VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Brad

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.5%
Standing#8 of 19 · tier B
Pick rate4.2%
Most picked#14 of 19
Matches counted69,717
Unique players683
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
WolfWolf: 53.9% — 2,443 wins, 2,092 losses53.9%JackyJacky: 53.0% — 3,586 wins, 3,185 losses53.0%JeffryJeffry: 52.1% — 2,143 wins, 1,973 losses52.1%ShunShun: 51.4% — 1,841 wins, 1,743 losses51.4%VanessaVanessa: 51.4% — 1,266 wins, 1,199 losses51.4%DuralDural: 51.0% — 316 wins, 304 losses51.0%GohGoh: 50.9% — 2,026 wins, 1,952 losses50.9%JeanJean: 50.8% — 1,736 wins, 1,685 losses50.8%SarahSarah: 50.5% — 2,075 wins, 2,035 losses50.5%LionLion: 50.3% — 1,862 wins, 1,840 losses50.3%PaiPai: 50.3% — 1,963 wins, 1,943 losses50.3%El BlazeEl Blaze: 50.2% — 1,336 wins, 1,326 losses50.2%AkiraAkira: 49.9% — 4,150 wins, 4,160 losses49.9%LauLau: 49.9% — 2,059 wins, 2,066 losses49.9%KageKage: 48.5% — 2,153 wins, 2,291 losses48.5%EileenEileen: 48.2% — 632 wins, 679 losses48.2%AoiAoi: 47.9% — 1,860 wins, 2,027 losses47.9%Lei FeiLei Fei: 46.6% — 1,125 wins, 1,287 losses46.6%TakaTaka: 45.4% — 617 wins, 741 losses45.4%
OpponentWin %WinsLossesMatches
Wolf53.87%2,4432,0924,535
Jacky52.96%3,5863,1856,771
Jeffry52.07%2,1431,9734,116
Shun51.37%1,8411,7433,584
Vanessa51.36%1,2661,1992,465
Dural50.97%316304620
Goh50.93%2,0261,9523,978
Jean50.75%1,7361,6853,421
Sarah50.49%2,0752,0354,110
Lion50.30%1,8621,8403,702
Pai50.26%1,9631,9433,906
El Blaze50.19%1,3361,3262,662
Akira49.94%4,1504,1608,310
Lau49.92%2,0592,0664,125
Kage48.45%2,1532,2914,444
Eileen48.21%6326791,311
Aoi47.85%1,8602,0273,887
Lei Fei46.64%1,1251,2872,412
Taka45.43%6177411,358

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 51.4% over 7,137 decided matches+0.9%Fence and openFence and open: 51.1% over 3,423 decided matches+0.7%Single wallSingle wall: 51.1% over 6,859 decided matches+0.7%Breakable half fenceBreakable half fence: 50.6% over 7,063 decided matches+0.2%OpenOpen: 50.4% over 7,224 decided matches-0.1%Breakable full fenceBreakable full fence: 50.3% over 6,799 decided matches-0.1%Full fenceFull fence: 50.3% over 6,836 decided matches-0.2%Low fenceLow fence: 50.3% over 6,864 decided matches-0.2%Half fenceHalf fence: 50.2% over 6,938 decided matches-0.3%RectangleRectangle: 49.6% over 6,969 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf53.9%54535556575252565649
Jacky53.0%55535052545551565153
Jeffry52.1%53505255535254534853
Shun51.4%53515150505053565349
Vanessa51.4%54484554505053465257
Dural51.0%44564845555062564357
Goh50.9%56525847485152475049
Jean50.8%48515452495250525346
Sarah50.5%52505050505051564651
Lion50.3%47515448515248554850
Pai50.3%45504547525358535152
El Blaze50.2%49525450464952544453
Akira49.9%50504754525250474851
Lau49.9%49514951495152454954
Kage48.5%48484848494847504850
Eileen48.2%46505344484753444948
Aoi47.9%46494951474747514744
Lei Fei46.6%42474645465550475043
Taka45.4%50434337334749485849
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -1.3 to +0.9); within chance across the 20 characters tested, q=0.913
No wallsNo walls: 50.6% over 20,947 decided matches+0.1%WallsWalls: 50.4% over 41,742 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf53.9%5552
Jacky53.0%5354
Jeffry52.1%5253
Shun51.4%5250
Vanessa51.4%5053
Dural51.0%4954
Goh50.9%5149
Jean50.8%5249
Sarah50.5%5150
Lion50.3%5151
Pai50.3%4852
El Blaze50.2%5049
Akira49.9%4952
Lau49.9%4951
Kage48.5%4849
Eileen48.2%4848
Aoi47.9%4946
Lei Fei46.6%4648
Taka45.4%4744
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 50.8% of rounds won, over 13,945 decided rounds+0.6%OctagonOctagon: 50.7% of rounds won, over 29,120 decided rounds+0.4%Single wallSingle wall: 50.5% of rounds won, over 27,958 decided rounds+0.2%Full fenceFull fence: 50.4% of rounds won, over 27,900 decided rounds+0.2%OpenOpen: 50.4% of rounds won, over 29,322 decided rounds+0.1%Breakable half fenceBreakable half fence: 50.3% of rounds won, over 27,569 decided rounds+0.0%Half fenceHalf fence: 50.2% of rounds won, over 28,188 decided rounds-0.1%Low fenceLow fence: 50.1% of rounds won, over 27,907 decided rounds-0.1%Breakable full fenceBreakable full fence: 49.9% of rounds won, over 26,373 decided rounds-0.3%RectangleRectangle: 49.8% of rounds won, over 28,296 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Wolf52.0%53525352535152535350
Shun51.7%53515250515153545351
Jacky51.5%53515051525352525152
Jeffry51.2%52505153525052524952
Vanessa50.7%52494751505052495153
Goh50.7%54515449495152495149
Jean50.3%51505250505150505148
Lion50.1%48515150515248534950
Sarah50.0%51495049515050534851
El Blaze50.0%49505249494952524752
Akira50.0%51504952515050484951
Pai50.0%47504749515253525050
Dural49.9%47495046525159524651
Lau49.6%49504950495152474952
Kage49.0%49495049494848494850
Aoi49.0%48495051484948514947
Eileen48.9%47505247494951464950
Lei Fei48.0%47494747465250494947
Taka47.8%50464644414848505450
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -0.7 to +0.5); within chance across the 20 characters tested, q=0.901
No wallsNo walls: 50.4% of rounds won, over 85,187 decided rounds+0.1%WallsWalls: 50.2% of rounds won, over 167,446 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Wolf52.0%5351
Shun51.7%5251
Jacky51.5%5152
Jeffry51.2%5152
Vanessa50.7%5051
Goh50.7%5150
Jean50.3%5150
Lion50.1%5051
Sarah50.0%5050
El Blaze50.0%5050
Akira50.0%5051
Pai50.0%4951
Dural49.9%4851
Lau49.6%4951
Kage49.0%4949
Aoi49.0%5048
Eileen48.9%4849
Lei Fei48.0%4848
Taka47.8%4947
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1438,282
North America1013,446
South America1610,630
Europe121,728
Oceania31,000
Middle East112
Not recorded117,865
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate51.0%
Standing#5 of 19 · tier A
Pick rate3.1%
Most picked#15 of 19
Matches counted24,128
Unique players500
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
LauLau: 54.7% — 536 wins, 444 losses54.7%WolfWolf: 54.4% — 1,024 wins, 859 losses54.4%DuralDural: 52.4% — 76 wins, 69 losses52.4%LionLion: 52.1% — 542 wins, 499 losses52.1%El BlazeEl Blaze: 51.7% — 475 wins, 443 losses51.7%GohGoh: 51.4% — 716 wins, 677 losses51.4%JackyJacky: 51.4% — 1,138 wins, 1,076 losses51.4%VanessaVanessa: 51.2% — 364 wins, 347 losses51.2%AkiraAkira: 51.1% — 1,737 wins, 1,664 losses51.1%JeffryJeffry: 51.0% — 712 wins, 684 losses51.0%SarahSarah: 50.7% — 840 wins, 818 losses50.7%ShunShun: 50.2% — 708 wins, 702 losses50.2%AoiAoi: 50.2% — 900 wins, 893 losses50.2%KageKage: 50.0% — 518 wins, 517 losses50.0%PaiPai: 50.0% — 835 wins, 836 losses50.0%TakaTaka: 48.5% — 212 wins, 225 losses48.5%JeanJean: 47.9% — 438 wins, 476 losses47.9%EileenEileen: 46.8% — 244 wins, 277 losses46.8%Lei FeiLei Fei: 46.8% — 284 wins, 323 losses46.8%
OpponentWin %WinsLossesMatches
Lau54.69%536444980
Wolf54.38%1,0248591,883
Dural52.41%7669145
Lion52.07%5424991,041
El Blaze51.74%475443918
Goh51.40%7166771,393
Jacky51.40%1,1381,0762,214
Vanessa51.20%364347711
Akira51.07%1,7371,6643,401
Jeffry51.00%7126841,396
Sarah50.66%8408181,658
Shun50.21%7087021,410
Aoi50.20%9008931,793
Kage50.05%5185171,035
Pai49.97%8358361,671
Taka48.51%212225437
Jean47.92%438476914
Eileen46.83%244277521
Lei Fei46.79%284323607

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 52.0% over 1,180 decided matches+1.1%Full fenceFull fence: 52.0% over 2,254 decided matches+1.0%Low fenceLow fence: 51.9% over 2,354 decided matches+0.9%Single wallSingle wall: 51.5% over 2,375 decided matches+0.6%Half fenceHalf fence: 51.2% over 2,485 decided matches+0.3%OctagonOctagon: 51.2% over 2,576 decided matches+0.2%Breakable half fenceBreakable half fence: 50.8% over 2,445 decided matches-0.2%OpenOpen: 50.6% over 2,486 decided matches-0.4%Breakable full fenceBreakable full fence: 50.2% over 2,378 decided matches-0.7%RectangleRectangle: 49.5% over 2,370 decided matches-1.5%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lau54.7%53615649585655514963
Wolf54.4%60585454614853505649
Dural52.4%60596433672950563062
Lion52.1%51495860574843534948
El Blaze51.7%51525845445353624853
Goh51.4%57495751464762465649
Jacky51.4%56514852564650574752
Vanessa51.2%52435559396147414952
Akira51.1%55485053555551445053
Jeffry51.0%54515247545054495352
Sarah50.7%53485451505249534154
Shun50.2%54535348474651515349
Aoi50.2%48555055485451524546
Kage50.0%49494757544849524945
Pai50.0%39484642545555565252
Taka48.5%50384237455564635949
Jean47.9%38415445425851545045
Eileen46.8%47433938495160465243
Lei Fei46.8%45453852475648534141
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.5 pts behind walls (95% interval -2.3 to +1.3); within chance across the 20 characters tested, q=0.917
No wallsNo walls: 51.3% over 7,215 decided matches+0.3%WallsWalls: 50.8% over 14,508 decided matches-0.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lau54.7%5359
Wolf54.4%5553
Dural52.4%5452
Lion52.1%5351
El Blaze51.7%5350
Goh51.4%5248
Jacky51.4%5251
Vanessa51.2%5051
Akira51.1%5054
Jeffry51.0%5152
Sarah50.7%5052
Shun50.2%5247
Aoi50.2%5149
Kage50.0%5149
Pai50.0%4854
Taka48.5%4750
Jean47.9%4849
Eileen46.8%4548
Lei Fei46.8%4647
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Low fenceLow fence: 51.3% of rounds won, over 9,491 decided rounds+0.7%Fence and openFence and open: 51.3% of rounds won, over 4,745 decided rounds+0.7%Full fenceFull fence: 51.3% of rounds won, over 9,083 decided rounds+0.7%Half fenceHalf fence: 51.0% of rounds won, over 10,022 decided rounds+0.4%Single wallSingle wall: 50.7% of rounds won, over 9,596 decided rounds+0.1%OctagonOctagon: 50.5% of rounds won, over 10,378 decided rounds-0.1%Breakable half fenceBreakable half fence: 50.5% of rounds won, over 9,492 decided rounds-0.1%OpenOpen: 50.4% of rounds won, over 10,047 decided rounds-0.2%Breakable full fenceBreakable full fence: 50.0% of rounds won, over 9,079 decided rounds-0.7%RectangleRectangle: 50.0% of rounds won, over 9,538 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Lau52.3%50555350555552494956
Wolf52.0%55555351544852505348
Shun51.4%54515250505151505350
Goh51.1%55495452485055475150
El Blaze51.0%51505347485153545152
Lion51.0%49495255555046535049
Jeffry50.9%52505249535054495151
Jacky50.9%54505050534752544952
Akira50.6%53485051535151475152
Sarah50.4%52495249525150524553
Vanessa50.4%52475454455347464851
Dural50.3%55496546573554494353
Aoi50.1%48525053495150524848
Kage50.1%49505053524750534948
Pai50.0%44494847535251525150
Taka49.5%51434743495155605551
Jean49.0%44465148475451505149
Eileen48.8%48474644495153485147
Lei Fei48.1%51484249485450504547
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -1.2 to +0.7); within chance across the 20 characters tested, q=0.722
No wallsNo walls: 50.8% of rounds won, over 29,134 decided rounds+0.2%WallsWalls: 50.5% of rounds won, over 57,592 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Lau52.3%5155
Wolf52.0%5350
Shun51.4%5251
Goh51.1%5149
El Blaze51.0%5151
Lion51.0%5152
Jeffry50.9%5151
Jacky50.9%5151
Akira50.6%5052
Sarah50.4%5052
Vanessa50.4%5050
Dural50.3%5147
Aoi50.1%5149
Kage50.1%5149
Pai50.0%4952
Taka49.5%4950
Jean49.0%4950
Eileen48.8%4849
Lei Fei48.1%4749
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia157,806
North America164,604
South America165,384
Europe12893
Oceania3984
Middle East80
Not recorded115,099
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.4%
Standing#8 of 19 · tier B
Pick rate5.2%
Most picked#10 of 19
Matches counted38,615
Unique players273
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JackyJacky: 54.5% — 2,155 wins, 1,803 losses54.5%WolfWolf: 53.6% — 1,229 wins, 1,062 losses53.6%JeffryJeffry: 52.9% — 1,289 wins, 1,146 losses52.9%JeanJean: 51.8% — 1,233 wins, 1,147 losses51.8%VanessaVanessa: 51.5% — 683 wins, 643 losses51.5%ShunShun: 51.3% — 945 wins, 897 losses51.3%PaiPai: 51.1% — 1,029 wins, 984 losses51.1%DuralDural: 50.2% — 229 wins, 227 losses50.2%El BlazeEl Blaze: 50.0% — 720 wins, 720 losses50.0%GohGoh: 50.0% — 1,189 wins, 1,189 losses50.0%SarahSarah: 50.0% — 1,090 wins, 1,092 losses50.0%AkiraAkira: 49.8% — 2,047 wins, 2,060 losses49.8%LauLau: 49.5% — 1,234 wins, 1,257 losses49.5%LionLion: 49.5% — 992 wins, 1,011 losses49.5%EileenEileen: 48.5% — 261 wins, 277 losses48.5%KageKage: 47.5% — 1,329 wins, 1,466 losses47.5%Lei FeiLei Fei: 47.3% — 666 wins, 742 losses47.3%TakaTaka: 45.6% — 352 wins, 420 losses45.6%AoiAoi: 44.3% — 797 wins, 1,003 losses44.3%
OpponentWin %WinsLossesMatches
Jacky54.45%2,1551,8033,958
Wolf53.64%1,2291,0622,291
Jeffry52.94%1,2891,1462,435
Jean51.81%1,2331,1472,380
Vanessa51.51%6836431,326
Shun51.30%9458971,842
Pai51.12%1,0299842,013
Dural50.22%229227456
El Blaze50.00%7207201,440
Goh50.00%1,1891,1892,378
Sarah49.95%1,0901,0922,182
Akira49.84%2,0472,0604,107
Lau49.54%1,2341,2572,491
Lion49.53%9921,0112,003
Eileen48.51%261277538
Kage47.55%1,3291,4662,795
Lei Fei47.30%6667421,408
Taka45.60%352420772
Aoi44.28%7971,0031,800

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
OctagonOctagon: 51.9% over 3,859 decided matches+1.5%Single wallSingle wall: 51.1% over 3,782 decided matches+0.7%Breakable half fenceBreakable half fence: 51.1% over 3,922 decided matches+0.7%Fence and openFence and open: 50.7% over 1,896 decided matches+0.3%Breakable full fenceBreakable full fence: 50.4% over 3,721 decided matches-0.1%OpenOpen: 50.3% over 4,019 decided matches-0.1%Half fenceHalf fence: 50.1% over 3,754 decided matches-0.3%RectangleRectangle: 50.0% over 3,901 decided matches-0.4%Full fenceFull fence: 49.3% over 3,916 decided matches-1.1%Low fenceLow fence: 49.2% over 3,841 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jacky54.5%55555152536154575254
Wolf53.6%50485658545550605848
Jeffry52.9%52495459555355534653
Jean51.8%51545553505049525546
Vanessa51.5%51484150554853485859
Shun51.3%50504950525253585147
Pai51.1%49544552505158515153
Dural50.2%40544044525670584756
El Blaze50.0%48515553484751514552
Goh50.0%56525745505243484649
Sarah50.0%50504848504753584947
Akira49.8%47514758485049504752
Lau49.5%49504853445054474754
Lion49.5%46495246495145594951
Eileen48.5%53565850434950334351
Kage47.5%45474743454847514851
Lei Fei47.3%42475543465754425041
Taka45.6%51484540304436446149
Aoi44.3%41424746443843474941
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -1.0 to +1.5); within chance across the 20 characters tested, q=0.860
WallsWalls: 50.5% over 23,073 decided matches+0.1%No wallsNo walls: 50.2% over 11,642 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jacky54.5%5456
Wolf53.6%5552
Jeffry52.9%5254
Jean51.8%5349
Vanessa51.5%5054
Shun51.3%5151
Pai51.1%5051
Dural50.2%4755
El Blaze50.0%5049
Goh50.0%5050
Sarah50.0%5148
Akira49.8%5050
Lau49.5%4949
Lion49.5%5050
Eileen48.5%4947
Kage47.5%4748
Lei Fei47.3%4648
Taka45.6%4842
Aoi44.3%4641
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
OctagonOctagon: 51.0% of rounds won, over 15,844 decided rounds+0.8%Single wallSingle wall: 50.6% of rounds won, over 15,481 decided rounds+0.4%Fence and openFence and open: 50.5% of rounds won, over 7,787 decided rounds+0.3%OpenOpen: 50.5% of rounds won, over 16,315 decided rounds+0.3%Breakable half fenceBreakable half fence: 50.4% of rounds won, over 15,357 decided rounds+0.2%Full fenceFull fence: 50.1% of rounds won, over 16,102 decided rounds-0.1%Half fenceHalf fence: 50.0% of rounds won, over 15,336 decided rounds-0.2%Breakable full fenceBreakable full fence: 49.9% of rounds won, over 14,572 decided rounds-0.3%RectangleRectangle: 49.9% of rounds won, over 15,897 decided rounds-0.3%Low fenceLow fence: 49.4% of rounds won, over 15,696 decided rounds-0.8%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jacky52.3%52525152515653535152
Wolf52.0%51495353515451555350
Jeffry51.7%52495254535151524853
Shun51.6%51515150525254555250
Vanessa50.9%51504549514953495454
Jean50.8%53515251515149515248
Pai50.2%48534652505053514952
Goh50.2%53515347495148504949
Akira50.1%50514854494950504852
Lion49.9%49505149505246544850
El Blaze49.6%49485350504851514552
Dural49.6%44494446515663544651
Sarah49.5%49494949494851545048
Lau49.5%50494851465053484953
Eileen48.5%51515249474848394652
Lei Fei48.5%47495246475352475046
Kage48.3%47484946474848494851
Taka47.7%50484746394742485550
Aoi47.2%46464849474546495046
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.1 pts behind walls (95% interval -0.6 to +0.7); within chance across the 20 characters tested, q=0.961
WallsWalls: 50.2% of rounds won, over 93,108 decided rounds+0.0%No wallsNo walls: 50.2% of rounds won, over 47,492 decided rounds-0.0%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jacky52.3%5253
Wolf52.0%5352
Jeffry51.7%5152
Shun51.6%5251
Vanessa50.9%5052
Jean50.8%5250
Pai50.2%5051
Goh50.2%5150
Akira50.1%5050
Lion49.9%5051
El Blaze49.6%4950
Dural49.6%4753
Sarah49.5%5049
Lau49.5%4949
Eileen48.5%4849
Lei Fei48.5%4849
Kage48.3%4849
Taka47.7%4946
Aoi47.2%4846
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1323,438
South America145,246
North America18,767
Europe8765
Middle East92
Oceania616
Not recorded62,481
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate49.0%
Standing#10 of 19 · tier B
Pick rate5.5%
Most picked#7 of 19
Matches counted6,974
Unique players47
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
GohGoh: 58.5% — 121 wins, 86 losses58.5%DuralDural: 57.9% — 11 wins, 8 losses57.9%ShunShun: 56.6% — 188 wins, 144 losses56.6%AoiAoi: 55.4% — 163 wins, 131 losses55.4%SarahSarah: 53.7% — 145 wins, 125 losses53.7%WolfWolf: 52.6% — 190 wins, 171 losses52.6%JeanJean: 51.2% — 65 wins, 62 losses51.2%VanessaVanessa: 51.2% — 219 wins, 209 losses51.2%EileenEileen: 50.4% — 127 wins, 125 losses50.4%LionLion: 49.9% — 328 wins, 330 losses49.9%KageKage: 49.8% — 306 wins, 308 losses49.8%JeffryJeffry: 49.8% — 142 wins, 143 losses49.8%JackyJacky: 48.9% — 293 wins, 306 losses48.9%El BlazeEl Blaze: 46.4% — 141 wins, 163 losses46.4%AkiraAkira: 45.6% — 366 wins, 436 losses45.6%PaiPai: 44.6% — 99 wins, 123 losses44.6%LauLau: 44.2% — 289 wins, 365 losses44.2%Lei FeiLei Fei: 44.1% — 175 wins, 222 losses44.1%TakaTaka: 35.6% — 53 wins, 96 losses35.6%
OpponentWin %WinsLossesMatches
Goh58.45%12186207
Dural57.89%11819
Shun56.63%188144332
Aoi55.44%163131294
Sarah53.70%145125270
Wolf52.63%190171361
Jean51.18%6562127
Vanessa51.17%219209428
Eileen50.40%127125252
Lion49.85%328330658
Kage49.84%306308614
Jeffry49.82%142143285
Jacky48.91%293306599
El Blaze46.38%141163304
Akira45.64%366436802
Pai44.59%99123222
Lau44.19%289365654
Lei Fei44.08%175222397
Taka35.57%5396149

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 50.7% over 347 decided matches+1.7%Low fenceLow fence: 50.5% over 669 decided matches+1.5%Breakable full fenceBreakable full fence: 50.3% over 700 decided matches+1.2%OpenOpen: 50.2% over 719 decided matches+1.2%Full fenceFull fence: 50.0% over 666 decided matches+0.9%Single wallSingle wall: 49.9% over 702 decided matches+0.8%OctagonOctagon: 49.3% over 702 decided matches+0.2%RectangleRectangle: 47.7% over 698 decided matches-1.3%Breakable half fenceBreakable half fence: 47.7% over 696 decided matches-1.4%Half fenceHalf fence: 46.8% over 699 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Goh58.5%53857737506191486053
Dural57.9%67·62100100··0·33
Shun56.6%62505953495758695755
Aoi55.4%58455757535945675056
Sarah53.7%53564462526129555565
Wolf52.6%53555952554250644455
Jean51.2%67624767783975454044
Vanessa51.2%61543853504465474062
Eileen50.4%34567938602944625552
Lion49.9%45595341406260494749
Kage49.8%56515456584741394451
Jeffry49.8%58573157425340763850
Jacky48.9%52444850534839485550
El Blaze46.4%45553862395056383355
Akira45.6%44533638554950454544
Pai44.6%57283643647770432945
Lau44.2%47374241574940315339
Lei Fei44.1%34482343414138566256
Taka35.6%45272522184457203847
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-1.6 pts behind walls (95% interval -4.6 to +1.4); within chance across the 20 characters tested, q=0.562
No wallsNo walls: 50.2% over 2,090 decided matches+1.1%WallsWalls: 48.6% over 4,161 decided matches-0.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Goh58.5%5755
Dural57.9%6050
Shun56.6%5953
Aoi55.4%5656
Sarah53.7%5459
Wolf52.6%5551
Jean51.2%5447
Vanessa51.2%4952
Eileen50.4%5349
Lion49.9%4950
Kage49.8%5152
Jeffry49.8%5249
Jacky48.9%4950
El Blaze46.4%4448
Akira45.6%4449
Pai44.6%3855
Lau44.2%4248
Lei Fei44.1%4546
Taka35.6%3235
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 51.1% of rounds won, over 1,413 decided rounds+1.8%Low fenceLow fence: 50.3% of rounds won, over 2,720 decided rounds+0.9%Breakable full fenceBreakable full fence: 49.7% of rounds won, over 2,722 decided rounds+0.4%OpenOpen: 49.7% of rounds won, over 2,960 decided rounds+0.4%Full fenceFull fence: 49.6% of rounds won, over 2,715 decided rounds+0.3%OctagonOctagon: 49.5% of rounds won, over 2,898 decided rounds+0.1%Single wallSingle wall: 49.3% of rounds won, over 2,881 decided rounds-0.0%Breakable half fenceBreakable half fence: 48.9% of rounds won, over 2,720 decided rounds-0.5%RectangleRectangle: 48.7% of rounds won, over 2,861 decided rounds-0.6%Half fenceHalf fence: 48.1% of rounds won, over 2,830 decided rounds-1.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun54.2%59475648505254605754
Goh54.0%53646545495576485650
Dural54.0%60·597160··40·33
Aoi53.4%54455758525451585054
Wolf52.1%54525353544651564855
Sarah52.0%52484757535537535855
Vanessa50.9%56514251544757504555
Kage50.8%53525254565044454751
Jean50.3%57564959614569464249
Eileen49.8%38536547524351535549
Lion49.5%45555045465554504849
Jacky48.8%53454749524946475147
El Blaze48.6%44564554444753474553
Jeffry47.6%50493754404946654050
Pai47.3%51394346606060473647
Akira46.8%46514343504950464546
Lau46.5%47424444554946405044
Lei Fei46.4%43493847434147545352
Taka43.3%50443044334953344345
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -2.3 to +0.9); within chance across the 20 characters tested, q=0.678
No wallsNo walls: 49.8% of rounds won, over 8,561 decided rounds+0.4%WallsWalls: 49.1% of rounds won, over 16,746 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun54.2%5652
Goh54.0%5451
Dural54.0%5841
Aoi53.4%5453
Wolf52.1%5352
Sarah52.0%5254
Vanessa50.9%5052
Kage50.8%5152
Jean50.3%5149
Eileen49.8%5148
Lion49.5%4950
Jacky48.8%4850
El Blaze48.6%4848
Jeffry47.6%4946
Pai47.3%4452
Akira46.8%4648
Lau46.5%4549
Lei Fei46.4%4846
Taka43.3%4342
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia67,038
North America1675
Europe1370
South America140
Not recorded7285