VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Kage

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.1%
Standing#5 of 19 · tier A
Pick rate5.5%
Most picked#8 of 19
Matches counted88,671
Unique players898
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 52.9% — 1,764 wins, 1,568 losses52.9%WolfWolf: 52.7% — 3,103 wins, 2,788 losses52.7%DuralDural: 52.4% — 399 wins, 363 losses52.4%JackyJacky: 51.9% — 4,559 wins, 4,229 losses51.9%AkiraAkira: 51.8% — 5,493 wins, 5,108 losses51.8%SarahSarah: 51.8% — 2,667 wins, 2,486 losses51.8%ShunShun: 51.7% — 2,495 wins, 2,334 losses51.7%BradBrad: 51.5% — 2,291 wins, 2,153 losses51.5%GohGoh: 51.5% — 2,424 wins, 2,278 losses51.5%Lei FeiLei Fei: 51.5% — 1,676 wins, 1,578 losses51.5%AoiAoi: 51.0% — 2,459 wins, 2,366 losses51.0%LauLau: 50.7% — 2,711 wins, 2,634 losses50.7%JeffryJeffry: 50.7% — 2,620 wins, 2,548 losses50.7%EileenEileen: 50.1% — 831 wins, 826 losses50.1%LionLion: 49.9% — 2,522 wins, 2,529 losses49.9%El BlazeEl Blaze: 49.9% — 1,668 wins, 1,675 losses49.9%JeanJean: 49.6% — 2,241 wins, 2,280 losses49.6%PaiPai: 49.1% — 2,621 wins, 2,715 losses49.1%TakaTaka: 44.5% — 743 wins, 926 losses44.5%
OpponentWin %WinsLossesMatches
Vanessa52.94%1,7641,5683,332
Wolf52.67%3,1032,7885,891
Dural52.36%399363762
Jacky51.88%4,5594,2298,788
Akira51.82%5,4935,10810,601
Sarah51.76%2,6672,4865,153
Shun51.67%2,4952,3344,829
Brad51.55%2,2912,1534,444
Goh51.55%2,4242,2784,702
Lei Fei51.51%1,6761,5783,254
Aoi50.96%2,4592,3664,825
Lau50.72%2,7112,6345,345
Jeffry50.70%2,6202,5485,168
Eileen50.15%8318261,657
Lion49.93%2,5222,5295,051
El Blaze49.90%1,6681,6753,343
Jean49.57%2,2412,2804,521
Pai49.12%2,6212,7155,336
Taka44.52%7439261,669

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 52.5% over 4,551 decided matches+1.5%Breakable full fenceBreakable full fence: 51.7% over 8,679 decided matches+0.7%Low fenceLow fence: 51.5% over 8,900 decided matches+0.5%Half fenceHalf fence: 51.4% over 8,925 decided matches+0.3%Breakable half fenceBreakable half fence: 51.2% over 8,829 decided matches+0.1%Full fenceFull fence: 51.0% over 8,928 decided matches-0.0%Single wallSingle wall: 50.9% over 8,961 decided matches-0.2%OctagonOctagon: 50.5% over 8,824 decided matches-0.5%RectangleRectangle: 50.5% over 8,859 decided matches-0.6%OpenOpen: 50.4% over 8,826 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa52.9%57565753514953495354
Wolf52.7%53515452555357505251
Dural52.4%46545455546446465452
Jacky51.9%50535053555253505251
Akira51.8%50535151545153535052
Sarah51.8%52544948545356495254
Shun51.7%52545152535455485149
Brad51.5%52525252515253505250
Goh51.5%55485556535246545051
Lei Fei51.5%53565950525050524748
Aoi51.0%54524953525052495249
Lau50.7%50485051485255485252
Jeffry50.7%50534950485349515253
Eileen50.1%45435551504956565152
Lion49.9%48525151464651525249
El Blaze49.9%50515349514651514850
Jean49.6%52455049505251524847
Pai49.1%49484850505054484749
Taka44.5%48625037463449464338
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.9 to +1.1); within chance across the 20 characters tested, q=0.913
WallsWalls: 51.1% over 53,044 decided matches-0.0%No wallsNo walls: 50.9% over 26,687 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa52.9%5451
Wolf52.7%5253
Dural52.4%5157
Jacky51.9%5153
Akira51.8%5152
Sarah51.8%5154
Shun51.7%5152
Brad51.5%5251
Goh51.5%5352
Lei Fei51.5%5250
Aoi51.0%5150
Lau50.7%5051
Jeffry50.7%5151
Eileen50.1%5050
Lion49.9%5147
El Blaze49.9%5049
Jean49.6%4950
Pai49.1%4850
Taka44.5%4739
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.4% of rounds won, over 18,555 decided rounds+0.8%Half fenceHalf fence: 50.9% of rounds won, over 36,404 decided rounds+0.2%Low fenceLow fence: 50.8% of rounds won, over 36,217 decided rounds+0.2%Breakable full fenceBreakable full fence: 50.8% of rounds won, over 33,258 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.8% of rounds won, over 34,361 decided rounds+0.1%Single wallSingle wall: 50.7% of rounds won, over 36,353 decided rounds+0.0%Full fenceFull fence: 50.6% of rounds won, over 36,423 decided rounds-0.1%RectangleRectangle: 50.5% of rounds won, over 36,194 decided rounds-0.1%OctagonOctagon: 50.4% of rounds won, over 35,866 decided rounds-0.3%OpenOpen: 50.2% of rounds won, over 35,871 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun52.0%52525252525354505251
Vanessa51.9%53545351505153505153
Wolf51.7%51515251535256515251
Akira51.2%50525151535152525051
Brad51.0%51515051515252515250
Jacky50.9%50525052525152505151
Goh50.9%53485453515148515050
Sarah50.9%51525049525153515151
Lei Fei50.6%51525449515049524848
Aoi50.4%51515051515150505149
Lau50.4%49505051495153495151
Dural50.4%47475253505746475252
Jeffry50.2%50515050495250515051
El Blaze50.0%50505250514949515050
Lion49.9%49505051484851495150
Eileen49.8%47465250525052545050
Jean49.8%51465150495151514949
Pai49.6%50494950505050494949
Taka46.9%49575042474149484742
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.4 to +0.6); within chance across the 20 characters tested, q=0.901
WallsWalls: 50.6% of rounds won, over 212,506 decided rounds-0.0%No wallsNo walls: 50.6% of rounds won, over 108,441 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun52.0%5252
Vanessa51.9%5251
Wolf51.7%5152
Akira51.2%5151
Brad51.0%5151
Jacky50.9%5151
Goh50.9%5151
Sarah50.9%5151
Lei Fei50.6%5150
Aoi50.4%5150
Lau50.4%5050
Dural50.4%5053
Jeffry50.2%5051
El Blaze50.0%5050
Lion49.9%5049
Eileen49.8%5050
Jean49.8%5050
Pai49.6%4950
Taka46.9%4943
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia456,973
North America159,523
South America817,290
Europe131,502
Oceania13112
Middle East614
Not recorded88,299
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.3%
Standing#12 of 19 · tier B
Pick rate4.2%
Most picked#11 of 19
Matches counted32,022
Unique players624
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
VanessaVanessa: 54.6% — 610 wins, 507 losses54.6%AkiraAkira: 52.2% — 2,346 wins, 2,146 losses52.2%AoiAoi: 52.2% — 1,274 wins, 1,167 losses52.2%EileenEileen: 51.4% — 355 wins, 336 losses51.4%LauLau: 51.1% — 670 wins, 640 losses51.1%Lei FeiLei Fei: 51.0% — 434 wins, 417 losses51.0%ShunShun: 50.9% — 936 wins, 902 losses50.9%WolfWolf: 50.8% — 1,270 wins, 1,229 losses50.8%GohGoh: 50.4% — 886 wins, 871 losses50.4%LionLion: 50.4% — 767 wins, 754 losses50.4%JackyJacky: 50.3% — 1,462 wins, 1,443 losses50.3%BradBrad: 50.0% — 517 wins, 518 losses50.0%SarahSarah: 50.0% — 1,105 wins, 1,107 losses50.0%JeffryJeffry: 49.2% — 912 wins, 941 losses49.2%PaiPai: 48.2% — 1,211 wins, 1,300 losses48.2%El BlazeEl Blaze: 46.7% — 501 wins, 572 losses46.7%JeanJean: 46.0% — 570 wins, 668 losses46.0%DuralDural: 45.0% — 99 wins, 121 losses45.0%TakaTaka: 42.6% — 195 wins, 263 losses42.6%
OpponentWin %WinsLossesMatches
Vanessa54.61%6105071,117
Akira52.23%2,3462,1464,492
Aoi52.19%1,2741,1672,441
Eileen51.37%355336691
Lau51.15%6706401,310
Lei Fei51.00%434417851
Shun50.92%9369021,838
Wolf50.82%1,2701,2292,499
Goh50.43%8868711,757
Lion50.43%7677541,521
Jacky50.33%1,4621,4432,905
Brad49.95%5175181,035
Sarah49.95%1,1051,1072,212
Jeffry49.22%9129411,853
Pai48.23%1,2111,3002,511
El Blaze46.69%5015721,073
Jean46.04%5706681,238
Dural45.00%99121220
Taka42.58%195263458

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 51.9% over 3,147 decided matches+1.5%Fence and openFence and open: 51.2% over 1,639 decided matches+0.9%Low fenceLow fence: 50.7% over 3,256 decided matches+0.3%Full fenceFull fence: 50.6% over 3,297 decided matches+0.2%RectangleRectangle: 50.2% over 3,186 decided matches-0.2%OpenOpen: 50.1% over 3,169 decided matches-0.2%Breakable half fenceBreakable half fence: 50.0% over 3,166 decided matches-0.3%Single wallSingle wall: 49.9% over 3,142 decided matches-0.5%Half fenceHalf fence: 49.7% over 3,189 decided matches-0.6%OctagonOctagon: 49.2% over 3,173 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa54.6%58605853544853505753
Akira52.2%55555249525154535051
Aoi52.2%56514856555256475547
Eileen51.4%44425652614847565753
Lau51.1%48574757425154495450
Lei Fei51.0%54456752504946524846
Shun50.9%50534955495752504945
Wolf50.8%52485451524859465149
Goh50.4%53445156525541525054
Lion50.4%50515351434851505055
Jacky50.3%43534751565057485052
Brad50.0%51515343465251485155
Sarah50.0%53554645515356484750
Jeffry49.2%41544942495244535355
Pai48.2%53534651494749464448
El Blaze46.7%43504546464346494753
Jean46.0%54444745444343474448
Dural45.0%38554133545044278125
Taka42.6%49554520593148454330
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.5 to +1.6); within chance across the 20 characters tested, q=0.971
WallsWalls: 50.3% over 19,158 decided matches-0.1%No wallsNo walls: 50.2% over 9,567 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa54.6%5652
Akira52.2%5252
Aoi52.2%5251
Eileen51.4%5153
Lau51.1%5248
Lei Fei51.0%5248
Shun50.9%5150
Wolf50.8%5050
Goh50.4%5153
Lion50.4%5149
Jacky50.3%4953
Brad50.0%4951
Sarah50.0%4951
Jeffry49.2%4952
Pai48.2%4848
El Blaze46.7%4747
Jean46.0%4745
Dural45.0%4646
Taka42.6%4438
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 51.1% of rounds won, over 11,941 decided rounds+0.7%Low fenceLow fence: 50.8% of rounds won, over 13,148 decided rounds+0.4%Fence and openFence and open: 50.7% of rounds won, over 6,628 decided rounds+0.4%RectangleRectangle: 50.4% of rounds won, over 12,883 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.3% of rounds won, over 12,292 decided rounds-0.0%Single wallSingle wall: 50.3% of rounds won, over 12,627 decided rounds-0.1%Full fenceFull fence: 50.3% of rounds won, over 13,360 decided rounds-0.1%OpenOpen: 50.1% of rounds won, over 12,734 decided rounds-0.3%Half fenceHalf fence: 49.9% of rounds won, over 12,863 decided rounds-0.5%OctagonOctagon: 49.7% of rounds won, over 12,724 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Vanessa52.9%54585353524952515453
Shun51.7%51515153515553525149
Akira51.6%53535151535152515151
Aoi51.2%52514953535251495348
Lei Fei50.7%52456052505149525048
Wolf50.6%50495350514957495050
Eileen50.6%47475350575048555249
Lau50.6%48554753475152505151
Goh50.4%51475253505346525051
Lion50.4%51495052475051475153
Jacky50.1%47514850545055495050
Brad49.9%51505047485350475152
Sarah49.9%52534847505153494951
Jeffry49.4%45524947495248525051
Pai49.1%52534751494849484848
El Blaze48.7%45514950494648504952
Jean47.8%54454948474546484748
Taka46.4%51534535554146494839
Dural46.3%45514640505042356340
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -0.9 to +0.7); within chance across the 20 characters tested, q=0.860
No wallsNo walls: 50.4% of rounds won, over 38,509 decided rounds+0.0%WallsWalls: 50.3% of rounds won, over 76,063 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Vanessa52.9%5451
Shun51.7%5252
Akira51.6%5252
Aoi51.2%5151
Lei Fei50.7%5150
Wolf50.6%5050
Eileen50.6%5052
Lau50.6%5150
Goh50.4%5152
Lion50.4%5050
Jacky50.1%4951
Brad49.9%4951
Sarah49.9%5051
Jeffry49.4%4951
Pai49.1%4948
El Blaze48.7%4949
Jean47.8%4847
Taka46.4%4744
Dural46.3%4748
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia913,561
North America154,928
South America98,780
Europe111,012
Oceania13112
Middle East140
Not recorded134,943
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.9%
Standing#3 of 19 · tier A
Pick rate6.3%
Most picked#3 of 19
Matches counted46,861
Unique players390
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 55.7% — 282 wins, 224 losses55.7%WolfWolf: 53.6% — 1,583 wins, 1,368 losses53.6%JackyJacky: 53.1% — 2,541 wins, 2,247 losses53.1%SarahSarah: 53.0% — 1,329 wins, 1,176 losses53.0%Lei FeiLei Fei: 52.8% — 998 wins, 894 losses52.8%El BlazeEl Blaze: 52.7% — 951 wins, 853 losses52.7%AkiraAkira: 52.7% — 2,651 wins, 2,381 losses52.7%BradBrad: 52.5% — 1,466 wins, 1,329 losses52.5%GohGoh: 52.0% — 1,351 wins, 1,246 losses52.0%LauLau: 51.7% — 1,577 wins, 1,475 losses51.7%ShunShun: 51.6% — 1,273 wins, 1,195 losses51.6%JeffryJeffry: 51.4% — 1,548 wins, 1,462 losses51.4%JeanJean: 51.1% — 1,566 wins, 1,497 losses51.1%VanessaVanessa: 51.0% — 838 wins, 804 losses51.0%LionLion: 50.8% — 1,407 wins, 1,364 losses50.8%EileenEileen: 50.8% — 338 wins, 328 losses50.8%PaiPai: 50.0% — 1,159 wins, 1,158 losses50.0%AoiAoi: 50.0% — 1,052 wins, 1,054 losses50.0%TakaTaka: 44.6% — 400 wins, 496 losses44.6%
OpponentWin %WinsLossesMatches
Dural55.73%282224506
Wolf53.64%1,5831,3682,951
Jacky53.07%2,5412,2474,788
Sarah53.05%1,3291,1762,505
Lei Fei52.75%9988941,892
El Blaze52.72%9518531,804
Akira52.68%2,6512,3815,032
Brad52.45%1,4661,3292,795
Goh52.02%1,3511,2462,597
Lau51.67%1,5771,4753,052
Shun51.58%1,2731,1952,468
Jeffry51.43%1,5481,4623,010
Jean51.13%1,5661,4973,063
Vanessa51.04%8388041,642
Lion50.78%1,4071,3642,771
Eileen50.75%338328666
Pai50.02%1,1591,1582,317
Aoi49.95%1,0521,0542,106
Taka44.64%400496896

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 53.2% over 2,410 decided matches+1.4%Breakable half fenceBreakable half fence: 52.8% over 4,660 decided matches+0.9%Half fenceHalf fence: 52.8% over 4,701 decided matches+0.9%Single wallSingle wall: 52.4% over 4,723 decided matches+0.5%Low fenceLow fence: 52.1% over 4,696 decided matches+0.2%Full fenceFull fence: 52.0% over 4,678 decided matches+0.1%Breakable full fenceBreakable full fence: 51.7% over 4,574 decided matches-0.2%OpenOpen: 51.2% over 4,703 decided matches-0.7%OctagonOctagon: 51.2% over 4,733 decided matches-0.7%RectangleRectangle: 50.5% over 4,714 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural55.7%48526164557248514562
Wolf53.6%53555454565853525152
Jacky53.1%53545354545452525252
Sarah53.0%50505050565456515658
Lei Fei52.8%54635849535449534849
El Blaze52.7%55525751555051524952
Akira52.7%49535154555254545054
Brad52.5%55535357555253495249
Goh52.0%55505757545146534949
Lau51.7%53465252515555495053
Shun51.6%56544951535157475252
Jeffry51.4%53514955475453505054
Jean51.1%53455252535755534946
Vanessa51.0%54525853434952465056
Lion50.8%49555253484554525346
Eileen50.8%49455455414970574848
Pai50.0%45445248505758495049
Aoi50.0%52525250484948505050
Taka44.6%46605144433053484142
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -1.2 to +1.1); within chance across the 20 characters tested, q=0.892
No wallsNo walls: 51.9% over 14,122 decided matches+0.0%WallsWalls: 51.8% over 28,060 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural55.7%5363
Wolf53.6%5355
Jacky53.1%5353
Sarah53.0%5156
Lei Fei52.8%5452
El Blaze52.7%5352
Akira52.7%5254
Brad52.5%5352
Goh52.0%5351
Lau51.7%5053
Shun51.6%5252
Jeffry51.4%5252
Jean51.1%5052
Vanessa51.0%5250
Lion50.8%5247
Eileen50.8%5246
Pai50.0%4852
Aoi50.0%5149
Taka44.6%4838
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.8% of rounds won, over 9,882 decided rounds+0.7%Half fenceHalf fence: 51.6% of rounds won, over 19,344 decided rounds+0.6%Breakable half fenceBreakable half fence: 51.6% of rounds won, over 18,106 decided rounds+0.5%Single wallSingle wall: 51.4% of rounds won, over 19,256 decided rounds+0.3%Full fenceFull fence: 51.2% of rounds won, over 19,153 decided rounds+0.1%Low fenceLow fence: 51.0% of rounds won, over 19,244 decided rounds-0.1%OctagonOctagon: 50.8% of rounds won, over 19,375 decided rounds-0.3%OpenOpen: 50.7% of rounds won, over 19,200 decided rounds-0.4%Breakable full fenceBreakable full fence: 50.7% of rounds won, over 17,571 decided rounds-0.4%RectangleRectangle: 50.6% of rounds won, over 19,397 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural52.3%48455657506149504856
Wolf52.1%52525251545454515351
Shun51.8%54525151525255495352
Jacky51.7%51525253515251515252
Akira51.7%50525152535153525052
Brad51.7%53525154535252515249
Sarah51.6%50515150535154525353
El Blaze51.5%53495352535149525051
Goh51.1%53495553525148504950
Lei Fei51.1%53575349515148524849
Lau51.0%51495152505253495151
Vanessa50.8%53525451475151485053
Jeffry50.7%52505052495351505052
Jean50.7%51475151505353524949
Eileen50.3%49475052504959535049
Lion50.3%49525152494752495150
Pai50.0%49465149505452515049
Aoi49.7%51515150494948504951
Taka46.8%47545246473851484743
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.5 to +0.6); within chance across the 20 characters tested, q=0.961
WallsWalls: 51.1% of rounds won, over 112,946 decided rounds-0.0%No wallsNo walls: 51.0% of rounds won, over 57,700 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural52.3%5156
Wolf52.1%5253
Shun51.8%5252
Jacky51.7%5252
Akira51.7%5152
Brad51.7%5251
Sarah51.6%5152
El Blaze51.5%5251
Goh51.1%5151
Lei Fei51.1%5250
Lau51.0%5151
Vanessa50.8%5151
Jeffry50.7%5151
Jean50.7%5051
Eileen50.3%5049
Lion50.3%5149
Pai50.0%4951
Aoi49.7%5049
Taka46.8%4943
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia433,795
South America58,464
North America84,425
Europe15373
Middle East514
Oceania150
Not recorded42,804
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.6%
Standing#8 of 19 · tier B
Pick rate7.8%
Most picked#5 of 19
Matches counted9,788
Unique players71
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 56.7% — 250 wins, 191 losses56.7%VanessaVanessa: 55.1% — 316 wins, 257 losses55.1%ShunShun: 54.7% — 286 wins, 237 losses54.7%GohGoh: 53.7% — 187 wins, 161 losses53.7%SarahSarah: 53.4% — 233 wins, 203 losses53.4%JeffryJeffry: 52.5% — 160 wins, 145 losses52.5%JackyJacky: 50.8% — 556 wins, 539 losses50.8%BradBrad: 50.2% — 308 wins, 306 losses50.2%DuralDural: 50.0% — 18 wins, 18 losses50.0%PaiPai: 49.4% — 251 wins, 257 losses49.4%AoiAoi: 47.8% — 133 wins, 145 losses47.8%Lei FeiLei Fei: 47.8% — 244 wins, 267 losses47.8%JeanJean: 47.7% — 105 wins, 115 losses47.7%LauLau: 47.2% — 464 wins, 519 losses47.2%TakaTaka: 47.0% — 148 wins, 167 losses47.0%El BlazeEl Blaze: 46.4% — 216 wins, 250 losses46.4%AkiraAkira: 46.0% — 496 wins, 581 losses46.0%EileenEileen: 46.0% — 138 wins, 162 losses46.0%LionLion: 45.9% — 348 wins, 411 losses45.9%
OpponentWin %WinsLossesMatches
Wolf56.69%250191441
Vanessa55.15%316257573
Shun54.68%286237523
Goh53.74%187161348
Sarah53.44%233203436
Jeffry52.46%160145305
Jacky50.78%5565391,095
Brad50.16%308306614
Dural50.00%181836
Pai49.41%251257508
Aoi47.84%133145278
Lei Fei47.75%244267511
Jean47.73%105115220
Lau47.20%464519983
Taka46.98%148167315
El Blaze46.35%216250466
Akira46.05%4965811,077
Eileen46.00%138162300
Lion45.85%348411759

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 53.4% over 502 decided matches+3.8%RectangleRectangle: 51.8% over 959 decided matches+2.2%Low fenceLow fence: 51.8% over 948 decided matches+2.2%OctagonOctagon: 51.7% over 918 decided matches+2.1%Breakable full fenceBreakable full fence: 51.4% over 958 decided matches+1.7%Half fenceHalf fence: 50.3% over 1,035 decided matches+0.7%Full fenceFull fence: 48.0% over 953 decided matches-1.7%Single wallSingle wall: 47.3% over 1,096 decided matches-2.4%OpenOpen: 47.2% over 954 decided matches-2.5%Breakable half fenceBreakable half fence: 47.0% over 1,003 decided matches-2.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf56.7%60455351655467596357
Vanessa55.1%61575052635262565649
Shun54.7%46597247655358485252
Goh53.7%66485550554570725346
Sarah53.4%56675253614952464848
Jeffry52.5%67735046375750485937
Jacky50.8%57544856535044465345
Brad50.2%44494644425359615649
Dural50.0%5060600057·506025
Pai49.4%45524658593959494751
Aoi47.8%50474141555045565246
Lei Fei47.8%41545647513859483945
Jean47.7%26475239484338735650
Lau47.2%43425038484456465552
Taka47.0%56835138404933384838
El Blaze46.4%49455046504260494832
Akira46.0%33444948504442515047
Eileen46.0%32405538465157594453
Lion45.9%41464644444443595244
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.3 pts behind walls (95% interval -1.2 to +3.9); within chance across the 20 characters tested, q=0.562
WallsWalls: 50.0% over 5,826 decided matches+0.4%No wallsNo walls: 48.7% over 2,998 decided matches-0.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf56.7%5658
Vanessa55.1%5555
Shun54.7%5356
Goh53.7%5748
Sarah53.4%5453
Jeffry52.5%5645
Jacky50.8%5249
Brad50.2%4948
Dural50.0%5442
Pai49.4%5050
Aoi47.8%4851
Lei Fei47.8%4844
Jean47.7%4846
Lau47.2%4648
Taka47.0%5143
El Blaze46.4%4842
Akira46.0%4647
Eileen46.0%4551
Lion45.9%4744
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.6% of rounds won, over 2,045 decided rounds+2.1%RectangleRectangle: 50.6% of rounds won, over 3,914 decided rounds+1.0%OctagonOctagon: 50.5% of rounds won, over 3,767 decided rounds+1.0%Half fenceHalf fence: 50.4% of rounds won, over 4,197 decided rounds+0.8%Low fenceLow fence: 50.3% of rounds won, over 3,825 decided rounds+0.8%Breakable full fenceBreakable full fence: 50.3% of rounds won, over 3,746 decided rounds+0.8%Single wallSingle wall: 48.6% of rounds won, over 4,470 decided rounds-1.0%Full fenceFull fence: 48.4% of rounds won, over 3,910 decided rounds-1.1%Breakable half fenceBreakable half fence: 48.2% of rounds won, over 3,963 decided rounds-1.3%OpenOpen: 48.1% of rounds won, over 3,937 decided rounds-1.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf54.3%53485252575462575953
Shun54.1%50576352595357505353
Vanessa52.8%55545249565258515450
Sarah51.5%54565250555051504947
Goh51.0%58465051514758605146
Jeffry50.5%58605344435452485241
Pai49.7%46524856554553504950
Jacky49.5%52514952504945475248
Aoi49.4%51524844525248525147
Dural49.4%384752404052·545542
Brad49.2%47484846445056555349
Lei Fei48.7%44525349514553514446
Jean48.5%37485046504544605250
Lau48.4%47464945494754465050
Taka47.8%52715142414847444743
El Blaze47.6%48494847484552504842
Lion47.4%43474848464647545046
Akira47.2%42455048514646494847
Eileen47.1%41435343445051554553
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.8 pts behind walls (95% interval -0.6 to +2.1); within chance across the 20 characters tested, q=0.660
WallsWalls: 49.7% of rounds won, over 23,497 decided rounds+0.2%No wallsNo walls: 49.0% of rounds won, over 12,232 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf54.3%5454
Shun54.1%5354
Vanessa52.8%5253
Sarah51.5%5251
Goh51.0%5348
Jeffry50.5%5247
Pai49.7%5050
Jacky49.5%5049
Aoi49.4%4951
Dural49.4%5047
Brad49.2%4948
Lei Fei48.7%4947
Jean48.5%4848
Lau48.4%4749
Taka47.8%5044
El Blaze47.6%4845
Lion47.4%4846
Akira47.2%4748
Eileen47.1%4749
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia49,617
North America10170
Europe9117
South America446
Not recorded2552