VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Every character

Akira

The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.4%
Standing#18 of 19 · tier D
Pick rate11.8%
Most picked#1 of 19
Matches counted179,098
Unique players1,200
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 51.9% — 6,213 wins, 5,768 losses51.9%PaiPai: 50.2% — 5,785 wins, 5,738 losses50.2%BradBrad: 50.1% — 4,160 wins, 4,150 losses50.1%GohGoh: 49.4% — 5,302 wins, 5,439 losses49.4%JackyJacky: 48.8% — 9,450 wins, 9,912 losses48.8%SarahSarah: 48.7% — 5,720 wins, 6,021 losses48.7%LionLion: 48.5% — 4,855 wins, 5,147 losses48.5%ShunShun: 48.3% — 5,044 wins, 5,396 losses48.3%KageKage: 48.2% — 5,108 wins, 5,493 losses48.2%VanessaVanessa: 48.1% — 3,265 wins, 3,524 losses48.1%EileenEileen: 47.8% — 1,753 wins, 1,914 losses47.8%WolfWolf: 47.7% — 6,595 wins, 7,233 losses47.7%LauLau: 47.5% — 4,772 wins, 5,266 losses47.5%Lei FeiLei Fei: 47.5% — 3,373 wins, 3,725 losses47.5%El BlazeEl Blaze: 47.3% — 3,318 wins, 3,696 losses47.3%JeffryJeffry: 47.1% — 5,281 wins, 5,927 losses47.1%JeanJean: 46.2% — 4,289 wins, 5,003 losses46.2%DuralDural: 45.7% — 760 wins, 904 losses45.7%TakaTaka: 44.7% — 1,699 wins, 2,100 losses44.7%
OpponentWin %WinsLossesMatches
Aoi51.86%6,2135,76811,981
Pai50.20%5,7855,73811,523
Brad50.06%4,1604,1508,310
Goh49.36%5,3025,43910,741
Jacky48.81%9,4509,91219,362
Sarah48.72%5,7206,02111,741
Lion48.54%4,8555,14710,002
Shun48.31%5,0445,39610,440
Kage48.18%5,1085,49310,601
Vanessa48.09%3,2653,5246,789
Eileen47.80%1,7531,9143,667
Wolf47.69%6,5957,23313,828
Lau47.54%4,7725,26610,038
Lei Fei47.52%3,3733,7257,098
El Blaze47.31%3,3183,6967,014
Jeffry47.12%5,2815,92711,208
Jean46.16%4,2895,0039,292
Dural45.67%7609041,664
Taka44.72%1,6992,1003,799

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 49.2% over 18,009 decided matches+0.7%RectangleRectangle: 49.0% over 17,890 decided matches+0.6%Half fenceHalf fence: 48.8% over 18,252 decided matches+0.4%OctagonOctagon: 48.7% over 18,014 decided matches+0.2%Fence and openFence and open: 48.5% over 8,891 decided matches+0.0%Breakable half fenceBreakable half fence: 48.5% over 17,944 decided matches+0.0%Breakable full fenceBreakable full fence: 48.1% over 17,944 decided matches-0.3%OpenOpen: 48.1% over 17,864 decided matches-0.3%Single wallSingle wall: 47.8% over 17,660 decided matches-0.6%Low fenceLow fence: 47.7% over 17,759 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi51.9%55525152535350525152
Pai50.2%52475249475054505052
Brad50.1%50505346484850535249
Goh49.4%50504851484849505349
Jacky48.8%49484849494952494950
Sarah48.7%51494948475047495245
Lion48.5%48494947514749504946
Shun48.3%47494949494449485247
Kage48.2%50474949464947475048
Vanessa48.1%49465145464948504849
Eileen47.8%50424546514952474751
Wolf47.7%51494848434648494746
Lau47.5%46484650504844474945
Lei Fei47.5%49474747454947474848
El Blaze47.3%46494848494347494845
Jeffry47.1%47474949454646464749
Jean46.2%47474846464646494546
Dural45.7%43444346445249424944
Taka44.7%51424942454338454445
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.8 pts behind walls (95% interval +0.1 to +1.6); within chance across the 20 characters tested, q=0.075
WallsWalls: 48.7% over 108,053 decided matches+0.3%No wallsNo walls: 47.9% over 53,283 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi51.9%5252
Pai50.2%5050
Brad50.1%5148
Goh49.4%5048
Jacky48.8%4849
Sarah48.7%4948
Lion48.5%4948
Shun48.3%4947
Kage48.2%4948
Vanessa48.1%4848
Eileen47.8%4651
Wolf47.7%4945
Lau47.5%4848
Lei Fei47.5%4847
El Blaze47.3%4846
Jeffry47.1%4846
Jean46.2%4746
Dural45.7%4447
Taka44.7%4644
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Full fenceFull fence: 49.4% of rounds won, over 73,408 decided rounds+0.3%RectangleRectangle: 49.4% of rounds won, over 72,921 decided rounds+0.3%OctagonOctagon: 49.3% of rounds won, over 73,492 decided rounds+0.3%Half fenceHalf fence: 49.3% of rounds won, over 74,405 decided rounds+0.2%OpenOpen: 48.9% of rounds won, over 72,697 decided rounds-0.1%Single wallSingle wall: 48.9% of rounds won, over 72,041 decided rounds-0.2%Fence and openFence and open: 48.9% of rounds won, over 36,136 decided rounds-0.2%Breakable half fenceBreakable half fence: 48.8% of rounds won, over 69,375 decided rounds-0.2%Breakable full fenceBreakable full fence: 48.8% of rounds won, over 68,907 decided rounds-0.3%Low fenceLow fence: 48.7% of rounds won, over 72,346 decided rounds-0.3%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi50.9%52515151515250515050
Brad50.0%49505148495050525149
Pai50.0%50485149485051505051
Shun49.9%49505050514849505250
Goh49.6%50514950494849495150
Lion49.2%49504948524948504948
Jacky49.1%49484949494950494950
Sarah49.0%50484948484948505148
Vanessa49.0%50485047485049504849
Kage48.8%50484949474948485049
Wolf48.7%51494949474849494948
Lau48.6%48494850504947484948
Eileen48.6%49454748504852484951
Lei Fei48.4%49474848475049484850
El Blaze48.2%48504848494648494947
Jeffry48.2%48484949474848484849
Jean47.9%48484947484847494749
Dural47.5%45464747475150465047
Taka46.9%50464946464544484746
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -0.0 to +0.7); within chance across the 20 characters tested, q=0.198
WallsWalls: 49.2% of rounds won, over 432,508 decided rounds+0.1%No wallsNo walls: 48.9% of rounds won, over 217,084 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi50.9%5151
Brad50.0%5049
Pai50.0%5050
Shun49.9%5049
Goh49.6%5049
Lion49.2%4949
Jacky49.1%4949
Sarah49.0%4948
Vanessa49.0%4949
Kage48.8%4949
Wolf48.7%4948
Lau48.6%4949
Eileen48.6%4850
Lei Fei48.4%4849
El Blaze48.2%4948
Jeffry48.2%4848
Jean47.9%4848
Dural47.5%4748
Taka46.9%4846
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia1101,533
North America132,301
South America140,694
Europe16,820
Oceania5755
Middle East2401
Not recorded119,824
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate47.6%
Standing#18 of 19 · tier D
Pick rate13.0%
Most picked#1 of 19
Matches counted90,550
Unique players932
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
AoiAoi: 52.7% — 4,110 wins, 3,688 losses52.7%GohGoh: 49.5% — 2,664 wins, 2,723 losses49.5%PaiPai: 49.4% — 3,489 wins, 3,580 losses49.4%BradBrad: 48.9% — 1,664 wins, 1,737 losses48.9%LionLion: 48.4% — 2,139 wins, 2,285 losses48.4%SarahSarah: 48.0% — 3,263 wins, 3,530 losses48.0%KageKage: 47.8% — 2,146 wins, 2,346 losses47.8%Lei FeiLei Fei: 47.7% — 1,364 wins, 1,494 losses47.7%El BlazeEl Blaze: 47.6% — 1,712 wins, 1,888 losses47.6%JackyJacky: 47.4% — 4,421 wins, 4,900 losses47.4%LauLau: 46.7% — 1,993 wins, 2,271 losses46.7%ShunShun: 46.1% — 2,602 wins, 3,039 losses46.1%WolfWolf: 46.0% — 3,722 wins, 4,361 losses46.0%VanessaVanessa: 45.9% — 1,425 wins, 1,680 losses45.9%JeffryJeffry: 45.7% — 2,615 wins, 3,104 losses45.7%EileenEileen: 45.7% — 958 wins, 1,140 losses45.7%TakaTaka: 45.3% — 916 wins, 1,105 losses45.3%JeanJean: 43.9% — 1,698 wins, 2,170 losses43.9%DuralDural: 40.3% — 245 wins, 363 losses40.3%
OpponentWin %WinsLossesMatches
Aoi52.71%4,1103,6887,798
Goh49.45%2,6642,7235,387
Pai49.36%3,4893,5807,069
Brad48.93%1,6641,7373,401
Lion48.35%2,1392,2854,424
Sarah48.03%3,2633,5306,793
Kage47.77%2,1462,3464,492
Lei Fei47.73%1,3641,4942,858
El Blaze47.56%1,7121,8883,600
Jacky47.43%4,4214,9009,321
Lau46.74%1,9932,2714,264
Shun46.13%2,6023,0395,641
Wolf46.05%3,7224,3618,083
Vanessa45.89%1,4251,6803,105
Jeffry45.72%2,6153,1045,719
Eileen45.66%9581,1402,098
Taka45.32%9161,1052,021
Jean43.90%1,6982,1703,868
Dural40.30%245363608

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Fence and openFence and open: 48.6% over 4,568 decided matches+0.9%Breakable half fenceBreakable half fence: 48.4% over 9,309 decided matches+0.7%Full fenceFull fence: 48.3% over 9,022 decided matches+0.6%Half fenceHalf fence: 48.0% over 9,282 decided matches+0.4%OctagonOctagon: 47.7% over 8,700 decided matches+0.1%RectangleRectangle: 47.7% over 9,071 decided matches+0.1%OpenOpen: 47.2% over 9,006 decided matches-0.5%Low fenceLow fence: 47.1% over 9,050 decided matches-0.5%Single wallSingle wall: 46.8% over 8,838 decided matches-0.8%Breakable full fenceBreakable full fence: 46.8% over 9,120 decided matches-0.8%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi52.7%54535352545454525053
Goh49.5%47504953504952475247
Pai49.4%50465248465051514852
Brad48.9%45525047454549565047
Lion48.4%47454948524452485246
Sarah48.0%52474748464947505044
Kage47.8%45454851484946475049
Lei Fei47.7%48445151444848475046
El Blaze47.6%47514746504345514746
Jacky47.4%47454650504751454649
Lau46.7%43494452484850424748
Shun46.1%45474747474149474843
Wolf46.0%50474648424248484744
Vanessa45.9%52454940454848434645
Jeffry45.7%48444749444344454348
Eileen45.7%48414341495348424150
Taka45.3%55415344454431434542
Jean43.9%46434544424643484144
Dural40.3%39423738364152454434
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.8 pts behind walls (95% interval -0.1 to +1.7); within chance across the 20 characters tested, q=0.340
WallsWalls: 47.8% over 54,504 decided matches+0.2%No wallsNo walls: 47.0% over 26,894 decided matches-0.6%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi52.7%5253
Goh49.5%5049
Pai49.4%4949
Brad48.9%5046
Lion48.4%4847
Sarah48.0%4946
Kage47.8%4848
Lei Fei47.7%4846
El Blaze47.6%4846
Jacky47.4%4749
Lau46.7%4648
Shun46.1%4743
Wolf46.0%4843
Vanessa45.9%4646
Jeffry45.7%4645
Eileen45.7%4351
Taka45.3%4744
Jean43.9%4444
Dural40.3%4137
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Fence and openFence and open: 48.9% of rounds won, over 18,508 decided rounds+0.3%Full fenceFull fence: 48.9% of rounds won, over 36,559 decided rounds+0.3%OctagonOctagon: 48.8% of rounds won, over 35,242 decided rounds+0.2%Half fenceHalf fence: 48.8% of rounds won, over 37,714 decided rounds+0.2%RectangleRectangle: 48.7% of rounds won, over 36,759 decided rounds+0.1%Breakable half fenceBreakable half fence: 48.7% of rounds won, over 35,907 decided rounds+0.1%OpenOpen: 48.4% of rounds won, over 36,370 decided rounds-0.2%Low fenceLow fence: 48.3% of rounds won, over 36,707 decided rounds-0.3%Single wallSingle wall: 48.3% of rounds won, over 35,914 decided rounds-0.3%Breakable full fenceBreakable full fence: 48.0% of rounds won, over 34,922 decided rounds-0.6%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Aoi51.4%52515251525252515051
Goh49.7%49505051504849485149
Pai49.5%49475149485050504951
Brad49.4%47525049474949534948
Lion49.0%48474949524749495148
El Blaze48.5%48514748504648504847
Shun48.5%48494948494549505047
Sarah48.5%50484848474948505047
Kage48.4%47474949474948494949
Lei Fei48.3%48465050464948474948
Jacky48.2%48474849504850484749
Lau48.1%47494650494950464849
Wolf47.9%51484849464649494947
Vanessa47.8%51475045474949474847
Eileen47.5%49444545505150454650
Jeffry47.5%49474849474747474748
Taka47.1%52455247474640454645
Jean46.7%47464747464846494547
Dural45.1%43454443424554504943
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.3 pts behind walls (95% interval -0.2 to +0.8); within chance across the 20 characters tested, q=0.470
WallsWalls: 48.7% of rounds won, over 217,103 decided rounds+0.1%No wallsNo walls: 48.4% of rounds won, over 108,991 decided rounds-0.2%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Aoi51.4%5152
Goh49.7%5049
Pai49.5%4950
Brad49.4%5048
Lion49.0%4949
El Blaze48.5%4948
Shun48.5%4947
Sarah48.5%4947
Kage48.4%4848
Lei Fei48.3%4848
Jacky48.2%4849
Lau48.1%4849
Wolf47.9%4946
Vanessa47.8%4848
Eileen47.5%4650
Jeffry47.5%4847
Taka47.1%4846
Jean46.7%4747
Dural45.1%4543
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia141,792
North America123,933
South America121,349
Europe13,247
Oceania5755
Middle East60
Not recorded112,170
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate48.8%
Standing#17 of 19 · tier C
Pick rate10.9%
Most picked#1 of 19
Matches counted76,844
Unique players453
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
PaiPai: 51.3% — 2,006 wins, 1,902 losses51.3%ShunShun: 50.3% — 2,043 wins, 2,020 losses50.3%BradBrad: 50.2% — 2,060 wins, 2,047 losses50.2%AoiAoi: 50.1% — 1,870 wins, 1,860 losses50.1%JackyJacky: 49.6% — 4,324 wins, 4,388 losses49.6%WolfWolf: 49.5% — 2,636 wins, 2,689 losses49.5%SarahSarah: 49.2% — 2,133 wins, 2,203 losses49.2%EileenEileen: 49.2% — 571 wins, 590 losses49.2%GohGoh: 49.1% — 2,452 wins, 2,541 losses49.1%DuralDural: 48.9% — 490 wins, 513 losses48.9%VanessaVanessa: 48.5% — 1,414 wins, 1,503 losses48.5%LauLau: 48.5% — 2,252 wins, 2,396 losses48.5%LionLion: 48.4% — 2,192 wins, 2,334 losses48.4%JeffryJeffry: 48.0% — 2,482 wins, 2,689 losses48.0%JeanJean: 47.7% — 2,472 wins, 2,713 losses47.7%Lei FeiLei Fei: 47.5% — 1,713 wins, 1,890 losses47.5%KageKage: 47.3% — 2,381 wins, 2,651 losses47.3%El BlazeEl Blaze: 47.2% — 1,368 wins, 1,532 losses47.2%TakaTaka: 43.0% — 656 wins, 868 losses43.0%
OpponentWin %WinsLossesMatches
Pai51.33%2,0061,9023,908
Shun50.28%2,0432,0204,063
Brad50.16%2,0602,0474,107
Aoi50.13%1,8701,8603,730
Jacky49.63%4,3244,3888,712
Wolf49.50%2,6362,6895,325
Sarah49.19%2,1332,2034,336
Eileen49.18%5715901,161
Goh49.11%2,4522,5414,993
Dural48.85%4905131,003
Vanessa48.47%1,4141,5032,917
Lau48.45%2,2522,3964,648
Lion48.43%2,1922,3344,526
Jeffry48.00%2,4822,6895,171
Jean47.68%2,4722,7135,185
Lei Fei47.54%1,7131,8903,603
Kage47.32%2,3812,6515,032
El Blaze47.17%1,3681,5322,900
Taka43.04%6568681,524

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
RectangleRectangle: 50.2% over 7,640 decided matches+1.4%Full fenceFull fence: 49.5% over 7,850 decided matches+0.6%Breakable full fenceBreakable full fence: 49.2% over 7,615 decided matches+0.3%Half fenceHalf fence: 49.1% over 7,747 decided matches+0.3%OctagonOctagon: 49.0% over 8,059 decided matches+0.2%OpenOpen: 48.7% over 7,722 decided matches-0.1%Single wallSingle wall: 48.5% over 7,689 decided matches-0.3%Low fenceLow fence: 48.1% over 7,622 decided matches-0.8%Breakable half fenceBreakable half fence: 48.0% over 7,473 decided matches-0.9%Fence and openFence and open: 47.7% over 3,760 decided matches-1.1%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Pai51.3%53505352505059485251
Shun50.3%49504952504949485752
Brad50.2%53495342525051505348
Aoi50.1%57504850515043535349
Jacky49.6%49494848485052505251
Wolf49.5%51525248465147514649
Sarah49.2%49515048465249465348
Eileen49.2%49464852564155525149
Goh49.1%52504648474546525351
Dural48.9%47464551505648415252
Vanessa48.5%43464949504946514652
Lau48.5%49464949514840525143
Lion48.4%47524946514846514548
Jeffry48.0%46505249454847464948
Jean47.7%47505046484748494847
Lei Fei47.5%51504645455043474749
Kage47.3%51474946454846465046
El Blaze47.2%46454751474450455047
Taka43.0%45434440423840474546
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+0.7 pts behind walls (95% interval -0.2 to +1.6); within chance across the 20 characters tested, q=0.297
WallsWalls: 49.2% over 46,384 decided matches+0.3%No wallsNo walls: 48.5% over 23,033 decided matches-0.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Pai51.3%5150
Shun50.3%5150
Brad50.2%5050
Aoi50.1%5250
Jacky49.6%4950
Wolf49.5%5049
Sarah49.2%5049
Eileen49.2%5049
Goh49.1%5047
Dural48.9%4753
Vanessa48.5%4750
Lau48.5%4948
Lion48.4%4849
Jeffry48.0%4947
Jean47.7%4847
Lei Fei47.5%4848
Kage47.3%4846
El Blaze47.2%4746
Taka43.0%4442
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
RectangleRectangle: 50.0% of rounds won, over 31,354 decided rounds+0.7%Full fenceFull fence: 49.5% of rounds won, over 32,177 decided rounds+0.2%Half fenceHalf fence: 49.5% of rounds won, over 31,711 decided rounds+0.2%OctagonOctagon: 49.4% of rounds won, over 33,075 decided rounds+0.2%Breakable full fenceBreakable full fence: 49.3% of rounds won, over 29,306 decided rounds+0.1%OpenOpen: 49.3% of rounds won, over 31,682 decided rounds+0.0%Single wallSingle wall: 49.2% of rounds won, over 31,446 decided rounds-0.1%Low fenceLow fence: 49.0% of rounds won, over 31,196 decided rounds-0.2%Breakable half fenceBreakable half fence: 48.7% of rounds won, over 28,938 decided rounds-0.6%Fence and openFence and open: 48.4% of rounds won, over 15,327 decided rounds-0.9%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun51.0%50515152515149505452
Pai50.5%51505251495054495050
Aoi50.2%53524950505046515149
Brad49.9%50495246515150505248
Wolf49.6%50505149485049494850
Jacky49.6%50494949495051505150
Goh49.4%50514849484748515151
Eileen49.2%48484851514253525349
Lau49.2%49484949524945515047
Sarah49.2%49505048485149485149
Lion49.1%49514947514947504749
Vanessa49.1%47484949505046504850
Dural48.8%48474849515348445150
Jean48.7%49495047494848504949
Jeffry48.7%48505050474948485049
Lei Fei48.5%50484847475047484851
Kage48.3%50484948474947485048
El Blaze48.0%47474850494649474948
Taka46.2%47454746444444494847
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.2 pts behind walls (95% interval -0.2 to +0.7); within chance across the 20 characters tested, q=0.610
WallsWalls: 49.4% of rounds won, over 186,561 decided rounds+0.1%No wallsNo walls: 49.2% of rounds won, over 94,324 decided rounds-0.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun51.0%5151
Pai50.5%5150
Aoi50.2%5150
Brad49.9%5050
Wolf49.6%5049
Jacky49.6%5050
Goh49.4%5049
Eileen49.2%5048
Lau49.2%4949
Sarah49.2%4949
Lion49.1%4950
Vanessa49.1%4850
Dural48.8%4851
Jean48.7%4949
Jeffry48.7%4948
Lei Fei48.5%4849
Kage48.3%4948
El Blaze48.0%4848
Taka46.2%4745
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia247,347
South America119,345
North America28,036
Europe13,512
Middle East2401
Oceania80
Not recorded17,565
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
Win rate52.0%
Standing#5 of 19 · tier A
Pick rate9.6%
Most picked#2 of 19
Matches counted11,704
Unique players70
Period2026/03/26 – 2026/10/18

Against the roster

Win rate in each matchup, over decided non-mirror matches
JeffryJeffry: 57.9% — 184 wins, 134 losses57.9%WolfWolf: 56.4% — 237 wins, 183 losses56.4%VanessaVanessa: 55.5% — 426 wins, 341 losses55.5%EileenEileen: 54.9% — 224 wins, 184 losses54.9%BradBrad: 54.4% — 436 wins, 366 losses54.4%ShunShun: 54.2% — 399 wins, 337 losses54.2%KageKage: 54.0% — 581 wins, 496 losses54.0%PaiPai: 53.1% — 290 wins, 256 losses53.1%JackyJacky: 53.0% — 705 wins, 624 losses53.0%SarahSarah: 52.9% — 324 wins, 288 losses52.9%GohGoh: 51.5% — 186 wins, 175 losses51.5%AoiAoi: 51.4% — 233 wins, 220 losses51.4%TakaTaka: 50.0% — 127 wins, 127 losses50.0%LionLion: 49.8% — 524 wins, 528 losses49.8%JeanJean: 49.8% — 119 wins, 120 losses49.8%DuralDural: 47.2% — 25 wins, 28 losses47.2%LauLau: 46.8% — 527 wins, 599 losses46.8%Lei FeiLei Fei: 46.5% — 296 wins, 341 losses46.5%El BlazeEl Blaze: 46.3% — 238 wins, 276 losses46.3%
OpponentWin %WinsLossesMatches
Jeffry57.86%184134318
Wolf56.43%237183420
Vanessa55.54%426341767
Eileen54.90%224184408
Brad54.36%436366802
Shun54.21%399337736
Kage53.95%5814961,077
Pai53.11%290256546
Jacky53.05%7056241,329
Sarah52.94%324288612
Goh51.52%186175361
Aoi51.43%233220453
Taka50.00%127127254
Lion49.81%5245281,052
Jean49.79%119120239
Dural47.17%252853
Lau46.80%5275991,126
Lei Fei46.47%296341637
El Blaze46.30%238276514

Stage Impact To Match WP

WP = win probability. Change from this character's own match win rate, in points
Full fenceFull fence: 54.1% over 1,137 decided matches+2.1%OctagonOctagon: 53.2% over 1,255 decided matches+1.3%Half fenceHalf fence: 53.1% over 1,223 decided matches+1.1%Fence and openFence and open: 52.4% over 563 decided matches+0.4%Breakable half fenceBreakable half fence: 52.2% over 1,162 decided matches+0.3%Breakable full fenceBreakable full fence: 51.9% over 1,209 decided matches-0.0%RectangleRectangle: 51.2% over 1,179 decided matches-0.7%OpenOpen: 51.0% over 1,136 decided matches-1.0%Single wallSingle wall: 50.9% over 1,133 decided matches-1.0%Low fenceLow fence: 49.7% over 1,087 decided matches-2.3%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage

Win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Jeffry57.9%54595155508156626361
Wolf56.4%59565257505271595260
Vanessa55.5%55546651405358676155
Eileen54.9%62414858445069526564
Brad54.4%56476462455150555556
Shun54.2%55595754584254535352
Kage54.0%67565152505658495053
Pai53.1%55495949425257615555
Jacky53.0%61545353504753554751
Sarah52.9%53455454605433536144
Goh51.5%55515748425471555255
Aoi51.4%55564966485444424754
Taka50.0%50564135606261544157
Lion49.8%53505449495248524933
Jean49.8%52484164605343552955
Dural47.2%3305038337350435060
Lau46.8%43524852504337444648
Lei Fei46.5%44474147494962444250
El Blaze46.3%41545740514341574733
Worse on this stageNo changeBetter on this stage

Walls Impact To Win Probability

Against this character's own rate, in points
Walls or no walls+2.1 pts behind walls (95% interval -0.3 to +4.5); within chance across the 20 characters tested, q=0.329
WallsWalls: 52.6% over 7,165 decided matches+0.7%No wallsNo walls: 50.5% over 3,356 decided matches-1.4%
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Win Probability

Win rate in that matchup with a wall, and without
OpponentWallsNo walls
Jeffry57.9%5761
Wolf56.4%5654
Vanessa55.5%5949
Eileen54.9%5454
Brad54.4%5651
Shun54.2%5551
Kage54.0%5453
Pai53.1%5550
Jacky53.0%5450
Sarah52.9%5454
Goh51.5%5350
Aoi51.4%5252
Taka50.0%4660
Lion49.8%5146
Jean49.8%4856
Dural47.2%3863
Lau46.8%4747
Lei Fei46.5%4449
El Blaze46.3%4944
Worse on this stageNo changeBetter on this stage
The same figures as a 1080×1080 card, for posting. Click it to copy the image. Full size ↗

Stage Impact To Round WP

WP = win probability. Change from this character's own round win rate, in points
Full fenceFull fence: 52.5% of rounds won, over 4,672 decided rounds+1.3%OctagonOctagon: 52.0% of rounds won, over 5,175 decided rounds+0.7%Fence and openFence and open: 51.8% of rounds won, over 2,301 decided rounds+0.6%Half fenceHalf fence: 51.5% of rounds won, over 4,980 decided rounds+0.3%Single wallSingle wall: 51.2% of rounds won, over 4,681 decided rounds-0.0%OpenOpen: 51.0% of rounds won, over 4,645 decided rounds-0.3%Breakable full fenceBreakable full fence: 50.9% of rounds won, over 4,679 decided rounds-0.3%Breakable half fenceBreakable half fence: 50.8% of rounds won, over 4,530 decided rounds-0.4%RectangleRectangle: 50.8% of rounds won, over 4,808 decided rounds-0.5%Low fenceLow fence: 50.1% of rounds won, over 4,443 decided rounds-1.1%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Each matchup, stage by stage, in rounds

Round win rate in that matchup on that stage
OpponentFullBreak. fullHalfBreak. halfLowWallMixedOctRectOpen
Shun54.7%53575653594953545356
Jeffry53.4%50525151507249575357
Vanessa53.3%55515952445056575554
Brad53.2%54495757505150545554
Wolf53.0%55515053515159545155
Kage52.8%58555052495454515253
Sarah52.2%54475454545342525650
Eileen52.1%56445053485060515557
Pai51.8%55485548455157575351
Goh51.7%55515450475462524956
Jacky51.5%56515150524851544950
Aoi50.5%54524758485250454952
Jean50.3%51494657575455524050
Lion50.1%51525250495350505040
Dural48.6%46255341426544444752
Taka48.4%48554140535257504153
Lei Fei48.4%49464647515058484549
Lau47.9%46504949504742464949
El Blaze47.3%46535243484746524742
Worse on this stageNo changeBetter on this stage

Walls Impact To Round Win Probability

Against this character's own round rate, in points
Walls or no walls+0.7 pts behind walls (95% interval -0.6 to +1.9); within chance across the 20 characters tested, q=0.660
WallsWalls: 51.4% of rounds won, over 28,844 decided rounds+0.2%No wallsNo walls: 50.8% of rounds won, over 13,769 decided rounds-0.5%
How significance is decided
  • Each gap is two win rates compared with a pooled two-proportion z test, over decided matches only.
  • The 95% interval is Newcombe's hybrid score method, which keeps its shape near 0% and 100% where a symmetric interval does not.
  • q is p corrected for how many tests were asked at once, by Benjamini–Hochberg at a 5% false discovery rate. A figure is called real on q, never on p alone.
  • Standard errors are widened by a measured design effect, because one player appears in many matches and those matches are not independent of each other.
  • Stages are assigned at random, so a gap between them is the stage's own effect and not a difference in who chose to play where.

Walls Impact To Round Win Probability

Round win rate in that matchup with a wall, and without
OpponentWallsNo walls
Shun54.7%5455
Jeffry53.4%5257
Vanessa53.3%5549
Brad53.2%5452
Wolf53.0%5252
Kage52.8%5352
Sarah52.2%5353
Eileen52.1%5252
Pai51.8%5350
Goh51.7%5252
Jacky51.5%5250
Aoi50.5%5150
Jean50.3%4953
Lion50.1%5148
Dural48.6%4458
Taka48.4%4653
Lei Fei48.4%4750
Lau47.9%4848
El Blaze47.3%4946
Worse on this stageNo changeBetter on this stage

Where they are played

Share of that region's own picks, and where that ranks
RegionShareStandingAppearances
Asia212,394
North America5332
Europe1561
South America130
Not recorded1189