Virtua Fighter 5 REVO · v1.10 · Every character
Jeffry
Win rate50.7%
Standing#7 of 19 · tier A
Pick rate5.7%
Most picked#6 of 19
Matches counted41,670
Unique players368
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.14% | 965 | 785 | 1,750 | |
| 53.67% | 1,031 | 890 | 1,921 | |
| 52.90% | 1,195 | 1,064 | 2,259 | |
| 52.63% | 240 | 216 | 456 | |
| 52.51% | 1,236 | 1,118 | 2,354 | |
| 52.49% | 971 | 879 | 1,850 | |
| 51.46% | 2,426 | 2,288 | 4,714 | |
| 51.30% | 1,168 | 1,109 | 2,277 | |
| 51.18% | 2,130 | 2,032 | 4,162 | |
| 50.58% | 1,227 | 1,199 | 2,426 | |
| 50.58% | 1,351 | 1,320 | 2,671 | |
| 50.47% | 752 | 738 | 1,490 | |
| 49.34% | 1,191 | 1,223 | 2,414 | |
| 48.81% | 327 | 343 | 670 | |
| 48.67% | 1,390 | 1,466 | 2,856 | |
| 48.30% | 1,134 | 1,214 | 2,348 | |
| 47.67% | 1,290 | 1,416 | 2,706 | |
| 47.42% | 809 | 897 | 1,706 | |
| 46.72% | 299 | 341 | 640 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 63 | 55 | 55 | 51 | 48 | 63 | 59 | 58 | 57 | |
| 51 | 53 | 55 | 54 | 60 | 51 | 59 | 49 | 63 | 46 | |
| 57 | 57 | 46 | 59 | 50 | 52 | 53 | 51 | 56 | 54 | |
| 64 | 51 | 52 | 50 | 51 | 54 | 60 | 50 | 50 | 50 | |
| 52 | 56 | 52 | 49 | 54 | 57 | 46 | 53 | 56 | 50 | |
| 46 | 49 | 49 | 53 | 55 | 54 | 59 | 60 | 51 | 54 | |
| 54 | 50 | 48 | 51 | 55 | 51 | 52 | 52 | 52 | 49 | |
| 56 | 50 | 49 | 56 | 55 | 49 | 50 | 48 | 55 | 47 | |
| 55 | 55 | 47 | 51 | 51 | 49 | 55 | 53 | 49 | 48 | |
| 56 | 49 | 57 | 52 | 51 | 51 | 47 | 45 | 51 | 47 | |
| 50 | 47 | 51 | 52 | 49 | 51 | 55 | 52 | 54 | 51 | |
| 49 | 53 | 53 | 47 | 48 | 50 | 54 | 51 | 50 | 46 | |
| 50 | 54 | 55 | 51 | 42 | 48 | 46 | 51 | 49 | 47 | |
| 47 | 51 | 49 | 47 | 40 | 56 | 52 | 44 | 52 | 46 | |
| 46 | 46 | 50 | 47 | 55 | 45 | 48 | 50 | 49 | 48 | |
| 47 | 53 | 50 | 40 | 48 | 48 | 46 | 46 | 55 | 49 | |
| 49 | 46 | 46 | 47 | 48 | 45 | 50 | 49 | 50 | 48 | |
| 48 | 46 | 44 | 47 | 47 | 47 | 43 | 53 | 53 | 47 | |
| 51 | 45 | 55 | 46 | 40 | 36 | 46 | 53 | 47 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.3 pts behind walls (95% interval +0.1 to +2.5); within chance across the 20 characters tested, q=0.155
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 52 | |
| 54 | 52 | |
| 54 | 52 | |
| 53 | 52 | |
| 53 | 53 | |
| 51 | 54 | |
| 51 | 52 | |
| 52 | 50 | |
| 51 | 49 | |
| 52 | 50 | |
| 51 | 50 | |
| 50 | 48 | |
| 52 | 45 | |
| 48 | 47 | |
| 48 | 49 | |
| 49 | 48 | |
| 48 | 47 | |
| 49 | 47 | |
| 49 | 41 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 57 | 52 | 53 | 50 | 50 | 56 | 55 | 52 | 55 | |
| 51 | 52 | 53 | 52 | 55 | 52 | 55 | 52 | 57 | 49 | |
| 55 | 54 | 48 | 55 | 50 | 52 | 52 | 51 | 54 | 52 | |
| 52 | 54 | 51 | 49 | 52 | 53 | 49 | 52 | 52 | 51 | |
| 54 | 52 | 50 | 53 | 54 | 50 | 50 | 49 | 53 | 48 | |
| 48 | 50 | 51 | 51 | 51 | 51 | 53 | 53 | 51 | 51 | |
| 55 | 50 | 50 | 49 | 54 | 51 | 57 | 51 | 49 | 48 | |
| 52 | 50 | 50 | 51 | 53 | 51 | 52 | 51 | 51 | 50 | |
| 52 | 53 | 48 | 50 | 51 | 50 | 54 | 52 | 50 | 49 | |
| 51 | 52 | 54 | 51 | 47 | 50 | 50 | 52 | 50 | 49 | |
| 52 | 51 | 53 | 50 | 52 | 50 | 48 | 48 | 50 | 49 | |
| 49 | 49 | 50 | 51 | 48 | 50 | 53 | 52 | 52 | 51 | |
| 49 | 51 | 51 | 49 | 48 | 50 | 53 | 51 | 49 | 48 | |
| 48 | 49 | 50 | 49 | 53 | 47 | 50 | 50 | 50 | 49 | |
| 48 | 53 | 49 | 46 | 48 | 50 | 49 | 48 | 53 | 48 | |
| 49 | 49 | 49 | 49 | 50 | 47 | 49 | 49 | 49 | 49 | |
| 50 | 48 | 51 | 48 | 45 | 46 | 45 | 52 | 49 | 51 | |
| 49 | 48 | 47 | 48 | 47 | 49 | 45 | 52 | 50 | 49 | |
| 47 | 51 | 48 | 47 | 43 | 50 | 50 | 48 | 50 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval +0.1 to +1.2); within chance across the 20 characters tested, q=0.184
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 53 | 52 | |
| 53 | 51 | |
| 52 | 52 | |
| 52 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 52 | 49 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 48 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 50 | 47 | |
| 49 | 48 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.52% | 7 | 29,759 |
| South America | 7.16% | 4 | 8,032 |
| North America | 3.40% | 16 | 2,573 |
| Europe | 9.75% | 2 | 1,699 |
| Middle East | 1.77% | 4 | 13 |
| Oceania | 0.00% | 14 | 0 |
| Not recorded | 6.26% | 5 | 2,278 |
Win rate51.0%
Standing#6 of 19 · tier A
Pick rate6.1%
Most picked#5 of 19
Matches counted38,346
Unique players354
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.75% | 878 | 697 | 1,575 | |
| 53.99% | 981 | 836 | 1,817 | |
| 53.24% | 222 | 195 | 417 | |
| 52.61% | 1,191 | 1,073 | 2,264 | |
| 52.50% | 925 | 837 | 1,762 | |
| 52.26% | 1,076 | 983 | 2,059 | |
| 52.10% | 2,309 | 2,123 | 4,432 | |
| 51.65% | 2,036 | 1,906 | 3,942 | |
| 50.99% | 693 | 666 | 1,359 | |
| 50.95% | 1,282 | 1,234 | 2,516 | |
| 50.20% | 1,002 | 994 | 1,996 | |
| 49.94% | 1,160 | 1,163 | 2,323 | |
| 49.92% | 296 | 297 | 593 | |
| 49.53% | 1,108 | 1,129 | 2,237 | |
| 49.43% | 1,170 | 1,197 | 2,367 | |
| 48.77% | 1,253 | 1,316 | 2,569 | |
| 48.47% | 728 | 774 | 1,502 | |
| 48.34% | 262 | 280 | 542 | |
| 47.97% | 995 | 1,079 | 2,074 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 64 | 55 | 58 | 50 | 51 | 64 | 58 | 57 | 59 | |
| 52 | 55 | 54 | 54 | 59 | 52 | 59 | 50 | 63 | 46 | |
| 67 | 48 | 53 | 56 | 41 | 58 | 58 | 50 | 56 | 50 | |
| 53 | 57 | 51 | 50 | 54 | 56 | 46 | 52 | 57 | 50 | |
| 45 | 49 | 48 | 53 | 56 | 54 | 59 | 59 | 51 | 54 | |
| 58 | 56 | 46 | 59 | 48 | 51 | 52 | 52 | 55 | 51 | |
| 55 | 50 | 48 | 51 | 55 | 53 | 52 | 53 | 53 | 50 | |
| 55 | 55 | 47 | 51 | 53 | 50 | 55 | 53 | 50 | 48 | |
| 50 | 51 | 53 | 47 | 49 | 52 | 57 | 54 | 50 | 45 | |
| 50 | 47 | 51 | 53 | 49 | 53 | 55 | 52 | 54 | 53 | |
| 55 | 48 | 48 | 57 | 52 | 47 | 50 | 48 | 54 | 45 | |
| 54 | 48 | 57 | 51 | 51 | 50 | 46 | 45 | 50 | 47 | |
| 44 | 53 | 52 | 48 | 38 | 56 | 56 | 47 | 52 | 48 | |
| 51 | 53 | 54 | 53 | 43 | 50 | 44 | 51 | 48 | 48 | |
| 50 | 49 | 47 | 50 | 49 | 48 | 52 | 52 | 50 | 49 | |
| 47 | 48 | 50 | 46 | 54 | 46 | 46 | 50 | 50 | 46 | |
| 49 | 45 | 45 | 50 | 47 | 47 | 44 | 53 | 53 | 50 | |
| 53 | 47 | 60 | 46 | 42 | 39 | 50 | 52 | 48 | 53 | |
| 48 | 53 | 47 | 39 | 46 | 48 | 45 | 49 | 54 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.4 pts behind walls (95% interval +0.1 to +2.6); within chance across the 20 characters tested, q=0.142
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 53 | |
| 55 | 52 | |
| 55 | 50 | |
| 53 | 53 | |
| 51 | 55 | |
| 54 | 50 | |
| 52 | 53 | |
| 52 | 50 | |
| 51 | 49 | |
| 51 | 51 | |
| 51 | 48 | |
| 51 | 49 | |
| 49 | 48 | |
| 52 | 46 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 48 | |
| 51 | 43 | |
| 49 | 48 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 58 | 52 | 54 | 49 | 52 | 56 | 54 | 52 | 56 | |
| 51 | 53 | 53 | 52 | 55 | 53 | 55 | 52 | 57 | 49 | |
| 52 | 54 | 50 | 50 | 52 | 53 | 48 | 52 | 53 | 50 | |
| 53 | 50 | 50 | 51 | 53 | 52 | 52 | 52 | 51 | 50 | |
| 55 | 54 | 48 | 55 | 48 | 51 | 51 | 51 | 53 | 50 | |
| 57 | 48 | 50 | 53 | 46 | 54 | 56 | 51 | 53 | 48 | |
| 48 | 50 | 51 | 51 | 52 | 51 | 53 | 52 | 52 | 51 | |
| 52 | 53 | 49 | 50 | 52 | 50 | 54 | 53 | 50 | 49 | |
| 51 | 51 | 53 | 52 | 48 | 51 | 49 | 52 | 50 | 49 | |
| 53 | 50 | 49 | 53 | 52 | 49 | 50 | 49 | 53 | 48 | |
| 49 | 49 | 50 | 51 | 49 | 51 | 53 | 52 | 52 | 51 | |
| 49 | 50 | 52 | 49 | 48 | 51 | 53 | 52 | 50 | 47 | |
| 51 | 50 | 53 | 50 | 51 | 50 | 48 | 48 | 50 | 49 | |
| 49 | 50 | 49 | 51 | 50 | 48 | 50 | 50 | 49 | 50 | |
| 52 | 49 | 54 | 48 | 46 | 47 | 48 | 52 | 49 | 52 | |
| 49 | 50 | 50 | 48 | 53 | 47 | 49 | 50 | 50 | 48 | |
| 50 | 48 | 48 | 50 | 47 | 49 | 45 | 51 | 51 | 51 | |
| 46 | 51 | 49 | 48 | 42 | 50 | 51 | 48 | 50 | 48 | |
| 48 | 52 | 48 | 45 | 47 | 49 | 49 | 49 | 52 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval +0.0 to +1.3); within chance across the 20 characters tested, q=0.169
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 52 | |
| 53 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 50 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 50 | |
| 50 | 49 | |
| 51 | 48 | |
| 49 | 49 | |
| 50 | 49 | |
| 49 | 47 | |
| 49 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.19% | 6 | 27,078 |
| South America | 7.19% | 4 | 8,032 |
| North America | 3.54% | 16 | 2,533 |
| Europe | 8.89% | 3 | 1,305 |
| Middle East | 1.77% | 4 | 13 |
| Oceania | 0.00% | 14 | 0 |
| Not recorded | 6.15% | 5 | 2,037 |
Win rate47.1%
Standing#16 of 19 · tier C
Pick rate3.0%
Most picked#16 of 19
Matches counted3,324
Unique players47
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 65.05% | 67 | 36 | 103 | |
| 59.50% | 119 | 81 | 200 | |
| 59.07% | 166 | 115 | 281 | |
| 52.27% | 46 | 42 | 88 | |
| 50.73% | 139 | 135 | 274 | |
| 50.00% | 45 | 45 | 90 | |
| 49.71% | 87 | 88 | 175 | |
| 48.08% | 50 | 54 | 104 | |
| 47.74% | 137 | 150 | 287 | |
| 46.89% | 83 | 94 | 177 | |
| 46.15% | 18 | 21 | 39 | |
| 45.04% | 59 | 72 | 131 | |
| 44.52% | 69 | 86 | 155 | |
| 42.73% | 94 | 126 | 220 | |
| 41.49% | 117 | 165 | 282 | |
| 40.26% | 31 | 46 | 77 | |
| 39.71% | 81 | 123 | 204 | |
| 37.76% | 37 | 61 | 98 | |
| 35.40% | 120 | 219 | 339 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 80 | 62 | 70 | 64 | 56 | 60 | 100 | 67 | 80 | 55 | |
| 36 | 59 | 53 | 56 | 71 | 73 | 75 | 33 | 67 | 67 | |
| 61 | 74 | 60 | 50 | 72 | 62 | 55 | 49 | 58 | 55 | |
| 71 | 50 | 67 | 60 | 14 | 50 | 0 | 67 | 47 | 62 | |
| 42 | 53 | 69 | 44 | 59 | 47 | 60 | 24 | 62 | 44 | |
| 27 | 33 | 62 | 0 | 56 | 71 | 50 | 58 | 47 | 56 | |
| 47 | 33 | 52 | 38 | 60 | 25 | 50 | 60 | 62 | 43 | |
| 43 | 36 | 67 | 67 | 67 | 33 | 50 | 36 | 67 | 50 | |
| 38 | 27 | 50 | 50 | 60 | 43 | 67 | 50 | 41 | 65 | |
| 48 | 56 | 73 | 11 | 33 | 32 | 71 | 50 | 63 | 36 | |
| 0 | 67 | 40 | 17 | 100 | 0 | 100 | · | 0 | · | |
| 41 | 73 | 50 | 50 | 41 | 22 | 20 | 25 | 43 | 62 | |
| 60 | 40 | 50 | 36 | 47 | 30 | 57 | 54 | 45 | 39 | |
| 55 | 52 | 41 | 43 | 32 | 33 | 64 | 35 | 39 | 47 | |
| 48 | 41 | 44 | 35 | 54 | 19 | 44 | 41 | 39 | 33 | |
| 71 | 38 | 17 | 33 | 46 | 60 | 33 | 33 | 50 | 29 | |
| 33 | 50 | 35 | 32 | 50 | 45 | 35 | 52 | 50 | 24 | |
| 40 | 36 | 38 | 46 | 17 | 0 | 0 | 62 | 43 | 40 | |
| 48 | 27 | 42 | 22 | 39 | 31 | 38 | 31 | 45 | 38 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -3.5 to +4.7); within chance across the 20 characters tested, q=0.887
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 70 | 57 | |
| 52 | 69 | |
| 57 | 62 | |
| 58 | 45 | |
| 50 | 51 | |
| 44 | 60 | |
| 49 | 45 | |
| 48 | 50 | |
| 43 | 55 | |
| 53 | 33 | |
| 35 | 67 | |
| 46 | 41 | |
| 49 | 38 | |
| 43 | 38 | |
| 42 | 39 | |
| 39 | 44 | |
| 43 | 37 | |
| 43 | 26 | |
| 36 | 36 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 46 | 60 | 55 | 56 | 66 | 67 | 78 | 47 | 62 | 61 | |
| 67 | 63 | 59 | 55 | 61 | 57 | 67 | 53 | 59 | 51 | |
| 60 | 76 | 61 | 49 | 66 | 58 | 51 | 51 | 57 | 53 | |
| 50 | 57 | 63 | 47 | 61 | 51 | 54 | 35 | 60 | 47 | |
| 48 | 42 | 52 | 43 | 59 | 38 | 52 | 57 | 52 | 48 | |
| 42 | 42 | 57 | 19 | 56 | 62 | 56 | 55 | 44 | 57 | |
| 55 | 55 | 54 | 52 | 30 | 51 | 25 | 64 | 44 | 56 | |
| 43 | 40 | 47 | 54 | 57 | 46 | 58 | 51 | 48 | 60 | |
| 46 | 42 | 57 | 57 | 57 | 46 | 54 | 45 | 57 | 50 | |
| 48 | 61 | 49 | 48 | 45 | 34 | 46 | 42 | 44 | 55 | |
| 0 | 74 | 40 | 20 | 100 | 14 | 75 | · | 0 | · | |
| 51 | 58 | 62 | 26 | 40 | 36 | 68 | 46 | 56 | 38 | |
| 51 | 45 | 51 | 41 | 43 | 38 | 52 | 52 | 50 | 46 | |
| 51 | 48 | 47 | 43 | 51 | 28 | 51 | 44 | 48 | 40 | |
| 52 | 49 | 44 | 47 | 37 | 40 | 54 | 45 | 47 | 47 | |
| 55 | 47 | 33 | 40 | 45 | 55 | 43 | 44 | 47 | 41 | |
| 44 | 44 | 43 | 46 | 35 | 31 | 0 | 58 | 47 | 48 | |
| 41 | 50 | 43 | 36 | 50 | 46 | 43 | 53 | 48 | 32 | |
| 45 | 43 | 43 | 35 | 46 | 42 | 46 | 41 | 48 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.5 pts behind walls (95% interval -1.7 to +2.7); within chance across the 20 characters tested, q=0.729
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 64 | |
| 61 | 56 | |
| 57 | 58 | |
| 52 | 53 | |
| 49 | 50 | |
| 47 | 58 | |
| 53 | 47 | |
| 47 | 53 | |
| 49 | 51 | |
| 48 | 44 | |
| 34 | 68 | |
| 52 | 39 | |
| 49 | 43 | |
| 47 | 42 | |
| 47 | 42 | |
| 45 | 46 | |
| 46 | 42 | |
| 46 | 41 | |
| 43 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.63% | 17 | 2,681 |
| North America | 0.95% | 17 | 40 |
| Europe | 14.30% | 2 | 394 |
| South America | 0.00% | 16 | 0 |
| Not recorded | 7.39% | 5 | 241 |
