Virtua Fighter 5 REVO · v1.10 · Every character
Aoi
Win rate47.9%
Standing#19 of 19 · tier D
Pick rate5.6%
Most picked#6 of 19
Matches counted91,151
Unique players679
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 52.15% | 2,027 | 1,860 | 3,887 | |
| 50.39% | 1,500 | 1,477 | 2,977 | |
| 50.12% | 2,836 | 2,822 | 5,658 | |
| 49.68% | 2,460 | 2,492 | 4,952 | |
| 49.04% | 2,366 | 2,459 | 4,825 | |
| 48.70% | 1,961 | 2,066 | 4,027 | |
| 48.17% | 4,259 | 4,583 | 8,842 | |
| 48.14% | 5,768 | 6,213 | 11,981 | |
| 48.04% | 2,215 | 2,396 | 4,611 | |
| 47.50% | 902 | 997 | 1,899 | |
| 47.43% | 2,478 | 2,746 | 5,224 | |
| 47.21% | 1,540 | 1,722 | 3,262 | |
| 47.02% | 2,262 | 2,549 | 4,811 | |
| 46.78% | 3,273 | 3,724 | 6,997 | |
| 46.62% | 2,764 | 3,165 | 5,929 | |
| 46.06% | 2,517 | 2,948 | 5,465 | |
| 45.24% | 1,579 | 1,911 | 3,490 | |
| 43.08% | 280 | 370 | 650 | |
| 42.97% | 715 | 949 | 1,664 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 51 | 51 | 49 | 53 | 53 | 53 | 49 | 53 | 56 | |
| 48 | 51 | 47 | 51 | 49 | 53 | 52 | 49 | 50 | 51 | |
| 52 | 46 | 51 | 45 | 52 | 53 | 51 | 49 | 53 | 48 | |
| 46 | 48 | 49 | 51 | 49 | 49 | 53 | 50 | 53 | 48 | |
| 46 | 48 | 51 | 47 | 48 | 50 | 48 | 51 | 48 | 51 | |
| 51 | 47 | 47 | 47 | 44 | 49 | 50 | 49 | 53 | 52 | |
| 50 | 47 | 47 | 48 | 48 | 47 | 56 | 47 | 49 | 48 | |
| 45 | 48 | 49 | 48 | 47 | 47 | 50 | 48 | 49 | 48 | |
| 45 | 40 | 47 | 53 | 49 | 52 | 47 | 49 | 46 | 53 | |
| 51 | 42 | 44 | 45 | 46 | 45 | 56 | 52 | 49 | 46 | |
| 45 | 49 | 51 | 47 | 49 | 45 | 47 | 44 | 50 | 46 | |
| 43 | 49 | 48 | 47 | 45 | 50 | 44 | 49 | 49 | 48 | |
| 47 | 46 | 44 | 45 | 50 | 46 | 49 | 48 | 49 | 47 | |
| 48 | 48 | 46 | 45 | 46 | 48 | 46 | 47 | 48 | 46 | |
| 47 | 46 | 44 | 48 | 47 | 46 | 51 | 44 | 49 | 45 | |
| 46 | 47 | 47 | 45 | 43 | 50 | 41 | 49 | 43 | 50 | |
| 44 | 46 | 51 | 45 | 46 | 46 | 46 | 42 | 44 | 43 | |
| 45 | 45 | 49 | 35 | 35 | 42 | 25 | 41 | 46 | 50 | |
| 35 | 45 | 42 | 43 | 44 | 48 | 54 | 42 | 43 | 39 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.4 to +0.6); within chance across the 20 characters tested, q=0.825
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 54 | |
| 49 | 51 | |
| 49 | 51 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 47 | |
| 48 | 48 | |
| 46 | 51 | |
| 47 | 45 | |
| 48 | 47 | |
| 48 | 47 | |
| 46 | 48 | |
| 47 | 47 | |
| 46 | 46 | |
| 46 | 47 | |
| 46 | 45 | |
| 43 | 42 | |
| 42 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 51 | 50 | 49 | 52 | 51 | 52 | 49 | 51 | 53 | |
| 49 | 50 | 48 | 51 | 50 | 51 | 51 | 49 | 50 | 51 | |
| 51 | 48 | 51 | 47 | 51 | 52 | 51 | 49 | 52 | 49 | |
| 48 | 50 | 49 | 50 | 49 | 50 | 53 | 50 | 50 | 50 | |
| 49 | 49 | 50 | 49 | 49 | 49 | 50 | 50 | 49 | 51 | |
| 48 | 49 | 51 | 49 | 50 | 48 | 50 | 48 | 51 | 49 | |
| 51 | 48 | 47 | 49 | 47 | 49 | 49 | 49 | 51 | 51 | |
| 48 | 49 | 49 | 49 | 49 | 48 | 50 | 49 | 50 | 50 | |
| 50 | 48 | 48 | 49 | 50 | 48 | 52 | 49 | 49 | 49 | |
| 47 | 47 | 47 | 51 | 49 | 51 | 49 | 50 | 48 | 51 | |
| 46 | 49 | 49 | 48 | 47 | 50 | 48 | 49 | 49 | 49 | |
| 48 | 48 | 47 | 49 | 50 | 48 | 49 | 49 | 49 | 49 | |
| 50 | 44 | 46 | 46 | 47 | 47 | 54 | 50 | 50 | 48 | |
| 49 | 49 | 48 | 47 | 48 | 49 | 48 | 48 | 49 | 48 | |
| 47 | 47 | 47 | 49 | 48 | 48 | 50 | 47 | 49 | 46 | |
| 48 | 48 | 48 | 47 | 46 | 49 | 45 | 48 | 46 | 50 | |
| 47 | 48 | 51 | 47 | 47 | 48 | 47 | 46 | 47 | 48 | |
| 43 | 49 | 45 | 47 | 47 | 49 | 53 | 45 | 47 | 44 | |
| 48 | 45 | 50 | 42 | 43 | 46 | 36 | 43 | 49 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.3 pts behind walls (95% interval -0.8 to +0.2); within chance across the 20 characters tested, q=0.502
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 50 | 52 | |
| 50 | 51 | |
| 50 | 51 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 48 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 48 | |
| 48 | 48 | |
| 48 | 48 | |
| 48 | 48 | |
| 46 | 47 | |
| 46 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 5.56% | 7 | 50,213 |
| North America | 7.61% | 4 | 21,436 |
| South America | 4.31% | 12 | 13,756 |
| Europe | 4.68% | 11 | 2,022 |
| Oceania | 0.73% | 15 | 53 |
| Middle East | 0.00% | 12 | 0 |
| Not recorded | 5.77% | 6 | 9,473 |
Win rate46.6%
Standing#19 of 19 · tier D
Pick rate7.3%
Most picked#4 of 19
Matches counted54,002
Unique players545
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 49.80% | 893 | 900 | 1,793 | |
| 49.49% | 781 | 797 | 1,578 | |
| 49.45% | 1,477 | 1,510 | 2,987 | |
| 48.71% | 1,788 | 1,883 | 3,671 | |
| 47.81% | 1,167 | 1,274 | 2,441 | |
| 47.72% | 1,288 | 1,411 | 2,699 | |
| 47.70% | 590 | 647 | 1,237 | |
| 47.58% | 993 | 1,094 | 2,087 | |
| 47.29% | 3,688 | 4,110 | 7,798 | |
| 46.82% | 986 | 1,120 | 2,106 | |
| 46.72% | 1,532 | 1,747 | 3,279 | |
| 45.82% | 1,842 | 2,178 | 4,020 | |
| 45.43% | 1,480 | 1,778 | 3,258 | |
| 45.25% | 2,332 | 2,822 | 5,154 | |
| 44.65% | 2,097 | 2,600 | 4,697 | |
| 43.66% | 699 | 902 | 1,601 | |
| 43.64% | 463 | 598 | 1,061 | |
| 42.95% | 929 | 1,234 | 2,163 | |
| 38.71% | 144 | 228 | 372 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 45 | 50 | 45 | 52 | 46 | 49 | 48 | 55 | 54 | |
| 48 | 54 | 44 | 51 | 49 | 52 | 55 | 47 | 49 | 46 | |
| 45 | 48 | 49 | 54 | 45 | 50 | 54 | 50 | 50 | 47 | |
| 52 | 43 | 52 | 43 | 52 | 51 | 53 | 47 | 50 | 49 | |
| 44 | 49 | 52 | 44 | 45 | 48 | 44 | 53 | 45 | 53 | |
| 47 | 50 | 42 | 45 | 53 | 53 | 46 | 49 | 47 | 45 | |
| 53 | 46 | 41 | 47 | 47 | 47 | 55 | 50 | 49 | 41 | |
| 43 | 45 | 46 | 51 | 44 | 52 | 53 | 45 | 47 | 54 | |
| 46 | 47 | 47 | 48 | 46 | 46 | 46 | 48 | 50 | 47 | |
| 48 | 40 | 46 | 46 | 44 | 51 | 47 | 46 | 50 | 52 | |
| 37 | 47 | 50 | 48 | 50 | 45 | 47 | 47 | 50 | 45 | |
| 48 | 44 | 44 | 47 | 45 | 48 | 48 | 44 | 48 | 42 | |
| 44 | 46 | 47 | 42 | 44 | 50 | 41 | 47 | 47 | 47 | |
| 49 | 43 | 45 | 45 | 47 | 44 | 55 | 42 | 43 | 45 | |
| 47 | 47 | 43 | 42 | 46 | 45 | 42 | 44 | 46 | 44 | |
| 40 | 44 | 45 | 41 | 44 | 47 | 40 | 44 | 48 | 44 | |
| 39 | 42 | 39 | 43 | 45 | 49 | 58 | 45 | 45 | 39 | |
| 46 | 40 | 44 | 39 | 46 | 44 | 47 | 37 | 43 | 45 | |
| 41 | 41 | 24 | 39 | 24 | 36 | 27 | 46 | 42 | 39 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.7 pts behind walls (95% interval -1.9 to +0.5); within chance across the 20 characters tested, q=0.534
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 49 | 51 | |
| 49 | 49 | |
| 49 | 47 | |
| 48 | 51 | |
| 48 | 49 | |
| 46 | 50 | |
| 48 | 45 | |
| 46 | 50 | |
| 48 | 47 | |
| 46 | 49 | |
| 47 | 47 | |
| 46 | 45 | |
| 45 | 47 | |
| 44 | 45 | |
| 45 | 45 | |
| 44 | 45 | |
| 42 | 45 | |
| 42 | 45 | |
| 40 | 32 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 48 | 50 | 47 | 51 | 49 | 50 | 48 | 52 | 52 | |
| 47 | 49 | 48 | 51 | 47 | 50 | 54 | 51 | 50 | 49 | |
| 49 | 52 | 47 | 51 | 50 | 50 | 51 | 48 | 49 | 48 | |
| 51 | 47 | 51 | 46 | 51 | 50 | 51 | 48 | 50 | 49 | |
| 48 | 49 | 51 | 47 | 47 | 48 | 49 | 51 | 47 | 52 | |
| 48 | 51 | 45 | 49 | 50 | 51 | 48 | 49 | 48 | 49 | |
| 43 | 47 | 51 | 49 | 50 | 48 | 50 | 49 | 51 | 49 | |
| 46 | 49 | 47 | 52 | 47 | 51 | 51 | 48 | 48 | 51 | |
| 48 | 49 | 48 | 49 | 48 | 48 | 48 | 49 | 50 | 49 | |
| 52 | 46 | 45 | 46 | 48 | 48 | 55 | 50 | 50 | 46 | |
| 50 | 45 | 46 | 48 | 46 | 50 | 47 | 48 | 49 | 50 | |
| 47 | 48 | 48 | 45 | 47 | 49 | 44 | 48 | 48 | 48 | |
| 48 | 46 | 47 | 48 | 48 | 49 | 48 | 46 | 49 | 45 | |
| 49 | 49 | 46 | 45 | 48 | 47 | 46 | 47 | 48 | 46 | |
| 50 | 46 | 47 | 46 | 49 | 47 | 52 | 46 | 46 | 47 | |
| 45 | 47 | 42 | 47 | 47 | 48 | 56 | 46 | 48 | 44 | |
| 48 | 45 | 48 | 44 | 47 | 47 | 48 | 43 | 45 | 49 | |
| 44 | 46 | 46 | 44 | 47 | 49 | 46 | 45 | 49 | 46 | |
| 46 | 43 | 36 | 44 | 38 | 40 | 38 | 46 | 46 | 42 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.4 pts behind walls (95% interval -1.0 to +0.2); within chance across the 20 characters tested, q=0.470
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 49 | 51 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 50 | |
| 49 | 49 | |
| 48 | 50 | |
| 48 | 49 | |
| 48 | 50 | |
| 49 | 48 | |
| 48 | 47 | |
| 48 | 49 | |
| 47 | 48 | |
| 47 | 47 | |
| 47 | 47 | |
| 47 | 48 | |
| 46 | 47 | |
| 46 | 48 | |
| 46 | 47 | |
| 44 | 40 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 9.21% | 2 | 25,084 |
| North America | 9.18% | 3 | 17,562 |
| South America | 4.19% | 12 | 7,710 |
| Europe | 5.66% | 9 | 1,349 |
| Oceania | 0.77% | 15 | 53 |
| Middle East | 0.00% | 7 | 0 |
| Not recorded | 5.73% | 7 | 6,592 |
Win rate50.0%
Standing#10 of 19 · tier B
Pick rate4.4%
Most picked#14 of 19
Matches counted33,135
Unique players201
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 55.72% | 1,003 | 797 | 1,800 | |
| 52.38% | 1,749 | 1,590 | 3,339 | |
| 52.37% | 939 | 854 | 1,793 | |
| 51.55% | 750 | 705 | 1,455 | |
| 51.08% | 1,133 | 1,085 | 2,218 | |
| 50.49% | 936 | 918 | 1,854 | |
| 50.47% | 1,013 | 994 | 2,007 | |
| 50.44% | 635 | 624 | 1,259 | |
| 50.05% | 1,054 | 1,052 | 2,106 | |
| 49.92% | 936 | 939 | 1,875 | |
| 49.87% | 1,860 | 1,870 | 3,730 | |
| 48.92% | 817 | 853 | 1,670 | |
| 48.80% | 790 | 829 | 1,619 | |
| 48.15% | 561 | 604 | 1,165 | |
| 46.51% | 967 | 1,112 | 2,079 | |
| 46.46% | 249 | 287 | 536 | |
| 46.12% | 119 | 139 | 258 | |
| 46.12% | 850 | 993 | 1,843 | |
| 40.83% | 216 | 313 | 529 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 59 | 58 | 53 | 54 | 56 | 62 | 57 | 53 | 51 | 59 | |
| 52 | 53 | 48 | 52 | 50 | 50 | 56 | 53 | 57 | 53 | |
| 52 | 52 | 50 | 48 | 55 | 56 | 49 | 52 | 58 | 46 | |
| 50 | 50 | 52 | 53 | 48 | 55 | 44 | 58 | 50 | 53 | |
| 51 | 51 | 51 | 50 | 45 | 53 | 58 | 53 | 54 | 52 | |
| 54 | 55 | 46 | 48 | 44 | 46 | 53 | 52 | 57 | 51 | |
| 50 | 37 | 48 | 56 | 57 | 55 | 47 | 54 | 47 | 53 | |
| 46 | 47 | 50 | 51 | 47 | 54 | 47 | 49 | 51 | 55 | |
| 48 | 48 | 48 | 50 | 52 | 51 | 52 | 50 | 50 | 50 | |
| 49 | 49 | 50 | 44 | 53 | 48 | 51 | 49 | 55 | 50 | |
| 43 | 50 | 52 | 50 | 49 | 50 | 57 | 47 | 47 | 51 | |
| 57 | 53 | 53 | 48 | 48 | 45 | 46 | 39 | 52 | 47 | |
| 47 | 49 | 46 | 53 | 49 | 43 | 54 | 43 | 51 | 51 | |
| 42 | 56 | 56 | 55 | 45 | 48 | 47 | 50 | 45 | 41 | |
| 48 | 47 | 48 | 48 | 41 | 47 | 42 | 50 | 38 | 54 | |
| 47 | 37 | 46 | 41 | 41 | 38 | 55 | 55 | 47 | 57 | |
| 55 | 46 | 54 | 26 | 54 | 44 | 17 | 32 | 54 | 64 | |
| 47 | 40 | 45 | 47 | 46 | 34 | 55 | 47 | 52 | 50 | |
| 31 | 47 | 51 | 42 | 43 | 45 | 45 | 37 | 41 | 33 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls-0.1 pts behind walls (95% interval -1.5 to +1.2); within chance across the 20 characters tested, q=0.892
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 59 | |
| 53 | 51 | |
| 52 | 52 | |
| 52 | 51 | |
| 52 | 50 | |
| 52 | 47 | |
| 48 | 55 | |
| 49 | 53 | |
| 49 | 51 | |
| 49 | 51 | |
| 48 | 50 | |
| 50 | 47 | |
| 49 | 47 | |
| 51 | 44 | |
| 46 | 48 | |
| 46 | 46 | |
| 44 | 53 | |
| 46 | 43 | |
| 41 | 40 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 54 | 54 | 52 | 51 | 53 | 55 | 54 | 51 | 50 | 54 | |
| 51 | 51 | 50 | 51 | 51 | 50 | 53 | 53 | 54 | 52 | |
| 51 | 50 | 50 | 49 | 52 | 54 | 50 | 51 | 55 | 48 | |
| 50 | 50 | 52 | 52 | 49 | 52 | 48 | 55 | 49 | 51 | |
| 48 | 48 | 50 | 49 | 50 | 53 | 50 | 50 | 52 | 54 | |
| 53 | 52 | 48 | 50 | 48 | 48 | 51 | 50 | 53 | 51 | |
| 50 | 50 | 51 | 50 | 47 | 51 | 53 | 51 | 51 | 51 | |
| 49 | 49 | 49 | 50 | 51 | 51 | 52 | 50 | 51 | 49 | |
| 49 | 45 | 48 | 53 | 54 | 52 | 50 | 52 | 49 | 51 | |
| 54 | 53 | 52 | 48 | 49 | 48 | 50 | 46 | 51 | 49 | |
| 47 | 48 | 51 | 50 | 50 | 50 | 54 | 49 | 49 | 51 | |
| 50 | 49 | 50 | 46 | 51 | 49 | 50 | 49 | 51 | 50 | |
| 47 | 49 | 49 | 53 | 50 | 46 | 52 | 48 | 49 | 50 | |
| 46 | 52 | 54 | 51 | 46 | 50 | 46 | 49 | 48 | 47 | |
| 52 | 46 | 54 | 37 | 52 | 50 | 26 | 38 | 52 | 58 | |
| 48 | 43 | 47 | 45 | 45 | 46 | 51 | 51 | 51 | 52 | |
| 48 | 44 | 48 | 48 | 48 | 42 | 52 | 48 | 49 | 49 | |
| 49 | 48 | 48 | 49 | 45 | 47 | 46 | 48 | 44 | 51 | |
| 41 | 50 | 52 | 46 | 46 | 48 | 45 | 42 | 45 | 41 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls-0.2 pts behind walls (95% interval -0.9 to +0.4); within chance across the 20 characters tested, q=0.726
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 54 | |
| 52 | 51 | |
| 51 | 51 | |
| 51 | 50 | |
| 49 | 52 | |
| 51 | 49 | |
| 51 | 50 | |
| 50 | 51 | |
| 49 | 52 | |
| 51 | 49 | |
| 49 | 50 | |
| 50 | 50 | |
| 49 | 48 | |
| 50 | 47 | |
| 46 | 53 | |
| 47 | 48 | |
| 48 | 47 | |
| 48 | 48 | |
| 46 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 4.18% | 15 | 21,284 |
| South America | 4.49% | 12 | 6,038 |
| North America | 4.51% | 11 | 3,837 |
| Europe | 3.24% | 12 | 538 |
| Middle East | 0.00% | 10 | 0 |
| Oceania | 0.00% | 9 | 0 |
| Not recorded | 6.28% | 3 | 2,836 |
Win rate48.7%
Standing#11 of 19 · tier B
Pick rate3.0%
Most picked#16 of 19
Matches counted4,014
Unique players24
Period2026/03/26 – 2026/10/18
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 85.00% | 17 | 3 | 20 | |
| 60.00% | 84 | 56 | 140 | |
| 58.21% | 39 | 28 | 67 | |
| 56.19% | 109 | 85 | 194 | |
| 54.94% | 89 | 73 | 162 | |
| 54.69% | 70 | 58 | 128 | |
| 52.44% | 43 | 39 | 82 | |
| 52.22% | 47 | 43 | 90 | |
| 52.16% | 145 | 133 | 278 | |
| 51.00% | 178 | 171 | 349 | |
| 50.00% | 63 | 63 | 126 | |
| 48.65% | 36 | 38 | 74 | |
| 48.57% | 220 | 233 | 453 | |
| 46.91% | 129 | 146 | 275 | |
| 46.10% | 124 | 145 | 269 | |
| 45.52% | 132 | 158 | 290 | |
| 44.56% | 131 | 163 | 294 | |
| 44.17% | 91 | 115 | 206 | |
| 40.43% | 209 | 308 | 517 |
Stage Impact To Match WP
WP = win probability. Change from this character's own match win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 33 | 100 | 100 | 100 | · | 100 | · | · | · | 67 | |
| 75 | 62 | 45 | 61 | 58 | 64 | 67 | 68 | 46 | 53 | |
| 38 | 33 | 71 | 33 | 50 | 67 | · | · | 75 | 100 | |
| 54 | 43 | 54 | 62 | 43 | 71 | 50 | 62 | 89 | 48 | |
| 42 | 65 | 76 | 61 | 50 | 61 | 33 | 25 | 75 | 50 | |
| 53 | 64 | 33 | 60 | 36 | 69 | 50 | 67 | 45 | 50 | |
| 46 | 53 | 25 | 75 | 78 | 40 | 100 | 62 | 100 | 29 | |
| 50 | 55 | 44 | 75 | 25 | 40 | 67 | 54 | 57 | 25 | |
| 50 | 53 | 59 | 59 | 45 | 50 | 55 | 44 | 48 | 54 | |
| 56 | 56 | 58 | 54 | 43 | 55 | 50 | 52 | 52 | 14 | |
| 44 | 29 | 55 | 40 | 62 | 25 | 67 | 50 | 50 | 44 | |
| 0 | 70 | 33 | 80 | 33 | 57 | 100 | 33 | 33 | 55 | |
| 45 | 44 | 51 | 34 | 52 | 46 | 56 | 58 | 53 | 46 | |
| 46 | 52 | 61 | 42 | 39 | 41 | 36 | 36 | 40 | 61 | |
| 42 | 45 | 58 | 46 | 55 | 48 | 29 | 53 | 43 | 39 | |
| 39 | 46 | 41 | 42 | 52 | 52 | 67 | 50 | 38 | 53 | |
| 42 | 55 | 43 | 43 | 47 | 41 | 55 | 33 | 50 | 44 | |
| 27 | 64 | 45 | 62 | 33 | 33 | 60 | 41 | 50 | 38 | |
| 31 | 36 | 44 | 45 | 36 | 42 | 24 | 39 | 42 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.5 pts behind walls (95% interval -2.5 to +5.5); within chance across the 20 characters tested, q=0.650
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 87 | 80 | |
| 60 | 58 | |
| 50 | 68 | |
| 57 | 55 | |
| 58 | 55 | |
| 55 | 51 | |
| 53 | 48 | |
| 56 | 29 | |
| 52 | 49 | |
| 55 | 41 | |
| 47 | 44 | |
| 46 | 50 | |
| 48 | 48 | |
| 47 | 49 | |
| 47 | 46 | |
| 42 | 52 | |
| 44 | 44 | |
| 46 | 34 | |
| 40 | 42 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round WP
WP = win probability. Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 43 | 86 | 73 | 67 | · | 67 | · | · | · | 62 | |
| 48 | 50 | 61 | 46 | 50 | 62 | · | · | 64 | 79 | |
| 67 | 53 | 49 | 58 | 56 | 61 | 60 | 60 | 51 | 49 | |
| 45 | 57 | 63 | 58 | 54 | 58 | 46 | 44 | 77 | 52 | |
| 59 | 47 | 49 | 47 | 46 | 61 | 53 | 56 | 63 | 51 | |
| 53 | 58 | 43 | 59 | 43 | 55 | 50 | 56 | 49 | 50 | |
| 54 | 55 | 52 | 51 | 47 | 53 | 48 | 50 | 53 | 36 | |
| 51 | 55 | 47 | 59 | 33 | 42 | 62 | 49 | 50 | 40 | |
| 49 | 48 | 52 | 56 | 48 | 48 | 52 | 48 | 49 | 53 | |
| 50 | 47 | 41 | 62 | 62 | 41 | 60 | 58 | 75 | 45 | |
| 47 | 35 | 49 | 44 | 56 | 37 | 61 | 51 | 53 | 49 | |
| 52 | 50 | 55 | 50 | 42 | 47 | 44 | 41 | 48 | 59 | |
| 46 | 48 | 53 | 42 | 52 | 48 | 50 | 55 | 51 | 48 | |
| 29 | 59 | 44 | 63 | 39 | 58 | 100 | 35 | 41 | 53 | |
| 47 | 47 | 52 | 50 | 56 | 48 | 42 | 48 | 47 | 44 | |
| 43 | 58 | 49 | 53 | 43 | 38 | 59 | 46 | 49 | 50 | |
| 42 | 49 | 46 | 47 | 48 | 51 | 68 | 50 | 44 | 48 | |
| 46 | 55 | 43 | 42 | 48 | 46 | 49 | 42 | 50 | 46 | |
| 44 | 43 | 47 | 47 | 44 | 46 | 37 | 44 | 46 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.6 pts behind walls (95% interval -1.5 to +2.7); within chance across the 20 characters tested, q=0.771
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 67 | 64 | |
| 53 | 61 | |
| 56 | 55 | |
| 55 | 55 | |
| 53 | 53 | |
| 54 | 49 | |
| 52 | 47 | |
| 52 | 39 | |
| 51 | 49 | |
| 51 | 48 | |
| 48 | 47 | |
| 50 | 50 | |
| 49 | 50 | |
| 47 | 51 | |
| 48 | 49 | |
| 49 | 42 | |
| 46 | 49 | |
| 46 | 47 | |
| 45 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 3.16% | 15 | 3,845 |
| North America | 0.69% | 18 | 37 |
| Europe | 4.85% | 8 | 135 |
| South America | 1.12% | 9 | 8 |
| Not recorded | 1.08% | 15 | 45 |
