VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Jean

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.0%
Standing#6 of 19 · tier A
Pick rate4.6%
Most picked#13 of 19
Matches counted75,599
Unique players767
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 54.1% — 3,147 wins, 2,668 losses54.1%AkiraAkira: 53.8% — 5,003 wins, 4,289 losses53.8%GohGoh: 53.6% — 2,355 wins, 2,039 losses53.6%JackyJacky: 51.6% — 3,840 wins, 3,594 losses51.6%TakaTaka: 51.6% — 658 wins, 617 losses51.6%AoiAoi: 51.3% — 2,066 wins, 1,961 losses51.3%SarahSarah: 50.8% — 2,319 wins, 2,242 losses50.8%JeffryJeffry: 50.5% — 2,344 wins, 2,301 losses50.5%KageKage: 50.4% — 2,280 wins, 2,241 losses50.4%LionLion: 50.1% — 1,932 wins, 1,925 losses50.1%PaiPai: 50.1% — 2,167 wins, 2,160 losses50.1%VanessaVanessa: 50.0% — 1,403 wins, 1,401 losses50.0%ShunShun: 49.9% — 1,904 wins, 1,911 losses49.9%BradBrad: 49.2% — 1,685 wins, 1,736 losses49.2%EileenEileen: 48.5% — 580 wins, 616 losses48.5%Lei FeiLei Fei: 48.1% — 1,341 wins, 1,444 losses48.1%El BlazeEl Blaze: 47.9% — 1,223 wins, 1,331 losses47.9%LauLau: 47.5% — 1,980 wins, 2,191 losses47.5%DuralDural: 46.2% — 326 wins, 379 losses46.2%
OpponentWin %WinsLossesMatches
Wolf54.12%3,1472,6685,815
Akira53.84%5,0034,2899,292
Goh53.60%2,3552,0394,394
Jacky51.65%3,8403,5947,434
Taka51.61%6586171,275
Aoi51.30%2,0661,9614,027
Sarah50.84%2,3192,2424,561
Jeffry50.46%2,3442,3014,645
Kage50.43%2,2802,2414,521
Lion50.09%1,9321,9253,857
Pai50.08%2,1672,1604,327
Vanessa50.04%1,4031,4012,804
Shun49.91%1,9041,9113,815
Brad49.25%1,6851,7363,421
Eileen48.49%5806161,196
Lei Fei48.15%1,3411,4442,785
El Blaze47.89%1,2231,3312,554
Lau47.47%1,9802,1914,171
Dural46.24%326379705

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 51.7% over 7,454 decided matches+0.7%Half fenceHalf fence: 51.5% over 7,675 decided matches+0.5%Low fenceLow fence: 51.3% over 7,825 decided matches+0.3%OpenOpen: 51.3% over 7,633 decided matches+0.3%Breakable half fenceBreakable half fence: 51.1% over 7,420 decided matches+0.1%Breakable full fenceBreakable full fence: 51.0% over 7,700 decided matches-0.0%OctagonOctagon: 50.4% over 7,455 decided matches-0.6%Single wallSingle wall: 50.2% over 7,469 decided matches-0.8%Fence and openFence and open: 50.2% over 3,657 decided matches-0.8%RectangleRectangle: 50.1% over 7,488 decided matches-0.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf54.1%57565557535450525350
Akira53.8%53535254545454515554
Goh53.6%51525653535451565551
Jacky51.6%52515050525254505054
Taka51.6%55495950514656554157
Aoi51.3%49535353565150514748
Sarah50.8%51515250525051495251
Jeffry50.5%52465254474953514653
Kage50.4%48555051504849485253
Lion50.1%52535049474856505048
Pai50.1%53525647544645514449
Vanessa50.0%47505151495247524850
Shun49.9%52495048534651525050
Brad49.2%52494648514850484754
Eileen48.5%51485248495151454639
Lei Fei48.1%47524951465141484849
El Blaze47.9%47474651445235485152
Lau47.5%54434744524647454550
Dural46.2%46374848454247506048
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.0 pts behind walls (95% interval -1.1 to +1.1); within chance across the 20 characters tested, q=0.995
No wallsNo walls: 51.0% over 22,927 decided matches-0.0%WallsWalls: 51.0% over 45,192 decided matches-0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf54.1%5552
Akira53.8%5354
Goh53.6%5452
Jacky51.6%5153
Taka51.6%5152
Aoi51.3%5151
Sarah50.8%5151
Jeffry50.5%5050
Kage50.4%5150
Lion50.1%5148
Pai50.1%5150
Vanessa50.0%5050
Shun49.9%5050
Brad49.2%4851
Eileen48.5%4847
Lei Fei48.1%4948
El Blaze47.9%4849
Lau47.5%4749
Dural46.2%4845
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Full fenceFull fence: 50.9% of rounds won, over 30,368 decided rounds+0.3%Half fenceHalf fence: 50.9% of rounds won, over 31,294 decided rounds+0.3%Breakable full fenceBreakable full fence: 50.9% of rounds won, over 30,137 decided rounds+0.3%OpenOpen: 50.6% of rounds won, over 31,129 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.6% of rounds won, over 29,039 decided rounds+0.0%Low fenceLow fence: 50.6% of rounds won, over 31,778 decided rounds+0.0%OctagonOctagon: 50.4% of rounds won, over 30,475 decided rounds-0.2%RectangleRectangle: 50.2% of rounds won, over 30,619 decided rounds-0.4%Single wallSingle wall: 50.2% of rounds won, over 30,603 decided rounds-0.4%Fence and openFence and open: 50.1% of rounds won, over 14,857 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh52.3%52535452525250535351
Wolf52.2%54535254515251525250
Akira52.1%52525153525253515351
Taka51.4%53505551504952534654
Jacky51.1%52515050515253515052
Aoi50.8%49525351535151514949
Sarah50.7%51505150515151515251
Shun50.6%52505050534950515151
Jeffry50.3%51485152484952504952
Kage50.2%49544950514949495151
Lion50.0%51515049494953515049
Pai50.0%52525348514947514749
Vanessa49.9%49515151505048514950
Brad49.7%49504850504950504952
Lei Fei48.8%48505051475045484949
El Blaze48.7%48484850465142495050
Eileen48.6%49495049495149484743
Lau48.3%51474846504848474749
Dural47.6%48444949464648495548
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.7); within chance across the 20 characters tested, q=0.901
WallsWalls: 50.6% of rounds won, over 181,932 decided rounds+0.1%No wallsNo walls: 50.5% of rounds won, over 93,510 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh52.3%5352
Wolf52.2%5351
Akira52.1%5252
Taka51.4%5151
Jacky51.1%5152
Aoi50.8%5151
Sarah50.7%5151
Shun50.6%5151
Jeffry50.3%5050
Kage50.2%5050
Lion50.0%5049
Pai50.0%5050
Vanessa49.9%5050
Brad49.7%4950
Lei Fei48.8%4949
El Blaze48.7%4949
Eileen48.6%4948
Lau48.3%4849
Dural47.6%4947
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1339,609
North America1212,145
South America717,934
Europe141,485
Oceania1461
Middle East104
Not recorded107,879
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.2%
Standing#1 of 19 · tier S
Pick rate3.9%
Most picked#13 of 19
Matches counted29,409
Unique players582
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AkiraAkira: 56.1% — 2,170 wins, 1,698 losses56.1%GohGoh: 55.4% — 872 wins, 702 losses55.4%WolfWolf: 54.5% — 1,483 wins, 1,238 losses54.5%LionLion: 54.1% — 716 wins, 608 losses54.1%KageKage: 54.0% — 668 wins, 570 losses54.0%JeffryJeffry: 53.9% — 968 wins, 827 losses53.9%JackyJacky: 53.8% — 1,483 wins, 1,272 losses53.8%SarahSarah: 53.7% — 1,113 wins, 959 losses53.7%AoiAoi: 53.2% — 1,120 wins, 986 losses53.2%EileenEileen: 52.4% — 279 wins, 254 losses52.4%El BlazeEl Blaze: 52.3% — 524 wins, 478 losses52.3%BradBrad: 52.1% — 476 wins, 438 losses52.1%LauLau: 51.1% — 596 wins, 570 losses51.1%PaiPai: 51.0% — 1,095 wins, 1,052 losses51.0%Lei FeiLei Fei: 50.5% — 385 wins, 378 losses50.5%ShunShun: 50.0% — 893 wins, 893 losses50.0%VanessaVanessa: 49.5% — 480 wins, 490 losses49.5%TakaTaka: 48.1% — 220 wins, 237 losses48.1%DuralDural: 45.0% — 98 wins, 120 losses45.0%
OpponentWin %WinsLossesMatches
Akira56.10%2,1701,6983,868
Goh55.40%8727021,574
Wolf54.50%1,4831,2382,721
Lion54.08%7166081,324
Kage53.96%6685701,238
Jeffry53.93%9688271,795
Jacky53.83%1,4831,2722,755
Sarah53.72%1,1139592,072
Aoi53.18%1,1209862,106
Eileen52.35%279254533
El Blaze52.30%5244781,002
Brad52.08%476438914
Lau51.11%5965701,166
Pai51.00%1,0951,0522,147
Lei Fei50.46%385378763
Shun50.00%8938931,786
Vanessa49.48%480490970
Taka48.14%220237457
Dural44.95%98120218

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 54.6% over 2,864 decided matches+1.5%Breakable full fenceBreakable full fence: 54.4% over 3,009 decided matches+1.3%Low fenceLow fence: 54.3% over 2,995 decided matches+1.1%Half fenceHalf fence: 53.5% over 3,045 decided matches+0.3%Breakable half fenceBreakable half fence: 52.7% over 2,937 decided matches-0.5%Fence and openFence and open: 52.6% over 1,464 decided matches-0.6%OpenOpen: 52.5% over 2,951 decided matches-0.7%RectangleRectangle: 52.2% over 2,893 decided matches-1.0%OctagonOctagon: 51.7% over 2,873 decided matches-1.5%Single wallSingle wall: 51.7% over 2,847 decided matches-1.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira56.1%54575556585457525956
Goh55.4%56595656555852476053
Wolf54.5%56595457545050495453
Lion54.1%55535056575065595350
Kage54.0%46565355565757535652
Jeffry53.9%59495757455754535155
Jacky53.8%56535251585353535351
Sarah53.7%57485955545060515153
Aoi53.2%52605454564953545048
Eileen52.4%47536438595651455848
El Blaze52.3%58544255476040555554
Brad52.1%62594655584249465055
Lau51.1%58474847555052474855
Pai51.0%55546145544941554351
Lei Fei50.5%47554751475444515352
Shun50.0%54505344564853484949
Vanessa49.5%49514948515453504252
Taka48.1%55506247413160413358
Dural45.0%45363362353347647336
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.4 pts behind walls (95% interval -1.3 to +2.0); within chance across the 20 characters tested, q=0.951
WallsWalls: 53.2% over 17,621 decided matches+0.0%No wallsNo walls: 52.8% over 8,793 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira56.1%5656
Goh55.4%5655
Wolf54.5%5553
Lion54.1%5452
Kage54.0%5355
Jeffry53.9%5452
Jacky53.8%5354
Sarah53.7%5452
Aoi53.2%5451
Eileen52.4%5155
El Blaze52.3%5254
Brad52.1%5251
Lau51.1%4954
Pai51.0%5251
Lei Fei50.5%5151
Shun50.0%4951
Vanessa49.5%4852
Taka48.1%4945
Dural45.0%5235
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 52.9% of rounds won, over 11,679 decided rounds+1.0%Full fenceFull fence: 52.5% of rounds won, over 11,606 decided rounds+0.6%Low fenceLow fence: 52.4% of rounds won, over 12,083 decided rounds+0.5%Half fenceHalf fence: 52.2% of rounds won, over 12,347 decided rounds+0.3%Breakable half fenceBreakable half fence: 51.6% of rounds won, over 11,464 decided rounds-0.3%OpenOpen: 51.4% of rounds won, over 11,957 decided rounds-0.5%Fence and openFence and open: 51.4% of rounds won, over 5,887 decided rounds-0.5%OctagonOctagon: 51.2% of rounds won, over 11,629 decided rounds-0.6%Single wallSingle wall: 51.1% of rounds won, over 11,548 decided rounds-0.7%RectangleRectangle: 51.0% of rounds won, over 11,781 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh53.6%55565454535350485553
Akira53.3%53545353545254515553
Wolf52.4%53565254535049515151
Sarah52.4%54505453535255515252
Lion52.4%51525152545058565251
Jeffry52.3%55515554485154525053
Kage52.2%46555152535554525352
Aoi52.1%50555452545053525150
Jacky52.1%54525150555253525150
Eileen51.5%48535746545449495452
Brad51.0%56544952534649504951
El Blaze50.8%53504553495546525153
Shun50.8%53505248555150495149
Pai50.7%52535647515045534751
Lau50.6%54505047515251484853
Vanessa50.0%50515050515149524552
Lei Fei50.0%48534852485147495350
Taka49.2%52495949474353443954
Dural46.3%47434155413848606041
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -0.6 to +1.1); within chance across the 20 characters tested, q=0.722
WallsWalls: 51.9% of rounds won, over 70,506 decided rounds+0.1%No wallsNo walls: 51.7% of rounds won, over 35,588 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh53.6%5453
Akira53.3%5353
Wolf52.4%5351
Sarah52.4%5252
Lion52.4%5251
Jeffry52.3%5351
Kage52.2%5253
Aoi52.1%5251
Jacky52.1%5253
Eileen51.5%5153
Brad51.0%5150
El Blaze50.8%5052
Shun50.8%5052
Pai50.7%5251
Lau50.6%5052
Vanessa50.0%5051
Lei Fei50.0%5050
Taka49.2%4949
Dural46.3%5140
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia148,367
North America118,036
South America147,237
Europe13773
Oceania1461
Middle East120
Not recorded86,153
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.8%
Standing#12 of 19 · tier B
Pick rate5.8%
Most picked#7 of 19
Matches counted43,299
Unique players295
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 53.9% — 1,606 wins, 1,374 losses53.9%GohGoh: 52.8% — 1,429 wins, 1,277 losses52.8%AkiraAkira: 52.3% — 2,713 wins, 2,472 losses52.3%TakaTaka: 52.0% — 370 wins, 341 losses52.0%JackyJacky: 50.5% — 2,237 wins, 2,190 losses50.5%ShunShun: 50.1% — 952 wins, 949 losses50.1%VanessaVanessa: 49.6% — 822 wins, 836 losses49.6%AoiAoi: 49.5% — 918 wins, 936 losses49.5%PaiPai: 49.1% — 1,012 wins, 1,048 losses49.1%EileenEileen: 48.9% — 269 wins, 281 losses48.9%KageKage: 48.9% — 1,497 wins, 1,566 losses48.9%Lei FeiLei Fei: 48.5% — 884 wins, 937 losses48.5%SarahSarah: 48.4% — 1,162 wins, 1,237 losses48.4%JeffryJeffry: 48.2% — 1,327 wins, 1,425 losses48.2%BradBrad: 48.2% — 1,147 wins, 1,233 losses48.2%LionLion: 47.7% — 1,088 wins, 1,191 losses47.7%LauLau: 47.4% — 1,262 wins, 1,401 losses47.4%DuralDural: 47.0% — 223 wins, 251 losses47.0%El BlazeEl Blaze: 46.0% — 660 wins, 776 losses46.0%
OpponentWin %WinsLossesMatches
Wolf53.89%1,6061,3742,980
Goh52.81%1,4291,2772,706
Akira52.32%2,7132,4725,185
Taka52.04%370341711
Jacky50.53%2,2372,1904,427
Shun50.08%9529491,901
Vanessa49.58%8228361,658
Aoi49.51%9189361,854
Pai49.13%1,0121,0482,060
Eileen48.91%269281550
Kage48.87%1,4971,5663,063
Lei Fei48.54%8849371,821
Sarah48.44%1,1621,2372,399
Jeffry48.22%1,3271,4252,752
Brad48.19%1,1471,2332,380
Lion47.74%1,0881,1912,279
Lau47.39%1,2621,4012,663
Dural47.05%223251474
El Blaze45.96%6607761,436

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 50.8% over 4,389 decided matches+1.0%Breakable half fenceBreakable half fence: 50.5% over 4,152 decided matches+0.7%Half fenceHalf fence: 50.4% over 4,318 decided matches+0.6%OctagonOctagon: 50.1% over 4,296 decided matches+0.2%Full fenceFull fence: 50.0% over 4,351 decided matches+0.1%Low fenceLow fence: 49.9% over 4,520 decided matches+0.1%Single wallSingle wall: 49.2% over 4,328 decided matches-0.6%Fence and openFence and open: 49.0% over 2,095 decided matches-0.9%Breakable full fenceBreakable full fence: 48.9% over 4,375 decided matches-0.9%RectangleRectangle: 48.8% over 4,322 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf53.9%58525658515850545348
Goh52.8%49475752535150615450
Akira52.3%53505054525352515253
Taka52.0%54495846555253634451
Jacky50.5%51504951485056484956
Shun50.1%51474752524351555151
Vanessa49.6%46485152475143535049
Aoi49.5%46455452565447484349
Pai49.1%52515150544550484546
Eileen48.9%55485155435552463040
Kage48.9%47554848474345475154
Lei Fei48.5%47535054475142494748
Sarah48.4%44524446505044485249
Jeffry48.2%47454951484552504352
Brad48.2%49464547505051484554
Lion47.7%51524947444650444946
Lau47.4%53435045524646454548
Dural47.0%46375544504546425555
El Blaze46.0%41425348434733464752
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.4 to +1.0); within chance across the 20 characters tested, q=0.860
No wallsNo walls: 50.0% over 13,237 decided matches+0.1%WallsWalls: 49.8% over 25,814 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf53.9%5552
Goh52.8%5351
Akira52.3%5253
Taka52.0%5252
Jacky50.5%5052
Shun50.1%5149
Vanessa49.6%5049
Aoi49.5%4853
Pai49.1%5048
Eileen48.9%4946
Kage48.9%5048
Lei Fei48.5%5048
Sarah48.4%4850
Jeffry48.2%4748
Brad48.2%4751
Lion47.7%4945
Lau47.4%4749
Dural47.0%4750
El Blaze46.0%4647
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 50.3% of rounds won, over 18,007 decided rounds+0.4%Breakable half fenceBreakable half fence: 50.2% of rounds won, over 16,289 decided rounds+0.3%Half fenceHalf fence: 50.1% of rounds won, over 17,676 decided rounds+0.2%OctagonOctagon: 50.0% of rounds won, over 17,660 decided rounds+0.1%Full fenceFull fence: 50.0% of rounds won, over 17,768 decided rounds+0.1%Low fenceLow fence: 49.8% of rounds won, over 18,439 decided rounds-0.1%Breakable full fenceBreakable full fence: 49.7% of rounds won, over 17,210 decided rounds-0.2%RectangleRectangle: 49.7% of rounds won, over 17,726 decided rounds-0.2%Fence and openFence and open: 49.6% of rounds won, over 8,563 decided rounds-0.3%Single wallSingle wall: 49.5% of rounds won, over 17,848 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf52.1%54515353505352535250
Goh51.7%50495351525151565250
Akira51.3%51515053515252505151
Taka51.2%53505348505252584950
Shun50.6%51494951514751525253
Jacky50.5%51515050495053504953
Aoi49.6%47485250525249504749
Vanessa49.5%48504951494946505049
Kage49.3%49534949504747485151
Sarah49.2%47504748495046505250
Brad49.2%47494849494951494852
Pai49.1%51504949524749494847
Jeffry49.1%48475050494851494851
Lei Fei49.1%49505252484946494849
Eileen49.0%51494953475451483844
Lion48.6%51514947474850474948
Dural48.5%49445248484947445353
Lau48.1%51474947504747474748
El Blaze47.7%45455248464940484950
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.5 to +0.7); within chance across the 20 characters tested, q=0.961
WallsWalls: 49.9% of rounds won, over 104,329 decided rounds+0.0%No wallsNo walls: 49.9% of rounds won, over 54,294 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf52.1%5351
Goh51.7%5251
Akira51.3%5151
Taka51.2%5151
Shun50.6%5150
Jacky50.5%5051
Aoi49.6%4951
Vanessa49.5%5049
Kage49.3%5049
Sarah49.2%4950
Brad49.2%4850
Pai49.1%4949
Jeffry49.1%4949
Lei Fei49.1%5049
Eileen49.0%4949
Lion48.6%4948
Dural48.5%4950
Lau48.1%4848
El Blaze47.7%4848
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia728,607
South America210,662
North America103,977
Europe10687
Middle East84
Oceania130
Not recorded131,614
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate46.2%
Standing#17 of 19 · tier C
Pick rate2.2%
Most picked#19 of 19
Matches counted2,891
Unique players45
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
TakaTaka: 63.5% — 68 wins, 39 losses63.5%VanessaVanessa: 57.4% — 101 wins, 75 losses57.4%KageKage: 52.3% — 115 wins, 105 losses52.3%WolfWolf: 50.9% — 58 wins, 56 losses50.9%LionLion: 50.4% — 128 wins, 126 losses50.4%AkiraAkira: 50.2% — 120 wins, 119 losses50.2%JeffryJeffry: 50.0% — 49 wins, 49 losses50.0%PaiPai: 50.0% — 60 wins, 60 losses50.0%SarahSarah: 48.9% — 44 wins, 46 losses48.9%BradBrad: 48.8% — 62 wins, 65 losses48.8%JackyJacky: 47.6% — 120 wins, 132 losses47.6%GohGoh: 47.4% — 54 wins, 60 losses47.4%ShunShun: 46.1% — 59 wins, 69 losses46.1%AoiAoi: 41.8% — 28 wins, 39 losses41.8%DuralDural: 38.5% — 5 wins, 8 losses38.5%Lei FeiLei Fei: 35.8% — 72 wins, 129 losses35.8%LauLau: 35.7% — 122 wins, 220 losses35.7%El BlazeEl Blaze: 33.6% — 39 wins, 77 losses33.6%EileenEileen: 28.3% — 32 wins, 81 losses28.3%
OpponentWin %WinsLossesMatches
Taka63.55%6839107
Vanessa57.39%10175176
Kage52.27%115105220
Wolf50.88%5856114
Lion50.39%128126254
Akira50.21%120119239
Jeffry50.00%494998
Pai50.00%6060120
Sarah48.89%444690
Brad48.82%6265127
Jacky47.62%120132252
Goh47.37%5460114
Shun46.09%5969128
Aoi41.79%283967
Dural38.46%5813
Lei Fei35.82%72129201
Lau35.67%122220342
El Blaze33.62%3977116
Eileen28.32%3281113

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 51.4% over 294 decided matches+5.2%RectangleRectangle: 50.2% over 273 decided matches+4.0%Full fenceFull fence: 48.1% over 239 decided matches+1.9%OpenOpen: 47.4% over 293 decided matches+1.2%Breakable full fenceBreakable full fence: 46.5% over 316 decided matches+0.3%Half fenceHalf fence: 45.8% over 312 decided matches-0.4%Breakable half fenceBreakable half fence: 45.6% over 331 decided matches-0.6%Low fenceLow fence: 43.9% over 310 decided matches-2.3%OctagonOctagon: 42.7% over 286 decided matches-3.5%Fence and openFence and open: 39.8% over 98 decided matches-6.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Taka63.5%674644796271·7560100
Vanessa57.4%446265576546100576953
Kage52.3%74534861525762274450
Wolf50.9%40645755603057365242
Lion50.4%42526238416083534465
Akira50.2%48525936404757457145
Jeffry50.0%696730100444050425350
Pai50.0%58255046671740278069
Sarah48.9%5054715040670383850
Brad48.8%33385333226125556056
Jacky47.6%40344533526917664147
Goh47.4%53835439288067433338
Shun46.1%42674553125029404157
Aoi41.8%626729675033··250
Dural38.5%·50·067···1000
Lei Fei35.8%36254432304731264738
Lau35.7%33323332433831364142
El Blaze33.6%4053245618440256729
Eileen28.3%5022144627110402925
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.1 pts behind walls (95% interval -5.7 to +3.5); within chance across the 20 characters tested, q=0.829
No wallsNo walls: 47.5% over 897 decided matches+1.3%WallsWalls: 46.4% over 1,757 decided matches+0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Taka63.5%5876
Vanessa57.4%5955
Kage52.3%5254
Wolf50.9%5244
Lion50.4%4752
Akira50.2%5244
Jeffry50.0%5445
Pai50.0%4660
Sarah48.9%4855
Brad48.8%4653
Jacky47.6%4457
Goh47.4%4939
Shun46.1%4940
Aoi41.8%5032
Dural38.5%3840
Lei Fei35.8%3538
Lau35.7%3441
El Blaze33.6%3830
Eileen28.3%3323
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
RectangleRectangle: 50.5% of rounds won, over 1,112 decided rounds+2.4%Single wallSingle wall: 50.1% of rounds won, over 1,207 decided rounds+2.1%Full fenceFull fence: 49.3% of rounds won, over 994 decided rounds+1.3%Half fenceHalf fence: 48.4% of rounds won, over 1,271 decided rounds+0.3%Breakable full fenceBreakable full fence: 48.2% of rounds won, over 1,248 decided rounds+0.1%OctagonOctagon: 47.7% of rounds won, over 1,186 decided rounds-0.3%OpenOpen: 47.6% of rounds won, over 1,165 decided rounds-0.4%Breakable half fenceBreakable half fence: 47.5% of rounds won, over 1,286 decided rounds-0.5%Low fenceLow fence: 46.0% of rounds won, over 1,256 decided rounds-2.0%Fence and openFence and open: 43.0% of rounds won, over 407 decided rounds-5.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Taka62.5%675249766063·695991
Vanessa53.9%49566253554660526151
Kage51.5%63525054505556404850
Wolf51.1%43615251544552455444
Pai50.7%54445445553348396459
Lion50.2%46535643475463544756
Sarah49.9%57505754466140414554
Akira49.7%49515443434645486050
Brad49.7%43445141395531545851
Jacky49.6%47444846496233594148
Jeffry49.4%57584181444244455646
Goh49.3%51715346397154455042
Shun48.8%48564948284541514955
Aoi43.7%525039545038··3621
El Blaze42.8%45523853294825445837
Lei Fei41.8%43334740364838424442
Lau41.6%38374240474237434543
Dural38.0%·47·1850···6014
Eileen32.2%4831264031130473825
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -1.8 to +3.1); within chance across the 20 characters tested, q=0.771
WallsWalls: 48.5% of rounds won, over 7,097 decided rounds+0.5%No wallsNo walls: 47.9% of rounds won, over 3,628 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Taka62.5%5969
Vanessa53.9%5651
Kage51.5%5252
Wolf51.1%5248
Pai50.7%4953
Lion50.2%4951
Sarah49.9%4955
Akira49.7%5147
Brad49.7%4951
Jacky49.6%4854
Jeffry49.4%5244
Goh49.3%5044
Shun48.8%5043
Aoi43.7%4739
El Blaze42.8%4638
Lei Fei41.8%4242
Lau41.6%4144
Dural38.0%3937
Eileen32.2%3824
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia192,635
North America12132
Europe1725
South America635
Not recorded10112