VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Goh

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.1%
Standing#17 of 19 · tier C
Pick rate5.2%
Most picked#10 of 19
Matches counted86,158
Unique players871
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 51.0% — 3,093 wins, 2,966 losses51.0%ShunShun: 50.6% — 2,375 wins, 2,314 losses50.6%AkiraAkira: 50.6% — 5,439 wins, 5,302 losses50.6%SarahSarah: 50.5% — 2,638 wins, 2,583 losses50.5%AoiAoi: 50.3% — 2,492 wins, 2,460 losses50.3%JackyJacky: 49.6% — 4,392 wins, 4,455 losses49.6%PaiPai: 49.1% — 2,432 wins, 2,518 losses49.1%JeffryJeffry: 49.1% — 2,535 wins, 2,628 losses49.1%BradBrad: 49.1% — 1,952 wins, 2,026 losses49.1%KageKage: 48.5% — 2,278 wins, 2,424 losses48.5%LionLion: 48.5% — 2,190 wins, 2,330 losses48.5%VanessaVanessa: 48.2% — 1,406 wins, 1,510 losses48.2%DuralDural: 47.8% — 407 wins, 444 losses47.8%LauLau: 47.6% — 2,206 wins, 2,425 losses47.6%Lei FeiLei Fei: 47.4% — 1,416 wins, 1,570 losses47.4%EileenEileen: 46.9% — 760 wins, 861 losses46.9%El BlazeEl Blaze: 46.6% — 1,577 wins, 1,809 losses46.6%JeanJean: 46.4% — 2,039 wins, 2,355 losses46.4%TakaTaka: 43.9% — 681 wins, 870 losses43.9%
OpponentWin %WinsLossesMatches
Wolf51.05%3,0932,9666,059
Shun50.65%2,3752,3144,689
Akira50.64%5,4395,30210,741
Sarah50.53%2,6382,5835,221
Aoi50.32%2,4922,4604,952
Jacky49.64%4,3924,4558,847
Pai49.13%2,4322,5184,950
Jeffry49.10%2,5352,6285,163
Brad49.07%1,9522,0263,978
Kage48.45%2,2782,4244,702
Lion48.45%2,1902,3304,520
Vanessa48.22%1,4061,5102,916
Dural47.83%407444851
Lau47.64%2,2062,4254,631
Lei Fei47.42%1,4161,5702,986
Eileen46.88%7608611,621
El Blaze46.57%1,5771,8093,386
Jean46.40%2,0392,3554,394
Taka43.91%6818701,551

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 50.4% over 8,570 decided matches+1.3%Single wallSingle wall: 49.9% over 8,613 decided matches+0.8%Low fenceLow fence: 49.6% over 8,690 decided matches+0.5%Fence and openFence and open: 49.1% over 4,251 decided matches-0.0%Breakable full fenceBreakable full fence: 48.8% over 8,697 decided matches-0.3%Full fenceFull fence: 48.8% over 8,636 decided matches-0.3%OctagonOctagon: 48.8% over 8,620 decided matches-0.3%Half fenceHalf fence: 48.6% over 8,561 decided matches-0.5%RectangleRectangle: 48.4% over 8,641 decided matches-0.8%Breakable half fenceBreakable half fence: 48.2% over 8,627 decided matches-0.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf51.0%54525149525451504950
Shun50.6%50495153515048495254
Akira50.6%50505249525251504751
Sarah50.5%50525349514848495252
Aoi50.3%54525149515147504752
Jacky49.6%50465047485151514952
Pai49.1%47484848465149484955
Jeffry49.1%47494447505252534651
Brad49.1%44484253524948535051
Kage48.5%45524544474854465049
Lion48.5%47535247514646485143
Vanessa48.2%48494646484747474852
Dural47.8%54473850494157544751
Lau47.6%48464948485342444651
Lei Fei47.4%47434750474952444948
Eileen46.9%45544843445142524541
El Blaze46.6%46424846524847464546
Jean46.4%49484447474649444549
Taka43.9%45404146463850424248
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.4 pts behind walls (95% interval -2.4 to -0.4); within chance across the 20 characters tested, q=0.052
No wallsNo walls: 50.0% over 25,873 decided matches+0.9%WallsWalls: 48.6% over 51,782 decided matches-0.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf51.0%5152
Shun50.6%5151
Akira50.6%5052
Sarah50.5%5151
Aoi50.3%5051
Jacky49.6%4951
Pai49.1%4851
Jeffry49.1%4851
Brad49.1%4951
Kage48.5%4748
Lion48.5%5047
Vanessa48.2%4749
Dural47.8%4847
Lau47.6%4750
Lei Fei47.4%4748
Eileen46.9%4845
El Blaze46.6%4549
Jean46.4%4648
Taka43.9%4344
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 50.1% of rounds won, over 35,234 decided rounds+0.6%OpenOpen: 50.0% of rounds won, over 34,988 decided rounds+0.4%Low fenceLow fence: 49.8% of rounds won, over 35,529 decided rounds+0.2%Fence and openFence and open: 49.7% of rounds won, over 17,340 decided rounds+0.1%OctagonOctagon: 49.6% of rounds won, over 35,093 decided rounds+0.1%Full fenceFull fence: 49.3% of rounds won, over 35,194 decided rounds-0.2%RectangleRectangle: 49.2% of rounds won, over 35,221 decided rounds-0.3%Breakable half fenceBreakable half fence: 49.2% of rounds won, over 33,424 decided rounds-0.4%Half fenceHalf fence: 49.2% of rounds won, over 34,885 decided rounds-0.4%Breakable full fenceBreakable full fence: 49.1% of rounds won, over 33,520 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.1%51495152515150505253
Wolf50.6%52515050515251504950
Akira50.4%50495150515251514950
Aoi50.2%52505150515047505050
Sarah50.1%50505250514949505151
Jacky49.8%50485049495051515051
Jeffry49.6%49494749505151524850
Pai49.5%49494849475149505052
Brad49.3%46494651514948514951
Vanessa49.1%49494949494848494951
Kage49.1%47524647494952495050
Lion49.0%49525048494848495046
Eileen48.8%48535045475247524647
Lau48.7%49484948495146474851
El Blaze48.5%48464849525049484747
Lei Fei48.4%47454950484950475048
Dural48.2%51474448504553514949
Jean47.7%48474648484850474749
Taka46.7%48474548464251464548
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -1.2 to -0.2); holds up against the 20 characters tested, q=0.039
No wallsNo walls: 50.0% of rounds won, over 105,751 decided rounds+0.4%WallsWalls: 49.3% of rounds won, over 207,337 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.1%5151
Wolf50.6%5051
Akira50.4%5051
Aoi50.2%5051
Sarah50.1%5050
Jacky49.8%5050
Jeffry49.6%4950
Pai49.5%4950
Brad49.3%4950
Vanessa49.1%4949
Kage49.1%4949
Lion49.0%5048
Eileen48.8%4949
Lau48.7%4850
El Blaze48.5%4850
Lei Fei48.4%4849
Dural48.2%4848
Jean47.7%4748
Taka46.7%4645
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1144,824
North America715,153
South America519,724
Europe82,377
Oceania9271
Middle East150
Not recorded97,883
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.6%
Standing#17 of 19 · tier C
Pick rate5.2%
Most picked#9 of 19
Matches counted39,188
Unique players689
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JackyJacky: 51.0% — 1,892 wins, 1,819 losses51.0%LionLion: 51.0% — 1,016 wins, 978 losses51.0%WolfWolf: 50.8% — 1,742 wins, 1,689 losses50.8%SarahSarah: 50.6% — 1,345 wins, 1,315 losses50.6%AkiraAkira: 50.5% — 2,723 wins, 2,664 losses50.5%AoiAoi: 50.5% — 1,510 wins, 1,477 losses50.5%ShunShun: 50.5% — 1,189 wins, 1,167 losses50.5%KageKage: 49.6% — 871 wins, 886 losses49.6%PaiPai: 49.5% — 1,340 wins, 1,367 losses49.5%JeffryJeffry: 49.1% — 1,150 wins, 1,193 losses49.1%VanessaVanessa: 48.6% — 536 wins, 566 losses48.6%BradBrad: 48.6% — 677 wins, 716 losses48.6%LauLau: 48.6% — 741 wins, 785 losses48.6%El BlazeEl Blaze: 48.2% — 695 wins, 748 losses48.2%EileenEileen: 47.8% — 372 wins, 407 losses47.8%Lei FeiLei Fei: 47.2% — 498 wins, 556 losses47.2%JeanJean: 44.6% — 702 wins, 872 losses44.6%TakaTaka: 44.5% — 312 wins, 389 losses44.5%DuralDural: 42.0% — 119 wins, 164 losses42.0%
OpponentWin %WinsLossesMatches
Jacky50.98%1,8921,8193,711
Lion50.95%1,0169781,994
Wolf50.77%1,7421,6893,431
Sarah50.56%1,3451,3152,660
Akira50.55%2,7232,6645,387
Aoi50.55%1,5101,4772,987
Shun50.47%1,1891,1672,356
Kage49.57%8718861,757
Pai49.50%1,3401,3672,707
Jeffry49.08%1,1501,1932,343
Vanessa48.64%5365661,102
Brad48.60%6777161,393
Lau48.56%7417851,526
El Blaze48.16%6957481,443
Eileen47.75%372407779
Lei Fei47.25%4985561,054
Jean44.60%7028721,574
Taka44.51%312389701
Dural42.05%119164283

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 50.6% over 3,884 decided matches+1.0%Single wallSingle wall: 50.5% over 4,010 decided matches+1.0%Full fenceFull fence: 50.1% over 3,795 decided matches+0.6%Breakable full fenceBreakable full fence: 50.0% over 3,996 decided matches+0.5%OctagonOctagon: 49.9% over 3,865 decided matches+0.3%Low fenceLow fence: 49.8% over 3,951 decided matches+0.2%Half fenceHalf fence: 49.6% over 3,952 decided matches-0.0%RectangleRectangle: 48.5% over 3,817 decided matches-1.1%Fence and openFence and open: 48.4% over 1,894 decided matches-1.2%Breakable half fenceBreakable half fence: 47.4% over 4,059 decided matches-2.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jacky51.0%52495349485450525051
Lion51.0%47545550534849535546
Wolf50.8%56545249515050504749
Sarah50.6%51535247495149505251
Akira50.5%53505147505148534853
Aoi50.5%55525146555046505053
Shun50.5%50435257515049484956
Kage49.6%47564944484559485046
Pai49.5%47514546435148515158
Jeffry49.1%52484745505352494651
Vanessa48.6%50524836555347405248
Brad48.6%43514349545338544451
Lau48.6%47545647524938414851
El Blaze48.2%48434549565245484052
Eileen47.8%44574838406143544734
Lei Fei47.2%37474851455850444842
Jean44.6%44414444454248534047
Taka44.5%50353651484450414051
Dural42.0%47503241403258524643
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.1 pts behind walls (95% interval -2.5 to +0.4); within chance across the 20 characters tested, q=0.409
No wallsNo walls: 50.3% over 11,845 decided matches+0.7%WallsWalls: 49.2% over 23,484 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jacky51.0%5151
Lion51.0%5249
Wolf50.8%5150
Sarah50.6%5150
Akira50.5%5051
Aoi50.5%5153
Shun50.5%5052
Kage49.6%4947
Pai49.5%4951
Jeffry49.1%4851
Vanessa48.6%4751
Brad48.6%4852
Lau48.6%4951
El Blaze48.2%4653
Eileen47.8%4846
Lei Fei47.2%4648
Jean44.6%4445
Taka44.5%4247
Dural42.0%4438
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 50.5% of rounds won, over 16,330 decided rounds+0.8%OctagonOctagon: 50.2% of rounds won, over 15,698 decided rounds+0.5%Full fenceFull fence: 50.0% of rounds won, over 15,394 decided rounds+0.3%Low fenceLow fence: 49.9% of rounds won, over 16,068 decided rounds+0.1%OpenOpen: 49.9% of rounds won, over 15,697 decided rounds+0.1%Breakable full fenceBreakable full fence: 49.6% of rounds won, over 15,313 decided rounds-0.1%Half fenceHalf fence: 49.5% of rounds won, over 16,058 decided rounds-0.2%Fence and openFence and open: 49.4% of rounds won, over 7,645 decided rounds-0.3%RectangleRectangle: 49.2% of rounds won, over 15,478 decided rounds-0.6%Breakable half fenceBreakable half fence: 48.7% of rounds won, over 15,547 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.0%51455255515051505154
Jacky50.5%50485250495251525049
Wolf50.4%53525050515149504949
Akira50.3%51505049505251524951
Sarah50.2%50515250495049505051
Aoi50.2%53515249535046495051
Lion50.1%50525248514949515147
Jeffry49.6%51494848505151504850
Kage49.6%49534847504754485049
Pai49.5%49504747455248515053
Vanessa49.4%50504843525149465248
El Blaze49.3%49454751545248494651
Eileen49.2%49555041465748524742
Lau49.1%49525348505044454852
Brad48.9%45514648525045534950
Lei Fei48.0%43484849485347465046
Taka46.5%50454251464549454348
Jean46.4%45444646474750524547
Dural45.3%50454044444053514946
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -1.3 to +0.2); within chance across the 20 characters tested, q=0.440
No wallsNo walls: 50.1% of rounds won, over 48,095 decided rounds+0.4%WallsWalls: 49.5% of rounds won, over 93,488 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.0%5152
Jacky50.5%5050
Wolf50.4%5150
Akira50.3%5051
Sarah50.2%5050
Aoi50.2%5051
Lion50.1%5149
Jeffry49.6%4950
Kage49.6%4948
Pai49.5%4950
Vanessa49.4%4950
El Blaze49.3%4852
Eileen49.2%4949
Lau49.1%4951
Brad48.9%4951
Lei Fei48.0%4749
Taka46.5%4646
Jean46.4%4647
Dural45.3%4643
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia814,157
North America127,673
South America512,003
Europe14733
Oceania9271
Middle East110
Not recorded96,137
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.8%
Standing#18 of 19 · tier D
Pick rate5.7%
Most picked#8 of 19
Matches counted42,702
Unique players288
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 51.2% — 1,286 wins, 1,224 losses51.2%AkiraAkira: 50.9% — 2,541 wins, 2,452 losses50.9%DuralDural: 50.4% — 272 wins, 268 losses50.4%AoiAoi: 50.1% — 939 wins, 936 losses50.1%BradBrad: 50.0% — 1,189 wins, 1,189 losses50.0%ShunShun: 49.8% — 987 wins, 994 losses49.8%JeffryJeffry: 49.6% — 1,344 wins, 1,366 losses49.6%SarahSarah: 49.6% — 1,165 wins, 1,185 losses49.6%JackyJacky: 49.0% — 2,346 wins, 2,442 losses49.0%PaiPai: 48.6% — 1,034 wins, 1,094 losses48.6%Lei FeiLei Fei: 48.5% — 869 wins, 924 losses48.5%KageKage: 48.0% — 1,246 wins, 1,351 losses48.0%LauLau: 48.0% — 1,235 wins, 1,340 losses48.0%VanessaVanessa: 47.9% — 687 wins, 747 losses47.9%JeanJean: 47.2% — 1,277 wins, 1,429 losses47.2%LionLion: 46.5% — 1,011 wins, 1,165 losses46.5%El BlazeEl Blaze: 45.7% — 782 wins, 929 losses45.7%EileenEileen: 43.9% — 306 wins, 391 losses43.9%TakaTaka: 43.0% — 327 wins, 433 losses43.0%
OpponentWin %WinsLossesMatches
Wolf51.24%1,2861,2242,510
Akira50.89%2,5412,4524,993
Dural50.37%272268540
Aoi50.08%9399361,875
Brad50.00%1,1891,1892,378
Shun49.82%9879941,981
Jeffry49.59%1,3441,3662,710
Sarah49.57%1,1651,1852,350
Jacky49.00%2,3462,4424,788
Pai48.59%1,0341,0942,128
Lei Fei48.47%8699241,793
Kage47.98%1,2461,3512,597
Lau47.96%1,2351,3402,575
Vanessa47.91%6877471,434
Jean47.19%1,2771,4292,706
Lion46.46%1,0111,1652,176
El Blaze45.70%7829291,711
Eileen43.90%306391697
Taka43.03%327433760

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 50.6% over 2,135 decided matches+1.8%OpenOpen: 50.1% over 4,233 decided matches+1.3%Single wallSingle wall: 49.6% over 4,218 decided matches+0.8%Low fenceLow fence: 49.3% over 4,321 decided matches+0.5%Breakable half fenceBreakable half fence: 48.7% over 4,163 decided matches-0.1%OctagonOctagon: 48.4% over 4,321 decided matches-0.4%RectangleRectangle: 48.2% over 4,433 decided matches-0.6%Breakable full fenceBreakable full fence: 48.0% over 4,234 decided matches-0.8%Full fenceFull fence: 47.9% over 4,379 decided matches-0.9%Half fenceHalf fence: 47.8% over 4,187 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf51.2%50495149545654505051
Akira50.9%48505452535554484749
Dural50.4%57474052574857554556
Aoi50.1%51515056475249514550
Brad50.0%44484355504857525451
Shun49.8%48534750475147515449
Jeffry49.6%45504249505152564752
Sarah49.6%48495250544544485152
Jacky49.0%49444946485053514954
Pai48.6%48475048505153454551
Lei Fei48.5%52434850514456454953
Kage48.0%45504343464954475151
Lau48.0%50434651465443484649
Vanessa47.9%45494450424649494556
Jean47.2%51534348474950394650
Lion46.5%46535044494644444843
El Blaze45.7%46424843524651444739
Eileen43.9%43495144434242483941
Taka43.0%46434539453046444544
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.5 pts behind walls (95% interval -2.7 to -0.3); within chance across the 20 characters tested, q=0.075
No wallsNo walls: 49.7% over 12,772 decided matches+0.9%WallsWalls: 48.2% over 25,717 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf51.2%5054
Akira50.9%5053
Dural50.4%4954
Aoi50.1%5149
Brad50.0%5050
Shun49.8%5049
Jeffry49.6%4851
Sarah49.6%5050
Jacky49.0%4850
Pai48.6%4751
Lei Fei48.5%4849
Kage48.0%4749
Lau48.0%4750
Vanessa47.9%4747
Jean47.2%4749
Lion46.5%4746
El Blaze45.7%4546
Eileen43.9%4542
Taka43.0%4440
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 50.4% of rounds won, over 8,788 decided rounds+1.0%OpenOpen: 50.0% of rounds won, over 17,445 decided rounds+0.6%Single wallSingle wall: 49.9% of rounds won, over 17,321 decided rounds+0.4%Low fenceLow fence: 49.6% of rounds won, over 17,742 decided rounds+0.2%Breakable half fenceBreakable half fence: 49.5% of rounds won, over 16,267 decided rounds+0.1%OctagonOctagon: 49.4% of rounds won, over 17,620 decided rounds-0.0%RectangleRectangle: 49.2% of rounds won, over 18,144 decided rounds-0.2%Half fenceHalf fence: 48.9% of rounds won, over 17,095 decided rounds-0.6%Full fenceFull fence: 48.9% of rounds won, over 17,916 decided rounds-0.6%Breakable full fenceBreakable full fence: 48.8% of rounds won, over 16,368 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf50.8%50495150525353514951
Akira50.6%50495251525352494949
Shun50.6%50524950495149515251
Aoi50.2%50515054495150514950
Jeffry49.8%48504750495152534851
Brad49.8%47494753514952505151
Sarah49.7%49495150524747495150
Dural49.6%52484550544853514852
Jacky49.5%50464948485052515052
Pai49.2%49475050485151494750
Lei Fei49.1%49455151504753484950
Lau48.9%49474750495147494850
Vanessa48.9%46504850474848504754
Kage48.9%47514547484952505150
Jean48.3%50514749484949444850
El Blaze48.0%49474848514950474844
Lion48.0%47514947484848475047
Eileen47.2%46515146474646504348
Taka46.8%47484844473750484747
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -1.3 to -0.1); within chance across the 20 characters tested, q=0.104
No wallsNo walls: 49.8% of rounds won, over 52,508 decided rounds+0.4%WallsWalls: 49.1% of rounds won, over 103,410 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf50.8%5052
Akira50.6%5051
Shun50.6%5150
Aoi50.2%5050
Jeffry49.8%4950
Brad49.8%4950
Sarah49.7%5050
Dural49.6%4951
Jacky49.5%4950
Pai49.2%4950
Lei Fei49.1%4949
Lau48.9%4850
Vanessa48.9%4849
Kage48.9%4949
Jean48.3%4849
El Blaze48.0%4848
Lion48.0%4948
Eileen47.2%4747
Taka46.8%4744
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1026,412
South America67,721
North America37,472
Europe21,556
Middle East130
Oceania110
Not recorded101,705
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate47.7%
Standing#15 of 19 · tier C
Pick rate3.3%
Most picked#14 of 19
Matches counted4,268
Unique players21
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
SarahSarah: 60.7% — 128 wins, 83 losses60.7%DuralDural: 57.1% — 16 wins, 12 losses57.1%EileenEileen: 56.5% — 82 wins, 63 losses56.5%ShunShun: 56.5% — 199 wins, 153 losses56.5%WolfWolf: 55.1% — 65 wins, 53 losses55.1%JeanJean: 52.6% — 60 wins, 54 losses52.6%PaiPai: 50.4% — 58 wins, 57 losses50.4%AkiraAkira: 48.5% — 175 wins, 186 losses48.5%VanessaVanessa: 48.2% — 183 wins, 197 losses48.2%AoiAoi: 47.8% — 43 wins, 47 losses47.8%TakaTaka: 46.7% — 42 wins, 48 losses46.7%LionLion: 46.6% — 163 wins, 187 losses46.6%KageKage: 46.3% — 161 wins, 187 losses46.3%JackyJacky: 44.2% — 154 wins, 194 losses44.2%LauLau: 43.4% — 230 wins, 300 losses43.4%El BlazeEl Blaze: 43.1% — 100 wins, 132 losses43.1%BradBrad: 41.5% — 86 wins, 121 losses41.5%JeffryJeffry: 37.3% — 41 wins, 69 losses37.3%Lei FeiLei Fei: 35.2% — 49 wins, 90 losses35.2%
OpponentWin %WinsLossesMatches
Sarah60.66%12883211
Dural57.14%161228
Eileen56.55%8263145
Shun56.53%199153352
Wolf55.08%6553118
Jean52.63%6054114
Pai50.43%5857115
Akira48.48%175186361
Vanessa48.16%183197380
Aoi47.78%434790
Taka46.67%424890
Lion46.57%163187350
Kage46.26%161187348
Jacky44.25%154194348
Lau43.40%230300530
El Blaze43.10%100132232
Brad41.55%86121207
Jeffry37.27%4169110
Lei Fei35.25%4990139

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 51.7% over 453 decided matches+4.0%Low fenceLow fence: 51.4% over 418 decided matches+3.8%Breakable half fenceBreakable half fence: 50.4% over 405 decided matches+2.7%RectangleRectangle: 49.1% over 391 decided matches+1.4%Half fenceHalf fence: 47.4% over 422 decided matches-0.3%Single wallSingle wall: 46.8% over 385 decided matches-0.9%Full fenceFull fence: 46.5% over 462 decided matches-1.1%Breakable full fenceBreakable full fence: 45.8% over 467 decided matches-1.9%OctagonOctagon: 43.3% over 434 decided matches-4.4%Fence and openFence and open: 39.6% over 222 decided matches-8.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah60.7%59636455606769657556
Dural57.1%7533601002050·33100·
Eileen56.5%56674160692940645661
Shun56.5%61605948624745436259
Wolf55.1%69564750368240385358
Jean52.6%47174661722033576762
Pai50.4%3726808662038338555
Akira48.5%45494352584629454845
Vanessa48.2%55414758553137514651
Aoi47.8%50455625756033464375
Taka46.7%1555387038508333055
Lion46.6%53505152463744484133
Kage46.3%34524550455530284754
Jacky44.2%51554542563833353947
Lau43.4%41404233445748374356
El Blaze43.1%34386344293033465449
Brad41.5%4715236350399524047
Jeffry37.3%2038423644400402050
Lei Fei35.2%30222654276025375839
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-3.1 pts behind walls (95% interval -7.0 to +0.8); within chance across the 20 characters tested, q=0.400
No wallsNo walls: 50.1% over 1,256 decided matches+2.4%WallsWalls: 47.0% over 2,581 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah60.7%6260
Dural57.1%6529
Eileen56.5%5658
Shun56.5%5757
Wolf55.1%5362
Jean52.6%5161
Pai50.4%5156
Akira48.5%4750
Vanessa48.2%5047
Aoi47.8%4471
Taka46.7%4148
Lion46.6%4939
Kage46.3%4352
Jacky44.2%4447
Lau43.4%3952
El Blaze43.1%4539
Brad41.5%4345
Jeffry37.3%3345
Lei Fei35.2%3637
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 51.0% of rounds won, over 1,719 decided rounds+2.1%OpenOpen: 50.3% of rounds won, over 1,846 decided rounds+1.4%Breakable half fenceBreakable half fence: 49.8% of rounds won, over 1,610 decided rounds+0.9%RectangleRectangle: 49.7% of rounds won, over 1,599 decided rounds+0.8%Half fenceHalf fence: 48.6% of rounds won, over 1,732 decided rounds-0.3%Single wallSingle wall: 48.6% of rounds won, over 1,583 decided rounds-0.3%Full fenceFull fence: 48.4% of rounds won, over 1,884 decided rounds-0.5%Breakable full fenceBreakable full fence: 48.2% of rounds won, over 1,839 decided rounds-0.7%OctagonOctagon: 47.8% of rounds won, over 1,775 decided rounds-1.1%Fence and openFence and open: 44.5% of rounds won, over 907 decided rounds-4.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Sarah54.7%56535551535559566556
Shun54.5%57565145585248486256
Eileen54.2%55604558604741565258
Dural52.7%603652693757·4575·
Pai51.4%4340626356047466955
Wolf50.8%53474754446245415352
Jean50.7%49294754612946555058
Vanessa49.4%52475255524241504851
Aoi49.3%49455341675838515060
Kage49.0%42545049495342404954
Lion48.3%54505050464648494737
Akira48.3%45494650534638485144
Jacky47.4%51544745534542444345
Taka47.4%37514260474862422547
El Blaze47.2%40455652434346505147
Lau46.6%46454939485249454452
Brad46.0%47363555514524524450
Jeffry42.8%33374645394333504153
Lei Fei41.8%39393454405336454839
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.3 pts behind walls (95% interval -3.3 to +0.7); within chance across the 20 characters tested, q=0.600
No wallsNo walls: 50.0% of rounds won, over 5,148 decided rounds+1.1%WallsWalls: 48.7% of rounds won, over 10,439 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Sarah54.7%5555
Shun54.5%5456
Eileen54.2%5456
Dural52.7%5642
Pai51.4%5154
Wolf50.8%5054
Jean50.7%5056
Vanessa49.4%5149
Aoi49.3%4861
Kage49.0%4752
Lion48.3%5043
Akira48.3%4848
Jacky47.4%4848
Taka47.4%4547
El Blaze47.2%4845
Lau46.6%4550
Brad46.0%4649
Jeffry42.8%4146
Lei Fei41.8%4341
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia144,255
North America198
Europe1288
South America150
Not recorded1741