VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Goh

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.8%
Standing#17 of 19 · tier C
Pick rate5.4%
Most picked#8 of 19
Matches counted40,513
Unique players281
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 51.8% — 242 wins, 225 losses51.8%ShunShun: 50.7% — 1,005 wins, 978 losses50.7%WolfWolf: 50.7% — 1,182 wins, 1,151 losses50.7%AkiraAkira: 50.5% — 2,312 wins, 2,268 losses50.5%SarahSarah: 49.9% — 1,100 wins, 1,104 losses49.9%AoiAoi: 49.7% — 844 wins, 855 losses49.7%JeffryJeffry: 49.4% — 1,199 wins, 1,227 losses49.4%BradBrad: 49.1% — 1,076 wins, 1,117 losses49.1%JackyJacky: 49.0% — 2,132 wins, 2,218 losses49.0%PaiPai: 48.6% — 934 wins, 987 losses48.6%VanessaVanessa: 48.3% — 789 wins, 844 losses48.3%JeanJean: 48.1% — 1,163 wins, 1,254 losses48.1%KageKage: 48.1% — 1,219 wins, 1,316 losses48.1%LauLau: 48.0% — 1,281 wins, 1,386 losses48.0%Lei FeiLei Fei: 47.2% — 790 wins, 885 losses47.2%LionLion: 46.8% — 1,049 wins, 1,194 losses46.8%El BlazeEl Blaze: 46.0% — 788 wins, 924 losses46.0%EileenEileen: 46.0% — 349 wins, 410 losses46.0%TakaTaka: 44.4% — 318 wins, 398 losses44.4%
OpponentWin %WinsLossesMatches
Dural51.82%242225467
Shun50.68%1,0059781,983
Wolf50.66%1,1821,1512,333
Akira50.48%2,3122,2684,580
Sarah49.91%1,1001,1042,204
Aoi49.68%8448551,699
Jeffry49.42%1,1991,2272,426
Brad49.07%1,0761,1172,193
Jacky49.01%2,1322,2184,350
Pai48.62%9349871,921
Vanessa48.32%7898441,633
Jean48.12%1,1631,2542,417
Kage48.09%1,2191,3162,535
Lau48.03%1,2811,3862,667
Lei Fei47.16%7908851,675
Lion46.77%1,0491,1942,243
El Blaze46.03%7889241,712
Eileen45.98%349410759
Taka44.41%318398716

Stage Impact To Win Probability

Change from this character's own win rate, in points
OpenOpen: 50.6% over 3,999 decided matches+1.8%Fence and openFence and open: 49.3% over 2,020 decided matches+0.5%Single wallSingle wall: 49.2% over 3,995 decided matches+0.4%Low fenceLow fence: 49.0% over 4,063 decided matches+0.2%RectangleRectangle: 48.9% over 4,152 decided matches+0.1%Breakable half fenceBreakable half fence: 48.6% over 3,986 decided matches-0.2%Half fenceHalf fence: 48.2% over 3,913 decided matches-0.6%Breakable full fenceBreakable full fence: 48.2% over 4,082 decided matches-0.6%Full fenceFull fence: 48.1% over 4,177 decided matches-0.7%OctagonOctagon: 47.8% over 4,144 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural51.8%58484358565450554948
Shun50.7%51555050494943505552
Wolf50.7%48495045535752515151
Akira50.5%48475550535453484849
Sarah49.9%50505048544845485253
Aoi49.7%48525154485247514449
Jeffry49.4%44514348494953554953
Brad49.1%43474257494653535050
Jacky49.0%50454946494853485054
Pai48.6%48475148525253434749
Vanessa48.3%49474454444446504556
Jean48.1%51554350464851434853
Kage48.1%46524443465050455251
Lau48.0%49434852475445464451
Lei Fei47.2%51434748454452465251
Lion46.8%47525045484545444843
El Blaze46.0%46425145514345434844
Eileen46.0%47534945464340484346
Taka44.4%40434541463545454951
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.3 pts behind walls (95% interval -2.6 to -0.1); within chance across the 20 characters tested, q=0.155
No wallsNo walls: 49.6% over 12,057 decided matches+0.8%WallsWalls: 48.3% over 24,454 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural51.8%5254
Shun50.7%5250
Wolf50.7%4954
Akira50.5%4952
Sarah49.9%5051
Aoi49.7%5050
Jeffry49.4%4850
Brad49.1%4949
Jacky49.0%4850
Pai48.6%4751
Vanessa48.3%4847
Jean48.1%4849
Kage48.1%4749
Lau48.0%4751
Lei Fei47.2%4847
Lion46.8%4846
El Blaze46.0%4646
Eileen46.0%4745
Taka44.4%4443
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
OpenOpen: 50.1% over 16,485 decided matches+0.7%Fence and openFence and open: 49.8% over 8,316 decided matches+0.3%Single wallSingle wall: 49.6% over 16,398 decided matches+0.2%RectangleRectangle: 49.6% over 16,973 decided matches+0.2%Low fenceLow fence: 49.5% over 16,674 decided matches+0.1%Breakable half fenceBreakable half fence: 49.5% over 15,578 decided matches+0.0%OctagonOctagon: 49.2% over 16,927 decided matches-0.2%Half fenceHalf fence: 49.1% over 15,975 decided matches-0.3%Full fenceFull fence: 48.9% over 17,056 decided matches-0.5%Breakable full fenceBreakable full fence: 48.9% over 15,793 decided matches-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.0%52525050505047515353
Akira50.5%50485250525252505049
Dural50.5%53484752545252515147
Wolf50.4%49485148525452515051
Aoi50.1%49515153505148514849
Sarah49.8%50505148524947495151
Jeffry49.7%48494750485052525051
Jacky49.5%50474948494953495052
Pai49.4%49485050505251474949
Brad49.3%46484554504949514950
Vanessa49.2%48494952474647504854
Kage49.1%47524647485049495151
Lau48.9%49474950495148484750
Jean48.7%50514750484950464951
Lei Fei48.4%49454951474752485149
Eileen48.3%48534947484844504551
El Blaze48.2%49475049514746474845
Lion48.2%48515047474848475047
Taka47.2%45474745483949494950
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -1.2 to +0.0); within chance across the 20 characters tested, q=0.234
No wallsNo walls: 49.8% over 49,557 decided matches+0.3%WallsWalls: 49.2% over 98,302 decided matches-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.0%5151
Akira50.5%5051
Dural50.5%5052
Wolf50.4%4952
Aoi50.1%5050
Sarah49.8%5051
Jeffry49.7%4950
Jacky49.5%4950
Pai49.4%4950
Brad49.3%4950
Vanessa49.2%4949
Kage49.1%4950
Lau48.9%4850
Jean48.7%4949
Lei Fei48.4%4948
Eileen48.3%4849
El Blaze48.2%4848
Lion48.2%4947
Taka47.2%4745
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1027,332
South America66,421
North America36,543
Europe51,305
Middle East120
Oceania110
Not recorded17872
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Win rate48.9%
Standing#18 of 19 · tier D
Pick rate5.8%
Most picked#7 of 19
Matches counted36,783
Unique players272
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 51.5% — 226 wins, 213 losses51.5%AkiraAkira: 50.5% — 2,170 wins, 2,124 losses50.5%WolfWolf: 50.5% — 1,123 wins, 1,102 losses50.5%JeffryJeffry: 50.1% — 1,163 wins, 1,160 losses50.1%AoiAoi: 49.9% — 806 wins, 810 losses49.9%BradBrad: 49.6% — 996 wins, 1,011 losses49.6%ShunShun: 49.5% — 825 wins, 841 losses49.5%JackyJacky: 49.3% — 2,000 wins, 2,060 losses49.3%SarahSarah: 48.9% — 990 wins, 1,034 losses48.9%LauLau: 48.9% — 1,082 wins, 1,133 losses48.9%PaiPai: 48.6% — 887 wins, 939 losses48.6%VanessaVanessa: 48.4% — 620 wins, 661 losses48.4%KageKage: 48.3% — 1,074 wins, 1,150 losses48.3%Lei FeiLei Fei: 48.1% — 745 wins, 805 losses48.1%JeanJean: 48.0% — 1,114 wins, 1,207 losses48.0%El BlazeEl Blaze: 46.5% — 697 wins, 801 losses46.5%LionLion: 46.4% — 902 wins, 1,042 losses46.4%TakaTaka: 44.3% — 282 wins, 354 losses44.3%EileenEileen: 43.7% — 277 wins, 357 losses43.7%
OpponentWin %WinsLossesMatches
Dural51.48%226213439
Akira50.54%2,1702,1244,294
Wolf50.47%1,1231,1022,225
Jeffry50.06%1,1631,1602,323
Aoi49.88%8068101,616
Brad49.63%9961,0112,007
Shun49.52%8258411,666
Jacky49.26%2,0002,0604,060
Sarah48.91%9901,0342,024
Lau48.85%1,0821,1332,215
Pai48.58%8879391,826
Vanessa48.40%6206611,281
Kage48.29%1,0741,1502,224
Lei Fei48.06%7458051,550
Jean48.00%1,1141,2072,321
El Blaze46.53%6978011,498
Lion46.40%9021,0421,944
Taka44.34%282354636
Eileen43.69%277357634

Stage Impact To Win Probability

Change from this character's own win rate, in points
OpenOpen: 50.5% over 3,605 decided matches+1.6%Fence and openFence and open: 50.3% over 1,831 decided matches+1.4%Single wallSingle wall: 49.3% over 3,656 decided matches+0.5%Low fenceLow fence: 48.9% over 3,707 decided matches+0.0%RectangleRectangle: 48.8% over 3,803 decided matches-0.1%Breakable half fenceBreakable half fence: 48.5% over 3,625 decided matches-0.4%Breakable full fenceBreakable full fence: 48.4% over 3,658 decided matches-0.5%OctagonOctagon: 48.4% over 3,768 decided matches-0.5%Half fenceHalf fence: 48.2% over 3,554 decided matches-0.7%Full fenceFull fence: 48.1% over 3,769 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural51.5%56494155605450564748
Akira50.5%48475550535454484850
Wolf50.5%47495145545653515051
Jeffry50.1%46524349495054555053
Aoi49.9%49525156475249514448
Brad49.6%42494457494757535050
Shun49.5%48534850454944515451
Jacky49.3%49444947484954505154
Sarah48.9%49494946544542485152
Lau48.9%50434954475444484549
Pai48.6%49485047525253434548
Vanessa48.4%48494351414649504558
Kage48.3%47524342464953485251
Lei Fei48.1%52454848474454475152
Jean48.0%51564349454952424852
El Blaze46.5%49435045524446424843
Lion46.4%47534943484743434944
Taka44.3%46414740473240454950
Eileen43.7%45505143434339443941
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.2 pts behind walls (95% interval -2.5 to +0.1); within chance across the 20 characters tested, q=0.194
No wallsNo walls: 49.6% over 10,968 decided matches+0.7%WallsWalls: 48.4% over 22,177 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural51.5%5155
Akira50.5%4952
Wolf50.5%4953
Jeffry50.1%4951
Aoi49.9%5049
Brad49.6%4949
Shun49.5%5148
Jacky49.3%4851
Sarah48.9%4950
Lau48.9%4850
Pai48.6%4751
Vanessa48.4%4847
Kage48.3%4749
Lei Fei48.1%4848
Jean48.0%4849
El Blaze46.5%4647
Lion46.4%4746
Taka44.3%4543
Eileen43.7%4542
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
Fence and openFence and open: 50.3% over 7,544 decided matches+0.9%OpenOpen: 50.1% over 14,877 decided matches+0.7%Single wallSingle wall: 49.7% over 14,997 decided matches+0.2%RectangleRectangle: 49.6% over 15,538 decided matches+0.1%Low fenceLow fence: 49.4% over 15,218 decided matches-0.0%Breakable half fenceBreakable half fence: 49.4% over 14,132 decided matches-0.0%OctagonOctagon: 49.4% over 15,388 decided matches-0.1%Half fenceHalf fence: 49.1% over 14,498 decided matches-0.3%Full fenceFull fence: 48.9% over 15,398 decided matches-0.5%Breakable full fenceBreakable full fence: 48.9% over 14,122 decided matches-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira50.5%50485250525353495049
Shun50.4%50515051485047515252
Wolf50.4%49485148525353514951
Dural50.3%52494751555252515047
Aoi50.2%49515054495150514849
Jeffry50.0%49504750495052525051
Jacky49.6%50464948495053505152
Brad49.6%46494655504952514950
Pai49.4%50485050505251484849
Sarah49.3%49495048524846495051
Lau49.3%49474951495148494850
Kage49.1%47524546494951505250
Vanessa49.1%47504851464749504754
Lei Fei48.9%49455050484752495150
Jean48.6%50524750484950454950
El Blaze48.4%50484949514846464845
Lion47.9%47525046474947465048
Taka47.3%47474844483748495050
Eileen47.2%47525145464744494349
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.5 pts behind walls (95% interval -1.1 to +0.1); within chance across the 20 characters tested, q=0.323
No wallsNo walls: 49.7% over 45,092 decided matches+0.3%WallsWalls: 49.2% over 89,076 decided matches-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira50.5%5051
Shun50.4%5150
Wolf50.4%4952
Dural50.3%5052
Aoi50.2%5050
Jeffry50.0%5050
Jacky49.6%4950
Brad49.6%4950
Pai49.4%4950
Sarah49.3%4950
Lau49.3%4950
Kage49.1%4949
Vanessa49.1%4949
Lei Fei48.9%4948
Jean48.6%4849
El Blaze48.4%4848
Lion47.9%4848
Taka47.3%4845
Eileen47.2%4748
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1023,624
South America66,421
North America36,535
Europe41,220
Middle East120
Oceania110
Not recorded17831
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.1%
Standing#15 of 19 · tier C
Pick rate3.4%
Most picked#14 of 19
Matches counted3,730
Unique players20
Period2026/03/26 – 2026/09/23

Against the roster

Win rate in each matchup, over decided non-mirror matches
SarahSarah: 61.1% — 110 wins, 70 losses61.1%EileenEileen: 57.6% — 72 wins, 53 losses57.6%DuralDural: 57.1% — 16 wins, 12 losses57.1%ShunShun: 56.8% — 180 wins, 137 losses56.8%WolfWolf: 54.6% — 59 wins, 49 losses54.6%JeanJean: 51.0% — 49 wins, 47 losses51.0%AkiraAkira: 49.6% — 142 wins, 144 losses49.6%PaiPai: 49.5% — 47 wins, 48 losses49.5%LionLion: 49.2% — 147 wins, 152 losses49.2%VanessaVanessa: 48.0% — 169 wins, 183 losses48.0%KageKage: 46.6% — 145 wins, 166 losses46.6%AoiAoi: 45.8% — 38 wins, 45 losses45.8%JackyJacky: 45.5% — 132 wins, 158 losses45.5%TakaTaka: 45.0% — 36 wins, 44 losses45.0%LauLau: 44.0% — 199 wins, 253 losses44.0%BradBrad: 43.0% — 80 wins, 106 losses43.0%El BlazeEl Blaze: 42.5% — 91 wins, 123 losses42.5%Lei FeiLei Fei: 36.0% — 45 wins, 80 losses36.0%JeffryJeffry: 35.0% — 36 wins, 67 losses35.0%
OpponentWin %WinsLossesMatches
Sarah61.11%11070180
Eileen57.60%7253125
Dural57.14%161228
Shun56.78%180137317
Wolf54.63%5949108
Jean51.04%494796
Akira49.65%142144286
Pai49.47%474895
Lion49.16%147152299
Vanessa48.01%169183352
Kage46.62%145166311
Aoi45.78%384583
Jacky45.52%132158290
Taka45.00%364480
Lau44.03%199253452
Brad43.01%80106186
El Blaze42.52%91123214
Lei Fei36.00%4580125
Jeffry34.95%3667103

Stage Impact To Win Probability

Change from this character's own win rate, in points
OpenOpen: 52.0% over 394 decided matches+4.0%Low fenceLow fence: 50.6% over 356 decided matches+2.5%Breakable half fenceBreakable half fence: 50.1% over 361 decided matches+2.1%RectangleRectangle: 49.6% over 349 decided matches+1.5%Half fenceHalf fence: 48.2% over 359 decided matches+0.1%Full fenceFull fence: 47.8% over 408 decided matches-0.3%Single wallSingle wall: 47.8% over 339 decided matches-0.3%Breakable full fenceBreakable full fence: 46.5% over 424 decided matches-1.6%OctagonOctagon: 42.5% over 376 decided matches-5.5%Fence and openFence and open: 39.7% over 189 decided matches-8.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah61.1%57636058608064567560
Eileen57.6%58674354644050646260
Dural57.1%7533601002050·33100·
Shun56.8%60616250645039426257
Wolf54.6%69564050368040435360
Jean51.0%462046616700576762
Akira49.6%57495043564933505045
Pai49.5%3533786762050338057
Lion49.2%53495354483854474540
Vanessa48.0%54405059543333504851
Kage46.6%41545250395725234850
Aoi45.8%40455627756029464367
Jacky45.5%58544742543533333855
Taka45.0%1055385738508040056
Lau44.0%43404040445848364056
Brad43.0%5018205950389524350
El Blaze42.5%34395944362833485049
Lei Fei36.0%33242754233333396439
Jeffry35.0%2038303644400332045
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-2.8 pts behind walls (95% interval -6.8 to +1.1); within chance across the 20 characters tested, q=0.569
No wallsNo walls: 50.2% over 1,089 decided matches+2.2%WallsWalls: 47.4% over 2,277 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah61.1%6166
Eileen57.6%5758
Dural57.1%6529
Shun56.8%5758
Wolf54.6%5361
Jean51.0%5255
Akira49.6%4949
Pai49.5%4857
Lion49.2%5042
Vanessa48.0%5047
Kage46.6%4450
Aoi45.8%4367
Jacky45.5%4548
Taka45.0%3848
Lau44.0%4053
Brad43.0%4446
El Blaze42.5%4441
Lei Fei36.0%3932
Jeffry35.0%3043
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round Win Probability

Change from this character's own round win rate, in points
Low fenceLow fence: 50.7% over 1,456 decided matches+1.5%OpenOpen: 50.5% over 1,608 decided matches+1.3%RectangleRectangle: 50.0% over 1,435 decided matches+0.8%Breakable half fenceBreakable half fence: 50.0% over 1,446 decided matches+0.8%Single wallSingle wall: 49.3% over 1,401 decided matches+0.1%Half fenceHalf fence: 49.1% over 1,477 decided matches-0.1%Full fenceFull fence: 49.0% over 1,658 decided matches-0.2%Breakable full fenceBreakable full fence: 48.6% over 1,671 decided matches-0.6%OctagonOctagon: 47.6% over 1,539 decided matches-1.6%Fence and openFence and open: 44.2% over 772 decided matches-5.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah55.0%56535452536258506559
Eileen54.4%54604457585241565457
Shun54.4%57565246595444486154
Dural52.7%603652693757·4575·
Pai50.9%4245615056050466756
Wolf50.7%53474454446245415352
Jean50.2%48334754611840555058
Lion49.8%55505251464854504839
Vanessa49.5%51475355514339505052
Akira49.3%51494948534738525244
Kage49.1%44555249465438384953
Aoi48.7%45455343675834515058
Jacky48.0%55534845524342434450
Lau47.3%48454943485448454352
El Blaze47.0%40465552464246514947
Brad46.3%47353053514624524651
Taka46.3%34514254474857422549
Lei Fei42.5%39413454383344475139
Jeffry41.3%33374145394333474149
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.2 pts behind walls (95% interval -3.2 to +0.9); within chance across the 20 characters tested, q=0.546
No wallsNo walls: 50.2% over 4,465 decided matches+1.0%WallsWalls: 49.0% over 9,226 decided matches-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah55.0%5558
Eileen54.4%5457
Shun54.4%5456
Dural52.7%5642
Pai50.9%5054
Wolf50.7%5054
Jean50.2%5053
Lion49.8%5145
Vanessa49.5%5149
Akira49.3%5048
Kage49.1%4852
Aoi48.7%4860
Jacky48.0%4849
Lau47.3%4651
El Blaze47.0%4845
Brad46.3%4649
Taka46.3%4448
Lei Fei42.5%4438
Jeffry41.3%3944
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia133,708
North America198
Europe1285
South America140
Not recorded1441