Virtua Fighter 5 REVO · v1.10 · Every character
Kage
Win rate51.1%
Standing#5 of 19 · tier A
Pick rate5.5%
Most picked#8 of 19
Matches counted88,671
Unique players898
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.94% | 1,764 | 1,568 | 3,332 | |
| 52.67% | 3,103 | 2,788 | 5,891 | |
| 52.36% | 399 | 363 | 762 | |
| 51.88% | 4,559 | 4,229 | 8,788 | |
| 51.82% | 5,493 | 5,108 | 10,601 | |
| 51.76% | 2,667 | 2,486 | 5,153 | |
| 51.67% | 2,495 | 2,334 | 4,829 | |
| 51.55% | 2,291 | 2,153 | 4,444 | |
| 51.55% | 2,424 | 2,278 | 4,702 | |
| 51.51% | 1,676 | 1,578 | 3,254 | |
| 50.96% | 2,459 | 2,366 | 4,825 | |
| 50.72% | 2,711 | 2,634 | 5,345 | |
| 50.70% | 2,620 | 2,548 | 5,168 | |
| 50.15% | 831 | 826 | 1,657 | |
| 49.93% | 2,522 | 2,529 | 5,051 | |
| 49.90% | 1,668 | 1,675 | 3,343 | |
| 49.57% | 2,241 | 2,280 | 4,521 | |
| 49.12% | 2,621 | 2,715 | 5,336 | |
| 44.52% | 743 | 926 | 1,669 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 56 | 57 | 53 | 51 | 49 | 53 | 49 | 53 | 54 | |
| 53 | 51 | 54 | 52 | 55 | 53 | 57 | 50 | 52 | 51 | |
| 46 | 54 | 54 | 55 | 54 | 64 | 46 | 46 | 54 | 52 | |
| 50 | 53 | 50 | 53 | 55 | 52 | 53 | 50 | 52 | 51 | |
| 50 | 53 | 51 | 51 | 54 | 51 | 53 | 53 | 50 | 52 | |
| 52 | 54 | 49 | 48 | 54 | 53 | 56 | 49 | 52 | 54 | |
| 52 | 54 | 51 | 52 | 53 | 54 | 55 | 48 | 51 | 49 | |
| 52 | 52 | 52 | 52 | 51 | 52 | 53 | 50 | 52 | 50 | |
| 55 | 48 | 55 | 56 | 53 | 52 | 46 | 54 | 50 | 51 | |
| 53 | 56 | 59 | 50 | 52 | 50 | 50 | 52 | 47 | 48 | |
| 54 | 52 | 49 | 53 | 52 | 50 | 52 | 49 | 52 | 49 | |
| 50 | 48 | 50 | 51 | 48 | 52 | 55 | 48 | 52 | 52 | |
| 50 | 53 | 49 | 50 | 48 | 53 | 49 | 51 | 52 | 53 | |
| 45 | 43 | 55 | 51 | 50 | 49 | 56 | 56 | 51 | 52 | |
| 48 | 52 | 51 | 51 | 46 | 46 | 51 | 52 | 52 | 49 | |
| 50 | 51 | 53 | 49 | 51 | 46 | 51 | 51 | 48 | 50 | |
| 52 | 45 | 50 | 49 | 50 | 52 | 51 | 52 | 48 | 47 | |
| 49 | 48 | 48 | 50 | 50 | 50 | 54 | 48 | 47 | 49 | |
| 48 | 62 | 50 | 37 | 46 | 34 | 49 | 46 | 43 | 38 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -0.9 to +1.1); within chance across the 20 characters tested, q=0.913
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 51 | |
| 52 | 53 | |
| 51 | 57 | |
| 51 | 53 | |
| 51 | 52 | |
| 51 | 54 | |
| 51 | 52 | |
| 52 | 51 | |
| 53 | 52 | |
| 52 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 51 | |
| 50 | 50 | |
| 51 | 47 | |
| 50 | 49 | |
| 49 | 50 | |
| 48 | 50 | |
| 47 | 39 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 52 | 52 | 52 | 52 | 53 | 54 | 50 | 52 | 51 | |
| 53 | 54 | 53 | 51 | 50 | 51 | 53 | 50 | 51 | 53 | |
| 51 | 51 | 52 | 51 | 53 | 52 | 56 | 51 | 52 | 51 | |
| 50 | 52 | 51 | 51 | 53 | 51 | 52 | 52 | 50 | 51 | |
| 51 | 51 | 50 | 51 | 51 | 52 | 52 | 51 | 52 | 50 | |
| 50 | 52 | 50 | 52 | 52 | 51 | 52 | 50 | 51 | 51 | |
| 53 | 48 | 54 | 53 | 51 | 51 | 48 | 51 | 50 | 50 | |
| 51 | 52 | 50 | 49 | 52 | 51 | 53 | 51 | 51 | 51 | |
| 51 | 52 | 54 | 49 | 51 | 50 | 49 | 52 | 48 | 48 | |
| 51 | 51 | 50 | 51 | 51 | 51 | 50 | 50 | 51 | 49 | |
| 49 | 50 | 50 | 51 | 49 | 51 | 53 | 49 | 51 | 51 | |
| 47 | 47 | 52 | 53 | 50 | 57 | 46 | 47 | 52 | 52 | |
| 50 | 51 | 50 | 50 | 49 | 52 | 50 | 51 | 50 | 51 | |
| 50 | 50 | 52 | 50 | 51 | 49 | 49 | 51 | 50 | 50 | |
| 49 | 50 | 50 | 51 | 48 | 48 | 51 | 49 | 51 | 50 | |
| 47 | 46 | 52 | 50 | 52 | 50 | 52 | 54 | 50 | 50 | |
| 51 | 46 | 51 | 50 | 49 | 51 | 51 | 51 | 49 | 49 | |
| 50 | 49 | 49 | 50 | 50 | 50 | 50 | 49 | 49 | 49 | |
| 49 | 57 | 50 | 42 | 47 | 41 | 49 | 48 | 47 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -0.4 to +0.6); within chance across the 20 characters tested, q=0.901
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 53 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.31% | 4 | 56,973 |
| North America | 3.38% | 15 | 9,523 |
| South America | 5.42% | 8 | 17,290 |
| Europe | 3.47% | 13 | 1,502 |
| Oceania | 1.54% | 13 | 112 |
| Middle East | 0.67% | 6 | 14 |
| Not recorded | 5.05% | 8 | 8,299 |
Win rate50.3%
Standing#12 of 19 · tier B
Pick rate4.2%
Most picked#11 of 19
Matches counted32,022
Unique players624
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.61% | 610 | 507 | 1,117 | |
| 52.23% | 2,346 | 2,146 | 4,492 | |
| 52.19% | 1,274 | 1,167 | 2,441 | |
| 51.37% | 355 | 336 | 691 | |
| 51.15% | 670 | 640 | 1,310 | |
| 51.00% | 434 | 417 | 851 | |
| 50.92% | 936 | 902 | 1,838 | |
| 50.82% | 1,270 | 1,229 | 2,499 | |
| 50.43% | 886 | 871 | 1,757 | |
| 50.43% | 767 | 754 | 1,521 | |
| 50.33% | 1,462 | 1,443 | 2,905 | |
| 49.95% | 517 | 518 | 1,035 | |
| 49.95% | 1,105 | 1,107 | 2,212 | |
| 49.22% | 912 | 941 | 1,853 | |
| 48.23% | 1,211 | 1,300 | 2,511 | |
| 46.69% | 501 | 572 | 1,073 | |
| 46.04% | 570 | 668 | 1,238 | |
| 45.00% | 99 | 121 | 220 | |
| 42.58% | 195 | 263 | 458 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 60 | 58 | 53 | 54 | 48 | 53 | 50 | 57 | 53 | |
| 55 | 55 | 52 | 49 | 52 | 51 | 54 | 53 | 50 | 51 | |
| 56 | 51 | 48 | 56 | 55 | 52 | 56 | 47 | 55 | 47 | |
| 44 | 42 | 56 | 52 | 61 | 48 | 47 | 56 | 57 | 53 | |
| 48 | 57 | 47 | 57 | 42 | 51 | 54 | 49 | 54 | 50 | |
| 54 | 45 | 67 | 52 | 50 | 49 | 46 | 52 | 48 | 46 | |
| 50 | 53 | 49 | 55 | 49 | 57 | 52 | 50 | 49 | 45 | |
| 52 | 48 | 54 | 51 | 52 | 48 | 59 | 46 | 51 | 49 | |
| 53 | 44 | 51 | 56 | 52 | 55 | 41 | 52 | 50 | 54 | |
| 50 | 51 | 53 | 51 | 43 | 48 | 51 | 50 | 50 | 55 | |
| 43 | 53 | 47 | 51 | 56 | 50 | 57 | 48 | 50 | 52 | |
| 51 | 51 | 53 | 43 | 46 | 52 | 51 | 48 | 51 | 55 | |
| 53 | 55 | 46 | 45 | 51 | 53 | 56 | 48 | 47 | 50 | |
| 41 | 54 | 49 | 42 | 49 | 52 | 44 | 53 | 53 | 55 | |
| 53 | 53 | 46 | 51 | 49 | 47 | 49 | 46 | 44 | 48 | |
| 43 | 50 | 45 | 46 | 46 | 43 | 46 | 49 | 47 | 53 | |
| 54 | 44 | 47 | 45 | 44 | 43 | 43 | 47 | 44 | 48 | |
| 38 | 55 | 41 | 33 | 54 | 50 | 44 | 27 | 81 | 25 | |
| 49 | 55 | 45 | 20 | 59 | 31 | 48 | 45 | 43 | 30 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -1.5 to +1.6); within chance across the 20 characters tested, q=0.971
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 51 | 53 | |
| 52 | 48 | |
| 52 | 48 | |
| 51 | 50 | |
| 50 | 50 | |
| 51 | 53 | |
| 51 | 49 | |
| 49 | 53 | |
| 49 | 51 | |
| 49 | 51 | |
| 49 | 52 | |
| 48 | 48 | |
| 47 | 47 | |
| 47 | 45 | |
| 46 | 46 | |
| 44 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 58 | 53 | 53 | 52 | 49 | 52 | 51 | 54 | 53 | |
| 51 | 51 | 51 | 53 | 51 | 55 | 53 | 52 | 51 | 49 | |
| 53 | 53 | 51 | 51 | 53 | 51 | 52 | 51 | 51 | 51 | |
| 52 | 51 | 49 | 53 | 53 | 52 | 51 | 49 | 53 | 48 | |
| 52 | 45 | 60 | 52 | 50 | 51 | 49 | 52 | 50 | 48 | |
| 50 | 49 | 53 | 50 | 51 | 49 | 57 | 49 | 50 | 50 | |
| 47 | 47 | 53 | 50 | 57 | 50 | 48 | 55 | 52 | 49 | |
| 48 | 55 | 47 | 53 | 47 | 51 | 52 | 50 | 51 | 51 | |
| 51 | 47 | 52 | 53 | 50 | 53 | 46 | 52 | 50 | 51 | |
| 51 | 49 | 50 | 52 | 47 | 50 | 51 | 47 | 51 | 53 | |
| 47 | 51 | 48 | 50 | 54 | 50 | 55 | 49 | 50 | 50 | |
| 51 | 50 | 50 | 47 | 48 | 53 | 50 | 47 | 51 | 52 | |
| 52 | 53 | 48 | 47 | 50 | 51 | 53 | 49 | 49 | 51 | |
| 45 | 52 | 49 | 47 | 49 | 52 | 48 | 52 | 50 | 51 | |
| 52 | 53 | 47 | 51 | 49 | 48 | 49 | 48 | 48 | 48 | |
| 45 | 51 | 49 | 50 | 49 | 46 | 48 | 50 | 49 | 52 | |
| 54 | 45 | 49 | 48 | 47 | 45 | 46 | 48 | 47 | 48 | |
| 51 | 53 | 45 | 35 | 55 | 41 | 46 | 49 | 48 | 39 | |
| 45 | 51 | 46 | 40 | 50 | 50 | 42 | 35 | 63 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -0.9 to +0.7); within chance across the 20 characters tested, q=0.860
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 51 | |
| 52 | 52 | |
| 52 | 52 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 52 | |
| 51 | 50 | |
| 51 | 52 | |
| 50 | 50 | |
| 49 | 51 | |
| 49 | 51 | |
| 50 | 51 | |
| 49 | 51 | |
| 49 | 48 | |
| 49 | 49 | |
| 48 | 47 | |
| 47 | 44 | |
| 47 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.98% | 9 | 13,561 |
| North America | 2.57% | 15 | 4,928 |
| South America | 4.77% | 9 | 8,780 |
| Europe | 4.25% | 11 | 1,012 |
| Oceania | 1.62% | 13 | 112 |
| Middle East | 0.00% | 14 | 0 |
| Not recorded | 4.30% | 13 | 4,943 |
Win rate51.9%
Standing#3 of 19 · tier A
Pick rate6.3%
Most picked#3 of 19
Matches counted46,861
Unique players390
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.73% | 282 | 224 | 506 | |
| 53.64% | 1,583 | 1,368 | 2,951 | |
| 53.07% | 2,541 | 2,247 | 4,788 | |
| 53.05% | 1,329 | 1,176 | 2,505 | |
| 52.75% | 998 | 894 | 1,892 | |
| 52.72% | 951 | 853 | 1,804 | |
| 52.68% | 2,651 | 2,381 | 5,032 | |
| 52.45% | 1,466 | 1,329 | 2,795 | |
| 52.02% | 1,351 | 1,246 | 2,597 | |
| 51.67% | 1,577 | 1,475 | 3,052 | |
| 51.58% | 1,273 | 1,195 | 2,468 | |
| 51.43% | 1,548 | 1,462 | 3,010 | |
| 51.13% | 1,566 | 1,497 | 3,063 | |
| 51.04% | 838 | 804 | 1,642 | |
| 50.78% | 1,407 | 1,364 | 2,771 | |
| 50.75% | 338 | 328 | 666 | |
| 50.02% | 1,159 | 1,158 | 2,317 | |
| 49.95% | 1,052 | 1,054 | 2,106 | |
| 44.64% | 400 | 496 | 896 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 52 | 61 | 64 | 55 | 72 | 48 | 51 | 45 | 62 | |
| 53 | 55 | 54 | 54 | 56 | 58 | 53 | 52 | 51 | 52 | |
| 53 | 54 | 53 | 54 | 54 | 54 | 52 | 52 | 52 | 52 | |
| 50 | 50 | 50 | 50 | 56 | 54 | 56 | 51 | 56 | 58 | |
| 54 | 63 | 58 | 49 | 53 | 54 | 49 | 53 | 48 | 49 | |
| 55 | 52 | 57 | 51 | 55 | 50 | 51 | 52 | 49 | 52 | |
| 49 | 53 | 51 | 54 | 55 | 52 | 54 | 54 | 50 | 54 | |
| 55 | 53 | 53 | 57 | 55 | 52 | 53 | 49 | 52 | 49 | |
| 55 | 50 | 57 | 57 | 54 | 51 | 46 | 53 | 49 | 49 | |
| 53 | 46 | 52 | 52 | 51 | 55 | 55 | 49 | 50 | 53 | |
| 56 | 54 | 49 | 51 | 53 | 51 | 57 | 47 | 52 | 52 | |
| 53 | 51 | 49 | 55 | 47 | 54 | 53 | 50 | 50 | 54 | |
| 53 | 45 | 52 | 52 | 53 | 57 | 55 | 53 | 49 | 46 | |
| 54 | 52 | 58 | 53 | 43 | 49 | 52 | 46 | 50 | 56 | |
| 49 | 55 | 52 | 53 | 48 | 45 | 54 | 52 | 53 | 46 | |
| 49 | 45 | 54 | 55 | 41 | 49 | 70 | 57 | 48 | 48 | |
| 45 | 44 | 52 | 48 | 50 | 57 | 58 | 49 | 50 | 49 | |
| 52 | 52 | 52 | 50 | 48 | 49 | 48 | 50 | 50 | 50 | |
| 46 | 60 | 51 | 44 | 43 | 30 | 53 | 48 | 41 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -1.2 to +1.1); within chance across the 20 characters tested, q=0.892
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 63 | |
| 53 | 55 | |
| 53 | 53 | |
| 51 | 56 | |
| 54 | 52 | |
| 53 | 52 | |
| 52 | 54 | |
| 53 | 52 | |
| 53 | 51 | |
| 50 | 53 | |
| 52 | 52 | |
| 52 | 52 | |
| 50 | 52 | |
| 52 | 50 | |
| 52 | 47 | |
| 52 | 46 | |
| 48 | 52 | |
| 51 | 49 | |
| 48 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 48 | 45 | 56 | 57 | 50 | 61 | 49 | 50 | 48 | 56 | |
| 52 | 52 | 52 | 51 | 54 | 54 | 54 | 51 | 53 | 51 | |
| 54 | 52 | 51 | 51 | 52 | 52 | 55 | 49 | 53 | 52 | |
| 51 | 52 | 52 | 53 | 51 | 52 | 51 | 51 | 52 | 52 | |
| 50 | 52 | 51 | 52 | 53 | 51 | 53 | 52 | 50 | 52 | |
| 53 | 52 | 51 | 54 | 53 | 52 | 52 | 51 | 52 | 49 | |
| 50 | 51 | 51 | 50 | 53 | 51 | 54 | 52 | 53 | 53 | |
| 53 | 49 | 53 | 52 | 53 | 51 | 49 | 52 | 50 | 51 | |
| 53 | 49 | 55 | 53 | 52 | 51 | 48 | 50 | 49 | 50 | |
| 53 | 57 | 53 | 49 | 51 | 51 | 48 | 52 | 48 | 49 | |
| 51 | 49 | 51 | 52 | 50 | 52 | 53 | 49 | 51 | 51 | |
| 53 | 52 | 54 | 51 | 47 | 51 | 51 | 48 | 50 | 53 | |
| 52 | 50 | 50 | 52 | 49 | 53 | 51 | 50 | 50 | 52 | |
| 51 | 47 | 51 | 51 | 50 | 53 | 53 | 52 | 49 | 49 | |
| 49 | 47 | 50 | 52 | 50 | 49 | 59 | 53 | 50 | 49 | |
| 49 | 52 | 51 | 52 | 49 | 47 | 52 | 49 | 51 | 50 | |
| 49 | 46 | 51 | 49 | 50 | 54 | 52 | 51 | 50 | 49 | |
| 51 | 51 | 51 | 50 | 49 | 49 | 48 | 50 | 49 | 51 | |
| 47 | 54 | 52 | 46 | 47 | 38 | 51 | 48 | 47 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -0.5 to +0.6); within chance across the 20 characters tested, q=0.961
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 56 | |
| 52 | 53 | |
| 52 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 51 | |
| 51 | 52 | |
| 52 | 51 | |
| 51 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 50 | 51 | |
| 50 | 49 | |
| 51 | 49 | |
| 49 | 51 | |
| 50 | 49 | |
| 49 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.64% | 4 | 33,795 |
| South America | 6.29% | 5 | 8,464 |
| North America | 5.20% | 8 | 4,425 |
| Europe | 2.24% | 15 | 373 |
| Middle East | 1.38% | 5 | 14 |
| Oceania | 0.00% | 15 | 0 |
| Not recorded | 6.21% | 4 | 2,804 |
Win rate49.6%
Standing#8 of 19 · tier B
Pick rate7.8%
Most picked#5 of 19
Matches counted9,788
Unique players71
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.69% | 250 | 191 | 441 | |
| 55.15% | 316 | 257 | 573 | |
| 54.68% | 286 | 237 | 523 | |
| 53.74% | 187 | 161 | 348 | |
| 53.44% | 233 | 203 | 436 | |
| 52.46% | 160 | 145 | 305 | |
| 50.78% | 556 | 539 | 1,095 | |
| 50.16% | 308 | 306 | 614 | |
| 50.00% | 18 | 18 | 36 | |
| 49.41% | 251 | 257 | 508 | |
| 47.84% | 133 | 145 | 278 | |
| 47.75% | 244 | 267 | 511 | |
| 47.73% | 105 | 115 | 220 | |
| 47.20% | 464 | 519 | 983 | |
| 46.98% | 148 | 167 | 315 | |
| 46.35% | 216 | 250 | 466 | |
| 46.05% | 496 | 581 | 1,077 | |
| 46.00% | 138 | 162 | 300 | |
| 45.85% | 348 | 411 | 759 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 45 | 53 | 51 | 65 | 54 | 67 | 59 | 63 | 57 | |
| 61 | 57 | 50 | 52 | 63 | 52 | 62 | 56 | 56 | 49 | |
| 46 | 59 | 72 | 47 | 65 | 53 | 58 | 48 | 52 | 52 | |
| 66 | 48 | 55 | 50 | 55 | 45 | 70 | 72 | 53 | 46 | |
| 56 | 67 | 52 | 53 | 61 | 49 | 52 | 46 | 48 | 48 | |
| 67 | 73 | 50 | 46 | 37 | 57 | 50 | 48 | 59 | 37 | |
| 57 | 54 | 48 | 56 | 53 | 50 | 44 | 46 | 53 | 45 | |
| 44 | 49 | 46 | 44 | 42 | 53 | 59 | 61 | 56 | 49 | |
| 50 | 60 | 60 | 0 | 0 | 57 | · | 50 | 60 | 25 | |
| 45 | 52 | 46 | 58 | 59 | 39 | 59 | 49 | 47 | 51 | |
| 50 | 47 | 41 | 41 | 55 | 50 | 45 | 56 | 52 | 46 | |
| 41 | 54 | 56 | 47 | 51 | 38 | 59 | 48 | 39 | 45 | |
| 26 | 47 | 52 | 39 | 48 | 43 | 38 | 73 | 56 | 50 | |
| 43 | 42 | 50 | 38 | 48 | 44 | 56 | 46 | 55 | 52 | |
| 56 | 83 | 51 | 38 | 40 | 49 | 33 | 38 | 48 | 38 | |
| 49 | 45 | 50 | 46 | 50 | 42 | 60 | 49 | 48 | 32 | |
| 33 | 44 | 49 | 48 | 50 | 44 | 42 | 51 | 50 | 47 | |
| 32 | 40 | 55 | 38 | 46 | 51 | 57 | 59 | 44 | 53 | |
| 41 | 46 | 46 | 44 | 44 | 44 | 43 | 59 | 52 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.3 pts behind walls (95% interval -1.2 to +3.9); within chance across the 20 characters tested, q=0.562
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 58 | |
| 55 | 55 | |
| 53 | 56 | |
| 57 | 48 | |
| 54 | 53 | |
| 56 | 45 | |
| 52 | 49 | |
| 49 | 48 | |
| 54 | 42 | |
| 50 | 50 | |
| 48 | 51 | |
| 48 | 44 | |
| 48 | 46 | |
| 46 | 48 | |
| 51 | 43 | |
| 48 | 42 | |
| 46 | 47 | |
| 45 | 51 | |
| 47 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 48 | 52 | 52 | 57 | 54 | 62 | 57 | 59 | 53 | |
| 50 | 57 | 63 | 52 | 59 | 53 | 57 | 50 | 53 | 53 | |
| 55 | 54 | 52 | 49 | 56 | 52 | 58 | 51 | 54 | 50 | |
| 54 | 56 | 52 | 50 | 55 | 50 | 51 | 50 | 49 | 47 | |
| 58 | 46 | 50 | 51 | 51 | 47 | 58 | 60 | 51 | 46 | |
| 58 | 60 | 53 | 44 | 43 | 54 | 52 | 48 | 52 | 41 | |
| 46 | 52 | 48 | 56 | 55 | 45 | 53 | 50 | 49 | 50 | |
| 52 | 51 | 49 | 52 | 50 | 49 | 45 | 47 | 52 | 48 | |
| 51 | 52 | 48 | 44 | 52 | 52 | 48 | 52 | 51 | 47 | |
| 38 | 47 | 52 | 40 | 40 | 52 | · | 54 | 55 | 42 | |
| 47 | 48 | 48 | 46 | 44 | 50 | 56 | 55 | 53 | 49 | |
| 44 | 52 | 53 | 49 | 51 | 45 | 53 | 51 | 44 | 46 | |
| 37 | 48 | 50 | 46 | 50 | 45 | 44 | 60 | 52 | 50 | |
| 47 | 46 | 49 | 45 | 49 | 47 | 54 | 46 | 50 | 50 | |
| 52 | 71 | 51 | 42 | 41 | 48 | 47 | 44 | 47 | 43 | |
| 48 | 49 | 48 | 47 | 48 | 45 | 52 | 50 | 48 | 42 | |
| 43 | 47 | 48 | 48 | 46 | 46 | 47 | 54 | 50 | 46 | |
| 42 | 45 | 50 | 48 | 51 | 46 | 46 | 49 | 48 | 47 | |
| 41 | 43 | 53 | 43 | 44 | 50 | 51 | 55 | 45 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval -0.6 to +2.1); within chance across the 20 characters tested, q=0.660
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 54 | |
| 53 | 54 | |
| 52 | 53 | |
| 52 | 51 | |
| 53 | 48 | |
| 52 | 47 | |
| 50 | 50 | |
| 50 | 49 | |
| 49 | 51 | |
| 50 | 47 | |
| 49 | 48 | |
| 49 | 47 | |
| 48 | 48 | |
| 47 | 49 | |
| 50 | 44 | |
| 48 | 45 | |
| 48 | 46 | |
| 47 | 48 | |
| 47 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 7.91% | 4 | 9,617 |
| North America | 3.17% | 10 | 170 |
| Europe | 4.20% | 9 | 117 |
| South America | 6.45% | 4 | 46 |
| Not recorded | 13.25% | 2 | 552 |
