VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Lau

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.3%
Standing#4 of 19 · tier A
Pick rate5.2%
Most picked#11 of 19
Matches counted85,476
Unique players845
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 54.2% — 1,656 wins, 1,397 losses54.2%JeanJean: 52.5% — 2,191 wins, 1,980 losses52.5%WolfWolf: 52.5% — 2,939 wins, 2,656 losses52.5%AkiraAkira: 52.5% — 5,266 wins, 4,772 losses52.5%GohGoh: 52.4% — 2,425 wins, 2,206 losses52.4%Lei FeiLei Fei: 52.0% — 1,590 wins, 1,466 losses52.0%PaiPai: 52.0% — 2,660 wins, 2,454 losses52.0%AoiAoi: 52.0% — 2,396 wins, 2,215 losses52.0%ShunShun: 51.4% — 2,565 wins, 2,429 losses51.4%JackyJacky: 51.2% — 4,382 wins, 4,184 losses51.2%LionLion: 50.9% — 2,497 wins, 2,413 losses50.9%JeffryJeffry: 50.6% — 2,491 wins, 2,429 losses50.6%BradBrad: 50.1% — 2,066 wins, 2,059 losses50.1%EileenEileen: 49.8% — 858 wins, 864 losses49.8%El BlazeEl Blaze: 49.6% — 1,693 wins, 1,719 losses49.6%SarahSarah: 49.4% — 2,460 wins, 2,518 losses49.4%TakaTaka: 49.4% — 780 wins, 799 losses49.4%KageKage: 49.3% — 2,634 wins, 2,711 losses49.3%DuralDural: 47.3% — 310 wins, 346 losses47.3%
OpponentWin %WinsLossesMatches
Vanessa54.24%1,6561,3973,053
Jean52.53%2,1911,9804,171
Wolf52.53%2,9392,6565,595
Akira52.46%5,2664,77210,038
Goh52.36%2,4252,2064,631
Lei Fei52.03%1,5901,4663,056
Pai52.01%2,6602,4545,114
Aoi51.96%2,3962,2154,611
Shun51.36%2,5652,4294,994
Jacky51.16%4,3824,1848,566
Lion50.86%2,4972,4134,910
Jeffry50.63%2,4912,4294,920
Brad50.08%2,0662,0594,125
Eileen49.83%8588641,722
El Blaze49.62%1,6931,7193,412
Sarah49.42%2,4602,5184,978
Taka49.40%7807991,579
Kage49.28%2,6342,7115,345
Dural47.26%310346656

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 52.5% over 8,548 decided matches+1.2%Breakable full fenceBreakable full fence: 52.0% over 8,529 decided matches+0.7%RectangleRectangle: 51.9% over 8,522 decided matches+0.6%Fence and openFence and open: 51.7% over 4,375 decided matches+0.4%Full fenceFull fence: 51.5% over 8,687 decided matches+0.2%Half fenceHalf fence: 51.2% over 8,430 decided matches-0.1%Single wallSingle wall: 50.7% over 8,534 decided matches-0.6%OpenOpen: 50.6% over 8,536 decided matches-0.7%Low fenceLow fence: 50.5% over 8,570 decided matches-0.8%Breakable half fenceBreakable half fence: 50.3% over 8,475 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa54.2%57555354565550584457
Jean52.5%46575356485453555550
Wolf52.5%52555155475253555749
Akira52.5%54525450505256535155
Goh52.4%52545152524758565449
Lei Fei52.0%49554851554751565356
Pai52.0%53524949515352535550
Aoi52.0%55605347514853515447
Shun51.4%54524752515354515151
Jacky51.2%52505350495447505352
Lion50.9%53485051505157545146
Jeffry50.6%46535151515347475252
Brad50.1%51495149514948555146
Eileen49.8%51435443504852585446
El Blaze49.6%49515547514851464750
Sarah49.4%49485047494851535049
Taka49.4%51434253514653475255
Kage49.3%50525049524845524848
Dural47.3%51515041424252564143
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.0 pts behind walls (95% interval -0.0 to +2.0); within chance across the 20 characters tested, q=0.153
WallsWalls: 51.6% over 51,191 decided matches+0.3%No wallsNo walls: 50.6% over 25,640 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa54.2%5356
Jean52.5%5351
Wolf52.5%5449
Akira52.5%5252
Goh52.4%5350
Lei Fei52.0%5252
Pai52.0%5252
Aoi52.0%5449
Shun51.4%5152
Jacky51.2%5152
Lion50.9%5149
Jeffry50.6%5052
Brad50.1%5149
Eileen49.8%5148
El Blaze49.6%4950
Sarah49.4%4949
Taka49.4%4851
Kage49.3%5049
Dural47.3%4843
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 51.4% of rounds won, over 34,915 decided rounds+0.6%Fence and openFence and open: 51.2% of rounds won, over 17,810 decided rounds+0.4%RectangleRectangle: 51.1% of rounds won, over 34,611 decided rounds+0.3%Full fenceFull fence: 51.0% of rounds won, over 35,359 decided rounds+0.2%Half fenceHalf fence: 51.0% of rounds won, over 34,301 decided rounds+0.2%Breakable full fenceBreakable full fence: 50.9% of rounds won, over 33,147 decided rounds+0.1%Single wallSingle wall: 50.5% of rounds won, over 34,678 decided rounds-0.2%Low fenceLow fence: 50.4% of rounds won, over 34,750 decided rounds-0.4%OpenOpen: 50.3% of rounds won, over 34,768 decided rounds-0.5%Breakable half fenceBreakable half fence: 50.2% of rounds won, over 33,018 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa52.3%54525251535451544854
Shun51.7%53525052525254515251
Jean51.7%49535254505252535351
Wolf51.5%51525153495152535350
Akira51.4%52515250505153525152
Goh51.3%51525152514954535249
Pai51.1%52525050515151525249
Lei Fei51.1%49525050534952525252
Aoi51.0%53535349514951505249
Jacky50.5%51505249495249505151
Lion50.4%52505050505154525148
Jeffry50.4%49515050505249495251
Brad50.4%51505150514948535148
El Blaze49.8%50505348504951494949
Eileen49.6%50455145514751545248
Kage49.6%51505049514947514949
Sarah49.5%49485048505050505049
Taka49.5%50484551494852495152
Dural48.9%51514748464852544648
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.5 pts behind walls (95% interval +0.0 to +1.0); within chance across the 20 characters tested, q=0.121
WallsWalls: 50.9% of rounds won, over 205,351 decided rounds+0.1%No wallsNo walls: 50.4% of rounds won, over 104,196 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa52.3%5253
Shun51.7%5252
Jean51.7%5251
Wolf51.5%5250
Akira51.4%5151
Goh51.3%5250
Pai51.1%5151
Lei Fei51.1%5151
Aoi51.0%5250
Jacky50.5%5051
Lion50.4%5150
Jeffry50.4%5051
Brad50.4%5149
El Blaze49.8%5050
Eileen49.6%5049
Kage49.6%5050
Sarah49.5%4949
Taka49.5%4950
Dural48.9%4947
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia358,082
North America168,704
South America1114,373
Europe92,220
Oceania4948
Middle East160
Not recorded155,837
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.8%
Standing#6 of 19 · tier A
Pick rate3.9%
Most picked#12 of 19
Matches counted30,074
Unique players612
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 53.7% — 410 wins, 353 losses53.7%AkiraAkira: 53.3% — 2,271 wins, 1,993 losses53.3%VanessaVanessa: 53.0% — 501 wins, 444 losses53.0%WolfWolf: 52.5% — 1,289 wins, 1,164 losses52.5%AoiAoi: 52.4% — 1,094 wins, 993 losses52.4%EileenEileen: 51.5% — 336 wins, 316 losses51.5%GohGoh: 51.4% — 785 wins, 741 losses51.4%JackyJacky: 51.3% — 1,501 wins, 1,423 losses51.3%ShunShun: 51.3% — 891 wins, 846 losses51.3%PaiPai: 51.3% — 1,078 wins, 1,025 losses51.3%El BlazeEl Blaze: 50.2% — 473 wins, 469 losses50.2%JeanJean: 48.9% — 570 wins, 596 losses48.9%KageKage: 48.9% — 640 wins, 670 losses48.9%TakaTaka: 48.6% — 253 wins, 268 losses48.6%LionLion: 48.5% — 664 wins, 704 losses48.5%JeffryJeffry: 47.9% — 844 wins, 920 losses47.9%SarahSarah: 47.8% — 1,100 wins, 1,201 losses47.8%DuralDural: 47.0% — 126 wins, 142 losses47.0%BradBrad: 45.3% — 444 wins, 536 losses45.3%
OpponentWin %WinsLossesMatches
Lei Fei53.74%410353763
Akira53.26%2,2711,9934,264
Vanessa53.02%501444945
Wolf52.55%1,2891,1642,453
Aoi52.42%1,0949932,087
Eileen51.53%336316652
Goh51.44%7857411,526
Jacky51.33%1,5011,4232,924
Shun51.30%8918461,737
Pai51.26%1,0781,0252,103
El Blaze50.21%473469942
Jean48.89%5705961,166
Kage48.85%6406701,310
Taka48.56%253268521
Lion48.54%6647041,368
Jeffry47.85%8449201,764
Sarah47.81%1,1001,2012,301
Dural47.01%126142268
Brad45.31%444536980

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 53.6% over 2,956 decided matches+2.9%RectangleRectangle: 51.8% over 3,138 decided matches+1.1%Fence and openFence and open: 51.4% over 1,601 decided matches+0.6%Half fenceHalf fence: 50.7% over 2,940 decided matches-0.1%Full fenceFull fence: 50.5% over 2,966 decided matches-0.3%Breakable full fenceBreakable full fence: 50.1% over 2,964 decided matches-0.7%Low fenceLow fence: 50.0% over 2,929 decided matches-0.8%Breakable half fenceBreakable half fence: 49.5% over 2,985 decided matches-1.3%Single wallSingle wall: 49.4% over 3,075 decided matches-1.3%OpenOpen: 49.3% over 3,118 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei53.7%49665358505151684357
Akira53.3%57515648525250585352
Vanessa53.0%62495448565649603958
Wolf52.5%50545354495057555943
Aoi52.4%57555449564847555346
Eileen51.5%51545347554054635347
Goh51.4%53464453485162595249
Jacky51.3%49495354525050495452
Shun51.3%49524750555252535051
Pai51.3%49554548475456535546
El Blaze50.2%47495537524862505551
Jean48.9%42535253455048535245
Kage48.9%52435343584946514650
Taka48.6%40394049503953525359
Lion48.5%50494543495557514845
Jeffry47.9%40514749464641425457
Sarah47.8%49444951404549554847
Dural47.0%50474835503462595041
Brad45.3%47394451424445495137
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.5 pts behind walls (95% interval -0.1 to +3.1); within chance across the 20 characters tested, q=0.340
WallsWalls: 51.0% over 17,949 decided matches+0.3%No wallsNo walls: 49.6% over 9,122 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei53.7%5553
Akira53.3%5452
Vanessa53.0%5157
Wolf52.5%5447
Aoi52.4%5450
Eileen51.5%5447
Goh51.4%5149
Jacky51.3%5152
Shun51.3%5053
Pai51.3%5149
El Blaze50.2%4950
Jean48.9%5146
Kage48.9%4852
Taka48.6%4748
Lion48.5%4750
Jeffry47.9%4749
Sarah47.8%4944
Dural47.0%4840
Brad45.3%4741
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 52.0% of rounds won, over 11,948 decided rounds+1.5%RectangleRectangle: 51.0% of rounds won, over 12,666 decided rounds+0.6%Fence and openFence and open: 50.9% of rounds won, over 6,487 decided rounds+0.4%Half fenceHalf fence: 50.5% of rounds won, over 11,837 decided rounds+0.0%Full fenceFull fence: 50.3% of rounds won, over 11,986 decided rounds-0.1%Low fenceLow fence: 50.2% of rounds won, over 11,831 decided rounds-0.2%Single wallSingle wall: 49.9% of rounds won, over 12,377 decided rounds-0.5%Breakable half fenceBreakable half fence: 49.9% of rounds won, over 11,566 decided rounds-0.6%Breakable full fenceBreakable full fence: 49.5% of rounds won, over 11,396 decided rounds-0.9%OpenOpen: 49.5% of rounds won, over 12,636 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira51.9%53515450515150545251
Shun51.8%50524951545253535251
Lei Fei51.6%46565255495150594553
Vanessa51.5%56485149535450554554
Wolf51.5%50525153504954535447
Aoi51.2%54515348534949525249
Eileen50.9%52505249534451585148
Goh50.9%51484752505056555248
Pai50.7%50524749495352535148
Jacky50.5%49495151515051495251
El Blaze50.0%49495443515057505248
Kage49.4%52455347534948504949
Jean49.4%46505053494849525247
Taka49.1%45444248524448545354
Jeffry49.0%45504951484945465253
Sarah48.8%49465051454949524948
Lion48.8%50494646495353494946
Brad47.7%50454750454548515144
Dural47.5%50464541474556544648
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.7 pts behind walls (95% interval -0.2 to +1.5); within chance across the 20 characters tested, q=0.436
WallsWalls: 50.6% of rounds won, over 71,399 decided rounds+0.1%No wallsNo walls: 49.9% of rounds won, over 36,844 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira51.9%5251
Shun51.8%5152
Lei Fei51.6%5251
Vanessa51.5%5054
Wolf51.5%5249
Aoi51.2%5250
Eileen50.9%5248
Goh50.9%5149
Pai50.7%5150
Jacky50.5%5051
El Blaze50.0%4950
Kage49.4%4950
Jean49.4%5048
Taka49.1%4849
Jeffry49.0%4950
Sarah48.8%5047
Lion48.8%4849
Brad47.7%4945
Dural47.5%4746
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1111,966
North America145,048
South America137,512
Europe71,584
Oceania4905
Middle East150
Not recorded154,247
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.8%
Standing#7 of 19 · tier A
Pick rate5.8%
Most picked#6 of 19
Matches counted43,108
Unique players334
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 53.4% — 800 wins, 699 losses53.4%WolfWolf: 52.6% — 1,440 wins, 1,295 losses52.6%JeanJean: 52.6% — 1,401 wins, 1,262 losses52.6%GohGoh: 52.0% — 1,340 wins, 1,235 losses52.0%Lei FeiLei Fei: 51.9% — 897 wins, 830 losses51.9%AkiraAkira: 51.5% — 2,396 wins, 2,252 losses51.5%PaiPai: 51.2% — 1,106 wins, 1,055 losses51.2%JeffryJeffry: 50.8% — 1,417 wins, 1,374 losses50.8%JackyJacky: 50.7% — 2,183 wins, 2,121 losses50.7%SarahSarah: 50.5% — 1,114 wins, 1,090 losses50.5%BradBrad: 50.5% — 1,257 wins, 1,234 losses50.5%ShunShun: 50.2% — 1,268 wins, 1,257 losses50.2%LionLion: 50.1% — 1,159 wins, 1,155 losses50.1%AoiAoi: 49.5% — 994 wins, 1,013 losses49.5%EileenEileen: 49.0% — 322 wins, 335 losses49.0%DuralDural: 48.8% — 167 wins, 175 losses48.8%El BlazeEl Blaze: 48.7% — 799 wins, 841 losses48.7%TakaTaka: 48.4% — 374 wins, 399 losses48.4%KageKage: 48.3% — 1,475 wins, 1,577 losses48.3%
OpponentWin %WinsLossesMatches
Vanessa53.37%8006991,499
Wolf52.65%1,4401,2952,735
Jean52.61%1,4011,2622,663
Goh52.04%1,3401,2352,575
Lei Fei51.94%8978301,727
Akira51.55%2,3962,2524,648
Pai51.18%1,1061,0552,161
Jeffry50.77%1,4171,3742,791
Jacky50.72%2,1832,1214,304
Sarah50.54%1,1141,0902,204
Brad50.46%1,2571,2342,491
Shun50.22%1,2681,2572,525
Lion50.09%1,1591,1552,314
Aoi49.53%9941,0132,007
Eileen49.01%322335657
Dural48.83%167175342
El Blaze48.72%7998411,640
Taka48.38%374399773
Kage48.33%1,4751,5773,052

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 52.4% over 4,373 decided matches+1.6%RectangleRectangle: 51.5% over 4,066 decided matches+0.7%Fence and openFence and open: 51.5% over 2,177 decided matches+0.7%OpenOpen: 51.2% over 4,214 decided matches+0.4%Full fenceFull fence: 51.0% over 4,522 decided matches+0.2%Single wallSingle wall: 50.5% over 4,307 decided matches-0.3%Half fenceHalf fence: 50.5% over 4,284 decided matches-0.3%OctagonOctagon: 50.2% over 4,308 decided matches-0.6%Low fenceLow fence: 50.2% over 4,388 decided matches-0.6%Breakable half fenceBreakable half fence: 49.9% over 4,294 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa53.4%56554759545348564655
Wolf52.6%54544957465553535452
Jean52.6%47575055485454555552
Goh52.0%50575449544657525451
Lei Fei51.9%51564747564654505755
Akira51.5%51545151495260484957
Pai51.2%53475448555248505351
Jeffry50.8%50515249535550485149
Jacky50.7%50485348466045505154
Sarah50.5%48525141575053515150
Brad50.5%51505247565046535346
Shun50.2%56504752494850485151
Lion50.1%52454954524559505146
Aoi49.5%50635244434553465347
Eileen49.0%51455043435450525944
Dural48.8%54545446395543564242
El Blaze48.7%51555150514147424551
Taka48.4%56454156424558484754
Kage48.3%47544848494545515047
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -0.9 to +1.5); within chance across the 20 characters tested, q=0.860
WallsWalls: 50.9% over 25,847 decided matches+0.1%No wallsNo walls: 50.6% over 12,909 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa53.4%5354
Wolf52.6%5351
Jean52.6%5351
Goh52.0%5350
Lei Fei51.9%5252
Akira51.5%5152
Pai51.2%5153
Jeffry50.8%5052
Jacky50.7%5054
Sarah50.5%4953
Brad50.5%5151
Shun50.2%5150
Lion50.1%5048
Aoi49.5%5245
Eileen49.0%5046
Dural48.8%5144
El Blaze48.7%4948
Taka48.4%4946
Kage48.3%5047
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 51.1% of rounds won, over 17,054 decided rounds+0.6%Fence and openFence and open: 51.0% of rounds won, over 8,922 decided rounds+0.5%RectangleRectangle: 50.9% of rounds won, over 16,579 decided rounds+0.3%Half fenceHalf fence: 50.8% of rounds won, over 17,539 decided rounds+0.2%Full fenceFull fence: 50.8% of rounds won, over 18,473 decided rounds+0.2%OpenOpen: 50.6% of rounds won, over 17,182 decided rounds+0.1%Single wallSingle wall: 50.5% of rounds won, over 17,575 decided rounds-0.1%OctagonOctagon: 50.2% of rounds won, over 17,743 decided rounds-0.3%Low fenceLow fence: 50.2% of rounds won, over 17,825 decided rounds-0.4%Breakable half fenceBreakable half fence: 49.8% of rounds won, over 16,748 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa51.9%54524952525250544853
Jean51.9%49535153505353535352
Wolf51.8%52525055485252525252
Lei Fei51.3%51534949534954495552
Goh51.1%51535350514953515250
Shun51.0%53514952515052505251
Dural50.9%53554952475247554948
Akira50.8%51525151485155495053
Pai50.6%50495349534949505350
Brad50.5%50515249545047525147
Jacky50.5%50505249485548505052
Jeffry50.4%51505049505351505150
Lion50.1%51495051514854505048
Sarah50.0%49505045535152495150
Aoi49.8%51555247464850485149
El Blaze49.6%51525250514649484850
Eileen49.0%49474944475049495646
Kage49.0%49514948504847514949
Taka48.9%52494652444857464851
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.8); within chance across the 20 characters tested, q=0.726
WallsWalls: 50.6% of rounds won, over 104,136 decided rounds+0.1%No wallsNo walls: 50.4% of rounds won, over 52,582 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa51.9%5252
Jean51.9%5252
Wolf51.8%5251
Lei Fei51.3%5151
Goh51.1%5250
Shun51.0%5151
Dural50.9%5249
Akira50.8%5151
Pai50.6%5151
Brad50.5%5151
Jacky50.5%5052
Jeffry50.4%5051
Lion50.1%5049
Sarah50.0%4951
Aoi49.8%5148
El Blaze49.6%5049
Eileen49.0%4948
Kage49.0%4949
Taka48.9%4947
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia533,386
South America106,860
North America143,382
Europe13436
Middle East140
Oceania343
Not recorded141,547
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate54.3%
Standing#2 of 19 · tier S
Pick rate9.8%
Most picked#1 of 19
Matches counted12,294
Unique players63
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JeanJean: 64.3% — 220 wins, 122 losses64.3%JeffryJeffry: 63.0% — 230 wins, 135 losses63.0%AoiAoi: 59.6% — 308 wins, 209 losses59.6%VanessaVanessa: 58.3% — 355 wins, 254 losses58.3%GohGoh: 56.6% — 300 wins, 230 losses56.6%PaiPai: 56.0% — 476 wins, 374 losses56.0%BradBrad: 55.8% — 365 wins, 289 losses55.8%ShunShun: 55.5% — 406 wins, 326 losses55.5%LionLion: 54.9% — 674 wins, 554 losses54.9%TakaTaka: 53.7% — 153 wins, 132 losses53.7%AkiraAkira: 53.2% — 599 wins, 527 losses53.2%KageKage: 52.8% — 519 wins, 464 losses52.8%JackyJacky: 52.2% — 698 wins, 640 losses52.2%SarahSarah: 52.0% — 246 wins, 227 losses52.0%WolfWolf: 51.6% — 210 wins, 197 losses51.6%El BlazeEl Blaze: 50.7% — 421 wins, 409 losses50.7%Lei FeiLei Fei: 50.0% — 283 wins, 283 losses50.0%EileenEileen: 48.4% — 200 wins, 213 losses48.4%DuralDural: 37.0% — 17 wins, 29 losses37.0%
OpponentWin %WinsLossesMatches
Jean64.33%220122342
Jeffry63.01%230135365
Aoi59.57%308209517
Vanessa58.29%355254609
Goh56.60%300230530
Pai56.00%476374850
Brad55.81%365289654
Shun55.46%406326732
Lion54.89%6745541,228
Taka53.68%153132285
Akira53.20%5995271,126
Kage52.80%519464983
Jacky52.17%6986401,338
Sarah52.01%246227473
Wolf51.60%210197407
El Blaze50.72%421409830
Lei Fei50.00%283283566
Eileen48.43%200213413
Dural36.96%172946

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 57.6% over 1,284 decided matches+3.3%Full fenceFull fence: 56.2% over 1,199 decided matches+1.9%Breakable full fenceBreakable full fence: 55.7% over 1,192 decided matches+1.4%Single wallSingle wall: 55.0% over 1,152 decided matches+0.6%Half fenceHalf fence: 54.9% over 1,206 decided matches+0.6%Breakable half fenceBreakable half fence: 53.8% over 1,196 decided matches-0.6%RectangleRectangle: 53.3% over 1,318 decided matches-1.1%Fence and openFence and open: 52.9% over 597 decided matches-1.4%Low fenceLow fence: 52.7% over 1,253 decided matches-1.7%OpenOpen: 51.7% over 1,204 decided matches-2.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean64.3%67686768576269645958
Jeffry63.0%52695874616962695357
Aoi59.6%69645655645876615852
Vanessa58.3%52647049666055595062
Goh56.6%59605867564352635744
Pai56.0%64634252505651575760
Brad55.8%53635859435160694761
Shun55.5%61595157506966545150
Lion54.9%58546055465856655447
Taka53.7%60415252726717386553
Akira53.2%57485248505763565452
Kage52.8%57585062525644544548
Jacky52.2%62585346524345535945
Sarah52.0%51614849524848476055
Wolf51.6%49715242434535605758
El Blaze50.7%48466253496146504548
Lei Fei50.0%41424549594336645554
Eileen48.4%50316734565253584548
Dural37.0%3360330255010001767
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+2.1 pts behind walls (95% interval -0.1 to +4.4); within chance across the 20 characters tested, q=0.329
WallsWalls: 55.2% over 7,395 decided matches+0.9%No wallsNo walls: 53.1% over 3,609 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean64.3%6659
Jeffry63.0%6362
Aoi59.6%6058
Vanessa58.3%5762
Goh56.6%6148
Pai56.0%5655
Brad55.8%5852
Shun55.5%5556
Lion54.9%5851
Taka53.7%5164
Akira53.2%5353
Kage52.8%5452
Jacky52.2%5546
Sarah52.0%5352
Wolf51.6%5449
El Blaze50.7%5053
Lei Fei50.0%4952
Eileen48.4%4753
Dural37.0%2944
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 53.9% of rounds won, over 5,224 decided rounds+1.6%Full fenceFull fence: 53.2% of rounds won, over 4,900 decided rounds+0.8%Breakable full fenceBreakable full fence: 53.0% of rounds won, over 4,697 decided rounds+0.6%Half fenceHalf fence: 52.6% of rounds won, over 4,925 decided rounds+0.3%Fence and openFence and open: 52.6% of rounds won, over 2,401 decided rounds+0.2%Single wallSingle wall: 52.5% of rounds won, over 4,726 decided rounds+0.1%Breakable half fenceBreakable half fence: 52.3% of rounds won, over 4,704 decided rounds-0.1%RectangleRectangle: 52.0% of rounds won, over 5,366 decided rounds-0.4%Low fenceLow fence: 51.2% of rounds won, over 5,094 decided rounds-1.1%OpenOpen: 51.1% of rounds won, over 4,950 decided rounds-1.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean58.4%62635860535863575557
Jeffry56.5%55555563545854595254
Aoi54.8%56575353565463565451
Vanessa54.7%51576351585653535256
Shun54.0%59575254516261525051
Brad53.5%53585656455154605056
Pai53.5%59584852515255535453
Goh53.4%54555161524851555648
Lion52.9%56525453485455575448
Akira52.1%54505151505358545151
Taka52.0%55494955595929465749
Kage51.6%53545155515346545050
Sarah50.9%47554948534947515453
Jacky50.9%55525148504749525448
Wolf50.4%51575141464946545354
El Blaze50.0%49475650495348504850
Lei Fei49.9%44464949554644565352
Eileen48.6%49395542554954524750
Dural42.8%38624340336210003550
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+1.2 pts behind walls (95% interval +0.0 to +2.5); within chance across the 20 characters tested, q=0.281
WallsWalls: 52.8% of rounds won, over 29,816 decided rounds+0.5%No wallsNo walls: 51.6% of rounds won, over 14,770 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean58.4%5956
Jeffry56.5%5756
Aoi54.8%5554
Vanessa54.7%5457
Shun54.0%5454
Brad53.5%5551
Pai53.5%5452
Goh53.4%5550
Lion52.9%5450
Akira52.1%5252
Taka52.0%5255
Kage51.6%5351
Sarah50.9%5152
Jacky50.9%5248
Wolf50.4%5150
El Blaze50.0%5050
Lei Fei49.9%4951
Eileen48.6%4751
Dural42.8%4046
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia112,730
North America9274
Europe5200
South America121
Not recorded1643