Virtua Fighter 5 REVO · v1.10 · Every character
El Blaze
Win rate51.7%
Standing#3 of 19 · tier A
Pick rate3.8%
Most picked#17 of 19
Matches counted28,590
Unique players248
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.81% | 755 | 574 | 1,329 | |
| 54.77% | 551 | 455 | 1,006 | |
| 53.97% | 924 | 788 | 1,712 | |
| 53.80% | 898 | 771 | 1,669 | |
| 53.76% | 1,509 | 1,298 | 2,807 | |
| 52.71% | 1,546 | 1,387 | 2,933 | |
| 51.75% | 667 | 622 | 1,289 | |
| 51.61% | 867 | 813 | 1,680 | |
| 51.41% | 274 | 259 | 533 | |
| 51.15% | 579 | 553 | 1,132 | |
| 51.09% | 750 | 718 | 1,468 | |
| 50.39% | 1,112 | 1,095 | 2,207 | |
| 50.22% | 786 | 779 | 1,565 | |
| 50.16% | 155 | 154 | 309 | |
| 50.07% | 761 | 759 | 1,520 | |
| 49.53% | 738 | 752 | 1,490 | |
| 48.90% | 710 | 742 | 1,452 | |
| 48.42% | 963 | 1,026 | 1,989 | |
| 47.20% | 236 | 264 | 500 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 57 | 52 | 53 | 61 | 54 | 70 | 59 | 57 | 54 | |
| 52 | 59 | 53 | 55 | 57 | 53 | 64 | 53 | 56 | 56 | |
| 54 | 58 | 49 | 55 | 49 | 57 | 55 | 57 | 52 | 56 | |
| 55 | 58 | 56 | 57 | 48 | 52 | 60 | 52 | 52 | 56 | |
| 51 | 55 | 58 | 55 | 49 | 59 | 53 | 54 | 54 | 51 | |
| 55 | 56 | 51 | 51 | 52 | 57 | 50 | 51 | 49 | 54 | |
| 56 | 49 | 50 | 51 | 53 | 51 | 57 | 54 | 56 | 53 | |
| 47 | 53 | 57 | 51 | 53 | 54 | 54 | 49 | 48 | 52 | |
| 44 | 42 | 55 | 62 | 55 | 53 | 41 | 47 | 61 | 39 | |
| 60 | 41 | 38 | 40 | 56 | 52 | 57 | 53 | 53 | 58 | |
| 51 | 49 | 50 | 45 | 53 | 53 | 44 | 51 | 62 | 48 | |
| 50 | 48 | 45 | 47 | 50 | 52 | 53 | 55 | 54 | 50 | |
| 48 | 55 | 47 | 50 | 54 | 57 | 49 | 44 | 48 | 49 | |
| 53 | 39 | 53 | 56 | 50 | 40 | 57 | 39 | 56 | 58 | |
| 52 | 45 | 53 | 54 | 49 | 44 | 52 | 52 | 55 | 46 | |
| 51 | 47 | 47 | 53 | 52 | 50 | 46 | 49 | 50 | 54 | |
| 46 | 52 | 49 | 44 | 50 | 49 | 49 | 50 | 52 | 51 | |
| 45 | 51 | 45 | 49 | 46 | 52 | 46 | 47 | 51 | 53 | |
| 49 | 51 | 41 | 26 | 36 | 53 | 30 | 51 | 52 | 58 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -2.3 to +0.6); within chance across the 20 characters tested, q=0.375
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 57 | |
| 54 | 56 | |
| 54 | 54 | |
| 55 | 52 | |
| 55 | 53 | |
| 52 | 54 | |
| 52 | 52 | |
| 51 | 53 | |
| 52 | 50 | |
| 48 | 56 | |
| 51 | 52 | |
| 50 | 51 | |
| 49 | 53 | |
| 51 | 49 | |
| 52 | 46 | |
| 50 | 52 | |
| 49 | 50 | |
| 48 | 50 | |
| 45 | 51 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 53 | 50 | 52 | 57 | 51 | 60 | 54 | 53 | 54 | |
| 51 | 56 | 53 | 51 | 54 | 53 | 58 | 52 | 51 | 54 | |
| 53 | 55 | 52 | 56 | 49 | 51 | 57 | 51 | 51 | 54 | |
| 51 | 53 | 54 | 53 | 51 | 55 | 52 | 52 | 52 | 51 | |
| 54 | 54 | 51 | 51 | 51 | 54 | 51 | 52 | 50 | 52 | |
| 51 | 53 | 50 | 51 | 49 | 53 | 54 | 53 | 52 | 55 | |
| 51 | 46 | 53 | 57 | 52 | 50 | 46 | 49 | 55 | 48 | |
| 50 | 53 | 51 | 50 | 53 | 53 | 51 | 48 | 50 | 50 | |
| 54 | 48 | 51 | 50 | 53 | 51 | 51 | 52 | 53 | 51 | |
| 49 | 53 | 54 | 50 | 52 | 52 | 52 | 50 | 48 | 50 | |
| 51 | 50 | 49 | 49 | 51 | 52 | 47 | 50 | 57 | 48 | |
| 55 | 46 | 44 | 46 | 54 | 50 | 55 | 52 | 51 | 53 | |
| 50 | 50 | 47 | 49 | 50 | 52 | 52 | 52 | 52 | 50 | |
| 51 | 49 | 49 | 51 | 52 | 50 | 47 | 49 | 51 | 52 | |
| 52 | 45 | 50 | 52 | 53 | 45 | 54 | 47 | 51 | 52 | |
| 51 | 48 | 51 | 53 | 47 | 47 | 50 | 51 | 52 | 49 | |
| 48 | 52 | 49 | 49 | 48 | 50 | 50 | 48 | 50 | 52 | |
| 49 | 52 | 49 | 46 | 50 | 49 | 50 | 49 | 50 | 50 | |
| 47 | 49 | 46 | 40 | 46 | 51 | 44 | 49 | 52 | 55 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.1 to +0.3); within chance across the 20 characters tested, q=0.418
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 54 | |
| 52 | 54 | |
| 53 | 52 | |
| 52 | 52 | |
| 52 | 52 | |
| 52 | 52 | |
| 52 | 50 | |
| 50 | 52 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 49 | 52 | |
| 50 | 51 | |
| 50 | 52 | |
| 50 | 50 | |
| 51 | 48 | |
| 49 | 50 | |
| 49 | 50 | |
| 47 | 52 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.99% | 15 | 21,533 |
| South America | 1.80% | 18 | 2,025 |
| North America | 5.67% | 6 | 4,291 |
| Europe | 3.28% | 13 | 572 |
| Middle East | 0.00% | 11 | 0 |
| Oceania | 0.00% | 10 | 0 |
| Not recorded | 3.49% | 11 | 1,271 |
Win rate51.3%
Standing#5 of 19 · tier A
Pick rate3.6%
Most picked#16 of 19
Matches counted23,146
Unique players231
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 56.09% | 686 | 537 | 1,223 | |
| 53.47% | 801 | 697 | 1,498 | |
| 53.42% | 1,243 | 1,084 | 2,327 | |
| 53.02% | 782 | 693 | 1,475 | |
| 52.79% | 520 | 465 | 985 | |
| 52.67% | 1,301 | 1,169 | 2,470 | |
| 52.27% | 519 | 474 | 993 | |
| 51.88% | 400 | 371 | 771 | |
| 50.63% | 721 | 703 | 1,424 | |
| 50.33% | 602 | 594 | 1,196 | |
| 50.18% | 136 | 135 | 271 | |
| 49.95% | 529 | 530 | 1,059 | |
| 49.88% | 204 | 205 | 409 | |
| 49.79% | 590 | 595 | 1,185 | |
| 49.73% | 655 | 662 | 1,317 | |
| 49.16% | 613 | 634 | 1,247 | |
| 49.01% | 666 | 693 | 1,359 | |
| 47.76% | 181 | 198 | 379 | |
| 46.85% | 730 | 828 | 1,558 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 59 | 49 | 53 | 59 | 54 | 67 | 56 | 58 | 53 | |
| 51 | 57 | 50 | 55 | 48 | 56 | 54 | 58 | 52 | 57 | |
| 52 | 56 | 56 | 56 | 45 | 59 | 53 | 54 | 55 | 50 | |
| 54 | 57 | 53 | 57 | 47 | 53 | 60 | 51 | 50 | 55 | |
| 58 | 50 | 50 | 55 | 53 | 54 | 51 | 58 | 56 | 52 | |
| 54 | 57 | 52 | 50 | 53 | 57 | 49 | 53 | 48 | 52 | |
| 60 | 42 | 42 | 43 | 58 | 55 | 54 | 51 | 54 | 59 | |
| 49 | 58 | 44 | 51 | 56 | 52 | 71 | 50 | 53 | 48 | |
| 49 | 45 | 47 | 47 | 49 | 60 | 53 | 57 | 53 | 49 | |
| 50 | 49 | 47 | 47 | 52 | 54 | 43 | 49 | 60 | 49 | |
| 48 | 40 | 50 | 53 | 52 | 39 | 57 | 40 | 60 | 60 | |
| 51 | 46 | 58 | 53 | 45 | 48 | 48 | 54 | 54 | 42 | |
| 58 | 52 | 46 | 25 | 32 | 53 | 32 | 59 | 59 | 58 | |
| 51 | 52 | 42 | 50 | 54 | 58 | 49 | 44 | 48 | 48 | |
| 49 | 51 | 59 | 50 | 48 | 50 | 50 | 49 | 47 | 45 | |
| 43 | 49 | 47 | 46 | 50 | 50 | 52 | 52 | 53 | 52 | |
| 50 | 49 | 47 | 53 | 51 | 48 | 43 | 46 | 50 | 55 | |
| 43 | 36 | 56 | 60 | 51 | 50 | 33 | 46 | 56 | 38 | |
| 43 | 49 | 44 | 47 | 44 | 50 | 49 | 45 | 50 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.5 pts behind walls (95% interval -2.1 to +1.1); within chance across the 20 characters tested, q=0.799
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 56 | |
| 54 | 53 | |
| 55 | 52 | |
| 54 | 52 | |
| 55 | 53 | |
| 52 | 54 | |
| 49 | 57 | |
| 51 | 53 | |
| 50 | 52 | |
| 50 | 52 | |
| 50 | 49 | |
| 53 | 45 | |
| 50 | 51 | |
| 48 | 53 | |
| 51 | 48 | |
| 49 | 51 | |
| 49 | 51 | |
| 49 | 47 | |
| 47 | 48 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 54 | 49 | 52 | 56 | 51 | 59 | 53 | 53 | 53 | |
| 51 | 54 | 53 | 54 | 49 | 55 | 52 | 52 | 52 | 51 | |
| 53 | 55 | 51 | 50 | 50 | 54 | 51 | 52 | 50 | 51 | |
| 52 | 54 | 51 | 56 | 49 | 51 | 56 | 51 | 50 | 54 | |
| 56 | 47 | 46 | 49 | 55 | 52 | 56 | 52 | 52 | 53 | |
| 50 | 52 | 51 | 51 | 49 | 52 | 54 | 54 | 52 | 55 | |
| 55 | 49 | 50 | 52 | 53 | 52 | 49 | 53 | 53 | 52 | |
| 50 | 55 | 48 | 49 | 54 | 52 | 60 | 51 | 49 | 51 | |
| 52 | 53 | 49 | 51 | 52 | 54 | 51 | 48 | 50 | 51 | |
| 50 | 52 | 48 | 50 | 50 | 52 | 46 | 49 | 58 | 48 | |
| 52 | 51 | 48 | 41 | 44 | 52 | 44 | 54 | 55 | 55 | |
| 49 | 48 | 48 | 49 | 49 | 54 | 51 | 52 | 52 | 50 | |
| 49 | 44 | 53 | 57 | 51 | 49 | 42 | 50 | 52 | 48 | |
| 51 | 50 | 48 | 51 | 52 | 49 | 47 | 48 | 50 | 53 | |
| 49 | 45 | 49 | 51 | 54 | 44 | 54 | 48 | 54 | 53 | |
| 50 | 52 | 54 | 50 | 49 | 49 | 50 | 49 | 48 | 46 | |
| 51 | 48 | 53 | 53 | 45 | 48 | 48 | 51 | 51 | 47 | |
| 48 | 51 | 47 | 47 | 50 | 49 | 52 | 49 | 51 | 51 | |
| 47 | 51 | 48 | 48 | 47 | 49 | 51 | 47 | 49 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -0.9 to +0.7); within chance across the 20 characters tested, q=0.939
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 53 | 52 | |
| 52 | 52 | |
| 52 | 51 | |
| 50 | 53 | |
| 52 | 52 | |
| 52 | 52 | |
| 50 | 52 | |
| 51 | 52 | |
| 51 | 50 | |
| 50 | 52 | |
| 50 | 51 | |
| 51 | 49 | |
| 50 | 51 | |
| 49 | 50 | |
| 50 | 48 | |
| 51 | 47 | |
| 49 | 50 | |
| 48 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.84% | 16 | 16,801 |
| South America | 1.81% | 18 | 2,025 |
| North America | 5.55% | 7 | 3,973 |
| Europe | 1.17% | 18 | 172 |
| Middle East | 0.00% | 11 | 0 |
| Oceania | 0.00% | 10 | 0 |
| Not recorded | 3.16% | 13 | 1,049 |
Win rate53.3%
Standing#4 of 19 · tier A
Pick rate5.0%
Most picked#9 of 19
Matches counted5,444
Unique players40
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 65.09% | 69 | 37 | 106 | |
| 64.26% | 151 | 84 | 235 | |
| 60.39% | 93 | 61 | 154 | |
| 59.79% | 116 | 78 | 194 | |
| 58.40% | 212 | 151 | 363 | |
| 57.48% | 123 | 91 | 214 | |
| 55.42% | 266 | 214 | 480 | |
| 54.96% | 72 | 59 | 131 | |
| 54.41% | 148 | 124 | 272 | |
| 54.06% | 233 | 198 | 431 | |
| 52.92% | 245 | 218 | 463 | |
| 51.58% | 196 | 184 | 380 | |
| 50.33% | 232 | 229 | 461 | |
| 50.00% | 19 | 19 | 38 | |
| 49.94% | 391 | 392 | 783 | |
| 48.36% | 147 | 157 | 304 | |
| 47.32% | 97 | 108 | 205 | |
| 43.17% | 60 | 79 | 139 | |
| 35.16% | 32 | 59 | 91 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 40 | 76 | 44 | 82 | 56 | 100 | 74 | 33 | 71 | |
| 64 | 60 | 77 | 68 | 59 | 57 | 36 | 64 | 67 | 79 | |
| 50 | 57 | 50 | 68 | 67 | 71 | 56 | 47 | 71 | 43 | |
| 60 | 64 | 75 | 62 | 53 | 50 | 60 | 58 | 58 | 58 | |
| 37 | 59 | 50 | 57 | 67 | 75 | 64 | 48 | 54 | 67 | |
| 66 | 61 | 41 | 56 | 64 | 72 | 67 | 52 | 50 | 51 | |
| 47 | 51 | 71 | 52 | 70 | 55 | 55 | 50 | 53 | 54 | |
| 59 | 27 | 50 | 50 | 59 | 78 | 80 | 75 | 57 | 38 | |
| 52 | 50 | 62 | 38 | 62 | 50 | 50 | 67 | 69 | 44 | |
| 50 | 57 | 52 | 52 | 51 | 58 | 39 | 52 | 58 | 69 | |
| 60 | 47 | 45 | 58 | 50 | 53 | 55 | 42 | 52 | 65 | |
| 40 | 63 | 61 | 46 | 57 | 55 | 50 | 44 | 48 | 50 | |
| 54 | 42 | 43 | 54 | 57 | 36 | 62 | 48 | 57 | 59 | |
| 80 | 33 | 100 | 100 | 33 | 50 | · | 33 | 33 | 50 | |
| 52 | 56 | 42 | 45 | 53 | 39 | 54 | 51 | 56 | 52 | |
| 50 | 44 | 50 | 38 | 50 | 46 | 100 | 44 | 56 | 56 | |
| 62 | 61 | 55 | 33 | 50 | 44 | 40 | 40 | 30 | 38 | |
| 58 | 38 | 21 | 10 | 50 | 41 | 67 | 80 | 25 | 40 | |
| 15 | 50 | 17 | 30 | 50 | 50 | 0 | 29 | 22 | 57 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.4 pts behind walls (95% interval -5.7 to +0.8); within chance across the 20 characters tested, q=0.569
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 60 | 70 | |
| 68 | 63 | |
| 59 | 58 | |
| 63 | 54 | |
| 52 | 68 | |
| 56 | 59 | |
| 54 | 60 | |
| 54 | 59 | |
| 57 | 51 | |
| 53 | 58 | |
| 51 | 55 | |
| 50 | 54 | |
| 50 | 51 | |
| 57 | 47 | |
| 51 | 48 | |
| 46 | 50 | |
| 50 | 43 | |
| 39 | 45 | |
| 27 | 54 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 58 | 57 | 66 | 56 | 55 | 55 | 50 | 56 | 57 | 64 | |
| 51 | 43 | 62 | 47 | 71 | 52 | 71 | 55 | 42 | 63 | |
| 55 | 57 | 63 | 57 | 50 | 49 | 59 | 58 | 56 | 58 | |
| 58 | 53 | 54 | 58 | 55 | 59 | 52 | 48 | 61 | 47 | |
| 44 | 56 | 52 | 52 | 59 | 66 | 58 | 55 | 50 | 58 | |
| 60 | 54 | 45 | 48 | 54 | 58 | 54 | 49 | 51 | 53 | |
| 52 | 52 | 53 | 52 | 53 | 55 | 48 | 51 | 55 | 60 | |
| 56 | 48 | 49 | 56 | 52 | 50 | 53 | 48 | 53 | 57 | |
| 52 | 39 | 51 | 52 | 55 | 66 | 54 | 58 | 56 | 45 | |
| 48 | 48 | 59 | 50 | 60 | 53 | 52 | 50 | 51 | 53 | |
| 57 | 46 | 54 | 46 | 58 | 52 | 48 | 55 | 55 | 46 | |
| 76 | 45 | 60 | 75 | 50 | 53 | · | 47 | 41 | 50 | |
| 51 | 47 | 47 | 53 | 51 | 45 | 55 | 51 | 54 | 56 | |
| 51 | 55 | 46 | 50 | 52 | 47 | 52 | 50 | 52 | 50 | |
| 44 | 54 | 57 | 46 | 55 | 52 | 50 | 48 | 49 | 46 | |
| 58 | 55 | 55 | 43 | 52 | 46 | 45 | 47 | 40 | 44 | |
| 52 | 44 | 53 | 43 | 53 | 48 | 67 | 49 | 51 | 50 | |
| 55 | 44 | 35 | 22 | 46 | 43 | 51 | 57 | 23 | 43 | |
| 27 | 41 | 38 | 35 | 52 | 45 | 40 | 35 | 34 | 54 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.5 pts behind walls (95% interval -3.2 to +0.2); within chance across the 20 characters tested, q=0.383
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 59 | 57 | |
| 52 | 62 | |
| 57 | 53 | |
| 55 | 53 | |
| 52 | 60 | |
| 52 | 55 | |
| 52 | 55 | |
| 52 | 53 | |
| 52 | 56 | |
| 51 | 55 | |
| 52 | 52 | |
| 55 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 47 | |
| 48 | 50 | |
| 42 | 45 | |
| 34 | 51 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.64% | 10 | 4,732 |
| North America | 7.58% | 4 | 318 |
| Europe | 14.51% | 1 | 400 |
| South America | 0.00% | 13 | 0 |
| Not recorded | 6.80% | 7 | 222 |
