Virtua Fighter 5 REVO · v1.10 · Every character
Brad
Win rate50.4%
Standing#8 of 19 · tier B
Pick rate5.2%
Most picked#9 of 19
Matches counted38,439
Unique players278
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.50% | 2,077 | 1,734 | 3,811 | |
| 53.06% | 981 | 868 | 1,849 | |
| 52.74% | 1,213 | 1,087 | 2,300 | |
| 52.18% | 814 | 746 | 1,560 | |
| 51.70% | 1,214 | 1,134 | 2,348 | |
| 51.37% | 1,090 | 1,032 | 2,122 | |
| 50.93% | 1,117 | 1,076 | 2,193 | |
| 50.73% | 903 | 877 | 1,780 | |
| 50.63% | 1,052 | 1,026 | 2,078 | |
| 50.34% | 220 | 217 | 437 | |
| 50.16% | 1,121 | 1,114 | 2,235 | |
| 49.53% | 2,017 | 2,055 | 4,072 | |
| 49.07% | 317 | 329 | 646 | |
| 48.91% | 718 | 750 | 1,468 | |
| 48.46% | 1,290 | 1,372 | 2,662 | |
| 48.15% | 704 | 758 | 1,462 | |
| 48.03% | 1,388 | 1,502 | 2,890 | |
| 45.98% | 812 | 954 | 1,766 | |
| 43.29% | 329 | 431 | 760 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 52 | 50 | 55 | 53 | 59 | 54 | 56 | 55 | 54 | |
| 53 | 50 | 50 | 52 | 51 | 55 | 53 | 64 | 52 | 52 | |
| 49 | 49 | 55 | 56 | 54 | 55 | 49 | 60 | 55 | 47 | |
| 57 | 49 | 41 | 52 | 52 | 48 | 57 | 50 | 54 | 60 | |
| 53 | 47 | 50 | 60 | 52 | 52 | 54 | 54 | 45 | 51 | |
| 52 | 54 | 53 | 54 | 51 | 48 | 50 | 50 | 53 | 48 | |
| 57 | 53 | 58 | 43 | 51 | 54 | 47 | 47 | 50 | 50 | |
| 51 | 52 | 41 | 51 | 50 | 54 | 56 | 51 | 51 | 52 | |
| 48 | 52 | 49 | 49 | 51 | 49 | 55 | 57 | 50 | 48 | |
| 40 | 52 | 43 | 46 | 56 | 57 | 71 | 53 | 47 | 55 | |
| 47 | 50 | 53 | 44 | 51 | 55 | 48 | 57 | 45 | 53 | |
| 48 | 48 | 46 | 56 | 49 | 51 | 51 | 49 | 47 | 50 | |
| 51 | 52 | 61 | 47 | 48 | 47 | 48 | 41 | 46 | 50 | |
| 49 | 51 | 50 | 55 | 47 | 47 | 56 | 49 | 38 | 52 | |
| 49 | 48 | 45 | 52 | 49 | 48 | 48 | 45 | 49 | 50 | |
| 40 | 51 | 51 | 44 | 46 | 56 | 54 | 46 | 53 | 45 | |
| 48 | 47 | 47 | 45 | 48 | 48 | 47 | 48 | 49 | 50 | |
| 46 | 43 | 48 | 50 | 45 | 41 | 44 | 49 | 49 | 43 | |
| 50 | 43 | 44 | 38 | 26 | 44 | 33 | 43 | 54 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.5 to +1.0); within chance across the 20 characters tested, q=0.843
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 55 | |
| 53 | 53 | |
| 54 | 52 | |
| 51 | 53 | |
| 51 | 52 | |
| 53 | 49 | |
| 51 | 51 | |
| 50 | 52 | |
| 51 | 49 | |
| 47 | 56 | |
| 49 | 53 | |
| 49 | 50 | |
| 50 | 48 | |
| 49 | 48 | |
| 48 | 49 | |
| 47 | 49 | |
| 47 | 49 | |
| 47 | 43 | |
| 46 | 41 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 50 | 52 | 51 | 51 | 53 | 54 | 58 | 52 | 52 | |
| 53 | 51 | 49 | 53 | 52 | 56 | 54 | 52 | 52 | 53 | |
| 50 | 49 | 52 | 53 | 52 | 54 | 50 | 56 | 52 | 50 | |
| 54 | 50 | 45 | 50 | 51 | 49 | 55 | 51 | 53 | 55 | |
| 52 | 47 | 51 | 54 | 52 | 50 | 51 | 52 | 47 | 52 | |
| 54 | 52 | 55 | 46 | 50 | 51 | 51 | 49 | 51 | 50 | |
| 52 | 51 | 52 | 51 | 52 | 50 | 50 | 50 | 51 | 48 | |
| 49 | 50 | 52 | 48 | 51 | 53 | 48 | 53 | 47 | 51 | |
| 49 | 51 | 45 | 51 | 50 | 52 | 53 | 51 | 49 | 51 | |
| 49 | 50 | 49 | 49 | 50 | 50 | 52 | 54 | 50 | 49 | |
| 44 | 48 | 46 | 47 | 54 | 56 | 63 | 52 | 46 | 50 | |
| 50 | 49 | 48 | 52 | 49 | 50 | 51 | 49 | 48 | 51 | |
| 49 | 50 | 51 | 51 | 49 | 48 | 53 | 50 | 43 | 52 | |
| 50 | 48 | 47 | 50 | 49 | 49 | 51 | 47 | 50 | 51 | |
| 45 | 51 | 50 | 46 | 47 | 52 | 52 | 49 | 51 | 47 | |
| 49 | 48 | 49 | 48 | 48 | 49 | 47 | 48 | 49 | 50 | |
| 50 | 49 | 54 | 48 | 49 | 48 | 48 | 44 | 47 | 51 | |
| 48 | 46 | 49 | 51 | 47 | 46 | 47 | 51 | 50 | 47 | |
| 51 | 46 | 46 | 47 | 36 | 47 | 41 | 47 | 51 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -0.8 to +0.4); within chance across the 20 characters tested, q=0.582
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 52 | |
| 52 | 53 | |
| 52 | 52 | |
| 51 | 52 | |
| 51 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 49 | 51 | |
| 50 | 49 | |
| 47 | 53 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 48 | 49 | |
| 49 | 47 | |
| 48 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.88% | 12 | 26,314 |
| South America | 3.90% | 14 | 4,373 |
| North America | 9.17% | 2 | 6,944 |
| Europe | 4.58% | 8 | 798 |
| Middle East | 0.27% | 8 | 2 |
| Oceania | 7.17% | 4 | 16 |
| Not recorded | 5.95% | 6 | 2,166 |
Win rate50.6%
Standing#8 of 19 · tier B
Pick rate5.1%
Most picked#10 of 19
Matches counted32,661
Unique players253
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.98% | 1,831 | 1,499 | 3,330 | |
| 52.80% | 1,055 | 943 | 1,998 | |
| 52.28% | 804 | 734 | 1,538 | |
| 52.03% | 1,079 | 995 | 2,074 | |
| 51.76% | 619 | 577 | 1,196 | |
| 51.56% | 1,039 | 976 | 2,015 | |
| 51.33% | 827 | 784 | 1,611 | |
| 50.42% | 950 | 934 | 1,884 | |
| 50.37% | 1,011 | 996 | 2,007 | |
| 50.23% | 1,723 | 1,707 | 3,430 | |
| 50.00% | 209 | 209 | 418 | |
| 49.82% | 847 | 853 | 1,700 | |
| 49.69% | 1,054 | 1,067 | 2,121 | |
| 49.67% | 594 | 602 | 1,196 | |
| 48.79% | 566 | 594 | 1,160 | |
| 47.78% | 1,121 | 1,225 | 2,346 | |
| 47.68% | 216 | 237 | 453 | |
| 45.40% | 291 | 350 | 641 | |
| 44.78% | 691 | 852 | 1,543 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 54 | 50 | 54 | 53 | 61 | 56 | 57 | 54 | 55 | |
| 48 | 50 | 54 | 55 | 54 | 57 | 49 | 59 | 56 | 46 | |
| 51 | 49 | 48 | 52 | 51 | 54 | 53 | 62 | 51 | 52 | |
| 52 | 47 | 53 | 61 | 54 | 52 | 55 | 51 | 46 | 50 | |
| 53 | 49 | 41 | 51 | 54 | 48 | 52 | 50 | 56 | 58 | |
| 51 | 54 | 54 | 53 | 50 | 49 | 50 | 51 | 54 | 48 | |
| 51 | 55 | 41 | 52 | 49 | 52 | 55 | 52 | 54 | 51 | |
| 49 | 52 | 50 | 48 | 50 | 48 | 57 | 57 | 49 | 46 | |
| 58 | 51 | 56 | 43 | 51 | 53 | 43 | 47 | 50 | 50 | |
| 48 | 48 | 48 | 59 | 48 | 52 | 51 | 50 | 47 | 52 | |
| 38 | 52 | 38 | 44 | 54 | 57 | 71 | 56 | 47 | 56 | |
| 47 | 47 | 52 | 45 | 53 | 53 | 45 | 60 | 46 | 52 | |
| 50 | 50 | 46 | 53 | 47 | 48 | 50 | 49 | 48 | 55 | |
| 50 | 51 | 53 | 53 | 48 | 46 | 57 | 51 | 40 | 51 | |
| 42 | 50 | 58 | 44 | 47 | 58 | 55 | 44 | 51 | 41 | |
| 47 | 46 | 47 | 43 | 45 | 49 | 49 | 49 | 50 | 50 | |
| 57 | 53 | 56 | 49 | 42 | 52 | 50 | 33 | 40 | 49 | |
| 50 | 45 | 47 | 41 | 31 | 44 | 35 | 45 | 57 | 51 | |
| 44 | 42 | 47 | 48 | 45 | 38 | 45 | 49 | 48 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.1 pts behind walls (95% interval -1.3 to +1.4); within chance across the 20 characters tested, q=0.900
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 56 | |
| 54 | 52 | |
| 52 | 53 | |
| 51 | 52 | |
| 50 | 54 | |
| 53 | 49 | |
| 51 | 51 | |
| 51 | 48 | |
| 51 | 51 | |
| 50 | 51 | |
| 46 | 56 | |
| 49 | 53 | |
| 50 | 49 | |
| 50 | 48 | |
| 48 | 49 | |
| 47 | 48 | |
| 48 | 47 | |
| 48 | 43 | |
| 46 | 41 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 52 | 50 | 53 | 52 | 57 | 54 | 53 | 51 | 53 | |
| 52 | 50 | 50 | 51 | 51 | 53 | 54 | 57 | 52 | 52 | |
| 50 | 50 | 52 | 52 | 51 | 55 | 50 | 55 | 52 | 49 | |
| 52 | 48 | 52 | 55 | 53 | 51 | 51 | 51 | 48 | 51 | |
| 52 | 50 | 45 | 49 | 51 | 49 | 54 | 51 | 54 | 54 | |
| 52 | 51 | 53 | 51 | 51 | 50 | 50 | 50 | 51 | 48 | |
| 54 | 51 | 54 | 45 | 50 | 51 | 48 | 49 | 51 | 50 | |
| 49 | 53 | 44 | 52 | 50 | 50 | 52 | 53 | 50 | 51 | |
| 50 | 49 | 49 | 54 | 49 | 50 | 50 | 50 | 49 | 52 | |
| 49 | 49 | 52 | 48 | 52 | 52 | 46 | 54 | 47 | 51 | |
| 49 | 50 | 50 | 49 | 50 | 49 | 53 | 53 | 50 | 48 | |
| 51 | 49 | 47 | 51 | 47 | 49 | 51 | 49 | 50 | 53 | |
| 43 | 48 | 43 | 46 | 54 | 56 | 63 | 53 | 46 | 51 | |
| 50 | 48 | 52 | 50 | 50 | 48 | 54 | 51 | 42 | 52 | |
| 46 | 51 | 53 | 46 | 47 | 54 | 52 | 48 | 51 | 46 | |
| 48 | 48 | 49 | 46 | 46 | 49 | 48 | 48 | 50 | 50 | |
| 53 | 49 | 50 | 47 | 47 | 50 | 45 | 40 | 43 | 52 | |
| 47 | 46 | 48 | 49 | 46 | 45 | 47 | 50 | 50 | 46 | |
| 50 | 47 | 47 | 47 | 39 | 47 | 42 | 48 | 53 | 51 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -0.8 to +0.6); within chance across the 20 characters tested, q=0.967
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 52 | 52 | |
| 52 | 52 | |
| 51 | 52 | |
| 50 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 51 | |
| 50 | 49 | |
| 50 | 49 | |
| 47 | 53 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 48 | |
| 47 | 49 | |
| 48 | 46 | |
| 49 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.68% | 12 | 20,474 |
| South America | 3.92% | 14 | 4,373 |
| North America | 9.62% | 2 | 6,885 |
| Europe | 4.96% | 8 | 728 |
| Middle East | 0.27% | 8 | 2 |
| Oceania | 7.17% | 4 | 16 |
| Not recorded | 5.86% | 6 | 1,941 |
Win rate49.3%
Standing#10 of 19 · tier B
Pick rate5.5%
Most picked#8 of 19
Matches counted5,778
Unique players44
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 57.89% | 11 | 8 | 19 | |
| 56.99% | 106 | 80 | 186 | |
| 56.91% | 177 | 134 | 311 | |
| 54.26% | 121 | 102 | 223 | |
| 53.57% | 195 | 169 | 364 | |
| 52.58% | 102 | 92 | 194 | |
| 52.33% | 101 | 92 | 193 | |
| 52.32% | 158 | 144 | 302 | |
| 51.21% | 274 | 261 | 535 | |
| 51.14% | 246 | 235 | 481 | |
| 49.27% | 135 | 139 | 274 | |
| 49.08% | 267 | 277 | 544 | |
| 47.66% | 51 | 56 | 107 | |
| 45.79% | 294 | 348 | 642 | |
| 45.70% | 138 | 164 | 302 | |
| 45.59% | 124 | 148 | 272 | |
| 44.97% | 76 | 93 | 169 | |
| 43.62% | 236 | 305 | 541 | |
| 31.93% | 38 | 81 | 119 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 67 | · | 62 | 100 | 100 | · | · | 0 | · | 33 | |
| 50 | 82 | 80 | 41 | 50 | 62 | 91 | 48 | 57 | 50 | |
| 62 | 53 | 59 | 53 | 52 | 62 | 58 | 68 | 56 | 52 | |
| 58 | 50 | 58 | 58 | 47 | 57 | 40 | 54 | 56 | 62 | |
| 68 | 50 | 42 | 56 | 46 | 47 | 68 | 50 | 43 | 70 | |
| 40 | 55 | 39 | 62 | 57 | 62 | 29 | 60 | 54 | 63 | |
| 38 | 50 | 71 | 43 | 67 | 33 | 44 | 69 | 62 | 52 | |
| 55 | 46 | 58 | 61 | 52 | 43 | 50 | 65 | 47 | 52 | |
| 49 | 56 | 59 | 43 | 43 | 61 | 57 | 49 | 43 | 55 | |
| 57 | 45 | 47 | 60 | 50 | 48 | 42 | 50 | 62 | 49 | |
| 58 | 47 | 31 | 56 | 41 | 53 | 40 | 76 | 38 | 56 | |
| 54 | 49 | 49 | 54 | 63 | 48 | 35 | 40 | 45 | 52 | |
| 67 | 62 | 33 | 67 | 75 | 40 | 67 | 33 | 25 | 43 | |
| 48 | 52 | 38 | 41 | 55 | 48 | 51 | 41 | 43 | 43 | |
| 27 | 55 | 23 | 42 | 43 | 41 | 50 | 54 | 60 | 59 | |
| 48 | 50 | 38 | 62 | 38 | 50 | 50 | 33 | 31 | 56 | |
| 50 | 21 | 41 | 42 | 71 | 90 | 70 | 40 | 13 | 53 | |
| 43 | 41 | 41 | 41 | 58 | 49 | 40 | 31 | 55 | 35 | |
| 50 | 27 | 25 | 22 | 15 | 40 | 0 | 17 | 25 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-2.2 pts behind walls (95% interval -5.3 to +1.0); within chance across the 20 characters tested, q=0.569
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 60 | 50 | |
| 56 | 54 | |
| 59 | 55 | |
| 55 | 57 | |
| 52 | 53 | |
| 51 | 61 | |
| 54 | 52 | |
| 55 | 49 | |
| 49 | 53 | |
| 52 | 49 | |
| 50 | 49 | |
| 49 | 54 | |
| 48 | 47 | |
| 44 | 48 | |
| 45 | 49 | |
| 43 | 49 | |
| 34 | 63 | |
| 41 | 48 | |
| 31 | 30 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 49 | 56 | 48 | 51 | 54 | 54 | 60 | 56 | 53 | |
| 60 | · | 59 | 71 | 60 | · | · | 40 | · | 33 | |
| 53 | 49 | 60 | 57 | 50 | 54 | 49 | 53 | 53 | 59 | |
| 53 | 65 | 70 | 47 | 49 | 54 | 76 | 48 | 54 | 49 | |
| 54 | 46 | 53 | 59 | 53 | 46 | 51 | 58 | 50 | 54 | |
| 59 | 49 | 44 | 52 | 52 | 48 | 58 | 53 | 46 | 59 | |
| 46 | 48 | 44 | 57 | 57 | 55 | 37 | 54 | 55 | 54 | |
| 42 | 50 | 61 | 48 | 55 | 44 | 51 | 55 | 59 | 49 | |
| 52 | 51 | 50 | 54 | 58 | 49 | 41 | 46 | 47 | 52 | |
| 47 | 53 | 54 | 46 | 47 | 54 | 53 | 50 | 46 | 52 | |
| 57 | 46 | 46 | 52 | 51 | 49 | 49 | 49 | 56 | 46 | |
| 56 | 56 | 46 | 59 | 59 | 44 | 62 | 39 | 36 | 47 | |
| 43 | 54 | 46 | 54 | 42 | 48 | 52 | 45 | 45 | 54 | |
| 50 | 43 | 37 | 53 | 39 | 49 | 46 | 65 | 40 | 53 | |
| 40 | 51 | 36 | 46 | 44 | 42 | 53 | 52 | 52 | 53 | |
| 47 | 33 | 46 | 46 | 63 | 66 | 60 | 45 | 32 | 49 | |
| 47 | 50 | 45 | 44 | 50 | 48 | 52 | 43 | 44 | 46 | |
| 45 | 45 | 44 | 43 | 56 | 49 | 47 | 39 | 53 | 43 | |
| 53 | 44 | 30 | 44 | 31 | 48 | 33 | 30 | 38 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.9 pts behind walls (95% interval -2.5 to +0.8); within chance across the 20 characters tested, q=0.546
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 56 | 52 | |
| 58 | 41 | |
| 54 | 55 | |
| 54 | 51 | |
| 53 | 51 | |
| 51 | 53 | |
| 50 | 56 | |
| 52 | 50 | |
| 50 | 53 | |
| 49 | 51 | |
| 50 | 49 | |
| 49 | 48 | |
| 48 | 48 | |
| 48 | 47 | |
| 47 | 47 | |
| 42 | 54 | |
| 46 | 48 | |
| 45 | 49 | |
| 42 | 40 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.72% | 6 | 5,840 |
| North America | 1.41% | 14 | 59 |
| Europe | 2.54% | 13 | 70 |
| South America | 0.00% | 12 | 0 |
| Not recorded | 6.90% | 6 | 225 |
