Virtua Fighter 5 REVO · v1.10 · Every character
Lion
Win rate50.9%
Standing#6 of 19 · tier A
Pick rate5.5%
Most picked#7 of 19
Matches counted40,935
Unique players321
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.20% | 923 | 780 | 1,703 | |
| 53.65% | 985 | 851 | 1,836 | |
| 53.32% | 1,211 | 1,060 | 2,271 | |
| 53.23% | 1,194 | 1,049 | 2,243 | |
| 52.77% | 991 | 887 | 1,878 | |
| 51.93% | 1,141 | 1,056 | 2,197 | |
| 51.87% | 2,377 | 2,206 | 4,583 | |
| 51.59% | 1,186 | 1,113 | 2,299 | |
| 50.71% | 899 | 874 | 1,773 | |
| 50.70% | 1,160 | 1,128 | 2,288 | |
| 50.38% | 198 | 195 | 393 | |
| 50.22% | 1,510 | 1,497 | 3,007 | |
| 49.93% | 759 | 761 | 1,520 | |
| 49.84% | 1,114 | 1,121 | 2,235 | |
| 49.11% | 1,950 | 2,021 | 3,971 | |
| 48.70% | 1,109 | 1,168 | 2,277 | |
| 48.66% | 1,468 | 1,549 | 3,017 | |
| 47.54% | 348 | 384 | 732 | |
| 42.13% | 300 | 412 | 712 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 57 | 56 | 53 | 58 | 67 | 49 | 50 | 49 | 52 | |
| 49 | 51 | 58 | 57 | 50 | 56 | 40 | 61 | 55 | 55 | |
| 46 | 53 | 53 | 50 | 60 | 60 | 49 | 53 | 55 | 54 | |
| 53 | 48 | 50 | 55 | 52 | 55 | 55 | 56 | 52 | 57 | |
| 53 | 53 | 51 | 54 | 49 | 59 | 58 | 53 | 49 | 55 | |
| 49 | 48 | 50 | 54 | 57 | 52 | 47 | 57 | 51 | 52 | |
| 54 | 48 | 51 | 52 | 50 | 53 | 57 | 50 | 55 | 54 | |
| 54 | 50 | 49 | 54 | 52 | 53 | 59 | 52 | 52 | 45 | |
| 50 | 48 | 48 | 43 | 57 | 54 | 57 | 55 | 48 | 52 | |
| 52 | 48 | 53 | 49 | 49 | 49 | 50 | 46 | 53 | 54 | |
| 48 | 44 | 51 | 58 | 44 | 50 | 35 | 56 | 46 | 52 | |
| 55 | 45 | 49 | 49 | 52 | 55 | 49 | 48 | 48 | 52 | |
| 48 | 55 | 47 | 46 | 51 | 56 | 48 | 48 | 45 | 54 | |
| 53 | 50 | 47 | 56 | 49 | 45 | 52 | 43 | 55 | 47 | |
| 47 | 48 | 49 | 50 | 42 | 52 | 44 | 47 | 50 | 54 | |
| 44 | 50 | 51 | 44 | 45 | 51 | 50 | 52 | 45 | 53 | |
| 46 | 53 | 48 | 45 | 49 | 48 | 42 | 47 | 49 | 55 | |
| 54 | 47 | 45 | 43 | 47 | 50 | 80 | 53 | 42 | 36 | |
| 47 | 42 | 47 | 53 | 42 | 29 | 29 | 47 | 39 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.7 pts behind walls (95% interval -2.9 to -0.5); within chance across the 20 characters tested, q=0.118
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 58 | |
| 55 | 53 | |
| 52 | 58 | |
| 52 | 54 | |
| 52 | 54 | |
| 51 | 54 | |
| 52 | 53 | |
| 52 | 50 | |
| 48 | 54 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 53 | |
| 48 | 54 | |
| 51 | 47 | |
| 49 | 50 | |
| 48 | 50 | |
| 48 | 50 | |
| 48 | 45 | |
| 46 | 39 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 53 | 52 | 50 | 56 | 56 | 51 | 52 | 54 | 54 | |
| 52 | 53 | 53 | 51 | 53 | 57 | 50 | 50 | 51 | 51 | |
| 52 | 49 | 50 | 53 | 53 | 52 | 52 | 53 | 50 | 53 | |
| 51 | 49 | 55 | 53 | 50 | 53 | 46 | 53 | 53 | 53 | |
| 49 | 49 | 50 | 52 | 54 | 51 | 49 | 54 | 50 | 50 | |
| 52 | 51 | 50 | 51 | 49 | 54 | 53 | 51 | 49 | 52 | |
| 52 | 49 | 51 | 51 | 50 | 51 | 54 | 50 | 52 | 52 | |
| 52 | 50 | 49 | 52 | 51 | 50 | 54 | 51 | 50 | 47 | |
| 53 | 48 | 50 | 49 | 52 | 53 | 48 | 51 | 50 | 50 | |
| 52 | 48 | 51 | 48 | 49 | 50 | 50 | 48 | 52 | 52 | |
| 49 | 52 | 49 | 47 | 53 | 53 | 50 | 49 | 48 | 51 | |
| 49 | 49 | 50 | 46 | 53 | 52 | 52 | 52 | 49 | 51 | |
| 51 | 50 | 48 | 52 | 49 | 47 | 52 | 47 | 53 | 49 | |
| 48 | 46 | 50 | 51 | 49 | 48 | 40 | 53 | 48 | 51 | |
| 49 | 48 | 49 | 50 | 47 | 51 | 48 | 49 | 50 | 52 | |
| 48 | 51 | 49 | 49 | 50 | 49 | 45 | 49 | 48 | 52 | |
| 46 | 48 | 50 | 47 | 46 | 50 | 50 | 51 | 47 | 52 | |
| 50 | 49 | 48 | 47 | 47 | 49 | 62 | 51 | 46 | 41 | |
| 48 | 47 | 49 | 50 | 46 | 40 | 40 | 49 | 45 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -1.5 to -0.3); holds up against the 20 characters tested, q=0.026
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 56 | |
| 52 | 54 | |
| 51 | 53 | |
| 52 | 52 | |
| 51 | 52 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 52 | |
| 50 | 51 | |
| 49 | 52 | |
| 49 | 52 | |
| 50 | 49 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 50 | |
| 48 | 49 | |
| 49 | 46 | |
| 48 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.82% | 6 | 31,419 |
| South America | 3.77% | 15 | 4,236 |
| North America | 5.31% | 8 | 4,021 |
| Europe | 8.38% | 4 | 1,461 |
| Middle East | 0.00% | 15 | 0 |
| Oceania | 4.48% | 6 | 10 |
| Not recorded | 5.60% | 7 | 2,038 |
Win rate51.4%
Standing#4 of 19 · tier A
Pick rate5.1%
Most picked#11 of 19
Matches counted32,582
Unique players296
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.86% | 994 | 818 | 1,812 | |
| 54.06% | 806 | 685 | 1,491 | |
| 53.60% | 1,042 | 902 | 1,944 | |
| 52.96% | 815 | 724 | 1,539 | |
| 52.73% | 656 | 588 | 1,244 | |
| 52.62% | 1,063 | 957 | 2,020 | |
| 52.32% | 700 | 638 | 1,338 | |
| 52.23% | 1,032 | 944 | 1,976 | |
| 52.11% | 1,978 | 1,818 | 3,796 | |
| 50.79% | 1,634 | 1,583 | 3,217 | |
| 50.42% | 178 | 175 | 353 | |
| 50.35% | 1,011 | 997 | 2,008 | |
| 50.18% | 853 | 847 | 1,700 | |
| 50.05% | 530 | 529 | 1,059 | |
| 49.80% | 994 | 1,002 | 1,996 | |
| 49.39% | 1,180 | 1,209 | 2,389 | |
| 48.73% | 880 | 926 | 1,806 | |
| 45.87% | 189 | 223 | 412 | |
| 44.19% | 213 | 269 | 482 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 45 | 55 | 57 | 52 | 67 | 58 | 49 | 53 | 58 | 54 | |
| 53 | 58 | 58 | 52 | 59 | 67 | 46 | 50 | 48 | 50 | |
| 53 | 47 | 51 | 57 | 52 | 53 | 57 | 57 | 51 | 56 | |
| 51 | 55 | 48 | 54 | 49 | 60 | 57 | 55 | 49 | 57 | |
| 46 | 49 | 60 | 59 | 45 | 56 | 39 | 62 | 53 | 53 | |
| 58 | 51 | 50 | 55 | 54 | 56 | 59 | 53 | 51 | 46 | |
| 52 | 49 | 51 | 45 | 62 | 56 | 55 | 52 | 52 | 53 | |
| 48 | 48 | 51 | 53 | 57 | 54 | 49 | 58 | 50 | 53 | |
| 54 | 47 | 52 | 54 | 51 | 54 | 56 | 49 | 56 | 52 | |
| 49 | 51 | 50 | 51 | 45 | 56 | 48 | 47 | 50 | 56 | |
| 50 | 44 | 55 | 58 | 44 | 53 | 35 | 58 | 44 | 50 | |
| 47 | 56 | 54 | 45 | 47 | 54 | 41 | 52 | 49 | 53 | |
| 53 | 53 | 48 | 55 | 47 | 47 | 55 | 40 | 54 | 48 | |
| 49 | 54 | 42 | 47 | 55 | 52 | 52 | 46 | 46 | 58 | |
| 45 | 52 | 52 | 43 | 48 | 53 | 50 | 52 | 46 | 55 | |
| 54 | 44 | 48 | 48 | 51 | 56 | 47 | 48 | 48 | 52 | |
| 53 | 44 | 53 | 46 | 48 | 48 | 49 | 42 | 50 | 51 | |
| 58 | 45 | 35 | 39 | 48 | 42 | 91 | 59 | 41 | 34 | |
| 51 | 43 | 51 | 55 | 45 | 28 | 31 | 50 | 40 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.9 pts behind walls (95% interval -3.2 to -0.5); within chance across the 20 characters tested, q=0.058
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 59 | |
| 53 | 59 | |
| 53 | 54 | |
| 52 | 55 | |
| 55 | 51 | |
| 53 | 52 | |
| 50 | 57 | |
| 51 | 55 | |
| 52 | 53 | |
| 50 | 52 | |
| 50 | 49 | |
| 51 | 51 | |
| 51 | 47 | |
| 47 | 55 | |
| 49 | 52 | |
| 48 | 53 | |
| 48 | 49 | |
| 46 | 41 | |
| 49 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 55 | 54 | 51 | 60 | 55 | 50 | 52 | 56 | 53 | |
| 51 | 54 | 53 | 52 | 54 | 58 | 49 | 50 | 51 | 50 | |
| 53 | 48 | 50 | 54 | 53 | 51 | 53 | 54 | 50 | 52 | |
| 48 | 50 | 51 | 52 | 54 | 52 | 50 | 55 | 50 | 51 | |
| 50 | 48 | 56 | 54 | 47 | 53 | 46 | 54 | 53 | 51 | |
| 51 | 52 | 49 | 50 | 49 | 55 | 53 | 52 | 49 | 54 | |
| 52 | 49 | 51 | 52 | 50 | 52 | 54 | 49 | 53 | 51 | |
| 53 | 50 | 49 | 53 | 52 | 52 | 55 | 51 | 49 | 47 | |
| 50 | 50 | 51 | 46 | 55 | 53 | 51 | 51 | 51 | 51 | |
| 49 | 49 | 50 | 50 | 48 | 53 | 50 | 50 | 51 | 53 | |
| 49 | 52 | 47 | 47 | 55 | 52 | 52 | 49 | 49 | 53 | |
| 48 | 52 | 51 | 50 | 49 | 52 | 45 | 51 | 49 | 51 | |
| 51 | 51 | 48 | 52 | 48 | 48 | 54 | 46 | 53 | 49 | |
| 50 | 46 | 52 | 51 | 49 | 50 | 40 | 54 | 47 | 50 | |
| 52 | 48 | 49 | 48 | 51 | 53 | 48 | 51 | 50 | 49 | |
| 47 | 50 | 51 | 47 | 48 | 51 | 50 | 51 | 47 | 52 | |
| 52 | 46 | 51 | 47 | 48 | 49 | 49 | 46 | 50 | 52 | |
| 54 | 48 | 42 | 45 | 51 | 45 | 65 | 52 | 47 | 42 | |
| 51 | 47 | 50 | 51 | 50 | 40 | 42 | 50 | 46 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.0 pts behind walls (95% interval -1.7 to -0.3); holds up against the 20 characters tested, q=0.026
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 56 | |
| 52 | 54 | |
| 52 | 52 | |
| 51 | 52 | |
| 53 | 50 | |
| 50 | 53 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 53 | |
| 50 | 52 | |
| 49 | 53 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 49 | |
| 50 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 48 | 45 | |
| 49 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.47% | 9 | 23,928 |
| South America | 3.61% | 15 | 4,037 |
| North America | 4.12% | 13 | 2,949 |
| Europe | 8.91% | 2 | 1,307 |
| Middle East | 0.00% | 15 | 0 |
| Oceania | 4.48% | 6 | 10 |
| Not recorded | 5.21% | 8 | 1,727 |
Win rate48.8%
Standing#11 of 19 · tier B
Pick rate8.2%
Most picked#4 of 19
Matches counted8,353
Unique players56
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.09% | 280 | 202 | 482 | |
| 55.57% | 329 | 263 | 592 | |
| 55.19% | 117 | 95 | 212 | |
| 53.40% | 330 | 288 | 618 | |
| 51.92% | 176 | 163 | 339 | |
| 50.84% | 152 | 147 | 299 | |
| 50.70% | 399 | 388 | 787 | |
| 50.00% | 20 | 20 | 40 | |
| 49.69% | 159 | 161 | 320 | |
| 49.67% | 229 | 232 | 461 | |
| 49.32% | 109 | 112 | 221 | |
| 48.79% | 261 | 274 | 535 | |
| 47.28% | 217 | 242 | 459 | |
| 45.75% | 199 | 236 | 435 | |
| 45.29% | 457 | 552 | 1,009 | |
| 44.09% | 123 | 156 | 279 | |
| 41.91% | 316 | 438 | 754 | |
| 40.93% | 115 | 166 | 281 | |
| 37.83% | 87 | 143 | 230 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 62 | 52 | 58 | 51 | 53 | 52 | 59 | 62 | 64 | |
| 55 | 56 | 54 | 53 | 58 | 55 | 42 | 56 | 57 | 62 | |
| 62 | 52 | 33 | 58 | 44 | 60 | 69 | 50 | 54 | 64 | |
| 57 | 51 | 54 | 54 | 57 | 52 | 56 | 46 | 46 | 56 | |
| 60 | 46 | 62 | 54 | 50 | 50 | 61 | 47 | 50 | 49 | |
| 47 | 51 | 47 | 46 | 52 | 62 | 46 | 53 | 55 | 60 | |
| 51 | 53 | 46 | 46 | 45 | 50 | 59 | 54 | 48 | 66 | |
| 33 | · | 43 | · | 50 | 0 | · | 45 | 100 | 100 | |
| 50 | 52 | 56 | 57 | 46 | 64 | 50 | 45 | 42 | 38 | |
| 46 | 58 | 57 | 46 | 43 | 64 | 38 | 52 | 43 | 41 | |
| 62 | 50 | 42 | 58 | 59 | 36 | 17 | 47 | 55 | 40 | |
| 51 | 44 | 41 | 57 | 57 | 39 | 43 | 51 | 57 | 45 | |
| 48 | 42 | 39 | 40 | 33 | 69 | 50 | 55 | 46 | 53 | |
| 38 | 41 | 37 | 38 | 45 | 50 | 62 | 67 | 39 | 47 | |
| 45 | 46 | 37 | 45 | 52 | 37 | 42 | 38 | 50 | 58 | |
| 34 | 48 | 43 | 44 | 43 | 36 | 55 | 44 | 69 | 40 | |
| 42 | 37 | 44 | 48 | 29 | 38 | 28 | 46 | 47 | 47 | |
| 39 | 26 | 40 | 50 | 28 | 38 | 45 | 51 | 42 | 45 | |
| 38 | 40 | 39 | 44 | 37 | 32 | 26 | 40 | 38 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.0 pts behind walls (95% interval -3.6 to +1.6); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 56 | |
| 55 | 58 | |
| 53 | 57 | |
| 52 | 55 | |
| 53 | 50 | |
| 50 | 58 | |
| 50 | 53 | |
| 47 | 50 | |
| 50 | 49 | |
| 50 | 49 | |
| 53 | 48 | |
| 51 | 47 | |
| 45 | 52 | |
| 43 | 48 | |
| 43 | 49 | |
| 46 | 40 | |
| 44 | 39 | |
| 43 | 38 | |
| 40 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 58 | 50 | 53 | 52 | 53 | 51 | 56 | 56 | 53 | |
| 53 | 52 | 51 | 50 | 54 | 54 | 45 | 51 | 53 | 57 | |
| 57 | 51 | 52 | 51 | 55 | 52 | 51 | 49 | 50 | 54 | |
| 53 | 52 | 44 | 51 | 43 | 52 | 58 | 53 | 51 | 56 | |
| 51 | 46 | 46 | 46 | 44 | 61 | 52 | 54 | 50 | 56 | |
| 53 | 47 | 55 | 55 | 47 | 48 | 55 | 49 | 50 | 47 | |
| 45 | 50 | 48 | 49 | 54 | 52 | 46 | 50 | 52 | 61 | |
| 51 | 49 | 48 | 48 | 48 | 47 | 53 | 53 | 49 | 60 | |
| 57 | 49 | 46 | 54 | 54 | 44 | 37 | 46 | 53 | 44 | |
| 53 | 47 | 46 | 54 | 53 | 46 | 47 | 50 | 54 | 48 | |
| 49 | 53 | 53 | 47 | 49 | 55 | 45 | 49 | 46 | 44 | |
| 46 | 51 | 55 | 55 | 45 | 55 | 56 | 49 | 45 | 40 | |
| 38 | · | 46 | · | 44 | 14 | · | 48 | 75 | 67 | |
| 44 | 45 | 45 | 42 | 48 | 49 | 53 | 55 | 44 | 50 | |
| 47 | 47 | 45 | 47 | 51 | 43 | 44 | 44 | 47 | 53 | |
| 42 | 50 | 44 | 49 | 46 | 41 | 50 | 49 | 58 | 46 | |
| 45 | 43 | 48 | 47 | 40 | 42 | 39 | 47 | 47 | 48 | |
| 42 | 47 | 47 | 47 | 39 | 38 | 37 | 45 | 42 | 51 | |
| 40 | 24 | 39 | 51 | 34 | 42 | 49 | 49 | 43 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -2.0 to +0.8); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 53 | |
| 52 | 55 | |
| 52 | 54 | |
| 51 | 51 | |
| 49 | 54 | |
| 52 | 48 | |
| 49 | 55 | |
| 50 | 51 | |
| 51 | 49 | |
| 51 | 49 | |
| 49 | 49 | |
| 50 | 47 | |
| 48 | 44 | |
| 46 | 49 | |
| 46 | 49 | |
| 48 | 44 | |
| 46 | 44 | |
| 45 | 43 | |
| 43 | 42 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 7.34% | 5 | 7,491 |
| North America | 25.56% | 1 | 1,072 |
| Europe | 5.59% | 7 | 154 |
| South America | 35.16% | 1 | 199 |
| Not recorded | 9.53% | 3 | 311 |
