Virtua Fighter 5 REVO · v1.10 · Every character
Eileen
Win rate52.6%
Standing#2 of 19 · tier S
Pick rate1.7%
Most picked#19 of 19
Matches counted12,737
Unique players168
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.37% | 286 | 204 | 490 | |
| 57.59% | 387 | 285 | 672 | |
| 55.37% | 304 | 245 | 549 | |
| 55.03% | 399 | 326 | 725 | |
| 54.98% | 309 | 253 | 562 | |
| 54.78% | 361 | 298 | 659 | |
| 54.02% | 410 | 349 | 759 | |
| 53.28% | 341 | 299 | 640 | |
| 53.25% | 131 | 115 | 246 | |
| 52.88% | 303 | 270 | 573 | |
| 52.46% | 384 | 348 | 732 | |
| 52.22% | 670 | 613 | 1,283 | |
| 51.54% | 484 | 455 | 939 | |
| 50.93% | 329 | 317 | 646 | |
| 50.06% | 421 | 420 | 841 | |
| 49.57% | 633 | 644 | 1,277 | |
| 48.59% | 259 | 274 | 533 | |
| 47.55% | 68 | 75 | 143 | |
| 47.22% | 221 | 247 | 468 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 67 | 64 | 46 | 52 | 57 | 61 | 62 | 59 | 57 | 56 | |
| 56 | 50 | 58 | 53 | 68 | 58 | 66 | 56 | 56 | 55 | |
| 57 | 49 | 65 | 46 | 62 | 45 | 46 | 52 | 53 | 63 | |
| 57 | 54 | 60 | 55 | 58 | 58 | 57 | 58 | 50 | 51 | |
| 46 | 52 | 53 | 42 | 62 | 57 | 49 | 49 | 72 | 75 | |
| 58 | 65 | 46 | 55 | 50 | 49 | 50 | 46 | 54 | 69 | |
| 53 | 47 | 51 | 55 | 54 | 57 | 60 | 52 | 57 | 54 | |
| 49 | 55 | 45 | 54 | 60 | 64 | 54 | 47 | 53 | 51 | |
| 52 | 58 | 68 | 65 | 41 | 47 | 25 | 50 | 50 | 50 | |
| 53 | 63 | 58 | 60 | 60 | 65 | 41 | 44 | 49 | 40 | |
| 46 | 53 | 55 | 57 | 53 | 50 | 20 | 47 | 58 | 64 | |
| 54 | 59 | 45 | 53 | 46 | 48 | 65 | 51 | 54 | 50 | |
| 51 | 62 | 44 | 62 | 51 | 46 | 50 | 44 | 47 | 54 | |
| 49 | 48 | 39 | 53 | 52 | 53 | 52 | 59 | 54 | 50 | |
| 56 | 57 | 44 | 51 | 55 | 49 | 36 | 42 | 52 | 48 | |
| 49 | 53 | 52 | 48 | 49 | 53 | 43 | 49 | 47 | 47 | |
| 56 | 58 | 45 | 38 | 45 | 47 | 59 | 53 | 39 | 61 | |
| 38 | 73 | 33 | 36 | 48 | 40 | 57 | 38 | 43 | 57 | |
| 45 | 43 | 56 | 47 | 41 | 42 | 50 | 43 | 56 | 46 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-1.5 pts behind walls (95% interval -3.7 to +0.7); within chance across the 20 characters tested, q=0.318
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 58 | |
| 55 | 61 | |
| 53 | 57 | |
| 55 | 56 | |
| 51 | 65 | |
| 54 | 58 | |
| 53 | 55 | |
| 51 | 59 | |
| 57 | 47 | |
| 54 | 54 | |
| 52 | 55 | |
| 52 | 48 | |
| 52 | 51 | |
| 50 | 52 | |
| 50 | 50 | |
| 50 | 49 | |
| 48 | 50 | |
| 44 | 50 | |
| 48 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 56 | 48 | 52 | 51 | 56 | 58 | 52 | 53 | 55 | |
| 50 | 53 | 54 | 48 | 57 | 53 | 51 | 49 | 64 | 66 | |
| 54 | 49 | 55 | 53 | 58 | 54 | 57 | 53 | 52 | 53 | |
| 53 | 50 | 60 | 49 | 55 | 48 | 49 | 49 | 55 | 58 | |
| 53 | 54 | 55 | 53 | 54 | 54 | 55 | 57 | 51 | 53 | |
| 53 | 57 | 49 | 53 | 53 | 51 | 53 | 48 | 54 | 60 | |
| 50 | 51 | 52 | 53 | 53 | 51 | 38 | 49 | 54 | 59 | |
| 52 | 47 | 51 | 53 | 52 | 52 | 56 | 50 | 55 | 49 | |
| 52 | 57 | 56 | 54 | 55 | 56 | 45 | 48 | 46 | 46 | |
| 52 | 56 | 48 | 58 | 51 | 49 | 50 | 49 | 48 | 53 | |
| 50 | 51 | 46 | 52 | 51 | 52 | 52 | 56 | 53 | 49 | |
| 50 | 52 | 49 | 52 | 55 | 54 | 55 | 48 | 51 | 49 | |
| 48 | 54 | 58 | 60 | 50 | 47 | 38 | 49 | 50 | 48 | |
| 51 | 53 | 47 | 51 | 50 | 51 | 54 | 51 | 52 | 49 | |
| 53 | 54 | 48 | 51 | 50 | 50 | 44 | 46 | 51 | 49 | |
| 50 | 52 | 51 | 49 | 51 | 54 | 46 | 49 | 48 | 48 | |
| 48 | 68 | 44 | 44 | 48 | 35 | 56 | 43 | 46 | 52 | |
| 47 | 47 | 54 | 49 | 45 | 47 | 50 | 47 | 53 | 46 | |
| 49 | 54 | 47 | 43 | 48 | 50 | 54 | 51 | 45 | 52 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.8 to +0.4); within chance across the 20 characters tested, q=0.407
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 54 | |
| 52 | 59 | |
| 53 | 55 | |
| 52 | 54 | |
| 54 | 54 | |
| 53 | 56 | |
| 51 | 54 | |
| 52 | 51 | |
| 52 | 52 | |
| 52 | 51 | |
| 52 | 51 | |
| 50 | 53 | |
| 53 | 49 | |
| 51 | 50 | |
| 50 | 50 | |
| 50 | 51 | |
| 49 | 48 | |
| 49 | 46 | |
| 48 | 50 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.59% | 19 | 8,583 |
| South America | 1.43% | 19 | 1,602 |
| North America | 0.99% | 19 | 748 |
| Europe | 2.20% | 17 | 384 |
| Middle East | 0.00% | 10 | 0 |
| Oceania | 36.77% | 1 | 82 |
| Not recorded | 4.49% | 9 | 1,634 |
Win rate53.1%
Standing#2 of 19 · tier S
Pick rate1.4%
Most picked#19 of 19
Matches counted9,217
Unique players151
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 59.11% | 331 | 229 | 560 | |
| 57.08% | 254 | 191 | 445 | |
| 56.93% | 189 | 143 | 332 | |
| 56.31% | 357 | 277 | 634 | |
| 54.34% | 507 | 426 | 933 | |
| 54.13% | 223 | 189 | 412 | |
| 53.83% | 260 | 223 | 483 | |
| 53.28% | 203 | 178 | 381 | |
| 52.32% | 237 | 216 | 453 | |
| 52.24% | 198 | 181 | 379 | |
| 52.08% | 276 | 254 | 530 | |
| 51.72% | 301 | 281 | 582 | |
| 51.66% | 280 | 262 | 542 | |
| 51.28% | 80 | 76 | 156 | |
| 51.19% | 151 | 144 | 295 | |
| 50.98% | 233 | 224 | 457 | |
| 50.95% | 485 | 467 | 952 | |
| 48.23% | 273 | 293 | 566 | |
| 48.00% | 60 | 65 | 125 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 50 | 58 | 57 | 66 | 58 | 69 | 58 | 57 | 60 | |
| 58 | 60 | 46 | 59 | 60 | 52 | 60 | 46 | 58 | 69 | |
| 58 | 61 | 48 | 47 | 57 | 67 | 59 | 50 | 63 | 55 | |
| 55 | 50 | 49 | 57 | 57 | 57 | 61 | 56 | 61 | 59 | |
| 54 | 62 | 50 | 49 | 51 | 55 | 62 | 55 | 56 | 52 | |
| 42 | 55 | 65 | 61 | 52 | 58 | 9 | 41 | 59 | 66 | |
| 51 | 63 | 61 | 60 | 64 | 64 | 42 | 43 | 53 | 38 | |
| 61 | 39 | 63 | 47 | 58 | 51 | 43 | 49 | 44 | 66 | |
| 43 | 47 | 44 | 51 | 58 | 48 | 50 | 67 | 60 | 51 | |
| 57 | 64 | 44 | 40 | 49 | 50 | 67 | 54 | 44 | 62 | |
| 50 | 52 | 57 | 54 | 55 | 58 | 55 | 51 | 48 | 44 | |
| 50 | 55 | 53 | 61 | 54 | 47 | 52 | 49 | 41 | 55 | |
| 47 | 53 | 40 | 54 | 58 | 61 | 50 | 48 | 52 | 47 | |
| 43 | 65 | 79 | 62 | 45 | 45 | 0 | 52 | 36 | 47 | |
| 56 | 47 | 59 | 48 | 35 | 38 | 62 | 57 | 48 | 53 | |
| 45 | 46 | 46 | 39 | 59 | 50 | 46 | 48 | 73 | 75 | |
| 53 | 51 | 50 | 48 | 48 | 57 | 46 | 49 | 50 | 50 | |
| 53 | 57 | 43 | 45 | 57 | 46 | 31 | 43 | 50 | 51 | |
| 33 | 73 | 33 | 44 | 52 | 40 | 54 | 38 | 33 | 54 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.6 pts behind walls (95% interval -5.2 to -0.1); within chance across the 20 characters tested, q=0.142
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 61 | |
| 55 | 62 | |
| 55 | 60 | |
| 55 | 58 | |
| 54 | 53 | |
| 54 | 59 | |
| 55 | 55 | |
| 50 | 58 | |
| 52 | 53 | |
| 51 | 53 | |
| 52 | 53 | |
| 51 | 52 | |
| 49 | 57 | |
| 55 | 46 | |
| 53 | 44 | |
| 48 | 60 | |
| 50 | 51 | |
| 48 | 51 | |
| 44 | 51 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 55 | 49 | 57 | 61 | 53 | 57 | 48 | 57 | 59 | |
| 55 | 49 | 55 | 55 | 56 | 55 | 59 | 54 | 52 | 55 | |
| 53 | 56 | 49 | 47 | 50 | 58 | 55 | 48 | 57 | 54 | |
| 53 | 48 | 49 | 55 | 54 | 53 | 56 | 51 | 57 | 51 | |
| 54 | 47 | 57 | 51 | 53 | 52 | 49 | 49 | 46 | 59 | |
| 47 | 51 | 50 | 53 | 53 | 50 | 55 | 60 | 57 | 48 | |
| 51 | 57 | 57 | 54 | 57 | 55 | 47 | 48 | 49 | 46 | |
| 46 | 52 | 58 | 55 | 49 | 55 | 35 | 48 | 53 | 58 | |
| 51 | 54 | 49 | 50 | 51 | 54 | 55 | 53 | 53 | 51 | |
| 51 | 52 | 51 | 58 | 52 | 50 | 52 | 51 | 44 | 54 | |
| 49 | 49 | 50 | 45 | 54 | 48 | 49 | 49 | 64 | 61 | |
| 51 | 50 | 57 | 50 | 45 | 46 | 58 | 53 | 47 | 50 | |
| 48 | 52 | 51 | 52 | 52 | 53 | 53 | 51 | 50 | 49 | |
| 52 | 50 | 51 | 49 | 50 | 57 | 48 | 49 | 48 | 50 | |
| 45 | 68 | 44 | 51 | 52 | 35 | 55 | 43 | 43 | 50 | |
| 48 | 51 | 46 | 52 | 54 | 53 | 52 | 48 | 51 | 48 | |
| 46 | 56 | 63 | 61 | 50 | 45 | 25 | 51 | 44 | 46 | |
| 51 | 56 | 47 | 43 | 49 | 51 | 58 | 50 | 48 | 52 | |
| 52 | 54 | 48 | 48 | 49 | 49 | 42 | 47 | 49 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-1.0 pts behind walls (95% interval -2.3 to +0.2); within chance across the 20 characters tested, q=0.323
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 58 | |
| 53 | 55 | |
| 52 | 55 | |
| 53 | 52 | |
| 51 | 55 | |
| 53 | 51 | |
| 53 | 52 | |
| 52 | 55 | |
| 52 | 52 | |
| 51 | 52 | |
| 50 | 54 | |
| 51 | 47 | |
| 51 | 51 | |
| 50 | 52 | |
| 50 | 49 | |
| 49 | 52 | |
| 53 | 47 | |
| 49 | 51 | |
| 49 | 49 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 1.25% | 19 | 5,453 |
| South America | 1.34% | 19 | 1,495 |
| North America | 0.97% | 19 | 697 |
| Europe | 1.26% | 17 | 185 |
| Middle East | 0.00% | 10 | 0 |
| Oceania | 36.77% | 1 | 82 |
| Not recorded | 4.40% | 9 | 1,459 |
Win rate51.2%
Standing#7 of 19 · tier A
Pick rate3.2%
Most picked#15 of 19
Matches counted3,520
Unique players33
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 72.38% | 76 | 29 | 105 | |
| 63.08% | 123 | 72 | 195 | |
| 62.24% | 61 | 37 | 98 | |
| 61.39% | 97 | 61 | 158 | |
| 60.12% | 101 | 67 | 168 | |
| 56.67% | 51 | 39 | 90 | |
| 53.82% | 148 | 127 | 275 | |
| 51.26% | 183 | 174 | 357 | |
| 50.31% | 161 | 159 | 320 | |
| 50.00% | 107 | 107 | 214 | |
| 50.00% | 56 | 56 | 112 | |
| 47.78% | 43 | 47 | 90 | |
| 47.67% | 92 | 101 | 193 | |
| 46.57% | 163 | 187 | 350 | |
| 45.54% | 148 | 177 | 325 | |
| 44.44% | 8 | 10 | 18 | |
| 42.40% | 53 | 72 | 125 | |
| 40.46% | 70 | 103 | 173 | |
| 39.61% | 61 | 93 | 154 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 78 | 86 | 55 | 78 | 100 | 100 | 50 | 71 | 75 | |
| 73 | 59 | 69 | 57 | 69 | 59 | 64 | 67 | 56 | 77 | |
| 60 | 64 | 62 | 54 | 83 | 100 | 100 | 38 | 57 | 60 | |
| 87 | 68 | 42 | 59 | 56 | 38 | 100 | 75 | 48 | 62 | |
| 50 | 62 | 68 | 45 | 77 | 29 | 67 | 60 | 82 | 59 | |
| 83 | 43 | 55 | 69 | 33 | 50 | 38 | 45 | 70 | 57 | |
| 65 | 57 | 47 | 62 | 50 | 52 | 46 | 41 | 57 | 44 | |
| 53 | 67 | 25 | 65 | 44 | 44 | 47 | 38 | 58 | 52 | |
| 50 | 48 | 44 | 43 | 54 | 36 | 50 | 55 | 58 | 62 | |
| 60 | 78 | 46 | 48 | 37 | 45 | 31 | 48 | 45 | 71 | |
| 38 | 50 | 57 | 36 | 86 | 62 | 56 | 50 | 50 | 30 | |
| 75 | 50 | 50 | 58 | 38 | 71 | 33 | 44 | 38 | 50 | |
| 62 | 50 | 29 | 57 | 33 | 67 | 56 | 31 | 38 | 48 | |
| 54 | 50 | 32 | 62 | 36 | 34 | 68 | 41 | 45 | 46 | |
| 30 | 57 | 55 | 48 | 57 | 43 | 31 | 49 | 40 | 39 | |
| 50 | · | · | 20 | 25 | · | 100 | · | 100 | 100 | |
| 42 | 33 | 57 | 46 | 36 | 60 | 50 | 36 | 38 | 40 | |
| 19 | 33 | 50 | 44 | 47 | 47 | 38 | 21 | 69 | 39 | |
| 50 | 43 | 50 | 32 | 33 | 29 | 44 | 53 | 29 | 57 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.6 pts behind walls (95% interval -2.5 to +5.6); within chance across the 20 characters tested, q=0.711
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 66 | 80 | |
| 63 | 67 | |
| 57 | 74 | |
| 63 | 51 | |
| 60 | 55 | |
| 60 | 48 | |
| 55 | 49 | |
| 53 | 47 | |
| 50 | 51 | |
| 53 | 52 | |
| 47 | 57 | |
| 50 | 52 | |
| 46 | 48 | |
| 47 | 39 | |
| 48 | 45 | |
| 40 | 40 | |
| 43 | 42 | |
| 37 | 43 | |
| 41 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 69 | 74 | 63 | 75 | 95 | 100 | 47 | 62 | 75 | |
| 67 | 58 | 63 | 58 | 62 | 61 | 64 | 64 | 54 | 73 | |
| 71 | 56 | 46 | 58 | 56 | 48 | 86 | 61 | 48 | 56 | |
| 56 | 56 | 57 | 54 | 65 | 69 | 100 | 42 | 53 | 52 | |
| 51 | 55 | 64 | 45 | 65 | 38 | 50 | 50 | 82 | 56 | |
| 56 | 50 | 50 | 60 | 50 | 50 | 44 | 43 | 59 | 56 | |
| 57 | 54 | 48 | 57 | 53 | 52 | 51 | 45 | 56 | 46 | |
| 45 | 45 | 58 | 46 | 80 | 54 | 50 | 51 | 51 | 46 | |
| 53 | 60 | 42 | 57 | 47 | 49 | 46 | 46 | 54 | 50 | |
| 54 | 49 | 45 | 45 | 55 | 45 | 44 | 51 | 55 | 60 | |
| 55 | 63 | 49 | 48 | 43 | 47 | 46 | 49 | 48 | 63 | |
| 58 | 50 | 39 | 52 | 45 | 56 | 49 | 45 | 41 | 51 | |
| 56 | 50 | 53 | 54 | 44 | 61 | 27 | 47 | 39 | 48 | |
| 40 | 55 | 51 | 50 | 52 | 47 | 40 | 50 | 48 | 44 | |
| 50 | 51 | 42 | 56 | 46 | 43 | 54 | 43 | 47 | 45 | |
| 46 | 40 | 56 | 43 | 42 | 48 | 59 | 44 | 46 | 43 | |
| 35 | 42 | 49 | 44 | 46 | 49 | 41 | 37 | 65 | 43 | |
| 42 | 47 | 46 | 42 | 45 | 41 | 48 | 52 | 39 | 53 | |
| 53 | · | · | 29 | 27 | · | 75 | · | 60 | 75 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -1.8 to +2.5); within chance across the 20 characters tested, q=0.761
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 62 | 78 | |
| 60 | 65 | |
| 57 | 53 | |
| 54 | 58 | |
| 56 | 53 | |
| 53 | 52 | |
| 53 | 50 | |
| 50 | 57 | |
| 53 | 49 | |
| 50 | 53 | |
| 52 | 51 | |
| 48 | 50 | |
| 50 | 51 | |
| 49 | 47 | |
| 48 | 44 | |
| 46 | 43 | |
| 44 | 45 | |
| 45 | 47 | |
| 44 | 37 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.07% | 15 | 3,130 |
| North America | 1.22% | 16 | 51 |
| Europe | 7.22% | 6 | 199 |
| South America | 18.90% | 3 | 107 |
| Not recorded | 5.36% | 8 | 175 |
