VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Eileen

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.4%
Standing#3 of 19 · tier A
Pick rate1.8%
Most picked#18 of 19
Matches counted30,276
Unique players434
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 55.7% — 1,108 wins, 882 losses55.7%VanessaVanessa: 54.3% — 556 wins, 468 losses54.3%GohGoh: 53.1% — 861 wins, 760 losses53.1%PaiPai: 52.6% — 925 wins, 835 losses52.6%AoiAoi: 52.5% — 997 wins, 902 losses52.5%AkiraAkira: 52.2% — 1,914 wins, 1,753 losses52.2%JeffryJeffry: 52.1% — 913 wins, 840 losses52.1%BradBrad: 51.8% — 679 wins, 632 losses51.8%SarahSarah: 51.7% — 947 wins, 886 losses51.7%JeanJean: 51.5% — 616 wins, 580 losses51.5%ShunShun: 50.5% — 834 wins, 816 losses50.5%JackyJacky: 50.2% — 1,420 wins, 1,406 losses50.2%LauLau: 50.2% — 864 wins, 858 losses50.2%KageKage: 49.9% — 826 wins, 831 losses49.9%El BlazeEl Blaze: 49.8% — 548 wins, 552 losses49.8%LionLion: 49.0% — 751 wins, 781 losses49.0%Lei FeiLei Fei: 48.2% — 436 wins, 468 losses48.2%TakaTaka: 47.1% — 262 wins, 294 losses47.1%DuralDural: 42.9% — 118 wins, 157 losses42.9%
OpponentWin %WinsLossesMatches
Wolf55.68%1,1088821,990
Vanessa54.30%5564681,024
Goh53.12%8617601,621
Pai52.56%9258351,760
Aoi52.50%9979021,899
Akira52.20%1,9141,7533,667
Jeffry52.08%9138401,753
Brad51.79%6796321,311
Sarah51.66%9478861,833
Jean51.51%6165801,196
Shun50.55%8348161,650
Jacky50.25%1,4201,4062,826
Lau50.17%8648581,722
Kage49.85%8268311,657
El Blaze49.82%5485521,100
Lion49.02%7517811,532
Lei Fei48.23%436468904
Taka47.12%262294556
Dural42.91%118157275

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 53.9% over 3,066 decided matches+2.5%OpenOpen: 53.3% over 2,926 decided matches+1.9%Single wallSingle wall: 52.1% over 2,988 decided matches+0.7%Breakable half fenceBreakable half fence: 52.0% over 2,974 decided matches+0.5%Full fenceFull fence: 51.9% over 3,171 decided matches+0.5%RectangleRectangle: 51.3% over 3,089 decided matches-0.2%Low fenceLow fence: 50.4% over 2,889 decided matches-1.0%Half fenceHalf fence: 50.2% over 2,968 decided matches-1.2%Fence and openFence and open: 49.7% over 1,502 decided matches-1.7%OctagonOctagon: 49.1% over 3,109 decided matches-2.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf55.7%55555754575661575455
Vanessa54.3%62594455505750555154
Goh53.1%55465257564958485559
Pai52.6%56576249505253524550
Aoi52.5%49585655545544485154
Akira52.2%50585554495148535349
Jeffry52.1%49544549505953485957
Brad51.8%54504756525347565152
Sarah51.7%55524952525352495052
Jean51.5%49524852514949555461
Shun50.5%56564549465048454861
Jacky50.2%52494448505153505253
Lau50.2%49574657505248424654
Kage49.9%55574549505144444948
El Blaze49.8%49565047445354425155
Lion49.0%43505252524933455455
Lei Fei48.2%50445551384747435448
Taka47.1%46505548565132464343
Dural42.9%45612938344752292158
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.6 pts behind walls (95% interval -2.3 to +1.2); within chance across the 20 characters tested, q=0.880
No wallsNo walls: 52.0% over 8,803 decided matches+0.5%WallsWalls: 51.4% over 18,377 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf55.7%5556
Vanessa54.3%5554
Goh53.1%5255
Pai52.6%5451
Aoi52.5%5355
Akira52.2%5449
Jeffry52.1%5155
Brad51.8%5252
Sarah51.7%5152
Jean51.5%5253
Shun50.5%5053
Jacky50.2%4951
Lau50.2%4952
Kage49.9%5050
El Blaze49.8%4950
Lion49.0%4952
Lei Fei48.2%4945
Taka47.1%4750
Dural42.9%4045
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 52.4% of rounds won, over 11,891 decided rounds+1.5%OpenOpen: 51.7% of rounds won, over 11,835 decided rounds+0.8%Breakable half fenceBreakable half fence: 51.4% of rounds won, over 11,664 decided rounds+0.5%Single wallSingle wall: 51.2% of rounds won, over 12,162 decided rounds+0.3%Full fenceFull fence: 51.0% of rounds won, over 12,887 decided rounds+0.1%RectangleRectangle: 50.8% of rounds won, over 12,487 decided rounds-0.0%Half fenceHalf fence: 50.4% of rounds won, over 11,985 decided rounds-0.5%Low fenceLow fence: 50.2% of rounds won, over 11,632 decided rounds-0.7%Fence and openFence and open: 50.1% of rounds won, over 6,065 decided rounds-0.8%OctagonOctagon: 49.4% of rounds won, over 12,575 decided rounds-1.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf53.1%53525552525356535253
Vanessa51.8%56544753485450524954
Aoi51.7%50565454535346505052
Akira51.4%51555352505248525149
Pai51.4%53555649505154514850
Jean51.4%51515051514951525357
Sarah51.2%53525052515250505152
Goh51.2%52475055534853485453
Shun51.2%53544850505052485157
Brad51.1%53504853515149545150
Jeffry50.7%49514850505352485453
Lau50.4%50554955495349464852
Jacky50.2%51504749505250505151
Kage50.2%53544850485048465050
Lion49.8%48515151525041465353
El Blaze49.2%47534947475251455051
Lei Fei48.8%49475251444750465247
Taka48.2%46515249535042484744
Dural47.0%48584148434550433952
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -1.0 to +0.7); within chance across the 20 characters tested, q=0.901
No wallsNo walls: 51.0% of rounds won, over 35,629 decided rounds+0.1%WallsWalls: 50.9% of rounds won, over 73,489 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf53.1%5353
Vanessa51.8%5252
Aoi51.7%5252
Akira51.4%5250
Pai51.4%5250
Jean51.4%5152
Sarah51.2%5151
Goh51.2%5151
Shun51.2%5153
Brad51.1%5251
Jeffry50.7%5052
Lau50.4%5051
Jacky50.2%5051
Kage50.2%5050
Lion49.8%5051
El Blaze49.2%4950
Lei Fei48.8%4946
Taka48.2%4849
Dural47.0%4747
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1914,476
North America194,702
South America186,616
Europe19566
Oceania7419
Middle East130
Not recorded184,203
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Win rate50.4%
Standing#11 of 19 · tier B
Pick rate2.0%
Most picked#18 of 19
Matches counted15,414
Unique players321
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AkiraAkira: 54.3% — 1,140 wins, 958 losses54.3%WolfWolf: 54.3% — 651 wins, 547 losses54.3%BradBrad: 53.2% — 277 wins, 244 losses53.2%AoiAoi: 52.3% — 647 wins, 590 losses52.3%GohGoh: 52.2% — 407 wins, 372 losses52.2%PaiPai: 51.2% — 561 wins, 534 losses51.2%El BlazeEl Blaze: 51.0% — 250 wins, 240 losses51.0%JeffryJeffry: 51.0% — 507 wins, 487 losses51.0%VanessaVanessa: 49.6% — 231 wins, 235 losses49.6%Lei FeiLei Fei: 48.7% — 171 wins, 180 losses48.7%KageKage: 48.6% — 336 wins, 355 losses48.6%JackyJacky: 48.6% — 657 wins, 695 losses48.6%LauLau: 48.5% — 316 wins, 336 losses48.5%SarahSarah: 47.8% — 467 wins, 511 losses47.8%JeanJean: 47.6% — 254 wins, 279 losses47.6%LionLion: 46.8% — 317 wins, 361 losses46.8%ShunShun: 46.7% — 422 wins, 481 losses46.7%TakaTaka: 39.9% — 107 wins, 161 losses39.9%DuralDural: 38.5% — 50 wins, 80 losses38.5%
OpponentWin %WinsLossesMatches
Akira54.34%1,1409582,098
Wolf54.34%6515471,198
Brad53.17%277244521
Aoi52.30%6475901,237
Goh52.25%407372779
Pai51.23%5615341,095
El Blaze51.02%250240490
Jeffry51.01%507487994
Vanessa49.57%231235466
Lei Fei48.72%171180351
Kage48.63%336355691
Jacky48.59%6576951,352
Lau48.47%316336652
Sarah47.75%467511978
Jean47.65%254279533
Lion46.76%317361678
Shun46.73%422481903
Taka39.93%107161268
Dural38.46%5080130

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 52.5% over 1,471 decided matches+2.1%Breakable full fenceBreakable full fence: 52.5% over 1,572 decided matches+2.1%Breakable half fenceBreakable half fence: 52.1% over 1,460 decided matches+1.7%Full fenceFull fence: 51.8% over 1,626 decided matches+1.4%Single wallSingle wall: 51.0% over 1,585 decided matches+0.6%Half fenceHalf fence: 49.6% over 1,452 decided matches-0.8%RectangleRectangle: 49.4% over 1,579 decided matches-1.0%Fence and openFence and open: 48.8% over 781 decided matches-1.6%Low fenceLow fence: 48.6% over 1,463 decided matches-1.8%OctagonOctagon: 47.9% over 1,607 decided matches-2.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira54.3%52595759514752585950
Wolf54.3%53585557505556565353
Brad53.2%53576162514940544857
Aoi52.3%47545953535345505159
Goh52.2%56435262603957465366
Pai51.2%57606150465856513943
El Blaze51.0%44565155445960276050
Jeffry51.0%49534647445251476060
Vanessa49.6%55544157435235514250
Lei Fei48.7%49505052445143454750
Kage48.6%56584448395253444347
Jacky48.6%53414543535243455155
Lau48.5%49464753456046374753
Sarah47.8%54483848494948404455
Jean47.6%53473662414449554252
Lion46.8%43494852534937454943
Shun46.7%55503844424846444255
Taka39.9%41414022644840333528
Dural38.5%5346174213504518061
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -2.5 to +2.1); within chance across the 20 characters tested, q=0.971
No wallsNo walls: 50.7% over 4,519 decided matches+0.3%WallsWalls: 50.5% over 9,296 decided matches+0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira54.3%5749
Wolf54.3%5552
Brad53.2%5552
Aoi52.3%5255
Goh52.2%5254
Pai51.2%5349
El Blaze51.0%5051
Jeffry51.0%5052
Vanessa49.6%5148
Lei Fei48.7%4949
Kage48.6%4947
Jacky48.6%4753
Lau48.5%4653
Sarah47.8%4651
Jean47.6%4945
Lion46.8%4849
Shun46.7%4648
Taka39.9%3650
Dural38.5%3443
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 51.8% of rounds won, over 6,064 decided rounds+1.6%Breakable half fenceBreakable half fence: 51.4% of rounds won, over 5,688 decided rounds+1.2%OpenOpen: 51.4% of rounds won, over 5,924 decided rounds+1.1%Full fenceFull fence: 50.7% of rounds won, over 6,576 decided rounds+0.4%Single wallSingle wall: 50.4% of rounds won, over 6,431 decided rounds+0.1%RectangleRectangle: 50.0% of rounds won, over 6,384 decided rounds-0.3%Half fenceHalf fence: 49.9% of rounds won, over 5,821 decided rounds-0.3%Fence and openFence and open: 49.4% of rounds won, over 3,151 decided rounds-0.8%Low fenceLow fence: 49.0% of rounds won, over 5,874 decided rounds-1.3%OctagonOctagon: 48.6% of rounds won, over 6,448 decided rounds-1.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Akira52.5%51565555504950555450
Wolf52.5%52545452495255525351
Aoi51.6%48545554525245505054
Brad51.2%52535456514947524953
Goh50.8%51455059544352485358
Jeffry50.3%49514849475151475556
Pai50.3%53565449475357514546
El Blaze49.8%45535051485455375249
Jacky49.7%52464846515247485152
Kage49.4%53534750435052454851
Shun49.2%52514547485051484754
Lau49.1%48504851475649424952
Sarah49.1%53504550494946454753
Vanessa49.0%51514553445241504352
Lei Fei48.6%49514953464747464847
Jean48.5%52474354464651514648
Lion48.5%46525052534942445147
Taka44.5%43474531554950424337
Dural44.4%48483351354841443253
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -1.1 to +1.3); within chance across the 20 characters tested, q=0.860
WallsWalls: 50.4% of rounds won, over 36,981 decided rounds+0.1%No wallsNo walls: 50.3% of rounds won, over 18,229 decided rounds+0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Akira52.5%5450
Wolf52.5%5351
Aoi51.6%5253
Brad51.2%5251
Goh50.8%5151
Jeffry50.3%5051
Pai50.3%5149
El Blaze49.8%4850
Jacky49.7%4952
Kage49.4%5048
Shun49.2%4950
Lau49.1%4852
Sarah49.1%4850
Vanessa49.0%4949
Lei Fei48.6%4947
Jean48.5%4947
Lion48.5%4950
Taka44.5%4349
Dural44.4%4546
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia184,717
North America193,536
South America174,725
Europe19182
Oceania7292
Middle East90
Not recorded192,334
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate53.0%
Standing#2 of 19 · tier S
Pick rate1.4%
Most picked#19 of 19
Matches counted10,685
Unique players161
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 58.6% — 383 wins, 271 losses58.6%VanessaVanessa: 57.8% — 212 wins, 155 losses57.8%ShunShun: 56.6% — 291 wins, 223 losses56.6%GohGoh: 56.1% — 391 wins, 306 losses56.1%SarahSarah: 54.3% — 336 wins, 283 losses54.3%PaiPai: 53.8% — 236 wins, 203 losses53.8%JackyJacky: 53.6% — 564 wins, 488 losses53.6%AoiAoi: 53.5% — 287 wins, 249 losses53.5%El BlazeEl Blaze: 52.7% — 233 wins, 209 losses52.7%LionLion: 52.2% — 252 wins, 231 losses52.2%JeffryJeffry: 51.9% — 336 wins, 312 losses51.9%TakaTaka: 51.8% — 101 wins, 94 losses51.8%BradBrad: 51.5% — 277 wins, 261 losses51.5%Lei FeiLei Fei: 51.5% — 175 wins, 165 losses51.5%JeanJean: 51.1% — 281 wins, 269 losses51.1%LauLau: 51.0% — 335 wins, 322 losses51.0%AkiraAkira: 50.8% — 590 wins, 571 losses50.8%KageKage: 49.2% — 328 wins, 338 losses49.2%DuralDural: 47.2% — 60 wins, 67 losses47.2%
OpponentWin %WinsLossesMatches
Wolf58.56%383271654
Vanessa57.77%212155367
Shun56.61%291223514
Goh56.10%391306697
Sarah54.28%336283619
Pai53.76%236203439
Jacky53.61%5644881,052
Aoi53.54%287249536
El Blaze52.71%233209442
Lion52.17%252231483
Jeffry51.85%336312648
Taka51.79%10194195
Brad51.49%277261538
Lei Fei51.47%175165340
Jean51.09%281269550
Lau50.99%335322657
Akira50.82%5905711,161
Kage49.25%328338666
Dural47.24%6067127

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OpenOpen: 55.2% over 1,005 decided matches+2.2%Breakable full fenceBreakable full fence: 55.0% over 1,059 decided matches+1.9%Single wallSingle wall: 54.7% over 1,025 decided matches+1.7%RectangleRectangle: 53.8% over 1,090 decided matches+0.7%Low fenceLow fence: 53.5% over 1,043 decided matches+0.5%Half fenceHalf fence: 51.8% over 1,092 decided matches-1.2%Breakable half fenceBreakable half fence: 51.8% over 1,105 decided matches-1.3%Full fenceFull fence: 51.7% over 1,116 decided matches-1.4%OctagonOctagon: 50.9% over 1,059 decided matches-2.1%Fence and openFence and open: 50.5% over 542 decided matches-2.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf58.6%57505956655872575361
Vanessa57.8%61655049526761556455
Shun56.6%54635057595553455667
Goh56.1%57514956575858526159
Sarah54.3%50546258565555565247
Pai53.8%66446448534446494767
Jacky53.6%52604849485560575654
Aoi53.5%53635459596245455343
El Blaze52.7%55624844495163544959
Lion52.2%3955626152549396065
Jeffry51.9%46543951536450515752
Taka51.8%43628057475614564445
Brad51.5%47444250575150675749
Lei Fei51.5%60446348323867495455
Jean51.1%45524945574548547060
Lau51.0%49555057574650484156
Akira50.8%51545248445945484951
Kage49.2%51554645595130435252
Dural47.2%33733344504054383350
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-2.0 pts behind walls (95% interval -4.4 to +0.4); within chance across the 20 characters tested, q=0.297
No wallsNo walls: 54.5% over 3,073 decided matches+1.4%WallsWalls: 52.5% over 6,521 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf58.6%5561
Vanessa57.8%5759
Shun56.6%5462
Goh56.1%5558
Sarah54.3%5653
Pai53.8%5354
Jacky53.6%5353
Aoi53.5%5454
El Blaze52.7%5253
Lion52.2%5257
Jeffry51.9%5057
Taka51.8%5549
Brad51.5%5153
Lei Fei51.5%5443
Jean51.1%5154
Lau51.0%5054
Akira50.8%5051
Kage49.2%4854
Dural47.2%4449
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Single wallSingle wall: 52.6% of rounds won, over 4,204 decided rounds+0.9%Breakable full fenceBreakable full fence: 52.6% of rounds won, over 4,153 decided rounds+0.9%OpenOpen: 52.3% of rounds won, over 4,129 decided rounds+0.7%RectangleRectangle: 51.8% of rounds won, over 4,425 decided rounds+0.1%Low fenceLow fence: 51.7% of rounds won, over 4,248 decided rounds+0.0%Breakable half fenceBreakable half fence: 51.4% of rounds won, over 4,347 decided rounds-0.3%Half fenceHalf fence: 51.4% of rounds won, over 4,444 decided rounds-0.3%Full fenceFull fence: 51.0% of rounds won, over 4,571 decided rounds-0.6%Fence and openFence and open: 50.9% of rounds won, over 2,192 decided rounds-0.8%OctagonOctagon: 50.4% of rounds won, over 4,316 decided rounds-1.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun54.4%52575154595454485659
Wolf54.1%55505555555460535055
Vanessa53.4%54585047475857515755
Pai52.9%57495951524850494859
Goh52.8%54494954535454505752
Aoi52.2%52575355555449494948
Sarah51.9%48515453545253535349
Jacky51.8%51534949505453545352
Brad51.5%49494851535252615448
Lion51.2%46525555495235485556
Jean51.0%49515147534649526256
Lau51.0%51535156535051514454
Lei Fei50.9%53495850434662495050
Akira50.8%52525249495847484751
Taka50.8%47566458505129544845
El Blaze50.6%50564846495156505151
Jeffry50.5%47514551525552505450
Dural50.3%45684451523555434349
Kage49.7%51535048505141475051
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.8 pts behind walls (95% interval -2.0 to +0.4); within chance across the 20 characters tested, q=0.537
No wallsNo walls: 52.2% of rounds won, over 12,581 decided rounds+0.5%WallsWalls: 51.4% of rounds won, over 26,256 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun54.4%5358
Wolf54.1%5355
Vanessa53.4%5354
Pai52.9%5253
Goh52.8%5353
Aoi52.2%5352
Sarah51.9%5252
Jacky51.8%5152
Brad51.5%5251
Lion51.2%5253
Jean51.0%5151
Lau51.0%5152
Lei Fei50.9%5247
Akira50.8%5052
Taka50.8%5348
El Blaze50.6%5051
Jeffry50.5%5052
Dural50.3%5049
Kage49.7%5051
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia196,100
South America191,715
North America191,083
Europe17185
Middle East110
Oceania1127
Not recorded121,631
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.2%
Standing#6 of 19 · tier A
Pick rate3.2%
Most picked#15 of 19
Matches counted4,177
Unique players37
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JeanJean: 71.7% — 81 wins, 32 losses71.7%JeffryJeffry: 63.1% — 70 wins, 41 losses63.1%SarahSarah: 61.0% — 144 wins, 92 losses61.0%VanessaVanessa: 59.2% — 113 wins, 78 losses59.2%TakaTaka: 58.1% — 54 wins, 39 losses58.1%PaiPai: 56.6% — 128 wins, 98 losses56.6%KageKage: 54.0% — 162 wins, 138 losses54.0%WolfWolf: 53.6% — 74 wins, 64 losses53.6%ShunShun: 51.9% — 121 wins, 112 losses51.9%LauLau: 51.6% — 213 wins, 200 losses51.6%AoiAoi: 50.0% — 63 wins, 63 losses50.0%BradBrad: 49.6% — 125 wins, 127 losses49.6%LionLion: 49.1% — 182 wins, 189 losses49.1%JackyJacky: 47.2% — 199 wins, 223 losses47.2%AkiraAkira: 45.1% — 184 wins, 224 losses45.1%DuralDural: 44.4% — 8 wins, 10 losses44.4%GohGoh: 43.5% — 63 wins, 82 losses43.5%Lei FeiLei Fei: 42.2% — 90 wins, 123 losses42.2%El BlazeEl Blaze: 38.7% — 65 wins, 103 losses38.7%
OpponentWin %WinsLossesMatches
Jean71.68%8132113
Jeffry63.06%7041111
Sarah61.02%14492236
Vanessa59.16%11378191
Taka58.06%543993
Pai56.64%12898226
Kage54.00%162138300
Wolf53.62%7464138
Shun51.93%121112233
Lau51.57%213200413
Aoi50.00%6363126
Brad49.60%125127252
Lion49.06%182189371
Jacky47.16%199223422
Akira45.10%184224408
Dural44.44%81018
Goh43.45%6382145
Lei Fei42.25%90123213
El Blaze38.69%65103168

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Breakable full fenceBreakable full fence: 56.3% over 435 decided matches+5.1%Full fenceFull fence: 52.9% over 429 decided matches+1.7%RectangleRectangle: 51.9% over 420 decided matches+0.7%Breakable half fenceBreakable half fence: 51.8% over 409 decided matches+0.6%OpenOpen: 51.6% over 450 decided matches+0.3%Fence and openFence and open: 51.4% over 179 decided matches+0.2%Single wallSingle wall: 49.5% over 378 decided matches-1.7%OctagonOctagon: 49.0% over 443 decided matches-2.2%Low fenceLow fence: 48.8% over 383 decided matches-2.4%Half fenceHalf fence: 48.1% over 424 decided matches-3.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean71.7%507886547389100607175
Jeffry63.1%6759645483100100446056
Sarah61.0%76617255586364655952
Vanessa59.2%886241596733100625062
Taka58.1%83435571335038457067
Pai56.6%41666246683167657954
Kage54.0%68604562544943415647
Wolf53.6%62505731865358576443
Shun51.9%62745448404844485067
Lau51.6%50693366444847425552
Aoi50.0%56714560387533505056
Brad49.6%66442162407156384548
Lion49.1%48444633514050515863
Jacky47.2%50523059413867474246
Akira45.1%38595242565031483536
Dural44.4%50··2025·100·100100
Goh43.5%44335940317160364439
Lei Fei42.2%26345057374736257142
El Blaze38.7%42435832282233533260
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.6 pts behind walls (95% interval -2.3 to +5.6); within chance across the 20 characters tested, q=0.638
WallsWalls: 51.7% over 2,560 decided matches+0.5%No wallsNo walls: 50.0% over 1,211 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean71.7%6777
Jeffry63.1%5971
Sarah61.0%6358
Vanessa59.2%6054
Taka58.1%6152
Pai56.6%5853
Kage54.0%5549
Wolf53.6%5356
Shun51.9%5552
Lau51.6%5347
Aoi50.0%5356
Brad49.6%4751
Lion49.1%4851
Jacky47.2%4642
Akira45.1%4646
Dural44.4%4040
Goh43.5%4442
Lei Fei42.2%4142
El Blaze38.7%4238
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Breakable full fenceBreakable full fence: 54.0% of rounds won, over 1,674 decided rounds+2.9%Full fenceFull fence: 52.0% of rounds won, over 1,740 decided rounds+0.8%RectangleRectangle: 51.6% of rounds won, over 1,678 decided rounds+0.5%OpenOpen: 51.5% of rounds won, over 1,782 decided rounds+0.4%Breakable half fenceBreakable half fence: 51.1% of rounds won, over 1,629 decided rounds-0.1%Low fenceLow fence: 50.5% of rounds won, over 1,510 decided rounds-0.6%Single wallSingle wall: 50.5% of rounds won, over 1,527 decided rounds-0.7%Fence and openFence and open: 50.3% of rounds won, over 722 decided rounds-0.9%OctagonOctagon: 49.8% of rounds won, over 1,811 decided rounds-1.3%Half fenceHalf fence: 49.5% of rounds won, over 1,720 decided rounds-1.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jean67.8%526974606987100536275
Sarah58.9%69596355546464635655
Jeffry56.3%59566054656986455149
Vanessa55.8%73544758634586564956
Pai53.6%46585946603850527554
Taka53.4%56505060505044435960
Wolf53.1%54515843805051555652
Kage52.9%59574757565049455547
Shun51.9%56615348454852495162
Lau51.4%51614558455146485350
Lion50.3%53474639524742505560
Brad50.2%62473553485749474551
Aoi50.2%53655156446339494751
Akira47.9%44565047525040494543
Jacky47.8%48523955474554474546
Goh45.8%45405542405359444842
Lei Fei45.8%37404949424944396446
Dural44.3%53··2927·75·6075
El Blaze44.0%39474942413540524153
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.4 pts behind walls (95% interval -1.7 to +2.5); within chance across the 20 characters tested, q=0.771
WallsWalls: 51.3% of rounds won, over 10,252 decided rounds+0.2%No wallsNo walls: 50.9% of rounds won, over 4,819 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jean67.8%6276
Sarah58.9%6057
Jeffry56.3%5557
Vanessa55.8%5655
Pai53.6%5452
Taka53.4%5354
Wolf53.1%5356
Kage52.9%5351
Shun51.9%5352
Lau51.4%5349
Lion50.3%4953
Brad50.2%4952
Aoi50.2%5253
Akira47.9%4848
Jacky47.8%4746
Goh45.8%4644
Lei Fei45.8%4545
Dural44.3%4437
El Blaze44.0%4544
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia163,659
North America1483
Europe6199
South America2176
Not recorded8238