Virtua Fighter 5 REVO · v1.10 · Every character
Lion
Win rate50.5%
Standing#9 of 19 · tier B
Pick rate5.0%
Most picked#12 of 19
Matches counted81,596
Unique players841
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.29% | 2,491 | 2,183 | 4,674 | |
| 52.98% | 2,549 | 2,262 | 4,811 | |
| 51.83% | 1,560 | 1,450 | 3,010 | |
| 51.65% | 2,391 | 2,238 | 4,629 | |
| 51.55% | 2,330 | 2,190 | 4,520 | |
| 51.46% | 5,147 | 4,855 | 10,002 | |
| 50.98% | 781 | 751 | 1,532 | |
| 50.36% | 1,547 | 1,525 | 3,072 | |
| 50.34% | 2,414 | 2,381 | 4,795 | |
| 50.07% | 2,529 | 2,522 | 5,051 | |
| 49.91% | 1,925 | 1,932 | 3,857 | |
| 49.70% | 1,840 | 1,862 | 3,702 | |
| 49.56% | 2,774 | 2,823 | 5,597 | |
| 49.43% | 1,509 | 1,544 | 3,053 | |
| 49.31% | 3,878 | 3,987 | 7,865 | |
| 49.27% | 304 | 313 | 617 | |
| 49.14% | 2,413 | 2,497 | 4,910 | |
| 48.28% | 2,161 | 2,315 | 4,476 | |
| 44.55% | 634 | 789 | 1,423 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 55 | 56 | 52 | 57 | 57 | 52 | 49 | 55 | 54 | |
| 53 | 54 | 56 | 55 | 50 | 54 | 51 | 52 | 51 | 53 | |
| 49 | 51 | 55 | 52 | 50 | 54 | 41 | 55 | 52 | 56 | |
| 56 | 50 | 52 | 56 | 48 | 51 | 54 | 51 | 52 | 50 | |
| 53 | 47 | 48 | 53 | 49 | 54 | 54 | 52 | 49 | 57 | |
| 52 | 51 | 51 | 53 | 49 | 53 | 51 | 50 | 51 | 54 | |
| 57 | 50 | 48 | 48 | 48 | 51 | 67 | 55 | 46 | 45 | |
| 48 | 50 | 46 | 48 | 55 | 51 | 51 | 54 | 50 | 55 | |
| 51 | 48 | 51 | 51 | 46 | 52 | 47 | 47 | 52 | 54 | |
| 52 | 48 | 49 | 49 | 54 | 54 | 49 | 48 | 48 | 51 | |
| 48 | 47 | 50 | 51 | 53 | 52 | 44 | 50 | 50 | 52 | |
| 53 | 49 | 46 | 52 | 49 | 48 | 52 | 45 | 52 | 50 | |
| 51 | 49 | 50 | 53 | 47 | 49 | 50 | 49 | 50 | 48 | |
| 45 | 51 | 48 | 50 | 50 | 54 | 49 | 49 | 46 | 55 | |
| 47 | 50 | 50 | 50 | 46 | 53 | 46 | 46 | 50 | 52 | |
| 44 | 46 | 47 | 57 | 45 | 53 | 46 | 51 | 50 | 46 | |
| 47 | 52 | 50 | 49 | 50 | 49 | 43 | 46 | 49 | 54 | |
| 45 | 49 | 51 | 44 | 46 | 49 | 46 | 52 | 44 | 54 | |
| 48 | 42 | 48 | 46 | 46 | 38 | 36 | 50 | 44 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -2.3 to -0.2); within chance across the 20 characters tested, q=0.075
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 56 | |
| 54 | 52 | |
| 52 | 53 | |
| 53 | 50 | |
| 50 | 53 | |
| 51 | 52 | |
| 51 | 48 | |
| 49 | 53 | |
| 50 | 51 | |
| 49 | 53 | |
| 49 | 52 | |
| 49 | 49 | |
| 50 | 48 | |
| 48 | 53 | |
| 49 | 51 | |
| 49 | 48 | |
| 49 | 51 | |
| 48 | 50 | |
| 47 | 45 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 53 | 53 | 51 | 55 | 56 | 52 | 50 | 54 | 53 | |
| 52 | 52 | 53 | 51 | 50 | 52 | 51 | 51 | 51 | 51 | |
| 51 | 48 | 50 | 52 | 51 | 52 | 52 | 51 | 50 | 54 | |
| 54 | 50 | 51 | 53 | 49 | 51 | 52 | 50 | 51 | 50 | |
| 50 | 50 | 53 | 51 | 50 | 52 | 46 | 52 | 52 | 53 | |
| 51 | 50 | 51 | 52 | 48 | 51 | 52 | 50 | 51 | 52 | |
| 52 | 49 | 49 | 49 | 48 | 50 | 59 | 54 | 47 | 47 | |
| 49 | 50 | 48 | 49 | 52 | 50 | 50 | 52 | 50 | 54 | |
| 51 | 50 | 50 | 49 | 52 | 52 | 49 | 51 | 49 | 50 | |
| 50 | 48 | 50 | 50 | 48 | 52 | 49 | 48 | 51 | 52 | |
| 49 | 49 | 50 | 51 | 51 | 51 | 47 | 49 | 50 | 51 | |
| 47 | 50 | 49 | 50 | 51 | 52 | 50 | 50 | 48 | 52 | |
| 52 | 49 | 49 | 50 | 49 | 48 | 52 | 47 | 51 | 50 | |
| 48 | 49 | 50 | 49 | 48 | 52 | 49 | 48 | 50 | 51 | |
| 48 | 50 | 50 | 50 | 50 | 49 | 46 | 48 | 49 | 52 | |
| 50 | 49 | 50 | 52 | 48 | 48 | 50 | 50 | 49 | 49 | |
| 47 | 45 | 48 | 53 | 49 | 50 | 46 | 51 | 50 | 48 | |
| 48 | 48 | 50 | 47 | 47 | 49 | 48 | 51 | 47 | 52 | |
| 49 | 46 | 49 | 48 | 47 | 44 | 43 | 49 | 47 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -1.1 to -0.0); within chance across the 20 characters tested, q=0.113
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 52 | 51 | |
| 50 | 52 | |
| 51 | 50 | |
| 51 | 52 | |
| 51 | 51 | |
| 50 | 49 | |
| 50 | 52 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 49 | 52 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 48 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.41% | 9 | 48,828 |
| North America | 4.62% | 11 | 13,023 |
| South America | 4.05% | 14 | 12,932 |
| Europe | 7.88% | 2 | 3,409 |
| Oceania | 0.50% | 16 | 36 |
| Middle East | 0.24% | 9 | 5 |
| Not recorded | 4.67% | 13 | 7,667 |
Win rate49.8%
Standing#16 of 19 · tier C
Pick rate4.4%
Most picked#10 of 19
Matches counted33,294
Unique players623
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.13% | 1,075 | 911 | 1,986 | |
| 53.24% | 361 | 317 | 678 | |
| 52.28% | 1,411 | 1,288 | 2,699 | |
| 51.65% | 2,285 | 2,139 | 4,424 | |
| 51.46% | 704 | 664 | 1,368 | |
| 51.36% | 490 | 464 | 954 | |
| 50.49% | 1,183 | 1,160 | 2,343 | |
| 49.57% | 754 | 767 | 1,521 | |
| 49.31% | 428 | 440 | 868 | |
| 49.16% | 640 | 662 | 1,302 | |
| 49.08% | 1,495 | 1,551 | 3,046 | |
| 49.05% | 978 | 1,016 | 1,994 | |
| 48.82% | 1,080 | 1,132 | 2,212 | |
| 47.93% | 499 | 542 | 1,041 | |
| 47.29% | 1,362 | 1,518 | 2,880 | |
| 46.91% | 879 | 995 | 1,874 | |
| 46.84% | 274 | 311 | 585 | |
| 45.92% | 608 | 716 | 1,324 | |
| 44.10% | 86 | 109 | 195 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 58 | 58 | 55 | 56 | 56 | 55 | 44 | 56 | 52 | |
| 57 | 51 | 52 | 48 | 47 | 51 | 63 | 55 | 51 | 57 | |
| 53 | 50 | 58 | 55 | 47 | 47 | 54 | 51 | 53 | 55 | |
| 53 | 55 | 51 | 52 | 48 | 56 | 48 | 52 | 48 | 54 | |
| 50 | 51 | 55 | 57 | 51 | 45 | 43 | 49 | 52 | 55 | |
| 43 | 54 | 47 | 60 | 51 | 45 | 48 | 52 | 56 | 60 | |
| 58 | 47 | 54 | 56 | 50 | 44 | 52 | 47 | 51 | 45 | |
| 50 | 49 | 47 | 49 | 57 | 52 | 49 | 50 | 50 | 45 | |
| 49 | 51 | 48 | 44 | 52 | 50 | 42 | 46 | 51 | 55 | |
| 42 | 43 | 47 | 55 | 50 | 52 | 51 | 53 | 46 | 57 | |
| 45 | 50 | 50 | 52 | 48 | 53 | 49 | 47 | 49 | 49 | |
| 53 | 46 | 45 | 50 | 47 | 52 | 51 | 47 | 45 | 54 | |
| 48 | 48 | 47 | 52 | 43 | 50 | 45 | 50 | 51 | 52 | |
| 49 | 51 | 42 | 40 | 43 | 52 | 57 | 47 | 51 | 52 | |
| 49 | 48 | 49 | 53 | 42 | 47 | 42 | 46 | 46 | 49 | |
| 47 | 46 | 50 | 43 | 43 | 46 | 42 | 49 | 44 | 55 | |
| 47 | 48 | 49 | 38 | 45 | 49 | 50 | 54 | 44 | 49 | |
| 45 | 47 | 50 | 44 | 43 | 50 | 35 | 41 | 47 | 50 | |
| 38 | 48 | 36 | 53 | 50 | 56 | 50 | 35 | 62 | 30 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -1.5 to +1.6); within chance across the 20 characters tested, q=0.971
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 52 | 51 | |
| 54 | 50 | |
| 52 | 53 | |
| 53 | 50 | |
| 52 | 52 | |
| 52 | 47 | |
| 49 | 51 | |
| 48 | 52 | |
| 48 | 53 | |
| 49 | 50 | |
| 48 | 51 | |
| 49 | 48 | |
| 47 | 49 | |
| 48 | 46 | |
| 47 | 48 | |
| 47 | 48 | |
| 46 | 48 | |
| 44 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 54 | 54 | 54 | 55 | 55 | 54 | 48 | 55 | 51 | |
| 54 | 48 | 50 | 48 | 47 | 51 | 58 | 56 | 49 | 53 | |
| 48 | 51 | 48 | 56 | 50 | 47 | 49 | 52 | 53 | 59 | |
| 50 | 51 | 54 | 54 | 51 | 47 | 47 | 51 | 51 | 54 | |
| 52 | 49 | 55 | 51 | 50 | 49 | 52 | 51 | 52 | 51 | |
| 52 | 53 | 51 | 51 | 48 | 53 | 51 | 51 | 49 | 52 | |
| 56 | 49 | 53 | 54 | 50 | 48 | 50 | 49 | 51 | 48 | |
| 50 | 48 | 48 | 52 | 49 | 51 | 51 | 49 | 49 | 53 | |
| 45 | 46 | 48 | 54 | 50 | 50 | 51 | 53 | 49 | 53 | |
| 50 | 50 | 50 | 47 | 53 | 49 | 45 | 49 | 51 | 51 | |
| 49 | 51 | 50 | 48 | 53 | 50 | 49 | 53 | 49 | 47 | |
| 47 | 50 | 50 | 50 | 49 | 52 | 50 | 48 | 49 | 49 | |
| 48 | 49 | 48 | 51 | 46 | 51 | 49 | 49 | 51 | 51 | |
| 51 | 51 | 48 | 45 | 45 | 50 | 54 | 47 | 50 | 51 | |
| 50 | 47 | 49 | 47 | 46 | 48 | 46 | 51 | 46 | 53 | |
| 49 | 48 | 49 | 51 | 45 | 47 | 46 | 48 | 48 | 49 | |
| 50 | 49 | 50 | 45 | 46 | 50 | 49 | 50 | 47 | 47 | |
| 49 | 48 | 49 | 48 | 46 | 50 | 42 | 44 | 48 | 49 | |
| 43 | 44 | 42 | 55 | 53 | 54 | 48 | 47 | 57 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.6 to +1.0); within chance across the 20 characters tested, q=0.722
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 51 | 50 | |
| 51 | 52 | |
| 52 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 52 | 49 | |
| 49 | 51 | |
| 49 | 51 | |
| 49 | 51 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 48 | |
| 48 | 49 | |
| 49 | 47 | |
| 48 | 48 | |
| 48 | 49 | |
| 47 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.34% | 12 | 11,821 |
| North America | 4.32% | 9 | 8,263 |
| South America | 4.28% | 10 | 7,879 |
| Europe | 7.32% | 5 | 1,745 |
| Oceania | 0.26% | 17 | 18 |
| Middle East | 0.46% | 4 | 5 |
| Not recorded | 4.43% | 12 | 5,095 |
Win rate51.4%
Standing#5 of 19 · tier A
Pick rate5.0%
Most picked#11 of 19
Matches counted38,167
Unique players315
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.17% | 1,129 | 955 | 2,084 | |
| 53.88% | 993 | 850 | 1,843 | |
| 53.54% | 1,165 | 1,011 | 2,176 | |
| 53.15% | 978 | 862 | 1,840 | |
| 52.77% | 1,258 | 1,126 | 2,384 | |
| 52.26% | 1,191 | 1,088 | 2,279 | |
| 51.90% | 737 | 683 | 1,420 | |
| 51.83% | 198 | 184 | 382 | |
| 51.79% | 826 | 769 | 1,595 | |
| 51.57% | 2,334 | 2,192 | 4,526 | |
| 51.19% | 1,995 | 1,902 | 3,897 | |
| 50.47% | 1,011 | 992 | 2,003 | |
| 50.26% | 1,155 | 1,143 | 2,298 | |
| 50.02% | 1,034 | 1,033 | 2,067 | |
| 49.91% | 1,155 | 1,159 | 2,314 | |
| 49.47% | 604 | 617 | 1,221 | |
| 49.22% | 1,364 | 1,407 | 2,771 | |
| 47.83% | 231 | 252 | 483 | |
| 43.66% | 255 | 329 | 584 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 44 | 54 | 58 | 51 | 62 | 57 | 50 | 53 | 56 | 55 | |
| 53 | 60 | 55 | 53 | 54 | 66 | 45 | 53 | 48 | 50 | |
| 54 | 47 | 50 | 56 | 51 | 54 | 56 | 56 | 52 | 57 | |
| 52 | 55 | 47 | 55 | 47 | 61 | 56 | 56 | 52 | 57 | |
| 56 | 50 | 52 | 54 | 53 | 54 | 60 | 53 | 52 | 48 | |
| 49 | 48 | 51 | 53 | 56 | 54 | 50 | 56 | 51 | 54 | |
| 46 | 47 | 57 | 57 | 45 | 55 | 39 | 60 | 53 | 54 | |
| 50 | 44 | 56 | 60 | 43 | 55 | 41 | 60 | 45 | 52 | |
| 53 | 49 | 50 | 43 | 61 | 57 | 54 | 52 | 50 | 54 | |
| 53 | 48 | 51 | 54 | 49 | 52 | 54 | 49 | 55 | 52 | |
| 51 | 52 | 53 | 50 | 47 | 56 | 48 | 46 | 50 | 55 | |
| 54 | 51 | 48 | 54 | 51 | 49 | 55 | 41 | 51 | 49 | |
| 44 | 52 | 53 | 43 | 50 | 53 | 49 | 53 | 45 | 55 | |
| 54 | 44 | 53 | 47 | 51 | 54 | 48 | 42 | 51 | 54 | |
| 48 | 55 | 51 | 46 | 48 | 55 | 41 | 50 | 49 | 54 | |
| 48 | 56 | 45 | 44 | 53 | 51 | 50 | 43 | 46 | 57 | |
| 51 | 45 | 48 | 47 | 52 | 55 | 46 | 48 | 47 | 54 | |
| 61 | 45 | 38 | 39 | 48 | 46 | 91 | 61 | 40 | 35 | |
| 51 | 37 | 49 | 51 | 47 | 29 | 30 | 49 | 46 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.2 pts behind walls (95% interval -3.5 to -0.9); holds up against the 20 characters tested, q=0.015
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 58 | |
| 54 | 57 | |
| 53 | 54 | |
| 53 | 55 | |
| 53 | 52 | |
| 51 | 55 | |
| 54 | 51 | |
| 52 | 50 | |
| 50 | 57 | |
| 52 | 51 | |
| 50 | 53 | |
| 50 | 50 | |
| 49 | 53 | |
| 48 | 53 | |
| 50 | 52 | |
| 47 | 54 | |
| 48 | 53 | |
| 48 | 43 | |
| 47 | 41 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 54 | 55 | 51 | 58 | 55 | 51 | 52 | 55 | 54 | |
| 52 | 56 | 52 | 52 | 52 | 58 | 48 | 52 | 51 | 51 | |
| 53 | 49 | 51 | 53 | 52 | 52 | 52 | 53 | 50 | 53 | |
| 49 | 49 | 51 | 53 | 53 | 52 | 50 | 53 | 51 | 52 | |
| 52 | 51 | 48 | 51 | 49 | 55 | 53 | 52 | 50 | 54 | |
| 53 | 50 | 50 | 52 | 52 | 51 | 55 | 51 | 50 | 49 | |
| 51 | 49 | 51 | 53 | 49 | 51 | 53 | 50 | 53 | 51 | |
| 49 | 48 | 55 | 53 | 47 | 52 | 46 | 53 | 52 | 52 | |
| 50 | 50 | 51 | 50 | 49 | 54 | 50 | 49 | 51 | 53 | |
| 51 | 49 | 51 | 46 | 54 | 54 | 51 | 51 | 50 | 52 | |
| 50 | 46 | 53 | 51 | 49 | 50 | 43 | 55 | 47 | 51 | |
| 48 | 53 | 47 | 46 | 54 | 52 | 51 | 48 | 49 | 53 | |
| 51 | 50 | 49 | 51 | 50 | 48 | 54 | 46 | 52 | 50 | |
| 49 | 51 | 50 | 49 | 49 | 52 | 46 | 50 | 50 | 52 | |
| 47 | 50 | 52 | 46 | 49 | 51 | 49 | 52 | 47 | 52 | |
| 52 | 46 | 51 | 48 | 50 | 52 | 49 | 45 | 51 | 53 | |
| 51 | 48 | 49 | 48 | 51 | 53 | 48 | 51 | 49 | 50 | |
| 54 | 48 | 45 | 45 | 51 | 48 | 65 | 52 | 45 | 44 | |
| 51 | 44 | 49 | 49 | 50 | 40 | 42 | 49 | 48 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.1 pts behind walls (95% interval -1.8 to -0.5); holds up against the 20 characters tested, q=0.005
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 55 | |
| 52 | 53 | |
| 51 | 52 | |
| 51 | 52 | |
| 51 | 53 | |
| 51 | 50 | |
| 51 | 50 | |
| 52 | 50 | |
| 50 | 52 | |
| 50 | 53 | |
| 50 | 50 | |
| 48 | 53 | |
| 50 | 49 | |
| 50 | 51 | |
| 49 | 51 | |
| 49 | 52 | |
| 49 | 51 | |
| 48 | 47 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.46% | 8 | 27,787 |
| South America | 3.59% | 15 | 4,834 |
| North America | 4.03% | 13 | 3,425 |
| Europe | 9.08% | 3 | 1,510 |
| Middle East | 0.00% | 15 | 0 |
| Oceania | 5.28% | 5 | 18 |
| Not recorded | 4.97% | 8 | 2,243 |
Win rate49.1%
Standing#9 of 19 · tier B
Pick rate8.4%
Most picked#4 of 19
Matches counted10,135
Unique players62
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.14% | 300 | 216 | 516 | |
| 54.71% | 395 | 327 | 722 | |
| 54.15% | 411 | 348 | 759 | |
| 53.90% | 145 | 124 | 269 | |
| 53.43% | 187 | 163 | 350 | |
| 51.57% | 230 | 216 | 446 | |
| 50.94% | 189 | 182 | 371 | |
| 50.19% | 528 | 524 | 1,052 | |
| 50.15% | 330 | 328 | 658 | |
| 50.00% | 20 | 20 | 40 | |
| 50.00% | 265 | 265 | 530 | |
| 49.61% | 126 | 128 | 254 | |
| 47.52% | 287 | 317 | 604 | |
| 46.25% | 154 | 179 | 333 | |
| 45.11% | 554 | 674 | 1,228 | |
| 44.17% | 231 | 292 | 523 | |
| 42.08% | 388 | 534 | 922 | |
| 41.78% | 127 | 177 | 304 | |
| 41.34% | 105 | 149 | 254 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 63 | 55 | 56 | 51 | 50 | 53 | 59 | 62 | 64 | |
| 54 | 58 | 55 | 51 | 55 | 55 | 46 | 55 | 53 | 64 | |
| 59 | 54 | 54 | 56 | 56 | 56 | 57 | 41 | 48 | 56 | |
| 58 | 55 | 42 | 54 | 45 | 52 | 71 | 47 | 57 | 61 | |
| 47 | 50 | 49 | 48 | 54 | 63 | 56 | 52 | 59 | 67 | |
| 61 | 49 | 59 | 54 | 46 | 49 | 56 | 48 | 54 | 45 | |
| 52 | 56 | 54 | 67 | 49 | 60 | 50 | 49 | 42 | 37 | |
| 47 | 50 | 46 | 51 | 51 | 48 | 52 | 48 | 51 | 67 | |
| 55 | 41 | 47 | 59 | 60 | 38 | 40 | 51 | 53 | 51 | |
| 33 | · | 43 | · | 50 | 0 | · | 45 | 100 | 100 | |
| 48 | 60 | 58 | 48 | 42 | 68 | 41 | 49 | 44 | 41 | |
| 58 | 48 | 38 | 62 | 59 | 40 | 17 | 47 | 56 | 35 | |
| 49 | 41 | 40 | 42 | 40 | 65 | 49 | 52 | 48 | 56 | |
| 33 | 53 | 47 | 50 | 44 | 42 | 58 | 48 | 62 | 41 | |
| 42 | 46 | 40 | 45 | 54 | 42 | 44 | 35 | 46 | 53 | |
| 38 | 44 | 32 | 38 | 46 | 47 | 50 | 65 | 39 | 48 | |
| 39 | 38 | 43 | 47 | 34 | 41 | 30 | 46 | 47 | 50 | |
| 40 | 33 | 40 | 50 | 31 | 37 | 46 | 50 | 42 | 45 | |
| 42 | 43 | 40 | 50 | 46 | 36 | 26 | 43 | 41 | 54 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.6 pts behind walls (95% interval -4.2 to +0.9); within chance across the 20 characters tested, q=0.562
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 54 | |
| 54 | 57 | |
| 53 | 56 | |
| 53 | 54 | |
| 51 | 61 | |
| 54 | 47 | |
| 52 | 49 | |
| 49 | 54 | |
| 51 | 50 | |
| 47 | 50 | |
| 51 | 50 | |
| 53 | 48 | |
| 46 | 53 | |
| 48 | 42 | |
| 42 | 49 | |
| 42 | 47 | |
| 43 | 42 | |
| 44 | 38 | |
| 43 | 45 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 58 | 52 | 52 | 52 | 52 | 52 | 55 | 56 | 53 | |
| 57 | 53 | 52 | 52 | 54 | 54 | 53 | 46 | 50 | 54 | |
| 51 | 55 | 52 | 49 | 53 | 54 | 47 | 51 | 52 | 58 | |
| 53 | 53 | 48 | 50 | 44 | 52 | 58 | 52 | 53 | 56 | |
| 46 | 50 | 50 | 50 | 54 | 54 | 52 | 51 | 53 | 63 | |
| 55 | 45 | 50 | 55 | 54 | 45 | 46 | 50 | 52 | 51 | |
| 52 | 46 | 45 | 48 | 47 | 58 | 52 | 51 | 51 | 56 | |
| 53 | 48 | 55 | 55 | 46 | 49 | 53 | 49 | 52 | 46 | |
| 49 | 48 | 48 | 50 | 51 | 47 | 50 | 50 | 50 | 60 | |
| 54 | 47 | 44 | 57 | 53 | 46 | 37 | 46 | 53 | 44 | |
| 47 | 53 | 54 | 61 | 48 | 53 | 58 | 50 | 45 | 40 | |
| 50 | 53 | 54 | 48 | 48 | 58 | 47 | 48 | 46 | 45 | |
| 38 | · | 46 | · | 44 | 14 | · | 48 | 75 | 67 | |
| 42 | 52 | 47 | 51 | 47 | 43 | 51 | 51 | 55 | 47 | |
| 44 | 48 | 46 | 47 | 52 | 46 | 45 | 43 | 46 | 52 | |
| 43 | 48 | 43 | 42 | 48 | 48 | 49 | 55 | 44 | 50 | |
| 44 | 44 | 46 | 47 | 43 | 44 | 41 | 47 | 47 | 49 | |
| 45 | 49 | 47 | 49 | 44 | 42 | 37 | 47 | 44 | 52 | |
| 41 | 31 | 41 | 51 | 36 | 40 | 49 | 49 | 43 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.1 pts behind walls (95% interval -2.4 to +0.3); within chance across the 20 characters tested, q=0.463
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 52 | |
| 52 | 54 | |
| 51 | 55 | |
| 52 | 51 | |
| 50 | 57 | |
| 51 | 50 | |
| 49 | 54 | |
| 52 | 47 | |
| 49 | 52 | |
| 51 | 49 | |
| 51 | 47 | |
| 50 | 50 | |
| 48 | 44 | |
| 49 | 46 | |
| 46 | 50 | |
| 46 | 48 | |
| 46 | 46 | |
| 47 | 46 | |
| 44 | 42 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 7.59% | 5 | 9,220 |
| North America | 24.86% | 1 | 1,335 |
| Europe | 5.53% | 7 | 154 |
| South America | 30.72% | 1 | 219 |
| Not recorded | 7.90% | 4 | 329 |
