Virtua Fighter 5 REVO · v1.10 · Every character
Aoi
Win rate49.9%
Standing#10 of 19 · tier B
Pick rate4.1%
Most picked#14 of 19
Matches counted30,805
Unique players197
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 54.02% | 954 | 812 | 1,766 | |
| 52.39% | 1,556 | 1,414 | 2,970 | |
| 51.73% | 687 | 641 | 1,328 | |
| 51.46% | 898 | 847 | 1,745 | |
| 51.28% | 782 | 743 | 1,525 | |
| 51.22% | 629 | 599 | 1,228 | |
| 51.11% | 970 | 928 | 1,898 | |
| 50.32% | 855 | 844 | 1,699 | |
| 49.94% | 771 | 773 | 1,544 | |
| 49.75% | 1,683 | 1,700 | 3,383 | |
| 49.38% | 119 | 122 | 241 | |
| 49.32% | 945 | 971 | 1,916 | |
| 48.97% | 808 | 842 | 1,650 | |
| 48.85% | 553 | 579 | 1,132 | |
| 48.02% | 1,008 | 1,091 | 2,099 | |
| 47.12% | 270 | 303 | 573 | |
| 46.33% | 890 | 1,031 | 1,921 | |
| 45.80% | 780 | 923 | 1,703 | |
| 41.32% | 200 | 284 | 484 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 57 | 52 | 50 | 55 | 59 | 56 | 51 | 51 | 57 | |
| 52 | 52 | 49 | 52 | 50 | 51 | 56 | 52 | 59 | 52 | |
| 48 | 52 | 52 | 54 | 46 | 54 | 43 | 57 | 55 | 54 | |
| 52 | 48 | 47 | 48 | 55 | 56 | 48 | 51 | 57 | 45 | |
| 53 | 57 | 44 | 49 | 46 | 51 | 50 | 54 | 57 | 54 | |
| 44 | 51 | 50 | 51 | 51 | 54 | 47 | 53 | 51 | 54 | |
| 52 | 49 | 51 | 50 | 47 | 53 | 58 | 54 | 55 | 48 | |
| 52 | 48 | 49 | 46 | 52 | 48 | 53 | 49 | 56 | 51 | |
| 46 | 52 | 46 | 53 | 51 | 46 | 57 | 44 | 48 | 55 | |
| 42 | 50 | 53 | 49 | 50 | 50 | 56 | 47 | 46 | 53 | |
| 55 | 48 | 65 | 27 | 56 | 48 | 17 | 33 | 58 | 67 | |
| 48 | 47 | 47 | 48 | 53 | 48 | 50 | 53 | 47 | 48 | |
| 58 | 53 | 53 | 47 | 46 | 43 | 49 | 39 | 50 | 52 | |
| 40 | 59 | 62 | 60 | 44 | 48 | 43 | 47 | 47 | 42 | |
| 46 | 35 | 46 | 55 | 53 | 50 | 41 | 52 | 47 | 52 | |
| 47 | 37 | 42 | 40 | 40 | 35 | 59 | 56 | 51 | 60 | |
| 49 | 47 | 45 | 46 | 40 | 49 | 41 | 51 | 37 | 54 | |
| 46 | 43 | 44 | 47 | 42 | 33 | 51 | 50 | 51 | 48 | |
| 29 | 56 | 41 | 50 | 37 | 45 | 50 | 37 | 38 | 37 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -1.6 to +1.2); within chance across the 20 characters tested, q=0.843
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 53 | 57 | |
| 53 | 51 | |
| 53 | 51 | |
| 51 | 52 | |
| 52 | 50 | |
| 50 | 53 | |
| 52 | 49 | |
| 50 | 50 | |
| 49 | 50 | |
| 48 | 51 | |
| 48 | 55 | |
| 48 | 50 | |
| 50 | 47 | |
| 52 | 44 | |
| 47 | 51 | |
| 46 | 46 | |
| 46 | 48 | |
| 47 | 42 | |
| 42 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 54 | 51 | 49 | 53 | 54 | 53 | 49 | 50 | 53 | |
| 51 | 51 | 50 | 51 | 51 | 51 | 53 | 52 | 54 | 51 | |
| 47 | 50 | 50 | 50 | 51 | 53 | 50 | 52 | 52 | 53 | |
| 49 | 51 | 52 | 52 | 49 | 51 | 48 | 54 | 51 | 52 | |
| 53 | 53 | 47 | 51 | 48 | 51 | 50 | 51 | 53 | 52 | |
| 51 | 48 | 49 | 48 | 52 | 54 | 50 | 51 | 54 | 48 | |
| 50 | 49 | 50 | 50 | 48 | 51 | 53 | 52 | 52 | 49 | |
| 52 | 50 | 59 | 37 | 54 | 51 | 26 | 39 | 54 | 59 | |
| 55 | 52 | 52 | 49 | 47 | 48 | 51 | 45 | 51 | 52 | |
| 51 | 49 | 49 | 47 | 50 | 49 | 52 | 49 | 52 | 51 | |
| 46 | 49 | 52 | 49 | 50 | 51 | 53 | 49 | 48 | 52 | |
| 49 | 48 | 48 | 50 | 52 | 49 | 50 | 52 | 49 | 49 | |
| 47 | 51 | 49 | 53 | 51 | 47 | 54 | 49 | 48 | 51 | |
| 45 | 54 | 56 | 54 | 46 | 50 | 45 | 48 | 49 | 47 | |
| 48 | 44 | 47 | 53 | 51 | 49 | 47 | 51 | 49 | 51 | |
| 48 | 43 | 44 | 46 | 45 | 44 | 55 | 52 | 54 | 54 | |
| 48 | 47 | 47 | 49 | 47 | 43 | 50 | 50 | 49 | 49 | |
| 49 | 48 | 47 | 48 | 45 | 48 | 45 | 48 | 43 | 51 | |
| 39 | 53 | 47 | 51 | 43 | 49 | 48 | 41 | 44 | 44 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -1.0 to +0.4); within chance across the 20 characters tested, q=0.478
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 53 | |
| 52 | 51 | |
| 50 | 52 | |
| 52 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 51 | 49 | |
| 49 | 54 | |
| 51 | 49 | |
| 50 | 50 | |
| 49 | 51 | |
| 49 | 50 | |
| 49 | 50 | |
| 51 | 48 | |
| 49 | 51 | |
| 48 | 48 | |
| 48 | 46 | |
| 47 | 48 | |
| 46 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.74% | 16 | 20,203 |
| South America | 4.70% | 11 | 5,276 |
| North America | 4.67% | 10 | 3,539 |
| Europe | 3.72% | 10 | 648 |
| Middle East | 0.00% | 9 | 0 |
| Oceania | 0.00% | 9 | 0 |
| Not recorded | 6.38% | 4 | 2,323 |
Win rate49.8%
Standing#12 of 19 · tier B
Pick rate4.3%
Most picked#14 of 19
Matches counted27,678
Unique players187
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.22% | 852 | 691 | 1,543 | |
| 52.57% | 1,430 | 1,290 | 2,720 | |
| 52.52% | 614 | 555 | 1,169 | |
| 51.09% | 939 | 899 | 1,838 | |
| 51.07% | 815 | 781 | 1,596 | |
| 50.92% | 748 | 721 | 1,469 | |
| 50.13% | 560 | 557 | 1,117 | |
| 50.12% | 810 | 806 | 1,616 | |
| 49.82% | 838 | 844 | 1,682 | |
| 49.70% | 670 | 678 | 1,348 | |
| 49.52% | 1,499 | 1,528 | 3,027 | |
| 48.98% | 839 | 874 | 1,713 | |
| 48.98% | 693 | 722 | 1,415 | |
| 47.73% | 474 | 519 | 993 | |
| 46.19% | 103 | 120 | 223 | |
| 46.17% | 223 | 260 | 483 | |
| 46.01% | 836 | 981 | 1,817 | |
| 45.94% | 685 | 806 | 1,491 | |
| 39.95% | 167 | 251 | 418 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 56 | 58 | 53 | 52 | 55 | 62 | 55 | 51 | 52 | 59 | |
| 53 | 53 | 48 | 52 | 50 | 50 | 58 | 53 | 58 | 53 | |
| 50 | 52 | 52 | 54 | 48 | 56 | 39 | 58 | 55 | 56 | |
| 52 | 49 | 51 | 50 | 46 | 54 | 57 | 54 | 55 | 48 | |
| 52 | 49 | 47 | 48 | 55 | 54 | 48 | 51 | 56 | 44 | |
| 54 | 57 | 43 | 50 | 45 | 49 | 50 | 54 | 57 | 52 | |
| 43 | 50 | 50 | 49 | 47 | 53 | 45 | 51 | 51 | 55 | |
| 51 | 48 | 49 | 44 | 53 | 48 | 51 | 49 | 56 | 52 | |
| 49 | 35 | 46 | 58 | 56 | 52 | 46 | 52 | 48 | 52 | |
| 46 | 52 | 47 | 54 | 49 | 45 | 57 | 41 | 50 | 54 | |
| 41 | 50 | 53 | 50 | 50 | 50 | 56 | 45 | 46 | 54 | |
| 46 | 46 | 47 | 47 | 53 | 47 | 49 | 54 | 47 | 47 | |
| 58 | 53 | 51 | 47 | 47 | 44 | 50 | 39 | 51 | 50 | |
| 40 | 58 | 58 | 57 | 42 | 45 | 46 | 49 | 46 | 41 | |
| 58 | 43 | 52 | 21 | 56 | 45 | 17 | 33 | 58 | 65 | |
| 49 | 37 | 39 | 40 | 36 | 36 | 58 | 57 | 47 | 62 | |
| 48 | 45 | 46 | 46 | 41 | 48 | 41 | 50 | 37 | 54 | |
| 47 | 42 | 42 | 48 | 41 | 33 | 54 | 50 | 52 | 50 | |
| 32 | 53 | 43 | 47 | 38 | 44 | 47 | 35 | 39 | 29 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -1.8 to +1.2); within chance across the 20 characters tested, q=0.799
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 59 | |
| 53 | 51 | |
| 54 | 53 | |
| 52 | 49 | |
| 51 | 51 | |
| 52 | 49 | |
| 49 | 52 | |
| 50 | 51 | |
| 48 | 54 | |
| 49 | 49 | |
| 47 | 51 | |
| 48 | 50 | |
| 50 | 47 | |
| 51 | 43 | |
| 43 | 53 | |
| 45 | 45 | |
| 45 | 48 | |
| 47 | 41 | |
| 41 | 37 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 54 | 52 | 51 | 54 | 55 | 53 | 50 | 50 | 54 | |
| 51 | 51 | 50 | 51 | 52 | 51 | 54 | 52 | 54 | 51 | |
| 49 | 50 | 53 | 52 | 50 | 52 | 45 | 55 | 52 | 52 | |
| 51 | 49 | 49 | 48 | 52 | 53 | 50 | 50 | 54 | 47 | |
| 53 | 53 | 47 | 51 | 48 | 50 | 50 | 51 | 53 | 51 | |
| 47 | 49 | 50 | 49 | 50 | 52 | 50 | 51 | 52 | 54 | |
| 50 | 49 | 51 | 50 | 48 | 51 | 52 | 52 | 52 | 50 | |
| 55 | 52 | 52 | 48 | 48 | 48 | 52 | 46 | 51 | 50 | |
| 49 | 44 | 47 | 54 | 53 | 51 | 49 | 51 | 49 | 51 | |
| 51 | 49 | 50 | 46 | 51 | 49 | 50 | 49 | 52 | 51 | |
| 47 | 50 | 49 | 53 | 51 | 47 | 53 | 48 | 49 | 51 | |
| 48 | 48 | 48 | 49 | 52 | 50 | 50 | 52 | 49 | 48 | |
| 46 | 48 | 51 | 50 | 50 | 51 | 53 | 48 | 48 | 52 | |
| 53 | 47 | 54 | 36 | 54 | 50 | 26 | 39 | 54 | 59 | |
| 44 | 53 | 54 | 51 | 45 | 48 | 44 | 48 | 48 | 47 | |
| 49 | 46 | 47 | 48 | 46 | 42 | 51 | 50 | 49 | 50 | |
| 49 | 43 | 43 | 46 | 43 | 45 | 53 | 52 | 51 | 54 | |
| 49 | 47 | 47 | 48 | 45 | 47 | 45 | 48 | 43 | 51 | |
| 40 | 52 | 48 | 50 | 43 | 47 | 46 | 41 | 44 | 40 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.1 to +0.3); within chance across the 20 characters tested, q=0.600
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 52 | 51 | |
| 52 | 51 | |
| 50 | 51 | |
| 51 | 49 | |
| 50 | 52 | |
| 51 | 50 | |
| 51 | 49 | |
| 49 | 52 | |
| 50 | 50 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 51 | |
| 47 | 54 | |
| 50 | 47 | |
| 48 | 46 | |
| 47 | 48 | |
| 47 | 48 | |
| 45 | 44 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.94% | 15 | 17,248 |
| South America | 4.72% | 11 | 5,268 |
| North America | 4.89% | 9 | 3,502 |
| Europe | 3.50% | 12 | 513 |
| Middle East | 0.00% | 9 | 0 |
| Oceania | 0.00% | 9 | 0 |
| Not recorded | 6.92% | 3 | 2,295 |
Win rate50.0%
Standing#8 of 19 · tier B
Pick rate2.8%
Most picked#17 of 19
Matches counted3,127
Unique players21
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 88.89% | 16 | 2 | 18 | |
| 62.16% | 69 | 42 | 111 | |
| 60.71% | 34 | 22 | 56 | |
| 56.83% | 79 | 60 | 139 | |
| 55.70% | 83 | 66 | 149 | |
| 54.22% | 45 | 38 | 83 | |
| 52.22% | 47 | 43 | 90 | |
| 52.22% | 106 | 97 | 203 | |
| 51.92% | 54 | 50 | 104 | |
| 51.69% | 184 | 172 | 356 | |
| 51.67% | 31 | 29 | 60 | |
| 51.53% | 101 | 95 | 196 | |
| 50.40% | 126 | 124 | 250 | |
| 50.00% | 33 | 33 | 66 | |
| 48.94% | 115 | 120 | 235 | |
| 45.91% | 73 | 86 | 159 | |
| 45.74% | 102 | 121 | 223 | |
| 44.81% | 95 | 117 | 212 | |
| 40.77% | 170 | 247 | 417 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 33 | 100 | 100 | 100 | · | 100 | · | · | · | 100 | |
| 75 | 60 | 45 | 67 | 77 | 64 | 67 | 75 | 44 | 46 | |
| 38 | 40 | 67 | 33 | 67 | 78 | · | · | 75 | 100 | |
| 42 | 62 | 79 | 90 | 50 | 59 | 33 | 20 | 75 | 60 | |
| 50 | 39 | 48 | 50 | 56 | 75 | 50 | 56 | 88 | 53 | |
| 60 | 55 | 44 | 73 | 25 | 40 | 71 | 54 | 57 | 33 | |
| 25 | 50 | 50 | 42 | 62 | 29 | 67 | 56 | 62 | 50 | |
| 62 | 64 | 48 | 59 | 47 | 48 | 53 | 46 | 48 | 54 | |
| 57 | 64 | 33 | 33 | 33 | 67 | 50 | 64 | 33 | 50 | |
| 52 | 53 | 53 | 30 | 52 | 50 | 56 | 62 | 50 | 50 | |
| 55 | 50 | 25 | 50 | 83 | 40 | 100 | 62 | · | 25 | |
| 47 | 53 | 38 | 45 | 58 | 57 | 67 | 60 | 41 | 61 | |
| 50 | 52 | 58 | 52 | 45 | 54 | 17 | 48 | 64 | 30 | |
| 0 | 71 | 33 | 80 | 33 | 57 | 100 | 50 | 33 | 59 | |
| 56 | 58 | 60 | 48 | 38 | 38 | 38 | 33 | 42 | 60 | |
| 33 | 56 | 48 | 57 | 35 | 41 | 62 | 47 | 50 | 38 | |
| 42 | 50 | 42 | 42 | 53 | 43 | 60 | 46 | 44 | 38 | |
| 38 | 48 | 67 | 42 | 56 | 40 | 31 | 50 | 46 | 36 | |
| 30 | 35 | 44 | 46 | 39 | 39 | 18 | 46 | 43 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.5 pts behind walls (95% interval -3.7 to +4.8); within chance across the 20 characters tested, q=0.887
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 87 | 100 | |
| 61 | 62 | |
| 47 | 80 | |
| 61 | 55 | |
| 52 | 62 | |
| 57 | 33 | |
| 50 | 48 | |
| 53 | 49 | |
| 52 | 50 | |
| 52 | 51 | |
| 52 | 48 | |
| 47 | 59 | |
| 54 | 46 | |
| 47 | 52 | |
| 51 | 47 | |
| 48 | 38 | |
| 45 | 43 | |
| 47 | 43 | |
| 40 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 43 | 86 | 73 | 67 | · | 67 | · | · | · | 75 | |
| 65 | 56 | 49 | 61 | 64 | 61 | 60 | 65 | 52 | 46 | |
| 48 | 52 | 61 | 46 | 57 | 65 | · | · | 62 | 79 | |
| 45 | 56 | 65 | 78 | 54 | 57 | 49 | 43 | 77 | 57 | |
| 56 | 44 | 46 | 40 | 52 | 62 | 53 | 56 | 64 | 53 | |
| 44 | 50 | 47 | 46 | 56 | 39 | 73 | 53 | 61 | 52 | |
| 55 | 55 | 47 | 57 | 33 | 42 | 66 | 49 | 50 | 42 | |
| 49 | 53 | 54 | 41 | 54 | 51 | 50 | 57 | 49 | 49 | |
| 54 | 58 | 43 | 43 | 43 | 54 | 46 | 55 | 43 | 50 | |
| 50 | 52 | 53 | 49 | 48 | 54 | 32 | 49 | 59 | 44 | |
| 55 | 53 | 47 | 57 | 48 | 48 | 50 | 50 | 49 | 53 | |
| 57 | 53 | 54 | 53 | 41 | 46 | 43 | 41 | 50 | 58 | |
| 46 | 54 | 45 | 48 | 50 | 55 | 68 | 55 | 46 | 51 | |
| 29 | 60 | 44 | 63 | 39 | 58 | 100 | 46 | 41 | 53 | |
| 55 | 44 | 41 | 44 | 65 | 41 | 60 | 58 | · | 44 | |
| 49 | 53 | 50 | 52 | 43 | 40 | 60 | 52 | 48 | 50 | |
| 47 | 48 | 56 | 49 | 57 | 48 | 42 | 47 | 49 | 44 | |
| 47 | 51 | 40 | 43 | 50 | 46 | 51 | 47 | 47 | 41 | |
| 44 | 43 | 46 | 48 | 45 | 44 | 34 | 49 | 48 | 50 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -1.6 to +2.8); within chance across the 20 characters tested, q=0.729
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 67 | 69 | |
| 57 | 57 | |
| 52 | 65 | |
| 58 | 55 | |
| 50 | 56 | |
| 50 | 49 | |
| 52 | 40 | |
| 51 | 52 | |
| 51 | 49 | |
| 52 | 50 | |
| 51 | 49 | |
| 51 | 49 | |
| 49 | 51 | |
| 48 | 51 | |
| 51 | 47 | |
| 51 | 44 | |
| 49 | 49 | |
| 46 | 45 | |
| 46 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 2.90% | 16 | 2,955 |
| North America | 0.88% | 18 | 37 |
| Europe | 4.90% | 8 | 135 |
| South America | 1.41% | 7 | 8 |
| Not recorded | 0.86% | 17 | 28 |
