Virtua Fighter 5 REVO · v1.10 · Every character
Kage
Win rate51.5%
Standing#5 of 19 · tier A
Pick rate6.5%
Most picked#3 of 19
Matches counted47,950
Unique players392
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.77% | 266 | 211 | 477 | |
| 54.41% | 1,603 | 1,343 | 2,946 | |
| 52.95% | 1,337 | 1,188 | 2,525 | |
| 52.60% | 1,325 | 1,194 | 2,519 | |
| 52.45% | 2,507 | 2,273 | 4,780 | |
| 52.31% | 1,018 | 928 | 1,946 | |
| 51.97% | 1,502 | 1,388 | 2,890 | |
| 51.91% | 1,316 | 1,219 | 2,535 | |
| 51.81% | 1,031 | 959 | 1,990 | |
| 51.58% | 1,026 | 963 | 1,989 | |
| 51.33% | 2,618 | 2,482 | 5,100 | |
| 51.33% | 1,466 | 1,390 | 2,856 | |
| 50.78% | 1,403 | 1,360 | 2,763 | |
| 50.68% | 971 | 945 | 1,916 | |
| 50.35% | 1,730 | 1,706 | 3,436 | |
| 49.94% | 420 | 421 | 841 | |
| 49.90% | 1,190 | 1,195 | 2,385 | |
| 49.78% | 1,497 | 1,510 | 3,007 | |
| 44.61% | 468 | 581 | 1,049 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 46 | 54 | 63 | 60 | 57 | 71 | 50 | 53 | 43 | 63 | |
| 56 | 53 | 55 | 56 | 59 | 58 | 55 | 53 | 51 | 50 | |
| 49 | 52 | 50 | 50 | 56 | 54 | 56 | 52 | 55 | 56 | |
| 55 | 55 | 51 | 52 | 56 | 54 | 59 | 46 | 52 | 53 | |
| 53 | 53 | 50 | 56 | 54 | 53 | 49 | 49 | 54 | 51 | |
| 59 | 55 | 57 | 53 | 46 | 49 | 55 | 48 | 52 | 53 | |
| 52 | 53 | 53 | 55 | 52 | 52 | 53 | 52 | 51 | 50 | |
| 54 | 48 | 56 | 57 | 54 | 50 | 50 | 55 | 48 | 49 | |
| 55 | 60 | 55 | 50 | 56 | 47 | 53 | 51 | 46 | 49 | |
| 55 | 49 | 55 | 51 | 54 | 48 | 54 | 53 | 49 | 47 | |
| 47 | 51 | 49 | 51 | 54 | 50 | 52 | 55 | 50 | 54 | |
| 54 | 54 | 50 | 53 | 45 | 55 | 52 | 50 | 51 | 52 | |
| 51 | 42 | 53 | 49 | 55 | 54 | 53 | 53 | 50 | 46 | |
| 52 | 53 | 53 | 52 | 47 | 52 | 50 | 47 | 53 | 52 | |
| 51 | 46 | 48 | 49 | 50 | 52 | 56 | 49 | 51 | 50 | |
| 44 | 43 | 56 | 49 | 45 | 51 | 64 | 58 | 48 | 52 | |
| 45 | 47 | 51 | 49 | 51 | 55 | 58 | 48 | 50 | 48 | |
| 45 | 55 | 51 | 51 | 48 | 45 | 51 | 52 | 52 | 48 | |
| 48 | 65 | 50 | 40 | 43 | 33 | 50 | 45 | 39 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -1.1 to +1.1); within chance across the 20 characters tested, q=0.997
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 64 | |
| 54 | 56 | |
| 51 | 56 | |
| 52 | 54 | |
| 52 | 53 | |
| 54 | 49 | |
| 53 | 51 | |
| 53 | 51 | |
| 53 | 50 | |
| 52 | 50 | |
| 51 | 53 | |
| 52 | 51 | |
| 50 | 52 | |
| 52 | 50 | |
| 49 | 51 | |
| 50 | 50 | |
| 48 | 51 | |
| 51 | 47 | |
| 47 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 52 | 53 | 52 | 55 | 54 | 54 | 52 | 53 | 50 | |
| 54 | 53 | 52 | 53 | 54 | 53 | 56 | 49 | 53 | 52 | |
| 46 | 46 | 57 | 56 | 52 | 61 | 50 | 51 | 47 | 56 | |
| 54 | 53 | 54 | 51 | 48 | 51 | 53 | 49 | 51 | 52 | |
| 50 | 51 | 51 | 49 | 53 | 51 | 53 | 52 | 53 | 52 | |
| 51 | 52 | 51 | 52 | 52 | 51 | 53 | 52 | 51 | 50 | |
| 51 | 51 | 50 | 53 | 51 | 51 | 49 | 49 | 52 | 51 | |
| 49 | 51 | 51 | 51 | 52 | 50 | 52 | 53 | 50 | 52 | |
| 53 | 48 | 54 | 53 | 52 | 50 | 51 | 51 | 49 | 49 | |
| 52 | 55 | 52 | 49 | 52 | 49 | 49 | 52 | 47 | 49 | |
| 52 | 48 | 51 | 51 | 52 | 50 | 50 | 52 | 50 | 48 | |
| 52 | 51 | 50 | 51 | 47 | 53 | 50 | 50 | 50 | 51 | |
| 50 | 45 | 52 | 49 | 52 | 52 | 52 | 52 | 50 | 49 | |
| 51 | 49 | 49 | 51 | 50 | 51 | 53 | 49 | 51 | 49 | |
| 51 | 52 | 52 | 50 | 48 | 51 | 50 | 48 | 51 | 51 | |
| 49 | 48 | 50 | 50 | 50 | 53 | 52 | 51 | 49 | 49 | |
| 47 | 52 | 50 | 51 | 48 | 47 | 52 | 49 | 50 | 50 | |
| 47 | 46 | 52 | 49 | 50 | 50 | 56 | 54 | 49 | 51 | |
| 49 | 58 | 51 | 44 | 45 | 39 | 50 | 48 | 45 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -0.4 to +0.7); within chance across the 20 characters tested, q=0.651
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 53 | |
| 52 | 53 | |
| 51 | 57 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 50 | |
| 51 | 50 | |
| 49 | 51 | |
| 50 | 48 | |
| 50 | 50 | |
| 49 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.79% | 4 | 36,660 |
| South America | 6.66% | 5 | 7,475 |
| North America | 4.94% | 9 | 3,744 |
| Europe | 2.63% | 15 | 458 |
| Middle East | 0.95% | 5 | 7 |
| Oceania | 0.00% | 15 | 0 |
| Not recorded | 7.60% | 3 | 2,766 |
Win rate51.8%
Standing#3 of 19 · tier A
Pick rate6.3%
Most picked#3 of 19
Matches counted39,533
Unique players356
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.08% | 249 | 195 | 444 | |
| 54.07% | 1,381 | 1,173 | 2,554 | |
| 53.15% | 828 | 730 | 1,558 | |
| 53.11% | 1,145 | 1,011 | 2,156 | |
| 53.07% | 831 | 735 | 1,566 | |
| 52.79% | 2,025 | 1,811 | 3,836 | |
| 52.25% | 2,193 | 2,004 | 4,197 | |
| 52.22% | 1,225 | 1,121 | 2,346 | |
| 52.16% | 1,063 | 975 | 2,038 | |
| 51.77% | 293 | 273 | 566 | |
| 51.71% | 1,150 | 1,074 | 2,224 | |
| 51.23% | 1,316 | 1,253 | 2,569 | |
| 51.09% | 1,311 | 1,255 | 2,566 | |
| 51.02% | 874 | 839 | 1,713 | |
| 51.00% | 740 | 711 | 1,451 | |
| 50.97% | 1,337 | 1,286 | 2,623 | |
| 50.61% | 1,209 | 1,180 | 2,389 | |
| 49.97% | 984 | 985 | 1,969 | |
| 44.14% | 339 | 429 | 768 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 46 | 52 | 64 | 62 | 59 | 71 | 50 | 53 | 41 | 67 | |
| 55 | 54 | 55 | 57 | 58 | 59 | 52 | 52 | 50 | 50 | |
| 57 | 51 | 56 | 53 | 56 | 50 | 51 | 55 | 50 | 51 | |
| 49 | 49 | 50 | 50 | 55 | 54 | 57 | 53 | 56 | 59 | |
| 57 | 61 | 55 | 49 | 57 | 52 | 52 | 54 | 48 | 49 | |
| 52 | 53 | 50 | 56 | 53 | 54 | 50 | 50 | 54 | 52 | |
| 49 | 52 | 49 | 52 | 55 | 51 | 54 | 56 | 50 | 55 | |
| 53 | 54 | 53 | 57 | 55 | 51 | 51 | 51 | 50 | 50 | |
| 57 | 54 | 48 | 54 | 54 | 53 | 58 | 46 | 53 | 53 | |
| 47 | 43 | 57 | 55 | 43 | 54 | 69 | 57 | 50 | 49 | |
| 53 | 48 | 57 | 58 | 54 | 51 | 47 | 52 | 48 | 49 | |
| 53 | 52 | 50 | 54 | 46 | 54 | 54 | 50 | 50 | 54 | |
| 53 | 42 | 53 | 51 | 56 | 55 | 54 | 53 | 50 | 46 | |
| 54 | 54 | 53 | 53 | 47 | 53 | 51 | 46 | 53 | 53 | |
| 56 | 55 | 59 | 52 | 42 | 47 | 53 | 45 | 50 | 54 | |
| 54 | 47 | 49 | 51 | 51 | 53 | 55 | 50 | 49 | 49 | |
| 46 | 56 | 52 | 52 | 49 | 44 | 53 | 52 | 52 | 48 | |
| 44 | 46 | 52 | 48 | 50 | 60 | 58 | 48 | 51 | 47 | |
| 48 | 58 | 50 | 41 | 45 | 27 | 54 | 49 | 36 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -1.5 to +0.9); within chance across the 20 characters tested, q=0.799
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 66 | |
| 54 | 56 | |
| 53 | 52 | |
| 51 | 56 | |
| 54 | 53 | |
| 52 | 53 | |
| 51 | 54 | |
| 53 | 52 | |
| 52 | 53 | |
| 52 | 49 | |
| 53 | 51 | |
| 51 | 51 | |
| 50 | 52 | |
| 52 | 50 | |
| 53 | 48 | |
| 50 | 51 | |
| 52 | 47 | |
| 48 | 52 | |
| 47 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 47 | 46 | 57 | 57 | 52 | 61 | 50 | 51 | 46 | 58 | |
| 53 | 52 | 52 | 53 | 54 | 55 | 53 | 51 | 52 | 50 | |
| 55 | 52 | 50 | 53 | 53 | 53 | 56 | 49 | 53 | 52 | |
| 50 | 52 | 51 | 52 | 52 | 51 | 53 | 54 | 50 | 53 | |
| 51 | 52 | 51 | 53 | 51 | 52 | 51 | 50 | 52 | 52 | |
| 52 | 52 | 51 | 54 | 54 | 51 | 52 | 52 | 50 | 50 | |
| 49 | 50 | 51 | 49 | 52 | 51 | 54 | 52 | 53 | 53 | |
| 53 | 49 | 52 | 52 | 53 | 51 | 49 | 53 | 51 | 49 | |
| 54 | 56 | 52 | 48 | 52 | 51 | 49 | 53 | 48 | 49 | |
| 53 | 48 | 55 | 54 | 51 | 51 | 49 | 50 | 48 | 50 | |
| 53 | 53 | 54 | 51 | 47 | 50 | 52 | 48 | 50 | 52 | |
| 48 | 46 | 52 | 52 | 51 | 51 | 58 | 53 | 51 | 49 | |
| 52 | 49 | 50 | 52 | 50 | 51 | 53 | 49 | 50 | 49 | |
| 51 | 45 | 52 | 50 | 52 | 53 | 53 | 52 | 50 | 49 | |
| 51 | 50 | 50 | 52 | 47 | 53 | 51 | 50 | 50 | 52 | |
| 52 | 52 | 52 | 51 | 48 | 50 | 50 | 48 | 51 | 52 | |
| 48 | 52 | 51 | 52 | 49 | 47 | 52 | 49 | 50 | 51 | |
| 49 | 48 | 50 | 49 | 50 | 55 | 52 | 51 | 49 | 49 | |
| 48 | 54 | 51 | 45 | 48 | 36 | 51 | 50 | 44 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.0 pts behind walls (95% interval -0.6 to +0.6); within chance across the 20 characters tested, q=0.986
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 57 | |
| 52 | 53 | |
| 52 | 53 | |
| 51 | 52 | |
| 52 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 51 | |
| 52 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 49 | |
| 49 | 51 | |
| 49 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.51% | 5 | 28,463 |
| South America | 6.66% | 5 | 7,433 |
| North America | 5.00% | 8 | 3,574 |
| Europe | 2.32% | 14 | 341 |
| Middle East | 0.95% | 5 | 7 |
| Oceania | 0.00% | 15 | 0 |
| Not recorded | 6.82% | 4 | 2,259 |
Win rate49.9%
Standing#9 of 19 · tier B
Pick rate8.0%
Most picked#5 of 19
Matches counted8,417
Unique players67
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.63% | 222 | 170 | 392 | |
| 56.16% | 278 | 217 | 495 | |
| 54.47% | 262 | 219 | 481 | |
| 53.38% | 166 | 145 | 311 | |
| 52.26% | 150 | 137 | 287 | |
| 52.03% | 192 | 177 | 369 | |
| 51.52% | 17 | 16 | 33 | |
| 51.06% | 482 | 462 | 944 | |
| 50.92% | 277 | 267 | 544 | |
| 49.52% | 206 | 210 | 416 | |
| 48.34% | 393 | 420 | 813 | |
| 47.78% | 97 | 106 | 203 | |
| 47.17% | 200 | 224 | 424 | |
| 47.07% | 425 | 478 | 903 | |
| 46.70% | 92 | 105 | 197 | |
| 46.60% | 288 | 330 | 618 | |
| 46.18% | 127 | 148 | 275 | |
| 45.94% | 198 | 233 | 431 | |
| 45.91% | 129 | 152 | 281 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 65 | 46 | 57 | 48 | 65 | 53 | 73 | 60 | 63 | 51 | |
| 66 | 57 | 51 | 54 | 58 | 53 | 61 | 56 | 61 | 50 | |
| 48 | 59 | 70 | 44 | 63 | 57 | 62 | 45 | 51 | 52 | |
| 59 | 46 | 48 | 50 | 61 | 43 | 75 | 77 | 52 | 50 | |
| 62 | 73 | 50 | 50 | 40 | 57 | 33 | 50 | 59 | 35 | |
| 51 | 67 | 47 | 52 | 62 | 53 | 52 | 46 | 47 | 45 | |
| 50 | 60 | 60 | 0 | 0 | 75 | · | 50 | 60 | 25 | |
| 58 | 55 | 49 | 55 | 55 | 47 | 40 | 46 | 54 | 50 | |
| 46 | 51 | 51 | 46 | 37 | 52 | 65 | 60 | 55 | 48 | |
| 50 | 50 | 48 | 56 | 55 | 36 | 59 | 50 | 48 | 52 | |
| 44 | 42 | 47 | 40 | 50 | 49 | 57 | 48 | 56 | 50 | |
| 38 | 36 | 52 | 41 | 53 | 52 | 47 | 54 | 52 | 46 | |
| 42 | 56 | 56 | 51 | 51 | 33 | 54 | 42 | 39 | 48 | |
| 35 | 44 | 50 | 46 | 52 | 45 | 41 | 52 | 52 | 46 | |
| 26 | 38 | 52 | 37 | 48 | 45 | 38 | 67 | 59 | 50 | |
| 43 | 49 | 46 | 46 | 43 | 48 | 44 | 54 | 54 | 44 | |
| 35 | 43 | 53 | 38 | 50 | 48 | 54 | 59 | 43 | 56 | |
| 50 | 43 | 48 | 48 | 49 | 42 | 61 | 48 | 42 | 31 | |
| 50 | 85 | 48 | 38 | 40 | 47 | 33 | 32 | 48 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.3 pts behind walls (95% interval -1.3 to +3.9); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 56 | |
| 57 | 54 | |
| 52 | 57 | |
| 56 | 50 | |
| 57 | 45 | |
| 52 | 53 | |
| 54 | 44 | |
| 53 | 51 | |
| 51 | 46 | |
| 50 | 49 | |
| 46 | 50 | |
| 47 | 51 | |
| 48 | 44 | |
| 47 | 48 | |
| 46 | 47 | |
| 48 | 45 | |
| 45 | 51 | |
| 47 | 42 | |
| 48 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 49 | 54 | 51 | 56 | 53 | 64 | 58 | 60 | 50 | |
| 51 | 57 | 63 | 51 | 58 | 55 | 59 | 49 | 52 | 53 | |
| 58 | 54 | 52 | 51 | 54 | 53 | 57 | 51 | 55 | 51 | |
| 56 | 45 | 48 | 51 | 54 | 46 | 62 | 62 | 51 | 47 | |
| 51 | 56 | 49 | 50 | 55 | 52 | 49 | 50 | 49 | 46 | |
| 57 | 60 | 53 | 46 | 43 | 54 | 42 | 49 | 52 | 40 | |
| 38 | 47 | 52 | 40 | 40 | 62 | · | 54 | 55 | 42 | |
| 49 | 50 | 50 | 55 | 52 | 44 | 55 | 53 | 49 | 51 | |
| 48 | 49 | 50 | 46 | 42 | 51 | 59 | 54 | 53 | 48 | |
| 52 | 50 | 49 | 52 | 51 | 48 | 43 | 47 | 52 | 51 | |
| 45 | 47 | 53 | 43 | 52 | 52 | 50 | 50 | 51 | 47 | |
| 47 | 47 | 48 | 47 | 49 | 50 | 55 | 47 | 52 | 49 | |
| 44 | 51 | 53 | 51 | 52 | 43 | 49 | 49 | 44 | 48 | |
| 43 | 45 | 51 | 47 | 52 | 47 | 44 | 49 | 49 | 48 | |
| 43 | 49 | 48 | 49 | 45 | 48 | 49 | 51 | 50 | 46 | |
| 37 | 42 | 52 | 44 | 50 | 45 | 44 | 56 | 53 | 50 | |
| 43 | 46 | 52 | 43 | 47 | 48 | 49 | 55 | 44 | 54 | |
| 51 | 73 | 50 | 42 | 41 | 46 | 47 | 40 | 48 | 47 | |
| 48 | 48 | 47 | 48 | 47 | 45 | 52 | 49 | 45 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval -0.6 to +2.1); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 53 | |
| 53 | 55 | |
| 53 | 53 | |
| 52 | 48 | |
| 51 | 51 | |
| 53 | 47 | |
| 50 | 50 | |
| 51 | 49 | |
| 50 | 47 | |
| 50 | 50 | |
| 49 | 51 | |
| 48 | 49 | |
| 49 | 47 | |
| 48 | 49 | |
| 48 | 46 | |
| 47 | 48 | |
| 47 | 50 | |
| 49 | 44 | |
| 48 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 8.04% | 4 | 8,197 |
| North America | 4.05% | 9 | 170 |
| Europe | 4.25% | 9 | 117 |
| South America | 7.42% | 4 | 42 |
| Not recorded | 15.54% | 2 | 507 |
