Virtua Fighter 5 REVO · v1.10 · Every character
Jacky
Win rate49.3%
Standing#13 of 19 · tier C
Pick rate9.7%
Most picked#2 of 19
Matches counted68,820
Unique players494
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.76% | 2,305 | 2,148 | 4,453 | |
| 51.19% | 1,844 | 1,758 | 3,602 | |
| 50.99% | 2,218 | 2,132 | 4,350 | |
| 50.89% | 2,021 | 1,950 | 3,971 | |
| 50.87% | 2,023 | 1,954 | 3,977 | |
| 50.45% | 1,896 | 1,862 | 3,758 | |
| 50.43% | 1,524 | 1,498 | 3,022 | |
| 49.98% | 4,107 | 4,111 | 8,218 | |
| 49.86% | 368 | 370 | 738 | |
| 49.11% | 1,442 | 1,494 | 2,936 | |
| 49.05% | 2,298 | 2,387 | 4,685 | |
| 49.00% | 1,942 | 2,021 | 3,963 | |
| 48.82% | 2,032 | 2,130 | 4,162 | |
| 47.78% | 613 | 670 | 1,283 | |
| 47.61% | 1,414 | 1,556 | 2,970 | |
| 47.55% | 2,273 | 2,507 | 4,780 | |
| 46.24% | 1,298 | 1,509 | 2,807 | |
| 45.50% | 1,734 | 2,077 | 3,811 | |
| 45.50% | 607 | 727 | 1,334 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 52 | 53 | 53 | 51 | 48 | 49 | 56 | 52 | 51 | |
| 53 | 50 | 51 | 53 | 52 | 49 | 53 | 53 | 48 | 49 | |
| 50 | 55 | 51 | 54 | 51 | 52 | 47 | 52 | 50 | 46 | |
| 53 | 52 | 51 | 50 | 58 | 48 | 56 | 53 | 50 | 46 | |
| 53 | 55 | 52 | 51 | 49 | 50 | 49 | 50 | 52 | 50 | |
| 51 | 50 | 52 | 51 | 53 | 51 | 47 | 52 | 52 | 46 | |
| 50 | 53 | 49 | 57 | 43 | 48 | 53 | 54 | 49 | 47 | |
| 48 | 50 | 52 | 52 | 52 | 50 | 47 | 50 | 49 | 48 | |
| 62 | 50 | 48 | 52 | 51 | 39 | 39 | 48 | 52 | 52 | |
| 52 | 48 | 52 | 53 | 49 | 52 | 45 | 47 | 47 | 45 | |
| 46 | 49 | 47 | 52 | 54 | 46 | 55 | 49 | 47 | 47 | |
| 51 | 44 | 54 | 48 | 49 | 48 | 48 | 46 | 50 | 51 | |
| 45 | 45 | 53 | 49 | 49 | 51 | 45 | 47 | 51 | 52 | |
| 46 | 41 | 55 | 47 | 54 | 52 | 35 | 49 | 46 | 50 | |
| 48 | 48 | 51 | 48 | 50 | 49 | 44 | 48 | 41 | 48 | |
| 47 | 47 | 50 | 44 | 46 | 47 | 51 | 51 | 46 | 49 | |
| 49 | 45 | 42 | 45 | 51 | 41 | 47 | 46 | 46 | 49 | |
| 44 | 48 | 50 | 45 | 47 | 41 | 46 | 44 | 45 | 46 | |
| 52 | 37 | 47 | 47 | 38 | 39 | 41 | 52 | 46 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval -0.2 to +1.7); within chance across the 20 characters tested, q=0.273
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 50 | |
| 51 | 50 | |
| 52 | 50 | |
| 51 | 50 | |
| 52 | 50 | |
| 51 | 50 | |
| 52 | 46 | |
| 50 | 50 | |
| 52 | 47 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 51 | |
| 48 | 52 | |
| 47 | 49 | |
| 48 | 47 | |
| 45 | 47 | |
| 46 | 45 | |
| 47 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 53 | 53 | 52 | 51 | 51 | 50 | 52 | 52 | 50 | |
| 50 | 50 | 51 | 52 | 51 | 50 | 49 | 53 | 51 | 51 | |
| 51 | 50 | 50 | 51 | 51 | 49 | 51 | 52 | 49 | 50 | |
| 50 | 53 | 51 | 52 | 51 | 51 | 47 | 51 | 50 | 48 | |
| 51 | 52 | 51 | 50 | 53 | 49 | 52 | 51 | 50 | 48 | |
| 49 | 51 | 51 | 52 | 51 | 50 | 49 | 50 | 49 | 50 | |
| 49 | 52 | 50 | 52 | 47 | 49 | 51 | 53 | 50 | 48 | |
| 50 | 49 | 50 | 51 | 52 | 50 | 48 | 50 | 51 | 48 | |
| 51 | 48 | 51 | 51 | 50 | 51 | 48 | 49 | 48 | 48 | |
| 55 | 49 | 49 | 49 | 49 | 44 | 45 | 50 | 52 | 49 | |
| 50 | 47 | 52 | 50 | 49 | 50 | 49 | 48 | 50 | 51 | |
| 48 | 49 | 48 | 51 | 52 | 48 | 52 | 50 | 49 | 48 | |
| 48 | 47 | 52 | 50 | 49 | 50 | 46 | 48 | 50 | 51 | |
| 49 | 47 | 53 | 49 | 50 | 49 | 46 | 49 | 48 | 51 | |
| 49 | 49 | 50 | 47 | 49 | 49 | 51 | 51 | 48 | 49 | |
| 49 | 49 | 50 | 49 | 49 | 49 | 47 | 48 | 46 | 49 | |
| 49 | 46 | 50 | 49 | 45 | 43 | 44 | 52 | 49 | 50 | |
| 49 | 47 | 46 | 47 | 49 | 45 | 48 | 48 | 48 | 49 | |
| 47 | 49 | 51 | 47 | 48 | 44 | 46 | 48 | 48 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.5 pts behind walls (95% interval +0.0 to +0.9); within chance across the 20 characters tested, q=0.229
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 50 | |
| 50 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 50 | |
| 51 | 48 | |
| 50 | 50 | |
| 50 | 50 | |
| 51 | 47 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 49 | |
| 49 | 46 | |
| 48 | 48 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 9.91% | 1 | 53,445 |
| South America | 7.96% | 2 | 8,935 |
| North America | 8.48% | 4 | 6,421 |
| Europe | 6.21% | 7 | 1,083 |
| Middle East | 39.37% | 2 | 289 |
| Oceania | 0.00% | 12 | 0 |
| Not recorded | 15.71% | 1 | 5,719 |
Win rate49.0%
Standing#16 of 19 · tier C
Pick rate9.8%
Most picked#2 of 19
Matches counted59,524
Unique players457
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.86% | 2,130 | 1,977 | 4,107 | |
| 51.05% | 1,660 | 1,592 | 3,252 | |
| 50.74% | 2,060 | 2,000 | 4,060 | |
| 50.28% | 1,790 | 1,770 | 3,560 | |
| 50.27% | 3,588 | 3,550 | 7,138 | |
| 50.03% | 1,686 | 1,684 | 3,370 | |
| 49.64% | 342 | 347 | 689 | |
| 49.23% | 1,721 | 1,775 | 3,496 | |
| 49.21% | 1,583 | 1,634 | 3,217 | |
| 49.09% | 1,777 | 1,843 | 3,620 | |
| 48.70% | 1,222 | 1,287 | 2,509 | |
| 48.58% | 1,097 | 1,161 | 2,258 | |
| 48.35% | 1,906 | 2,036 | 3,942 | |
| 47.43% | 1,290 | 1,430 | 2,720 | |
| 47.21% | 1,811 | 2,025 | 3,836 | |
| 46.58% | 1,084 | 1,243 | 2,327 | |
| 45.66% | 426 | 507 | 933 | |
| 45.17% | 524 | 636 | 1,160 | |
| 45.02% | 1,499 | 1,831 | 3,330 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 52 | 54 | 52 | 52 | 49 | 49 | 55 | 51 | 52 | |
| 53 | 50 | 50 | 52 | 52 | 50 | 53 | 53 | 49 | 49 | |
| 51 | 56 | 51 | 53 | 52 | 51 | 46 | 50 | 49 | 46 | |
| 51 | 49 | 52 | 50 | 53 | 53 | 46 | 52 | 51 | 46 | |
| 50 | 51 | 52 | 52 | 52 | 49 | 47 | 51 | 49 | 48 | |
| 52 | 55 | 53 | 51 | 49 | 47 | 45 | 51 | 52 | 48 | |
| 63 | 50 | 48 | 50 | 51 | 36 | 39 | 48 | 55 | 52 | |
| 51 | 45 | 55 | 49 | 47 | 46 | 48 | 47 | 51 | 52 | |
| 51 | 49 | 50 | 49 | 55 | 44 | 52 | 53 | 50 | 44 | |
| 48 | 51 | 48 | 52 | 55 | 41 | 56 | 50 | 49 | 45 | |
| 51 | 48 | 51 | 52 | 49 | 52 | 45 | 47 | 47 | 44 | |
| 48 | 51 | 49 | 56 | 40 | 46 | 54 | 52 | 49 | 45 | |
| 45 | 45 | 53 | 49 | 47 | 50 | 45 | 47 | 50 | 52 | |
| 47 | 47 | 52 | 48 | 50 | 50 | 42 | 47 | 42 | 47 | |
| 48 | 47 | 50 | 44 | 47 | 46 | 50 | 50 | 46 | 48 | |
| 48 | 44 | 44 | 44 | 55 | 41 | 47 | 46 | 45 | 50 | |
| 46 | 38 | 50 | 51 | 49 | 45 | 38 | 45 | 44 | 48 | |
| 51 | 37 | 48 | 46 | 39 | 41 | 34 | 50 | 44 | 48 | |
| 44 | 46 | 50 | 46 | 47 | 39 | 44 | 43 | 46 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.3 pts behind walls (95% interval +0.3 to +2.3); within chance across the 20 characters tested, q=0.058
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 50 | |
| 52 | 49 | |
| 51 | 50 | |
| 51 | 50 | |
| 52 | 48 | |
| 52 | 47 | |
| 49 | 49 | |
| 50 | 48 | |
| 50 | 47 | |
| 49 | 48 | |
| 51 | 43 | |
| 48 | 50 | |
| 47 | 49 | |
| 48 | 47 | |
| 45 | 48 | |
| 46 | 47 | |
| 46 | 43 | |
| 46 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 53 | 53 | 52 | 50 | 50 | 47 | 52 | 53 | 48 | |
| 50 | 50 | 51 | 51 | 51 | 50 | 49 | 52 | 51 | 51 | |
| 52 | 50 | 50 | 51 | 51 | 49 | 51 | 52 | 49 | 50 | |
| 50 | 52 | 51 | 52 | 51 | 50 | 50 | 50 | 49 | 49 | |
| 50 | 54 | 51 | 52 | 51 | 50 | 47 | 50 | 49 | 48 | |
| 50 | 49 | 50 | 50 | 52 | 51 | 47 | 50 | 51 | 48 | |
| 50 | 47 | 52 | 50 | 48 | 49 | 49 | 49 | 50 | 50 | |
| 49 | 50 | 48 | 51 | 52 | 46 | 53 | 50 | 50 | 47 | |
| 51 | 51 | 50 | 50 | 52 | 47 | 50 | 50 | 49 | 47 | |
| 57 | 49 | 49 | 49 | 49 | 43 | 45 | 50 | 53 | 49 | |
| 51 | 48 | 51 | 50 | 50 | 51 | 49 | 48 | 48 | 47 | |
| 48 | 50 | 49 | 52 | 45 | 48 | 52 | 52 | 50 | 47 | |
| 48 | 47 | 51 | 50 | 48 | 50 | 46 | 47 | 50 | 51 | |
| 49 | 48 | 49 | 47 | 49 | 48 | 49 | 50 | 48 | 48 | |
| 49 | 49 | 50 | 49 | 48 | 49 | 46 | 48 | 46 | 49 | |
| 49 | 46 | 51 | 50 | 49 | 46 | 45 | 47 | 47 | 49 | |
| 48 | 46 | 50 | 49 | 46 | 44 | 41 | 51 | 48 | 49 | |
| 49 | 46 | 47 | 46 | 51 | 45 | 48 | 48 | 48 | 49 | |
| 47 | 48 | 50 | 47 | 48 | 43 | 46 | 47 | 49 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval +0.3 to +1.2); holds up against the 20 characters tested, q=0.026
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 48 | |
| 50 | 48 | |
| 51 | 47 | |
| 49 | 50 | |
| 50 | 47 | |
| 49 | 50 | |
| 48 | 48 | |
| 48 | 49 | |
| 48 | 48 | |
| 49 | 46 | |
| 47 | 48 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 10.18% | 1 | 44,520 |
| South America | 8.00% | 2 | 8,935 |
| North America | 8.46% | 4 | 6,055 |
| Europe | 7.22% | 6 | 1,060 |
| Middle East | 39.37% | 2 | 289 |
| Oceania | 0.00% | 12 | 0 |
| Not recorded | 15.13% | 2 | 5,015 |
Win rate51.2%
Standing#6 of 19 · tier A
Pick rate8.9%
Most picked#3 of 19
Matches counted9,296
Unique players76
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.09% | 438 | 316 | 754 | |
| 57.27% | 126 | 94 | 220 | |
| 55.89% | 427 | 337 | 764 | |
| 55.52% | 337 | 270 | 607 | |
| 54.48% | 158 | 132 | 290 | |
| 53.54% | 106 | 92 | 198 | |
| 53.43% | 187 | 163 | 350 | |
| 53.06% | 26 | 23 | 49 | |
| 52.57% | 184 | 166 | 350 | |
| 51.52% | 220 | 207 | 427 | |
| 50.58% | 175 | 171 | 346 | |
| 49.60% | 124 | 126 | 250 | |
| 48.94% | 462 | 482 | 944 | |
| 48.92% | 521 | 544 | 1,065 | |
| 48.86% | 235 | 246 | 481 | |
| 48.06% | 519 | 561 | 1,080 | |
| 47.70% | 83 | 91 | 174 | |
| 47.32% | 221 | 246 | 467 | |
| 44.58% | 214 | 266 | 480 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 63 | 56 | 52 | 71 | 62 | 72 | 54 | 53 | 53 | |
| 45 | 48 | 59 | 57 | 68 | 67 | 36 | 65 | 61 | 53 | |
| 56 | 63 | 52 | 59 | 58 | 52 | 53 | 63 | 50 | 54 | |
| 57 | 59 | 49 | 50 | 51 | 59 | 79 | 47 | 50 | 65 | |
| 42 | 46 | 53 | 58 | 46 | 65 | 67 | 67 | 62 | 45 | |
| 62 | 52 | 55 | 63 | 50 | 28 | 100 | 50 | 67 | 50 | |
| 46 | 50 | 68 | 38 | 64 | 66 | 32 | 59 | 55 | 54 | |
| 50 | · | 67 | 100 | 50 | 55 | · | 50 | 33 | 50 | |
| 52 | 51 | 57 | 67 | 56 | 42 | 57 | 54 | 43 | 48 | |
| 61 | 51 | 54 | 56 | 50 | 52 | 48 | 51 | 45 | 51 | |
| 39 | 52 | 46 | 76 | 50 | 46 | 44 | 57 | 53 | 46 | |
| 50 | 48 | 42 | 48 | 55 | 46 | 83 | 52 | 36 | 70 | |
| 42 | 45 | 51 | 45 | 45 | 53 | 60 | 54 | 46 | 50 | |
| 41 | 45 | 46 | 52 | 53 | 62 | 52 | 48 | 38 | 55 | |
| 43 | 55 | 53 | 40 | 50 | 52 | 58 | 50 | 38 | 51 | |
| 37 | 45 | 50 | 48 | 53 | 59 | 48 | 44 | 54 | 50 | |
| 60 | 36 | 42 | 62 | 29 | 29 | 56 | 67 | 56 | 62 | |
| 52 | 38 | 45 | 42 | 57 | 62 | 50 | 38 | 46 | 50 | |
| 53 | 49 | 29 | 48 | 30 | 45 | 45 | 50 | 47 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-3.1 pts behind walls (95% interval -5.6 to -0.6); within chance across the 20 characters tested, q=0.157
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 61 | |
| 57 | 62 | |
| 57 | 55 | |
| 52 | 58 | |
| 55 | 52 | |
| 58 | 42 | |
| 53 | 61 | |
| 50 | 53 | |
| 53 | 50 | |
| 53 | 51 | |
| 53 | 47 | |
| 46 | 54 | |
| 47 | 49 | |
| 45 | 57 | |
| 48 | 51 | |
| 46 | 54 | |
| 52 | 39 | |
| 43 | 56 | |
| 46 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 57 | 52 | 53 | 60 | 58 | 61 | 53 | 53 | 52 | |
| 55 | 55 | 53 | 49 | 52 | 57 | 68 | 49 | 50 | 62 | |
| 48 | 51 | 56 | 53 | 63 | 60 | 46 | 55 | 53 | 53 | |
| 53 | 56 | 50 | 52 | 54 | 51 | 49 | 55 | 51 | 51 | |
| 50 | 49 | 58 | 44 | 54 | 57 | 46 | 57 | 53 | 55 | |
| 45 | 47 | 52 | 55 | 48 | 57 | 58 | 57 | 56 | 50 | |
| 44 | · | 67 | 67 | 50 | 51 | · | 54 | 43 | 56 | |
| 54 | 51 | 54 | 54 | 49 | 50 | 47 | 54 | 49 | 51 | |
| 45 | 50 | 49 | 64 | 53 | 47 | 44 | 56 | 51 | 51 | |
| 53 | 49 | 52 | 53 | 51 | 37 | 75 | 48 | 63 | 50 | |
| 48 | 50 | 51 | 48 | 49 | 52 | 57 | 53 | 48 | 49 | |
| 47 | 49 | 51 | 60 | 53 | 46 | 56 | 52 | 46 | 49 | |
| 43 | 54 | 54 | 48 | 49 | 51 | 51 | 51 | 44 | 54 | |
| 47 | 48 | 48 | 51 | 53 | 55 | 50 | 48 | 44 | 52 | |
| 57 | 44 | 47 | 56 | 42 | 40 | 51 | 54 | 55 | 57 | |
| 50 | 48 | 47 | 51 | 52 | 46 | 68 | 51 | 41 | 56 | |
| 43 | 49 | 50 | 51 | 48 | 54 | 49 | 46 | 51 | 51 | |
| 51 | 45 | 47 | 47 | 52 | 54 | 51 | 43 | 49 | 52 | |
| 52 | 52 | 41 | 50 | 40 | 47 | 48 | 50 | 49 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.4 pts behind walls (95% interval -2.8 to -0.1); within chance across the 20 characters tested, q=0.296
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 56 | |
| 52 | 56 | |
| 53 | 58 | |
| 53 | 52 | |
| 52 | 56 | |
| 52 | 51 | |
| 50 | 51 | |
| 53 | 50 | |
| 52 | 50 | |
| 53 | 46 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 51 | |
| 48 | 53 | |
| 52 | 45 | |
| 48 | 50 | |
| 48 | 51 | |
| 47 | 53 | |
| 49 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 8.75% | 3 | 8,925 |
| North America | 8.73% | 3 | 366 |
| Europe | 0.83% | 18 | 23 |
| South America | 0.00% | 15 | 0 |
| Not recorded | 21.58% | 1 | 704 |
