VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Lei Fei

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.4%
Standing#10 of 19 · tier B
Pick rate3.4%
Most picked#17 of 19
Matches counted57,111
Unique players532
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 53.4% — 1,287 wins, 1,125 losses53.4%AoiAoi: 52.8% — 1,722 wins, 1,540 losses52.8%GohGoh: 52.6% — 1,570 wins, 1,416 losses52.6%AkiraAkira: 52.5% — 3,725 wins, 3,373 losses52.5%ShunShun: 52.1% — 1,760 wins, 1,616 losses52.1%JeanJean: 51.9% — 1,444 wins, 1,341 losses51.9%EileenEileen: 51.8% — 468 wins, 436 losses51.8%VanessaVanessa: 51.8% — 1,130 wins, 1,053 losses51.8%JackyJacky: 50.7% — 2,715 wins, 2,638 losses50.7%TakaTaka: 49.9% — 564 wins, 567 losses49.9%WolfWolf: 49.8% — 1,902 wins, 1,915 losses49.8%LionLion: 49.6% — 1,525 wins, 1,547 losses49.6%SarahSarah: 48.9% — 1,695 wins, 1,775 losses48.9%KageKage: 48.5% — 1,578 wins, 1,676 losses48.5%LauLau: 48.0% — 1,466 wins, 1,590 losses48.0%El BlazeEl Blaze: 47.9% — 1,019 wins, 1,107 losses47.9%PaiPai: 47.8% — 1,510 wins, 1,649 losses47.8%JeffryJeffry: 47.3% — 1,515 wins, 1,689 losses47.3%DuralDural: 40.0% — 185 wins, 278 losses40.0%
OpponentWin %WinsLossesMatches
Brad53.36%1,2871,1252,412
Aoi52.79%1,7221,5403,262
Goh52.58%1,5701,4162,986
Akira52.48%3,7253,3737,098
Shun52.13%1,7601,6163,376
Jean51.85%1,4441,3412,785
Eileen51.77%468436904
Vanessa51.76%1,1301,0532,183
Jacky50.72%2,7152,6385,353
Taka49.87%5645671,131
Wolf49.83%1,9021,9153,817
Lion49.64%1,5251,5473,072
Sarah48.85%1,6951,7753,470
Kage48.49%1,5781,6763,254
Lau47.97%1,4661,5903,056
El Blaze47.93%1,0191,1072,126
Pai47.80%1,5101,6493,159
Jeffry47.28%1,5151,6893,204
Dural39.96%185278463

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 51.1% over 5,639 decided matches+0.7%Fence and openFence and open: 50.8% over 2,884 decided matches+0.4%Breakable half fenceBreakable half fence: 50.7% over 5,654 decided matches+0.3%Full fenceFull fence: 50.7% over 5,578 decided matches+0.3%Half fenceHalf fence: 50.4% over 5,879 decided matches+0.0%Single wallSingle wall: 50.3% over 5,655 decided matches-0.1%Breakable full fenceBreakable full fence: 50.2% over 5,657 decided matches-0.1%OpenOpen: 50.1% over 5,834 decided matches-0.2%RectangleRectangle: 50.0% over 5,742 decided matches-0.4%OctagonOctagon: 49.6% over 5,724 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad53.4%58535455544550535057
Aoi52.8%57515253555056515152
Goh52.6%53575350535148565152
Akira52.5%51535353555153535252
Shun52.1%46515355515454515550
Jean51.9%53485149544959525251
Eileen51.8%50564549625353574652
Vanessa51.8%48595157514649524953
Jacky50.7%50494948545052505254
Taka49.9%51545346484138555548
Wolf49.8%54535253464851484849
Lion49.6%52505452454949465045
Sarah48.9%46484649525351494848
Kage48.5%47444150485050485352
Lau48.0%51455249455349444744
El Blaze47.9%45494950514646534445
Pai47.8%48524748505150424746
Jeffry47.3%52415047495542424547
Dural40.0%49273142234068404538
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.5 to +1.0); within chance across the 20 characters tested, q=0.913
No wallsNo walls: 50.5% over 17,128 decided matches+0.1%WallsWalls: 50.3% over 34,234 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad53.4%5452
Aoi52.8%5253
Goh52.6%5352
Akira52.5%5253
Shun52.1%5252
Jean51.9%5152
Eileen51.8%5155
Vanessa51.8%5350
Jacky50.7%5052
Taka49.9%5246
Wolf49.8%5148
Lion49.6%5147
Sarah48.9%4751
Kage48.5%4850
Lau48.0%4848
El Blaze47.9%4847
Pai47.8%4749
Jeffry47.3%4650
Dural40.0%4036
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 50.8% of rounds won, over 22,935 decided rounds+0.4%Breakable half fenceBreakable half fence: 50.6% of rounds won, over 22,118 decided rounds+0.2%Full fenceFull fence: 50.5% of rounds won, over 22,822 decided rounds+0.2%Breakable full fenceBreakable full fence: 50.5% of rounds won, over 22,094 decided rounds+0.1%Fence and openFence and open: 50.4% of rounds won, over 11,779 decided rounds+0.0%RectangleRectangle: 50.3% of rounds won, over 23,246 decided rounds-0.0%Half fenceHalf fence: 50.2% of rounds won, over 23,926 decided rounds-0.1%Single wallSingle wall: 50.1% of rounds won, over 23,012 decided rounds-0.2%OpenOpen: 50.1% of rounds won, over 23,822 decided rounds-0.2%OctagonOctagon: 50.0% of rounds won, over 23,440 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun52.2%51515354525353515451
Brad52.0%53515353544850515153
Goh51.6%53555150525150535052
Akira51.6%51535252535051525250
Aoi51.6%54515152535052515151
Jean51.2%52505049535055525151
Eileen51.2%51534849565350544853
Vanessa50.9%49535252514749525151
Jacky50.5%50505050515051505152
Taka50.1%51545251494541525149
Wolf49.9%52515151484951494950
Lion49.8%51505251485050485046
Kage49.4%49484651495051485252
Sarah49.2%48484949515150494849
El Blaze48.9%47504950504850514648
Lau48.9%51485050475148484848
Pai48.6%49514849505149454847
Jeffry48.6%51465049505146464848
Dural44.1%47383948384457444843
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.0 pts behind walls (95% interval -0.6 to +0.6); within chance across the 20 characters tested, q=0.994
No wallsNo walls: 50.4% of rounds won, over 69,769 decided rounds+0.0%WallsWalls: 50.4% of rounds won, over 137,646 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun52.2%5252
Brad52.0%5252
Goh51.6%5251
Akira51.6%5251
Aoi51.6%5252
Jean51.2%5151
Eileen51.2%5154
Vanessa50.9%5150
Jacky50.5%5051
Taka50.1%5248
Wolf49.9%5149
Lion49.8%5048
Kage49.4%4950
Sarah49.2%4851
El Blaze48.9%4948
Lau48.9%4949
Pai48.6%4850
Jeffry48.6%4850
Dural44.1%4442
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1632,670
North America1311,426
South America179,242
Europe151,148
Oceania6470
Middle East711
Not recorded193,754
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.5%
Standing#9 of 19 · tier B
Pick rate2.7%
Most picked#17 of 19
Matches counted20,640
Unique players392
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 56.3% — 902 wins, 699 losses56.3%ShunShun: 55.4% — 798 wins, 642 losses55.4%BradBrad: 53.2% — 323 wins, 284 losses53.2%GohGoh: 52.8% — 556 wins, 498 losses52.8%AkiraAkira: 52.3% — 1,494 wins, 1,364 losses52.3%EileenEileen: 51.3% — 180 wins, 171 losses51.3%JeffryJeffry: 50.0% — 577 wins, 576 losses50.0%JackyJacky: 49.6% — 840 wins, 852 losses49.6%JeanJean: 49.5% — 378 wins, 385 losses49.5%SarahSarah: 49.2% — 728 wins, 753 losses49.2%KageKage: 49.0% — 417 wins, 434 losses49.0%VanessaVanessa: 48.7% — 367 wins, 386 losses48.7%LionLion: 48.6% — 464 wins, 490 losses48.6%TakaTaka: 48.2% — 205 wins, 220 losses48.2%WolfWolf: 48.2% — 823 wins, 883 losses48.2%El BlazeEl Blaze: 47.8% — 304 wins, 332 losses47.8%PaiPai: 47.5% — 664 wins, 734 losses47.5%LauLau: 46.3% — 353 wins, 410 losses46.3%DuralDural: 35.7% — 55 wins, 99 losses35.7%
OpponentWin %WinsLossesMatches
Aoi56.34%9026991,601
Shun55.42%7986421,440
Brad53.21%323284607
Goh52.75%5564981,054
Akira52.27%1,4941,3642,858
Eileen51.28%180171351
Jeffry50.04%5775761,153
Jacky49.65%8408521,692
Jean49.54%378385763
Sarah49.16%7287531,481
Kage49.00%417434851
Vanessa48.74%367386753
Lion48.64%464490954
Taka48.24%205220425
Wolf48.24%8238831,706
El Blaze47.80%304332636
Pai47.50%6647341,398
Lau46.26%353410763
Dural35.71%5599154

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 52.3% over 2,108 decided matches+1.8%Full fenceFull fence: 51.7% over 1,988 decided matches+1.2%Fence and openFence and open: 51.1% over 1,063 decided matches+0.6%Breakable full fenceBreakable full fence: 50.9% over 2,070 decided matches+0.4%OpenOpen: 50.9% over 2,101 decided matches+0.4%Single wallSingle wall: 50.2% over 2,024 decided matches-0.3%Breakable half fenceBreakable half fence: 50.2% over 1,951 decided matches-0.3%Half fenceHalf fence: 50.1% over 2,127 decided matches-0.4%OctagonOctagon: 50.1% over 2,065 decided matches-0.4%RectangleRectangle: 49.1% over 2,128 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi56.3%60565559565360565256
Shun55.4%55495462486756555555
Brad53.2%55556248534452475959
Goh52.8%63535249554250565258
Akira52.3%52564949565252535054
Eileen51.3%51505048564957555350
Jeffry50.0%54445353505947454851
Jacky49.6%51445146565249455054
Jean49.5%53455349534656494748
Sarah49.2%48524752575249503747
Kage49.0%46553348505154485254
Vanessa48.7%44644559504050524441
Lion48.6%57465340495552484440
Taka48.2%40506146473636565354
Wolf48.2%50525052424551474848
El Blaze47.8%47544443643743664343
Pai47.5%48534747524949434846
Lau46.3%51344742504949325743
Dural35.7%31282636204180253650
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.8 pts behind walls (95% interval -2.8 to +1.1); within chance across the 20 characters tested, q=0.755
No wallsNo walls: 51.2% over 6,233 decided matches+0.6%WallsWalls: 50.4% over 12,329 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi56.3%5655
Shun55.4%5557
Brad53.2%5453
Goh52.8%5452
Akira52.3%5254
Eileen51.3%5151
Jeffry50.0%4953
Jacky49.6%4854
Jean49.5%4949
Sarah49.2%4852
Kage49.0%4852
Vanessa48.7%5143
Lion48.6%4848
Taka48.2%5146
Wolf48.2%5045
El Blaze47.8%4948
Pai47.5%4749
Lau46.3%4547
Dural35.7%3138
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 51.4% of rounds won, over 8,449 decided rounds+1.0%Full fenceFull fence: 51.2% of rounds won, over 8,070 decided rounds+0.8%Half fenceHalf fence: 50.6% of rounds won, over 8,544 decided rounds+0.2%Breakable full fenceBreakable full fence: 50.5% of rounds won, over 8,035 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.5% of rounds won, over 7,585 decided rounds+0.1%OctagonOctagon: 50.4% of rounds won, over 8,367 decided rounds-0.0%OpenOpen: 50.4% of rounds won, over 8,491 decided rounds-0.0%Fence and openFence and open: 50.4% of rounds won, over 4,309 decided rounds-0.1%Single wallSingle wall: 50.1% of rounds won, over 8,161 decided rounds-0.4%RectangleRectangle: 49.5% of rounds won, over 8,515 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun53.8%56495459505953525353
Aoi53.7%56545456535154555154
Goh52.0%57525251524753545054
Brad51.9%49525851524650505553
Akira51.7%52545050545152535152
Eileen51.4%51495147545353545253
Jeffry50.4%52495152505350485051
Jean50.0%52475248524953514750
Jacky49.8%51475149525048474953
Vanessa49.6%49554953514650514845
Kage49.3%48554048504951485052
Wolf49.2%50505150474851495049
Sarah49.1%47495051535048504250
Lion48.7%52495244505351484741
El Blaze48.7%50504846564349574546
Pai48.7%48514849515048464946
Lau48.4%54444845514950415547
Taka47.8%45505746474139524852
Dural42.7%43373448354459374549
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.2 to +0.8); within chance across the 20 characters tested, q=0.860
No wallsNo walls: 50.6% of rounds won, over 25,101 decided rounds+0.2%WallsWalls: 50.5% of rounds won, over 49,116 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun53.8%5455
Aoi53.7%5453
Goh52.0%5351
Brad51.9%5351
Akira51.7%5252
Eileen51.4%5153
Jeffry50.4%5051
Jean50.0%5050
Jacky49.8%4952
Vanessa49.6%5147
Kage49.3%4950
Wolf49.2%5048
Sarah49.1%4851
Lion48.7%4948
El Blaze48.7%4949
Pai48.7%4949
Lau48.4%4849
Taka47.8%4947
Dural42.7%4143
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia174,737
North America108,186
South America184,479
Europe17362
Oceania6355
Middle East160
Not recorded173,021
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.4%
Standing#14 of 19 · tier C
Pick rate3.9%
Most picked#15 of 19
Matches counted30,228
Unique players199
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 52.7% — 742 wins, 666 losses52.7%AkiraAkira: 52.5% — 1,890 wins, 1,713 losses52.5%GohGoh: 51.5% — 924 wins, 869 losses51.5%JackyJacky: 51.5% — 1,598 wins, 1,506 losses51.5%JeanJean: 51.5% — 937 wins, 884 losses51.5%TakaTaka: 51.1% — 263 wins, 252 losses51.1%WolfWolf: 51.0% — 983 wins, 946 losses51.0%VanessaVanessa: 49.2% — 507 wins, 524 losses49.2%ShunShun: 48.9% — 783 wins, 817 losses48.9%EileenEileen: 48.5% — 165 wins, 175 losses48.5%AoiAoi: 48.5% — 705 wins, 750 losses48.5%LionLion: 48.2% — 769 wins, 826 losses48.2%LauLau: 48.1% — 830 wins, 897 losses48.1%El BlazeEl Blaze: 47.4% — 543 wins, 603 losses47.4%KageKage: 47.2% — 894 wins, 998 losses47.2%SarahSarah: 46.9% — 803 wins, 909 losses46.9%PaiPai: 46.3% — 657 wins, 761 losses46.3%JeffryJeffry: 44.9% — 825 wins, 1,012 losses44.9%DuralDural: 41.7% — 126 wins, 176 losses41.7%
OpponentWin %WinsLossesMatches
Brad52.70%7426661,408
Akira52.46%1,8901,7133,603
Goh51.53%9248691,793
Jacky51.48%1,5981,5063,104
Jean51.46%9378841,821
Taka51.07%263252515
Wolf50.96%9839461,929
Vanessa49.18%5075241,031
Shun48.94%7838171,600
Eileen48.53%165175340
Aoi48.45%7057501,455
Lion48.21%7698261,595
Lau48.06%8308971,727
El Blaze47.38%5436031,146
Kage47.25%8949981,892
Sarah46.90%8039091,712
Pai46.33%6577611,418
Jeffry44.91%8251,0121,837
Dural41.72%126176302

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 50.2% over 1,489 decided matches+0.7%Breakable half fenceBreakable half fence: 50.1% over 3,078 decided matches+0.7%Low fenceLow fence: 50.0% over 2,923 decided matches+0.6%RectangleRectangle: 49.9% over 2,992 decided matches+0.5%OpenOpen: 49.4% over 3,110 decided matches-0.1%Half fenceHalf fence: 49.2% over 3,099 decided matches-0.3%Single wallSingle wall: 48.9% over 2,995 decided matches-0.5%Full fenceFull fence: 48.6% over 2,997 decided matches-0.8%Breakable full fenceBreakable full fence: 48.5% over 2,938 decided matches-0.9%OctagonOctagon: 48.5% over 3,025 decided matches-0.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad52.7%58534557544346585059
Akira52.5%49505455555057535351
Goh51.5%48575250495644555147
Jacky51.5%49514950535054525254
Jean51.5%53475046534958515352
Taka51.1%59604747514538555544
Wolf51.0%58565253484951494651
Vanessa49.2%48525153484344455054
Shun48.9%37515349554349475349
Eileen48.5%40563752686233514645
Aoi48.5%50504847524556425047
Lion48.2%47515057394346485046
Lau48.1%49445353445446504345
El Blaze47.4%42455048484753434447
Kage47.2%46374251474651475251
Sarah46.9%44434346495249455345
Pai46.3%43474445465351384650
Jeffry44.9%50374842505137404342
Dural41.7%56273246273765424933
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -1.7 to +1.2); within chance across the 20 characters tested, q=0.860
No wallsNo walls: 49.4% over 9,028 decided matches+0.0%WallsWalls: 49.1% over 18,129 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad52.7%5452
Akira52.5%5252
Goh51.5%5251
Jacky51.5%5152
Jean51.5%5052
Taka51.1%5447
Wolf51.0%5349
Vanessa49.2%5049
Shun48.9%4948
Eileen48.5%4657
Aoi48.5%4849
Lion48.2%5043
Lau48.1%4848
El Blaze47.4%4648
Kage47.2%4648
Sarah46.9%4649
Pai46.3%4449
Jeffry44.9%4348
Dural41.7%4333
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
RectangleRectangle: 50.3% of rounds won, over 12,242 decided rounds+0.5%Low fenceLow fence: 50.2% of rounds won, over 11,999 decided rounds+0.4%Breakable half fenceBreakable half fence: 50.2% of rounds won, over 12,078 decided rounds+0.4%Fence and openFence and open: 50.1% of rounds won, over 6,119 decided rounds+0.3%Breakable full fenceBreakable full fence: 49.7% of rounds won, over 11,550 decided rounds-0.1%OpenOpen: 49.7% of rounds won, over 12,812 decided rounds-0.2%Single wallSingle wall: 49.5% of rounds won, over 12,230 decided rounds-0.4%Full fenceFull fence: 49.4% of rounds won, over 12,319 decided rounds-0.4%OctagonOctagon: 49.4% of rounds won, over 12,482 decided rounds-0.4%Half fenceHalf fence: 49.3% of rounds won, over 12,711 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira51.5%50525253535053525249
Brad51.5%53514854534748535054
Goh50.9%51554949505347525150
Jean50.9%51504848525154515251
Jacky50.9%49524950515051525252
Shun50.9%46515351544752515251
Taka50.8%55574851504842525246
Wolf50.4%54525151495051494751
Vanessa49.6%47515250504548485252
Lion49.3%49514954464649495048
Aoi49.3%50504848514852455149
Eileen49.1%47514250575438515050
Kage48.9%47434751494952485251
Lau48.7%49475151475146514548
El Blaze48.7%45494949484953474749
Sarah48.3%48474747495150475147
Pai47.6%46484548485150444749
Jeffry47.2%50434945514944454745
Dural44.6%49384148394257444941
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -0.8 to +0.7); within chance across the 20 characters tested, q=0.961
No wallsNo walls: 49.8% of rounds won, over 37,041 decided rounds-0.1%WallsWalls: 49.7% of rounds won, over 73,382 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira51.5%5251
Brad51.5%5251
Goh50.9%5151
Jean50.9%5051
Jacky50.9%5151
Shun50.9%5150
Taka50.8%5248
Wolf50.4%5150
Vanessa49.6%5049
Lion49.3%5047
Aoi49.3%4950
Eileen49.1%4853
Kage48.9%4850
Lau48.7%4949
El Blaze48.7%4848
Sarah48.3%4849
Pai47.6%4649
Jeffry47.2%4748
Dural44.6%4541
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1421,896
South America164,725
North America162,920
Europe9731
Middle East611
Oceania2115
Not recorded19672
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate54.6%
Standing#1 of 19 · tier S
Pick rate4.8%
Most picked#9 of 19
Matches counted6,243
Unique players31
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
GohGoh: 64.8% — 90 wins, 49 losses64.8%JeanJean: 64.2% — 129 wins, 72 losses64.2%VanessaVanessa: 64.2% — 256 wins, 143 losses64.2%SarahSarah: 59.2% — 164 wins, 113 losses59.2%EileenEileen: 57.8% — 123 wins, 90 losses57.8%DuralDural: 57.1% — 4 wins, 3 losses57.1%BradBrad: 55.9% — 222 wins, 175 losses55.9%AoiAoi: 55.8% — 115 wins, 91 losses55.8%LionLion: 55.8% — 292 wins, 231 losses55.8%PaiPai: 55.1% — 189 wins, 154 losses55.1%AkiraAkira: 53.5% — 341 wins, 296 losses53.5%ShunShun: 53.3% — 179 wins, 157 losses53.3%JeffryJeffry: 52.8% — 113 wins, 101 losses52.8%WolfWolf: 52.8% — 96 wins, 86 losses52.8%KageKage: 52.2% — 267 wins, 244 losses52.2%TakaTaka: 50.3% — 96 wins, 95 losses50.3%El BlazeEl Blaze: 50.0% — 172 wins, 172 losses50.0%LauLau: 50.0% — 283 wins, 283 losses50.0%JackyJacky: 49.7% — 277 wins, 280 losses49.7%
OpponentWin %WinsLossesMatches
Goh64.75%9049139
Jean64.18%12972201
Vanessa64.16%256143399
Sarah59.21%164113277
Eileen57.75%12390213
Dural57.14%437
Brad55.92%222175397
Aoi55.83%11591206
Lion55.83%292231523
Pai55.10%189154343
Akira53.53%341296637
Shun53.27%179157336
Jeffry52.80%113101214
Wolf52.75%9686182
Kage52.25%267244511
Taka50.26%9695191
El Blaze50.00%172172344
Lau50.00%283283566
Jacky49.73%277280557

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 57.5% over 593 decided matches+2.9%Half fenceHalf fence: 57.1% over 653 decided matches+2.5%Single wallSingle wall: 56.9% over 636 decided matches+2.3%Breakable full fenceBreakable full fence: 55.8% over 649 decided matches+1.2%Breakable half fenceBreakable half fence: 55.2% over 625 decided matches+0.6%RectangleRectangle: 53.7% over 622 decided matches-0.9%OctagonOctagon: 53.3% over 634 decided matches-1.3%Fence and openFence and open: 52.7% over 332 decided matches-1.9%Low fenceLow fence: 52.1% over 608 decided matches-2.5%OpenOpen: 51.4% over 623 decided matches-3.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh64.8%70787446734075634261
Jean64.2%64755668705369745362
Vanessa64.2%57656868596261745568
Sarah59.2%50505752486865627069
Eileen57.8%74665043635364752958
Dural57.1%··100·067·100··
Brad55.9%66527757595962443844
Aoi55.8%73365538676740595062
Lion55.8%62566862545350356152
Pai55.1%62645859635247595034
Akira53.5%56535953515138565850
Shun53.3%53594452465380507540
Jeffry52.8%52565062418156444558
Wolf52.8%5040566064800385745
Kage52.2%59464453496241526155
Taka50.3%55407045454167525644
El Blaze50.0%49555562375222564341
Lau50.0%59585551415764364546
Jacky49.7%46484844484952545652
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.9 pts behind walls (95% interval -1.3 to +5.1); within chance across the 20 characters tested, q=0.562
WallsWalls: 55.4% over 3,776 decided matches+0.8%No wallsNo walls: 53.5% over 1,867 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh64.8%6463
Jean64.2%6562
Vanessa64.2%6463
Sarah59.2%5762
Eileen57.8%5958
Dural57.1%10050
Brad55.9%5554
Aoi55.8%5466
Lion55.8%5853
Pai55.1%5949
Akira53.5%5651
Shun53.3%5544
Jeffry52.8%5258
Wolf52.8%5260
Kage52.2%5256
Taka50.3%5243
El Blaze50.0%5444
Lau50.0%5148
Jacky49.7%5049
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 53.9% of rounds won, over 2,509 decided rounds+1.3%Full fenceFull fence: 53.7% of rounds won, over 2,433 decided rounds+1.1%Single wallSingle wall: 53.6% of rounds won, over 2,621 decided rounds+1.0%Half fenceHalf fence: 53.4% of rounds won, over 2,671 decided rounds+0.7%RectangleRectangle: 53.1% of rounds won, over 2,489 decided rounds+0.5%Breakable half fenceBreakable half fence: 52.9% of rounds won, over 2,455 decided rounds+0.3%OpenOpen: 51.6% of rounds won, over 2,519 decided rounds-1.0%Fence and openFence and open: 51.4% of rounds won, over 1,351 decided rounds-1.2%Low fenceLow fence: 51.3% of rounds won, over 2,487 decided rounds-1.3%OctagonOctagon: 51.0% of rounds won, over 2,591 decided rounds-1.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh58.2%61616646604764555261
Jean58.2%57675360645262585658
Vanessa56.6%53566056545453655359
Sarah55.7%51495451516061536762
Eileen54.2%63605151585156613654
Taka53.7%54506256524967505650
Brad53.6%57516253575953464748
Lion53.1%57525758525251455650
Pai52.8%55575552585251544946
Shun52.4%52604848474960526746
Aoi51.9%57425147576241545150
Dural51.9%··75·4055·75··
Akira51.6%51545453495042525551
Wolf51.6%50475655536225435349
Kage51.3%56484751495547495654
Jeffry50.7%52554957426448455153
Jacky50.4%49514748505053495352
El Blaze50.2%47565056425244524947
Lau50.1%56545151455456444748
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.8 pts behind walls (95% interval -0.9 to +2.5); within chance across the 20 characters tested, q=0.660
WallsWalls: 53.0% of rounds won, over 15,148 decided rounds+0.4%No wallsNo walls: 52.2% of rounds won, over 7,627 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh58.2%5759
Jean58.2%5858
Vanessa56.6%5756
Sarah55.7%5458
Eileen54.2%5555
Taka53.7%5451
Brad53.6%5254
Lion53.1%5452
Pai52.8%5452
Shun52.4%5447
Aoi51.9%5158
Dural51.9%7550
Akira51.6%5350
Wolf51.6%5254
Kage51.3%5153
Jeffry50.7%5252
Jacky50.4%4950
El Blaze50.2%5247
Lau50.1%5149
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia96,037
North America7320
Europe1655
South America538
Not recorded1361