Virtua Fighter 5 REVO · v1.10 · Every character
Jeffry
Win rate51.0%
Standing#7 of 19 · tier A
Pick rate5.6%
Most picked#7 of 19
Matches counted91,117
Unique players980
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.94% | 2,948 | 2,517 | 5,465 | |
| 52.88% | 5,927 | 5,281 | 11,208 | |
| 52.72% | 1,689 | 1,515 | 3,204 | |
| 52.56% | 2,860 | 2,581 | 5,441 | |
| 52.05% | 3,622 | 3,337 | 6,959 | |
| 51.97% | 2,740 | 2,532 | 5,272 | |
| 51.72% | 2,315 | 2,161 | 4,476 | |
| 50.90% | 2,628 | 2,535 | 5,163 | |
| 50.64% | 4,602 | 4,485 | 9,087 | |
| 50.63% | 1,676 | 1,634 | 3,310 | |
| 49.99% | 2,559 | 2,560 | 5,119 | |
| 49.54% | 2,301 | 2,344 | 4,645 | |
| 49.37% | 2,429 | 2,491 | 4,920 | |
| 49.30% | 2,548 | 2,620 | 5,168 | |
| 49.25% | 396 | 408 | 804 | |
| 48.83% | 750 | 786 | 1,536 | |
| 47.93% | 1,973 | 2,143 | 4,116 | |
| 47.92% | 840 | 913 | 1,753 | |
| 47.51% | 1,649 | 1,822 | 3,471 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 53 | 53 | 55 | 57 | 50 | 59 | 51 | 57 | 50 | |
| 53 | 53 | 51 | 51 | 55 | 54 | 54 | 54 | 53 | 51 | |
| 48 | 59 | 50 | 53 | 51 | 45 | 58 | 58 | 55 | 53 | |
| 55 | 55 | 51 | 53 | 52 | 50 | 57 | 53 | 53 | 51 | |
| 55 | 51 | 51 | 52 | 51 | 51 | 53 | 54 | 53 | 53 | |
| 52 | 51 | 48 | 52 | 52 | 51 | 55 | 55 | 55 | 53 | |
| 55 | 51 | 49 | 56 | 54 | 51 | 54 | 48 | 56 | 46 | |
| 53 | 51 | 56 | 53 | 50 | 48 | 48 | 47 | 54 | 49 | |
| 52 | 54 | 49 | 51 | 51 | 47 | 52 | 52 | 50 | 49 | |
| 50 | 51 | 52 | 48 | 47 | 53 | 51 | 54 | 49 | 48 | |
| 49 | 49 | 55 | 50 | 47 | 49 | 49 | 52 | 51 | 49 | |
| 48 | 54 | 48 | 46 | 53 | 51 | 47 | 49 | 54 | 47 | |
| 54 | 47 | 49 | 49 | 49 | 47 | 53 | 53 | 48 | 48 | |
| 50 | 47 | 51 | 50 | 52 | 47 | 51 | 49 | 48 | 47 | |
| 57 | 50 | 43 | 52 | 52 | 49 | 56 | 45 | 42 | 51 | |
| 48 | 46 | 49 | 47 | 46 | 54 | 58 | 53 | 49 | 44 | |
| 47 | 50 | 48 | 45 | 47 | 48 | 46 | 47 | 52 | 47 | |
| 51 | 46 | 55 | 51 | 50 | 41 | 47 | 52 | 41 | 43 | |
| 49 | 51 | 45 | 50 | 44 | 47 | 44 | 50 | 51 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.4 pts behind walls (95% interval +0.4 to +2.4); within chance across the 20 characters tested, q=0.052
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 53 | |
| 52 | 54 | |
| 54 | 50 | |
| 53 | 51 | |
| 53 | 52 | |
| 52 | 52 | |
| 52 | 50 | |
| 52 | 49 | |
| 51 | 49 | |
| 50 | 50 | |
| 51 | 48 | |
| 50 | 50 | |
| 50 | 48 | |
| 49 | 49 | |
| 48 | 51 | |
| 49 | 47 | |
| 48 | 47 | |
| 49 | 45 | |
| 49 | 45 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 52 | 52 | 53 | 54 | 51 | 55 | 52 | 54 | 50 | |
| 52 | 52 | 51 | 51 | 53 | 52 | 52 | 52 | 52 | 51 | |
| 53 | 53 | 51 | 51 | 51 | 50 | 55 | 52 | 52 | 51 | |
| 49 | 54 | 50 | 51 | 50 | 49 | 54 | 54 | 52 | 52 | |
| 52 | 52 | 50 | 52 | 50 | 51 | 52 | 52 | 52 | 52 | |
| 52 | 52 | 50 | 53 | 53 | 51 | 52 | 49 | 53 | 48 | |
| 51 | 50 | 54 | 51 | 49 | 50 | 51 | 52 | 51 | 50 | |
| 51 | 50 | 50 | 51 | 51 | 50 | 52 | 52 | 52 | 50 | |
| 51 | 52 | 49 | 50 | 50 | 49 | 52 | 51 | 50 | 50 | |
| 51 | 51 | 53 | 51 | 50 | 49 | 49 | 48 | 52 | 50 | |
| 49 | 50 | 51 | 49 | 48 | 50 | 51 | 52 | 50 | 49 | |
| 50 | 49 | 50 | 50 | 51 | 48 | 50 | 49 | 50 | 49 | |
| 49 | 52 | 49 | 48 | 52 | 51 | 48 | 50 | 51 | 48 | |
| 51 | 49 | 50 | 50 | 50 | 48 | 51 | 51 | 48 | 49 | |
| 53 | 49 | 47 | 51 | 52 | 50 | 54 | 48 | 46 | 49 | |
| 51 | 49 | 52 | 50 | 50 | 47 | 48 | 52 | 46 | 47 | |
| 49 | 48 | 48 | 47 | 48 | 52 | 53 | 52 | 49 | 47 | |
| 48 | 50 | 49 | 47 | 48 | 50 | 48 | 48 | 51 | 48 | |
| 50 | 51 | 47 | 50 | 47 | 48 | 47 | 50 | 49 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval +0.2 to +1.2); holds up against the 20 characters tested, q=0.039
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 52 | 50 | |
| 52 | 51 | |
| 52 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 49 | |
| 50 | 49 | |
| 50 | 50 | |
| 50 | 49 | |
| 49 | 51 | |
| 50 | 48 | |
| 49 | 48 | |
| 49 | 48 | |
| 49 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.77% | 6 | 52,087 |
| North America | 5.03% | 9 | 14,165 |
| South America | 5.37% | 9 | 17,138 |
| Europe | 6.70% | 6 | 2,897 |
| Oceania | 0.06% | 18 | 4 |
| Middle East | 0.91% | 5 | 19 |
| Not recorded | 6.27% | 4 | 10,295 |
Win rate51.5%
Standing#3 of 19 · tier A
Pick rate5.7%
Most picked#8 of 19
Matches counted42,470
Unique players759
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.57% | 1,778 | 1,480 | 3,258 | |
| 54.28% | 3,104 | 2,615 | 5,719 | |
| 53.09% | 995 | 879 | 1,874 | |
| 52.96% | 2,066 | 1,835 | 3,901 | |
| 52.39% | 1,502 | 1,365 | 2,867 | |
| 52.15% | 920 | 844 | 1,764 | |
| 51.55% | 1,527 | 1,435 | 2,962 | |
| 50.92% | 1,193 | 1,150 | 2,343 | |
| 50.78% | 941 | 912 | 1,853 | |
| 50.48% | 1,204 | 1,181 | 2,385 | |
| 50.16% | 768 | 763 | 1,531 | |
| 50.04% | 2,060 | 2,057 | 4,117 | |
| 49.96% | 576 | 577 | 1,153 | |
| 49.53% | 367 | 374 | 741 | |
| 49.00% | 684 | 712 | 1,396 | |
| 48.99% | 487 | 507 | 994 | |
| 47.77% | 729 | 797 | 1,526 | |
| 46.07% | 827 | 968 | 1,795 | |
| 43.99% | 128 | 163 | 291 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 54 | 53 | 58 | 56 | 50 | 59 | 53 | 53 | 53 | |
| 52 | 56 | 53 | 51 | 56 | 57 | 56 | 55 | 57 | 52 | |
| 53 | 54 | 50 | 57 | 57 | 54 | 58 | 51 | 56 | 45 | |
| 58 | 53 | 51 | 51 | 52 | 51 | 53 | 55 | 53 | 53 | |
| 54 | 54 | 53 | 49 | 53 | 49 | 61 | 55 | 52 | 49 | |
| 60 | 49 | 53 | 51 | 54 | 54 | 59 | 58 | 46 | 43 | |
| 54 | 52 | 46 | 49 | 49 | 50 | 54 | 54 | 56 | 54 | |
| 48 | 52 | 53 | 55 | 50 | 47 | 48 | 51 | 54 | 49 | |
| 59 | 46 | 51 | 58 | 51 | 48 | 56 | 47 | 47 | 45 | |
| 49 | 47 | 53 | 51 | 50 | 50 | 53 | 52 | 54 | 47 | |
| 49 | 47 | 51 | 47 | 45 | 55 | 49 | 57 | 49 | 51 | |
| 49 | 53 | 51 | 52 | 48 | 44 | 48 | 52 | 52 | 49 | |
| 46 | 56 | 47 | 47 | 50 | 41 | 53 | 55 | 52 | 49 | |
| 48 | 40 | 49 | 49 | 48 | 55 | 60 | 58 | 49 | 47 | |
| 46 | 49 | 48 | 53 | 46 | 50 | 46 | 51 | 47 | 48 | |
| 51 | 47 | 54 | 53 | 56 | 48 | 49 | 53 | 40 | 40 | |
| 48 | 57 | 45 | 53 | 43 | 44 | 44 | 48 | 51 | 40 | |
| 41 | 51 | 43 | 43 | 55 | 43 | 46 | 47 | 49 | 45 | |
| 47 | 48 | 26 | 52 | 56 | 37 | 60 | 42 | 33 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.7 pts behind walls (95% interval +0.3 to +3.0); within chance across the 20 characters tested, q=0.178
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 53 | |
| 54 | 55 | |
| 53 | 52 | |
| 54 | 52 | |
| 53 | 50 | |
| 53 | 51 | |
| 52 | 51 | |
| 52 | 49 | |
| 51 | 48 | |
| 51 | 49 | |
| 50 | 51 | |
| 51 | 47 | |
| 51 | 47 | |
| 50 | 50 | |
| 49 | 48 | |
| 50 | 48 | |
| 51 | 42 | |
| 46 | 48 | |
| 41 | 49 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 52 | 52 | 55 | 53 | 51 | 56 | 52 | 52 | 52 | |
| 51 | 53 | 52 | 51 | 53 | 53 | 53 | 53 | 53 | 52 | |
| 54 | 53 | 51 | 52 | 51 | 51 | 52 | 53 | 52 | 52 | |
| 50 | 53 | 51 | 53 | 54 | 52 | 54 | 49 | 54 | 47 | |
| 52 | 52 | 52 | 49 | 52 | 49 | 58 | 52 | 51 | 50 | |
| 50 | 49 | 53 | 51 | 51 | 51 | 52 | 51 | 53 | 50 | |
| 55 | 50 | 51 | 49 | 52 | 51 | 55 | 54 | 48 | 47 | |
| 55 | 48 | 51 | 53 | 51 | 48 | 52 | 48 | 50 | 49 | |
| 52 | 50 | 48 | 50 | 50 | 49 | 53 | 51 | 52 | 51 | |
| 49 | 51 | 52 | 52 | 50 | 49 | 49 | 50 | 52 | 50 | |
| 49 | 48 | 51 | 49 | 48 | 51 | 50 | 54 | 50 | 51 | |
| 50 | 45 | 48 | 48 | 51 | 54 | 56 | 55 | 50 | 49 | |
| 50 | 51 | 50 | 50 | 49 | 47 | 50 | 51 | 51 | 50 | |
| 51 | 49 | 52 | 51 | 53 | 49 | 49 | 53 | 45 | 44 | |
| 48 | 51 | 49 | 48 | 50 | 47 | 50 | 52 | 50 | 49 | |
| 48 | 50 | 48 | 51 | 47 | 50 | 46 | 51 | 49 | 49 | |
| 50 | 55 | 47 | 52 | 47 | 46 | 49 | 49 | 49 | 45 | |
| 45 | 49 | 45 | 46 | 52 | 49 | 46 | 48 | 50 | 47 | |
| 49 | 46 | 40 | 51 | 52 | 45 | 55 | 45 | 44 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval +0.1 to +1.5); within chance across the 20 characters tested, q=0.253
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 52 | 53 | |
| 52 | 51 | |
| 52 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 51 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 49 | |
| 49 | 49 | |
| 50 | 46 | |
| 47 | 49 | |
| 46 | 50 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.58% | 5 | 17,921 |
| North America | 5.68% | 8 | 10,870 |
| South America | 4.26% | 11 | 7,836 |
| Europe | 4.60% | 10 | 1,096 |
| Oceania | 0.06% | 18 | 4 |
| Middle East | 0.00% | 13 | 0 |
| Not recorded | 6.25% | 5 | 7,185 |
Win rate50.9%
Standing#6 of 19 · tier A
Pick rate6.0%
Most picked#5 of 19
Matches counted44,875
Unique players379
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.09% | 1,012 | 825 | 1,837 | |
| 53.49% | 1,112 | 967 | 2,079 | |
| 52.74% | 250 | 224 | 474 | |
| 52.54% | 1,119 | 1,011 | 2,130 | |
| 52.28% | 1,228 | 1,121 | 2,349 | |
| 52.00% | 2,689 | 2,482 | 5,171 | |
| 51.78% | 1,425 | 1,327 | 2,752 | |
| 51.63% | 2,439 | 2,285 | 4,724 | |
| 51.52% | 832 | 783 | 1,615 | |
| 51.24% | 1,486 | 1,414 | 2,900 | |
| 50.41% | 1,366 | 1,344 | 2,710 | |
| 49.94% | 1,267 | 1,270 | 2,537 | |
| 49.74% | 1,143 | 1,155 | 2,298 | |
| 49.23% | 1,374 | 1,417 | 2,791 | |
| 49.03% | 352 | 366 | 718 | |
| 48.57% | 1,462 | 1,548 | 3,010 | |
| 48.56% | 824 | 873 | 1,697 | |
| 48.15% | 312 | 336 | 648 | |
| 47.06% | 1,146 | 1,289 | 2,435 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 63 | 52 | 58 | 50 | 49 | 63 | 60 | 57 | 58 | |
| 52 | 53 | 52 | 52 | 59 | 53 | 58 | 50 | 62 | 46 | |
| 67 | 48 | 51 | 58 | 42 | 58 | 54 | 47 | 55 | 52 | |
| 48 | 49 | 49 | 54 | 57 | 51 | 56 | 57 | 53 | 53 | |
| 56 | 56 | 47 | 58 | 50 | 50 | 53 | 54 | 54 | 52 | |
| 54 | 50 | 48 | 51 | 55 | 52 | 53 | 54 | 51 | 52 | |
| 53 | 55 | 51 | 49 | 52 | 55 | 48 | 50 | 57 | 48 | |
| 55 | 55 | 47 | 51 | 54 | 50 | 56 | 52 | 49 | 50 | |
| 51 | 54 | 53 | 47 | 51 | 52 | 56 | 54 | 51 | 45 | |
| 51 | 48 | 51 | 53 | 49 | 52 | 53 | 52 | 53 | 54 | |
| 55 | 50 | 58 | 51 | 50 | 49 | 48 | 44 | 53 | 48 | |
| 50 | 52 | 55 | 52 | 45 | 49 | 45 | 52 | 48 | 51 | |
| 56 | 48 | 47 | 57 | 50 | 47 | 51 | 47 | 55 | 45 | |
| 50 | 49 | 48 | 51 | 47 | 45 | 50 | 52 | 49 | 51 | |
| 47 | 52 | 51 | 47 | 42 | 52 | 59 | 49 | 48 | 40 | |
| 47 | 49 | 51 | 45 | 53 | 46 | 47 | 50 | 50 | 46 | |
| 51 | 45 | 47 | 50 | 47 | 51 | 45 | 51 | 51 | 48 | |
| 54 | 46 | 61 | 49 | 47 | 36 | 50 | 49 | 43 | 48 | |
| 48 | 51 | 46 | 41 | 45 | 47 | 45 | 47 | 54 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.2 pts behind walls (95% interval +0.0 to +2.4); within chance across the 20 characters tested, q=0.181
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 52 | |
| 54 | 52 | |
| 54 | 51 | |
| 52 | 54 | |
| 54 | 51 | |
| 51 | 53 | |
| 53 | 52 | |
| 51 | 51 | |
| 51 | 49 | |
| 51 | 52 | |
| 52 | 49 | |
| 51 | 48 | |
| 51 | 47 | |
| 50 | 48 | |
| 49 | 45 | |
| 48 | 48 | |
| 49 | 49 | |
| 50 | 43 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 57 | 51 | 55 | 49 | 51 | 56 | 55 | 53 | 55 | |
| 51 | 52 | 52 | 51 | 55 | 53 | 54 | 52 | 56 | 49 | |
| 52 | 50 | 50 | 50 | 53 | 51 | 52 | 52 | 50 | 51 | |
| 54 | 53 | 49 | 54 | 50 | 51 | 51 | 52 | 53 | 50 | |
| 52 | 53 | 49 | 50 | 53 | 50 | 54 | 51 | 50 | 50 | |
| 57 | 48 | 50 | 54 | 47 | 54 | 53 | 50 | 52 | 49 | |
| 48 | 50 | 52 | 52 | 53 | 50 | 51 | 52 | 53 | 51 | |
| 52 | 53 | 50 | 50 | 51 | 52 | 49 | 51 | 52 | 49 | |
| 51 | 51 | 54 | 51 | 49 | 51 | 49 | 52 | 49 | 51 | |
| 50 | 49 | 50 | 51 | 49 | 51 | 52 | 52 | 52 | 52 | |
| 50 | 51 | 52 | 49 | 49 | 50 | 53 | 52 | 50 | 47 | |
| 52 | 50 | 53 | 50 | 51 | 49 | 48 | 47 | 52 | 49 | |
| 53 | 50 | 48 | 54 | 51 | 49 | 51 | 48 | 53 | 48 | |
| 49 | 50 | 50 | 51 | 50 | 47 | 49 | 50 | 49 | 50 | |
| 53 | 49 | 55 | 49 | 48 | 45 | 48 | 50 | 46 | 50 | |
| 48 | 50 | 50 | 48 | 51 | 47 | 49 | 50 | 50 | 48 | |
| 50 | 48 | 49 | 49 | 47 | 51 | 46 | 50 | 50 | 50 | |
| 48 | 51 | 48 | 46 | 47 | 49 | 49 | 48 | 52 | 47 | |
| 47 | 51 | 49 | 48 | 44 | 48 | 53 | 49 | 48 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -0.0 to +1.2); within chance across the 20 characters tested, q=0.214
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 50 | |
| 51 | 51 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 49 | |
| 50 | 48 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 48 | |
| 49 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 6.13% | 6 | 31,170 |
| South America | 6.91% | 4 | 9,302 |
| North America | 3.80% | 15 | 3,233 |
| Europe | 8.46% | 4 | 1,407 |
| Middle East | 1.87% | 4 | 19 |
| Oceania | 0.00% | 14 | 0 |
| Not recorded | 6.11% | 5 | 2,758 |
Win rate46.6%
Standing#16 of 19 · tier C
Pick rate2.8%
Most picked#17 of 19
Matches counted3,772
Unique players48
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 62.73% | 69 | 41 | 110 | |
| 58.22% | 177 | 127 | 304 | |
| 57.78% | 130 | 95 | 225 | |
| 52.22% | 94 | 86 | 180 | |
| 50.18% | 143 | 142 | 285 | |
| 50.00% | 49 | 49 | 98 | |
| 47.54% | 145 | 160 | 305 | |
| 47.20% | 101 | 113 | 214 | |
| 46.34% | 76 | 88 | 164 | |
| 46.15% | 18 | 21 | 39 | |
| 45.31% | 58 | 70 | 128 | |
| 44.67% | 88 | 109 | 197 | |
| 44.30% | 70 | 88 | 158 | |
| 42.14% | 134 | 184 | 318 | |
| 41.87% | 103 | 143 | 246 | |
| 40.26% | 31 | 46 | 77 | |
| 38.71% | 96 | 152 | 248 | |
| 36.99% | 135 | 230 | 365 | |
| 36.94% | 41 | 70 | 111 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 80 | 62 | 58 | 64 | 56 | 60 | 100 | 60 | 80 | 50 | |
| 60 | 67 | 60 | 50 | 69 | 63 | 54 | 50 | 58 | 55 | |
| 46 | 53 | 53 | 56 | 58 | 75 | 75 | 29 | 67 | 66 | |
| 53 | 50 | 62 | 62 | 52 | 50 | 50 | 59 | 50 | 40 | |
| 42 | 43 | 69 | 43 | 58 | 47 | 60 | 24 | 62 | 50 | |
| 31 | 33 | 70 | 0 | 56 | 60 | 50 | 58 | 47 | 50 | |
| 33 | 27 | 50 | 54 | 63 | 43 | 50 | 52 | 41 | 63 | |
| 48 | 44 | 50 | 38 | 59 | 19 | 44 | 56 | 55 | 42 | |
| 46 | 62 | 52 | 55 | 35 | 33 | 20 | 25 | 43 | 64 | |
| 0 | 67 | 40 | 17 | 100 | 0 | 100 | · | 0 | · | |
| 47 | 36 | 67 | 40 | 64 | 31 | 50 | 33 | 55 | 50 | |
| 50 | 47 | 73 | 11 | 36 | 29 | 50 | 53 | 57 | 29 | |
| 60 | 40 | 50 | 33 | 47 | 30 | 50 | 54 | 45 | 42 | |
| 46 | 41 | 49 | 45 | 50 | 19 | 44 | 38 | 37 | 39 | |
| 58 | 48 | 44 | 37 | 32 | 33 | 64 | 40 | 38 | 42 | |
| 71 | 38 | 17 | 33 | 46 | 60 | 33 | 33 | 50 | 29 | |
| 29 | 48 | 32 | 30 | 31 | 48 | 38 | 52 | 50 | 25 | |
| 48 | 31 | 42 | 26 | 39 | 31 | 38 | 31 | 47 | 43 | |
| 33 | 41 | 36 | 46 | 17 | 0 | 0 | 56 | 40 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -3.7 to +4.4); within chance across the 20 characters tested, q=0.868
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 67 | 55 | |
| 56 | 62 | |
| 50 | 65 | |
| 56 | 47 | |
| 48 | 51 | |
| 46 | 55 | |
| 44 | 55 | |
| 48 | 42 | |
| 48 | 42 | |
| 35 | 67 | |
| 45 | 49 | |
| 51 | 32 | |
| 48 | 39 | |
| 43 | 39 | |
| 43 | 37 | |
| 39 | 44 | |
| 41 | 35 | |
| 37 | 38 | |
| 41 | 29 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 56 | 55 | 56 | 59 | 69 | 78 | 44 | 62 | 60 | |
| 67 | 63 | 54 | 55 | 61 | 57 | 67 | 50 | 59 | 47 | |
| 59 | 69 | 59 | 49 | 64 | 60 | 51 | 51 | 57 | 53 | |
| 50 | 51 | 63 | 46 | 60 | 51 | 54 | 35 | 60 | 50 | |
| 43 | 42 | 59 | 19 | 56 | 58 | 56 | 55 | 44 | 54 | |
| 51 | 53 | 49 | 52 | 49 | 50 | 54 | 59 | 49 | 44 | |
| 42 | 40 | 47 | 56 | 57 | 46 | 48 | 52 | 48 | 59 | |
| 52 | 57 | 50 | 52 | 43 | 40 | 46 | 42 | 48 | 57 | |
| 48 | 45 | 51 | 43 | 58 | 36 | 52 | 55 | 49 | 47 | |
| 0 | 74 | 40 | 20 | 100 | 14 | 75 | · | 0 | · | |
| 47 | 42 | 57 | 41 | 57 | 45 | 50 | 44 | 51 | 50 | |
| 50 | 48 | 49 | 49 | 50 | 28 | 51 | 43 | 47 | 43 | |
| 51 | 45 | 51 | 41 | 43 | 38 | 47 | 52 | 50 | 47 | |
| 52 | 51 | 62 | 26 | 42 | 35 | 53 | 48 | 54 | 35 | |
| 55 | 48 | 46 | 44 | 37 | 40 | 54 | 45 | 46 | 45 | |
| 55 | 47 | 33 | 40 | 45 | 55 | 43 | 44 | 47 | 41 | |
| 41 | 44 | 40 | 46 | 35 | 31 | 14 | 55 | 49 | 51 | |
| 45 | 45 | 45 | 37 | 46 | 42 | 46 | 41 | 48 | 46 | |
| 39 | 49 | 40 | 35 | 42 | 46 | 44 | 52 | 48 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -1.8 to +2.6); within chance across the 20 characters tested, q=0.771
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 61 | |
| 59 | 54 | |
| 56 | 58 | |
| 51 | 54 | |
| 48 | 56 | |
| 52 | 47 | |
| 48 | 53 | |
| 51 | 46 | |
| 48 | 48 | |
| 34 | 68 | |
| 46 | 51 | |
| 48 | 43 | |
| 49 | 43 | |
| 51 | 39 | |
| 46 | 41 | |
| 45 | 46 | |
| 45 | 43 | |
| 43 | 44 | |
| 44 | 40 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.47% | 17 | 2,996 |
| North America | 1.15% | 17 | 62 |
| Europe | 14.15% | 2 | 394 |
| South America | 0.00% | 17 | 0 |
| Not recorded | 8.45% | 3 | 352 |
