Virtua Fighter 5 REVO · v1.10 · Every character
Lei Fei
Win rate50.0%
Standing#9 of 19 · tier B
Pick rate4.0%
Most picked#15 of 19
Matches counted30,422
Unique players199
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.14% | 651 | 574 | 1,225 | |
| 52.84% | 885 | 790 | 1,675 | |
| 52.78% | 247 | 221 | 468 | |
| 52.66% | 1,829 | 1,644 | 3,473 | |
| 52.29% | 858 | 783 | 1,641 | |
| 51.85% | 758 | 704 | 1,462 | |
| 51.40% | 294 | 278 | 572 | |
| 50.89% | 1,494 | 1,442 | 2,936 | |
| 50.56% | 898 | 878 | 1,776 | |
| 50.00% | 847 | 847 | 1,694 | |
| 49.29% | 874 | 899 | 1,773 | |
| 48.75% | 836 | 879 | 1,715 | |
| 48.27% | 641 | 687 | 1,328 | |
| 48.25% | 622 | 667 | 1,289 | |
| 48.19% | 959 | 1,031 | 1,990 | |
| 48.04% | 688 | 744 | 1,432 | |
| 47.70% | 934 | 1,024 | 1,958 | |
| 44.86% | 785 | 965 | 1,750 | |
| 39.25% | 104 | 161 | 265 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 57 | 56 | 54 | 50 | 48 | 46 | 52 | 54 | 59 | |
| 49 | 57 | 53 | 52 | 55 | 56 | 48 | 54 | 48 | 49 | |
| 55 | 57 | 44 | 53 | 59 | 58 | 50 | 57 | 44 | 54 | |
| 50 | 52 | 53 | 54 | 55 | 50 | 55 | 54 | 55 | 50 | |
| 52 | 52 | 52 | 45 | 55 | 49 | 53 | 54 | 53 | 53 | |
| 60 | 49 | 49 | 56 | 54 | 44 | 46 | 54 | 47 | 55 | |
| 59 | 59 | 46 | 43 | 44 | 43 | 47 | 56 | 58 | 47 | |
| 48 | 52 | 48 | 47 | 51 | 48 | 55 | 53 | 53 | 55 | |
| 57 | 54 | 52 | 56 | 48 | 49 | 52 | 49 | 47 | 48 | |
| 40 | 53 | 51 | 50 | 54 | 45 | 52 | 50 | 58 | 46 | |
| 50 | 52 | 52 | 57 | 43 | 46 | 43 | 45 | 52 | 48 | |
| 45 | 44 | 47 | 45 | 49 | 55 | 54 | 50 | 53 | 46 | |
| 52 | 48 | 48 | 46 | 54 | 46 | 57 | 43 | 45 | 46 | |
| 44 | 51 | 50 | 49 | 47 | 49 | 43 | 46 | 44 | 47 | |
| 45 | 40 | 45 | 50 | 44 | 53 | 47 | 49 | 54 | 51 | |
| 48 | 50 | 48 | 48 | 51 | 53 | 47 | 38 | 50 | 44 | |
| 50 | 45 | 53 | 52 | 46 | 54 | 47 | 45 | 42 | 43 | |
| 50 | 37 | 45 | 45 | 49 | 52 | 37 | 41 | 42 | 43 | |
| 45 | 28 | 37 | 41 | 25 | 43 | 56 | 38 | 50 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -1.2 to +1.6); within chance across the 20 characters tested, q=0.843
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 53 | |
| 52 | 53 | |
| 52 | 57 | |
| 53 | 51 | |
| 51 | 52 | |
| 53 | 51 | |
| 54 | 45 | |
| 50 | 51 | |
| 52 | 48 | |
| 51 | 48 | |
| 52 | 46 | |
| 48 | 51 | |
| 47 | 49 | |
| 48 | 48 | |
| 47 | 50 | |
| 47 | 50 | |
| 48 | 48 | |
| 43 | 48 | |
| 41 | 35 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 56 | 48 | 51 | 48 | 48 | 46 | 53 | 55 | 49 | |
| 51 | 53 | 49 | 48 | 53 | 51 | 52 | 52 | 52 | 52 | |
| 50 | 53 | 52 | 53 | 53 | 49 | 52 | 52 | 53 | 50 | |
| 48 | 53 | 54 | 51 | 51 | 48 | 49 | 53 | 53 | 54 | |
| 51 | 55 | 51 | 49 | 53 | 53 | 48 | 52 | 49 | 51 | |
| 53 | 53 | 46 | 51 | 55 | 53 | 50 | 53 | 47 | 54 | |
| 46 | 53 | 52 | 50 | 53 | 48 | 52 | 52 | 55 | 50 | |
| 55 | 49 | 50 | 54 | 53 | 48 | 48 | 51 | 49 | 53 | |
| 49 | 52 | 49 | 49 | 50 | 49 | 52 | 51 | 52 | 52 | |
| 53 | 51 | 51 | 53 | 48 | 50 | 51 | 49 | 48 | 50 | |
| 51 | 51 | 50 | 54 | 47 | 48 | 48 | 48 | 51 | 49 | |
| 49 | 48 | 49 | 47 | 50 | 53 | 52 | 49 | 52 | 48 | |
| 48 | 45 | 48 | 51 | 48 | 51 | 51 | 48 | 53 | 51 | |
| 46 | 52 | 49 | 50 | 47 | 49 | 49 | 48 | 47 | 49 | |
| 51 | 49 | 48 | 48 | 51 | 49 | 52 | 46 | 49 | 48 | |
| 50 | 47 | 51 | 51 | 47 | 51 | 46 | 49 | 46 | 47 | |
| 48 | 50 | 48 | 49 | 51 | 51 | 48 | 43 | 49 | 47 | |
| 50 | 43 | 48 | 47 | 50 | 50 | 44 | 45 | 48 | 45 | |
| 42 | 38 | 42 | 45 | 39 | 45 | 53 | 42 | 51 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.5 to +0.8); within chance across the 20 characters tested, q=0.660
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 48 | |
| 51 | 52 | |
| 52 | 50 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 54 | |
| 52 | 50 | |
| 51 | 51 | |
| 50 | 50 | |
| 51 | 50 | |
| 51 | 48 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 48 | |
| 48 | 50 | |
| 49 | 49 | |
| 48 | 50 | |
| 47 | 48 | |
| 44 | 42 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.40% | 14 | 23,746 |
| South America | 3.07% | 16 | 3,450 |
| North America | 3.88% | 14 | 2,941 |
| Europe | 3.90% | 9 | 679 |
| Middle East | 0.00% | 14 | 0 |
| Oceania | 36.77% | 2 | 82 |
| Not recorded | 1.10% | 19 | 402 |
Win rate49.2%
Standing#15 of 19 · tier C
Pick rate3.9%
Most picked#15 of 19
Matches counted25,304
Unique players185
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.81% | 1,559 | 1,393 | 2,952 | |
| 52.11% | 210 | 193 | 403 | |
| 51.94% | 805 | 745 | 1,550 | |
| 51.30% | 1,287 | 1,222 | 2,509 | |
| 51.21% | 594 | 566 | 1,160 | |
| 51.20% | 767 | 731 | 1,498 | |
| 50.58% | 828 | 809 | 1,637 | |
| 49.20% | 677 | 699 | 1,376 | |
| 48.95% | 444 | 463 | 907 | |
| 48.81% | 144 | 151 | 295 | |
| 47.68% | 638 | 700 | 1,338 | |
| 47.48% | 555 | 614 | 1,169 | |
| 47.27% | 702 | 783 | 1,485 | |
| 47.21% | 465 | 520 | 985 | |
| 46.98% | 693 | 782 | 1,475 | |
| 46.93% | 735 | 831 | 1,566 | |
| 46.48% | 542 | 624 | 1,166 | |
| 44.25% | 697 | 878 | 1,575 | |
| 38.76% | 100 | 158 | 258 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 51 | 54 | 55 | 56 | 50 | 60 | 53 | 55 | 50 | |
| 61 | 65 | 40 | 46 | 44 | 50 | 42 | 58 | 58 | 47 | |
| 48 | 55 | 52 | 52 | 53 | 56 | 46 | 53 | 49 | 48 | |
| 49 | 52 | 49 | 48 | 51 | 48 | 55 | 53 | 53 | 56 | |
| 58 | 50 | 42 | 56 | 53 | 42 | 45 | 56 | 49 | 59 | |
| 52 | 50 | 51 | 43 | 53 | 49 | 51 | 51 | 53 | 52 | |
| 58 | 56 | 52 | 54 | 46 | 48 | 53 | 49 | 45 | 50 | |
| 36 | 51 | 53 | 49 | 55 | 44 | 48 | 49 | 56 | 48 | |
| 47 | 53 | 50 | 52 | 46 | 43 | 43 | 47 | 49 | 56 | |
| 44 | 53 | 41 | 52 | 65 | 62 | 38 | 43 | 52 | 47 | |
| 48 | 51 | 49 | 55 | 38 | 44 | 45 | 48 | 48 | 47 | |
| 50 | 48 | 48 | 46 | 52 | 44 | 61 | 42 | 45 | 44 | |
| 47 | 42 | 54 | 53 | 46 | 54 | 43 | 48 | 40 | 44 | |
| 42 | 50 | 50 | 45 | 47 | 46 | 49 | 42 | 44 | 48 | |
| 45 | 43 | 44 | 46 | 50 | 53 | 51 | 47 | 51 | 41 | |
| 43 | 39 | 45 | 51 | 43 | 48 | 48 | 46 | 52 | 51 | |
| 44 | 47 | 44 | 46 | 48 | 52 | 46 | 36 | 50 | 49 | |
| 49 | 36 | 45 | 42 | 50 | 49 | 36 | 42 | 43 | 41 | |
| 45 | 28 | 35 | 41 | 27 | 40 | 56 | 36 | 50 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -1.7 to +1.4); within chance across the 20 characters tested, q=0.896
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 55 | 47 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 51 | |
| 50 | 51 | |
| 53 | 48 | |
| 49 | 48 | |
| 50 | 49 | |
| 47 | 56 | |
| 50 | 43 | |
| 46 | 47 | |
| 47 | 48 | |
| 45 | 47 | |
| 46 | 49 | |
| 46 | 47 | |
| 44 | 50 | |
| 43 | 47 | |
| 40 | 34 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 52 | 52 | 53 | 54 | 50 | 54 | 52 | 53 | 49 | |
| 56 | 58 | 45 | 50 | 47 | 51 | 40 | 54 | 53 | 48 | |
| 51 | 55 | 50 | 50 | 52 | 53 | 48 | 51 | 49 | 50 | |
| 45 | 51 | 53 | 51 | 54 | 48 | 51 | 52 | 54 | 51 | |
| 51 | 52 | 49 | 47 | 51 | 51 | 51 | 51 | 52 | 51 | |
| 49 | 52 | 49 | 50 | 50 | 49 | 51 | 52 | 52 | 53 | |
| 54 | 49 | 47 | 54 | 53 | 46 | 48 | 52 | 49 | 54 | |
| 54 | 52 | 51 | 52 | 48 | 49 | 52 | 50 | 47 | 51 | |
| 47 | 51 | 51 | 50 | 48 | 45 | 48 | 49 | 51 | 52 | |
| 50 | 50 | 49 | 54 | 45 | 47 | 49 | 49 | 49 | 49 | |
| 49 | 50 | 43 | 50 | 55 | 54 | 42 | 47 | 53 | 50 | |
| 46 | 44 | 48 | 52 | 48 | 49 | 51 | 47 | 52 | 51 | |
| 51 | 50 | 47 | 48 | 50 | 48 | 55 | 45 | 48 | 48 | |
| 45 | 51 | 50 | 48 | 47 | 48 | 51 | 47 | 47 | 48 | |
| 49 | 47 | 47 | 47 | 49 | 52 | 50 | 48 | 51 | 44 | |
| 48 | 46 | 51 | 51 | 48 | 51 | 44 | 50 | 44 | 48 | |
| 46 | 48 | 45 | 48 | 49 | 51 | 47 | 42 | 50 | 49 | |
| 49 | 42 | 48 | 46 | 51 | 48 | 44 | 46 | 48 | 44 | |
| 42 | 38 | 41 | 45 | 39 | 44 | 53 | 41 | 51 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -0.7 to +0.8); within chance across the 20 characters tested, q=0.986
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 53 | 48 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 51 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 47 | |
| 49 | 53 | |
| 48 | 49 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 49 | |
| 49 | 49 | |
| 47 | 50 | |
| 46 | 48 | |
| 43 | 42 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.31% | 14 | 18,860 |
| South America | 3.06% | 16 | 3,413 |
| North America | 3.67% | 14 | 2,624 |
| Europe | 4.25% | 9 | 624 |
| Middle East | 0.00% | 14 | 0 |
| Oceania | 36.77% | 2 | 82 |
| Not recorded | 1.08% | 19 | 359 |
Win rate54.0%
Standing#2 of 19 · tier S
Pick rate4.7%
Most picked#10 of 19
Matches counted5,118
Unique players29
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 65.09% | 207 | 111 | 318 | |
| 64.00% | 80 | 45 | 125 | |
| 63.64% | 91 | 52 | 143 | |
| 59.58% | 143 | 97 | 240 | |
| 59.54% | 103 | 70 | 173 | |
| 57.14% | 4 | 3 | 7 | |
| 54.89% | 146 | 120 | 266 | |
| 54.30% | 164 | 138 | 302 | |
| 54.25% | 236 | 199 | 435 | |
| 54.09% | 86 | 73 | 159 | |
| 53.46% | 170 | 148 | 318 | |
| 52.83% | 224 | 200 | 424 | |
| 51.82% | 270 | 251 | 521 | |
| 51.64% | 157 | 147 | 304 | |
| 50.36% | 70 | 69 | 139 | |
| 50.29% | 88 | 87 | 175 | |
| 49.70% | 84 | 85 | 169 | |
| 49.05% | 232 | 241 | 473 | |
| 48.48% | 207 | 220 | 427 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 64 | 78 | 65 | 61 | 57 | 56 | 71 | 68 | 68 | |
| 67 | 76 | 73 | 46 | 77 | 67 | 67 | 61 | 36 | 61 | |
| 43 | 70 | 58 | 60 | 70 | 54 | 67 | 83 | 53 | 70 | |
| 47 | 56 | 61 | 40 | 43 | 68 | 65 | 65 | 71 | 69 | |
| 81 | 67 | 50 | 56 | 53 | 53 | 62 | 79 | 31 | 61 | |
| · | · | 100 | · | 0 | 67 | · | 100 | · | · | |
| 61 | 58 | 68 | 59 | 67 | 56 | 55 | 50 | 50 | 25 | |
| 73 | 45 | 77 | 58 | 57 | 59 | 50 | 46 | 40 | 41 | |
| 62 | 59 | 63 | 62 | 55 | 50 | 38 | 33 | 61 | 53 | |
| 67 | 44 | 52 | 43 | 65 | 59 | 38 | 53 | 50 | 62 | |
| 52 | 61 | 44 | 52 | 50 | 53 | 80 | 51 | 76 | 39 | |
| 58 | 44 | 44 | 49 | 49 | 67 | 46 | 58 | 61 | 52 | |
| 58 | 55 | 47 | 47 | 51 | 47 | 36 | 61 | 55 | 50 | |
| 50 | 56 | 50 | 62 | 50 | 54 | 0 | 56 | 44 | 44 | |
| 46 | 25 | 55 | 64 | 78 | 78 | 0 | 43 | 56 | 35 | |
| 53 | 67 | 48 | 62 | 40 | 75 | 50 | 40 | 38 | 57 | |
| 56 | 38 | 78 | 38 | 45 | 20 | 67 | 52 | 58 | 46 | |
| 59 | 54 | 50 | 50 | 45 | 54 | 61 | 37 | 47 | 40 | |
| 39 | 49 | 46 | 44 | 50 | 48 | 52 | 49 | 55 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.9 pts behind walls (95% interval -1.4 to +5.2); within chance across the 20 characters tested, q=0.625
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 66 | 62 | |
| 61 | 68 | |
| 62 | 65 | |
| 57 | 61 | |
| 63 | 57 | |
| 100 | 50 | |
| 58 | 49 | |
| 55 | 51 | |
| 57 | 52 | |
| 52 | 62 | |
| 55 | 44 | |
| 52 | 56 | |
| 54 | 49 | |
| 54 | 50 | |
| 51 | 57 | |
| 51 | 55 | |
| 53 | 40 | |
| 49 | 46 | |
| 47 | 49 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 62 | 54 | 57 | 64 | 55 | 63 | 62 | 56 | 62 | |
| 52 | 57 | 65 | 56 | 56 | 53 | 50 | 65 | 57 | 59 | |
| 61 | 59 | 66 | 46 | 62 | 67 | 56 | 53 | 49 | 61 | |
| 50 | 54 | 57 | 47 | 50 | 60 | 61 | 54 | 68 | 62 | |
| 65 | 58 | 51 | 56 | 54 | 51 | 59 | 63 | 35 | 57 | |
| 56 | 49 | 68 | 53 | 52 | 35 | 67 | 50 | 58 | 50 | |
| 60 | 49 | 64 | 54 | 56 | 58 | 47 | 48 | 48 | 47 | |
| 56 | 55 | 55 | 58 | 52 | 51 | 47 | 45 | 56 | 50 | |
| 54 | 53 | 61 | 54 | 59 | 53 | 57 | 49 | 48 | 41 | |
| 52 | 60 | 48 | 48 | 50 | 49 | 60 | 52 | 67 | 45 | |
| · | · | 75 | · | 40 | 55 | · | 75 | · | · | |
| 56 | 49 | 47 | 49 | 48 | 57 | 51 | 51 | 56 | 52 | |
| 48 | 56 | 47 | 57 | 47 | 52 | 33 | 51 | 49 | 50 | |
| 51 | 47 | 50 | 48 | 57 | 60 | 40 | 48 | 52 | 50 | |
| 51 | 55 | 50 | 48 | 49 | 47 | 42 | 53 | 54 | 52 | |
| 47 | 39 | 57 | 57 | 59 | 60 | 25 | 43 | 53 | 42 | |
| 56 | 52 | 50 | 51 | 47 | 52 | 54 | 45 | 48 | 45 | |
| 52 | 58 | 48 | 57 | 41 | 62 | 48 | 43 | 48 | 52 | |
| 46 | 49 | 46 | 46 | 51 | 50 | 53 | 46 | 51 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.9 pts behind walls (95% interval -0.8 to +2.6); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 61 | |
| 58 | 55 | |
| 56 | 62 | |
| 55 | 58 | |
| 56 | 55 | |
| 55 | 47 | |
| 53 | 53 | |
| 54 | 51 | |
| 53 | 51 | |
| 54 | 47 | |
| 75 | 50 | |
| 51 | 53 | |
| 52 | 50 | |
| 49 | 56 | |
| 52 | 49 | |
| 51 | 52 | |
| 50 | 48 | |
| 51 | 50 | |
| 47 | 50 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.79% | 9 | 4,886 |
| North America | 7.56% | 5 | 317 |
| Europe | 2.00% | 16 | 55 |
| South America | 6.54% | 5 | 37 |
| Not recorded | 1.32% | 13 | 43 |
