Virtua Fighter 5 REVO · v1.10 · Every character
Eileen
Win rate51.4%
Standing#3 of 19 · tier A
Pick rate1.8%
Most picked#18 of 19
Matches counted30,276
Unique players434
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.68% | 1,108 | 882 | 1,990 | |
| 54.30% | 556 | 468 | 1,024 | |
| 53.12% | 861 | 760 | 1,621 | |
| 52.56% | 925 | 835 | 1,760 | |
| 52.50% | 997 | 902 | 1,899 | |
| 52.20% | 1,914 | 1,753 | 3,667 | |
| 52.08% | 913 | 840 | 1,753 | |
| 51.79% | 679 | 632 | 1,311 | |
| 51.66% | 947 | 886 | 1,833 | |
| 51.51% | 616 | 580 | 1,196 | |
| 50.55% | 834 | 816 | 1,650 | |
| 50.25% | 1,420 | 1,406 | 2,826 | |
| 50.17% | 864 | 858 | 1,722 | |
| 49.85% | 826 | 831 | 1,657 | |
| 49.82% | 548 | 552 | 1,100 | |
| 49.02% | 751 | 781 | 1,532 | |
| 48.23% | 436 | 468 | 904 | |
| 47.12% | 262 | 294 | 556 | |
| 42.91% | 118 | 157 | 275 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 55 | 55 | 57 | 54 | 57 | 56 | 61 | 57 | 54 | 55 | |
| 62 | 59 | 44 | 55 | 50 | 57 | 50 | 55 | 51 | 54 | |
| 55 | 46 | 52 | 57 | 56 | 49 | 58 | 48 | 55 | 59 | |
| 56 | 57 | 62 | 49 | 50 | 52 | 53 | 52 | 45 | 50 | |
| 49 | 58 | 56 | 55 | 54 | 55 | 44 | 48 | 51 | 54 | |
| 50 | 58 | 55 | 54 | 49 | 51 | 48 | 53 | 53 | 49 | |
| 49 | 54 | 45 | 49 | 50 | 59 | 53 | 48 | 59 | 57 | |
| 54 | 50 | 47 | 56 | 52 | 53 | 47 | 56 | 51 | 52 | |
| 55 | 52 | 49 | 52 | 52 | 53 | 52 | 49 | 50 | 52 | |
| 49 | 52 | 48 | 52 | 51 | 49 | 49 | 55 | 54 | 61 | |
| 56 | 56 | 45 | 49 | 46 | 50 | 48 | 45 | 48 | 61 | |
| 52 | 49 | 44 | 48 | 50 | 51 | 53 | 50 | 52 | 53 | |
| 49 | 57 | 46 | 57 | 50 | 52 | 48 | 42 | 46 | 54 | |
| 55 | 57 | 45 | 49 | 50 | 51 | 44 | 44 | 49 | 48 | |
| 49 | 56 | 50 | 47 | 44 | 53 | 54 | 42 | 51 | 55 | |
| 43 | 50 | 52 | 52 | 52 | 49 | 33 | 45 | 54 | 55 | |
| 50 | 44 | 55 | 51 | 38 | 47 | 47 | 43 | 54 | 48 | |
| 46 | 50 | 55 | 48 | 56 | 51 | 32 | 46 | 43 | 43 | |
| 45 | 61 | 29 | 38 | 34 | 47 | 52 | 29 | 21 | 58 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.6 pts behind walls (95% interval -2.3 to +1.2); within chance across the 20 characters tested, q=0.880
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 56 | |
| 55 | 54 | |
| 52 | 55 | |
| 54 | 51 | |
| 53 | 55 | |
| 54 | 49 | |
| 51 | 55 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 53 | |
| 50 | 53 | |
| 49 | 51 | |
| 49 | 52 | |
| 50 | 50 | |
| 49 | 50 | |
| 49 | 52 | |
| 49 | 45 | |
| 47 | 50 | |
| 40 | 45 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 52 | 55 | 52 | 52 | 53 | 56 | 53 | 52 | 53 | |
| 56 | 54 | 47 | 53 | 48 | 54 | 50 | 52 | 49 | 54 | |
| 50 | 56 | 54 | 54 | 53 | 53 | 46 | 50 | 50 | 52 | |
| 51 | 55 | 53 | 52 | 50 | 52 | 48 | 52 | 51 | 49 | |
| 53 | 55 | 56 | 49 | 50 | 51 | 54 | 51 | 48 | 50 | |
| 51 | 51 | 50 | 51 | 51 | 49 | 51 | 52 | 53 | 57 | |
| 53 | 52 | 50 | 52 | 51 | 52 | 50 | 50 | 51 | 52 | |
| 52 | 47 | 50 | 55 | 53 | 48 | 53 | 48 | 54 | 53 | |
| 53 | 54 | 48 | 50 | 50 | 50 | 52 | 48 | 51 | 57 | |
| 53 | 50 | 48 | 53 | 51 | 51 | 49 | 54 | 51 | 50 | |
| 49 | 51 | 48 | 50 | 50 | 53 | 52 | 48 | 54 | 53 | |
| 50 | 55 | 49 | 55 | 49 | 53 | 49 | 46 | 48 | 52 | |
| 51 | 50 | 47 | 49 | 50 | 52 | 50 | 50 | 51 | 51 | |
| 53 | 54 | 48 | 50 | 48 | 50 | 48 | 46 | 50 | 50 | |
| 48 | 51 | 51 | 51 | 52 | 50 | 41 | 46 | 53 | 53 | |
| 47 | 53 | 49 | 47 | 47 | 52 | 51 | 45 | 50 | 51 | |
| 49 | 47 | 52 | 51 | 44 | 47 | 50 | 46 | 52 | 47 | |
| 46 | 51 | 52 | 49 | 53 | 50 | 42 | 48 | 47 | 44 | |
| 48 | 58 | 41 | 48 | 43 | 45 | 50 | 43 | 39 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -1.0 to +0.7); within chance across the 20 characters tested, q=0.901
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 53 | |
| 52 | 52 | |
| 52 | 52 | |
| 52 | 50 | |
| 52 | 50 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 51 | |
| 51 | 53 | |
| 52 | 51 | |
| 50 | 52 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 49 | 50 | |
| 49 | 46 | |
| 48 | 49 | |
| 47 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.60% | 19 | 14,476 |
| North America | 1.67% | 19 | 4,702 |
| South America | 2.07% | 18 | 6,616 |
| Europe | 1.31% | 19 | 566 |
| Oceania | 5.78% | 7 | 419 |
| Middle East | 0.00% | 13 | 0 |
| Not recorded | 2.56% | 18 | 4,203 |
Win rate50.4%
Standing#11 of 19 · tier B
Pick rate2.0%
Most picked#18 of 19
Matches counted15,414
Unique players321
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.34% | 1,140 | 958 | 2,098 | |
| 54.34% | 651 | 547 | 1,198 | |
| 53.17% | 277 | 244 | 521 | |
| 52.30% | 647 | 590 | 1,237 | |
| 52.25% | 407 | 372 | 779 | |
| 51.23% | 561 | 534 | 1,095 | |
| 51.02% | 250 | 240 | 490 | |
| 51.01% | 507 | 487 | 994 | |
| 49.57% | 231 | 235 | 466 | |
| 48.72% | 171 | 180 | 351 | |
| 48.63% | 336 | 355 | 691 | |
| 48.59% | 657 | 695 | 1,352 | |
| 48.47% | 316 | 336 | 652 | |
| 47.75% | 467 | 511 | 978 | |
| 47.65% | 254 | 279 | 533 | |
| 46.76% | 317 | 361 | 678 | |
| 46.73% | 422 | 481 | 903 | |
| 39.93% | 107 | 161 | 268 | |
| 38.46% | 50 | 80 | 130 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 59 | 57 | 59 | 51 | 47 | 52 | 58 | 59 | 50 | |
| 53 | 58 | 55 | 57 | 50 | 55 | 56 | 56 | 53 | 53 | |
| 53 | 57 | 61 | 62 | 51 | 49 | 40 | 54 | 48 | 57 | |
| 47 | 54 | 59 | 53 | 53 | 53 | 45 | 50 | 51 | 59 | |
| 56 | 43 | 52 | 62 | 60 | 39 | 57 | 46 | 53 | 66 | |
| 57 | 60 | 61 | 50 | 46 | 58 | 56 | 51 | 39 | 43 | |
| 44 | 56 | 51 | 55 | 44 | 59 | 60 | 27 | 60 | 50 | |
| 49 | 53 | 46 | 47 | 44 | 52 | 51 | 47 | 60 | 60 | |
| 55 | 54 | 41 | 57 | 43 | 52 | 35 | 51 | 42 | 50 | |
| 49 | 50 | 50 | 52 | 44 | 51 | 43 | 45 | 47 | 50 | |
| 56 | 58 | 44 | 48 | 39 | 52 | 53 | 44 | 43 | 47 | |
| 53 | 41 | 45 | 43 | 53 | 52 | 43 | 45 | 51 | 55 | |
| 49 | 46 | 47 | 53 | 45 | 60 | 46 | 37 | 47 | 53 | |
| 54 | 48 | 38 | 48 | 49 | 49 | 48 | 40 | 44 | 55 | |
| 53 | 47 | 36 | 62 | 41 | 44 | 49 | 55 | 42 | 52 | |
| 43 | 49 | 48 | 52 | 53 | 49 | 37 | 45 | 49 | 43 | |
| 55 | 50 | 38 | 44 | 42 | 48 | 46 | 44 | 42 | 55 | |
| 41 | 41 | 40 | 22 | 64 | 48 | 40 | 33 | 35 | 28 | |
| 53 | 46 | 17 | 42 | 13 | 50 | 45 | 18 | 0 | 61 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -2.5 to +2.1); within chance across the 20 characters tested, q=0.971
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 57 | 49 | |
| 55 | 52 | |
| 55 | 52 | |
| 52 | 55 | |
| 52 | 54 | |
| 53 | 49 | |
| 50 | 51 | |
| 50 | 52 | |
| 51 | 48 | |
| 49 | 49 | |
| 49 | 47 | |
| 47 | 53 | |
| 46 | 53 | |
| 46 | 51 | |
| 49 | 45 | |
| 48 | 49 | |
| 46 | 48 | |
| 36 | 50 | |
| 34 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 56 | 55 | 55 | 50 | 49 | 50 | 55 | 54 | 50 | |
| 52 | 54 | 54 | 52 | 49 | 52 | 55 | 52 | 53 | 51 | |
| 48 | 54 | 55 | 54 | 52 | 52 | 45 | 50 | 50 | 54 | |
| 52 | 53 | 54 | 56 | 51 | 49 | 47 | 52 | 49 | 53 | |
| 51 | 45 | 50 | 59 | 54 | 43 | 52 | 48 | 53 | 58 | |
| 49 | 51 | 48 | 49 | 47 | 51 | 51 | 47 | 55 | 56 | |
| 53 | 56 | 54 | 49 | 47 | 53 | 57 | 51 | 45 | 46 | |
| 45 | 53 | 50 | 51 | 48 | 54 | 55 | 37 | 52 | 49 | |
| 52 | 46 | 48 | 46 | 51 | 52 | 47 | 48 | 51 | 52 | |
| 53 | 53 | 47 | 50 | 43 | 50 | 52 | 45 | 48 | 51 | |
| 52 | 51 | 45 | 47 | 48 | 50 | 51 | 48 | 47 | 54 | |
| 48 | 50 | 48 | 51 | 47 | 56 | 49 | 42 | 49 | 52 | |
| 53 | 50 | 45 | 50 | 49 | 49 | 46 | 45 | 47 | 53 | |
| 51 | 51 | 45 | 53 | 44 | 52 | 41 | 50 | 43 | 52 | |
| 49 | 51 | 49 | 53 | 46 | 47 | 47 | 46 | 48 | 47 | |
| 52 | 47 | 43 | 54 | 46 | 46 | 51 | 51 | 46 | 48 | |
| 46 | 52 | 50 | 52 | 53 | 49 | 42 | 44 | 51 | 47 | |
| 43 | 47 | 45 | 31 | 55 | 49 | 50 | 42 | 43 | 37 | |
| 48 | 48 | 33 | 51 | 35 | 48 | 41 | 44 | 32 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.3); within chance across the 20 characters tested, q=0.860
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 50 | |
| 53 | 51 | |
| 52 | 53 | |
| 52 | 51 | |
| 51 | 51 | |
| 50 | 51 | |
| 51 | 49 | |
| 48 | 50 | |
| 49 | 52 | |
| 50 | 48 | |
| 49 | 50 | |
| 48 | 52 | |
| 48 | 50 | |
| 49 | 49 | |
| 49 | 47 | |
| 49 | 47 | |
| 49 | 50 | |
| 43 | 49 | |
| 45 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.73% | 18 | 4,717 |
| North America | 1.85% | 19 | 3,536 |
| South America | 2.57% | 17 | 4,725 |
| Europe | 0.76% | 19 | 182 |
| Oceania | 4.23% | 7 | 292 |
| Middle East | 0.00% | 9 | 0 |
| Not recorded | 2.03% | 19 | 2,334 |
Win rate53.0%
Standing#2 of 19 · tier S
Pick rate1.4%
Most picked#19 of 19
Matches counted10,685
Unique players161
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.56% | 383 | 271 | 654 | |
| 57.77% | 212 | 155 | 367 | |
| 56.61% | 291 | 223 | 514 | |
| 56.10% | 391 | 306 | 697 | |
| 54.28% | 336 | 283 | 619 | |
| 53.76% | 236 | 203 | 439 | |
| 53.61% | 564 | 488 | 1,052 | |
| 53.54% | 287 | 249 | 536 | |
| 52.71% | 233 | 209 | 442 | |
| 52.17% | 252 | 231 | 483 | |
| 51.85% | 336 | 312 | 648 | |
| 51.79% | 101 | 94 | 195 | |
| 51.49% | 277 | 261 | 538 | |
| 51.47% | 175 | 165 | 340 | |
| 51.09% | 281 | 269 | 550 | |
| 50.99% | 335 | 322 | 657 | |
| 50.82% | 590 | 571 | 1,161 | |
| 49.25% | 328 | 338 | 666 | |
| 47.24% | 60 | 67 | 127 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 57 | 50 | 59 | 56 | 65 | 58 | 72 | 57 | 53 | 61 | |
| 61 | 65 | 50 | 49 | 52 | 67 | 61 | 55 | 64 | 55 | |
| 54 | 63 | 50 | 57 | 59 | 55 | 53 | 45 | 56 | 67 | |
| 57 | 51 | 49 | 56 | 57 | 58 | 58 | 52 | 61 | 59 | |
| 50 | 54 | 62 | 58 | 56 | 55 | 55 | 56 | 52 | 47 | |
| 66 | 44 | 64 | 48 | 53 | 44 | 46 | 49 | 47 | 67 | |
| 52 | 60 | 48 | 49 | 48 | 55 | 60 | 57 | 56 | 54 | |
| 53 | 63 | 54 | 59 | 59 | 62 | 45 | 45 | 53 | 43 | |
| 55 | 62 | 48 | 44 | 49 | 51 | 63 | 54 | 49 | 59 | |
| 39 | 55 | 62 | 61 | 52 | 54 | 9 | 39 | 60 | 65 | |
| 46 | 54 | 39 | 51 | 53 | 64 | 50 | 51 | 57 | 52 | |
| 43 | 62 | 80 | 57 | 47 | 56 | 14 | 56 | 44 | 45 | |
| 47 | 44 | 42 | 50 | 57 | 51 | 50 | 67 | 57 | 49 | |
| 60 | 44 | 63 | 48 | 32 | 38 | 67 | 49 | 54 | 55 | |
| 45 | 52 | 49 | 45 | 57 | 45 | 48 | 54 | 70 | 60 | |
| 49 | 55 | 50 | 57 | 57 | 46 | 50 | 48 | 41 | 56 | |
| 51 | 54 | 52 | 48 | 44 | 59 | 45 | 48 | 49 | 51 | |
| 51 | 55 | 46 | 45 | 59 | 51 | 30 | 43 | 52 | 52 | |
| 33 | 73 | 33 | 44 | 50 | 40 | 54 | 38 | 33 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.0 pts behind walls (95% interval -4.4 to +0.4); within chance across the 20 characters tested, q=0.297
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 55 | 61 | |
| 57 | 59 | |
| 54 | 62 | |
| 55 | 58 | |
| 56 | 53 | |
| 53 | 54 | |
| 53 | 53 | |
| 54 | 54 | |
| 52 | 53 | |
| 52 | 57 | |
| 50 | 57 | |
| 55 | 49 | |
| 51 | 53 | |
| 54 | 43 | |
| 51 | 54 | |
| 50 | 54 | |
| 50 | 51 | |
| 48 | 54 | |
| 44 | 49 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 57 | 51 | 54 | 59 | 54 | 54 | 48 | 56 | 59 | |
| 55 | 50 | 55 | 55 | 55 | 54 | 60 | 53 | 50 | 55 | |
| 54 | 58 | 50 | 47 | 47 | 58 | 57 | 51 | 57 | 55 | |
| 57 | 49 | 59 | 51 | 52 | 48 | 50 | 49 | 48 | 59 | |
| 54 | 49 | 49 | 54 | 53 | 54 | 54 | 50 | 57 | 52 | |
| 52 | 57 | 53 | 55 | 55 | 54 | 49 | 49 | 49 | 48 | |
| 48 | 51 | 54 | 53 | 54 | 52 | 53 | 53 | 53 | 49 | |
| 51 | 53 | 49 | 49 | 50 | 54 | 53 | 54 | 53 | 52 | |
| 49 | 49 | 48 | 51 | 53 | 52 | 52 | 61 | 54 | 48 | |
| 46 | 52 | 55 | 55 | 49 | 52 | 35 | 48 | 55 | 56 | |
| 49 | 51 | 51 | 47 | 53 | 46 | 49 | 52 | 62 | 56 | |
| 51 | 53 | 51 | 56 | 53 | 50 | 51 | 51 | 44 | 54 | |
| 53 | 49 | 58 | 50 | 43 | 46 | 62 | 49 | 50 | 50 | |
| 52 | 52 | 52 | 49 | 49 | 58 | 47 | 48 | 47 | 51 | |
| 47 | 56 | 64 | 58 | 50 | 51 | 29 | 54 | 48 | 45 | |
| 50 | 56 | 48 | 46 | 49 | 51 | 56 | 50 | 51 | 51 | |
| 47 | 51 | 45 | 51 | 52 | 55 | 52 | 50 | 54 | 50 | |
| 45 | 68 | 44 | 51 | 52 | 35 | 55 | 43 | 43 | 49 | |
| 51 | 53 | 50 | 48 | 50 | 51 | 41 | 47 | 50 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.8 pts behind walls (95% interval -2.0 to +0.4); within chance across the 20 characters tested, q=0.537
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 58 | |
| 53 | 55 | |
| 53 | 54 | |
| 52 | 53 | |
| 53 | 53 | |
| 53 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 52 | 51 | |
| 52 | 53 | |
| 51 | 51 | |
| 51 | 52 | |
| 52 | 47 | |
| 50 | 52 | |
| 53 | 48 | |
| 50 | 51 | |
| 50 | 52 | |
| 50 | 49 | |
| 50 | 51 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.20% | 19 | 6,100 |
| South America | 1.27% | 19 | 1,715 |
| North America | 1.27% | 19 | 1,083 |
| Europe | 1.11% | 17 | 185 |
| Middle East | 0.00% | 11 | 0 |
| Oceania | 37.24% | 1 | 127 |
| Not recorded | 3.61% | 12 | 1,631 |
Win rate51.2%
Standing#6 of 19 · tier A
Pick rate3.2%
Most picked#15 of 19
Matches counted4,177
Unique players37
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 71.68% | 81 | 32 | 113 | |
| 63.06% | 70 | 41 | 111 | |
| 61.02% | 144 | 92 | 236 | |
| 59.16% | 113 | 78 | 191 | |
| 58.06% | 54 | 39 | 93 | |
| 56.64% | 128 | 98 | 226 | |
| 54.00% | 162 | 138 | 300 | |
| 53.62% | 74 | 64 | 138 | |
| 51.93% | 121 | 112 | 233 | |
| 51.57% | 213 | 200 | 413 | |
| 50.00% | 63 | 63 | 126 | |
| 49.60% | 125 | 127 | 252 | |
| 49.06% | 182 | 189 | 371 | |
| 47.16% | 199 | 223 | 422 | |
| 45.10% | 184 | 224 | 408 | |
| 44.44% | 8 | 10 | 18 | |
| 43.45% | 63 | 82 | 145 | |
| 42.25% | 90 | 123 | 213 | |
| 38.69% | 65 | 103 | 168 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 78 | 86 | 54 | 73 | 89 | 100 | 60 | 71 | 75 | |
| 67 | 59 | 64 | 54 | 83 | 100 | 100 | 44 | 60 | 56 | |
| 76 | 61 | 72 | 55 | 58 | 63 | 64 | 65 | 59 | 52 | |
| 88 | 62 | 41 | 59 | 67 | 33 | 100 | 62 | 50 | 62 | |
| 83 | 43 | 55 | 71 | 33 | 50 | 38 | 45 | 70 | 67 | |
| 41 | 66 | 62 | 46 | 68 | 31 | 67 | 65 | 79 | 54 | |
| 68 | 60 | 45 | 62 | 54 | 49 | 43 | 41 | 56 | 47 | |
| 62 | 50 | 57 | 31 | 86 | 53 | 58 | 57 | 64 | 43 | |
| 62 | 74 | 54 | 48 | 40 | 48 | 44 | 48 | 50 | 67 | |
| 50 | 69 | 33 | 66 | 44 | 48 | 47 | 42 | 55 | 52 | |
| 56 | 71 | 45 | 60 | 38 | 75 | 33 | 50 | 50 | 56 | |
| 66 | 44 | 21 | 62 | 40 | 71 | 56 | 38 | 45 | 48 | |
| 48 | 44 | 46 | 33 | 51 | 40 | 50 | 51 | 58 | 63 | |
| 50 | 52 | 30 | 59 | 41 | 38 | 67 | 47 | 42 | 46 | |
| 38 | 59 | 52 | 42 | 56 | 50 | 31 | 48 | 35 | 36 | |
| 50 | · | · | 20 | 25 | · | 100 | · | 100 | 100 | |
| 44 | 33 | 59 | 40 | 31 | 71 | 60 | 36 | 44 | 39 | |
| 26 | 34 | 50 | 57 | 37 | 47 | 36 | 25 | 71 | 42 | |
| 42 | 43 | 58 | 32 | 28 | 22 | 33 | 53 | 32 | 60 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.6 pts behind walls (95% interval -2.3 to +5.6); within chance across the 20 characters tested, q=0.638
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 67 | 77 | |
| 59 | 71 | |
| 63 | 58 | |
| 60 | 54 | |
| 61 | 52 | |
| 58 | 53 | |
| 55 | 49 | |
| 53 | 56 | |
| 55 | 52 | |
| 53 | 47 | |
| 53 | 56 | |
| 47 | 51 | |
| 48 | 51 | |
| 46 | 42 | |
| 46 | 46 | |
| 40 | 40 | |
| 44 | 42 | |
| 41 | 42 | |
| 42 | 38 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 69 | 74 | 60 | 69 | 87 | 100 | 53 | 62 | 75 | |
| 69 | 59 | 63 | 55 | 54 | 64 | 64 | 63 | 56 | 55 | |
| 59 | 56 | 60 | 54 | 65 | 69 | 86 | 45 | 51 | 49 | |
| 73 | 54 | 47 | 58 | 63 | 45 | 86 | 56 | 49 | 56 | |
| 46 | 58 | 59 | 46 | 60 | 38 | 50 | 52 | 75 | 54 | |
| 56 | 50 | 50 | 60 | 50 | 50 | 44 | 43 | 59 | 60 | |
| 54 | 51 | 58 | 43 | 80 | 50 | 51 | 55 | 56 | 52 | |
| 59 | 57 | 47 | 57 | 56 | 50 | 49 | 45 | 55 | 47 | |
| 56 | 61 | 53 | 48 | 45 | 48 | 52 | 49 | 51 | 62 | |
| 51 | 61 | 45 | 58 | 45 | 51 | 46 | 48 | 53 | 50 | |
| 53 | 47 | 46 | 39 | 52 | 47 | 42 | 50 | 55 | 60 | |
| 62 | 47 | 35 | 53 | 48 | 57 | 49 | 47 | 45 | 51 | |
| 53 | 65 | 51 | 56 | 44 | 63 | 39 | 49 | 47 | 51 | |
| 44 | 56 | 50 | 47 | 52 | 50 | 40 | 49 | 45 | 43 | |
| 48 | 52 | 39 | 55 | 47 | 45 | 54 | 47 | 45 | 46 | |
| 45 | 40 | 55 | 42 | 40 | 53 | 59 | 44 | 48 | 42 | |
| 37 | 40 | 49 | 49 | 42 | 49 | 44 | 39 | 64 | 46 | |
| 53 | · | · | 29 | 27 | · | 75 | · | 60 | 75 | |
| 39 | 47 | 49 | 42 | 41 | 35 | 40 | 52 | 41 | 53 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -1.7 to +2.5); within chance across the 20 characters tested, q=0.771
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 62 | 76 | |
| 60 | 57 | |
| 55 | 57 | |
| 56 | 55 | |
| 54 | 52 | |
| 53 | 54 | |
| 53 | 56 | |
| 53 | 51 | |
| 53 | 52 | |
| 53 | 49 | |
| 49 | 53 | |
| 49 | 52 | |
| 52 | 53 | |
| 48 | 48 | |
| 47 | 46 | |
| 46 | 44 | |
| 45 | 45 | |
| 44 | 37 | |
| 45 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.01% | 16 | 3,659 |
| North America | 1.55% | 14 | 83 |
| Europe | 7.15% | 6 | 199 |
| South America | 24.68% | 2 | 176 |
| Not recorded | 5.71% | 8 | 238 |
