Virtua Fighter 5 REVO · v1.10 · Every character
Goh
Win rate48.8%
Standing#17 of 19 · tier C
Pick rate5.4%
Most picked#8 of 19
Matches counted40,513
Unique players281
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.82% | 242 | 225 | 467 | |
| 50.68% | 1,005 | 978 | 1,983 | |
| 50.66% | 1,182 | 1,151 | 2,333 | |
| 50.48% | 2,312 | 2,268 | 4,580 | |
| 49.91% | 1,100 | 1,104 | 2,204 | |
| 49.68% | 844 | 855 | 1,699 | |
| 49.42% | 1,199 | 1,227 | 2,426 | |
| 49.07% | 1,076 | 1,117 | 2,193 | |
| 49.01% | 2,132 | 2,218 | 4,350 | |
| 48.62% | 934 | 987 | 1,921 | |
| 48.32% | 789 | 844 | 1,633 | |
| 48.12% | 1,163 | 1,254 | 2,417 | |
| 48.09% | 1,219 | 1,316 | 2,535 | |
| 48.03% | 1,281 | 1,386 | 2,667 | |
| 47.16% | 790 | 885 | 1,675 | |
| 46.77% | 1,049 | 1,194 | 2,243 | |
| 46.03% | 788 | 924 | 1,712 | |
| 45.98% | 349 | 410 | 759 | |
| 44.41% | 318 | 398 | 716 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 48 | 43 | 58 | 56 | 54 | 50 | 55 | 49 | 48 | |
| 51 | 55 | 50 | 50 | 49 | 49 | 43 | 50 | 55 | 52 | |
| 48 | 49 | 50 | 45 | 53 | 57 | 52 | 51 | 51 | 51 | |
| 48 | 47 | 55 | 50 | 53 | 54 | 53 | 48 | 48 | 49 | |
| 50 | 50 | 50 | 48 | 54 | 48 | 45 | 48 | 52 | 53 | |
| 48 | 52 | 51 | 54 | 48 | 52 | 47 | 51 | 44 | 49 | |
| 44 | 51 | 43 | 48 | 49 | 49 | 53 | 55 | 49 | 53 | |
| 43 | 47 | 42 | 57 | 49 | 46 | 53 | 53 | 50 | 50 | |
| 50 | 45 | 49 | 46 | 49 | 48 | 53 | 48 | 50 | 54 | |
| 48 | 47 | 51 | 48 | 52 | 52 | 53 | 43 | 47 | 49 | |
| 49 | 47 | 44 | 54 | 44 | 44 | 46 | 50 | 45 | 56 | |
| 51 | 55 | 43 | 50 | 46 | 48 | 51 | 43 | 48 | 53 | |
| 46 | 52 | 44 | 43 | 46 | 50 | 50 | 45 | 52 | 51 | |
| 49 | 43 | 48 | 52 | 47 | 54 | 45 | 46 | 44 | 51 | |
| 51 | 43 | 47 | 48 | 45 | 44 | 52 | 46 | 52 | 51 | |
| 47 | 52 | 50 | 45 | 48 | 45 | 45 | 44 | 48 | 43 | |
| 46 | 42 | 51 | 45 | 51 | 43 | 45 | 43 | 48 | 44 | |
| 47 | 53 | 49 | 45 | 46 | 43 | 40 | 48 | 43 | 46 | |
| 40 | 43 | 45 | 41 | 46 | 35 | 45 | 45 | 49 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.3 pts behind walls (95% interval -2.6 to -0.1); within chance across the 20 characters tested, q=0.155
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 52 | 50 | |
| 49 | 54 | |
| 49 | 52 | |
| 50 | 51 | |
| 50 | 50 | |
| 48 | 50 | |
| 49 | 49 | |
| 48 | 50 | |
| 47 | 51 | |
| 48 | 47 | |
| 48 | 49 | |
| 47 | 49 | |
| 47 | 51 | |
| 48 | 47 | |
| 48 | 46 | |
| 46 | 46 | |
| 47 | 45 | |
| 44 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 52 | 50 | 50 | 50 | 50 | 47 | 51 | 53 | 53 | |
| 50 | 48 | 52 | 50 | 52 | 52 | 52 | 50 | 50 | 49 | |
| 53 | 48 | 47 | 52 | 54 | 52 | 52 | 51 | 51 | 47 | |
| 49 | 48 | 51 | 48 | 52 | 54 | 52 | 51 | 50 | 51 | |
| 49 | 51 | 51 | 53 | 50 | 51 | 48 | 51 | 48 | 49 | |
| 50 | 50 | 51 | 48 | 52 | 49 | 47 | 49 | 51 | 51 | |
| 48 | 49 | 47 | 50 | 48 | 50 | 52 | 52 | 50 | 51 | |
| 50 | 47 | 49 | 48 | 49 | 49 | 53 | 49 | 50 | 52 | |
| 49 | 48 | 50 | 50 | 50 | 52 | 51 | 47 | 49 | 49 | |
| 46 | 48 | 45 | 54 | 50 | 49 | 49 | 51 | 49 | 50 | |
| 48 | 49 | 49 | 52 | 47 | 46 | 47 | 50 | 48 | 54 | |
| 47 | 52 | 46 | 47 | 48 | 50 | 49 | 49 | 51 | 51 | |
| 49 | 47 | 49 | 50 | 49 | 51 | 48 | 48 | 47 | 50 | |
| 50 | 51 | 47 | 50 | 48 | 49 | 50 | 46 | 49 | 51 | |
| 49 | 45 | 49 | 51 | 47 | 47 | 52 | 48 | 51 | 49 | |
| 48 | 53 | 49 | 47 | 48 | 48 | 44 | 50 | 45 | 51 | |
| 49 | 47 | 50 | 49 | 51 | 47 | 46 | 47 | 48 | 45 | |
| 48 | 51 | 50 | 47 | 47 | 48 | 48 | 47 | 50 | 47 | |
| 45 | 47 | 47 | 45 | 48 | 39 | 49 | 49 | 49 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -1.2 to +0.0); within chance across the 20 characters tested, q=0.234
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 51 | |
| 50 | 51 | |
| 50 | 52 | |
| 49 | 52 | |
| 50 | 50 | |
| 50 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 50 | |
| 48 | 50 | |
| 49 | 49 | |
| 49 | 48 | |
| 48 | 49 | |
| 48 | 48 | |
| 49 | 47 | |
| 47 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.07% | 10 | 27,332 |
| South America | 5.72% | 6 | 6,421 |
| North America | 8.64% | 3 | 6,543 |
| Europe | 7.49% | 5 | 1,305 |
| Middle East | 0.00% | 12 | 0 |
| Oceania | 0.00% | 11 | 0 |
| Not recorded | 2.40% | 17 | 872 |
Win rate48.9%
Standing#18 of 19 · tier D
Pick rate5.8%
Most picked#7 of 19
Matches counted36,783
Unique players272
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.48% | 226 | 213 | 439 | |
| 50.54% | 2,170 | 2,124 | 4,294 | |
| 50.47% | 1,123 | 1,102 | 2,225 | |
| 50.06% | 1,163 | 1,160 | 2,323 | |
| 49.88% | 806 | 810 | 1,616 | |
| 49.63% | 996 | 1,011 | 2,007 | |
| 49.52% | 825 | 841 | 1,666 | |
| 49.26% | 2,000 | 2,060 | 4,060 | |
| 48.91% | 990 | 1,034 | 2,024 | |
| 48.85% | 1,082 | 1,133 | 2,215 | |
| 48.58% | 887 | 939 | 1,826 | |
| 48.40% | 620 | 661 | 1,281 | |
| 48.29% | 1,074 | 1,150 | 2,224 | |
| 48.06% | 745 | 805 | 1,550 | |
| 48.00% | 1,114 | 1,207 | 2,321 | |
| 46.53% | 697 | 801 | 1,498 | |
| 46.40% | 902 | 1,042 | 1,944 | |
| 44.34% | 282 | 354 | 636 | |
| 43.69% | 277 | 357 | 634 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 49 | 41 | 55 | 60 | 54 | 50 | 56 | 47 | 48 | |
| 48 | 47 | 55 | 50 | 53 | 54 | 54 | 48 | 48 | 50 | |
| 47 | 49 | 51 | 45 | 54 | 56 | 53 | 51 | 50 | 51 | |
| 46 | 52 | 43 | 49 | 49 | 50 | 54 | 55 | 50 | 53 | |
| 49 | 52 | 51 | 56 | 47 | 52 | 49 | 51 | 44 | 48 | |
| 42 | 49 | 44 | 57 | 49 | 47 | 57 | 53 | 50 | 50 | |
| 48 | 53 | 48 | 50 | 45 | 49 | 44 | 51 | 54 | 51 | |
| 49 | 44 | 49 | 47 | 48 | 49 | 54 | 50 | 51 | 54 | |
| 49 | 49 | 49 | 46 | 54 | 45 | 42 | 48 | 51 | 52 | |
| 50 | 43 | 49 | 54 | 47 | 54 | 44 | 48 | 45 | 49 | |
| 49 | 48 | 50 | 47 | 52 | 52 | 53 | 43 | 45 | 48 | |
| 48 | 49 | 43 | 51 | 41 | 46 | 49 | 50 | 45 | 58 | |
| 47 | 52 | 43 | 42 | 46 | 49 | 53 | 48 | 52 | 51 | |
| 52 | 45 | 48 | 48 | 47 | 44 | 54 | 47 | 51 | 52 | |
| 51 | 56 | 43 | 49 | 45 | 49 | 52 | 42 | 48 | 52 | |
| 49 | 43 | 50 | 45 | 52 | 44 | 46 | 42 | 48 | 43 | |
| 47 | 53 | 49 | 43 | 48 | 47 | 43 | 43 | 49 | 44 | |
| 46 | 41 | 47 | 40 | 47 | 32 | 40 | 45 | 49 | 50 | |
| 45 | 50 | 51 | 43 | 43 | 43 | 39 | 44 | 39 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -2.5 to +0.1); within chance across the 20 characters tested, q=0.194
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 55 | |
| 49 | 52 | |
| 49 | 53 | |
| 49 | 51 | |
| 50 | 49 | |
| 49 | 49 | |
| 51 | 48 | |
| 48 | 51 | |
| 49 | 50 | |
| 48 | 50 | |
| 47 | 51 | |
| 48 | 47 | |
| 47 | 49 | |
| 48 | 48 | |
| 48 | 49 | |
| 46 | 47 | |
| 47 | 46 | |
| 45 | 43 | |
| 45 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 48 | 52 | 50 | 52 | 53 | 53 | 49 | 50 | 49 | |
| 50 | 51 | 50 | 51 | 48 | 50 | 47 | 51 | 52 | 52 | |
| 49 | 48 | 51 | 48 | 52 | 53 | 53 | 51 | 49 | 51 | |
| 52 | 49 | 47 | 51 | 55 | 52 | 52 | 51 | 50 | 47 | |
| 49 | 51 | 50 | 54 | 49 | 51 | 50 | 51 | 48 | 49 | |
| 49 | 50 | 47 | 50 | 49 | 50 | 52 | 52 | 50 | 51 | |
| 50 | 46 | 49 | 48 | 49 | 50 | 53 | 50 | 51 | 52 | |
| 46 | 49 | 46 | 55 | 50 | 49 | 52 | 51 | 49 | 50 | |
| 50 | 48 | 50 | 50 | 50 | 52 | 51 | 48 | 48 | 49 | |
| 49 | 49 | 50 | 48 | 52 | 48 | 46 | 49 | 50 | 51 | |
| 49 | 47 | 49 | 51 | 49 | 51 | 48 | 49 | 48 | 50 | |
| 47 | 52 | 45 | 46 | 49 | 49 | 51 | 50 | 52 | 50 | |
| 47 | 50 | 48 | 51 | 46 | 47 | 49 | 50 | 47 | 54 | |
| 49 | 45 | 50 | 50 | 48 | 47 | 52 | 49 | 51 | 50 | |
| 50 | 52 | 47 | 50 | 48 | 49 | 50 | 45 | 49 | 50 | |
| 50 | 48 | 49 | 49 | 51 | 48 | 46 | 46 | 48 | 45 | |
| 47 | 52 | 50 | 46 | 47 | 49 | 47 | 46 | 50 | 48 | |
| 47 | 47 | 48 | 44 | 48 | 37 | 48 | 49 | 50 | 50 | |
| 47 | 52 | 51 | 45 | 46 | 47 | 44 | 49 | 43 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.5 pts behind walls (95% interval -1.1 to +0.1); within chance across the 20 characters tested, q=0.323
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 51 | |
| 51 | 50 | |
| 49 | 52 | |
| 50 | 52 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 48 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 48 | |
| 48 | 45 | |
| 47 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.40% | 10 | 23,624 |
| South America | 5.75% | 6 | 6,421 |
| North America | 9.13% | 3 | 6,535 |
| Europe | 8.31% | 4 | 1,220 |
| Middle East | 0.00% | 12 | 0 |
| Oceania | 0.00% | 11 | 0 |
| Not recorded | 2.51% | 17 | 831 |
Win rate48.1%
Standing#15 of 19 · tier C
Pick rate3.4%
Most picked#14 of 19
Matches counted3,730
Unique players20
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 61.11% | 110 | 70 | 180 | |
| 57.60% | 72 | 53 | 125 | |
| 57.14% | 16 | 12 | 28 | |
| 56.78% | 180 | 137 | 317 | |
| 54.63% | 59 | 49 | 108 | |
| 51.04% | 49 | 47 | 96 | |
| 49.65% | 142 | 144 | 286 | |
| 49.47% | 47 | 48 | 95 | |
| 49.16% | 147 | 152 | 299 | |
| 48.01% | 169 | 183 | 352 | |
| 46.62% | 145 | 166 | 311 | |
| 45.78% | 38 | 45 | 83 | |
| 45.52% | 132 | 158 | 290 | |
| 45.00% | 36 | 44 | 80 | |
| 44.03% | 199 | 253 | 452 | |
| 43.01% | 80 | 106 | 186 | |
| 42.52% | 91 | 123 | 214 | |
| 36.00% | 45 | 80 | 125 | |
| 34.95% | 36 | 67 | 103 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 63 | 60 | 58 | 60 | 80 | 64 | 56 | 75 | 60 | |
| 58 | 67 | 43 | 54 | 64 | 40 | 50 | 64 | 62 | 60 | |
| 75 | 33 | 60 | 100 | 20 | 50 | · | 33 | 100 | · | |
| 60 | 61 | 62 | 50 | 64 | 50 | 39 | 42 | 62 | 57 | |
| 69 | 56 | 40 | 50 | 36 | 80 | 40 | 43 | 53 | 60 | |
| 46 | 20 | 46 | 61 | 67 | 0 | 0 | 57 | 67 | 62 | |
| 57 | 49 | 50 | 43 | 56 | 49 | 33 | 50 | 50 | 45 | |
| 35 | 33 | 78 | 67 | 62 | 0 | 50 | 33 | 80 | 57 | |
| 53 | 49 | 53 | 54 | 48 | 38 | 54 | 47 | 45 | 40 | |
| 54 | 40 | 50 | 59 | 54 | 33 | 33 | 50 | 48 | 51 | |
| 41 | 54 | 52 | 50 | 39 | 57 | 25 | 23 | 48 | 50 | |
| 40 | 45 | 56 | 27 | 75 | 60 | 29 | 46 | 43 | 67 | |
| 58 | 54 | 47 | 42 | 54 | 35 | 33 | 33 | 38 | 55 | |
| 10 | 55 | 38 | 57 | 38 | 50 | 80 | 40 | 0 | 56 | |
| 43 | 40 | 40 | 40 | 44 | 58 | 48 | 36 | 40 | 56 | |
| 50 | 18 | 20 | 59 | 50 | 38 | 9 | 52 | 43 | 50 | |
| 34 | 39 | 59 | 44 | 36 | 28 | 33 | 48 | 50 | 49 | |
| 33 | 24 | 27 | 54 | 23 | 33 | 33 | 39 | 64 | 39 | |
| 20 | 38 | 30 | 36 | 44 | 40 | 0 | 33 | 20 | 45 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.8 pts behind walls (95% interval -6.8 to +1.1); within chance across the 20 characters tested, q=0.569
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 61 | 66 | |
| 57 | 58 | |
| 65 | 29 | |
| 57 | 58 | |
| 53 | 61 | |
| 52 | 55 | |
| 49 | 49 | |
| 48 | 57 | |
| 50 | 42 | |
| 50 | 47 | |
| 44 | 50 | |
| 43 | 67 | |
| 45 | 48 | |
| 38 | 48 | |
| 40 | 53 | |
| 44 | 46 | |
| 44 | 41 | |
| 39 | 32 | |
| 30 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 53 | 54 | 52 | 53 | 62 | 58 | 50 | 65 | 59 | |
| 54 | 60 | 44 | 57 | 58 | 52 | 41 | 56 | 54 | 57 | |
| 57 | 56 | 52 | 46 | 59 | 54 | 44 | 48 | 61 | 54 | |
| 60 | 36 | 52 | 69 | 37 | 57 | · | 45 | 75 | · | |
| 42 | 45 | 61 | 50 | 56 | 0 | 50 | 46 | 67 | 56 | |
| 53 | 47 | 44 | 54 | 44 | 62 | 45 | 41 | 53 | 52 | |
| 48 | 33 | 47 | 54 | 61 | 18 | 40 | 55 | 50 | 58 | |
| 55 | 50 | 52 | 51 | 46 | 48 | 54 | 50 | 48 | 39 | |
| 51 | 47 | 53 | 55 | 51 | 43 | 39 | 50 | 50 | 52 | |
| 51 | 49 | 49 | 48 | 53 | 47 | 38 | 52 | 52 | 44 | |
| 44 | 55 | 52 | 49 | 46 | 54 | 38 | 38 | 49 | 53 | |
| 45 | 45 | 53 | 43 | 67 | 58 | 34 | 51 | 50 | 58 | |
| 55 | 53 | 48 | 45 | 52 | 43 | 42 | 43 | 44 | 50 | |
| 48 | 45 | 49 | 43 | 48 | 54 | 48 | 45 | 43 | 52 | |
| 40 | 46 | 55 | 52 | 46 | 42 | 46 | 51 | 49 | 47 | |
| 47 | 35 | 30 | 53 | 51 | 46 | 24 | 52 | 46 | 51 | |
| 34 | 51 | 42 | 54 | 47 | 48 | 57 | 42 | 25 | 49 | |
| 39 | 41 | 34 | 54 | 38 | 33 | 44 | 47 | 51 | 39 | |
| 33 | 37 | 41 | 45 | 39 | 43 | 33 | 47 | 41 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.2 pts behind walls (95% interval -3.2 to +0.9); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 58 | |
| 54 | 57 | |
| 54 | 56 | |
| 56 | 42 | |
| 50 | 54 | |
| 50 | 54 | |
| 50 | 53 | |
| 51 | 45 | |
| 51 | 49 | |
| 50 | 48 | |
| 48 | 52 | |
| 48 | 60 | |
| 48 | 49 | |
| 46 | 51 | |
| 48 | 45 | |
| 46 | 49 | |
| 44 | 48 | |
| 44 | 38 | |
| 39 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.63% | 13 | 3,708 |
| North America | 0.19% | 19 | 8 |
| Europe | 3.08% | 12 | 85 |
| South America | 0.00% | 14 | 0 |
| Not recorded | 1.26% | 14 | 41 |
