 50 | 46 | 51 | 50 | 50 | |
| 51 | 49 | 46 | 49 | 52 | 46 | 57 | 52 | 43 | 56 | |
| 50 | 51 | 47 | 51 | 47 | 51 | 51 | 50 | 47 | 50 | |
| 52 | 50 | 48 | 48 | 47 | 50 | 49 | 48 | 47 | 49 | |
| 48 | 49 | 52 | 49 | 51 | 45 | 47 | 48 | 50 | 46 | |
| 42 | 49 | 45 | 56 | 48 | 50 | 39 | 55 | 51 | 47 | |
| 43 | 51 | 41 | 49 | 48 | 52 | 50 | 51 | 52 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.5 pts behind walls (95% interval -0.1 to +1.2); within chance across the 20 characters tested, q=0.413
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 51 | |
| 52 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 52 | |
| 51 | 50 | |
| 50 | 50 | |
| 51 | 48 | |
| 50 | 51 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 51 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 47 | |
| 49 | 48 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.77% | 12 | 24,237 |
| South America | 4.23% | 13 | 5,684 |
| North America | 7.31% | 5 | 6,219 |
| Europe | 0.62% | 19 | 103 |
| Middle East | 0.49% | 7 | 5 |
| Oceania | 5.87% | 4 | 20 |
| Not recorded | 2.79% | 16 | 1,259 |
Win rate48.3%
Standing#12 of 19 · tier B
Pick rate4.3%
Most picked#12 of 19
Matches counted5,607
Unique players38
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 57.14% | 108 | 81 | 189 | |
| 55.41% | 123 | 99 | 222 | |
| 55.00% | 11 | 9 | 20 | |
| 54.48% | 158 | 132 | 290 | |
| 53.52% | 152 | 132 | 284 | |
| 51.17% | 131 | 125 | 256 | |
| 50.59% | 257 | 251 | 508 | |
| 50.00% | 60 | 60 | 120 | |
| 49.57% | 57 | 58 | 115 | |
| 48.43% | 216 | 230 | 446 | |
| 48.33% | 116 | 124 | 240 | |
| 47.78% | 86 | 94 | 180 | |
| 46.89% | 256 | 290 | 546 | |
| 45.79% | 98 | 116 | 214 | |
| 45.71% | 48 | 57 | 105 | |
| 45.25% | 205 | 248 | 453 | |
| 44.90% | 154 | 189 | 343 | |
| 44.00% | 374 | 476 | 850 | |
| 43.36% | 98 | 128 | 226 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 56 | 50 | 70 | 55 | 57 | 62 | 62 | 60 | |
| 43 | 72 | 64 | 57 | 36 | 23 | 30 | 57 | 71 | 55 | |
| 50 | 0 | 0 | 100 | · | 75 | 100 | · | · | 40 | |
| 61 | 54 | 59 | 58 | 48 | 48 | 33 | 50 | 62 | 47 | |
| 58 | 49 | 56 | 45 | 91 | 45 | 53 | 68 | 51 | 54 | |
| 38 | 38 | 47 | 65 | 53 | 56 | 56 | 57 | 50 | 56 | |
| 55 | 48 | 54 | 42 | 41 | 61 | 41 | 51 | 53 | 49 | |
| 42 | 75 | 50 | 54 | 33 | 83 | 60 | 73 | 20 | 31 | |
| 63 | 74 | 20 | 14 | 38 | 100 | 62 | 67 | 15 | 45 | |
| 39 | 51 | 41 | 46 | 54 | 51 | 44 | 52 | 46 | 55 | |
| 39 | 33 | 52 | 48 | 48 | 55 | 75 | 54 | 45 | 54 | |
| 47 | 50 | 38 | 38 | 48 | 50 | 50 | 41 | 50 | 60 | |
| 45 | 51 | 41 | 51 | 58 | 48 | 43 | 39 | 45 | 45 | |
| 57 | 48 | 40 | 33 | 43 | 57 | 67 | 53 | 23 | 35 | |
| 22 | 25 | 50 | 53 | 62 | 57 | 0 | 43 | 65 | 30 | |
| 44 | 47 | 44 | 37 | 44 | 49 | 40 | 44 | 55 | 49 | |
| 38 | 36 | 42 | 41 | 37 | 48 | 53 | 41 | 50 | 66 | |
| 36 | 37 | 58 | 48 | 50 | 44 | 49 | 43 | 43 | 40 | |
| 59 | 34 | 38 | 54 | 32 | 69 | 33 | 35 | 21 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.9 pts behind walls (95% interval -5.3 to +1.4); within chance across the 20 characters tested, q=0.562
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 59 | |
| 62 | 45 | |
| 43 | 56 | |
| 58 | 48 | |
| 53 | 58 | |
| 49 | 55 | |
| 50 | 50 | |
| 54 | 40 | |
| 49 | 44 | |
| 46 | 53 | |
| 47 | 52 | |
| 44 | 53 | |
| 45 | 50 | |
| 43 | 47 | |
| 46 | 48 | |
| 45 | 47 | |
| 41 | 51 | |
| 44 | 45 | |
| 42 | 47 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 54 | 54 | 51 | 62 | 53 | 47 | 57 | 59 | 58 | |
| 58 | 51 | 54 | 53 | 52 | 49 | 32 | 50 | 56 | 52 | |
| 54 | 49 | 55 | 50 | 73 | 51 | 53 | 59 | 51 | 53 | |
| 49 | 61 | 57 | 54 | 40 | 40 | 40 | 53 | 64 | 53 | |
| 44 | 41 | 53 | 53 | 51 | 51 | 58 | 54 | 48 | 56 | |
| 54 | 48 | 52 | 44 | 45 | 55 | 47 | 50 | 51 | 50 | |
| 49 | 47 | 51 | 48 | 51 | 50 | 46 | 41 | 51 | 56 | |
| 56 | 25 | 0 | 75 | · | 60 | 60 | · | · | 41 | |
| 44 | 44 | 46 | 57 | 49 | 54 | 54 | 52 | 52 | 54 | |
| 47 | 52 | 45 | 45 | 54 | 51 | 47 | 51 | 48 | 54 | |
| 46 | 56 | 46 | 55 | 45 | 67 | 52 | 61 | 36 | 41 | |
| 42 | 42 | 50 | 52 | 53 | 52 | 25 | 50 | 57 | 42 | |
| 57 | 60 | 38 | 37 | 44 | 100 | 53 | 54 | 31 | 45 | |
| 45 | 52 | 45 | 52 | 55 | 49 | 43 | 43 | 47 | 49 | |
| 48 | 49 | 49 | 42 | 47 | 50 | 44 | 47 | 52 | 51 | |
| 55 | 48 | 45 | 40 | 46 | 53 | 54 | 52 | 35 | 43 | |
| 45 | 43 | 45 | 48 | 42 | 48 | 49 | 46 | 51 | 54 | |
| 41 | 42 | 52 | 48 | 49 | 48 | 45 | 47 | 46 | 47 | |
| 54 | 42 | 41 | 54 | 40 | 62 | 50 | 48 | 25 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.5 pts behind walls (95% interval -3.3 to +0.3); within chance across the 20 characters tested, q=0.463
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 56 | |
| 54 | 51 | |
| 52 | 56 | |
| 56 | 48 | |
| 49 | 53 | |
| 50 | 50 | |
| 48 | 53 | |
| 48 | 49 | |
| 49 | 52 | |
| 48 | 53 | |
| 51 | 47 | |
| 50 | 48 | |
| 49 | 46 | |
| 47 | 50 | |
| 48 | 49 | |
| 46 | 48 | |
| 46 | 48 | |
| 46 | 48 | |
| 46 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.45% | 10 | 5,409 |
| North America | 6.16% | 6 | 331 |
| Europe | 0.00% | 19 | 0 |
| South America | 2.38% | 8 | 17 |
| Not recorded | 0.91% | 18 | 38 |
