Virtua Fighter 5 REVO · v1.10 · Every character
Jean
Win rate49.3%
Standing#14 of 19 · tier C
Pick rate5.2%
Most picked#11 of 19
Matches counted38,434
Unique players300
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.60% | 1,407 | 1,218 | 2,625 | |
| 53.42% | 344 | 300 | 644 | |
| 51.88% | 1,254 | 1,163 | 2,417 | |
| 51.52% | 2,243 | 2,111 | 4,354 | |
| 50.76% | 833 | 808 | 1,641 | |
| 50.41% | 854 | 840 | 1,694 | |
| 49.61% | 881 | 895 | 1,776 | |
| 49.55% | 1,862 | 1,896 | 3,758 | |
| 49.22% | 1,360 | 1,403 | 2,763 | |
| 48.72% | 743 | 782 | 1,525 | |
| 48.63% | 1,032 | 1,090 | 2,122 | |
| 48.07% | 1,056 | 1,141 | 2,197 | |
| 47.71% | 783 | 858 | 1,641 | |
| 47.49% | 1,118 | 1,236 | 2,354 | |
| 47.42% | 993 | 1,101 | 2,094 | |
| 47.06% | 200 | 225 | 425 | |
| 45.72% | 1,149 | 1,364 | 2,513 | |
| 45.02% | 253 | 309 | 562 | |
| 43.19% | 574 | 755 | 1,329 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 52 | 55 | 57 | 52 | 57 | 48 | 52 | 54 | 46 | |
| 52 | 44 | 55 | 51 | 60 | 58 | 48 | 71 | 47 | 54 | |
| 49 | 45 | 57 | 50 | 54 | 52 | 49 | 57 | 52 | 47 | |
| 55 | 48 | 49 | 53 | 51 | 53 | 49 | 50 | 52 | 51 | |
| 46 | 49 | 52 | 52 | 50 | 51 | 47 | 55 | 54 | 50 | |
| 51 | 48 | 50 | 51 | 53 | 45 | 50 | 54 | 52 | 50 | |
| 52 | 51 | 51 | 51 | 55 | 46 | 47 | 46 | 48 | 49 | |
| 49 | 50 | 48 | 49 | 47 | 49 | 53 | 48 | 48 | 54 | |
| 49 | 58 | 47 | 51 | 45 | 46 | 47 | 47 | 50 | 54 | |
| 47 | 43 | 56 | 51 | 54 | 49 | 50 | 46 | 43 | 46 | |
| 48 | 46 | 47 | 46 | 49 | 52 | 50 | 50 | 47 | 52 | |
| 51 | 52 | 50 | 46 | 43 | 48 | 53 | 43 | 49 | 48 | |
| 48 | 48 | 48 | 55 | 45 | 51 | 47 | 46 | 47 | 47 | |
| 48 | 44 | 48 | 51 | 46 | 43 | 54 | 47 | 44 | 50 | |
| 44 | 52 | 45 | 44 | 48 | 49 | 41 | 48 | 51 | 47 | |
| 47 | 39 | 55 | 36 | 52 | 47 | 48 | 41 | 56 | 50 | |
| 54 | 41 | 47 | 42 | 51 | 45 | 44 | 44 | 42 | 45 | |
| 54 | 48 | 47 | 58 | 38 | 43 | 51 | 51 | 28 | 25 | |
| 40 | 43 | 48 | 47 | 39 | 46 | 30 | 41 | 43 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -1.1 to +1.4); within chance across the 20 characters tested, q=0.843
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 52 | |
| 52 | 57 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 50 | |
| 49 | 50 | |
| 50 | 48 | |
| 48 | 50 | |
| 47 | 51 | |
| 49 | 46 | |
| 49 | 48 | |
| 47 | 47 | |
| 47 | 48 | |
| 46 | 50 | |
| 45 | 47 | |
| 49 | 35 | |
| 44 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 48 | 51 | 53 | 54 | 55 | 49 | 61 | 51 | 53 | |
| 55 | 51 | 52 | 53 | 51 | 53 | 51 | 51 | 53 | 48 | |
| 50 | 49 | 53 | 50 | 52 | 51 | 50 | 54 | 51 | 49 | |
| 52 | 50 | 49 | 53 | 51 | 52 | 50 | 50 | 51 | 50 | |
| 51 | 49 | 50 | 51 | 51 | 47 | 50 | 51 | 53 | 53 | |
| 49 | 50 | 51 | 51 | 50 | 50 | 48 | 51 | 52 | 50 | |
| 50 | 51 | 50 | 49 | 48 | 50 | 52 | 50 | 49 | 52 | |
| 50 | 55 | 48 | 51 | 48 | 48 | 48 | 48 | 50 | 51 | |
| 51 | 51 | 50 | 49 | 52 | 48 | 48 | 48 | 49 | 49 | |
| 48 | 49 | 48 | 49 | 48 | 50 | 50 | 50 | 49 | 52 | |
| 47 | 47 | 53 | 49 | 52 | 49 | 50 | 49 | 47 | 48 | |
| 51 | 51 | 50 | 48 | 46 | 49 | 51 | 46 | 50 | 50 | |
| 46 | 50 | 48 | 48 | 49 | 49 | 45 | 50 | 50 | 50 | |
| 48 | 46 | 49 | 51 | 48 | 47 | 51 | 48 | 48 | 49 | |
| 49 | 45 | 52 | 44 | 49 | 50 | 48 | 43 | 54 | 50 | |
| 49 | 47 | 51 | 52 | 47 | 49 | 48 | 48 | 48 | 48 | |
| 51 | 46 | 48 | 46 | 50 | 47 | 46 | 47 | 46 | 46 | |
| 45 | 47 | 50 | 48 | 43 | 49 | 40 | 46 | 47 | 46 | |
| 50 | 47 | 46 | 52 | 43 | 47 | 49 | 51 | 36 | 34 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -0.3 to +0.9); within chance across the 20 characters tested, q=0.455
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 53 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 48 | |
| 49 | 49 | |
| 48 | 48 | |
| 48 | 50 | |
| 49 | 48 | |
| 47 | 48 | |
| 47 | 46 | |
| 48 | 41 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.93% | 11 | 26,608 |
| South America | 7.77% | 3 | 8,720 |
| North America | 4.19% | 13 | 3,171 |
| Europe | 3.63% | 11 | 633 |
| Middle East | 0.41% | 7 | 3 |
| Oceania | 0.00% | 13 | 0 |
| Not recorded | 3.17% | 13 | 1,153 |
Win rate49.5%
Standing#13 of 19 · tier C
Pick rate5.7%
Most picked#8 of 19
Matches counted36,022
Unique players276
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 53.77% | 1,356 | 1,166 | 2,522 | |
| 52.00% | 1,207 | 1,114 | 2,321 | |
| 51.64% | 2,157 | 2,020 | 4,177 | |
| 51.47% | 280 | 264 | 544 | |
| 50.66% | 808 | 787 | 1,595 | |
| 50.03% | 744 | 743 | 1,487 | |
| 49.72% | 1,770 | 1,790 | 3,560 | |
| 49.49% | 830 | 847 | 1,677 | |
| 49.08% | 721 | 748 | 1,469 | |
| 49.02% | 224 | 233 | 457 | |
| 48.91% | 1,255 | 1,311 | 2,566 | |
| 48.80% | 731 | 767 | 1,498 | |
| 48.44% | 976 | 1,039 | 2,015 | |
| 47.77% | 944 | 1,032 | 1,976 | |
| 47.46% | 196 | 217 | 413 | |
| 47.39% | 1,073 | 1,191 | 2,264 | |
| 47.36% | 958 | 1,065 | 2,023 | |
| 47.16% | 1,054 | 1,181 | 2,235 | |
| 43.91% | 537 | 686 | 1,223 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 61 | 52 | 55 | 57 | 52 | 58 | 48 | 52 | 54 | 46 | |
| 49 | 44 | 57 | 51 | 55 | 51 | 48 | 58 | 52 | 48 | |
| 55 | 49 | 48 | 54 | 51 | 53 | 49 | 50 | 51 | 52 | |
| 50 | 44 | 56 | 44 | 59 | 56 | 48 | 71 | 46 | 48 | |
| 52 | 46 | 51 | 52 | 54 | 44 | 52 | 54 | 52 | 49 | |
| 46 | 48 | 51 | 51 | 48 | 50 | 47 | 54 | 52 | 50 | |
| 49 | 51 | 48 | 50 | 47 | 47 | 54 | 48 | 49 | 54 | |
| 51 | 52 | 51 | 51 | 55 | 47 | 47 | 46 | 47 | 48 | |
| 46 | 43 | 57 | 50 | 55 | 51 | 50 | 46 | 43 | 48 | |
| 55 | 54 | 54 | 61 | 41 | 50 | 54 | 52 | 27 | 25 | |
| 47 | 58 | 47 | 49 | 44 | 45 | 46 | 47 | 50 | 54 | |
| 48 | 50 | 49 | 57 | 47 | 51 | 49 | 49 | 47 | 48 | |
| 49 | 46 | 46 | 47 | 50 | 51 | 50 | 49 | 46 | 52 | |
| 52 | 52 | 49 | 47 | 43 | 46 | 51 | 42 | 50 | 47 | |
| 47 | 39 | 55 | 39 | 51 | 47 | 48 | 41 | 55 | 52 | |
| 47 | 43 | 49 | 50 | 46 | 44 | 54 | 48 | 43 | 50 | |
| 44 | 52 | 44 | 44 | 48 | 48 | 42 | 48 | 51 | 47 | |
| 55 | 43 | 50 | 45 | 52 | 45 | 46 | 45 | 42 | 48 | |
| 40 | 41 | 51 | 47 | 41 | 46 | 33 | 44 | 42 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -1.1 to +1.5); within chance across the 20 characters tested, q=0.841
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 52 | |
| 52 | 51 | |
| 51 | 52 | |
| 51 | 54 | |
| 51 | 49 | |
| 50 | 49 | |
| 49 | 50 | |
| 50 | 50 | |
| 48 | 51 | |
| 52 | 40 | |
| 50 | 48 | |
| 50 | 49 | |
| 47 | 51 | |
| 49 | 45 | |
| 47 | 50 | |
| 47 | 47 | |
| 47 | 48 | |
| 47 | 48 | |
| 44 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 50 | 53 | 53 | 50 | 54 | 51 | 51 | 53 | 48 | |
| 50 | 48 | 53 | 50 | 52 | 51 | 50 | 55 | 51 | 50 | |
| 52 | 50 | 49 | 53 | 51 | 52 | 50 | 50 | 50 | 50 | |
| 51 | 49 | 50 | 51 | 52 | 48 | 51 | 51 | 53 | 53 | |
| 51 | 47 | 52 | 47 | 52 | 54 | 49 | 60 | 50 | 48 | |
| 50 | 51 | 50 | 50 | 48 | 49 | 53 | 50 | 49 | 52 | |
| 49 | 49 | 49 | 50 | 49 | 50 | 48 | 51 | 51 | 50 | |
| 47 | 47 | 53 | 49 | 52 | 50 | 50 | 49 | 47 | 49 | |
| 50 | 51 | 50 | 50 | 52 | 48 | 48 | 48 | 48 | 48 | |
| 49 | 55 | 48 | 50 | 48 | 47 | 47 | 48 | 50 | 51 | |
| 48 | 49 | 47 | 49 | 49 | 50 | 50 | 50 | 49 | 52 | |
| 49 | 48 | 51 | 53 | 49 | 49 | 49 | 49 | 48 | 49 | |
| 51 | 51 | 50 | 55 | 46 | 52 | 51 | 51 | 36 | 39 | |
| 49 | 45 | 52 | 46 | 48 | 50 | 48 | 43 | 53 | 52 | |
| 52 | 50 | 49 | 48 | 46 | 48 | 50 | 45 | 50 | 49 | |
| 46 | 50 | 48 | 47 | 49 | 49 | 45 | 50 | 51 | 49 | |
| 48 | 46 | 50 | 50 | 48 | 47 | 52 | 48 | 47 | 50 | |
| 52 | 48 | 48 | 48 | 50 | 47 | 47 | 47 | 46 | 48 | |
| 45 | 46 | 51 | 48 | 44 | 49 | 41 | 47 | 47 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.4 to +0.9); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 51 | |
| 52 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 51 | |
| 49 | 50 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 50 | 46 | |
| 48 | 50 | |
| 49 | 48 | |
| 49 | 49 | |
| 48 | 48 | |
| 48 | 48 | |
| 47 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.57% | 8 | 24,379 |
| South America | 7.80% | 3 | 8,714 |
| North America | 4.27% | 12 | 3,057 |
| Europe | 4.14% | 10 | 608 |
| Middle East | 0.41% | 7 | 3 |
| Oceania | 0.00% | 13 | 0 |
| Not recorded | 3.25% | 11 | 1,077 |
Win rate46.4%
Standing#17 of 19 · tier C
Pick rate2.2%
Most picked#19 of 19
Matches counted2,412
Unique players41
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 64.00% | 64 | 36 | 100 | |
| 57.79% | 89 | 65 | 154 | |
| 53.30% | 105 | 92 | 197 | |
| 52.34% | 56 | 51 | 107 | |
| 51.52% | 51 | 48 | 99 | |
| 50.68% | 112 | 109 | 221 | |
| 50.00% | 45 | 45 | 90 | |
| 49.51% | 51 | 52 | 103 | |
| 49.30% | 35 | 36 | 71 | |
| 48.96% | 47 | 49 | 96 | |
| 48.59% | 86 | 91 | 177 | |
| 46.46% | 92 | 106 | 198 | |
| 46.46% | 46 | 53 | 99 | |
| 39.29% | 22 | 34 | 56 | |
| 36.36% | 52 | 91 | 143 | |
| 34.91% | 37 | 69 | 106 | |
| 34.17% | 95 | 183 | 278 | |
| 33.33% | 4 | 8 | 12 | |
| 27.62% | 29 | 76 | 105 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 67 | 44 | 44 | 92 | 62 | 71 | · | 75 | 60 | 100 | |
| 40 | 61 | 64 | 57 | 69 | 55 | · | 59 | 71 | 53 | |
| 74 | 62 | 48 | 63 | 52 | 55 | 62 | 33 | 41 | 50 | |
| 33 | 38 | 67 | 33 | 25 | 60 | 33 | 67 | 75 | 57 | |
| 58 | 33 | 50 | 45 | 60 | 17 | 50 | 38 | 80 | 69 | |
| 38 | 50 | 58 | 42 | 41 | 64 | 83 | 53 | 45 | 60 | |
| 73 | 67 | 38 | 100 | 44 | 29 | 50 | 42 | 53 | 44 | |
| 40 | 62 | 40 | 50 | 60 | 30 | 50 | 44 | 52 | 42 | |
| 50 | 55 | 71 | 45 | 100 | 80 | 0 | 46 | 29 | 50 | |
| 54 | 80 | 54 | 39 | 33 | 100 | 100 | 43 | 33 | 38 | |
| 47 | 46 | 63 | 35 | 46 | 42 | 33 | 35 | 72 | 48 | |
| 38 | 48 | 45 | 37 | 50 | 72 | 0 | 50 | 33 | 50 | |
| 30 | 67 | 38 | 46 | 0 | 56 | 29 | 43 | 56 | 57 | |
| 62 | 60 | 33 | 67 | 33 | 22 | · | · | 25 | 0 | |
| 57 | 30 | 42 | 40 | 30 | 46 | 33 | 17 | 47 | 30 | |
| 40 | 60 | 24 | 56 | 18 | 44 | 0 | 26 | 67 | 29 | |
| 36 | 28 | 33 | 29 | 47 | 44 | 36 | 29 | 38 | 30 | |
| · | 33 | · | 0 | 67 | · | · | · | 100 | 0 | |
| 50 | 22 | 14 | 45 | 22 | 0 | 0 | 50 | 29 | 25 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.5 pts behind walls (95% interval -5.2 to +4.3); within chance across the 20 characters tested, q=0.887
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 74 | |
| 59 | 59 | |
| 54 | 53 | |
| 52 | 53 | |
| 50 | 56 | |
| 47 | 52 | |
| 56 | 40 | |
| 51 | 44 | |
| 49 | 67 | |
| 48 | 45 | |
| 50 | 46 | |
| 42 | 58 | |
| 48 | 45 | |
| 53 | 20 | |
| 38 | 35 | |
| 40 | 30 | |
| 32 | 40 | |
| 29 | 40 | |
| 34 | 20 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 67 | 51 | 49 | 85 | 60 | 63 | · | 69 | 59 | 96 | |
| 47 | 56 | 62 | 54 | 56 | 50 | · | 53 | 64 | 51 | |
| 63 | 58 | 48 | 56 | 50 | 55 | 56 | 44 | 47 | 50 | |
| 54 | 50 | 54 | 46 | 52 | 33 | 50 | 45 | 64 | 59 | |
| 44 | 44 | 54 | 41 | 41 | 56 | 38 | 61 | 64 | 53 | |
| 43 | 60 | 41 | 48 | 54 | 45 | 50 | 48 | 54 | 44 | |
| 43 | 51 | 54 | 46 | 46 | 56 | 63 | 54 | 47 | 56 | |
| 52 | 67 | 53 | 46 | 39 | 82 | 60 | 45 | 50 | 42 | |
| 57 | 48 | 57 | 52 | 60 | 71 | 40 | 46 | 41 | 54 | |
| 58 | 58 | 43 | 81 | 44 | 38 | 44 | 45 | 56 | 43 | |
| 47 | 51 | 48 | 47 | 49 | 63 | 25 | 52 | 37 | 50 | |
| 49 | 50 | 55 | 42 | 45 | 45 | 36 | 44 | 60 | 49 | |
| 44 | 56 | 43 | 45 | 20 | 46 | 41 | 50 | 54 | 55 | |
| 49 | 57 | 38 | 53 | 29 | 48 | 29 | 45 | 58 | 37 | |
| 52 | 48 | 39 | 54 | 43 | 35 | · | · | 38 | 21 | |
| 41 | 35 | 44 | 38 | 49 | 46 | 38 | 40 | 44 | 37 | |
| 52 | 38 | 46 | 43 | 36 | 45 | 37 | 38 | 44 | 38 | |
| · | 40 | · | 18 | 50 | · | · | · | 60 | 14 | |
| 48 | 31 | 26 | 37 | 25 | 5 | 0 | 53 | 38 | 25 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+1.1 pts behind walls (95% interval -1.4 to +3.7); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 60 | 68 | |
| 56 | 52 | |
| 53 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 51 | 48 | |
| 49 | 51 | |
| 50 | 47 | |
| 49 | 60 | |
| 53 | 42 | |
| 47 | 54 | |
| 50 | 47 | |
| 49 | 45 | |
| 48 | 38 | |
| 48 | 35 | |
| 40 | 44 | |
| 43 | 39 | |
| 35 | 37 | |
| 38 | 22 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.19% | 19 | 2,229 |
| North America | 2.72% | 12 | 114 |
| Europe | 0.91% | 17 | 25 |
| South America | 1.06% | 8 | 6 |
| Not recorded | 2.33% | 10 | 76 |
