Virtua Fighter 5 REVO · v1.10 · Every character
Akira
Win rate49.3%
Standing#15 of 19 · tier C
Pick rate10.6%
Most picked#1 of 19
Matches counted73,960
Unique players448
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.35% | 2,088 | 1,978 | 4,066 | |
| 51.18% | 1,866 | 1,780 | 3,646 | |
| 50.47% | 2,055 | 2,017 | 4,072 | |
| 50.43% | 644 | 633 | 1,277 | |
| 50.25% | 1,700 | 1,683 | 3,383 | |
| 50.19% | 1,598 | 1,586 | 3,184 | |
| 50.02% | 4,111 | 4,107 | 8,218 | |
| 50.02% | 2,469 | 2,467 | 4,936 | |
| 49.54% | 2,087 | 2,126 | 4,213 | |
| 49.52% | 2,268 | 2,312 | 4,580 | |
| 48.67% | 2,482 | 2,618 | 5,100 | |
| 48.54% | 2,288 | 2,426 | 4,714 | |
| 48.48% | 2,111 | 2,243 | 4,354 | |
| 48.39% | 451 | 481 | 932 | |
| 48.18% | 2,309 | 2,483 | 4,792 | |
| 48.13% | 2,206 | 2,377 | 4,583 | |
| 47.34% | 1,644 | 1,829 | 3,473 | |
| 47.29% | 1,387 | 1,546 | 2,933 | |
| 44.28% | 666 | 838 | 1,504 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 49 | 51 | 52 | 53 | 52 | 49 | 51 | 50 | 57 | 52 | |
| 52 | 50 | 54 | 49 | 49 | 49 | 60 | 49 | 53 | 52 | |
| 52 | 52 | 54 | 44 | 51 | 49 | 49 | 51 | 53 | 50 | |
| 51 | 47 | 48 | 52 | 51 | 47 | 57 | 51 | 53 | 53 | |
| 58 | 50 | 47 | 51 | 50 | 50 | 44 | 53 | 54 | 47 | |
| 45 | 48 | 53 | 51 | 47 | 51 | 48 | 54 | 48 | 54 | |
| 52 | 50 | 48 | 48 | 48 | 50 | 53 | 50 | 51 | 52 | |
| 51 | 49 | 51 | 50 | 46 | 51 | 51 | 50 | 46 | 52 | |
| 49 | 51 | 51 | 50 | 48 | 50 | 48 | 46 | 55 | 48 | |
| 52 | 53 | 45 | 50 | 47 | 46 | 47 | 52 | 52 | 51 | |
| 53 | 49 | 51 | 49 | 46 | 50 | 48 | 45 | 50 | 46 | |
| 46 | 50 | 52 | 49 | 45 | 49 | 48 | 48 | 48 | 51 | |
| 45 | 52 | 51 | 47 | 49 | 47 | 51 | 50 | 48 | 49 | |
| 44 | 44 | 43 | 51 | 53 | 57 | 49 | 40 | 54 | 54 | |
| 48 | 47 | 49 | 48 | 51 | 47 | 41 | 51 | 48 | 46 | |
| 46 | 52 | 49 | 48 | 50 | 47 | 43 | 50 | 45 | 46 | |
| 50 | 48 | 47 | 46 | 45 | 50 | 45 | 46 | 45 | 50 | |
| 45 | 44 | 49 | 49 | 48 | 43 | 50 | 49 | 51 | 46 | |
| 50 | 45 | 41 | 40 | 45 | 38 | 42 | 48 | 45 | 49 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.8 pts behind walls (95% interval -0.1 to +1.7); within chance across the 20 characters tested, q=0.235
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 51 | |
| 51 | 50 | |
| 51 | 50 | |
| 50 | 51 | |
| 52 | 49 | |
| 50 | 51 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 51 | 48 | |
| 49 | 47 | |
| 49 | 48 | |
| 49 | 48 | |
| 46 | 55 | |
| 49 | 48 | |
| 48 | 47 | |
| 47 | 49 | |
| 48 | 46 | |
| 45 | 44 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 51 | 52 | 53 | 53 | 53 | 51 | 50 | 51 | 54 | 53 | |
| 51 | 50 | 52 | 50 | 49 | 49 | 56 | 50 | 51 | 50 | |
| 50 | 51 | 52 | 48 | 51 | 50 | 49 | 51 | 52 | 49 | |
| 54 | 51 | 48 | 51 | 50 | 49 | 47 | 51 | 52 | 48 | |
| 49 | 49 | 51 | 50 | 49 | 51 | 48 | 52 | 49 | 52 | |
| 50 | 48 | 49 | 51 | 49 | 46 | 54 | 51 | 52 | 52 | |
| 51 | 49 | 51 | 50 | 48 | 51 | 51 | 49 | 48 | 51 | |
| 51 | 49 | 49 | 48 | 49 | 50 | 51 | 50 | 51 | 50 | |
| 50 | 52 | 48 | 50 | 48 | 48 | 48 | 50 | 50 | 51 | |
| 49 | 50 | 51 | 49 | 49 | 50 | 49 | 49 | 52 | 49 | |
| 48 | 50 | 51 | 47 | 49 | 48 | 50 | 50 | 49 | 50 | |
| 48 | 51 | 49 | 49 | 50 | 49 | 46 | 50 | 48 | 48 | |
| 51 | 49 | 49 | 49 | 48 | 50 | 48 | 47 | 50 | 48 | |
| 48 | 50 | 50 | 49 | 47 | 49 | 48 | 49 | 49 | 50 | |
| 49 | 49 | 49 | 48 | 51 | 48 | 45 | 50 | 49 | 48 | |
| 47 | 46 | 47 | 49 | 52 | 53 | 49 | 44 | 53 | 50 | |
| 50 | 47 | 48 | 47 | 47 | 51 | 48 | 48 | 47 | 50 | |
| 46 | 46 | 49 | 49 | 49 | 46 | 49 | 48 | 50 | 48 | |
| 49 | 48 | 45 | 46 | 46 | 43 | 45 | 50 | 48 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.3 pts behind walls (95% interval -0.2 to +0.7); within chance across the 20 characters tested, q=0.407
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 51 | 50 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 51 | |
| 50 | 49 | |
| 50 | 50 | |
| 50 | 50 | |
| 50 | 49 | |
| 50 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 49 | 49 | |
| 47 | 52 | |
| 48 | 50 | |
| 48 | 48 | |
| 48 | 46 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 9.29% | 2 | 50,127 |
| South America | 14.28% | 1 | 16,029 |
| North America | 9.75% | 1 | 7,388 |
| Europe | 17.98% | 1 | 3,133 |
| Middle East | 53.27% | 1 | 391 |
| Oceania | 0.00% | 8 | 0 |
| Not recorded | 15.24% | 2 | 5,548 |
Win rate48.9%
Standing#17 of 19 · tier C
Pick rate10.8%
Most picked#1 of 19
Matches counted64,360
Unique players422
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 51.39% | 1,685 | 1,594 | 3,279 | |
| 50.86% | 1,751 | 1,692 | 3,443 | |
| 50.48% | 1,528 | 1,499 | 3,027 | |
| 49.77% | 1,707 | 1,723 | 3,430 | |
| 49.73% | 3,550 | 3,588 | 7,138 | |
| 49.59% | 2,272 | 2,310 | 4,582 | |
| 49.46% | 2,124 | 2,170 | 4,294 | |
| 49.05% | 467 | 485 | 952 | |
| 48.94% | 1,803 | 1,881 | 3,684 | |
| 48.71% | 1,225 | 1,290 | 2,515 | |
| 48.63% | 1,859 | 1,964 | 3,823 | |
| 48.37% | 429 | 458 | 887 | |
| 48.36% | 2,020 | 2,157 | 4,177 | |
| 47.90% | 2,123 | 2,309 | 4,432 | |
| 47.89% | 1,818 | 1,978 | 3,796 | |
| 47.75% | 2,004 | 2,193 | 4,197 | |
| 47.33% | 1,169 | 1,301 | 2,470 | |
| 47.19% | 1,393 | 1,559 | 2,952 | |
| 43.60% | 559 | 723 | 1,282 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 53 | 50 | 54 | 51 | 49 | 49 | 59 | 48 | 53 | 52 | |
| 48 | 50 | 51 | 53 | 51 | 51 | 50 | 49 | 57 | 52 | |
| 59 | 50 | 47 | 50 | 50 | 50 | 44 | 55 | 54 | 46 | |
| 52 | 52 | 52 | 41 | 52 | 48 | 49 | 50 | 53 | 48 | |
| 50 | 49 | 48 | 48 | 48 | 51 | 53 | 49 | 51 | 52 | |
| 51 | 49 | 51 | 50 | 46 | 51 | 49 | 50 | 46 | 52 | |
| 52 | 53 | 45 | 50 | 47 | 46 | 46 | 52 | 52 | 50 | |
| 47 | 49 | 50 | 52 | 52 | 43 | 54 | 51 | 50 | 50 | |
| 49 | 51 | 50 | 49 | 47 | 50 | 50 | 45 | 54 | 47 | |
| 43 | 46 | 49 | 50 | 49 | 50 | 45 | 52 | 44 | 54 | |
| 50 | 46 | 49 | 47 | 51 | 48 | 42 | 53 | 49 | 45 | |
| 44 | 45 | 42 | 52 | 53 | 54 | 49 | 40 | 54 | 52 | |
| 45 | 51 | 52 | 46 | 49 | 47 | 51 | 50 | 49 | 48 | |
| 45 | 50 | 52 | 49 | 45 | 47 | 48 | 47 | 47 | 50 | |
| 46 | 53 | 48 | 46 | 49 | 46 | 44 | 51 | 44 | 48 | |
| 51 | 48 | 51 | 48 | 45 | 49 | 46 | 44 | 50 | 45 | |
| 46 | 43 | 48 | 50 | 47 | 43 | 51 | 47 | 52 | 48 | |
| 52 | 49 | 46 | 45 | 44 | 50 | 40 | 47 | 45 | 50 | |
| 49 | 43 | 42 | 41 | 43 | 37 | 38 | 47 | 45 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+0.7 pts behind walls (95% interval -0.3 to +1.6); within chance across the 20 characters tested, q=0.380
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 51 | 50 | |
| 51 | 51 | |
| 53 | 49 | |
| 50 | 49 | |
| 49 | 50 | |
| 49 | 50 | |
| 51 | 48 | |
| 50 | 49 | |
| 50 | 48 | |
| 48 | 51 | |
| 49 | 48 | |
| 46 | 53 | |
| 49 | 48 | |
| 48 | 47 | |
| 48 | 47 | |
| 49 | 46 | |
| 48 | 46 | |
| 47 | 48 | |
| 45 | 43 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 50 | 51 | 52 | 52 | 52 | 51 | 50 | 50 | 54 | 52 | |
| 52 | 51 | 52 | 50 | 49 | 50 | 55 | 49 | 51 | 50 | |
| 54 | 52 | 49 | 50 | 50 | 49 | 47 | 52 | 52 | 48 | |
| 50 | 51 | 51 | 46 | 51 | 50 | 50 | 50 | 51 | 48 | |
| 50 | 49 | 51 | 50 | 48 | 50 | 50 | 49 | 48 | 51 | |
| 50 | 48 | 49 | 48 | 49 | 50 | 50 | 50 | 51 | 51 | |
| 50 | 52 | 48 | 50 | 48 | 47 | 47 | 51 | 50 | 51 | |
| 48 | 50 | 49 | 51 | 50 | 43 | 52 | 51 | 52 | 50 | |
| 47 | 48 | 50 | 49 | 50 | 51 | 45 | 51 | 47 | 51 | |
| 50 | 48 | 49 | 48 | 52 | 49 | 45 | 51 | 49 | 47 | |
| 49 | 50 | 50 | 48 | 48 | 49 | 50 | 48 | 51 | 48 | |
| 48 | 50 | 51 | 47 | 49 | 48 | 50 | 50 | 50 | 50 | |
| 48 | 51 | 49 | 48 | 50 | 48 | 46 | 51 | 47 | 49 | |
| 47 | 47 | 47 | 49 | 52 | 52 | 49 | 44 | 53 | 49 | |
| 47 | 50 | 50 | 49 | 47 | 48 | 48 | 48 | 49 | 50 | |
| 50 | 48 | 49 | 48 | 48 | 49 | 47 | 46 | 50 | 47 | |
| 50 | 48 | 48 | 47 | 46 | 50 | 46 | 48 | 47 | 51 | |
| 47 | 45 | 49 | 50 | 50 | 46 | 49 | 48 | 50 | 49 | |
| 49 | 46 | 46 | 47 | 45 | 43 | 43 | 50 | 49 | 48 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.2 pts behind walls (95% interval -0.2 to +0.7); within chance across the 20 characters tested, q=0.602
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 52 | 52 | |
| 51 | 50 | |
| 51 | 49 | |
| 50 | 50 | |
| 50 | 50 | |
| 49 | 50 | |
| 50 | 49 | |
| 50 | 48 | |
| 49 | 51 | |
| 49 | 49 | |
| 49 | 48 | |
| 49 | 49 | |
| 49 | 49 | |
| 48 | 51 | |
| 49 | 48 | |
| 49 | 48 | |
| 48 | 49 | |
| 48 | 48 | |
| 48 | 45 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 9.13% | 2 | 39,925 |
| South America | 14.35% | 1 | 16,029 |
| North America | 10.10% | 1 | 7,228 |
| Europe | 20.94% | 1 | 3,072 |
| Middle East | 53.27% | 1 | 391 |
| Oceania | 0.00% | 8 | 0 |
| Not recorded | 16.66% | 1 | 5,523 |
Win rate51.5%
Standing#5 of 19 · tier A
Pick rate9.3%
Most picked#2 of 19
Matches counted9,600
Unique players61
Period2026/03/26 – 2026/09/23
Against the roster
Win rate in each matchup, over decided non-mirror matches| Opponent | Win % | Wins | Losses | Matches |
|---|---|---|---|---|
| 58.51% | 165 | 117 | 282 | |
| 55.75% | 373 | 296 | 669 | |
| 55.65% | 197 | 157 | 354 | |
| 54.46% | 177 | 148 | 325 | |
| 54.21% | 348 | 294 | 642 | |
| 54.09% | 337 | 286 | 623 | |
| 53.69% | 284 | 245 | 529 | |
| 52.93% | 478 | 425 | 903 | |
| 51.94% | 561 | 519 | 1,080 | |
| 51.41% | 91 | 86 | 177 | |
| 50.35% | 144 | 142 | 286 | |
| 49.32% | 181 | 186 | 367 | |
| 49.30% | 388 | 399 | 787 | |
| 48.89% | 22 | 23 | 45 | |
| 48.31% | 172 | 184 | 356 | |
| 48.20% | 107 | 115 | 222 | |
| 48.18% | 251 | 270 | 521 | |
| 47.08% | 218 | 245 | 463 | |
| 46.44% | 450 | 519 | 969 |
Stage Impact To Win Probability
Change from this character's own win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage
Win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 59 | 56 | 65 | 46 | 81 | 56 | 59 | 61 | 67 | |
| 54 | 55 | 64 | 52 | 41 | 56 | 60 | 65 | 61 | 57 | |
| 60 | 57 | 53 | 56 | 46 | 53 | 71 | 58 | 47 | 56 | |
| 70 | 43 | 45 | 52 | 43 | 57 | 69 | 51 | 60 | 61 | |
| 52 | 48 | 62 | 59 | 45 | 52 | 49 | 59 | 57 | 57 | |
| 53 | 58 | 60 | 55 | 55 | 40 | 54 | 54 | 54 | 51 | |
| 50 | 50 | 55 | 55 | 61 | 56 | 33 | 52 | 62 | 51 | |
| 65 | 56 | 50 | 54 | 48 | 55 | 59 | 48 | 48 | 54 | |
| 63 | 55 | 50 | 52 | 47 | 41 | 52 | 56 | 46 | 50 | |
| 53 | 54 | 37 | 65 | 54 | 58 | 67 | 65 | 28 | 52 | |
| 43 | 51 | 50 | 57 | 44 | 51 | 67 | 50 | 50 | 55 | |
| 43 | 50 | 54 | 37 | 52 | 49 | 67 | 53 | 55 | 56 | |
| 49 | 47 | 54 | 54 | 55 | 50 | 41 | 46 | 52 | 34 | |
| 33 | 0 | 50 | 38 | 33 | 86 | 50 | 43 | 50 | 100 | |
| 48 | 47 | 47 | 70 | 48 | 50 | 44 | 38 | 50 | 50 | |
| 53 | 62 | 40 | 35 | 57 | 54 | 53 | 52 | 44 | 53 | |
| 42 | 45 | 53 | 53 | 49 | 53 | 64 | 39 | 45 | 50 | |
| 40 | 53 | 55 | 42 | 50 | 47 | 45 | 58 | 48 | 35 | |
| 42 | 52 | 50 | 52 | 50 | 41 | 35 | 42 | 44 | 47 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Win Probability
Against this character's own rate, in pointsWalls or no walls+1.6 pts behind walls (95% interval -0.9 to +4.1); within chance across the 20 characters tested, q=0.569
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Win Probability
Win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 58 | 61 | |
| 59 | 51 | |
| 55 | 52 | |
| 52 | 55 | |
| 56 | 52 | |
| 55 | 50 | |
| 54 | 57 | |
| 53 | 52 | |
| 54 | 46 | |
| 50 | 54 | |
| 51 | 51 | |
| 48 | 52 | |
| 50 | 47 | |
| 37 | 77 | |
| 48 | 49 | |
| 47 | 55 | |
| 46 | 51 | |
| 49 | 45 | |
| 47 | 46 |
Worse on this stageNo changeBetter on this stage
Stage Impact To Round Win Probability
Change from this character's own round win rate, in pointsHow significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Each matchup, stage by stage, in rounds
Round win rate in that matchup on that stage| Opponent | Full | Break. full | Half | Break. half | Low | Wall | Mixed | Oct | Rect | Open |
|---|---|---|---|---|---|---|---|---|---|---|
| 52 | 57 | 56 | 53 | 58 | 48 | 53 | 53 | 54 | 56 | |
| 49 | 52 | 53 | 57 | 49 | 72 | 49 | 56 | 52 | 60 | |
| 53 | 50 | 55 | 56 | 50 | 52 | 48 | 57 | 56 | 54 | |
| 54 | 51 | 58 | 52 | 45 | 51 | 56 | 56 | 55 | 55 | |
| 56 | 52 | 50 | 53 | 48 | 53 | 60 | 54 | 48 | 53 | |
| 52 | 48 | 54 | 53 | 55 | 53 | 42 | 51 | 56 | 53 | |
| 57 | 55 | 49 | 53 | 48 | 53 | 56 | 51 | 51 | 52 | |
| 60 | 45 | 49 | 50 | 48 | 53 | 60 | 50 | 52 | 56 | |
| 51 | 50 | 45 | 58 | 55 | 55 | 64 | 56 | 40 | 51 | |
| 57 | 51 | 50 | 49 | 52 | 46 | 51 | 54 | 49 | 49 | |
| 49 | 51 | 51 | 52 | 47 | 53 | 62 | 48 | 48 | 56 | |
| 49 | 51 | 52 | 52 | 52 | 53 | 47 | 47 | 51 | 40 | |
| 49 | 48 | 53 | 44 | 47 | 49 | 63 | 54 | 55 | 51 | |
| 49 | 45 | 50 | 52 | 51 | 53 | 58 | 47 | 46 | 48 | |
| 51 | 47 | 46 | 59 | 46 | 49 | 50 | 43 | 51 | 51 | |
| 46 | 25 | 50 | 41 | 42 | 72 | 44 | 44 | 47 | 69 | |
| 46 | 51 | 50 | 48 | 50 | 46 | 42 | 45 | 48 | 48 | |
| 49 | 58 | 42 | 40 | 50 | 48 | 53 | 49 | 42 | 49 | |
| 44 | 52 | 51 | 44 | 48 | 50 | 47 | 52 | 47 | 43 |
Worse on this stageNo changeBetter on this stage
Walls Impact To Round Win Probability
Against this character's own round rate, in pointsWalls or no walls+0.4 pts behind walls (95% interval -0.9 to +1.7); within chance across the 20 characters tested, q=0.729
How significance is decided
- Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
- The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
- q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
- Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
- Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.
Walls Impact To Round Win Probability
Round win rate in that matchup with a wall, and without| Opponent | Walls | No walls |
|---|---|---|
| 54 | 54 | |
| 53 | 58 | |
| 54 | 52 | |
| 55 | 50 | |
| 52 | 52 | |
| 53 | 54 | |
| 52 | 51 | |
| 51 | 53 | |
| 50 | 53 | |
| 52 | 49 | |
| 50 | 52 | |
| 50 | 49 | |
| 50 | 49 | |
| 48 | 51 | |
| 49 | 48 | |
| 43 | 64 | |
| 48 | 48 | |
| 46 | 49 | |
| 48 | 47 |
Worse on this stageNo changeBetter on this stage
Where they are played
Share of that region's own picks, and where that ranks| Region | Share | Standing | Appearances |
|---|---|---|---|
| Asia | 10.00% | 2 | 10,202 |
| North America | 3.81% | 10 | 160 |
| Europe | 2.21% | 15 | 61 |
| South America | 0.00% | 11 | 0 |
| Not recorded | 0.77% | 18 | 25 |
