VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Jacky

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.9%
Standing#11 of 19 · tier B
Pick rate9.5%
Most picked#2 of 19
Matches counted148,098
Unique players1,240
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 51.8% — 4,583 wins, 4,259 losses51.8%PaiPai: 51.4% — 4,629 wins, 4,384 losses51.4%AkiraAkira: 51.2% — 9,912 wins, 9,450 losses51.2%ShunShun: 50.9% — 4,430 wins, 4,277 losses50.9%WolfWolf: 50.7% — 5,949 wins, 5,783 losses50.7%LionLion: 50.7% — 3,987 wins, 3,878 losses50.7%SarahSarah: 50.6% — 4,649 wins, 4,544 losses50.6%GohGoh: 50.4% — 4,455 wins, 4,392 losses50.4%EileenEileen: 49.8% — 1,406 wins, 1,420 losses49.8%VanessaVanessa: 49.6% — 2,860 wins, 2,906 losses49.6%JeffryJeffry: 49.4% — 4,485 wins, 4,602 losses49.4%Lei FeiLei Fei: 49.3% — 2,638 wins, 2,715 losses49.3%LauLau: 48.8% — 4,184 wins, 4,382 losses48.8%DuralDural: 48.7% — 660 wins, 694 losses48.7%JeanJean: 48.4% — 3,594 wins, 3,840 losses48.4%KageKage: 48.1% — 4,229 wins, 4,559 losses48.1%TakaTaka: 47.2% — 1,330 wins, 1,486 losses47.2%BradBrad: 47.0% — 3,185 wins, 3,586 losses47.0%El BlazeEl Blaze: 46.9% — 2,710 wins, 3,066 losses46.9%
OpponentWin %WinsLossesMatches
Aoi51.83%4,5834,2598,842
Pai51.36%4,6294,3849,013
Akira51.19%9,9129,45019,362
Shun50.88%4,4304,2778,707
Wolf50.71%5,9495,78311,732
Lion50.69%3,9873,8787,865
Sarah50.57%4,6494,5449,193
Goh50.36%4,4554,3928,847
Eileen49.75%1,4061,4202,826
Vanessa49.60%2,8602,9065,766
Jeffry49.36%4,4854,6029,087
Lei Fei49.28%2,6382,7155,353
Lau48.84%4,1844,3828,566
Dural48.74%6606941,354
Jean48.35%3,5943,8407,434
Kage48.12%4,2294,5598,788
Taka47.23%1,3301,4862,816
Brad47.04%3,1853,5866,771
El Blaze46.92%2,7103,0665,776

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 50.5% over 15,044 decided matches+0.6%Breakable half fenceBreakable half fence: 50.5% over 14,557 decided matches+0.6%Half fenceHalf fence: 50.4% over 14,475 decided matches+0.5%Full fenceFull fence: 50.2% over 15,479 decided matches+0.3%Breakable full fenceBreakable full fence: 50.0% over 14,848 decided matches+0.2%Low fenceLow fence: 50.0% over 14,630 decided matches+0.1%RectangleRectangle: 49.8% over 14,962 decided matches-0.1%Fence and openFence and open: 49.3% over 7,224 decided matches-0.5%Single wallSingle wall: 49.0% over 14,770 decided matches-0.9%OpenOpen: 48.9% over 14,812 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi51.8%50535352525344535152
Pai51.4%54525252525053524950
Akira51.2%51525251515148515150
Shun50.9%52524950494951535350
Wolf50.7%51505152524950525049
Lion50.7%53505050544754545048
Sarah50.6%51495150525050505052
Goh50.4%50545053524949495148
Eileen49.8%48515652504947504847
Vanessa49.6%50534852444850534848
Jeffry49.4%48465149495348485051
Lei Fei49.3%50515152465048504846
Lau48.8%48504750514653504748
Dural48.7%60494550504248494846
Jean48.4%48495050484846505046
Kage48.1%50475047454847504849
Taka47.2%50404750464252484647
Brad47.0%45475048464549444947
El Blaze46.9%48464348504551454746
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.9 pts behind walls (95% interval +0.1 to +1.7); within chance across the 20 characters tested, q=0.075
WallsWalls: 50.2% over 89,365 decided matches+0.3%No wallsNo walls: 49.3% over 44,212 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi51.8%5253
Pai51.4%5251
Akira51.2%5251
Shun50.9%5249
Wolf50.7%5150
Lion50.7%5149
Sarah50.6%5051
Goh50.4%5149
Eileen49.8%5149
Vanessa49.6%5147
Jeffry49.4%4951
Lei Fei49.3%5048
Lau48.8%4948
Dural48.7%5046
Jean48.4%4947
Kage48.1%4947
Taka47.2%4745
Brad47.0%4746
El Blaze46.9%4647
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 50.4% of rounds won, over 57,287 decided rounds+0.4%OctagonOctagon: 50.3% of rounds won, over 61,047 decided rounds+0.3%Half fenceHalf fence: 50.2% of rounds won, over 58,924 decided rounds+0.2%Breakable full fenceBreakable full fence: 50.2% of rounds won, over 58,095 decided rounds+0.2%Full fenceFull fence: 50.1% of rounds won, over 63,156 decided rounds+0.1%Low fenceLow fence: 50.0% of rounds won, over 59,497 decided rounds+0.0%RectangleRectangle: 49.9% of rounds won, over 60,746 decided rounds-0.1%OpenOpen: 49.5% of rounds won, over 60,019 decided rounds-0.5%Fence and openFence and open: 49.5% of rounds won, over 29,348 decided rounds-0.5%Single wallSingle wall: 49.5% of rounds won, over 60,131 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.3%52525150515051535250
Aoi51.0%50525251505248515151
Akira50.9%51525151515150515150
Pai50.6%51515151515051514950
Lion50.4%52515051524851525049
Wolf50.3%51505051514950515050
Sarah50.2%50495150515050505051
Goh50.2%50525051515049495049
Eileen49.8%49505351504850504949
Vanessa49.7%49514950484950524949
Jeffry49.5%49485150505148495050
Lei Fei49.5%50505050495049504948
Lau49.5%49504851514851504949
Dural49.2%55494750484748515047
Kage49.1%50485048484948504949
Jean48.9%48495050494847495048
Taka48.9%50464951494651494947
Brad48.5%47495049484748484948
El Blaze48.2%49484749494751474847
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.5 pts behind walls (95% interval +0.1 to +0.9); holds up against the 20 characters tested, q=0.039
WallsWalls: 50.2% of rounds won, over 359,255 decided rounds+0.2%No wallsNo walls: 49.7% of rounds won, over 179,647 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.3%5251
Aoi51.0%5151
Akira50.9%5151
Pai50.6%5150
Lion50.4%5150
Wolf50.3%5050
Sarah50.2%5051
Goh50.2%5050
Eileen49.8%5049
Vanessa49.7%5049
Jeffry49.5%4950
Lei Fei49.5%5049
Lau49.5%5049
Dural49.2%5047
Kage49.1%4949
Jean48.9%4948
Taka48.9%4947
Brad48.5%4948
El Blaze48.2%4848
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia288,060
North America323,928
South America227,798
Europe72,886
Oceania12135
Middle East11,475
Not recorded218,634
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.7%
Standing#7 of 19 · tier A
Pick rate8.9%
Most picked#2 of 19
Matches counted65,089
Unique players916
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 54.8% — 2,822 wins, 2,332 losses54.8%AkiraAkira: 52.6% — 4,900 wins, 4,421 losses52.6%SarahSarah: 52.2% — 2,308 wins, 2,112 losses52.2%EileenEileen: 51.4% — 695 wins, 657 losses51.4%PaiPai: 51.4% — 2,405 wins, 2,273 losses51.4%LionLion: 50.9% — 1,551 wins, 1,495 losses50.9%ShunShun: 50.5% — 2,040 wins, 2,002 losses50.5%Lei FeiLei Fei: 50.4% — 852 wins, 840 losses50.4%WolfWolf: 50.3% — 3,220 wins, 3,186 losses50.3%JeffryJeffry: 50.0% — 2,057 wins, 2,060 losses50.0%KageKage: 49.7% — 1,443 wins, 1,462 losses49.7%VanessaVanessa: 49.1% — 1,095 wins, 1,136 losses49.1%GohGoh: 49.0% — 1,819 wins, 1,892 losses49.0%TakaTaka: 49.0% — 566 wins, 589 losses49.0%LauLau: 48.7% — 1,423 wins, 1,501 losses48.7%BradBrad: 48.6% — 1,076 wins, 1,138 losses48.6%El BlazeEl Blaze: 48.3% — 1,193 wins, 1,277 losses48.3%DuralDural: 48.2% — 239 wins, 257 losses48.2%JeanJean: 46.2% — 1,272 wins, 1,483 losses46.2%
OpponentWin %WinsLossesMatches
Aoi54.75%2,8222,3325,154
Akira52.57%4,9004,4219,321
Sarah52.22%2,3082,1124,420
Eileen51.41%6956571,352
Pai51.41%2,4052,2734,678
Lion50.92%1,5511,4953,046
Shun50.47%2,0402,0024,042
Lei Fei50.35%8528401,692
Wolf50.27%3,2203,1866,406
Jeffry49.96%2,0572,0604,117
Kage49.67%1,4431,4622,905
Vanessa49.08%1,0951,1362,231
Goh49.02%1,8191,8923,711
Taka49.00%5665891,155
Lau48.67%1,4231,5012,924
Brad48.60%1,0761,1382,214
El Blaze48.30%1,1931,2772,470
Dural48.19%239257496
Jean46.17%1,2721,4832,755

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 51.4% over 6,576 decided matches+0.8%Full fenceFull fence: 51.4% over 6,756 decided matches+0.8%Breakable full fenceBreakable full fence: 51.2% over 6,411 decided matches+0.6%RectangleRectangle: 50.9% over 6,727 decided matches+0.2%Breakable half fenceBreakable half fence: 50.6% over 6,496 decided matches-0.1%Half fenceHalf fence: 50.5% over 6,478 decided matches-0.1%Single wallSingle wall: 50.3% over 6,386 decided matches-0.3%Low fenceLow fence: 50.2% over 6,403 decided matches-0.5%Fence and openFence and open: 50.0% over 3,252 decided matches-0.7%OpenOpen: 49.6% over 6,417 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi54.8%51575555535645585755
Akira52.6%53555450505349555451
Sarah52.2%52534853575151535152
Eileen51.4%47595557474857554945
Pai51.4%55535552535050505150
Lion50.9%55505048524751535151
Shun50.5%52484748504755565250
Lei Fei50.4%49564954444851555046
Wolf50.3%52485151534952494948
Jeffry50.0%51474948525652484851
Kage49.7%57475349445043525048
Vanessa49.1%52544747444947524650
Goh49.0%48514751524650485049
Taka49.0%51414654514656464940
Lau48.7%51514746485050514648
Brad48.6%44495248445450435348
El Blaze48.3%48474453504954455244
Dural48.2%59494151544155564440
Jean46.2%44474849424747474749
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.9 pts behind walls (95% interval -0.1 to +2.0); within chance across the 20 characters tested, q=0.340
WallsWalls: 51.0% over 39,444 decided matches+0.3%No wallsNo walls: 50.1% over 19,206 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi54.8%5655
Akira52.6%5351
Sarah52.2%5253
Eileen51.4%5347
Pai51.4%5351
Lion50.9%5150
Shun50.5%5149
Lei Fei50.4%5246
Wolf50.3%5050
Jeffry50.0%4953
Kage49.7%5147
Vanessa49.1%5048
Goh49.0%4949
Taka49.0%4847
Lau48.7%4948
Brad48.6%4849
El Blaze48.3%4848
Dural48.2%5044
Jean46.2%4746
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 51.0% of rounds won, over 26,462 decided rounds+0.5%Breakable full fenceBreakable full fence: 50.8% of rounds won, over 24,897 decided rounds+0.4%Full fenceFull fence: 50.7% of rounds won, over 27,397 decided rounds+0.2%Breakable half fenceBreakable half fence: 50.6% of rounds won, over 25,287 decided rounds+0.1%RectangleRectangle: 50.6% of rounds won, over 27,178 decided rounds+0.1%Half fenceHalf fence: 50.3% of rounds won, over 26,142 decided rounds-0.1%Single wallSingle wall: 50.2% of rounds won, over 25,849 decided rounds-0.2%Low fenceLow fence: 50.2% of rounds won, over 25,836 decided rounds-0.3%OpenOpen: 50.1% of rounds won, over 25,770 decided rounds-0.4%Fence and openFence and open: 49.8% of rounds won, over 13,061 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.8%50545354515348545453
Akira51.8%52535251505250525351
Sarah51.0%50505052545051525151
Shun51.0%52514949514953545151
Lion50.6%53505050514850525151
Pai50.6%52525350505050515050
Eileen50.3%48545254494853524948
Lei Fei50.2%49534951485052535147
Wolf50.1%51495051524951504949
Taka50.0%51454853504955485144
Jeffry49.9%50495050515350494950
Kage49.9%53495250465045515050
Lau49.5%51514949495049514849
Goh49.5%50524850514849485051
Vanessa49.5%50514848485048514850
Brad49.1%46505050475348465148
El Blaze49.0%49484752514953465146
Dural49.0%53504351504850544944
Jean47.9%46484950454847484950
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.5 pts behind walls (95% interval -0.1 to +1.1); within chance across the 20 characters tested, q=0.436
WallsWalls: 50.6% of rounds won, over 157,363 decided rounds+0.2%No wallsNo walls: 50.2% of rounds won, over 77,455 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.8%5352
Akira51.8%5251
Sarah51.0%5152
Shun51.0%5150
Lion50.6%5150
Pai50.6%5150
Eileen50.3%5148
Lei Fei50.2%5148
Wolf50.1%5050
Taka50.0%5048
Jeffry49.9%4951
Kage49.9%5149
Lau49.5%5049
Goh49.5%5050
Vanessa49.5%4949
Brad49.1%4949
El Blaze49.0%4949
Dural49.0%5047
Jean47.9%4847
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia323,776
North America416,469
South America317,176
Europe61,737
Oceania12135
Middle East1940
Not recorded210,894
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.0%
Standing#16 of 19 · tier C
Pick rate10.1%
Most picked#2 of 19
Matches counted71,716
Unique players496
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 51.5% — 2,508 wins, 2,364 losses51.5%GohGoh: 51.0% — 2,442 wins, 2,346 losses51.0%PaiPai: 50.9% — 1,976 wins, 1,906 losses50.9%ShunShun: 50.4% — 2,011 wins, 1,980 losses50.4%AkiraAkira: 50.4% — 4,388 wins, 4,324 losses50.4%JeanJean: 49.5% — 2,190 wins, 2,237 losses49.5%SarahSarah: 49.3% — 2,077 wins, 2,135 losses49.3%LauLau: 49.3% — 2,121 wins, 2,183 losses49.3%LionLion: 48.8% — 1,902 wins, 1,995 losses48.8%DuralDural: 48.7% — 392 wins, 413 losses48.7%Lei FeiLei Fei: 48.5% — 1,506 wins, 1,598 losses48.5%JeffryJeffry: 48.4% — 2,285 wins, 2,439 losses48.4%VanessaVanessa: 48.0% — 1,266 wins, 1,371 losses48.0%AoiAoi: 47.6% — 1,590 wins, 1,749 losses47.6%KageKage: 46.9% — 2,247 wins, 2,541 losses46.9%EileenEileen: 46.4% — 488 wins, 564 losses46.4%El BlazeEl Blaze: 46.2% — 1,281 wins, 1,491 losses46.2%TakaTaka: 45.6% — 662 wins, 790 losses45.6%BradBrad: 45.5% — 1,803 wins, 2,155 losses45.5%
OpponentWin %WinsLossesMatches
Wolf51.48%2,5082,3644,872
Goh51.00%2,4422,3464,788
Pai50.90%1,9761,9063,882
Shun50.39%2,0111,9803,991
Akira50.37%4,3884,3248,712
Jean49.47%2,1902,2374,427
Sarah49.31%2,0772,1354,212
Lau49.28%2,1212,1834,304
Lion48.81%1,9021,9953,897
Dural48.70%392413805
Lei Fei48.52%1,5061,5983,104
Jeffry48.37%2,2852,4394,724
Vanessa48.01%1,2661,3712,637
Aoi47.62%1,5901,7493,339
Kage46.93%2,2472,5414,788
Eileen46.39%4885641,052
El Blaze46.21%1,2811,4912,772
Taka45.59%6627901,452
Brad45.55%1,8032,1553,958

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Half fenceHalf fence: 50.2% over 6,882 decided matches+1.3%Breakable half fenceBreakable half fence: 50.1% over 7,011 decided matches+1.1%Low fenceLow fence: 49.7% over 7,165 decided matches+0.7%OctagonOctagon: 49.5% over 7,246 decided matches+0.5%Full fenceFull fence: 49.3% over 7,538 decided matches+0.3%Breakable full fenceBreakable full fence: 49.0% over 7,264 decided matches+0.0%RectangleRectangle: 48.8% over 7,116 decided matches-0.2%Fence and openFence and open: 48.0% over 3,440 decided matches-1.0%OpenOpen: 47.7% over 7,327 decided matches-1.3%Single wallSingle wall: 47.1% over 7,178 decided matches-1.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf51.5%51535152524948555051
Goh51.0%51565154525047495146
Pai50.9%52504851525155534851
Shun50.4%51545252484845525447
Akira50.4%51515252525048504849
Jean49.5%49505149525044525144
Sarah49.3%50475548484748485052
Lau49.3%50524752544055504946
Lion48.8%49484750534452545045
Dural48.7%62494646484042465350
Lei Fei48.5%51495150475046484846
Jeffry48.4%45455349465044485150
Vanessa48.0%46504854414452515044
Aoi47.6%48475248505044474347
Kage46.9%47464746464648484848
Eileen46.4%48405251524540434446
El Blaze46.2%47444645534149454347
Taka45.6%48394847424147494149
Brad45.5%45454948473946434846
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.4 pts behind walls (95% interval +0.4 to +2.3); holds up against the 20 characters tested, q=0.036
WallsWalls: 49.5% over 43,057 decided matches+0.5%No wallsNo walls: 48.1% over 21,670 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf51.5%5251
Goh51.0%5250
Pai50.9%5051
Shun50.4%5248
Akira50.4%5150
Jean49.5%5048
Sarah49.3%5049
Lau49.3%5046
Lion48.8%5047
Dural48.7%5047
Lei Fei48.5%4948
Jeffry48.4%4949
Vanessa48.0%5043
Aoi47.6%4749
Kage46.9%4747
Eileen46.4%4747
El Blaze46.2%4547
Taka45.6%4544
Brad45.5%4644
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable half fenceBreakable half fence: 50.0% of rounds won, over 27,775 decided rounds+0.6%Half fenceHalf fence: 50.0% of rounds won, over 28,190 decided rounds+0.6%Low fenceLow fence: 49.8% of rounds won, over 29,324 decided rounds+0.3%OctagonOctagon: 49.7% of rounds won, over 29,617 decided rounds+0.3%Breakable full fenceBreakable full fence: 49.6% of rounds won, over 28,469 decided rounds+0.2%Full fenceFull fence: 49.6% of rounds won, over 30,908 decided rounds+0.1%RectangleRectangle: 49.3% of rounds won, over 28,992 decided rounds-0.1%Fence and openFence and open: 48.8% of rounds won, over 14,101 decided rounds-0.7%OpenOpen: 48.7% of rounds won, over 29,886 decided rounds-0.7%Single wallSingle wall: 48.4% of rounds won, over 29,271 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.1%51535352505047525348
Wolf50.7%50515051515049525151
Goh50.5%50545152525048495048
Pai50.4%51504950514952524951
Akira50.4%50515151515049504950
Sarah49.6%50485250484949495051
Lau49.5%50504851524552505048
Jean49.5%49495050515047505147
Lion49.2%50504950514650514947
Dural49.1%57494848474546495249
Lei Fei49.1%51485150495049484848
Vanessa49.0%47504951464751525047
Jeffry48.9%48475150475046495050
Aoi48.4%49495049495047474648
Kage48.3%49484847494849494848
Eileen48.2%49475151504647464748
Taka47.9%48475049474348504649
Brad47.7%48484948494447474948
El Blaze47.5%49474847504549474648
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.8 pts behind walls (95% interval +0.3 to +1.2); holds up against the 20 characters tested, q=0.011
WallsWalls: 49.7% of rounds won, over 173,951 decided rounds+0.3%No wallsNo walls: 49.0% of rounds won, over 88,481 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.1%5250
Wolf50.7%5151
Goh50.5%5150
Pai50.4%5050
Akira50.4%5050
Sarah49.6%5049
Lau49.5%5048
Jean49.5%5049
Lion49.2%5048
Dural49.1%5047
Lei Fei49.1%4949
Vanessa49.0%5046
Jeffry48.9%4949
Aoi48.4%4849
Kage48.3%4848
Eileen48.2%4948
Taka47.9%4847
Brad47.7%4847
El Blaze47.5%4748
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia153,516
South America310,622
North America47,041
Europe61,126
Middle East1535
Oceania120
Not recorded26,670
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.0%
Standing#7 of 19 · tier A
Pick rate9.1%
Most picked#3 of 19
Matches counted11,293
Unique players84
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JeffryJeffry: 58.1% — 143 wins, 103 losses58.1%LionLion: 57.9% — 534 wins, 388 losses57.9%ShunShun: 56.2% — 379 wins, 295 losses56.2%GohGoh: 55.8% — 194 wins, 154 losses55.8%VanessaVanessa: 55.6% — 499 wins, 399 losses55.6%PaiPai: 54.8% — 248 wins, 205 losses54.8%DuralDural: 54.7% — 29 wins, 24 losses54.7%EileenEileen: 52.8% — 223 wins, 199 losses52.8%JeanJean: 52.4% — 132 wins, 120 losses52.4%BradBrad: 51.1% — 306 wins, 293 losses51.1%Lei FeiLei Fei: 50.3% — 280 wins, 277 losses50.3%KageKage: 49.2% — 539 wins, 556 losses49.2%AoiAoi: 49.0% — 171 wins, 178 losses49.0%TakaTaka: 48.8% — 102 wins, 107 losses48.8%WolfWolf: 48.7% — 221 wins, 233 losses48.7%LauLau: 47.8% — 640 wins, 698 losses47.8%SarahSarah: 47.1% — 264 wins, 297 losses47.1%AkiraAkira: 47.0% — 624 wins, 705 losses47.0%El BlazeEl Blaze: 44.2% — 236 wins, 298 losses44.2%
OpponentWin %WinsLossesMatches
Jeffry58.13%143103246
Lion57.92%534388922
Shun56.23%379295674
Goh55.75%194154348
Vanessa55.57%499399898
Pai54.75%248205453
Dural54.72%292453
Eileen52.84%223199422
Jean52.38%132120252
Brad51.09%306293599
Lei Fei50.27%280277557
Kage49.22%5395561,095
Aoi49.00%171178349
Taka48.80%102107209
Wolf48.68%221233454
Lau47.83%6406981,338
Sarah47.06%264297561
Akira46.95%6247051,329
El Blaze44.19%236298534

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 53.8% over 532 decided matches+2.7%OpenOpen: 53.1% over 1,068 decided matches+2.0%Single wallSingle wall: 53.1% over 1,206 decided matches+2.0%Breakable half fenceBreakable half fence: 52.2% over 1,050 decided matches+1.1%OctagonOctagon: 51.1% over 1,222 decided matches+0.0%Low fenceLow fence: 51.0% over 1,062 decided matches+0.0%Half fenceHalf fence: 50.1% over 1,115 decided matches-0.9%Breakable full fenceBreakable full fence: 50.0% over 1,173 decided matches-1.1%RectangleRectangle: 49.1% over 1,119 decided matches-1.9%Full fenceFull fence: 49.0% over 1,185 decided matches-2.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jeffry58.1%42525663686736606258
Lion57.9%61625753665970545350
Shun56.2%57624951545979495166
Goh55.8%49455558446267656153
Vanessa55.6%56585260595453614954
Pai54.8%56535663565160564551
Dural54.7%50·671005055·503650
Eileen52.8%50487041596233535854
Jean52.4%60665567483183345953
Brad51.1%48565250475261524550
Lei Fei50.3%54525256525148464448
Kage49.2%43465244475056544755
Aoi49.0%44444246574550484886
Taka48.8%60474253413556675261
Wolf48.7%43514871364237565349
Lau47.8%38424754485755474155
Sarah47.1%52354439566445384750
Akira47.0%39464747505347455349
El Blaze44.2%52512748334447504645
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-2.2 pts behind walls (95% interval -4.6 to +0.2); within chance across the 20 characters tested, q=0.329
No wallsNo walls: 52.4% over 3,336 decided matches+1.4%WallsWalls: 50.2% over 6,864 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jeffry58.1%5763
Lion57.9%5758
Shun56.2%5359
Goh55.8%5653
Vanessa55.6%5656
Pai54.8%5553
Dural54.7%5353
Eileen52.8%5458
Jean52.4%5643
Brad51.1%5150
Lei Fei50.3%5051
Kage49.2%4851
Aoi49.0%4559
Taka48.8%5344
Wolf48.7%5343
Lau47.8%4554
Sarah47.1%4256
Akira47.0%4650
El Blaze44.2%4541
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OpenOpen: 52.1% of rounds won, over 4,363 decided rounds+1.3%Fence and openFence and open: 51.9% of rounds won, over 2,186 decided rounds+1.1%Breakable half fenceBreakable half fence: 51.5% of rounds won, over 4,225 decided rounds+0.7%Single wallSingle wall: 51.5% of rounds won, over 5,011 decided rounds+0.7%Low fenceLow fence: 50.7% of rounds won, over 4,337 decided rounds-0.1%OctagonOctagon: 50.6% of rounds won, over 4,968 decided rounds-0.2%Half fenceHalf fence: 50.5% of rounds won, over 4,592 decided rounds-0.3%Breakable full fenceBreakable full fence: 50.4% of rounds won, over 4,729 decided rounds-0.4%RectangleRectangle: 50.1% of rounds won, over 4,576 decided rounds-0.7%Full fenceFull fence: 49.8% of rounds won, over 4,851 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jeffry54.7%45525456636046555455
Shun54.7%56575251545668495163
Lion54.4%56565453575659535351
Goh52.6%49465355475558565755
Vanessa52.3%53545053545249545151
Eileen52.2%52486145535546535554
Dural52.0%44·67635051·544456
Pai51.9%52515158535056534849
Brad51.2%47555351485154534953
Kage50.5%48495148505155534852
Jean50.4%53565254513867415952
Taka50.3%57494753484451575457
Wolf50.0%47494962464543565251
Lei Fei49.6%51495352505047514748
Aoi49.3%46454849534752504764
Lau49.1%45484952505351484652
Sarah48.6%51444745515549434952
Akira48.5%44494950485249465150
El Blaze47.7%52544050424648504947
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.9 pts behind walls (95% interval -2.2 to +0.3); within chance across the 20 characters tested, q=0.463
No wallsNo walls: 51.4% of rounds won, over 13,711 decided rounds+0.6%WallsWalls: 50.5% of rounds won, over 27,941 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jeffry54.7%5459
Shun54.7%5357
Lion54.4%5454
Goh52.6%5252
Vanessa52.3%5352
Eileen52.2%5354
Dural52.0%5151
Pai51.9%5251
Brad51.2%5250
Kage50.5%5051
Jean50.4%5246
Taka50.3%5249
Wolf50.0%5248
Lei Fei49.6%5150
Aoi49.3%4853
Lau49.1%4852
Sarah48.6%4653
Akira48.5%4850
El Blaze47.7%4945
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia310,768
North America4418
Europe1823
South America160
Not recorded11,070