Virtua Fighter 5 REVO · v1.10 · Every character
Lei Fei
Win rate50.4%
Standing#10 of 19 · tier B
Pick rate3.4%
Most picked#17 of 19
Matches counted57,111
Unique players532
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.36% | 1,287 | 1,125 | 2,412 | |
| 52.79% | 1,722 | 1,540 | 3,262 | |
| 52.58% | 1,570 | 1,416 | 2,986 | |
| 52.48% | 3,725 | 3,373 | 7,098 | |
| 52.13% | 1,760 | 1,616 | 3,376 | |
| 51.85% | 1,444 | 1,341 | 2,785 | |
| 51.77% | 468 | 436 | 904 | |
| 51.76% | 1,130 | 1,053 | 2,183 | |
| 50.72% | 2,715 | 2,638 | 5,353 | |
| 49.87% | 564 | 567 | 1,131 | |
| 49.83% | 1,902 | 1,915 | 3,817 | |
| 49.64% | 1,525 | 1,547 | 3,072 | |
| 48.85% | 1,695 | 1,775 | 3,470 | |
| 48.49% | 1,578 | 1,676 | 3,254 | |
| 47.97% | 1,466 | 1,590 | 3,056 | |
| 47.93% | 1,019 | 1,107 | 2,126 | |
| 47.80% | 1,510 | 1,649 | 3,159 | |
| 47.28% | 1,515 | 1,689 | 3,204 | |
| 39.96% | 185 | 278 | 463 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 53 | 54 | 55 | 54 | 45 | 50 | 53 | 50 | 57 | |
| 57 | 51 | 52 | 53 | 55 | 50 | 56 | 51 | 51 | 52 | |
| 53 | 57 | 53 | 50 | 53 | 51 | 48 | 56 | 51 | 52 | |
| 51 | 53 | 53 | 53 | 55 | 51 | 53 | 53 | 52 | 52 | |
| 46 | 51 | 53 | 55 | 51 | 54 | 54 | 51 | 55 | 50 | |
| 53 | 48 | 51 | 49 | 54 | 49 | 59 | 52 | 52 | 51 | |
| 50 | 56 | 45 | 49 | 62 | 53 | 53 | 57 | 46 | 52 | |
| 48 | 59 | 51 | 57 | 51 | 46 | 49 | 52 | 49 | 53 | |
| 50 | 49 | 49 | 48 | 54 | 50 | 52 | 50 | 52 | 54 | |
| 51 | 54 | 53 | 46 | 48 | 41 | 38 | 55 | 55 | 48 | |
| 54 | 53 | 52 | 53 | 46 | 48 | 51 | 48 | 48 | 49 | |
| 52 | 50 | 54 | 52 | 45 | 49 | 49 | 46 | 50 | 45 | |
| 46 | 48 | 46 | 49 | 52 | 53 | 51 | 49 | 48 | 48 | |
| 47 | 44 | 41 | 50 | 48 | 50 | 50 | 48 | 53 | 52 | |
| 51 | 45 | 52 | 49 | 45 | 53 | 49 | 44 | 47 | 44 | |
| 45 | 49 | 49 | 50 | 51 | 46 | 46 | 53 | 44 | 45 | |
| 48 | 52 | 47 | 48 | 50 | 51 | 50 | 42 | 47 | 46 | |
| 52 | 41 | 50 | 47 | 49 | 55 | 42 | 42 | 45 | 47 | |
| 49 | 27 | 31 | 42 | 23 | 40 | 68 | 40 | 45 | 38 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.5 to +1.0); within chance across the 20 characters tested, q=0.913
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 52 | |
| 52 | 53 | |
| 53 | 52 | |
| 52 | 53 | |
| 52 | 52 | |
| 51 | 52 | |
| 51 | 55 | |
| 53 | 50 | |
| 50 | 52 | |
| 52 | 46 | |
| 51 | 48 | |
| 51 | 47 | |
| 47 | 51 | |
| 48 | 50 | |
| 48 | 48 | |
| 48 | 47 | |
| 47 | 49 | |
| 46 | 50 | |
| 40 | 36 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 51 | 53 | 54 | 52 | 53 | 53 | 51 | 54 | 51 | |
| 53 | 51 | 53 | 53 | 54 | 48 | 50 | 51 | 51 | 53 | |
| 53 | 55 | 51 | 50 | 52 | 51 | 50 | 53 | 50 | 52 | |
| 51 | 53 | 52 | 52 | 53 | 50 | 51 | 52 | 52 | 50 | |
| 54 | 51 | 51 | 52 | 53 | 50 | 52 | 51 | 51 | 51 | |
| 52 | 50 | 50 | 49 | 53 | 50 | 55 | 52 | 51 | 51 | |
| 51 | 53 | 48 | 49 | 56 | 53 | 50 | 54 | 48 | 53 | |
| 49 | 53 | 52 | 52 | 51 | 47 | 49 | 52 | 51 | 51 | |
| 50 | 50 | 50 | 50 | 51 | 50 | 51 | 50 | 51 | 52 | |
| 51 | 54 | 52 | 51 | 49 | 45 | 41 | 52 | 51 | 49 | |
| 52 | 51 | 51 | 51 | 48 | 49 | 51 | 49 | 49 | 50 | |
| 51 | 50 | 52 | 51 | 48 | 50 | 50 | 48 | 50 | 46 | |
| 49 | 48 | 46 | 51 | 49 | 50 | 51 | 48 | 52 | 52 | |
| 48 | 48 | 49 | 49 | 51 | 51 | 50 | 49 | 48 | 49 | |
| 47 | 50 | 49 | 50 | 50 | 48 | 50 | 51 | 46 | 48 | |
| 51 | 48 | 50 | 50 | 47 | 51 | 48 | 48 | 48 | 48 | |
| 49 | 51 | 48 | 49 | 50 | 51 | 49 | 45 | 48 | 47 | |
| 51 | 46 | 50 | 49 | 50 | 51 | 46 | 46 | 48 | 48 | |
| 47 | 38 | 39 | 48 | 38 | 44 | 57 | 44 | 48 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -0.6 to +0.6); within chance across the 20 characters tested, q=0.994
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 52 | 51 | |
| 52 | 52 | |
| 51 | 51 | |
| 51 | 54 | |
| 51 | 50 | |
| 50 | 51 | |
| 52 | 48 | |
| 51 | 49 | |
| 50 | 48 | |
| 49 | 50 | |
| 48 | 51 | |
| 49 | 48 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 50 | |
| 44 | 42 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.62% | 16 | 32,670 |
| North America | 4.05% | 13 | 11,426 |
| South America | 2.90% | 17 | 9,242 |
| Europe | 2.65% | 15 | 1,148 |
| Oceania | 6.48% | 6 | 470 |
| Middle East | 0.53% | 7 | 11 |
| Not recorded | 2.28% | 19 | 3,754 |
Win rate50.5%
Standing#9 of 19 · tier B
Pick rate2.7%
Most picked#17 of 19
Matches counted20,640
Unique players392
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.34% | 902 | 699 | 1,601 | |
| 55.42% | 798 | 642 | 1,440 | |
| 53.21% | 323 | 284 | 607 | |
| 52.75% | 556 | 498 | 1,054 | |
| 52.27% | 1,494 | 1,364 | 2,858 | |
| 51.28% | 180 | 171 | 351 | |
| 50.04% | 577 | 576 | 1,153 | |
| 49.65% | 840 | 852 | 1,692 | |
| 49.54% | 378 | 385 | 763 | |
| 49.16% | 728 | 753 | 1,481 | |
| 49.00% | 417 | 434 | 851 | |
| 48.74% | 367 | 386 | 753 | |
| 48.64% | 464 | 490 | 954 | |
| 48.24% | 205 | 220 | 425 | |
| 48.24% | 823 | 883 | 1,706 | |
| 47.80% | 304 | 332 | 636 | |
| 47.50% | 664 | 734 | 1,398 | |
| 46.26% | 353 | 410 | 763 | |
| 35.71% | 55 | 99 | 154 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 56 | 55 | 59 | 56 | 53 | 60 | 56 | 52 | 56 | |
| 55 | 49 | 54 | 62 | 48 | 67 | 56 | 55 | 55 | 55 | |
| 55 | 55 | 62 | 48 | 53 | 44 | 52 | 47 | 59 | 59 | |
| 63 | 53 | 52 | 49 | 55 | 42 | 50 | 56 | 52 | 58 | |
| 52 | 56 | 49 | 49 | 56 | 52 | 52 | 53 | 50 | 54 | |
| 51 | 50 | 50 | 48 | 56 | 49 | 57 | 55 | 53 | 50 | |
| 54 | 44 | 53 | 53 | 50 | 59 | 47 | 45 | 48 | 51 | |
| 51 | 44 | 51 | 46 | 56 | 52 | 49 | 45 | 50 | 54 | |
| 53 | 45 | 53 | 49 | 53 | 46 | 56 | 49 | 47 | 48 | |
| 48 | 52 | 47 | 52 | 57 | 52 | 49 | 50 | 37 | 47 | |
| 46 | 55 | 33 | 48 | 50 | 51 | 54 | 48 | 52 | 54 | |
| 44 | 64 | 45 | 59 | 50 | 40 | 50 | 52 | 44 | 41 | |
| 57 | 46 | 53 | 40 | 49 | 55 | 52 | 48 | 44 | 40 | |
| 40 | 50 | 61 | 46 | 47 | 36 | 36 | 56 | 53 | 54 | |
| 50 | 52 | 50 | 52 | 42 | 45 | 51 | 47 | 48 | 48 | |
| 47 | 54 | 44 | 43 | 64 | 37 | 43 | 66 | 43 | 43 | |
| 48 | 53 | 47 | 47 | 52 | 49 | 49 | 43 | 48 | 46 | |
| 51 | 34 | 47 | 42 | 50 | 49 | 49 | 32 | 57 | 43 | |
| 31 | 28 | 26 | 36 | 20 | 41 | 80 | 25 | 36 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.8 pts behind walls (95% interval -2.8 to +1.1); within chance across the 20 characters tested, q=0.755
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 55 | |
| 55 | 57 | |
| 54 | 53 | |
| 54 | 52 | |
| 52 | 54 | |
| 51 | 51 | |
| 49 | 53 | |
| 48 | 54 | |
| 49 | 49 | |
| 48 | 52 | |
| 48 | 52 | |
| 51 | 43 | |
| 48 | 48 | |
| 51 | 46 | |
| 50 | 45 | |
| 49 | 48 | |
| 47 | 49 | |
| 45 | 47 | |
| 31 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 49 | 54 | 59 | 50 | 59 | 53 | 52 | 53 | 53 | |
| 56 | 54 | 54 | 56 | 53 | 51 | 54 | 55 | 51 | 54 | |
| 57 | 52 | 52 | 51 | 52 | 47 | 53 | 54 | 50 | 54 | |
| 49 | 52 | 58 | 51 | 52 | 46 | 50 | 50 | 55 | 53 | |
| 52 | 54 | 50 | 50 | 54 | 51 | 52 | 53 | 51 | 52 | |
| 51 | 49 | 51 | 47 | 54 | 53 | 53 | 54 | 52 | 53 | |
| 52 | 49 | 51 | 52 | 50 | 53 | 50 | 48 | 50 | 51 | |
| 52 | 47 | 52 | 48 | 52 | 49 | 53 | 51 | 47 | 50 | |
| 51 | 47 | 51 | 49 | 52 | 50 | 48 | 47 | 49 | 53 | |
| 49 | 55 | 49 | 53 | 51 | 46 | 50 | 51 | 48 | 45 | |
| 48 | 55 | 40 | 48 | 50 | 49 | 51 | 48 | 50 | 52 | |
| 50 | 50 | 51 | 50 | 47 | 48 | 51 | 49 | 50 | 49 | |
| 47 | 49 | 50 | 51 | 53 | 50 | 48 | 50 | 42 | 50 | |
| 52 | 49 | 52 | 44 | 50 | 53 | 51 | 48 | 47 | 41 | |
| 50 | 50 | 48 | 46 | 56 | 43 | 49 | 57 | 45 | 46 | |
| 48 | 51 | 48 | 49 | 51 | 50 | 48 | 46 | 49 | 46 | |
| 54 | 44 | 48 | 45 | 51 | 49 | 50 | 41 | 55 | 47 | |
| 45 | 50 | 57 | 46 | 47 | 41 | 39 | 52 | 48 | 52 | |
| 43 | 37 | 34 | 48 | 35 | 44 | 59 | 37 | 45 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.2 to +0.8); within chance across the 20 characters tested, q=0.860
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 54 | 53 | |
| 53 | 51 | |
| 53 | 51 | |
| 52 | 52 | |
| 51 | 53 | |
| 50 | 51 | |
| 50 | 50 | |
| 49 | 52 | |
| 51 | 47 | |
| 49 | 50 | |
| 50 | 48 | |
| 48 | 51 | |
| 49 | 48 | |
| 49 | 49 | |
| 49 | 49 | |
| 48 | 49 | |
| 49 | 47 | |
| 41 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.74% | 17 | 4,737 |
| North America | 4.28% | 10 | 8,186 |
| South America | 2.44% | 18 | 4,479 |
| Europe | 1.52% | 17 | 362 |
| Oceania | 5.14% | 6 | 355 |
| Middle East | 0.00% | 16 | 0 |
| Not recorded | 2.63% | 17 | 3,021 |
Win rate49.4%
Standing#14 of 19 · tier C
Pick rate3.9%
Most picked#15 of 19
Matches counted30,228
Unique players199
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.70% | 742 | 666 | 1,408 | |
| 52.46% | 1,890 | 1,713 | 3,603 | |
| 51.53% | 924 | 869 | 1,793 | |
| 51.48% | 1,598 | 1,506 | 3,104 | |
| 51.46% | 937 | 884 | 1,821 | |
| 51.07% | 263 | 252 | 515 | |
| 50.96% | 983 | 946 | 1,929 | |
| 49.18% | 507 | 524 | 1,031 | |
| 48.94% | 783 | 817 | 1,600 | |
| 48.53% | 165 | 175 | 340 | |
| 48.45% | 705 | 750 | 1,455 | |
| 48.21% | 769 | 826 | 1,595 | |
| 48.06% | 830 | 897 | 1,727 | |
| 47.38% | 543 | 603 | 1,146 | |
| 47.25% | 894 | 998 | 1,892 | |
| 46.90% | 803 | 909 | 1,712 | |
| 46.33% | 657 | 761 | 1,418 | |
| 44.91% | 825 | 1,012 | 1,837 | |
| 41.72% | 126 | 176 | 302 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 53 | 45 | 57 | 54 | 43 | 46 | 58 | 50 | 59 | |
| 49 | 50 | 54 | 55 | 55 | 50 | 57 | 53 | 53 | 51 | |
| 48 | 57 | 52 | 50 | 49 | 56 | 44 | 55 | 51 | 47 | |
| 49 | 51 | 49 | 50 | 53 | 50 | 54 | 52 | 52 | 54 | |
| 53 | 47 | 50 | 46 | 53 | 49 | 58 | 51 | 53 | 52 | |
| 59 | 60 | 47 | 47 | 51 | 45 | 38 | 55 | 55 | 44 | |
| 58 | 56 | 52 | 53 | 48 | 49 | 51 | 49 | 46 | 51 | |
| 48 | 52 | 51 | 53 | 48 | 43 | 44 | 45 | 50 | 54 | |
| 37 | 51 | 53 | 49 | 55 | 43 | 49 | 47 | 53 | 49 | |
| 40 | 56 | 37 | 52 | 68 | 62 | 33 | 51 | 46 | 45 | |
| 50 | 50 | 48 | 47 | 52 | 45 | 56 | 42 | 50 | 47 | |
| 47 | 51 | 50 | 57 | 39 | 43 | 46 | 48 | 50 | 46 | |
| 49 | 44 | 53 | 53 | 44 | 54 | 46 | 50 | 43 | 45 | |
| 42 | 45 | 50 | 48 | 48 | 47 | 53 | 43 | 44 | 47 | |
| 46 | 37 | 42 | 51 | 47 | 46 | 51 | 47 | 52 | 51 | |
| 44 | 43 | 43 | 46 | 49 | 52 | 49 | 45 | 53 | 45 | |
| 43 | 47 | 44 | 45 | 46 | 53 | 51 | 38 | 46 | 50 | |
| 50 | 37 | 48 | 42 | 50 | 51 | 37 | 40 | 43 | 42 | |
| 56 | 27 | 32 | 46 | 27 | 37 | 65 | 42 | 49 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -1.7 to +1.2); within chance across the 20 characters tested, q=0.860
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 51 | 52 | |
| 50 | 52 | |
| 54 | 47 | |
| 53 | 49 | |
| 50 | 49 | |
| 49 | 48 | |
| 46 | 57 | |
| 48 | 49 | |
| 50 | 43 | |
| 48 | 48 | |
| 46 | 48 | |
| 46 | 48 | |
| 46 | 49 | |
| 44 | 49 | |
| 43 | 48 | |
| 43 | 33 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 52 | 52 | 53 | 53 | 50 | 53 | 52 | 52 | 49 | |
| 53 | 51 | 48 | 54 | 53 | 47 | 48 | 53 | 50 | 54 | |
| 51 | 55 | 49 | 49 | 50 | 53 | 47 | 52 | 51 | 50 | |
| 51 | 50 | 48 | 48 | 52 | 51 | 54 | 51 | 52 | 51 | |
| 49 | 52 | 49 | 50 | 51 | 50 | 51 | 52 | 52 | 52 | |
| 46 | 51 | 53 | 51 | 54 | 47 | 52 | 51 | 52 | 51 | |
| 55 | 57 | 48 | 51 | 50 | 48 | 42 | 52 | 52 | 46 | |
| 54 | 52 | 51 | 51 | 49 | 50 | 51 | 49 | 47 | 51 | |
| 47 | 51 | 52 | 50 | 50 | 45 | 48 | 48 | 52 | 52 | |
| 49 | 51 | 49 | 54 | 46 | 46 | 49 | 49 | 50 | 48 | |
| 50 | 50 | 48 | 48 | 51 | 48 | 52 | 45 | 51 | 49 | |
| 47 | 51 | 42 | 50 | 57 | 54 | 38 | 51 | 50 | 50 | |
| 47 | 43 | 47 | 51 | 49 | 49 | 52 | 48 | 52 | 51 | |
| 49 | 47 | 51 | 51 | 47 | 51 | 46 | 51 | 45 | 48 | |
| 45 | 49 | 49 | 49 | 48 | 49 | 53 | 47 | 47 | 49 | |
| 48 | 47 | 47 | 47 | 49 | 51 | 50 | 47 | 51 | 47 | |
| 46 | 48 | 45 | 48 | 48 | 51 | 50 | 44 | 47 | 49 | |
| 50 | 43 | 49 | 45 | 51 | 49 | 44 | 45 | 47 | 45 | |
| 49 | 38 | 41 | 48 | 39 | 42 | 57 | 44 | 49 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -0.8 to +0.7); within chance across the 20 characters tested, q=0.961
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 52 | 51 | |
| 51 | 51 | |
| 50 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 52 | 48 | |
| 51 | 50 | |
| 50 | 49 | |
| 50 | 47 | |
| 49 | 50 | |
| 48 | 53 | |
| 48 | 50 | |
| 49 | 49 | |
| 48 | 48 | |
| 48 | 49 | |
| 46 | 49 | |
| 47 | 48 | |
| 45 | 41 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.30% | 14 | 21,896 |
| South America | 3.51% | 16 | 4,725 |
| North America | 3.43% | 16 | 2,920 |
| Europe | 4.40% | 9 | 731 |
| Middle East | 1.08% | 6 | 11 |
| Oceania | 33.72% | 2 | 115 |
| Not recorded | 1.49% | 19 | 672 |
Win rate54.6%
Standing#1 of 19 · tier S
Pick rate4.8%
Most picked#9 of 19
Matches counted6,243
Unique players31
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 64.75% | 90 | 49 | 139 | |
| 64.18% | 129 | 72 | 201 | |
| 64.16% | 256 | 143 | 399 | |
| 59.21% | 164 | 113 | 277 | |
| 57.75% | 123 | 90 | 213 | |
| 57.14% | 4 | 3 | 7 | |
| 55.92% | 222 | 175 | 397 | |
| 55.83% | 115 | 91 | 206 | |
| 55.83% | 292 | 231 | 523 | |
| 55.10% | 189 | 154 | 343 | |
| 53.53% | 341 | 296 | 637 | |
| 53.27% | 179 | 157 | 336 | |
| 52.80% | 113 | 101 | 214 | |
| 52.75% | 96 | 86 | 182 | |
| 52.25% | 267 | 244 | 511 | |
| 50.26% | 96 | 95 | 191 | |
| 50.00% | 172 | 172 | 344 | |
| 50.00% | 283 | 283 | 566 | |
| 49.73% | 277 | 280 | 557 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 70 | 78 | 74 | 46 | 73 | 40 | 75 | 63 | 42 | 61 | |
| 64 | 75 | 56 | 68 | 70 | 53 | 69 | 74 | 53 | 62 | |
| 57 | 65 | 68 | 68 | 59 | 62 | 61 | 74 | 55 | 68 | |
| 50 | 50 | 57 | 52 | 48 | 68 | 65 | 62 | 70 | 69 | |
| 74 | 66 | 50 | 43 | 63 | 53 | 64 | 75 | 29 | 58 | |
| · | · | 100 | · | 0 | 67 | · | 100 | · | · | |
| 66 | 52 | 77 | 57 | 59 | 59 | 62 | 44 | 38 | 44 | |
| 73 | 36 | 55 | 38 | 67 | 67 | 40 | 59 | 50 | 62 | |
| 62 | 56 | 68 | 62 | 54 | 53 | 50 | 35 | 61 | 52 | |
| 62 | 64 | 58 | 59 | 63 | 52 | 47 | 59 | 50 | 34 | |
| 56 | 53 | 59 | 53 | 51 | 51 | 38 | 56 | 58 | 50 | |
| 53 | 59 | 44 | 52 | 46 | 53 | 80 | 50 | 75 | 40 | |
| 52 | 56 | 50 | 62 | 41 | 81 | 56 | 44 | 45 | 58 | |
| 50 | 40 | 56 | 60 | 64 | 80 | 0 | 38 | 57 | 45 | |
| 59 | 46 | 44 | 53 | 49 | 62 | 41 | 52 | 61 | 55 | |
| 55 | 40 | 70 | 45 | 45 | 41 | 67 | 52 | 56 | 44 | |
| 49 | 55 | 55 | 62 | 37 | 52 | 22 | 56 | 43 | 41 | |
| 59 | 58 | 55 | 51 | 41 | 57 | 64 | 36 | 45 | 46 | |
| 46 | 48 | 48 | 44 | 48 | 49 | 52 | 54 | 56 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.9 pts behind walls (95% interval -1.3 to +5.1); within chance across the 20 characters tested, q=0.562
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 64 | 63 | |
| 65 | 62 | |
| 64 | 63 | |
| 57 | 62 | |
| 59 | 58 | |
| 100 | 50 | |
| 55 | 54 | |
| 54 | 66 | |
| 58 | 53 | |
| 59 | 49 | |
| 56 | 51 | |
| 55 | 44 | |
| 52 | 58 | |
| 52 | 60 | |
| 52 | 56 | |
| 52 | 43 | |
| 54 | 44 | |
| 51 | 48 | |
| 50 | 49 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 61 | 66 | 46 | 60 | 47 | 64 | 55 | 52 | 61 | |
| 57 | 67 | 53 | 60 | 64 | 52 | 62 | 58 | 56 | 58 | |
| 53 | 56 | 60 | 56 | 54 | 54 | 53 | 65 | 53 | 59 | |
| 51 | 49 | 54 | 51 | 51 | 60 | 61 | 53 | 67 | 62 | |
| 63 | 60 | 51 | 51 | 58 | 51 | 56 | 61 | 36 | 54 | |
| 54 | 50 | 62 | 56 | 52 | 49 | 67 | 50 | 56 | 50 | |
| 57 | 51 | 62 | 53 | 57 | 59 | 53 | 46 | 47 | 48 | |
| 57 | 52 | 57 | 58 | 52 | 52 | 51 | 45 | 56 | 50 | |
| 55 | 57 | 55 | 52 | 58 | 52 | 51 | 54 | 49 | 46 | |
| 52 | 60 | 48 | 48 | 47 | 49 | 60 | 52 | 67 | 46 | |
| 57 | 42 | 51 | 47 | 57 | 62 | 41 | 54 | 51 | 50 | |
| · | · | 75 | · | 40 | 55 | · | 75 | · | · | |
| 51 | 54 | 54 | 53 | 49 | 50 | 42 | 52 | 55 | 51 | |
| 50 | 47 | 56 | 55 | 53 | 62 | 25 | 43 | 53 | 49 | |
| 56 | 48 | 47 | 51 | 49 | 55 | 47 | 49 | 56 | 54 | |
| 52 | 55 | 49 | 57 | 42 | 64 | 48 | 45 | 51 | 53 | |
| 49 | 51 | 47 | 48 | 50 | 50 | 53 | 49 | 53 | 52 | |
| 47 | 56 | 50 | 56 | 42 | 52 | 44 | 52 | 49 | 47 | |
| 56 | 54 | 51 | 51 | 45 | 54 | 56 | 44 | 47 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval -0.9 to +2.5); within chance across the 20 characters tested, q=0.660
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 59 | |
| 58 | 58 | |
| 57 | 56 | |
| 54 | 58 | |
| 55 | 55 | |
| 54 | 51 | |
| 52 | 54 | |
| 54 | 52 | |
| 54 | 52 | |
| 54 | 47 | |
| 51 | 58 | |
| 75 | 50 | |
| 53 | 50 | |
| 52 | 54 | |
| 51 | 53 | |
| 52 | 52 | |
| 49 | 50 | |
| 52 | 47 | |
| 51 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.97% | 9 | 6,037 |
| North America | 5.96% | 7 | 320 |
| Europe | 1.98% | 16 | 55 |
| South America | 5.33% | 5 | 38 |
| Not recorded | 1.46% | 13 | 61 |
