VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

El Blaze

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.6%
Standing#2 of 19 · tier S
Pick rate3.6%
Most picked#15 of 19
Matches counted59,995
Unique players598
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 54.8% — 1,911 wins, 1,579 losses54.8%GohGoh: 53.4% — 1,809 wins, 1,577 losses53.4%JackyJacky: 53.1% — 3,066 wins, 2,710 losses53.1%AkiraAkira: 52.7% — 3,696 wins, 3,318 losses52.7%JeanJean: 52.1% — 1,331 wins, 1,223 losses52.1%VanessaVanessa: 52.1% — 1,058 wins, 973 losses52.1%Lei FeiLei Fei: 52.1% — 1,107 wins, 1,019 losses52.1%SarahSarah: 51.8% — 1,967 wins, 1,831 losses51.8%WolfWolf: 51.8% — 2,321 wins, 2,161 losses51.8%LionLion: 50.6% — 1,544 wins, 1,509 losses50.6%LauLau: 50.4% — 1,719 wins, 1,693 losses50.4%PaiPai: 50.3% — 1,761 wins, 1,739 losses50.3%ShunShun: 50.2% — 1,704 wins, 1,687 losses50.2%EileenEileen: 50.2% — 552 wins, 548 losses50.2%KageKage: 50.1% — 1,675 wins, 1,668 losses50.1%BradBrad: 49.8% — 1,326 wins, 1,336 losses49.8%JeffryJeffry: 49.4% — 1,634 wins, 1,676 losses49.4%TakaTaka: 48.8% — 497 wins, 521 losses48.8%DuralDural: 47.4% — 260 wins, 289 losses47.4%
OpponentWin %WinsLossesMatches
Aoi54.76%1,9111,5793,490
Goh53.43%1,8091,5773,386
Jacky53.08%3,0662,7105,776
Akira52.69%3,6963,3187,014
Jean52.11%1,3311,2232,554
Vanessa52.09%1,0589732,031
Lei Fei52.07%1,1071,0192,126
Sarah51.79%1,9671,8313,798
Wolf51.78%2,3212,1614,482
Lion50.57%1,5441,5093,053
Lau50.38%1,7191,6933,412
Pai50.31%1,7611,7393,500
Shun50.25%1,7041,6873,391
Eileen50.18%5525481,100
Kage50.10%1,6751,6683,343
Brad49.81%1,3261,3362,662
Jeffry49.37%1,6341,6763,310
Taka48.82%4975211,018
Dural47.36%260289549

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
RectangleRectangle: 52.7% over 5,951 decided matches+1.1%Full fenceFull fence: 52.3% over 6,216 decided matches+0.8%Single wallSingle wall: 52.1% over 5,916 decided matches+0.5%Fence and openFence and open: 52.0% over 3,015 decided matches+0.4%Breakable full fenceBreakable full fence: 52.0% over 5,902 decided matches+0.4%OctagonOctagon: 51.6% over 5,978 decided matches+0.1%OpenOpen: 51.5% over 5,942 decided matches-0.1%Low fenceLow fence: 51.1% over 5,836 decided matches-0.5%Breakable half fenceBreakable half fence: 50.9% over 6,021 decided matches-0.7%Half fenceHalf fence: 50.8% over 6,183 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi54.8%56544955545454585657
Goh53.4%54585254485253545554
Jacky53.1%52545752505549555354
Akira52.7%54515252515753515255
Jean52.1%53535449564865524948
Vanessa52.1%52565150514760535257
Lei Fei52.1%55515150495454475655
Sarah51.8%51505351475554565249
Wolf51.8%54555554495352485250
Lion50.6%55495250504651515445
Lau50.4%51494553495249545350
Pai50.3%49534845535153525447
Shun50.2%51524746555251494950
Eileen50.2%51445053564746584945
Kage50.1%50494751495449495250
Brad49.8%51484650545148465647
Jeffry49.4%50494852534749465152
Taka48.8%52584038444647544955
Dural47.4%46435050503948425657
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.4); within chance across the 20 characters tested, q=0.913
WallsWalls: 51.7% over 36,251 decided matches+0.1%No wallsNo walls: 51.6% over 17,694 decided matches+0.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi54.8%5455
Goh53.4%5551
Jacky53.1%5453
Akira52.7%5254
Jean52.1%5251
Vanessa52.1%5251
Lei Fei52.1%5253
Sarah51.8%5251
Wolf51.8%5351
Lion50.6%5247
Lau50.4%5150
Pai50.3%5051
Shun50.2%4952
Eileen50.2%5150
Kage50.1%5051
Brad49.8%5051
Jeffry49.4%5050
Taka48.8%4949
Dural47.4%4847
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
RectangleRectangle: 51.4% of rounds won, over 24,230 decided rounds+0.5%Breakable full fenceBreakable full fence: 51.4% of rounds won, over 22,880 decided rounds+0.4%Full fenceFull fence: 51.3% of rounds won, over 25,242 decided rounds+0.4%OpenOpen: 51.0% of rounds won, over 24,101 decided rounds+0.1%Fence and openFence and open: 51.0% of rounds won, over 12,296 decided rounds+0.1%Single wallSingle wall: 51.0% of rounds won, over 24,120 decided rounds+0.1%OctagonOctagon: 50.8% of rounds won, over 24,234 decided rounds-0.1%Low fenceLow fence: 50.6% of rounds won, over 23,781 decided rounds-0.3%Breakable half fenceBreakable half fence: 50.6% of rounds won, over 23,468 decided rounds-0.3%Half fenceHalf fence: 50.5% of rounds won, over 25,038 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.5%53524953535253545352
Jacky51.8%51525351515349535253
Akira51.8%52505252515452515153
Goh51.5%52545251485051525353
Jean51.3%52525250544958515050
Vanessa51.1%51535148514954525055
Wolf51.1%52535253505151495150
Lei Fei51.1%53505150505250495452
Shun50.9%51525048535152505151
Eileen50.8%53475153534849555049
Sarah50.7%50515250495251535150
Lau50.2%50504752505149515151
Lion50.1%53505150494850505248
Pai50.1%50534848515051505248
Brad50.0%51504851515148485348
Taka50.0%50554547494951505053
Kage50.0%50504850495151495050
Jeffry49.7%51504951525049485051
Dural48.5%47455052514450475151
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.5 to +0.7); within chance across the 20 characters tested, q=0.901
WallsWalls: 51.0% of rounds won, over 145,092 decided rounds+0.1%No wallsNo walls: 50.9% of rounds won, over 72,002 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.5%5252
Jacky51.8%5252
Akira51.8%5152
Goh51.5%5250
Jean51.3%5151
Vanessa51.1%5151
Wolf51.1%5250
Lei Fei51.1%5152
Shun50.9%5052
Eileen50.8%5150
Sarah50.7%5150
Lau50.2%5050
Lion50.1%5148
Pai50.1%5050
Brad50.0%5050
Taka50.0%5051
Kage50.0%5050
Jeffry49.7%5051
Dural48.5%4948
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1731,807
North America1410,643
South America1512,174
Europe18880
Oceania11172
Middle East140
Not recorded146,517
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.4%
Standing#4 of 19 · tier A
Pick rate3.5%
Most picked#14 of 19
Matches counted26,822
Unique players424
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 57.0% — 1,234 wins, 929 losses57.0%KageKage: 53.3% — 572 wins, 501 losses53.3%AkiraAkira: 52.4% — 1,888 wins, 1,712 losses52.4%Lei FeiLei Fei: 52.2% — 332 wins, 304 losses52.2%GohGoh: 51.8% — 748 wins, 695 losses51.8%JackyJacky: 51.7% — 1,277 wins, 1,193 losses51.7%SarahSarah: 51.5% — 984 wins, 926 losses51.5%TakaTaka: 51.1% — 210 wins, 201 losses51.1%PaiPai: 50.9% — 909 wins, 878 losses50.9%LionLion: 50.8% — 662 wins, 640 losses50.8%WolfWolf: 50.5% — 1,265 wins, 1,238 losses50.5%ShunShun: 50.2% — 806 wins, 800 losses50.2%JeffryJeffry: 49.8% — 763 wins, 768 losses49.8%LauLau: 49.8% — 469 wins, 473 losses49.8%VanessaVanessa: 49.6% — 429 wins, 435 losses49.6%EileenEileen: 49.0% — 240 wins, 250 losses49.0%BradBrad: 48.3% — 443 wins, 475 losses48.3%JeanJean: 47.7% — 478 wins, 524 losses47.7%DuralDural: 38.6% — 66 wins, 105 losses38.6%
OpponentWin %WinsLossesMatches
Aoi57.05%1,2349292,163
Kage53.31%5725011,073
Akira52.44%1,8881,7123,600
Lei Fei52.20%332304636
Goh51.84%7486951,443
Jacky51.70%1,2771,1932,470
Sarah51.52%9849261,910
Taka51.09%210201411
Pai50.87%9098781,787
Lion50.84%6626401,302
Wolf50.54%1,2651,2382,503
Shun50.19%8068001,606
Jeffry49.84%7637681,531
Lau49.79%469473942
Vanessa49.65%429435864
Eileen48.98%240250490
Brad48.26%443475918
Jean47.70%4785241,002
Dural38.60%66105171

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 52.5% over 2,777 decided matches+1.1%RectangleRectangle: 52.2% over 2,617 decided matches+0.9%Breakable full fenceBreakable full fence: 52.2% over 2,600 decided matches+0.8%Half fenceHalf fence: 51.9% over 2,798 decided matches+0.6%Fence and openFence and open: 51.4% over 1,375 decided matches-0.0%Single wallSingle wall: 51.3% over 2,655 decided matches-0.1%OctagonOctagon: 51.2% over 2,656 decided matches-0.1%Breakable half fenceBreakable half fence: 50.9% over 2,721 decided matches-0.5%Low fenceLow fence: 50.6% over 2,612 decided matches-0.8%OpenOpen: 49.9% over 2,633 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi57.0%54605661545653635755
Kage53.3%57505554545754515347
Akira52.4%53495354505755495354
Lei Fei52.2%53465657366357345757
Goh51.8%52575551444855526048
Jacky51.7%52535647505146554856
Sarah51.5%56465149435653615346
Taka51.1%55604053503861574353
Pai50.9%49544746565157525545
Lion50.8%58575345504849475443
Wolf50.5%50525453515546465245
Shun50.2%53514841554852525250
Jeffry49.8%51534953554551435149
Lau49.8%53514563485238504549
Vanessa49.6%53564943454354554756
Eileen49.0%56444945564140734050
Brad48.3%49484255564747385247
Jean47.7%42465845534060454546
Dural38.6%34673343312331525550
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.2 pts behind walls (95% interval -0.5 to +2.9); within chance across the 20 characters tested, q=0.423
WallsWalls: 51.8% over 16,169 decided matches+0.5%No wallsNo walls: 50.6% over 7,900 decided matches-0.7%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi57.0%5855
Kage53.3%5353
Akira52.4%5254
Lei Fei52.2%5152
Goh51.8%5447
Jacky51.7%5252
Sarah51.5%5348
Taka51.1%5246
Pai50.9%5151
Lion50.8%5247
Wolf50.5%5150
Shun50.2%4951
Jeffry49.8%5049
Lau49.8%5150
Vanessa49.6%5148
Eileen49.0%5049
Brad48.3%4750
Jean47.7%4846
Dural38.6%4430
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 51.5% of rounds won, over 10,044 decided rounds+0.7%Full fenceFull fence: 51.3% of rounds won, over 11,244 decided rounds+0.6%RectangleRectangle: 51.3% of rounds won, over 10,584 decided rounds+0.6%Half fenceHalf fence: 51.0% of rounds won, over 11,266 decided rounds+0.2%OctagonOctagon: 50.7% of rounds won, over 10,698 decided rounds-0.0%Single wallSingle wall: 50.7% of rounds won, over 10,705 decided rounds-0.1%Breakable half fenceBreakable half fence: 50.3% of rounds won, over 10,481 decided rounds-0.4%Fence and openFence and open: 50.3% of rounds won, over 5,614 decided rounds-0.4%Low fenceLow fence: 50.2% of rounds won, over 10,621 decided rounds-0.5%OpenOpen: 50.2% of rounds won, over 10,610 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi53.7%52555256535352575551
Taka51.6%52584456514658524753
Akira51.5%52495352505452505253
Lei Fei51.3%50505254445751435554
Kage51.3%55495150515452505148
Jacky51.0%51525348495147544954
Goh50.7%51555349464852515449
Shun50.7%52515146524953515251
Sarah50.6%52495049475251555249
Wolf50.4%51515152515248485248
Pai50.4%50544749525153515347
Eileen50.2%55475049524645634851
Lion50.1%55545246505049475147
Lau50.0%51514657495043504852
Vanessa49.8%51525044494649525054
Jeffry49.7%51524951524950465049
Jean49.2%47505547514554484947
Brad49.0%49504753524947464948
Dural43.9%39544649423642494944
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.7 pts behind walls (95% interval -0.2 to +1.5); within chance across the 20 characters tested, q=0.440
WallsWalls: 51.0% of rounds won, over 64,317 decided rounds+0.3%No wallsNo walls: 50.4% of rounds won, over 31,936 decided rounds-0.4%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi53.7%5452
Taka51.6%5250
Akira51.5%5152
Lei Fei51.3%5151
Kage51.3%5151
Jacky51.0%5151
Goh50.7%5248
Shun50.7%5051
Sarah50.6%5149
Wolf50.4%5150
Pai50.4%5150
Eileen50.2%5250
Lion50.1%5149
Lau50.0%5150
Vanessa49.8%5050
Jeffry49.7%5050
Jean49.2%5048
Brad49.0%4949
Dural43.9%4640
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia167,388
North America135,582
South America89,743
Europe18300
Oceania11172
Middle East100
Not recorded144,559
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.4%
Standing#4 of 19 · tier A
Pick rate3.5%
Most picked#16 of 19
Matches counted27,070
Unique players250
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
GohGoh: 54.3% — 929 wins, 782 losses54.3%JeanJean: 54.0% — 776 wins, 660 losses54.0%JackyJacky: 53.8% — 1,491 wins, 1,281 losses53.8%AkiraAkira: 52.8% — 1,532 wins, 1,368 losses52.8%Lei FeiLei Fei: 52.6% — 603 wins, 543 losses52.6%WolfWolf: 52.6% — 924 wins, 834 losses52.6%VanessaVanessa: 52.1% — 444 wins, 408 losses52.1%AoiAoi: 51.9% — 604 wins, 561 losses51.9%DuralDural: 51.6% — 175 wins, 164 losses51.6%LauLau: 51.3% — 841 wins, 799 losses51.3%LionLion: 50.5% — 617 wins, 604 losses50.5%SarahSarah: 50.5% — 758 wins, 742 losses50.5%ShunShun: 50.4% — 688 wins, 678 losses50.4%BradBrad: 50.0% — 720 wins, 720 losses50.0%PaiPai: 49.9% — 727 wins, 730 losses49.9%TakaTaka: 49.4% — 250 wins, 256 losses49.4%JeffryJeffry: 48.5% — 783 wins, 832 losses48.5%EileenEileen: 47.3% — 209 wins, 233 losses47.3%KageKage: 47.3% — 853 wins, 951 losses47.3%
OpponentWin %WinsLossesMatches
Goh54.30%9297821,711
Jean54.04%7766601,436
Jacky53.79%1,4911,2812,772
Akira52.83%1,5321,3682,900
Lei Fei52.62%6035431,146
Wolf52.56%9248341,758
Vanessa52.11%444408852
Aoi51.85%6045611,165
Dural51.62%175164339
Lau51.28%8417991,640
Lion50.53%6176041,221
Sarah50.53%7587421,500
Shun50.37%6886781,366
Brad50.00%7207201,440
Pai49.90%7277301,457
Taka49.41%250256506
Jeffry48.48%7838321,615
Eileen47.29%209233442
Kage47.28%8539511,804

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Single wallSingle wall: 53.2% over 2,680 decided matches+1.8%RectangleRectangle: 52.8% over 2,737 decided matches+1.3%OctagonOctagon: 52.2% over 2,715 decided matches+0.8%Fence and openFence and open: 52.1% over 1,304 decided matches+0.6%Full fenceFull fence: 52.0% over 2,783 decided matches+0.6%OpenOpen: 51.9% over 2,715 decided matches+0.5%Breakable full fenceBreakable full fence: 51.7% over 2,712 decided matches+0.3%Breakable half fenceBreakable half fence: 51.1% over 2,713 decided matches-0.3%Low fenceLow fence: 50.1% over 2,609 decided matches-1.3%Half fenceHalf fence: 49.6% over 2,754 decided matches-1.9%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh54.3%54585257485449565361
Jean54.0%59584752575367545348
Jacky53.8%53565455475951555753
Akira52.8%54555349535650555053
Lei Fei52.6%58555052525347575653
Wolf52.6%58565255465061515054
Vanessa52.1%49594552535270495352
Aoi51.9%58444445555253505559
Dural51.6%52395651594260335960
Lau51.3%49454950495953585549
Lion50.5%52445556474950575443
Sarah50.5%48535851475150505048
Shun50.4%51514451535751464852
Brad50.0%52494547525349495548
Pai49.9%45514945515351545349
Taka49.4%57564229385240585956
Jeffry48.5%49464753494844464955
Eileen47.3%45385256514937465141
Kage47.3%45484349455049485148
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.7 to +1.3); within chance across the 20 characters tested, q=0.877
No wallsNo walls: 51.8% over 8,004 decided matches+0.3%WallsWalls: 51.6% over 16,414 decided matches+0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh54.3%5554
Jean54.0%5453
Jacky53.8%5553
Akira52.8%5354
Lei Fei52.6%5452
Wolf52.6%5450
Vanessa52.1%5153
Aoi51.9%4956
Dural51.6%5052
Lau51.3%5152
Lion50.5%5346
Sarah50.5%5249
Shun50.4%4954
Brad50.0%5051
Pai49.9%5051
Taka49.4%5050
Jeffry48.5%4951
Eileen47.3%4847
Kage47.3%4748
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.5% of rounds won, over 5,308 decided rounds+0.6%Breakable full fenceBreakable full fence: 51.5% of rounds won, over 10,491 decided rounds+0.6%RectangleRectangle: 51.4% of rounds won, over 11,209 decided rounds+0.5%Single wallSingle wall: 51.4% of rounds won, over 11,032 decided rounds+0.4%OpenOpen: 51.4% of rounds won, over 11,056 decided rounds+0.4%Full fenceFull fence: 51.2% of rounds won, over 11,353 decided rounds+0.3%OctagonOctagon: 51.0% of rounds won, over 11,057 decided rounds+0.1%Breakable half fenceBreakable half fence: 51.0% of rounds won, over 10,667 decided rounds+0.0%Low fenceLow fence: 50.2% of rounds won, over 10,648 decided rounds-0.7%Half fenceHalf fence: 49.9% of rounds won, over 11,210 decided rounds-1.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jacky52.5%51535253505551535452
Jean52.3%55554852545160525150
Goh52.0%51535252495150535256
Akira52.0%53535250515451535152
Wolf51.5%54535155485057505053
Shun51.4%52524951535452495052
Lei Fei51.3%55515151525147535351
Aoi51.3%54484649545054515253
Vanessa51.3%49564850525260504953
Dural50.7%51435152554655455453
Lau50.4%49484850495451525250
Brad50.4%51524750505249495548
Taka50.3%52544743475147535454
Sarah49.9%49525450485050504948
Lion49.8%52475354464849525147
Pai49.7%48524847505051505149
Jeffry49.5%50494851515047485053
Eileen49.4%50445254514944504949
Kage48.5%47514748474951485049
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.0 pts behind walls (95% interval -0.8 to +0.8); within chance across the 20 characters tested, q=0.970
No wallsNo walls: 51.0% of rounds won, over 32,736 decided rounds+0.1%WallsWalls: 51.0% of rounds won, over 65,987 decided rounds+0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jacky52.5%5352
Jean52.3%5252
Goh52.0%5252
Akira52.0%5252
Wolf51.5%5250
Shun51.4%5153
Lei Fei51.3%5252
Aoi51.3%5053
Vanessa51.3%5052
Dural50.7%5051
Lau50.4%5051
Brad50.4%5150
Taka50.3%5051
Sarah49.9%5149
Lion49.8%5247
Pai49.7%5050
Jeffry49.5%4951
Eileen49.4%5049
Kage48.5%4849
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1619,253
South America182,428
North America74,568
Europe18178
Middle East120
Oceania100
Not recorded111,641
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.1%
Standing#4 of 19 · tier A
Pick rate4.7%
Most picked#10 of 19
Matches counted6,103
Unique players42
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JeanJean: 66.4% — 77 wins, 39 losses66.4%EileenEileen: 61.3% — 103 wins, 65 losses61.3%WolfWolf: 59.7% — 132 wins, 89 losses59.7%VanessaVanessa: 58.7% — 185 wins, 130 losses58.7%SarahSarah: 58.0% — 225 wins, 163 losses58.0%GohGoh: 56.9% — 132 wins, 100 losses56.9%JackyJacky: 55.8% — 298 wins, 236 losses55.8%AkiraAkira: 53.7% — 276 wins, 238 losses53.7%JeffryJeffry: 53.7% — 88 wins, 76 losses53.7%KageKage: 53.6% — 250 wins, 216 losses53.6%BradBrad: 53.6% — 163 wins, 141 losses53.6%ShunShun: 50.1% — 210 wins, 209 losses50.1%Lei FeiLei Fei: 50.0% — 172 wins, 172 losses50.0%LionLion: 50.0% — 265 wins, 265 losses50.0%LauLau: 49.3% — 409 wins, 421 losses49.3%PaiPai: 48.8% — 125 wins, 131 losses48.8%DuralDural: 48.7% — 19 wins, 20 losses48.7%AoiAoi: 45.1% — 73 wins, 89 losses45.1%TakaTaka: 36.6% — 37 wins, 64 losses36.6%
OpponentWin %WinsLossesMatches
Jean66.38%7739116
Eileen61.31%10365168
Wolf59.73%13289221
Vanessa58.73%185130315
Sarah57.99%225163388
Goh56.90%132100232
Jacky55.81%298236534
Akira53.70%276238514
Jeffry53.66%8876164
Kage53.65%250216466
Brad53.62%163141304
Shun50.12%210209419
Lei Fei50.00%172172344
Lion50.00%265265530
Lau49.28%409421830
Pai48.83%125131256
Dural48.72%192039
Aoi45.06%7389162
Taka36.63%3764101

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Low fenceLow fence: 57.6% over 615 decided matches+4.5%OpenOpen: 56.4% over 594 decided matches+3.3%Fence and openFence and open: 54.5% over 336 decided matches+1.4%RectangleRectangle: 54.3% over 597 decided matches+1.2%Full fenceFull fence: 52.7% over 656 decided matches-0.3%Breakable full fenceBreakable full fence: 51.9% over 590 decided matches-1.2%Half fenceHalf fence: 51.5% over 631 decided matches-1.6%OctagonOctagon: 50.7% over 607 decided matches-2.3%Single wallSingle wall: 50.6% over 581 decided matches-2.5%Breakable half fenceBreakable half fence: 50.3% over 587 decided matches-2.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean66.4%604776448256100753371
Eileen61.3%58574268727867476840
Wolf59.7%62677450565050565563
Vanessa58.7%65486968584644596168
Sarah58.0%35594758657764485665
Goh56.9%66623756717067544651
Jacky55.8%48497352675653505455
Akira53.7%59464360495759435367
Jeffry53.7%54384845656780755736
Kage53.6%51555054505840515268
Brad53.6%55456238615044626745
Shun50.1%44625547565346434746
Lei Fei50.0%51454538634878445759
Lion50.0%52404252583259515659
Lau49.3%52543847513954505552
Pai48.8%62625335474444435044
Dural48.7%80251001003350·333350
Aoi45.1%58352439503967752550
Taka36.6%1554253150500292257
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-3.0 pts behind walls (95% interval -6.2 to +0.2); within chance across the 20 characters tested, q=0.329
No wallsNo walls: 54.9% over 1,790 decided matches+1.9%WallsWalls: 51.9% over 3,668 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean66.4%6270
Eileen61.3%5862
Wolf59.7%6257
Vanessa58.7%6256
Sarah58.0%5167
Goh56.9%5561
Jacky55.8%5559
Akira53.7%5156
Jeffry53.7%5258
Kage53.6%5258
Brad53.6%5652
Shun50.1%4952
Lei Fei50.0%4656
Lion50.0%4950
Lau49.3%5047
Pai48.8%5145
Dural48.7%5547
Aoi45.1%4245
Taka36.6%3054
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 54.2% of rounds won, over 2,512 decided rounds+2.5%OpenOpen: 53.2% of rounds won, over 2,435 decided rounds+1.6%Fence and openFence and open: 52.1% of rounds won, over 1,374 decided rounds+0.5%Full fenceFull fence: 51.7% of rounds won, over 2,645 decided rounds+0.1%RectangleRectangle: 51.5% of rounds won, over 2,437 decided rounds-0.1%Half fenceHalf fence: 51.4% of rounds won, over 2,562 decided rounds-0.2%Single wallSingle wall: 50.9% of rounds won, over 2,383 decided rounds-0.7%OctagonOctagon: 50.5% of rounds won, over 2,479 decided rounds-1.2%Breakable half fenceBreakable half fence: 50.4% of rounds won, over 2,320 decided rounds-1.2%Breakable full fenceBreakable full fence: 50.1% of rounds won, over 2,345 decided rounds-1.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean57.2%55486247715275564263
Eileen56.0%61535158596560485947
Wolf55.8%56596253514952565360
Sarah54.7%42565153586756555258
Vanessa54.5%59506156554849545460
Goh52.8%60554448575754504953
Akira52.7%54474857525354485358
Kage52.4%52515253525548505258
Jacky52.3%48466050585452505153
Brad51.4%56445546565347535547
Jeffry50.6%48435048576054585243
Lion50.4%50474652524253525455
Dural50.3%763660755053·474150
Pai50.1%56565443514646484846
Lau50.0%51534450514752505250
Shun49.9%47545448555148484845
Lei Fei49.8%53445044584856485153
Aoi45.5%55433742464254562348
Taka41.3%27444439524540353454
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-1.9 pts behind walls (95% interval -3.6 to -0.1); within chance across the 20 characters tested, q=0.281
No wallsNo walls: 52.8% of rounds won, over 7,330 decided rounds+1.2%WallsWalls: 51.0% of rounds won, over 14,788 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean57.2%5462
Eileen56.0%5556
Wolf55.8%5754
Sarah54.7%5260
Vanessa54.5%5654
Goh52.8%5255
Akira52.7%5154
Kage52.4%5255
Jacky52.3%5155
Brad51.4%5252
Jeffry50.6%4954
Lion50.4%5050
Dural50.3%5351
Pai50.1%5148
Lau50.0%5050
Shun49.9%5050
Lei Fei49.8%4853
Aoi45.5%4545
Taka41.3%3751
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia125,166
North America3493
Europe1402
South America113
Not recorded5317