VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Jeffry

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.0%
Standing#7 of 19 · tier A
Pick rate5.6%
Most picked#7 of 19
Matches counted91,117
Unique players980
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 53.9% — 2,948 wins, 2,517 losses53.9%AkiraAkira: 52.9% — 5,927 wins, 5,281 losses52.9%Lei FeiLei Fei: 52.7% — 1,689 wins, 1,515 losses52.7%SarahSarah: 52.6% — 2,860 wins, 2,581 losses52.6%WolfWolf: 52.0% — 3,622 wins, 3,337 losses52.0%PaiPai: 52.0% — 2,740 wins, 2,532 losses52.0%LionLion: 51.7% — 2,315 wins, 2,161 losses51.7%GohGoh: 50.9% — 2,628 wins, 2,535 losses50.9%JackyJacky: 50.6% — 4,602 wins, 4,485 losses50.6%El BlazeEl Blaze: 50.6% — 1,676 wins, 1,634 losses50.6%ShunShun: 50.0% — 2,559 wins, 2,560 losses50.0%JeanJean: 49.5% — 2,301 wins, 2,344 losses49.5%LauLau: 49.4% — 2,429 wins, 2,491 losses49.4%KageKage: 49.3% — 2,548 wins, 2,620 losses49.3%DuralDural: 49.2% — 396 wins, 408 losses49.2%TakaTaka: 48.8% — 750 wins, 786 losses48.8%BradBrad: 47.9% — 1,973 wins, 2,143 losses47.9%EileenEileen: 47.9% — 840 wins, 913 losses47.9%VanessaVanessa: 47.5% — 1,649 wins, 1,822 losses47.5%
OpponentWin %WinsLossesMatches
Aoi53.94%2,9482,5175,465
Akira52.88%5,9275,28111,208
Lei Fei52.72%1,6891,5153,204
Sarah52.56%2,8602,5815,441
Wolf52.05%3,6223,3376,959
Pai51.97%2,7402,5325,272
Lion51.72%2,3152,1614,476
Goh50.90%2,6282,5355,163
Jacky50.64%4,6024,4859,087
El Blaze50.63%1,6761,6343,310
Shun49.99%2,5592,5605,119
Jean49.54%2,3012,3444,645
Lau49.37%2,4292,4914,920
Kage49.30%2,5482,6205,168
Dural49.25%396408804
Taka48.83%7507861,536
Brad47.93%1,9732,1434,116
Eileen47.92%8409131,753
Vanessa47.51%1,6491,8223,471

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 52.4% over 4,531 decided matches+1.4%RectangleRectangle: 52.0% over 9,191 decided matches+1.0%Full fenceFull fence: 51.8% over 9,163 decided matches+0.8%OctagonOctagon: 51.7% over 9,215 decided matches+0.7%Breakable full fenceBreakable full fence: 51.5% over 9,141 decided matches+0.5%Low fenceLow fence: 51.2% over 9,040 decided matches+0.2%Breakable half fenceBreakable half fence: 50.9% over 9,171 decided matches-0.1%Half fenceHalf fence: 50.4% over 9,128 decided matches-0.6%Single wallSingle wall: 49.5% over 8,964 decided matches-1.5%OpenOpen: 49.3% over 9,081 decided matches-1.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi53.9%54535355575059515750
Akira52.9%53535151555454545351
Lei Fei52.7%48595053514558585553
Sarah52.6%55555153525057535351
Wolf52.0%55515152515153545353
Pai52.0%52514852525155555553
Lion51.7%55514956545154485646
Goh50.9%53515653504848475449
Jacky50.6%52544951514752525049
El Blaze50.6%50515248475351544948
Shun50.0%49495550474949525149
Jean49.5%48544846535147495447
Lau49.4%54474949494753534848
Kage49.3%50475150524751494847
Dural49.2%57504352524956454251
Taka48.8%48464947465458534944
Brad47.9%47504845474846475247
Eileen47.9%51465551504147524143
Vanessa47.5%49514550444744505144
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.4 pts behind walls (95% interval +0.4 to +2.4); within chance across the 20 characters tested, q=0.052
WallsWalls: 51.4% over 55,009 decided matches+0.4%No wallsNo walls: 50.0% over 27,085 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi53.9%5453
Akira52.9%5254
Lei Fei52.7%5450
Sarah52.6%5351
Wolf52.0%5352
Pai52.0%5252
Lion51.7%5250
Goh50.9%5249
Jacky50.6%5149
El Blaze50.6%5050
Shun50.0%5148
Jean49.5%5050
Lau49.4%5048
Kage49.3%4949
Dural49.2%4851
Taka48.8%4947
Brad47.9%4847
Eileen47.9%4945
Vanessa47.5%4945
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.5% of rounds won, over 18,420 decided rounds+0.8%RectangleRectangle: 51.1% of rounds won, over 37,325 decided rounds+0.5%Breakable full fenceBreakable full fence: 51.1% of rounds won, over 35,986 decided rounds+0.5%Full fenceFull fence: 50.9% of rounds won, over 37,152 decided rounds+0.3%OctagonOctagon: 50.9% of rounds won, over 37,496 decided rounds+0.3%Low fenceLow fence: 50.8% of rounds won, over 36,587 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.5% of rounds won, over 36,120 decided rounds-0.1%Half fenceHalf fence: 50.4% of rounds won, over 37,000 decided rounds-0.3%Single wallSingle wall: 49.9% of rounds won, over 36,433 decided rounds-0.7%OpenOpen: 49.8% of rounds won, over 36,899 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.4%52525253545155525450
Akira51.8%52525151535252525251
Sarah51.6%53535151515055525251
Lei Fei51.4%49545051504954545252
Wolf51.2%52525052505152525252
Lion51.1%52525053535152495348
Shun50.8%51505451495051525150
Pai50.7%51505051515052525250
Jacky50.5%51524950504952515050
Goh50.4%51515351504949485250
El Blaze50.3%49505149485051525049
Kage49.8%50495050514850495049
Jean49.7%49524948525148505148
Lau49.6%51495050504851514849
Dural49.4%53494751525054484649
Eileen49.3%51495250504748524647
Taka48.9%49484847485253524947
Brad48.8%48504947485048485148
Vanessa48.6%50514750474847504947
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.7 pts behind walls (95% interval +0.2 to +1.2); holds up against the 20 characters tested, q=0.039
WallsWalls: 50.8% of rounds won, over 221,079 decided rounds+0.2%No wallsNo walls: 50.1% of rounds won, over 109,919 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.4%5252
Akira51.8%5252
Sarah51.6%5251
Lei Fei51.4%5250
Wolf51.2%5251
Lion51.1%5250
Shun50.8%5150
Pai50.7%5150
Jacky50.5%5150
Goh50.4%5150
El Blaze50.3%5049
Kage49.8%5049
Jean49.7%5050
Lau49.6%5049
Dural49.4%4951
Eileen49.3%5048
Taka48.9%4948
Brad48.8%4948
Vanessa48.6%4947
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia652,087
North America914,165
South America917,138
Europe62,897
Oceania184
Middle East519
Not recorded410,295
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.5%
Standing#3 of 19 · tier A
Pick rate5.7%
Most picked#8 of 19
Matches counted42,470
Unique players759
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 54.6% — 1,778 wins, 1,480 losses54.6%AkiraAkira: 54.3% — 3,104 wins, 2,615 losses54.3%LionLion: 53.1% — 995 wins, 879 losses53.1%WolfWolf: 53.0% — 2,066 wins, 1,835 losses53.0%SarahSarah: 52.4% — 1,502 wins, 1,365 losses52.4%LauLau: 52.1% — 920 wins, 844 losses52.1%PaiPai: 51.5% — 1,527 wins, 1,435 losses51.5%GohGoh: 50.9% — 1,193 wins, 1,150 losses50.9%KageKage: 50.8% — 941 wins, 912 losses50.8%ShunShun: 50.5% — 1,204 wins, 1,181 losses50.5%El BlazeEl Blaze: 50.2% — 768 wins, 763 losses50.2%JackyJacky: 50.0% — 2,060 wins, 2,057 losses50.0%Lei FeiLei Fei: 50.0% — 576 wins, 577 losses50.0%TakaTaka: 49.5% — 367 wins, 374 losses49.5%BradBrad: 49.0% — 684 wins, 712 losses49.0%EileenEileen: 49.0% — 487 wins, 507 losses49.0%VanessaVanessa: 47.8% — 729 wins, 797 losses47.8%JeanJean: 46.1% — 827 wins, 968 losses46.1%DuralDural: 44.0% — 128 wins, 163 losses44.0%
OpponentWin %WinsLossesMatches
Aoi54.57%1,7781,4803,258
Akira54.28%3,1042,6155,719
Lion53.09%9958791,874
Wolf52.96%2,0661,8353,901
Sarah52.39%1,5021,3652,867
Lau52.15%9208441,764
Pai51.55%1,5271,4352,962
Goh50.92%1,1931,1502,343
Kage50.78%9419121,853
Shun50.48%1,2041,1812,385
El Blaze50.16%7687631,531
Jacky50.04%2,0602,0574,117
Lei Fei49.96%5765771,153
Taka49.53%367374741
Brad49.00%6847121,396
Eileen48.99%487507994
Vanessa47.77%7297971,526
Jean46.07%8279681,795
Dural43.99%128163291

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 53.4% over 2,157 decided matches+1.9%OctagonOctagon: 53.0% over 4,220 decided matches+1.6%RectangleRectangle: 52.1% over 4,287 decided matches+0.6%Breakable full fenceBreakable full fence: 52.0% over 4,335 decided matches+0.6%Full fenceFull fence: 51.9% over 4,241 decided matches+0.4%Low fenceLow fence: 51.6% over 4,161 decided matches+0.2%Breakable half fenceBreakable half fence: 51.6% over 4,410 decided matches+0.1%Half fenceHalf fence: 50.7% over 4,259 decided matches-0.8%Single wallSingle wall: 49.9% over 4,240 decided matches-1.5%OpenOpen: 49.1% over 4,081 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi54.6%56545358565059535353
Akira54.3%52565351565756555752
Lion53.1%53545057575458515645
Wolf53.0%58535151525153555353
Sarah52.4%54545349534961555249
Lau52.1%60495351545459584643
Pai51.5%54524649495054545654
Goh50.9%48525355504748515449
Kage50.8%59465158514856474745
Shun50.5%49475351505053525447
El Blaze50.2%49475147455549574951
Jacky50.0%49535152484448525249
Lei Fei50.0%46564747504153555249
Taka49.5%48404949485560584947
Brad49.0%46494853465046514748
Eileen49.0%51475453564849534040
Vanessa47.8%48574553434444485140
Jean46.1%41514343554346474945
Dural44.0%47482652563760423350
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.7 pts behind walls (95% interval +0.3 to +3.0); within chance across the 20 characters tested, q=0.178
WallsWalls: 51.9% over 25,752 decided matches+0.4%No wallsNo walls: 50.2% over 12,482 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi54.6%5553
Akira54.3%5455
Lion53.1%5352
Wolf53.0%5452
Sarah52.4%5350
Lau52.1%5351
Pai51.5%5251
Goh50.9%5249
Kage50.8%5148
Shun50.5%5149
El Blaze50.2%5051
Jacky50.0%5147
Lei Fei50.0%5147
Taka49.5%5050
Brad49.0%4948
Eileen49.0%5048
Vanessa47.8%5142
Jean46.1%4648
Dural44.0%4149
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 52.1% of rounds won, over 8,713 decided rounds+1.2%OctagonOctagon: 51.5% of rounds won, over 17,036 decided rounds+0.6%RectangleRectangle: 51.2% of rounds won, over 17,322 decided rounds+0.3%Breakable full fenceBreakable full fence: 51.2% of rounds won, over 16,942 decided rounds+0.3%Full fenceFull fence: 51.2% of rounds won, over 17,149 decided rounds+0.3%Breakable half fenceBreakable half fence: 50.9% of rounds won, over 17,228 decided rounds+0.0%Low fenceLow fence: 50.9% of rounds won, over 16,842 decided rounds+0.0%Half fenceHalf fence: 50.5% of rounds won, over 17,197 decided rounds-0.4%Single wallSingle wall: 50.1% of rounds won, over 17,204 decided rounds-0.8%OpenOpen: 49.8% of rounds won, over 16,468 decided rounds-1.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.7%53525255535156525252
Akira52.5%51535251535353535352
Wolf52.0%54535152515152535252
Lion51.5%50535153545254495447
Sarah51.4%52525249524958525150
Shun51.1%50495351515152515350
Lau51.0%55505149525155544847
Kage50.6%55485153514852485049
Pai50.4%52504850504953515251
Goh50.4%49515252504949505250
El Blaze50.3%49485149485150545051
Taka50.1%50454848515456555049
Jacky50.1%50515050494750515150
Eileen49.7%51495251534949534544
Lei Fei49.6%48514948504750525049
Brad49.1%48504851475046514949
Vanessa49.0%50554752474649494945
Jean47.7%45494546524946485047
Dural46.9%49464051524555454450
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.8 pts behind walls (95% interval +0.1 to +1.5); within chance across the 20 characters tested, q=0.253
WallsWalls: 51.1% of rounds won, over 102,874 decided rounds+0.2%No wallsNo walls: 50.3% of rounds won, over 50,514 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.7%5352
Akira52.5%5253
Wolf52.0%5251
Lion51.5%5251
Sarah51.4%5250
Shun51.1%5151
Lau51.0%5150
Kage50.6%5149
Pai50.4%5150
Goh50.4%5150
El Blaze50.3%5050
Taka50.1%5051
Jacky50.1%5149
Eileen49.7%5049
Lei Fei49.6%5049
Brad49.1%4949
Vanessa49.0%5046
Jean47.7%4749
Dural46.9%4650
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia517,921
North America810,870
South America117,836
Europe101,096
Oceania184
Middle East130
Not recorded57,185
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.9%
Standing#6 of 19 · tier A
Pick rate6.0%
Most picked#5 of 19
Matches counted44,875
Unique players379
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
Lei FeiLei Fei: 55.1% — 1,012 wins, 825 losses55.1%AoiAoi: 53.5% — 1,112 wins, 967 losses53.5%DuralDural: 52.7% — 250 wins, 224 losses52.7%PaiPai: 52.5% — 1,119 wins, 1,011 losses52.5%SarahSarah: 52.3% — 1,228 wins, 1,121 losses52.3%AkiraAkira: 52.0% — 2,689 wins, 2,482 losses52.0%JeanJean: 51.8% — 1,425 wins, 1,327 losses51.8%JackyJacky: 51.6% — 2,439 wins, 2,285 losses51.6%El BlazeEl Blaze: 51.5% — 832 wins, 783 losses51.5%WolfWolf: 51.2% — 1,486 wins, 1,414 losses51.2%GohGoh: 50.4% — 1,366 wins, 1,344 losses50.4%ShunShun: 49.9% — 1,267 wins, 1,270 losses49.9%LionLion: 49.7% — 1,143 wins, 1,155 losses49.7%LauLau: 49.2% — 1,374 wins, 1,417 losses49.2%TakaTaka: 49.0% — 352 wins, 366 losses49.0%KageKage: 48.6% — 1,462 wins, 1,548 losses48.6%VanessaVanessa: 48.6% — 824 wins, 873 losses48.6%EileenEileen: 48.1% — 312 wins, 336 losses48.1%BradBrad: 47.1% — 1,146 wins, 1,289 losses47.1%
OpponentWin %WinsLossesMatches
Lei Fei55.09%1,0128251,837
Aoi53.49%1,1129672,079
Dural52.74%250224474
Pai52.54%1,1191,0112,130
Sarah52.28%1,2281,1212,349
Akira52.00%2,6892,4825,171
Jean51.78%1,4251,3272,752
Jacky51.63%2,4392,2854,724
El Blaze51.52%8327831,615
Wolf51.24%1,4861,4142,900
Goh50.41%1,3661,3442,710
Shun49.94%1,2671,2702,537
Lion49.74%1,1431,1552,298
Lau49.23%1,3741,4172,791
Taka49.03%352366718
Kage48.57%1,4621,5483,010
Vanessa48.56%8248731,697
Eileen48.15%312336648
Brad47.06%1,1461,2892,435

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
RectangleRectangle: 52.2% over 4,529 decided matches+1.3%Full fenceFull fence: 52.0% over 4,559 decided matches+1.1%Fence and openFence and open: 51.8% over 2,205 decided matches+0.9%Breakable full fenceBreakable full fence: 51.4% over 4,448 decided matches+0.5%OctagonOctagon: 51.2% over 4,587 decided matches+0.3%Breakable half fenceBreakable half fence: 51.0% over 4,396 decided matches+0.1%Low fenceLow fence: 50.9% over 4,478 decided matches+0.1%Half fenceHalf fence: 50.1% over 4,485 decided matches-0.8%Single wallSingle wall: 49.8% over 4,358 decided matches-1.1%OpenOpen: 49.6% over 4,593 decided matches-1.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei55.1%50635258504963605758
Aoi53.5%52535252595358506246
Dural52.7%67485158425854475552
Pai52.5%48494954575156575353
Sarah52.3%56564758505053545452
Akira52.0%54504851555253545152
Jean51.8%53555149525548505748
Jacky51.6%55554751545056524950
El Blaze51.5%51545347515256545145
Wolf51.2%51485153495253525354
Goh50.4%55505851504948445348
Shun49.9%50525552454945524851
Lion49.7%56484757504751475545
Lau49.2%50494851474550524951
Taka49.0%47525147425259494840
Kage48.6%47495145534647505046
Vanessa48.6%51454750475145515148
Eileen48.1%54466149473650494348
Brad47.1%48514641454745475447
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.2 pts behind walls (95% interval +0.0 to +2.4); within chance across the 20 characters tested, q=0.181
WallsWalls: 51.3% over 27,004 decided matches+0.4%No wallsNo walls: 50.1% over 13,429 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei55.1%5752
Aoi53.5%5452
Dural52.7%5451
Pai52.5%5254
Sarah52.3%5451
Akira52.0%5153
Jean51.8%5352
Jacky51.6%5151
El Blaze51.5%5149
Wolf51.2%5152
Goh50.4%5249
Shun49.9%5148
Lion49.7%5147
Lau49.2%5048
Taka49.0%4945
Kage48.6%4848
Vanessa48.6%4949
Eileen48.1%5043
Brad47.1%4846
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
RectangleRectangle: 51.1% of rounds won, over 18,502 decided rounds+0.5%Breakable full fenceBreakable full fence: 51.1% of rounds won, over 17,658 decided rounds+0.5%Fence and openFence and open: 51.0% of rounds won, over 9,027 decided rounds+0.4%Full fenceFull fence: 50.8% of rounds won, over 18,528 decided rounds+0.2%OctagonOctagon: 50.8% of rounds won, over 18,818 decided rounds+0.2%Low fenceLow fence: 50.6% of rounds won, over 18,183 decided rounds+0.0%Breakable half fenceBreakable half fence: 50.6% of rounds won, over 17,526 decided rounds+0.0%Half fenceHalf fence: 50.2% of rounds won, over 18,274 decided rounds-0.3%Single wallSingle wall: 50.1% of rounds won, over 17,813 decided rounds-0.5%OpenOpen: 49.8% of rounds won, over 18,826 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lei Fei52.8%50575155495156555355
Aoi52.4%51525251555354525649
Akira51.3%52505050535152525051
Sarah51.3%54534954505151525350
Jacky51.1%52534950535054515050
Dural51.0%57485054475453505249
Pai51.0%48505252535051525351
Jean50.9%52535050515249515249
Shun50.9%51515451495149524951
Wolf50.5%50495051495152525252
El Blaze50.5%50515249495053525047
Goh50.2%52505350514948475249
Lion50.1%53504854514951485348
Lau49.6%49505051504749504950
Eileen49.5%53495549484548504650
Kage49.3%48505048514749505048
Vanessa49.1%50484949475146505050
Brad48.3%48514846474949485247
Taka48.1%47514948444853494844
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -0.0 to +1.2); within chance across the 20 characters tested, q=0.214
WallsWalls: 50.8% of rounds won, over 109,306 decided rounds+0.2%No wallsNo walls: 50.2% of rounds won, over 54,822 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lei Fei52.8%5352
Aoi52.4%5252
Akira51.3%5152
Sarah51.3%5250
Jacky51.1%5151
Dural51.0%5250
Pai51.0%5151
Jean50.9%5151
Shun50.9%5150
Wolf50.5%5150
El Blaze50.5%5149
Goh50.2%5150
Lion50.1%5149
Lau49.6%5049
Eileen49.5%5048
Kage49.3%4949
Vanessa49.1%4949
Brad48.3%4948
Taka48.1%4945
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia631,170
South America49,302
North America153,233
Europe41,407
Middle East419
Oceania140
Not recorded52,758
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate46.6%
Standing#16 of 19 · tier C
Pick rate2.8%
Most picked#17 of 19
Matches counted3,772
Unique players48
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
GohGoh: 62.7% — 69 wins, 41 losses62.7%LionLion: 58.2% — 177 wins, 127 losses58.2%SarahSarah: 57.8% — 130 wins, 95 losses57.8%PaiPai: 52.2% — 94 wins, 86 losses52.2%BradBrad: 50.2% — 143 wins, 142 losses50.2%JeanJean: 50.0% — 49 wins, 49 losses50.0%KageKage: 47.5% — 145 wins, 160 losses47.5%Lei FeiLei Fei: 47.2% — 101 wins, 113 losses47.2%El BlazeEl Blaze: 46.3% — 76 wins, 88 losses46.3%DuralDural: 46.1% — 18 wins, 21 losses46.1%AoiAoi: 45.3% — 58 wins, 70 losses45.3%ShunShun: 44.7% — 88 wins, 109 losses44.7%WolfWolf: 44.3% — 70 wins, 88 losses44.3%AkiraAkira: 42.1% — 134 wins, 184 losses42.1%JackyJacky: 41.9% — 103 wins, 143 losses41.9%TakaTaka: 40.3% — 31 wins, 46 losses40.3%VanessaVanessa: 38.7% — 96 wins, 152 losses38.7%LauLau: 37.0% — 135 wins, 230 losses37.0%EileenEileen: 36.9% — 41 wins, 70 losses36.9%
OpponentWin %WinsLossesMatches
Goh62.73%6941110
Lion58.22%177127304
Sarah57.78%13095225
Pai52.22%9486180
Brad50.18%143142285
Jean50.00%494998
Kage47.54%145160305
Lei Fei47.20%101113214
El Blaze46.34%7688164
Dural46.15%182139
Aoi45.31%5870128
Shun44.67%88109197
Wolf44.30%7088158
Akira42.14%134184318
Jacky41.87%103143246
Taka40.26%314677
Vanessa38.71%96152248
Lau36.99%135230365
Eileen36.94%4170111

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Half fenceHalf fence: 51.0% over 384 decided matches+4.4%Low fenceLow fence: 50.4% over 401 decided matches+3.8%RectangleRectangle: 49.1% over 375 decided matches+2.5%Full fenceFull fence: 47.4% over 363 decided matches+0.8%Fence and openFence and open: 47.3% over 169 decided matches+0.7%OpenOpen: 46.7% over 407 decided matches+0.1%Breakable full fenceBreakable full fence: 45.8% over 358 decided matches-0.8%OctagonOctagon: 43.1% over 408 decided matches-3.5%Breakable half fenceBreakable half fence: 42.5% over 365 decided matches-4.1%Single wallSingle wall: 40.7% over 366 decided matches-5.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh62.7%806258645660100608050
Lion58.2%60676050696354505855
Sarah57.8%46535356587575296766
Pai52.2%53506262525050595040
Brad50.2%42436943584760246250
Jean50.0%3133700566050584750
Kage47.5%33275054634350524163
Lei Fei47.2%48445038591944565542
El Blaze46.3%46625255353320254364
Dural46.1%06740171000100·0·
Aoi45.3%47366740643150335550
Shun44.7%50477311362950535729
Wolf44.3%60405033473050544542
Akira42.1%46414945501944383739
Jacky41.9%58484437323364403842
Taka40.3%71381733466033335029
Vanessa38.7%29483230314838525025
Lau37.0%48314226393138314743
Eileen36.9%334136461700564044
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.4 pts behind walls (95% interval -3.7 to +4.4); within chance across the 20 characters tested, q=0.868
WallsWalls: 46.5% over 2,253 decided matches-0.1%No wallsNo walls: 46.1% over 1,174 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh62.7%6755
Lion58.2%5662
Sarah57.8%5065
Pai52.2%5647
Brad50.2%4851
Jean50.0%4655
Kage47.5%4455
Lei Fei47.2%4842
El Blaze46.3%4842
Dural46.1%3567
Aoi45.3%4549
Shun44.7%5132
Wolf44.3%4839
Akira42.1%4339
Jacky41.9%4337
Taka40.3%3944
Vanessa38.7%4135
Lau37.0%3738
Eileen36.9%4129
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 51.2% of rounds won, over 1,562 decided rounds+2.4%RectangleRectangle: 50.2% of rounds won, over 1,501 decided rounds+1.4%Breakable full fenceBreakable full fence: 50.1% of rounds won, over 1,386 decided rounds+1.3%Half fenceHalf fence: 50.0% of rounds won, over 1,529 decided rounds+1.2%Full fenceFull fence: 49.6% of rounds won, over 1,475 decided rounds+0.8%Fence and openFence and open: 49.6% of rounds won, over 680 decided rounds+0.8%OpenOpen: 48.2% of rounds won, over 1,605 decided rounds-0.6%OctagonOctagon: 47.3% of rounds won, over 1,642 decided rounds-1.5%Breakable half fenceBreakable half fence: 45.6% of rounds won, over 1,366 decided rounds-3.2%Single wallSingle wall: 45.5% of rounds won, over 1,416 decided rounds-3.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah57.7%52565556596978446260
Goh57.2%67635455615767505947
Lion56.8%59695949646051515753
Brad52.4%50516346605154356050
Jean50.6%43425919565856554454
Pai49.9%51534952495054594944
Kage49.5%42404756574648524859
El Blaze49.4%52575052434046424857
Lei Fei49.3%48455143583652554947
Dural47.7%07440201001475·0·
Aoi47.1%47425741574550445150
Akira46.6%50484949502851434743
Wolf46.5%51455141433847525047
Shun46.5%52516226423553485435
Jacky45.3%55484644374054454645
Taka44.9%55473340455543444741
Eileen43.7%41444046353114554951
Lau43.5%45454537464246414846
Vanessa43.1%39494035424644524833
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.4 pts behind walls (95% interval -1.8 to +2.6); within chance across the 20 characters tested, q=0.771
WallsWalls: 48.8% of rounds won, over 8,899 decided rounds+0.0%No wallsNo walls: 48.4% of rounds won, over 4,583 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah57.7%5461
Goh57.2%5954
Lion56.8%5658
Brad52.4%5154
Jean50.6%4856
Pai49.9%5247
Kage49.5%4853
El Blaze49.4%5146
Lei Fei49.3%4848
Dural47.7%3468
Aoi47.1%4651
Akira46.6%4843
Wolf46.5%4943
Shun46.5%5139
Jacky45.3%4641
Taka44.9%4546
Eileen43.7%4543
Lau43.5%4344
Vanessa43.1%4440
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia172,996
North America1762
Europe2394
South America170
Not recorded3352