VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Aoi

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate47.9%
Standing#19 of 19 · tier D
Pick rate5.6%
Most picked#6 of 19
Matches counted91,151
Unique players679
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 52.1% — 2,027 wins, 1,860 losses52.1%VanessaVanessa: 50.4% — 1,500 wins, 1,477 losses50.4%SarahSarah: 50.1% — 2,836 wins, 2,822 losses50.1%GohGoh: 49.7% — 2,460 wins, 2,492 losses49.7%KageKage: 49.0% — 2,366 wins, 2,459 losses49.0%JeanJean: 48.7% — 1,961 wins, 2,066 losses48.7%JackyJacky: 48.2% — 4,259 wins, 4,583 losses48.2%AkiraAkira: 48.1% — 5,768 wins, 6,213 losses48.1%LauLau: 48.0% — 2,215 wins, 2,396 losses48.0%EileenEileen: 47.5% — 902 wins, 997 losses47.5%ShunShun: 47.4% — 2,478 wins, 2,746 losses47.4%Lei FeiLei Fei: 47.2% — 1,540 wins, 1,722 losses47.2%LionLion: 47.0% — 2,262 wins, 2,549 losses47.0%WolfWolf: 46.8% — 3,273 wins, 3,724 losses46.8%PaiPai: 46.6% — 2,764 wins, 3,165 losses46.6%JeffryJeffry: 46.1% — 2,517 wins, 2,948 losses46.1%El BlazeEl Blaze: 45.2% — 1,579 wins, 1,911 losses45.2%DuralDural: 43.1% — 280 wins, 370 losses43.1%TakaTaka: 43.0% — 715 wins, 949 losses43.0%
OpponentWin %WinsLossesMatches
Brad52.15%2,0271,8603,887
Vanessa50.39%1,5001,4772,977
Sarah50.12%2,8362,8225,658
Goh49.68%2,4602,4924,952
Kage49.04%2,3662,4594,825
Jean48.70%1,9612,0664,027
Jacky48.17%4,2594,5838,842
Akira48.14%5,7686,21311,981
Lau48.04%2,2152,3964,611
Eileen47.50%9029971,899
Shun47.43%2,4782,7465,224
Lei Fei47.21%1,5401,7223,262
Lion47.02%2,2622,5494,811
Wolf46.78%3,2733,7246,997
Pai46.62%2,7643,1655,929
Jeffry46.06%2,5172,9485,465
El Blaze45.24%1,5791,9113,490
Dural43.08%280370650
Taka42.97%7159491,664

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 49.1% over 4,544 decided matches+1.2%RectangleRectangle: 48.9% over 9,223 decided matches+1.0%Single wallSingle wall: 48.5% over 8,879 decided matches+0.5%OpenOpen: 48.2% over 9,117 decided matches+0.3%Half fenceHalf fence: 47.8% over 9,188 decided matches-0.1%OctagonOctagon: 47.7% over 8,879 decided matches-0.3%Low fenceLow fence: 47.5% over 9,140 decided matches-0.4%Full fenceFull fence: 47.3% over 9,131 decided matches-0.6%Breakable half fenceBreakable half fence: 47.3% over 9,073 decided matches-0.7%Breakable full fenceBreakable full fence: 47.1% over 9,414 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad52.1%54515149535353495356
Vanessa50.4%48514751495352495051
Sarah50.1%52465145525351495348
Goh49.7%46484951494953505348
Kage49.0%46485147485048514851
Jean48.7%51474747444950495352
Jacky48.2%50474748484756474948
Akira48.1%45484948474750484948
Lau48.0%45404753495247494653
Eileen47.5%51424445464556524946
Shun47.4%45495147494547445046
Lei Fei47.2%43494847455044494948
Lion47.0%47464445504649484947
Wolf46.8%48484645464846474846
Pai46.6%47464448474651444945
Jeffry46.1%46474745435041494350
El Blaze45.2%44465145464646424443
Dural43.1%45454935354225414650
Taka43.0%35454243444854424339
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.4 pts behind walls (95% interval -1.4 to +0.6); within chance across the 20 characters tested, q=0.825
No wallsNo walls: 48.1% over 27,136 decided matches+0.1%WallsWalls: 47.7% over 54,908 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad52.1%5154
Vanessa50.4%4951
Sarah50.1%4951
Goh49.7%5049
Kage49.0%4950
Jean48.7%4949
Jacky48.2%4847
Akira48.1%4848
Lau48.0%4651
Eileen47.5%4745
Shun47.4%4847
Lei Fei47.2%4847
Lion47.0%4648
Wolf46.8%4747
Pai46.6%4646
Jeffry46.1%4647
El Blaze45.2%4645
Dural43.1%4342
Taka43.0%4244
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 49.7% of rounds won, over 18,431 decided rounds+0.8%RectangleRectangle: 49.3% of rounds won, over 37,522 decided rounds+0.5%OpenOpen: 49.2% of rounds won, over 37,063 decided rounds+0.3%Single wallSingle wall: 49.1% of rounds won, over 36,161 decided rounds+0.2%Low fenceLow fence: 48.8% of rounds won, over 37,078 decided rounds-0.1%Half fenceHalf fence: 48.7% of rounds won, over 37,222 decided rounds-0.2%OctagonOctagon: 48.6% of rounds won, over 36,134 decided rounds-0.2%Full fenceFull fence: 48.6% of rounds won, over 37,255 decided rounds-0.3%Breakable half fenceBreakable half fence: 48.5% of rounds won, over 35,140 decided rounds-0.4%Breakable full fenceBreakable full fence: 48.4% of rounds won, over 36,602 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad51.0%52515049525152495153
Vanessa50.2%49504851505151495051
Sarah50.0%51485147515251495249
Goh49.8%48504950495053505050
Kage49.6%49495049494950504951
Shun49.2%48495149504850485149
Jean49.2%51484749474949495151
Akira49.1%48494949494850495050
Jacky49.0%50484849504852494949
Lau49.0%47474751495149504851
Lei Fei48.4%46494948475048494949
Lion48.4%48484749504849494949
Eileen48.3%50444646474754505048
Wolf48.3%49494847484948484948
Pai47.9%47474749484850474946
Jeffry47.6%48484847464945484650
El Blaze47.5%47485147474847464748
Taka46.4%43494547474953454744
Dural46.1%48455042434636434949
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.3 pts behind walls (95% interval -0.8 to +0.2); within chance across the 20 characters tested, q=0.502
No wallsNo walls: 49.0% of rounds won, over 110,302 decided rounds+0.1%WallsWalls: 48.7% of rounds won, over 219,875 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad51.0%5052
Vanessa50.2%5051
Sarah50.0%5051
Goh49.8%5049
Kage49.6%4950
Shun49.2%4949
Jean49.2%4949
Akira49.1%4949
Jacky49.0%4949
Lau49.0%4850
Lei Fei48.4%4848
Lion48.4%4849
Eileen48.3%4848
Wolf48.3%4848
Pai47.9%4848
Jeffry47.6%4848
El Blaze47.5%4848
Taka46.4%4647
Dural46.1%4646
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia750,213
North America421,436
South America1213,756
Europe112,022
Oceania1553
Middle East120
Not recorded69,473
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate46.6%
Standing#19 of 19 · tier D
Pick rate7.3%
Most picked#4 of 19
Matches counted54,002
Unique players545
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 49.8% — 893 wins, 900 losses49.8%VanessaVanessa: 49.5% — 781 wins, 797 losses49.5%GohGoh: 49.5% — 1,477 wins, 1,510 losses49.5%SarahSarah: 48.7% — 1,788 wins, 1,883 losses48.7%KageKage: 47.8% — 1,167 wins, 1,274 losses47.8%LionLion: 47.7% — 1,288 wins, 1,411 losses47.7%EileenEileen: 47.7% — 590 wins, 647 losses47.7%LauLau: 47.6% — 993 wins, 1,094 losses47.6%AkiraAkira: 47.3% — 3,688 wins, 4,110 losses47.3%JeanJean: 46.8% — 986 wins, 1,120 losses46.8%ShunShun: 46.7% — 1,532 wins, 1,747 losses46.7%PaiPai: 45.8% — 1,842 wins, 2,178 losses45.8%JeffryJeffry: 45.4% — 1,480 wins, 1,778 losses45.4%JackyJacky: 45.2% — 2,332 wins, 2,822 losses45.2%WolfWolf: 44.6% — 2,097 wins, 2,600 losses44.6%Lei FeiLei Fei: 43.7% — 699 wins, 902 losses43.7%TakaTaka: 43.6% — 463 wins, 598 losses43.6%El BlazeEl Blaze: 43.0% — 929 wins, 1,234 losses43.0%DuralDural: 38.7% — 144 wins, 228 losses38.7%
OpponentWin %WinsLossesMatches
Brad49.80%8939001,793
Vanessa49.49%7817971,578
Goh49.45%1,4771,5102,987
Sarah48.71%1,7881,8833,671
Kage47.81%1,1671,2742,441
Lion47.72%1,2881,4112,699
Eileen47.70%5906471,237
Lau47.58%9931,0942,087
Akira47.29%3,6884,1107,798
Jean46.82%9861,1202,106
Shun46.72%1,5321,7473,279
Pai45.82%1,8422,1784,020
Jeffry45.43%1,4801,7783,258
Jacky45.25%2,3322,8225,154
Wolf44.65%2,0972,6004,697
Lei Fei43.66%6999021,601
Taka43.64%4635981,061
El Blaze42.95%9291,2342,163
Dural38.71%144228372

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 47.9% over 2,679 decided matches+1.2%RectangleRectangle: 47.8% over 5,435 decided matches+1.1%Single wallSingle wall: 47.7% over 5,296 decided matches+1.1%Low fenceLow fence: 46.9% over 5,386 decided matches+0.2%OpenOpen: 46.5% over 5,448 decided matches-0.1%Full fenceFull fence: 46.4% over 5,393 decided matches-0.2%Half fenceHalf fence: 46.2% over 5,446 decided matches-0.4%OctagonOctagon: 46.2% over 5,213 decided matches-0.4%Breakable half fenceBreakable half fence: 45.7% over 5,413 decided matches-0.9%Breakable full fenceBreakable full fence: 45.6% over 5,563 decided matches-1.0%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad49.8%52455045524649485554
Vanessa49.5%48544451495255474946
Goh49.5%45484954455054505047
Sarah48.7%52435243525153475049
Kage47.8%44495244454844534553
Lion47.7%47504245535346494745
Eileen47.7%53464147474755504941
Lau47.6%43454651445253454754
Akira47.3%46474748464646485047
Jean46.8%48404646445147465052
Shun46.7%37475048504547475045
Pai45.8%48444447454848444842
Jeffry45.4%44464742445041474747
Jacky45.2%49434545474455424345
Wolf44.6%47474342464542444644
Lei Fei43.7%40444541444740444844
Taka43.6%39423943454958454539
El Blaze43.0%46404439464447374345
Dural38.7%41412439243627464239
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.7 pts behind walls (95% interval -1.9 to +0.5); within chance across the 20 characters tested, q=0.534
No wallsNo walls: 47.0% over 16,130 decided matches+0.4%WallsWalls: 46.3% over 32,463 decided matches-0.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad49.8%4951
Vanessa49.5%4949
Goh49.5%4947
Sarah48.7%4851
Kage47.8%4849
Lion47.7%4650
Eileen47.7%4845
Lau47.6%4650
Akira47.3%4847
Jean46.8%4649
Shun46.7%4747
Pai45.8%4645
Jeffry45.4%4547
Jacky45.2%4445
Wolf44.6%4545
Lei Fei43.7%4445
Taka43.6%4245
El Blaze43.0%4245
Dural38.7%4032
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 49.0% of rounds won, over 10,816 decided rounds+0.9%RectangleRectangle: 48.7% of rounds won, over 21,956 decided rounds+0.6%Single wallSingle wall: 48.5% of rounds won, over 21,497 decided rounds+0.4%Low fenceLow fence: 48.3% of rounds won, over 21,783 decided rounds+0.1%OpenOpen: 48.3% of rounds won, over 22,007 decided rounds+0.1%Full fenceFull fence: 48.1% of rounds won, over 21,920 decided rounds-0.0%OctagonOctagon: 47.8% of rounds won, over 21,157 decided rounds-0.3%Breakable full fenceBreakable full fence: 47.8% of rounds won, over 21,509 decided rounds-0.4%Half fenceHalf fence: 47.7% of rounds won, over 21,918 decided rounds-0.5%Breakable half fenceBreakable half fence: 47.6% of rounds won, over 20,951 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad49.9%52485047514950485252
Goh49.8%47494851475054515049
Vanessa49.4%49524751505051484948
Sarah49.3%51475146515051485049
Kage48.8%48495147474849514752
Lion48.8%48514549505148494849
Shun48.8%43475149504850495149
Lau48.8%46494752475151484851
Akira48.6%48494849484848495049
Eileen48.4%52464546484855505046
Jean47.9%50454648465047484950
Jeffry47.3%47484845474944484848
Pai47.3%48464748484948464945
Wolf47.3%49494645484746474846
Jacky47.2%50464746494752464647
Taka46.6%45474247474856464844
El Blaze46.3%48454844474748434549
Lei Fei46.3%44464644474946454946
Dural43.5%46433644384038464642
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.4 pts behind walls (95% interval -1.0 to +0.2); within chance across the 20 characters tested, q=0.470
No wallsNo walls: 48.4% of rounds won, over 65,287 decided rounds+0.2%WallsWalls: 48.0% of rounds won, over 129,411 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad49.9%4951
Goh49.8%5049
Vanessa49.4%4949
Sarah49.3%4950
Kage48.8%4949
Lion48.8%4850
Shun48.8%4849
Lau48.8%4850
Akira48.6%4948
Eileen48.4%4847
Jean47.9%4849
Jeffry47.3%4748
Pai47.3%4747
Wolf47.3%4747
Jacky47.2%4748
Taka46.6%4647
El Blaze46.3%4648
Lei Fei46.3%4647
Dural43.5%4440
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia225,084
North America317,562
South America127,710
Europe91,349
Oceania1553
Middle East70
Not recorded76,592
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate50.0%
Standing#10 of 19 · tier B
Pick rate4.4%
Most picked#14 of 19
Matches counted33,135
Unique players201
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
BradBrad: 55.7% — 1,003 wins, 797 losses55.7%JackyJacky: 52.4% — 1,749 wins, 1,590 losses52.4%SarahSarah: 52.4% — 939 wins, 854 losses52.4%Lei FeiLei Fei: 51.5% — 750 wins, 705 losses51.5%WolfWolf: 51.1% — 1,133 wins, 1,085 losses51.1%JeanJean: 50.5% — 936 wins, 918 losses50.5%LauLau: 50.5% — 1,013 wins, 994 losses50.5%VanessaVanessa: 50.4% — 635 wins, 624 losses50.4%KageKage: 50.0% — 1,054 wins, 1,052 losses50.0%GohGoh: 49.9% — 936 wins, 939 losses49.9%AkiraAkira: 49.9% — 1,860 wins, 1,870 losses49.9%ShunShun: 48.9% — 817 wins, 853 losses48.9%PaiPai: 48.8% — 790 wins, 829 losses48.8%El BlazeEl Blaze: 48.1% — 561 wins, 604 losses48.1%JeffryJeffry: 46.5% — 967 wins, 1,112 losses46.5%EileenEileen: 46.5% — 249 wins, 287 losses46.5%DuralDural: 46.1% — 119 wins, 139 losses46.1%LionLion: 46.1% — 850 wins, 993 losses46.1%TakaTaka: 40.8% — 216 wins, 313 losses40.8%
OpponentWin %WinsLossesMatches
Brad55.72%1,0037971,800
Jacky52.38%1,7491,5903,339
Sarah52.37%9398541,793
Lei Fei51.55%7507051,455
Wolf51.08%1,1331,0852,218
Jean50.49%9369181,854
Lau50.47%1,0139942,007
Vanessa50.44%6356241,259
Kage50.05%1,0541,0522,106
Goh49.92%9369391,875
Akira49.87%1,8601,8703,730
Shun48.92%8178531,670
Pai48.80%7908291,619
El Blaze48.15%5616041,165
Jeffry46.51%9671,1122,079
Eileen46.46%249287536
Dural46.12%119139258
Lion46.12%8509931,843
Taka40.83%216313529

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 51.3% over 1,668 decided matches+1.3%OpenOpen: 51.3% over 3,285 decided matches+1.3%RectangleRectangle: 50.9% over 3,428 decided matches+0.9%OctagonOctagon: 49.9% over 3,264 decided matches-0.1%Half fenceHalf fence: 49.7% over 3,305 decided matches-0.3%Breakable half fenceBreakable half fence: 49.7% over 3,276 decided matches-0.4%Single wallSingle wall: 49.6% over 3,171 decided matches-0.4%Full fenceFull fence: 49.3% over 3,332 decided matches-0.8%Breakable full fenceBreakable full fence: 49.2% over 3,409 decided matches-0.8%Low fenceLow fence: 48.9% over 3,341 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad55.7%59585354566257535159
Jacky52.4%52534852505056535753
Sarah52.4%52525048555649525846
Lei Fei51.5%50505253485544585053
Wolf51.1%51515150455358535452
Jean50.5%54554648444653525751
Lau50.5%50374856575547544753
Vanessa50.4%46475051475447495155
Kage50.0%48484850525152505050
Goh49.9%49495044534851495550
Akira49.9%43505250495057474751
Shun48.9%57535348484546395247
Pai48.8%47494653494354435151
El Blaze48.1%42565655454847504541
Jeffry46.5%48474848414742503854
Eileen46.5%47374641413855554757
Dural46.1%55465426544417325464
Lion46.1%47404547463455475250
Taka40.8%31475142434545374133
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls-0.1 pts behind walls (95% interval -1.5 to +1.2); within chance across the 20 characters tested, q=0.892
No wallsNo walls: 49.9% over 9,797 decided matches-0.1%WallsWalls: 49.8% over 20,014 decided matches-0.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad55.7%5459
Jacky52.4%5351
Sarah52.4%5252
Lei Fei51.5%5251
Wolf51.1%5250
Jean50.5%5247
Lau50.5%4855
Vanessa50.4%4953
Kage50.0%4951
Goh49.9%4951
Akira49.9%4850
Shun48.9%5047
Pai48.8%4947
El Blaze48.1%5144
Jeffry46.5%4648
Eileen46.5%4646
Dural46.1%4453
Lion46.1%4643
Taka40.8%4140
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 50.8% of rounds won, over 6,819 decided rounds+0.8%OpenOpen: 50.7% of rounds won, over 13,486 decided rounds+0.7%RectangleRectangle: 50.3% of rounds won, over 14,114 decided rounds+0.3%Half fenceHalf fence: 50.0% of rounds won, over 13,515 decided rounds+0.0%Single wallSingle wall: 49.9% of rounds won, over 12,989 decided rounds-0.1%OctagonOctagon: 49.9% of rounds won, over 13,346 decided rounds-0.1%Breakable half fenceBreakable half fence: 49.8% of rounds won, over 12,687 decided rounds-0.2%Low fenceLow fence: 49.6% of rounds won, over 13,635 decided rounds-0.4%Full fenceFull fence: 49.5% of rounds won, over 13,634 decided rounds-0.5%Breakable full fenceBreakable full fence: 49.3% of rounds won, over 13,342 decided rounds-0.7%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Brad52.8%54545251535554515054
Jacky51.6%51515051515053535452
Sarah51.2%51505049525450515548
Lei Fei50.7%50505252495248554951
Vanessa50.5%48485049505350505254
Jean50.4%53524850484851505351
Wolf50.4%50505150475153515151
Kage50.3%49494950515152505149
Lau50.2%49454853545250524951
Shun50.0%54535248494850465149
Akira49.8%47485150505054494951
Goh49.8%50495046514950495150
Pai49.3%47494953504652484950
El Blaze48.7%46525451465046494847
Dural48.2%52465437525026385258
Eileen47.8%48434745454651515152
Lion47.8%48444848484252484949
Jeffry47.6%49484849454746484451
Taka45.5%41505246464845424541
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls-0.2 pts behind walls (95% interval -0.9 to +0.4); within chance across the 20 characters tested, q=0.726
No wallsNo walls: 50.1% of rounds won, over 40,110 decided rounds+0.1%WallsWalls: 49.8% of rounds won, over 80,638 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Brad52.8%5254
Jacky51.6%5251
Sarah51.2%5151
Lei Fei50.7%5150
Vanessa50.5%4952
Jean50.4%5149
Wolf50.4%5150
Kage50.3%5051
Lau50.2%4952
Shun50.0%5149
Akira49.8%4950
Goh49.8%5050
Pai49.3%4948
El Blaze48.7%5047
Dural48.2%4653
Eileen47.8%4748
Lion47.8%4847
Jeffry47.6%4848
Taka45.5%4645
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1521,284
South America126,038
North America113,837
Europe12538
Middle East100
Oceania90
Not recorded32,836
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.7%
Standing#11 of 19 · tier B
Pick rate3.0%
Most picked#16 of 19
Matches counted4,014
Unique players24
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
DuralDural: 85.0% — 17 wins, 3 losses85.0%VanessaVanessa: 60.0% — 84 wins, 56 losses60.0%JeanJean: 58.2% — 39 wins, 28 losses58.2%SarahSarah: 56.2% — 109 wins, 85 losses56.2%El BlazeEl Blaze: 54.9% — 89 wins, 73 losses54.9%JeffryJeffry: 54.7% — 70 wins, 58 losses54.7%WolfWolf: 52.4% — 43 wins, 39 losses52.4%GohGoh: 52.2% — 47 wins, 43 losses52.2%KageKage: 52.2% — 145 wins, 133 losses52.2%JackyJacky: 51.0% — 178 wins, 171 losses51.0%EileenEileen: 50.0% — 63 wins, 63 losses50.0%TakaTaka: 48.6% — 36 wins, 38 losses48.6%AkiraAkira: 48.6% — 220 wins, 233 losses48.6%ShunShun: 46.9% — 129 wins, 146 losses46.9%LionLion: 46.1% — 124 wins, 145 losses46.1%PaiPai: 45.5% — 132 wins, 158 losses45.5%BradBrad: 44.6% — 131 wins, 163 losses44.6%Lei FeiLei Fei: 44.2% — 91 wins, 115 losses44.2%LauLau: 40.4% — 209 wins, 308 losses40.4%
OpponentWin %WinsLossesMatches
Dural85.00%17320
Vanessa60.00%8456140
Jean58.21%392867
Sarah56.19%10985194
El Blaze54.94%8973162
Jeffry54.69%7058128
Wolf52.44%433982
Goh52.22%474390
Kage52.16%145133278
Jacky51.00%178171349
Eileen50.00%6363126
Taka48.65%363874
Akira48.57%220233453
Shun46.91%129146275
Lion46.10%124145269
Pai45.52%132158290
Brad44.56%131163294
Lei Fei44.17%91115206
Lau40.43%209308517

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Half fenceHalf fence: 53.5% over 437 decided matches+4.8%Breakable full fenceBreakable full fence: 50.2% over 442 decided matches+1.5%Breakable half fenceBreakable half fence: 49.7% over 384 decided matches+1.0%Single wallSingle wall: 49.5% over 412 decided matches+0.8%OctagonOctagon: 48.5% over 402 decided matches-0.2%Fence and openFence and open: 48.2% over 197 decided matches-0.5%RectangleRectangle: 48.1% over 360 decided matches-0.7%OpenOpen: 46.9% over 384 decided matches-1.9%Low fenceLow fence: 46.0% over 413 decided matches-2.7%Full fenceFull fence: 43.4% over 406 decided matches-5.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural85.0%33100100100·100···67
Vanessa60.0%75624561586467684653
Jean58.2%383371335067··75100
Sarah56.2%54435462437150628948
El Blaze54.9%42657661506133257550
Jeffry54.7%53643360366950674550
Wolf52.4%4653257578401006210029
Goh52.2%50554475254067545725
Kage52.2%50535959455055444854
Jacky51.0%56565854435550525214
Eileen50.0%44295540622567505044
Taka48.6%07033803357100333355
Akira48.6%45445134524656585346
Shun46.9%46526142394136364061
Lion46.1%42455846554829534339
Pai45.5%39464142525267503853
Brad44.6%42554343474155335044
Lei Fei44.2%27644562333360415038
Lau40.4%31364445364224394248
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+1.5 pts behind walls (95% interval -2.5 to +5.5); within chance across the 20 characters tested, q=0.650
WallsWalls: 49.0% over 2,431 decided matches+0.3%No wallsNo walls: 47.5% over 1,209 decided matches-1.2%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural85.0%8780
Vanessa60.0%6058
Jean58.2%5068
Sarah56.2%5755
El Blaze54.9%5855
Jeffry54.7%5551
Wolf52.4%5348
Goh52.2%5629
Kage52.2%5249
Jacky51.0%5541
Eileen50.0%4744
Taka48.6%4650
Akira48.6%4848
Shun46.9%4749
Lion46.1%4746
Pai45.5%4252
Brad44.6%4444
Lei Fei44.2%4634
Lau40.4%4042
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Half fenceHalf fence: 51.0% of rounds won, over 1,789 decided rounds+1.5%Breakable full fenceBreakable full fence: 50.4% of rounds won, over 1,751 decided rounds+0.8%Breakable half fenceBreakable half fence: 50.1% of rounds won, over 1,502 decided rounds+0.5%Fence and openFence and open: 49.9% of rounds won, over 796 decided rounds+0.3%Single wallSingle wall: 49.8% of rounds won, over 1,675 decided rounds+0.2%RectangleRectangle: 49.5% of rounds won, over 1,452 decided rounds-0.1%OctagonOctagon: 49.1% of rounds won, over 1,631 decided rounds-0.4%OpenOpen: 48.9% of rounds won, over 1,570 decided rounds-0.7%Low fenceLow fence: 48.3% of rounds won, over 1,660 decided rounds-1.2%Full fenceFull fence: 47.6% of rounds won, over 1,701 decided rounds-1.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Dural65.8%43867367·67···62
Jean56.3%485061465062··6479
Vanessa55.7%67534958566160605149
El Blaze54.5%45576358545846447752
Sarah53.2%59474947466153566351
Jeffry52.9%53584359435550564950
Jacky50.7%54555251475348505336
Goh50.7%51554759334262495040
Kage50.6%49485256484852484953
Wolf50.3%50474162624160587545
Eileen49.8%47354944563761515349
Shun49.5%52505550424744414859
Akira49.5%46485342524850555148
Taka49.5%295944633958100354153
Lion48.2%47475250564842484744
Lei Fei48.1%43584953433859464950
Pai47.0%42494647485168504448
Brad46.6%46554342484649425046
Lau45.2%44434747444637444649
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.6 pts behind walls (95% interval -1.5 to +2.7); within chance across the 20 characters tested, q=0.771
WallsWalls: 49.6% of rounds won, over 9,826 decided rounds+0.1%No wallsNo walls: 49.0% of rounds won, over 4,905 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Dural65.8%6764
Jean56.3%5361
Vanessa55.7%5655
El Blaze54.5%5555
Sarah53.2%5353
Jeffry52.9%5449
Jacky50.7%5247
Goh50.7%5239
Kage50.6%5149
Wolf50.3%5148
Eileen49.8%4847
Shun49.5%5050
Akira49.5%4950
Taka49.5%4751
Lion48.2%4849
Lei Fei48.1%4942
Pai47.0%4649
Brad46.6%4647
Lau45.2%4546
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia153,845
North America1837
Europe8135
South America98
Not recorded1545