Virtua Fighter 5 REVO · v1.10 · Every character
El Blaze
Win rate51.6%
Standing#2 of 19 · tier S
Pick rate3.6%
Most picked#15 of 19
Matches counted59,995
Unique players598
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.76% | 1,911 | 1,579 | 3,490 | |
| 53.43% | 1,809 | 1,577 | 3,386 | |
| 53.08% | 3,066 | 2,710 | 5,776 | |
| 52.69% | 3,696 | 3,318 | 7,014 | |
| 52.11% | 1,331 | 1,223 | 2,554 | |
| 52.09% | 1,058 | 973 | 2,031 | |
| 52.07% | 1,107 | 1,019 | 2,126 | |
| 51.79% | 1,967 | 1,831 | 3,798 | |
| 51.78% | 2,321 | 2,161 | 4,482 | |
| 50.57% | 1,544 | 1,509 | 3,053 | |
| 50.38% | 1,719 | 1,693 | 3,412 | |
| 50.31% | 1,761 | 1,739 | 3,500 | |
| 50.25% | 1,704 | 1,687 | 3,391 | |
| 50.18% | 552 | 548 | 1,100 | |
| 50.10% | 1,675 | 1,668 | 3,343 | |
| 49.81% | 1,326 | 1,336 | 2,662 | |
| 49.37% | 1,634 | 1,676 | 3,310 | |
| 48.82% | 497 | 521 | 1,018 | |
| 47.36% | 260 | 289 | 549 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 54 | 49 | 55 | 54 | 54 | 54 | 58 | 56 | 57 | |
| 54 | 58 | 52 | 54 | 48 | 52 | 53 | 54 | 55 | 54 | |
| 52 | 54 | 57 | 52 | 50 | 55 | 49 | 55 | 53 | 54 | |
| 54 | 51 | 52 | 52 | 51 | 57 | 53 | 51 | 52 | 55 | |
| 53 | 53 | 54 | 49 | 56 | 48 | 65 | 52 | 49 | 48 | |
| 52 | 56 | 51 | 50 | 51 | 47 | 60 | 53 | 52 | 57 | |
| 55 | 51 | 51 | 50 | 49 | 54 | 54 | 47 | 56 | 55 | |
| 51 | 50 | 53 | 51 | 47 | 55 | 54 | 56 | 52 | 49 | |
| 54 | 55 | 55 | 54 | 49 | 53 | 52 | 48 | 52 | 50 | |
| 55 | 49 | 52 | 50 | 50 | 46 | 51 | 51 | 54 | 45 | |
| 51 | 49 | 45 | 53 | 49 | 52 | 49 | 54 | 53 | 50 | |
| 49 | 53 | 48 | 45 | 53 | 51 | 53 | 52 | 54 | 47 | |
| 51 | 52 | 47 | 46 | 55 | 52 | 51 | 49 | 49 | 50 | |
| 51 | 44 | 50 | 53 | 56 | 47 | 46 | 58 | 49 | 45 | |
| 50 | 49 | 47 | 51 | 49 | 54 | 49 | 49 | 52 | 50 | |
| 51 | 48 | 46 | 50 | 54 | 51 | 48 | 46 | 56 | 47 | |
| 50 | 49 | 48 | 52 | 53 | 47 | 49 | 46 | 51 | 52 | |
| 52 | 58 | 40 | 38 | 44 | 46 | 47 | 54 | 49 | 55 | |
| 46 | 43 | 50 | 50 | 50 | 39 | 48 | 42 | 56 | 57 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.4); within chance across the 20 characters tested, q=0.913
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 55 | 51 | |
| 54 | 53 | |
| 52 | 54 | |
| 52 | 51 | |
| 52 | 51 | |
| 52 | 53 | |
| 52 | 51 | |
| 53 | 51 | |
| 52 | 47 | |
| 51 | 50 | |
| 50 | 51 | |
| 49 | 52 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 49 | 49 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 52 | 49 | 53 | 53 | 52 | 53 | 54 | 53 | 52 | |
| 51 | 52 | 53 | 51 | 51 | 53 | 49 | 53 | 52 | 53 | |
| 52 | 50 | 52 | 52 | 51 | 54 | 52 | 51 | 51 | 53 | |
| 52 | 54 | 52 | 51 | 48 | 50 | 51 | 52 | 53 | 53 | |
| 52 | 52 | 52 | 50 | 54 | 49 | 58 | 51 | 50 | 50 | |
| 51 | 53 | 51 | 48 | 51 | 49 | 54 | 52 | 50 | 55 | |
| 52 | 53 | 52 | 53 | 50 | 51 | 51 | 49 | 51 | 50 | |
| 53 | 50 | 51 | 50 | 50 | 52 | 50 | 49 | 54 | 52 | |
| 51 | 52 | 50 | 48 | 53 | 51 | 52 | 50 | 51 | 51 | |
| 53 | 47 | 51 | 53 | 53 | 48 | 49 | 55 | 50 | 49 | |
| 50 | 51 | 52 | 50 | 49 | 52 | 51 | 53 | 51 | 50 | |
| 50 | 50 | 47 | 52 | 50 | 51 | 49 | 51 | 51 | 51 | |
| 53 | 50 | 51 | 50 | 49 | 48 | 50 | 50 | 52 | 48 | |
| 50 | 53 | 48 | 48 | 51 | 50 | 51 | 50 | 52 | 48 | |
| 51 | 50 | 48 | 51 | 51 | 51 | 48 | 48 | 53 | 48 | |
| 50 | 55 | 45 | 47 | 49 | 49 | 51 | 50 | 50 | 53 | |
| 50 | 50 | 48 | 50 | 49 | 51 | 51 | 49 | 50 | 50 | |
| 51 | 50 | 49 | 51 | 52 | 50 | 49 | 48 | 50 | 51 | |
| 47 | 45 | 50 | 52 | 51 | 44 | 50 | 47 | 51 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -0.5 to +0.7); within chance across the 20 characters tested, q=0.901
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 50 | |
| 51 | 51 | |
| 51 | 51 | |
| 52 | 50 | |
| 51 | 52 | |
| 50 | 52 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 50 | |
| 51 | 48 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 49 | 48 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.52% | 17 | 31,807 |
| North America | 3.78% | 14 | 10,643 |
| South America | 3.81% | 15 | 12,174 |
| Europe | 2.04% | 18 | 880 |
| Oceania | 2.37% | 11 | 172 |
| Middle East | 0.00% | 14 | 0 |
| Not recorded | 3.97% | 14 | 6,517 |
Win rate51.4%
Standing#4 of 19 · tier A
Pick rate3.5%
Most picked#14 of 19
Matches counted26,822
Unique players424
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 57.05% | 1,234 | 929 | 2,163 | |
| 53.31% | 572 | 501 | 1,073 | |
| 52.44% | 1,888 | 1,712 | 3,600 | |
| 52.20% | 332 | 304 | 636 | |
| 51.84% | 748 | 695 | 1,443 | |
| 51.70% | 1,277 | 1,193 | 2,470 | |
| 51.52% | 984 | 926 | 1,910 | |
| 51.09% | 210 | 201 | 411 | |
| 50.87% | 909 | 878 | 1,787 | |
| 50.84% | 662 | 640 | 1,302 | |
| 50.54% | 1,265 | 1,238 | 2,503 | |
| 50.19% | 806 | 800 | 1,606 | |
| 49.84% | 763 | 768 | 1,531 | |
| 49.79% | 469 | 473 | 942 | |
| 49.65% | 429 | 435 | 864 | |
| 48.98% | 240 | 250 | 490 | |
| 48.26% | 443 | 475 | 918 | |
| 47.70% | 478 | 524 | 1,002 | |
| 38.60% | 66 | 105 | 171 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 60 | 56 | 61 | 54 | 56 | 53 | 63 | 57 | 55 | |
| 57 | 50 | 55 | 54 | 54 | 57 | 54 | 51 | 53 | 47 | |
| 53 | 49 | 53 | 54 | 50 | 57 | 55 | 49 | 53 | 54 | |
| 53 | 46 | 56 | 57 | 36 | 63 | 57 | 34 | 57 | 57 | |
| 52 | 57 | 55 | 51 | 44 | 48 | 55 | 52 | 60 | 48 | |
| 52 | 53 | 56 | 47 | 50 | 51 | 46 | 55 | 48 | 56 | |
| 56 | 46 | 51 | 49 | 43 | 56 | 53 | 61 | 53 | 46 | |
| 55 | 60 | 40 | 53 | 50 | 38 | 61 | 57 | 43 | 53 | |
| 49 | 54 | 47 | 46 | 56 | 51 | 57 | 52 | 55 | 45 | |
| 58 | 57 | 53 | 45 | 50 | 48 | 49 | 47 | 54 | 43 | |
| 50 | 52 | 54 | 53 | 51 | 55 | 46 | 46 | 52 | 45 | |
| 53 | 51 | 48 | 41 | 55 | 48 | 52 | 52 | 52 | 50 | |
| 51 | 53 | 49 | 53 | 55 | 45 | 51 | 43 | 51 | 49 | |
| 53 | 51 | 45 | 63 | 48 | 52 | 38 | 50 | 45 | 49 | |
| 53 | 56 | 49 | 43 | 45 | 43 | 54 | 55 | 47 | 56 | |
| 56 | 44 | 49 | 45 | 56 | 41 | 40 | 73 | 40 | 50 | |
| 49 | 48 | 42 | 55 | 56 | 47 | 47 | 38 | 52 | 47 | |
| 42 | 46 | 58 | 45 | 53 | 40 | 60 | 45 | 45 | 46 | |
| 34 | 67 | 33 | 43 | 31 | 23 | 31 | 52 | 55 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.2 pts behind walls (95% interval -0.5 to +2.9); within chance across the 20 characters tested, q=0.423
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 55 | |
| 53 | 53 | |
| 52 | 54 | |
| 51 | 52 | |
| 54 | 47 | |
| 52 | 52 | |
| 53 | 48 | |
| 52 | 46 | |
| 51 | 51 | |
| 52 | 47 | |
| 51 | 50 | |
| 49 | 51 | |
| 50 | 49 | |
| 51 | 50 | |
| 51 | 48 | |
| 50 | 49 | |
| 47 | 50 | |
| 48 | 46 | |
| 44 | 30 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 55 | 52 | 56 | 53 | 53 | 52 | 57 | 55 | 51 | |
| 52 | 58 | 44 | 56 | 51 | 46 | 58 | 52 | 47 | 53 | |
| 52 | 49 | 53 | 52 | 50 | 54 | 52 | 50 | 52 | 53 | |
| 50 | 50 | 52 | 54 | 44 | 57 | 51 | 43 | 55 | 54 | |
| 55 | 49 | 51 | 50 | 51 | 54 | 52 | 50 | 51 | 48 | |
| 51 | 52 | 53 | 48 | 49 | 51 | 47 | 54 | 49 | 54 | |
| 51 | 55 | 53 | 49 | 46 | 48 | 52 | 51 | 54 | 49 | |
| 52 | 51 | 51 | 46 | 52 | 49 | 53 | 51 | 52 | 51 | |
| 52 | 49 | 50 | 49 | 47 | 52 | 51 | 55 | 52 | 49 | |
| 51 | 51 | 51 | 52 | 51 | 52 | 48 | 48 | 52 | 48 | |
| 50 | 54 | 47 | 49 | 52 | 51 | 53 | 51 | 53 | 47 | |
| 55 | 47 | 50 | 49 | 52 | 46 | 45 | 63 | 48 | 51 | |
| 55 | 54 | 52 | 46 | 50 | 50 | 49 | 47 | 51 | 47 | |
| 51 | 51 | 46 | 57 | 49 | 50 | 43 | 50 | 48 | 52 | |
| 51 | 52 | 50 | 44 | 49 | 46 | 49 | 52 | 50 | 54 | |
| 51 | 52 | 49 | 51 | 52 | 49 | 50 | 46 | 50 | 49 | |
| 47 | 50 | 55 | 47 | 51 | 45 | 54 | 48 | 49 | 47 | |
| 49 | 50 | 47 | 53 | 52 | 49 | 47 | 46 | 49 | 48 | |
| 39 | 54 | 46 | 49 | 42 | 36 | 42 | 49 | 49 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval -0.2 to +1.5); within chance across the 20 characters tested, q=0.440
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 52 | |
| 52 | 50 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 51 | |
| 52 | 48 | |
| 50 | 51 | |
| 51 | 49 | |
| 51 | 50 | |
| 51 | 50 | |
| 52 | 50 | |
| 51 | 49 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 48 | |
| 49 | 49 | |
| 46 | 40 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.71% | 16 | 7,388 |
| North America | 2.92% | 13 | 5,582 |
| South America | 5.30% | 8 | 9,743 |
| Europe | 1.26% | 18 | 300 |
| Oceania | 2.49% | 11 | 172 |
| Middle East | 0.00% | 10 | 0 |
| Not recorded | 3.97% | 14 | 4,559 |
Win rate51.4%
Standing#4 of 19 · tier A
Pick rate3.5%
Most picked#16 of 19
Matches counted27,070
Unique players250
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.30% | 929 | 782 | 1,711 | |
| 54.04% | 776 | 660 | 1,436 | |
| 53.79% | 1,491 | 1,281 | 2,772 | |
| 52.83% | 1,532 | 1,368 | 2,900 | |
| 52.62% | 603 | 543 | 1,146 | |
| 52.56% | 924 | 834 | 1,758 | |
| 52.11% | 444 | 408 | 852 | |
| 51.85% | 604 | 561 | 1,165 | |
| 51.62% | 175 | 164 | 339 | |
| 51.28% | 841 | 799 | 1,640 | |
| 50.53% | 617 | 604 | 1,221 | |
| 50.53% | 758 | 742 | 1,500 | |
| 50.37% | 688 | 678 | 1,366 | |
| 50.00% | 720 | 720 | 1,440 | |
| 49.90% | 727 | 730 | 1,457 | |
| 49.41% | 250 | 256 | 506 | |
| 48.48% | 783 | 832 | 1,615 | |
| 47.29% | 209 | 233 | 442 | |
| 47.28% | 853 | 951 | 1,804 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 58 | 52 | 57 | 48 | 54 | 49 | 56 | 53 | 61 | |
| 59 | 58 | 47 | 52 | 57 | 53 | 67 | 54 | 53 | 48 | |
| 53 | 56 | 54 | 55 | 47 | 59 | 51 | 55 | 57 | 53 | |
| 54 | 55 | 53 | 49 | 53 | 56 | 50 | 55 | 50 | 53 | |
| 58 | 55 | 50 | 52 | 52 | 53 | 47 | 57 | 56 | 53 | |
| 58 | 56 | 52 | 55 | 46 | 50 | 61 | 51 | 50 | 54 | |
| 49 | 59 | 45 | 52 | 53 | 52 | 70 | 49 | 53 | 52 | |
| 58 | 44 | 44 | 45 | 55 | 52 | 53 | 50 | 55 | 59 | |
| 52 | 39 | 56 | 51 | 59 | 42 | 60 | 33 | 59 | 60 | |
| 49 | 45 | 49 | 50 | 49 | 59 | 53 | 58 | 55 | 49 | |
| 52 | 44 | 55 | 56 | 47 | 49 | 50 | 57 | 54 | 43 | |
| 48 | 53 | 58 | 51 | 47 | 51 | 50 | 50 | 50 | 48 | |
| 51 | 51 | 44 | 51 | 53 | 57 | 51 | 46 | 48 | 52 | |
| 52 | 49 | 45 | 47 | 52 | 53 | 49 | 49 | 55 | 48 | |
| 45 | 51 | 49 | 45 | 51 | 53 | 51 | 54 | 53 | 49 | |
| 57 | 56 | 42 | 29 | 38 | 52 | 40 | 58 | 59 | 56 | |
| 49 | 46 | 47 | 53 | 49 | 48 | 44 | 46 | 49 | 55 | |
| 45 | 38 | 52 | 56 | 51 | 49 | 37 | 46 | 51 | 41 | |
| 45 | 48 | 43 | 49 | 45 | 50 | 49 | 48 | 51 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.7 to +1.3); within chance across the 20 characters tested, q=0.877
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 54 | |
| 54 | 53 | |
| 55 | 53 | |
| 53 | 54 | |
| 54 | 52 | |
| 54 | 50 | |
| 51 | 53 | |
| 49 | 56 | |
| 50 | 52 | |
| 51 | 52 | |
| 53 | 46 | |
| 52 | 49 | |
| 49 | 54 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 49 | 51 | |
| 48 | 47 | |
| 47 | 48 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 53 | 52 | 53 | 50 | 55 | 51 | 53 | 54 | 52 | |
| 55 | 55 | 48 | 52 | 54 | 51 | 60 | 52 | 51 | 50 | |
| 51 | 53 | 52 | 52 | 49 | 51 | 50 | 53 | 52 | 56 | |
| 53 | 53 | 52 | 50 | 51 | 54 | 51 | 53 | 51 | 52 | |
| 54 | 53 | 51 | 55 | 48 | 50 | 57 | 50 | 50 | 53 | |
| 52 | 52 | 49 | 51 | 53 | 54 | 52 | 49 | 50 | 52 | |
| 55 | 51 | 51 | 51 | 52 | 51 | 47 | 53 | 53 | 51 | |
| 54 | 48 | 46 | 49 | 54 | 50 | 54 | 51 | 52 | 53 | |
| 49 | 56 | 48 | 50 | 52 | 52 | 60 | 50 | 49 | 53 | |
| 51 | 43 | 51 | 52 | 55 | 46 | 55 | 45 | 54 | 53 | |
| 49 | 48 | 48 | 50 | 49 | 54 | 51 | 52 | 52 | 50 | |
| 51 | 52 | 47 | 50 | 50 | 52 | 49 | 49 | 55 | 48 | |
| 52 | 54 | 47 | 43 | 47 | 51 | 47 | 53 | 54 | 54 | |
| 49 | 52 | 54 | 50 | 48 | 50 | 50 | 50 | 49 | 48 | |
| 52 | 47 | 53 | 54 | 46 | 48 | 49 | 52 | 51 | 47 | |
| 48 | 52 | 48 | 47 | 50 | 50 | 51 | 50 | 51 | 49 | |
| 50 | 49 | 48 | 51 | 51 | 50 | 47 | 48 | 50 | 53 | |
| 50 | 44 | 52 | 54 | 51 | 49 | 44 | 50 | 49 | 49 | |
| 47 | 51 | 47 | 48 | 47 | 49 | 51 | 48 | 50 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.0 pts behind walls (95% interval -0.8 to +0.8); within chance across the 20 characters tested, q=0.970
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 52 | 52 | |
| 52 | 52 | |
| 52 | 52 | |
| 52 | 50 | |
| 51 | 53 | |
| 52 | 52 | |
| 50 | 53 | |
| 50 | 52 | |
| 50 | 51 | |
| 50 | 51 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 49 | |
| 52 | 47 | |
| 50 | 50 | |
| 49 | 51 | |
| 50 | 49 | |
| 48 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.79% | 16 | 19,253 |
| South America | 1.80% | 18 | 2,428 |
| North America | 5.37% | 7 | 4,568 |
| Europe | 1.07% | 18 | 178 |
| Middle East | 0.00% | 12 | 0 |
| Oceania | 0.00% | 10 | 0 |
| Not recorded | 3.63% | 11 | 1,641 |
Win rate53.1%
Standing#4 of 19 · tier A
Pick rate4.7%
Most picked#10 of 19
Matches counted6,103
Unique players42
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 66.38% | 77 | 39 | 116 | |
| 61.31% | 103 | 65 | 168 | |
| 59.73% | 132 | 89 | 221 | |
| 58.73% | 185 | 130 | 315 | |
| 57.99% | 225 | 163 | 388 | |
| 56.90% | 132 | 100 | 232 | |
| 55.81% | 298 | 236 | 534 | |
| 53.70% | 276 | 238 | 514 | |
| 53.66% | 88 | 76 | 164 | |
| 53.65% | 250 | 216 | 466 | |
| 53.62% | 163 | 141 | 304 | |
| 50.12% | 210 | 209 | 419 | |
| 50.00% | 172 | 172 | 344 | |
| 50.00% | 265 | 265 | 530 | |
| 49.28% | 409 | 421 | 830 | |
| 48.83% | 125 | 131 | 256 | |
| 48.72% | 19 | 20 | 39 | |
| 45.06% | 73 | 89 | 162 | |
| 36.63% | 37 | 64 | 101 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 60 | 47 | 76 | 44 | 82 | 56 | 100 | 75 | 33 | 71 | |
| 58 | 57 | 42 | 68 | 72 | 78 | 67 | 47 | 68 | 40 | |
| 62 | 67 | 74 | 50 | 56 | 50 | 50 | 56 | 55 | 63 | |
| 65 | 48 | 69 | 68 | 58 | 46 | 44 | 59 | 61 | 68 | |
| 35 | 59 | 47 | 58 | 65 | 77 | 64 | 48 | 56 | 65 | |
| 66 | 62 | 37 | 56 | 71 | 70 | 67 | 54 | 46 | 51 | |
| 48 | 49 | 73 | 52 | 67 | 56 | 53 | 50 | 54 | 55 | |
| 59 | 46 | 43 | 60 | 49 | 57 | 59 | 43 | 53 | 67 | |
| 54 | 38 | 48 | 45 | 65 | 67 | 80 | 75 | 57 | 36 | |
| 51 | 55 | 50 | 54 | 50 | 58 | 40 | 51 | 52 | 68 | |
| 55 | 45 | 62 | 38 | 61 | 50 | 44 | 62 | 67 | 45 | |
| 44 | 62 | 55 | 47 | 56 | 53 | 46 | 43 | 47 | 46 | |
| 51 | 45 | 45 | 38 | 63 | 48 | 78 | 44 | 57 | 59 | |
| 52 | 40 | 42 | 52 | 58 | 32 | 59 | 51 | 56 | 59 | |
| 52 | 54 | 38 | 47 | 51 | 39 | 54 | 50 | 55 | 52 | |
| 62 | 62 | 53 | 35 | 47 | 44 | 44 | 43 | 50 | 44 | |
| 80 | 25 | 100 | 100 | 33 | 50 | · | 33 | 33 | 50 | |
| 58 | 35 | 24 | 39 | 50 | 39 | 67 | 75 | 25 | 50 | |
| 15 | 54 | 25 | 31 | 50 | 50 | 0 | 29 | 22 | 57 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-3.0 pts behind walls (95% interval -6.2 to +0.2); within chance across the 20 characters tested, q=0.329
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 62 | 70 | |
| 58 | 62 | |
| 62 | 57 | |
| 62 | 56 | |
| 51 | 67 | |
| 55 | 61 | |
| 55 | 59 | |
| 51 | 56 | |
| 52 | 58 | |
| 52 | 58 | |
| 56 | 52 | |
| 49 | 52 | |
| 46 | 56 | |
| 49 | 50 | |
| 50 | 47 | |
| 51 | 45 | |
| 55 | 47 | |
| 42 | 45 | |
| 30 | 54 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 48 | 62 | 47 | 71 | 52 | 75 | 56 | 42 | 63 | |
| 61 | 53 | 51 | 58 | 59 | 65 | 60 | 48 | 59 | 47 | |
| 56 | 59 | 62 | 53 | 51 | 49 | 52 | 56 | 53 | 60 | |
| 42 | 56 | 51 | 53 | 58 | 67 | 56 | 55 | 52 | 58 | |
| 59 | 50 | 61 | 56 | 55 | 48 | 49 | 54 | 54 | 60 | |
| 60 | 55 | 44 | 48 | 57 | 57 | 54 | 50 | 49 | 53 | |
| 54 | 47 | 48 | 57 | 52 | 53 | 54 | 48 | 53 | 58 | |
| 52 | 51 | 52 | 53 | 52 | 55 | 48 | 50 | 52 | 58 | |
| 48 | 46 | 60 | 50 | 58 | 54 | 52 | 50 | 51 | 53 | |
| 56 | 44 | 55 | 46 | 56 | 53 | 47 | 53 | 55 | 47 | |
| 48 | 43 | 50 | 48 | 57 | 60 | 54 | 58 | 52 | 43 | |
| 50 | 47 | 46 | 52 | 52 | 42 | 53 | 52 | 54 | 55 | |
| 76 | 36 | 60 | 75 | 50 | 53 | · | 47 | 41 | 50 | |
| 56 | 56 | 54 | 43 | 51 | 46 | 46 | 48 | 48 | 46 | |
| 51 | 53 | 44 | 50 | 51 | 47 | 52 | 50 | 52 | 50 | |
| 47 | 54 | 54 | 48 | 55 | 51 | 48 | 48 | 48 | 45 | |
| 53 | 44 | 50 | 44 | 58 | 48 | 56 | 48 | 51 | 53 | |
| 55 | 43 | 37 | 42 | 46 | 42 | 54 | 56 | 23 | 48 | |
| 27 | 44 | 44 | 39 | 52 | 45 | 40 | 35 | 34 | 54 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.9 pts behind walls (95% interval -3.6 to -0.1); within chance across the 20 characters tested, q=0.281
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 62 | |
| 55 | 56 | |
| 57 | 54 | |
| 52 | 60 | |
| 56 | 54 | |
| 52 | 55 | |
| 51 | 54 | |
| 52 | 55 | |
| 51 | 55 | |
| 52 | 52 | |
| 49 | 54 | |
| 50 | 50 | |
| 53 | 51 | |
| 51 | 48 | |
| 50 | 50 | |
| 50 | 50 | |
| 48 | 53 | |
| 45 | 45 | |
| 37 | 51 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.25% | 12 | 5,166 |
| North America | 9.18% | 3 | 493 |
| Europe | 14.44% | 1 | 402 |
| South America | 0.42% | 11 | 3 |
| Not recorded | 7.61% | 5 | 317 |
