Virtua Fighter 5 REVO · v1.10 · Every character
Goh
Win rate49.1%
Standing#17 of 19 · tier C
Pick rate5.2%
Most picked#10 of 19
Matches counted86,158
Unique players871
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.05% | 3,093 | 2,966 | 6,059 | |
| 50.65% | 2,375 | 2,314 | 4,689 | |
| 50.64% | 5,439 | 5,302 | 10,741 | |
| 50.53% | 2,638 | 2,583 | 5,221 | |
| 50.32% | 2,492 | 2,460 | 4,952 | |
| 49.64% | 4,392 | 4,455 | 8,847 | |
| 49.13% | 2,432 | 2,518 | 4,950 | |
| 49.10% | 2,535 | 2,628 | 5,163 | |
| 49.07% | 1,952 | 2,026 | 3,978 | |
| 48.45% | 2,278 | 2,424 | 4,702 | |
| 48.45% | 2,190 | 2,330 | 4,520 | |
| 48.22% | 1,406 | 1,510 | 2,916 | |
| 47.83% | 407 | 444 | 851 | |
| 47.64% | 2,206 | 2,425 | 4,631 | |
| 47.42% | 1,416 | 1,570 | 2,986 | |
| 46.88% | 760 | 861 | 1,621 | |
| 46.57% | 1,577 | 1,809 | 3,386 | |
| 46.40% | 2,039 | 2,355 | 4,394 | |
| 43.91% | 681 | 870 | 1,551 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 52 | 51 | 49 | 52 | 54 | 51 | 50 | 49 | 50 | |
| 50 | 49 | 51 | 53 | 51 | 50 | 48 | 49 | 52 | 54 | |
| 50 | 50 | 52 | 49 | 52 | 52 | 51 | 50 | 47 | 51 | |
| 50 | 52 | 53 | 49 | 51 | 48 | 48 | 49 | 52 | 52 | |
| 54 | 52 | 51 | 49 | 51 | 51 | 47 | 50 | 47 | 52 | |
| 50 | 46 | 50 | 47 | 48 | 51 | 51 | 51 | 49 | 52 | |
| 47 | 48 | 48 | 48 | 46 | 51 | 49 | 48 | 49 | 55 | |
| 47 | 49 | 44 | 47 | 50 | 52 | 52 | 53 | 46 | 51 | |
| 44 | 48 | 42 | 53 | 52 | 49 | 48 | 53 | 50 | 51 | |
| 45 | 52 | 45 | 44 | 47 | 48 | 54 | 46 | 50 | 49 | |
| 47 | 53 | 52 | 47 | 51 | 46 | 46 | 48 | 51 | 43 | |
| 48 | 49 | 46 | 46 | 48 | 47 | 47 | 47 | 48 | 52 | |
| 54 | 47 | 38 | 50 | 49 | 41 | 57 | 54 | 47 | 51 | |
| 48 | 46 | 49 | 48 | 48 | 53 | 42 | 44 | 46 | 51 | |
| 47 | 43 | 47 | 50 | 47 | 49 | 52 | 44 | 49 | 48 | |
| 45 | 54 | 48 | 43 | 44 | 51 | 42 | 52 | 45 | 41 | |
| 46 | 42 | 48 | 46 | 52 | 48 | 47 | 46 | 45 | 46 | |
| 49 | 48 | 44 | 47 | 47 | 46 | 49 | 44 | 45 | 49 | |
| 45 | 40 | 41 | 46 | 46 | 38 | 50 | 42 | 42 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.4 pts behind walls (95% interval -2.4 to -0.4); within chance across the 20 characters tested, q=0.052
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 52 | |
| 51 | 51 | |
| 50 | 52 | |
| 51 | 51 | |
| 50 | 51 | |
| 49 | 51 | |
| 48 | 51 | |
| 48 | 51 | |
| 49 | 51 | |
| 47 | 48 | |
| 50 | 47 | |
| 47 | 49 | |
| 48 | 47 | |
| 47 | 50 | |
| 47 | 48 | |
| 48 | 45 | |
| 45 | 49 | |
| 46 | 48 | |
| 43 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 49 | 51 | 52 | 51 | 51 | 50 | 50 | 52 | 53 | |
| 52 | 51 | 50 | 50 | 51 | 52 | 51 | 50 | 49 | 50 | |
| 50 | 49 | 51 | 50 | 51 | 52 | 51 | 51 | 49 | 50 | |
| 52 | 50 | 51 | 50 | 51 | 50 | 47 | 50 | 50 | 50 | |
| 50 | 50 | 52 | 50 | 51 | 49 | 49 | 50 | 51 | 51 | |
| 50 | 48 | 50 | 49 | 49 | 50 | 51 | 51 | 50 | 51 | |
| 49 | 49 | 47 | 49 | 50 | 51 | 51 | 52 | 48 | 50 | |
| 49 | 49 | 48 | 49 | 47 | 51 | 49 | 50 | 50 | 52 | |
| 46 | 49 | 46 | 51 | 51 | 49 | 48 | 51 | 49 | 51 | |
| 49 | 49 | 49 | 49 | 49 | 48 | 48 | 49 | 49 | 51 | |
| 47 | 52 | 46 | 47 | 49 | 49 | 52 | 49 | 50 | 50 | |
| 49 | 52 | 50 | 48 | 49 | 48 | 48 | 49 | 50 | 46 | |
| 48 | 53 | 50 | 45 | 47 | 52 | 47 | 52 | 46 | 47 | |
| 49 | 48 | 49 | 48 | 49 | 51 | 46 | 47 | 48 | 51 | |
| 48 | 46 | 48 | 49 | 52 | 50 | 49 | 48 | 47 | 47 | |
| 47 | 45 | 49 | 50 | 48 | 49 | 50 | 47 | 50 | 48 | |
| 51 | 47 | 44 | 48 | 50 | 45 | 53 | 51 | 49 | 49 | |
| 48 | 47 | 46 | 48 | 48 | 48 | 50 | 47 | 47 | 49 | |
| 48 | 47 | 45 | 48 | 46 | 42 | 51 | 46 | 45 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.2 to -0.2); holds up against the 20 characters tested, q=0.039
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 51 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 50 | 48 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 50 | |
| 48 | 49 | |
| 48 | 48 | |
| 47 | 48 | |
| 46 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.97% | 11 | 44,824 |
| North America | 5.38% | 7 | 15,153 |
| South America | 6.18% | 5 | 19,724 |
| Europe | 5.50% | 8 | 2,377 |
| Oceania | 3.74% | 9 | 271 |
| Middle East | 0.00% | 15 | 0 |
| Not recorded | 4.80% | 9 | 7,883 |
Win rate49.6%
Standing#17 of 19 · tier C
Pick rate5.2%
Most picked#9 of 19
Matches counted39,188
Unique players689
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 50.98% | 1,892 | 1,819 | 3,711 | |
| 50.95% | 1,016 | 978 | 1,994 | |
| 50.77% | 1,742 | 1,689 | 3,431 | |
| 50.56% | 1,345 | 1,315 | 2,660 | |
| 50.55% | 2,723 | 2,664 | 5,387 | |
| 50.55% | 1,510 | 1,477 | 2,987 | |
| 50.47% | 1,189 | 1,167 | 2,356 | |
| 49.57% | 871 | 886 | 1,757 | |
| 49.50% | 1,340 | 1,367 | 2,707 | |
| 49.08% | 1,150 | 1,193 | 2,343 | |
| 48.64% | 536 | 566 | 1,102 | |
| 48.60% | 677 | 716 | 1,393 | |
| 48.56% | 741 | 785 | 1,526 | |
| 48.16% | 695 | 748 | 1,443 | |
| 47.75% | 372 | 407 | 779 | |
| 47.25% | 498 | 556 | 1,054 | |
| 44.60% | 702 | 872 | 1,574 | |
| 44.51% | 312 | 389 | 701 | |
| 42.05% | 119 | 164 | 283 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 49 | 53 | 49 | 48 | 54 | 50 | 52 | 50 | 51 | |
| 47 | 54 | 55 | 50 | 53 | 48 | 49 | 53 | 55 | 46 | |
| 56 | 54 | 52 | 49 | 51 | 50 | 50 | 50 | 47 | 49 | |
| 51 | 53 | 52 | 47 | 49 | 51 | 49 | 50 | 52 | 51 | |
| 53 | 50 | 51 | 47 | 50 | 51 | 48 | 53 | 48 | 53 | |
| 55 | 52 | 51 | 46 | 55 | 50 | 46 | 50 | 50 | 53 | |
| 50 | 43 | 52 | 57 | 51 | 50 | 49 | 48 | 49 | 56 | |
| 47 | 56 | 49 | 44 | 48 | 45 | 59 | 48 | 50 | 46 | |
| 47 | 51 | 45 | 46 | 43 | 51 | 48 | 51 | 51 | 58 | |
| 52 | 48 | 47 | 45 | 50 | 53 | 52 | 49 | 46 | 51 | |
| 50 | 52 | 48 | 36 | 55 | 53 | 47 | 40 | 52 | 48 | |
| 43 | 51 | 43 | 49 | 54 | 53 | 38 | 54 | 44 | 51 | |
| 47 | 54 | 56 | 47 | 52 | 49 | 38 | 41 | 48 | 51 | |
| 48 | 43 | 45 | 49 | 56 | 52 | 45 | 48 | 40 | 52 | |
| 44 | 57 | 48 | 38 | 40 | 61 | 43 | 54 | 47 | 34 | |
| 37 | 47 | 48 | 51 | 45 | 58 | 50 | 44 | 48 | 42 | |
| 44 | 41 | 44 | 44 | 45 | 42 | 48 | 53 | 40 | 47 | |
| 50 | 35 | 36 | 51 | 48 | 44 | 50 | 41 | 40 | 51 | |
| 47 | 50 | 32 | 41 | 40 | 32 | 58 | 52 | 46 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.1 pts behind walls (95% interval -2.5 to +0.4); within chance across the 20 characters tested, q=0.409
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 51 | |
| 52 | 49 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 53 | |
| 50 | 52 | |
| 49 | 47 | |
| 49 | 51 | |
| 48 | 51 | |
| 47 | 51 | |
| 48 | 52 | |
| 49 | 51 | |
| 46 | 53 | |
| 48 | 46 | |
| 46 | 48 | |
| 44 | 45 | |
| 42 | 47 | |
| 44 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 45 | 52 | 55 | 51 | 50 | 51 | 50 | 51 | 54 | |
| 50 | 48 | 52 | 50 | 49 | 52 | 51 | 52 | 50 | 49 | |
| 53 | 52 | 50 | 50 | 51 | 51 | 49 | 50 | 49 | 49 | |
| 51 | 50 | 50 | 49 | 50 | 52 | 51 | 52 | 49 | 51 | |
| 50 | 51 | 52 | 50 | 49 | 50 | 49 | 50 | 50 | 51 | |
| 53 | 51 | 52 | 49 | 53 | 50 | 46 | 49 | 50 | 51 | |
| 50 | 52 | 52 | 48 | 51 | 49 | 49 | 51 | 51 | 47 | |
| 51 | 49 | 48 | 48 | 50 | 51 | 51 | 50 | 48 | 50 | |
| 49 | 53 | 48 | 47 | 50 | 47 | 54 | 48 | 50 | 49 | |
| 49 | 50 | 47 | 47 | 45 | 52 | 48 | 51 | 50 | 53 | |
| 50 | 50 | 48 | 43 | 52 | 51 | 49 | 46 | 52 | 48 | |
| 49 | 45 | 47 | 51 | 54 | 52 | 48 | 49 | 46 | 51 | |
| 49 | 55 | 50 | 41 | 46 | 57 | 48 | 52 | 47 | 42 | |
| 49 | 52 | 53 | 48 | 50 | 50 | 44 | 45 | 48 | 52 | |
| 45 | 51 | 46 | 48 | 52 | 50 | 45 | 53 | 49 | 50 | |
| 43 | 48 | 48 | 49 | 48 | 53 | 47 | 46 | 50 | 46 | |
| 50 | 45 | 42 | 51 | 46 | 45 | 49 | 45 | 43 | 48 | |
| 45 | 44 | 46 | 46 | 47 | 47 | 50 | 52 | 45 | 47 | |
| 50 | 45 | 40 | 44 | 44 | 40 | 53 | 51 | 49 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -1.3 to +0.2); within chance across the 20 characters tested, q=0.440
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 52 | |
| 50 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 51 | 49 | |
| 49 | 50 | |
| 49 | 48 | |
| 49 | 50 | |
| 49 | 50 | |
| 48 | 52 | |
| 49 | 49 | |
| 49 | 51 | |
| 49 | 51 | |
| 47 | 49 | |
| 46 | 46 | |
| 46 | 47 | |
| 46 | 43 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.20% | 8 | 14,157 |
| North America | 4.01% | 12 | 7,673 |
| South America | 6.53% | 5 | 12,003 |
| Europe | 3.08% | 14 | 733 |
| Oceania | 3.92% | 9 | 271 |
| Middle East | 0.00% | 11 | 0 |
| Not recorded | 5.34% | 9 | 6,137 |
Win rate48.8%
Standing#18 of 19 · tier D
Pick rate5.7%
Most picked#8 of 19
Matches counted42,702
Unique players288
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.24% | 1,286 | 1,224 | 2,510 | |
| 50.89% | 2,541 | 2,452 | 4,993 | |
| 50.37% | 272 | 268 | 540 | |
| 50.08% | 939 | 936 | 1,875 | |
| 50.00% | 1,189 | 1,189 | 2,378 | |
| 49.82% | 987 | 994 | 1,981 | |
| 49.59% | 1,344 | 1,366 | 2,710 | |
| 49.57% | 1,165 | 1,185 | 2,350 | |
| 49.00% | 2,346 | 2,442 | 4,788 | |
| 48.59% | 1,034 | 1,094 | 2,128 | |
| 48.47% | 869 | 924 | 1,793 | |
| 47.98% | 1,246 | 1,351 | 2,597 | |
| 47.96% | 1,235 | 1,340 | 2,575 | |
| 47.91% | 687 | 747 | 1,434 | |
| 47.19% | 1,277 | 1,429 | 2,706 | |
| 46.46% | 1,011 | 1,165 | 2,176 | |
| 45.70% | 782 | 929 | 1,711 | |
| 43.90% | 306 | 391 | 697 | |
| 43.03% | 327 | 433 | 760 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 49 | 51 | 49 | 54 | 56 | 54 | 50 | 50 | 51 | |
| 48 | 50 | 54 | 52 | 53 | 55 | 54 | 48 | 47 | 49 | |
| 57 | 47 | 40 | 52 | 57 | 48 | 57 | 55 | 45 | 56 | |
| 51 | 51 | 50 | 56 | 47 | 52 | 49 | 51 | 45 | 50 | |
| 44 | 48 | 43 | 55 | 50 | 48 | 57 | 52 | 54 | 51 | |
| 48 | 53 | 47 | 50 | 47 | 51 | 47 | 51 | 54 | 49 | |
| 45 | 50 | 42 | 49 | 50 | 51 | 52 | 56 | 47 | 52 | |
| 48 | 49 | 52 | 50 | 54 | 45 | 44 | 48 | 51 | 52 | |
| 49 | 44 | 49 | 46 | 48 | 50 | 53 | 51 | 49 | 54 | |
| 48 | 47 | 50 | 48 | 50 | 51 | 53 | 45 | 45 | 51 | |
| 52 | 43 | 48 | 50 | 51 | 44 | 56 | 45 | 49 | 53 | |
| 45 | 50 | 43 | 43 | 46 | 49 | 54 | 47 | 51 | 51 | |
| 50 | 43 | 46 | 51 | 46 | 54 | 43 | 48 | 46 | 49 | |
| 45 | 49 | 44 | 50 | 42 | 46 | 49 | 49 | 45 | 56 | |
| 51 | 53 | 43 | 48 | 47 | 49 | 50 | 39 | 46 | 50 | |
| 46 | 53 | 50 | 44 | 49 | 46 | 44 | 44 | 48 | 43 | |
| 46 | 42 | 48 | 43 | 52 | 46 | 51 | 44 | 47 | 39 | |
| 43 | 49 | 51 | 44 | 43 | 42 | 42 | 48 | 39 | 41 | |
| 46 | 43 | 45 | 39 | 45 | 30 | 46 | 44 | 45 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.5 pts behind walls (95% interval -2.7 to -0.3); within chance across the 20 characters tested, q=0.075
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 54 | |
| 50 | 53 | |
| 49 | 54 | |
| 51 | 49 | |
| 50 | 50 | |
| 50 | 49 | |
| 48 | 51 | |
| 50 | 50 | |
| 48 | 50 | |
| 47 | 51 | |
| 48 | 49 | |
| 47 | 49 | |
| 47 | 50 | |
| 47 | 47 | |
| 47 | 49 | |
| 47 | 46 | |
| 45 | 46 | |
| 45 | 42 | |
| 44 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 49 | 51 | 50 | 52 | 53 | 53 | 51 | 49 | 51 | |
| 50 | 49 | 52 | 51 | 52 | 53 | 52 | 49 | 49 | 49 | |
| 50 | 52 | 49 | 50 | 49 | 51 | 49 | 51 | 52 | 51 | |
| 50 | 51 | 50 | 54 | 49 | 51 | 50 | 51 | 49 | 50 | |
| 48 | 50 | 47 | 50 | 49 | 51 | 52 | 53 | 48 | 51 | |
| 47 | 49 | 47 | 53 | 51 | 49 | 52 | 50 | 51 | 51 | |
| 49 | 49 | 51 | 50 | 52 | 47 | 47 | 49 | 51 | 50 | |
| 52 | 48 | 45 | 50 | 54 | 48 | 53 | 51 | 48 | 52 | |
| 50 | 46 | 49 | 48 | 48 | 50 | 52 | 51 | 50 | 52 | |
| 49 | 47 | 50 | 50 | 48 | 51 | 51 | 49 | 47 | 50 | |
| 49 | 45 | 51 | 51 | 50 | 47 | 53 | 48 | 49 | 50 | |
| 49 | 47 | 47 | 50 | 49 | 51 | 47 | 49 | 48 | 50 | |
| 46 | 50 | 48 | 50 | 47 | 48 | 48 | 50 | 47 | 54 | |
| 47 | 51 | 45 | 47 | 48 | 49 | 52 | 50 | 51 | 50 | |
| 50 | 51 | 47 | 49 | 48 | 49 | 49 | 44 | 48 | 50 | |
| 49 | 47 | 48 | 48 | 51 | 49 | 50 | 47 | 48 | 44 | |
| 47 | 51 | 49 | 47 | 48 | 48 | 48 | 47 | 50 | 47 | |
| 46 | 51 | 51 | 46 | 47 | 46 | 46 | 50 | 43 | 48 | |
| 47 | 48 | 48 | 44 | 47 | 37 | 50 | 48 | 47 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.3 to -0.1); within chance across the 20 characters tested, q=0.104
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 52 | |
| 50 | 51 | |
| 51 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 50 | 50 | |
| 49 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 49 | |
| 49 | 49 | |
| 48 | 49 | |
| 48 | 48 | |
| 49 | 48 | |
| 47 | 47 | |
| 47 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.19% | 10 | 26,412 |
| South America | 5.74% | 6 | 7,721 |
| North America | 8.79% | 3 | 7,472 |
| Europe | 9.36% | 2 | 1,556 |
| Middle East | 0.00% | 13 | 0 |
| Oceania | 0.00% | 11 | 0 |
| Not recorded | 3.77% | 10 | 1,705 |
Win rate47.7%
Standing#15 of 19 · tier C
Pick rate3.3%
Most picked#14 of 19
Matches counted4,268
Unique players21
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 60.66% | 128 | 83 | 211 | |
| 57.14% | 16 | 12 | 28 | |
| 56.55% | 82 | 63 | 145 | |
| 56.53% | 199 | 153 | 352 | |
| 55.08% | 65 | 53 | 118 | |
| 52.63% | 60 | 54 | 114 | |
| 50.43% | 58 | 57 | 115 | |
| 48.48% | 175 | 186 | 361 | |
| 48.16% | 183 | 197 | 380 | |
| 47.78% | 43 | 47 | 90 | |
| 46.67% | 42 | 48 | 90 | |
| 46.57% | 163 | 187 | 350 | |
| 46.26% | 161 | 187 | 348 | |
| 44.25% | 154 | 194 | 348 | |
| 43.40% | 230 | 300 | 530 | |
| 43.10% | 100 | 132 | 232 | |
| 41.55% | 86 | 121 | 207 | |
| 37.27% | 41 | 69 | 110 | |
| 35.25% | 49 | 90 | 139 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 63 | 64 | 55 | 60 | 67 | 69 | 65 | 75 | 56 | |
| 75 | 33 | 60 | 100 | 20 | 50 | · | 33 | 100 | · | |
| 56 | 67 | 41 | 60 | 69 | 29 | 40 | 64 | 56 | 61 | |
| 61 | 60 | 59 | 48 | 62 | 47 | 45 | 43 | 62 | 59 | |
| 69 | 56 | 47 | 50 | 36 | 82 | 40 | 38 | 53 | 58 | |
| 47 | 17 | 46 | 61 | 72 | 20 | 33 | 57 | 67 | 62 | |
| 37 | 26 | 80 | 86 | 62 | 0 | 38 | 33 | 85 | 55 | |
| 45 | 49 | 43 | 52 | 58 | 46 | 29 | 45 | 48 | 45 | |
| 55 | 41 | 47 | 58 | 55 | 31 | 37 | 51 | 46 | 51 | |
| 50 | 45 | 56 | 25 | 75 | 60 | 33 | 46 | 43 | 75 | |
| 15 | 55 | 38 | 70 | 38 | 50 | 83 | 33 | 0 | 55 | |
| 53 | 50 | 51 | 52 | 46 | 37 | 44 | 48 | 41 | 33 | |
| 34 | 52 | 45 | 50 | 45 | 55 | 30 | 28 | 47 | 54 | |
| 51 | 55 | 45 | 42 | 56 | 38 | 33 | 35 | 39 | 47 | |
| 41 | 40 | 42 | 33 | 44 | 57 | 48 | 37 | 43 | 56 | |
| 34 | 38 | 63 | 44 | 29 | 30 | 33 | 46 | 54 | 49 | |
| 47 | 15 | 23 | 63 | 50 | 39 | 9 | 52 | 40 | 47 | |
| 20 | 38 | 42 | 36 | 44 | 40 | 0 | 40 | 20 | 50 | |
| 30 | 22 | 26 | 54 | 27 | 60 | 25 | 37 | 58 | 39 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-3.1 pts behind walls (95% interval -7.0 to +0.8); within chance across the 20 characters tested, q=0.400
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 62 | 60 | |
| 65 | 29 | |
| 56 | 58 | |
| 57 | 57 | |
| 53 | 62 | |
| 51 | 61 | |
| 51 | 56 | |
| 47 | 50 | |
| 50 | 47 | |
| 44 | 71 | |
| 41 | 48 | |
| 49 | 39 | |
| 43 | 52 | |
| 44 | 47 | |
| 39 | 52 | |
| 45 | 39 | |
| 43 | 45 | |
| 33 | 45 | |
| 36 | 37 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 53 | 55 | 51 | 53 | 55 | 59 | 56 | 65 | 56 | |
| 57 | 56 | 51 | 45 | 58 | 52 | 48 | 48 | 62 | 56 | |
| 55 | 60 | 45 | 58 | 60 | 47 | 41 | 56 | 52 | 58 | |
| 60 | 36 | 52 | 69 | 37 | 57 | · | 45 | 75 | · | |
| 43 | 40 | 62 | 63 | 56 | 0 | 47 | 46 | 69 | 55 | |
| 53 | 47 | 47 | 54 | 44 | 62 | 45 | 41 | 53 | 52 | |
| 49 | 29 | 47 | 54 | 61 | 29 | 46 | 55 | 50 | 58 | |
| 52 | 47 | 52 | 55 | 52 | 42 | 41 | 50 | 48 | 51 | |
| 49 | 45 | 53 | 41 | 67 | 58 | 38 | 51 | 50 | 60 | |
| 42 | 54 | 50 | 49 | 49 | 53 | 42 | 40 | 49 | 54 | |
| 54 | 50 | 50 | 50 | 46 | 46 | 48 | 49 | 47 | 37 | |
| 45 | 49 | 46 | 50 | 53 | 46 | 38 | 48 | 51 | 44 | |
| 51 | 54 | 47 | 45 | 53 | 45 | 42 | 44 | 43 | 45 | |
| 37 | 51 | 42 | 60 | 47 | 48 | 62 | 42 | 25 | 47 | |
| 40 | 45 | 56 | 52 | 43 | 43 | 46 | 50 | 51 | 47 | |
| 46 | 45 | 49 | 39 | 48 | 52 | 49 | 45 | 44 | 52 | |
| 47 | 36 | 35 | 55 | 51 | 45 | 24 | 52 | 44 | 50 | |
| 33 | 37 | 46 | 45 | 39 | 43 | 33 | 50 | 41 | 53 | |
| 39 | 39 | 34 | 54 | 40 | 53 | 36 | 45 | 48 | 39 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.3 pts behind walls (95% interval -3.3 to +0.7); within chance across the 20 characters tested, q=0.600
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 55 | |
| 54 | 56 | |
| 54 | 56 | |
| 56 | 42 | |
| 51 | 54 | |
| 50 | 54 | |
| 50 | 56 | |
| 51 | 49 | |
| 48 | 61 | |
| 47 | 52 | |
| 50 | 43 | |
| 48 | 48 | |
| 48 | 48 | |
| 45 | 47 | |
| 48 | 45 | |
| 45 | 50 | |
| 46 | 49 | |
| 41 | 46 | |
| 43 | 41 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.50% | 14 | 4,255 |
| North America | 0.15% | 19 | 8 |
| Europe | 3.16% | 12 | 88 |
| South America | 0.00% | 15 | 0 |
| Not recorded | 0.98% | 17 | 41 |
