VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Lion

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.5%
Standing#9 of 19 · tier B
Pick rate5.0%
Most picked#12 of 19
Matches counted81,596
Unique players841
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
ShunShun: 53.3% — 2,491 wins, 2,183 losses53.3%AoiAoi: 53.0% — 2,549 wins, 2,262 losses53.0%VanessaVanessa: 51.8% — 1,560 wins, 1,450 losses51.8%PaiPai: 51.6% — 2,391 wins, 2,238 losses51.6%GohGoh: 51.5% — 2,330 wins, 2,190 losses51.5%AkiraAkira: 51.5% — 5,147 wins, 4,855 losses51.5%EileenEileen: 51.0% — 781 wins, 751 losses51.0%Lei FeiLei Fei: 50.4% — 1,547 wins, 1,525 losses50.4%SarahSarah: 50.3% — 2,414 wins, 2,381 losses50.3%KageKage: 50.1% — 2,529 wins, 2,522 losses50.1%JeanJean: 49.9% — 1,925 wins, 1,932 losses49.9%BradBrad: 49.7% — 1,840 wins, 1,862 losses49.7%WolfWolf: 49.6% — 2,774 wins, 2,823 losses49.6%El BlazeEl Blaze: 49.4% — 1,509 wins, 1,544 losses49.4%JackyJacky: 49.3% — 3,878 wins, 3,987 losses49.3%DuralDural: 49.3% — 304 wins, 313 losses49.3%LauLau: 49.1% — 2,413 wins, 2,497 losses49.1%JeffryJeffry: 48.3% — 2,161 wins, 2,315 losses48.3%TakaTaka: 44.5% — 634 wins, 789 losses44.5%
OpponentWin %WinsLossesMatches
Shun53.29%2,4912,1834,674
Aoi52.98%2,5492,2624,811
Vanessa51.83%1,5601,4503,010
Pai51.65%2,3912,2384,629
Goh51.55%2,3302,1904,520
Akira51.46%5,1474,85510,002
Eileen50.98%7817511,532
Lei Fei50.36%1,5471,5253,072
Sarah50.34%2,4142,3814,795
Kage50.07%2,5292,5225,051
Jean49.91%1,9251,9323,857
Brad49.70%1,8401,8623,702
Wolf49.56%2,7742,8235,597
El Blaze49.43%1,5091,5443,053
Jacky49.31%3,8783,9877,865
Dural49.27%304313617
Lau49.14%2,4132,4974,910
Jeffry48.28%2,1612,3154,476
Taka44.55%6347891,423

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 52.7% over 7,996 decided matches+2.2%Single wallSingle wall: 52.1% over 8,087 decided matches+1.7%Breakable half fenceBreakable half fence: 51.0% over 8,281 decided matches+0.6%Half fenceHalf fence: 50.4% over 8,188 decided matches-0.1%Full fenceFull fence: 50.2% over 8,251 decided matches-0.3%RectangleRectangle: 50.0% over 8,271 decided matches-0.4%Breakable full fenceBreakable full fence: 49.9% over 8,307 decided matches-0.6%OctagonOctagon: 49.5% over 8,064 decided matches-0.9%Low fenceLow fence: 49.4% over 8,057 decided matches-1.1%Fence and openFence and open: 49.0% over 4,040 decided matches-1.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun53.3%48555652575752495554
Aoi53.0%53545655505451525153
Vanessa51.8%49515552505441555256
Pai51.6%56505256485154515250
Goh51.5%53474853495454524957
Akira51.5%52515153495351505154
Eileen51.0%57504848485167554645
Lei Fei50.4%48504648555151545055
Sarah50.3%51485151465247475254
Kage50.1%52484949545449484851
Jean49.9%48475051535244505052
Brad49.7%53494652494852455250
Wolf49.6%51495053474950495048
El Blaze49.4%45514850505449494655
Jacky49.3%47505050465346465052
Dural49.3%44464757455346515046
Lau49.1%47525049504943464954
Jeffry48.3%45495144464946524454
Taka44.5%48424846463836504450
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.2 pts behind walls (95% interval -2.3 to -0.2); within chance across the 20 characters tested, q=0.075
No wallsNo walls: 51.4% over 24,140 decided matches+0.9%WallsWalls: 50.2% over 49,362 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun53.3%5256
Aoi53.0%5452
Vanessa51.8%5253
Pai51.6%5350
Goh51.5%5053
Akira51.5%5152
Eileen51.0%5148
Lei Fei50.4%4953
Sarah50.3%5051
Kage50.1%4953
Jean49.9%4952
Brad49.7%4949
Wolf49.6%5048
El Blaze49.4%4853
Jacky49.3%4951
Dural49.3%4948
Lau49.1%4951
Jeffry48.3%4850
Taka44.5%4745
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 51.4% of rounds won, over 32,530 decided rounds+1.1%Single wallSingle wall: 51.0% of rounds won, over 32,930 decided rounds+0.7%Breakable half fenceBreakable half fence: 50.4% of rounds won, over 31,700 decided rounds+0.1%Half fenceHalf fence: 50.3% of rounds won, over 33,296 decided rounds+0.1%Full fenceFull fence: 50.1% of rounds won, over 33,523 decided rounds-0.1%RectangleRectangle: 50.1% of rounds won, over 33,615 decided rounds-0.1%OctagonOctagon: 50.0% of rounds won, over 32,861 decided rounds-0.3%Fence and openFence and open: 49.8% of rounds won, over 16,418 decided rounds-0.5%Low fenceLow fence: 49.8% of rounds won, over 32,805 decided rounds-0.5%Breakable full fenceBreakable full fence: 49.7% of rounds won, over 31,628 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun52.8%50535351555652505453
Aoi51.6%52525351505251515151
Goh51.0%51485052515252515054
Pai51.0%54505153495152505150
Vanessa50.9%50505351505246525253
Akira50.8%51505152485152505152
Eileen50.2%52494949485059544747
Lei Fei50.2%49504849525050525054
Kage50.1%51505049525249514950
Sarah50.0%50485050485249485152
Jean50.0%49495051515147495051
El Blaze49.9%47504950515250504852
Brad49.9%52494950494852475150
Jacky49.6%48495049485249485051
Lau49.6%48505050504946484952
Wolf49.5%50495052484850504949
Dural49.3%47454853495046515048
Jeffry48.9%48485047474948514752
Taka47.1%49464948474443494749
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -1.1 to -0.0); within chance across the 20 characters tested, q=0.113
No wallsNo walls: 50.7% of rounds won, over 98,265 decided rounds+0.4%WallsWalls: 50.1% of rounds won, over 196,623 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun52.8%5254
Aoi51.6%5251
Goh51.0%5052
Pai51.0%5150
Vanessa50.9%5152
Akira50.8%5151
Eileen50.2%5049
Lei Fei50.2%5052
Kage50.1%5051
Sarah50.0%5050
Jean50.0%5051
El Blaze49.9%4952
Brad49.9%5049
Jacky49.6%4950
Lau49.6%4950
Wolf49.5%5048
Dural49.3%4949
Jeffry48.9%4850
Taka47.1%4847
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia948,828
North America1113,023
South America1412,932
Europe23,409
Oceania1636
Middle East95
Not recorded137,667
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.8%
Standing#16 of 19 · tier C
Pick rate4.4%
Most picked#10 of 19
Matches counted33,294
Unique players623
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
ShunShun: 54.1% — 1,075 wins, 911 losses54.1%EileenEileen: 53.2% — 361 wins, 317 losses53.2%AoiAoi: 52.3% — 1,411 wins, 1,288 losses52.3%AkiraAkira: 51.6% — 2,285 wins, 2,139 losses51.6%LauLau: 51.5% — 704 wins, 664 losses51.5%Lei FeiLei Fei: 51.4% — 490 wins, 464 losses51.4%PaiPai: 50.5% — 1,183 wins, 1,160 losses50.5%KageKage: 49.6% — 754 wins, 767 losses49.6%VanessaVanessa: 49.3% — 428 wins, 440 losses49.3%El BlazeEl Blaze: 49.2% — 640 wins, 662 losses49.2%JackyJacky: 49.1% — 1,495 wins, 1,551 losses49.1%GohGoh: 49.0% — 978 wins, 1,016 losses49.0%SarahSarah: 48.8% — 1,080 wins, 1,132 losses48.8%BradBrad: 47.9% — 499 wins, 542 losses47.9%WolfWolf: 47.3% — 1,362 wins, 1,518 losses47.3%JeffryJeffry: 46.9% — 879 wins, 995 losses46.9%TakaTaka: 46.8% — 274 wins, 311 losses46.8%JeanJean: 45.9% — 608 wins, 716 losses45.9%DuralDural: 44.1% — 86 wins, 109 losses44.1%
OpponentWin %WinsLossesMatches
Shun54.13%1,0759111,986
Eileen53.24%361317678
Aoi52.28%1,4111,2882,699
Akira51.65%2,2852,1394,424
Lau51.46%7046641,368
Lei Fei51.36%490464954
Pai50.49%1,1831,1602,343
Kage49.57%7547671,521
Vanessa49.31%428440868
El Blaze49.16%6406621,302
Jacky49.08%1,4951,5513,046
Goh49.05%9781,0161,994
Sarah48.82%1,0801,1322,212
Brad47.93%4995421,041
Wolf47.29%1,3621,5182,880
Jeffry46.91%8799951,874
Taka46.84%274311585
Jean45.92%6087161,324
Dural44.10%86109195

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 51.9% over 3,235 decided matches+2.1%Breakable half fenceBreakable half fence: 51.4% over 3,363 decided matches+1.6%Half fenceHalf fence: 50.6% over 3,394 decided matches+0.7%Single wallSingle wall: 50.4% over 3,285 decided matches+0.6%Breakable full fenceBreakable full fence: 49.9% over 3,309 decided matches+0.0%Full fenceFull fence: 49.8% over 3,375 decided matches-0.1%RectangleRectangle: 49.5% over 3,384 decided matches-0.3%OctagonOctagon: 48.6% over 3,310 decided matches-1.2%Fence and openFence and open: 48.3% over 1,654 decided matches-1.5%Low fenceLow fence: 47.5% over 3,351 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun54.1%51585855565655445652
Eileen53.2%57515248475163555157
Aoi52.3%53505855474754515355
Akira51.6%53555152485648524854
Lau51.5%50515557514543495255
Lei Fei51.4%43544760514548525660
Pai50.5%58475456504452475145
Kage49.6%50494749575249505045
Vanessa49.3%49514844525042465155
El Blaze49.2%42434755505251534657
Jacky49.1%45505052485349474949
Goh49.0%53464550475251474554
Sarah48.8%48484752435045505152
Brad47.9%49514240435257475152
Wolf47.3%49484953424742464649
Jeffry46.9%47465043434642494455
Taka46.8%47484938454950544449
Jean45.9%45475044435035414750
Dural44.1%38483653505650356230
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.0 pts behind walls (95% interval -1.5 to +1.6); within chance across the 20 characters tested, q=0.971
WallsWalls: 50.0% over 20,135 decided matches+0.1%No wallsNo walls: 49.9% over 9,871 decided matches+0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun54.1%5455
Eileen53.2%5251
Aoi52.3%5450
Akira51.6%5253
Lau51.5%5350
Lei Fei51.4%5252
Pai50.5%5247
Kage49.6%4951
Vanessa49.3%4852
El Blaze49.2%4853
Jacky49.1%4950
Goh49.0%4851
Sarah48.8%4948
Brad47.9%4749
Wolf47.3%4846
Jeffry46.9%4748
Taka46.8%4748
Jean45.9%4648
Dural44.1%4443
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 50.9% of rounds won, over 13,050 decided rounds+0.8%Breakable half fenceBreakable half fence: 50.8% of rounds won, over 12,768 decided rounds+0.8%Half fenceHalf fence: 50.5% of rounds won, over 13,654 decided rounds+0.5%Single wallSingle wall: 50.1% of rounds won, over 13,310 decided rounds+0.1%Full fenceFull fence: 50.0% of rounds won, over 13,633 decided rounds+0.0%RectangleRectangle: 49.9% of rounds won, over 13,630 decided rounds-0.1%Breakable full fenceBreakable full fence: 49.9% of rounds won, over 12,483 decided rounds-0.2%OctagonOctagon: 49.7% of rounds won, over 13,376 decided rounds-0.4%Fence and openFence and open: 49.6% of rounds won, over 6,647 decided rounds-0.4%Low fenceLow fence: 48.7% of rounds won, over 13,569 decided rounds-1.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun53.0%51545454555554485551
Eileen51.5%54485048475158564953
Lei Fei51.3%48514856504749525359
Lau51.2%50515454514747515154
Aoi51.2%52495551504952515251
Akira51.0%52535151485351514952
Pai50.8%56495354504850495148
Goh49.9%50484852495151494953
El Blaze49.9%45464854505051534953
Vanessa49.8%50505047534945495151
Kage49.6%49515048535049534947
Jacky49.4%47505050495250484949
Sarah49.3%48494851465149495151
Brad49.0%51514845455054475051
Jeffry48.5%50474947464846514653
Wolf48.4%49484951454746484849
Taka48.1%50495045465049504747
Jean47.6%49484948465042444849
Dural47.2%43444255535448475740
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.6 to +1.0); within chance across the 20 characters tested, q=0.722
WallsWalls: 50.1% of rounds won, over 79,544 decided rounds+0.1%No wallsNo walls: 49.9% of rounds won, over 39,929 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun53.0%5353
Eileen51.5%5150
Lei Fei51.3%5152
Lau51.2%5251
Aoi51.2%5250
Akira51.0%5151
Pai50.8%5249
Goh49.9%4951
El Blaze49.9%4951
Vanessa49.8%4951
Kage49.6%5050
Jacky49.4%4950
Sarah49.3%4949
Brad49.0%4948
Jeffry48.5%4849
Wolf48.4%4947
Taka48.1%4848
Jean47.6%4849
Dural47.2%4747
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1211,821
North America98,263
South America107,879
Europe51,745
Oceania1718
Middle East45
Not recorded125,095
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.4%
Standing#5 of 19 · tier A
Pick rate5.0%
Most picked#11 of 19
Matches counted38,167
Unique players315
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
ShunShun: 54.2% — 1,129 wins, 955 losses54.2%AoiAoi: 53.9% — 993 wins, 850 losses53.9%GohGoh: 53.5% — 1,165 wins, 1,011 losses53.5%PaiPai: 53.1% — 978 wins, 862 losses53.1%WolfWolf: 52.8% — 1,258 wins, 1,126 losses52.8%JeanJean: 52.3% — 1,191 wins, 1,088 losses52.3%VanessaVanessa: 51.9% — 737 wins, 683 losses51.9%DuralDural: 51.8% — 198 wins, 184 losses51.8%Lei FeiLei Fei: 51.8% — 826 wins, 769 losses51.8%AkiraAkira: 51.6% — 2,334 wins, 2,192 losses51.6%JackyJacky: 51.2% — 1,995 wins, 1,902 losses51.2%BradBrad: 50.5% — 1,011 wins, 992 losses50.5%JeffryJeffry: 50.3% — 1,155 wins, 1,143 losses50.3%SarahSarah: 50.0% — 1,034 wins, 1,033 losses50.0%LauLau: 49.9% — 1,155 wins, 1,159 losses49.9%El BlazeEl Blaze: 49.5% — 604 wins, 617 losses49.5%KageKage: 49.2% — 1,364 wins, 1,407 losses49.2%EileenEileen: 47.8% — 231 wins, 252 losses47.8%TakaTaka: 43.7% — 255 wins, 329 losses43.7%
OpponentWin %WinsLossesMatches
Shun54.17%1,1299552,084
Aoi53.88%9938501,843
Goh53.54%1,1651,0112,176
Pai53.15%9788621,840
Wolf52.77%1,2581,1262,384
Jean52.26%1,1911,0882,279
Vanessa51.90%7376831,420
Dural51.83%198184382
Lei Fei51.79%8267691,595
Akira51.57%2,3342,1924,526
Jacky51.19%1,9951,9023,897
Brad50.47%1,0119922,003
Jeffry50.26%1,1551,1432,298
Sarah50.02%1,0341,0332,067
Lau49.91%1,1551,1592,314
El Blaze49.47%6046171,221
Kage49.22%1,3641,4072,771
Eileen47.83%231252483
Taka43.66%255329584

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 54.5% over 3,766 decided matches+3.1%OpenOpen: 53.2% over 3,831 decided matches+1.8%Half fenceHalf fence: 51.4% over 3,772 decided matches-0.0%Full fenceFull fence: 51.2% over 3,784 decided matches-0.2%Low fenceLow fence: 51.1% over 3,659 decided matches-0.3%Breakable half fenceBreakable half fence: 50.8% over 3,907 decided matches-0.6%OctagonOctagon: 50.6% over 3,803 decided matches-0.8%RectangleRectangle: 50.5% over 3,849 decided matches-0.9%Breakable full fenceBreakable full fence: 50.1% over 4,003 decided matches-1.2%Fence and openFence and open: 50.0% over 1,865 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun54.2%44545851625750535655
Aoi53.9%53605553546645534850
Goh53.5%54475056515456565257
Pai53.1%52554755476156565257
Wolf52.8%56505254535460535248
Jean52.3%49485153565450565154
Vanessa51.9%46475757455539605354
Dural51.8%50445660435541604552
Lei Fei51.8%53495043615754525054
Akira51.6%53485154495254495552
Jacky51.2%51525350475648465055
Brad50.5%54514854514955415149
Jeffry50.3%44525343505349534555
Sarah50.0%54445347515448425154
Lau49.9%48555146485541504954
El Blaze49.5%48564544535150434657
Kage49.2%51454847525546484754
Eileen47.8%61453839484691614035
Taka43.7%51374951472930494648
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-2.2 pts behind walls (95% interval -3.5 to -0.9); holds up against the 20 characters tested, q=0.015
No wallsNo walls: 53.0% over 11,256 decided matches+1.6%WallsWalls: 50.8% over 23,118 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun54.2%5358
Aoi53.9%5457
Goh53.5%5354
Pai53.1%5355
Wolf52.8%5352
Jean52.3%5155
Vanessa51.9%5451
Dural51.8%5250
Lei Fei51.8%5057
Akira51.6%5251
Jacky51.2%5053
Brad50.5%5050
Jeffry50.3%4953
Sarah50.0%4853
Lau49.9%5052
El Blaze49.5%4754
Kage49.2%4853
Eileen47.8%4843
Taka43.7%4741
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 52.3% of rounds won, over 15,413 decided rounds+1.5%OpenOpen: 51.6% of rounds won, over 15,694 decided rounds+0.8%Half fenceHalf fence: 50.7% of rounds won, over 15,451 decided rounds-0.0%Low fenceLow fence: 50.7% of rounds won, over 14,964 decided rounds-0.1%Full fenceFull fence: 50.6% of rounds won, over 15,389 decided rounds-0.1%RectangleRectangle: 50.5% of rounds won, over 15,747 decided rounds-0.3%OctagonOctagon: 50.4% of rounds won, over 15,577 decided rounds-0.3%Fence and openFence and open: 50.4% of rounds won, over 7,629 decided rounds-0.4%Breakable half fenceBreakable half fence: 50.2% of rounds won, over 15,018 decided rounds-0.5%Breakable full fenceBreakable full fence: 49.8% of rounds won, over 15,353 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun53.3%48545551585551525554
Aoi52.2%52565252525848525151
Goh52.0%53495153525252535053
Jean51.4%49495153535250535152
Pai51.3%52514851495553525054
Wolf51.1%53505052525155515049
Akira50.9%51495153495153505351
Vanessa50.9%49485553475246535252
Jacky50.8%50505150495450495153
Lei Fei50.7%51495146545451515052
Dural50.4%50465351495043554751
El Blaze50.2%48534746545251484953
Brad50.1%51504951504854465250
Lau49.9%49515049495246505052
Jeffry49.9%47505246495149524752
Sarah49.8%52465148505249455153
Kage49.7%51484948515348514950
Eileen48.8%54484545514865524544
Taka46.9%51444949504042494849
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.1 pts behind walls (95% interval -1.8 to -0.5); holds up against the 20 characters tested, q=0.005
No wallsNo walls: 51.5% of rounds won, over 46,071 decided rounds+0.8%WallsWalls: 50.4% of rounds won, over 92,535 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun53.3%5255
Aoi52.2%5253
Goh52.0%5152
Jean51.4%5152
Pai51.3%5153
Wolf51.1%5150
Akira50.9%5150
Vanessa50.9%5250
Jacky50.8%5052
Lei Fei50.7%5053
Dural50.4%5050
El Blaze50.2%4853
Brad50.1%5049
Lau49.9%5051
Jeffry49.9%4951
Sarah49.8%4952
Kage49.7%4951
Eileen48.8%4847
Taka46.9%4846
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia827,787
South America154,834
North America133,425
Europe31,510
Middle East150
Oceania518
Not recorded82,243
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.1%
Standing#9 of 19 · tier B
Pick rate8.4%
Most picked#4 of 19
Matches counted10,135
Unique players62
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
SarahSarah: 58.1% — 300 wins, 216 losses58.1%VanessaVanessa: 54.7% — 395 wins, 327 losses54.7%KageKage: 54.1% — 411 wins, 348 losses54.1%AoiAoi: 53.9% — 145 wins, 124 losses53.9%GohGoh: 53.4% — 187 wins, 163 losses53.4%PaiPai: 51.6% — 230 wins, 216 losses51.6%EileenEileen: 50.9% — 189 wins, 182 losses50.9%AkiraAkira: 50.2% — 528 wins, 524 losses50.2%BradBrad: 50.1% — 330 wins, 328 losses50.1%DuralDural: 50.0% — 20 wins, 20 losses50.0%El BlazeEl Blaze: 50.0% — 265 wins, 265 losses50.0%JeanJean: 49.6% — 126 wins, 128 losses49.6%ShunShun: 47.5% — 287 wins, 317 losses47.5%WolfWolf: 46.2% — 154 wins, 179 losses46.2%LauLau: 45.1% — 554 wins, 674 losses45.1%Lei FeiLei Fei: 44.2% — 231 wins, 292 losses44.2%JackyJacky: 42.1% — 388 wins, 534 losses42.1%JeffryJeffry: 41.8% — 127 wins, 177 losses41.8%TakaTaka: 41.3% — 105 wins, 149 losses41.3%
OpponentWin %WinsLossesMatches
Sarah58.14%300216516
Vanessa54.71%395327722
Kage54.15%411348759
Aoi53.90%145124269
Goh53.43%187163350
Pai51.57%230216446
Eileen50.94%189182371
Akira50.19%5285241,052
Brad50.15%330328658
Dural50.00%202040
El Blaze50.00%265265530
Jean49.61%126128254
Shun47.52%287317604
Wolf46.25%154179333
Lau45.11%5546741,228
Lei Fei44.17%231292523
Jacky42.08%388534922
Jeffry41.78%127177304
Taka41.34%105149254

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 53.3% over 930 decided matches+4.3%Breakable half fenceBreakable half fence: 50.8% over 1,011 decided matches+1.8%RectangleRectangle: 49.8% over 1,038 decided matches+0.8%Low fenceLow fence: 49.1% over 1,047 decided matches+0.0%Single wallSingle wall: 48.8% over 1,036 decided matches-0.2%Breakable full fenceBreakable full fence: 48.6% over 995 decided matches-0.4%OctagonOctagon: 48.3% over 951 decided matches-0.8%Full fenceFull fence: 48.2% over 1,092 decided matches-0.9%Fence and openFence and open: 47.2% over 521 decided matches-1.8%Half fenceHalf fence: 46.3% over 1,022 decided matches-2.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah58.1%55635556515053596264
Vanessa54.7%54585551555546555364
Kage54.1%59545456565657414856
Aoi53.9%58554254455271475761
Goh53.4%47504948546356525967
Pai51.6%61495954464956485445
Eileen50.9%52565467496050494237
Akira50.2%47504651514852485167
Brad50.1%55414759603840515351
Dural50.0%33·43·500·45100100
El Blaze50.0%48605848426841494441
Jean49.6%58483862594017475635
Shun47.5%49414042406549524856
Wolf46.2%33534750444258486241
Lau45.1%42464045544244354653
Lei Fei44.2%38443238464750653948
Jacky42.1%39384347344130464750
Jeffry41.8%40334050313746504245
Taka41.3%42434050463626434154
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.6 pts behind walls (95% interval -4.2 to +0.9); within chance across the 20 characters tested, q=0.562
No wallsNo walls: 50.3% over 3,013 decided matches+1.3%WallsWalls: 48.7% over 6,109 decided matches-0.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah58.1%5954
Vanessa54.7%5457
Kage54.1%5356
Aoi53.9%5354
Goh53.4%5161
Pai51.6%5447
Eileen50.9%5249
Akira50.2%4954
Brad50.1%5150
Dural50.0%4750
El Blaze50.0%5150
Jean49.6%5348
Shun47.5%4653
Wolf46.2%4842
Lau45.1%4249
Lei Fei44.2%4247
Jacky42.1%4342
Jeffry41.8%4438
Taka41.3%4345
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 52.0% of rounds won, over 3,786 decided rounds+2.6%Breakable half fenceBreakable half fence: 50.1% of rounds won, over 3,914 decided rounds+0.7%Low fenceLow fence: 49.7% of rounds won, over 4,272 decided rounds+0.3%RectangleRectangle: 49.5% of rounds won, over 4,238 decided rounds+0.1%OctagonOctagon: 49.0% of rounds won, over 3,908 decided rounds-0.4%Single wallSingle wall: 49.0% of rounds won, over 4,207 decided rounds-0.4%Breakable full fenceBreakable full fence: 48.9% of rounds won, over 3,792 decided rounds-0.6%Full fenceFull fence: 48.8% of rounds won, over 4,501 decided rounds-0.6%Fence and openFence and open: 48.5% of rounds won, over 2,142 decided rounds-0.9%Half fenceHalf fence: 48.4% of rounds won, over 4,191 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah54.3%53585252525252555653
Kage52.6%57535252545453465054
Vanessa52.4%51555249535447515258
Aoi51.8%53534850445258525356
Goh51.7%46505050545452515363
Brad50.5%55455055544546505251
Shun50.4%52464548475852515156
Pai50.3%53485555464953495246
Akira49.9%49484850514750505060
Jean49.8%54474457534637465344
Eileen49.7%47535461485358504540
El Blaze49.6%50535448485847484645
Dural48.8%38·46·4414·487567
Wolf48.1%42524751474351515547
Lau47.1%44484647524645434652
Lei Fei46.9%43484342484849554450
Jacky45.6%44444647434441474749
Taka45.3%45494749444237474452
Jeffry43.2%41314151364049494347
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.1 pts behind walls (95% interval -2.4 to +0.3); within chance across the 20 characters tested, q=0.463
No wallsNo walls: 50.2% of rounds won, over 12,265 decided rounds+0.8%WallsWalls: 49.1% of rounds won, over 24,544 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah54.3%5552
Kage52.6%5254
Vanessa52.4%5155
Aoi51.8%5251
Goh51.7%5057
Brad50.5%5150
Shun50.4%4954
Pai50.3%5247
Akira49.9%4952
Jean49.8%5149
Eileen49.7%5147
El Blaze49.6%5050
Dural48.8%4844
Wolf48.1%4946
Lau47.1%4650
Lei Fei46.9%4648
Jacky45.6%4646
Taka45.3%4746
Jeffry43.2%4442
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia59,220
North America11,335
Europe7154
South America1219
Not recorded4329