Virtua Fighter 5 REVO · v1.10 · Every character
Lau
Win rate51.3%
Standing#4 of 19 · tier A
Pick rate5.2%
Most picked#11 of 19
Matches counted85,476
Unique players845
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.24% | 1,656 | 1,397 | 3,053 | |
| 52.53% | 2,191 | 1,980 | 4,171 | |
| 52.53% | 2,939 | 2,656 | 5,595 | |
| 52.46% | 5,266 | 4,772 | 10,038 | |
| 52.36% | 2,425 | 2,206 | 4,631 | |
| 52.03% | 1,590 | 1,466 | 3,056 | |
| 52.01% | 2,660 | 2,454 | 5,114 | |
| 51.96% | 2,396 | 2,215 | 4,611 | |
| 51.36% | 2,565 | 2,429 | 4,994 | |
| 51.16% | 4,382 | 4,184 | 8,566 | |
| 50.86% | 2,497 | 2,413 | 4,910 | |
| 50.63% | 2,491 | 2,429 | 4,920 | |
| 50.08% | 2,066 | 2,059 | 4,125 | |
| 49.83% | 858 | 864 | 1,722 | |
| 49.62% | 1,693 | 1,719 | 3,412 | |
| 49.42% | 2,460 | 2,518 | 4,978 | |
| 49.40% | 780 | 799 | 1,579 | |
| 49.28% | 2,634 | 2,711 | 5,345 | |
| 47.26% | 310 | 346 | 656 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 55 | 53 | 54 | 56 | 55 | 50 | 58 | 44 | 57 | |
| 46 | 57 | 53 | 56 | 48 | 54 | 53 | 55 | 55 | 50 | |
| 52 | 55 | 51 | 55 | 47 | 52 | 53 | 55 | 57 | 49 | |
| 54 | 52 | 54 | 50 | 50 | 52 | 56 | 53 | 51 | 55 | |
| 52 | 54 | 51 | 52 | 52 | 47 | 58 | 56 | 54 | 49 | |
| 49 | 55 | 48 | 51 | 55 | 47 | 51 | 56 | 53 | 56 | |
| 53 | 52 | 49 | 49 | 51 | 53 | 52 | 53 | 55 | 50 | |
| 55 | 60 | 53 | 47 | 51 | 48 | 53 | 51 | 54 | 47 | |
| 54 | 52 | 47 | 52 | 51 | 53 | 54 | 51 | 51 | 51 | |
| 52 | 50 | 53 | 50 | 49 | 54 | 47 | 50 | 53 | 52 | |
| 53 | 48 | 50 | 51 | 50 | 51 | 57 | 54 | 51 | 46 | |
| 46 | 53 | 51 | 51 | 51 | 53 | 47 | 47 | 52 | 52 | |
| 51 | 49 | 51 | 49 | 51 | 49 | 48 | 55 | 51 | 46 | |
| 51 | 43 | 54 | 43 | 50 | 48 | 52 | 58 | 54 | 46 | |
| 49 | 51 | 55 | 47 | 51 | 48 | 51 | 46 | 47 | 50 | |
| 49 | 48 | 50 | 47 | 49 | 48 | 51 | 53 | 50 | 49 | |
| 51 | 43 | 42 | 53 | 51 | 46 | 53 | 47 | 52 | 55 | |
| 50 | 52 | 50 | 49 | 52 | 48 | 45 | 52 | 48 | 48 | |
| 51 | 51 | 50 | 41 | 42 | 42 | 52 | 56 | 41 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.0 pts behind walls (95% interval -0.0 to +2.0); within chance across the 20 characters tested, q=0.153
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 56 | |
| 53 | 51 | |
| 54 | 49 | |
| 52 | 52 | |
| 53 | 50 | |
| 52 | 52 | |
| 52 | 52 | |
| 54 | 49 | |
| 51 | 52 | |
| 51 | 52 | |
| 51 | 49 | |
| 50 | 52 | |
| 51 | 49 | |
| 51 | 48 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 51 | |
| 50 | 49 | |
| 48 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 52 | 51 | 53 | 54 | 51 | 54 | 48 | 54 | |
| 53 | 52 | 50 | 52 | 52 | 52 | 54 | 51 | 52 | 51 | |
| 49 | 53 | 52 | 54 | 50 | 52 | 52 | 53 | 53 | 51 | |
| 51 | 52 | 51 | 53 | 49 | 51 | 52 | 53 | 53 | 50 | |
| 52 | 51 | 52 | 50 | 50 | 51 | 53 | 52 | 51 | 52 | |
| 51 | 52 | 51 | 52 | 51 | 49 | 54 | 53 | 52 | 49 | |
| 52 | 52 | 50 | 50 | 51 | 51 | 51 | 52 | 52 | 49 | |
| 49 | 52 | 50 | 50 | 53 | 49 | 52 | 52 | 52 | 52 | |
| 53 | 53 | 53 | 49 | 51 | 49 | 51 | 50 | 52 | 49 | |
| 51 | 50 | 52 | 49 | 49 | 52 | 49 | 50 | 51 | 51 | |
| 52 | 50 | 50 | 50 | 50 | 51 | 54 | 52 | 51 | 48 | |
| 49 | 51 | 50 | 50 | 50 | 52 | 49 | 49 | 52 | 51 | |
| 51 | 50 | 51 | 50 | 51 | 49 | 48 | 53 | 51 | 48 | |
| 50 | 50 | 53 | 48 | 50 | 49 | 51 | 49 | 49 | 49 | |
| 50 | 45 | 51 | 45 | 51 | 47 | 51 | 54 | 52 | 48 | |
| 51 | 50 | 50 | 49 | 51 | 49 | 47 | 51 | 49 | 49 | |
| 49 | 48 | 50 | 48 | 50 | 50 | 50 | 50 | 50 | 49 | |
| 50 | 48 | 45 | 51 | 49 | 48 | 52 | 49 | 51 | 52 | |
| 51 | 51 | 47 | 48 | 46 | 48 | 52 | 54 | 46 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.5 pts behind walls (95% interval +0.0 to +1.0); within chance across the 20 characters tested, q=0.121
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 53 | |
| 52 | 52 | |
| 52 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 51 | |
| 52 | 50 | |
| 50 | 51 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 49 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 50 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.43% | 3 | 58,082 |
| North America | 3.09% | 16 | 8,704 |
| South America | 4.50% | 11 | 14,373 |
| Europe | 5.13% | 9 | 2,220 |
| Oceania | 13.08% | 4 | 948 |
| Middle East | 0.00% | 16 | 0 |
| Not recorded | 3.55% | 15 | 5,837 |
Win rate50.8%
Standing#6 of 19 · tier A
Pick rate3.9%
Most picked#12 of 19
Matches counted30,074
Unique players612
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.74% | 410 | 353 | 763 | |
| 53.26% | 2,271 | 1,993 | 4,264 | |
| 53.02% | 501 | 444 | 945 | |
| 52.55% | 1,289 | 1,164 | 2,453 | |
| 52.42% | 1,094 | 993 | 2,087 | |
| 51.53% | 336 | 316 | 652 | |
| 51.44% | 785 | 741 | 1,526 | |
| 51.33% | 1,501 | 1,423 | 2,924 | |
| 51.30% | 891 | 846 | 1,737 | |
| 51.26% | 1,078 | 1,025 | 2,103 | |
| 50.21% | 473 | 469 | 942 | |
| 48.89% | 570 | 596 | 1,166 | |
| 48.85% | 640 | 670 | 1,310 | |
| 48.56% | 253 | 268 | 521 | |
| 48.54% | 664 | 704 | 1,368 | |
| 47.85% | 844 | 920 | 1,764 | |
| 47.81% | 1,100 | 1,201 | 2,301 | |
| 47.01% | 126 | 142 | 268 | |
| 45.31% | 444 | 536 | 980 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 66 | 53 | 58 | 50 | 51 | 51 | 68 | 43 | 57 | |
| 57 | 51 | 56 | 48 | 52 | 52 | 50 | 58 | 53 | 52 | |
| 62 | 49 | 54 | 48 | 56 | 56 | 49 | 60 | 39 | 58 | |
| 50 | 54 | 53 | 54 | 49 | 50 | 57 | 55 | 59 | 43 | |
| 57 | 55 | 54 | 49 | 56 | 48 | 47 | 55 | 53 | 46 | |
| 51 | 54 | 53 | 47 | 55 | 40 | 54 | 63 | 53 | 47 | |
| 53 | 46 | 44 | 53 | 48 | 51 | 62 | 59 | 52 | 49 | |
| 49 | 49 | 53 | 54 | 52 | 50 | 50 | 49 | 54 | 52 | |
| 49 | 52 | 47 | 50 | 55 | 52 | 52 | 53 | 50 | 51 | |
| 49 | 55 | 45 | 48 | 47 | 54 | 56 | 53 | 55 | 46 | |
| 47 | 49 | 55 | 37 | 52 | 48 | 62 | 50 | 55 | 51 | |
| 42 | 53 | 52 | 53 | 45 | 50 | 48 | 53 | 52 | 45 | |
| 52 | 43 | 53 | 43 | 58 | 49 | 46 | 51 | 46 | 50 | |
| 40 | 39 | 40 | 49 | 50 | 39 | 53 | 52 | 53 | 59 | |
| 50 | 49 | 45 | 43 | 49 | 55 | 57 | 51 | 48 | 45 | |
| 40 | 51 | 47 | 49 | 46 | 46 | 41 | 42 | 54 | 57 | |
| 49 | 44 | 49 | 51 | 40 | 45 | 49 | 55 | 48 | 47 | |
| 50 | 47 | 48 | 35 | 50 | 34 | 62 | 59 | 50 | 41 | |
| 47 | 39 | 44 | 51 | 42 | 44 | 45 | 49 | 51 | 37 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.5 pts behind walls (95% interval -0.1 to +3.1); within chance across the 20 characters tested, q=0.340
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 53 | |
| 54 | 52 | |
| 51 | 57 | |
| 54 | 47 | |
| 54 | 50 | |
| 54 | 47 | |
| 51 | 49 | |
| 51 | 52 | |
| 50 | 53 | |
| 51 | 49 | |
| 49 | 50 | |
| 51 | 46 | |
| 48 | 52 | |
| 47 | 48 | |
| 47 | 50 | |
| 47 | 49 | |
| 49 | 44 | |
| 48 | 40 | |
| 47 | 41 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 51 | 54 | 50 | 51 | 51 | 50 | 54 | 52 | 51 | |
| 50 | 52 | 49 | 51 | 54 | 52 | 53 | 53 | 52 | 51 | |
| 46 | 56 | 52 | 55 | 49 | 51 | 50 | 59 | 45 | 53 | |
| 56 | 48 | 51 | 49 | 53 | 54 | 50 | 55 | 45 | 54 | |
| 50 | 52 | 51 | 53 | 50 | 49 | 54 | 53 | 54 | 47 | |
| 54 | 51 | 53 | 48 | 53 | 49 | 49 | 52 | 52 | 49 | |
| 52 | 50 | 52 | 49 | 53 | 44 | 51 | 58 | 51 | 48 | |
| 51 | 48 | 47 | 52 | 50 | 50 | 56 | 55 | 52 | 48 | |
| 50 | 52 | 47 | 49 | 49 | 53 | 52 | 53 | 51 | 48 | |
| 49 | 49 | 51 | 51 | 51 | 50 | 51 | 49 | 52 | 51 | |
| 49 | 49 | 54 | 43 | 51 | 50 | 57 | 50 | 52 | 48 | |
| 52 | 45 | 53 | 47 | 53 | 49 | 48 | 50 | 49 | 49 | |
| 46 | 50 | 50 | 53 | 49 | 48 | 49 | 52 | 52 | 47 | |
| 45 | 44 | 42 | 48 | 52 | 44 | 48 | 54 | 53 | 54 | |
| 45 | 50 | 49 | 51 | 48 | 49 | 45 | 46 | 52 | 53 | |
| 49 | 46 | 50 | 51 | 45 | 49 | 49 | 52 | 49 | 48 | |
| 50 | 49 | 46 | 46 | 49 | 53 | 53 | 49 | 49 | 46 | |
| 50 | 45 | 47 | 50 | 45 | 45 | 48 | 51 | 51 | 44 | |
| 50 | 46 | 45 | 41 | 47 | 45 | 56 | 54 | 46 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval -0.2 to +1.5); within chance across the 20 characters tested, q=0.436
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 52 | |
| 52 | 51 | |
| 50 | 54 | |
| 52 | 49 | |
| 52 | 50 | |
| 52 | 48 | |
| 51 | 49 | |
| 51 | 50 | |
| 50 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 48 | |
| 48 | 49 | |
| 49 | 50 | |
| 50 | 47 | |
| 48 | 49 | |
| 49 | 45 | |
| 47 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.39% | 11 | 11,966 |
| North America | 2.64% | 14 | 5,048 |
| South America | 4.08% | 13 | 7,512 |
| Europe | 6.65% | 7 | 1,584 |
| Oceania | 13.10% | 4 | 905 |
| Middle East | 0.00% | 15 | 0 |
| Not recorded | 3.69% | 15 | 4,247 |
Win rate50.8%
Standing#7 of 19 · tier A
Pick rate5.8%
Most picked#6 of 19
Matches counted43,108
Unique players334
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.37% | 800 | 699 | 1,499 | |
| 52.65% | 1,440 | 1,295 | 2,735 | |
| 52.61% | 1,401 | 1,262 | 2,663 | |
| 52.04% | 1,340 | 1,235 | 2,575 | |
| 51.94% | 897 | 830 | 1,727 | |
| 51.55% | 2,396 | 2,252 | 4,648 | |
| 51.18% | 1,106 | 1,055 | 2,161 | |
| 50.77% | 1,417 | 1,374 | 2,791 | |
| 50.72% | 2,183 | 2,121 | 4,304 | |
| 50.54% | 1,114 | 1,090 | 2,204 | |
| 50.46% | 1,257 | 1,234 | 2,491 | |
| 50.22% | 1,268 | 1,257 | 2,525 | |
| 50.09% | 1,159 | 1,155 | 2,314 | |
| 49.53% | 994 | 1,013 | 2,007 | |
| 49.01% | 322 | 335 | 657 | |
| 48.83% | 167 | 175 | 342 | |
| 48.72% | 799 | 841 | 1,640 | |
| 48.38% | 374 | 399 | 773 | |
| 48.33% | 1,475 | 1,577 | 3,052 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 55 | 47 | 59 | 54 | 53 | 48 | 56 | 46 | 55 | |
| 54 | 54 | 49 | 57 | 46 | 55 | 53 | 53 | 54 | 52 | |
| 47 | 57 | 50 | 55 | 48 | 54 | 54 | 55 | 55 | 52 | |
| 50 | 57 | 54 | 49 | 54 | 46 | 57 | 52 | 54 | 51 | |
| 51 | 56 | 47 | 47 | 56 | 46 | 54 | 50 | 57 | 55 | |
| 51 | 54 | 51 | 51 | 49 | 52 | 60 | 48 | 49 | 57 | |
| 53 | 47 | 54 | 48 | 55 | 52 | 48 | 50 | 53 | 51 | |
| 50 | 51 | 52 | 49 | 53 | 55 | 50 | 48 | 51 | 49 | |
| 50 | 48 | 53 | 48 | 46 | 60 | 45 | 50 | 51 | 54 | |
| 48 | 52 | 51 | 41 | 57 | 50 | 53 | 51 | 51 | 50 | |
| 51 | 50 | 52 | 47 | 56 | 50 | 46 | 53 | 53 | 46 | |
| 56 | 50 | 47 | 52 | 49 | 48 | 50 | 48 | 51 | 51 | |
| 52 | 45 | 49 | 54 | 52 | 45 | 59 | 50 | 51 | 46 | |
| 50 | 63 | 52 | 44 | 43 | 45 | 53 | 46 | 53 | 47 | |
| 51 | 45 | 50 | 43 | 43 | 54 | 50 | 52 | 59 | 44 | |
| 54 | 54 | 54 | 46 | 39 | 55 | 43 | 56 | 42 | 42 | |
| 51 | 55 | 51 | 50 | 51 | 41 | 47 | 42 | 45 | 51 | |
| 56 | 45 | 41 | 56 | 42 | 45 | 58 | 48 | 47 | 54 | |
| 47 | 54 | 48 | 48 | 49 | 45 | 45 | 51 | 50 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -0.9 to +1.5); within chance across the 20 characters tested, q=0.860
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 54 | |
| 53 | 51 | |
| 53 | 51 | |
| 53 | 50 | |
| 52 | 52 | |
| 51 | 52 | |
| 51 | 53 | |
| 50 | 52 | |
| 50 | 54 | |
| 49 | 53 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 48 | |
| 52 | 45 | |
| 50 | 46 | |
| 51 | 44 | |
| 49 | 48 | |
| 49 | 46 | |
| 50 | 47 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 49 | 52 | 52 | 52 | 50 | 54 | 48 | 53 | |
| 49 | 53 | 51 | 53 | 50 | 53 | 53 | 53 | 53 | 52 | |
| 52 | 52 | 50 | 55 | 48 | 52 | 52 | 52 | 52 | 52 | |
| 51 | 53 | 49 | 49 | 53 | 49 | 54 | 49 | 55 | 52 | |
| 51 | 53 | 53 | 50 | 51 | 49 | 53 | 51 | 52 | 50 | |
| 53 | 51 | 49 | 52 | 51 | 50 | 52 | 50 | 52 | 51 | |
| 53 | 55 | 49 | 52 | 47 | 52 | 47 | 55 | 49 | 48 | |
| 51 | 52 | 51 | 51 | 48 | 51 | 55 | 49 | 50 | 53 | |
| 50 | 49 | 53 | 49 | 53 | 49 | 49 | 50 | 53 | 50 | |
| 50 | 51 | 52 | 49 | 54 | 50 | 47 | 52 | 51 | 47 | |
| 50 | 50 | 52 | 49 | 48 | 55 | 48 | 50 | 50 | 52 | |
| 51 | 50 | 50 | 49 | 50 | 53 | 51 | 50 | 51 | 50 | |
| 51 | 49 | 50 | 51 | 51 | 48 | 54 | 50 | 50 | 48 | |
| 49 | 50 | 50 | 45 | 53 | 51 | 52 | 49 | 51 | 50 | |
| 51 | 55 | 52 | 47 | 46 | 48 | 50 | 48 | 51 | 49 | |
| 51 | 52 | 52 | 50 | 51 | 46 | 49 | 48 | 48 | 50 | |
| 49 | 47 | 49 | 44 | 47 | 50 | 49 | 49 | 56 | 46 | |
| 49 | 51 | 49 | 48 | 50 | 48 | 47 | 51 | 49 | 49 | |
| 52 | 49 | 46 | 52 | 44 | 48 | 57 | 46 | 48 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.8); within chance across the 20 characters tested, q=0.726
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 51 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 52 | 49 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 50 | 52 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 51 | |
| 51 | 48 | |
| 50 | 49 | |
| 49 | 48 | |
| 49 | 49 | |
| 49 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.56% | 5 | 33,386 |
| South America | 5.10% | 10 | 6,860 |
| North America | 3.98% | 14 | 3,382 |
| Europe | 2.62% | 13 | 436 |
| Middle East | 0.00% | 14 | 0 |
| Oceania | 12.61% | 3 | 43 |
| Not recorded | 3.42% | 14 | 1,547 |
Win rate54.3%
Standing#2 of 19 · tier S
Pick rate9.8%
Most picked#1 of 19
Matches counted12,294
Unique players63
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 64.33% | 220 | 122 | 342 | |
| 63.01% | 230 | 135 | 365 | |
| 59.57% | 308 | 209 | 517 | |
| 58.29% | 355 | 254 | 609 | |
| 56.60% | 300 | 230 | 530 | |
| 56.00% | 476 | 374 | 850 | |
| 55.81% | 365 | 289 | 654 | |
| 55.46% | 406 | 326 | 732 | |
| 54.89% | 674 | 554 | 1,228 | |
| 53.68% | 153 | 132 | 285 | |
| 53.20% | 599 | 527 | 1,126 | |
| 52.80% | 519 | 464 | 983 | |
| 52.17% | 698 | 640 | 1,338 | |
| 52.01% | 246 | 227 | 473 | |
| 51.60% | 210 | 197 | 407 | |
| 50.72% | 421 | 409 | 830 | |
| 50.00% | 283 | 283 | 566 | |
| 48.43% | 200 | 213 | 413 | |
| 36.96% | 17 | 29 | 46 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 67 | 68 | 67 | 68 | 57 | 62 | 69 | 64 | 59 | 58 | |
| 52 | 69 | 58 | 74 | 61 | 69 | 62 | 69 | 53 | 57 | |
| 69 | 64 | 56 | 55 | 64 | 58 | 76 | 61 | 58 | 52 | |
| 52 | 64 | 70 | 49 | 66 | 60 | 55 | 59 | 50 | 62 | |
| 59 | 60 | 58 | 67 | 56 | 43 | 52 | 63 | 57 | 44 | |
| 64 | 63 | 42 | 52 | 50 | 56 | 51 | 57 | 57 | 60 | |
| 53 | 63 | 58 | 59 | 43 | 51 | 60 | 69 | 47 | 61 | |
| 61 | 59 | 51 | 57 | 50 | 69 | 66 | 54 | 51 | 50 | |
| 58 | 54 | 60 | 55 | 46 | 58 | 56 | 65 | 54 | 47 | |
| 60 | 41 | 52 | 52 | 72 | 67 | 17 | 38 | 65 | 53 | |
| 57 | 48 | 52 | 48 | 50 | 57 | 63 | 56 | 54 | 52 | |
| 57 | 58 | 50 | 62 | 52 | 56 | 44 | 54 | 45 | 48 | |
| 62 | 58 | 53 | 46 | 52 | 43 | 45 | 53 | 59 | 45 | |
| 51 | 61 | 48 | 49 | 52 | 48 | 48 | 47 | 60 | 55 | |
| 49 | 71 | 52 | 42 | 43 | 45 | 35 | 60 | 57 | 58 | |
| 48 | 46 | 62 | 53 | 49 | 61 | 46 | 50 | 45 | 48 | |
| 41 | 42 | 45 | 49 | 59 | 43 | 36 | 64 | 55 | 54 | |
| 50 | 31 | 67 | 34 | 56 | 52 | 53 | 58 | 45 | 48 | |
| 33 | 60 | 33 | 0 | 25 | 50 | 100 | 0 | 17 | 67 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+2.1 pts behind walls (95% interval -0.1 to +4.4); within chance across the 20 characters tested, q=0.329
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 66 | 59 | |
| 63 | 62 | |
| 60 | 58 | |
| 57 | 62 | |
| 61 | 48 | |
| 56 | 55 | |
| 58 | 52 | |
| 55 | 56 | |
| 58 | 51 | |
| 51 | 64 | |
| 53 | 53 | |
| 54 | 52 | |
| 55 | 46 | |
| 53 | 52 | |
| 54 | 49 | |
| 50 | 53 | |
| 49 | 52 | |
| 47 | 53 | |
| 29 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 62 | 63 | 58 | 60 | 53 | 58 | 63 | 57 | 55 | 57 | |
| 55 | 55 | 55 | 63 | 54 | 58 | 54 | 59 | 52 | 54 | |
| 56 | 57 | 53 | 53 | 56 | 54 | 63 | 56 | 54 | 51 | |
| 51 | 57 | 63 | 51 | 58 | 56 | 53 | 53 | 52 | 56 | |
| 59 | 57 | 52 | 54 | 51 | 62 | 61 | 52 | 50 | 51 | |
| 53 | 58 | 56 | 56 | 45 | 51 | 54 | 60 | 50 | 56 | |
| 59 | 58 | 48 | 52 | 51 | 52 | 55 | 53 | 54 | 53 | |
| 54 | 55 | 51 | 61 | 52 | 48 | 51 | 55 | 56 | 48 | |
| 56 | 52 | 54 | 53 | 48 | 54 | 55 | 57 | 54 | 48 | |
| 54 | 50 | 51 | 51 | 50 | 53 | 58 | 54 | 51 | 51 | |
| 55 | 49 | 49 | 55 | 59 | 59 | 29 | 46 | 57 | 49 | |
| 53 | 54 | 51 | 55 | 51 | 53 | 46 | 54 | 50 | 50 | |
| 47 | 55 | 49 | 48 | 53 | 49 | 47 | 51 | 54 | 53 | |
| 55 | 52 | 51 | 48 | 50 | 47 | 49 | 52 | 54 | 48 | |
| 51 | 57 | 51 | 41 | 46 | 49 | 46 | 54 | 53 | 54 | |
| 49 | 47 | 56 | 50 | 49 | 53 | 48 | 50 | 48 | 50 | |
| 44 | 46 | 49 | 49 | 55 | 46 | 44 | 56 | 53 | 52 | |
| 49 | 39 | 55 | 42 | 55 | 49 | 54 | 52 | 47 | 50 | |
| 38 | 62 | 43 | 40 | 33 | 62 | 100 | 0 | 35 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+1.2 pts behind walls (95% interval +0.0 to +2.5); within chance across the 20 characters tested, q=0.281
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 56 | |
| 57 | 56 | |
| 55 | 54 | |
| 54 | 57 | |
| 54 | 54 | |
| 55 | 51 | |
| 54 | 52 | |
| 55 | 50 | |
| 54 | 50 | |
| 52 | 52 | |
| 52 | 55 | |
| 53 | 51 | |
| 51 | 52 | |
| 52 | 48 | |
| 51 | 50 | |
| 50 | 50 | |
| 49 | 51 | |
| 47 | 51 | |
| 40 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 10.48% | 1 | 12,730 |
| North America | 5.10% | 9 | 274 |
| Europe | 7.18% | 5 | 200 |
| South America | 0.14% | 12 | 1 |
| Not recorded | 1.03% | 16 | 43 |
