VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Lion

Ac

  • Jean
  • Wolf
Career matches2,928
Career win rate58.7%
Round win rate54.2%
Peak rank37
Distinct opponents91
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1691 #842 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion371,50886564357.4%
Jeffry—49529420159.4%
Wolf3037123114062.3%
Jean3031618013657.0%
Brad—112694361.6%
Goh—86563065.1%
Lau—40231757.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,075 of 2,539 rounds counted

7.0 inputs a second (417 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.04211,929
Jean6.1367122
Wolf7.041724

By opponent's character

Akira6.8408347
Shun7.1425264
Brad6.9416211
Goh6.8407224
Sarah7.3439121
Aoi6.941698
Jean6.941659
Lau7.444360
Wolf7.2433103
Pai7.243494
El Blaze6.740387
Kage7.142552
Vanessa6.941350
Taka6.035853
Lei Fei7.142739
Jacky7.042158
Jeffry7.243050
Lion7.343754
Eileen6.740536
Dural5.935615

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira104673764.4%+3.0
Shun70422860.0%+11.4
Brad62313150.0%-5.3
Goh60322853.3%-12.3
Sarah48282058.3%+3.8
Aoi3292328.1%-19.5
Jean32171553.1%-4.4
Lau2591636.0%-11.8
Wolf2516964.0%+3.1
Pai2419579.2%+7.0
El Blaze22111150.0%+2.0
Kage2112957.1%+2.1
Vanessa2117481.0%+14.3
Taka2071335.0%-5.6
Lei Fei1912763.2%+1.6
Jacky1810855.6%-3.8
Jeffry1512380.0%+10.3
Lion146842.9%-20.2
Eileen109190.0%+30.0
Dural440100.0%+48.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence81453655.6%-0.8
Octagon72393354.2%-0.9
Low Fence69393056.5%+2.0
Breakable Full Fence68402858.8%+2.4
Half Fence63362757.1%-3.0
Single Wall62362658.1%-2.8
Rectangle58322655.2%+0.3
Open56342260.7%-3.2
Breakable Half Fence52331963.5%+4.7
Full Fence and Open28111739.3%-10.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls39457.1%56.8%+0.3
No walls18758.3%59.4%-1.1

Walls against open: +1.3 points (95% range -10.3 to +12.9), p 0.823 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NaughtNaught (Rank 32)2026/09/1437201754.0%
brogasaurusrex (Rank 32)2026/09/1254361866.7%
TheDarkDragon (Rank 40)2026/09/12102820.0%
jubbjubb767Europe (Rank 30)2026/09/12140140.0%
Brolly727 (Rank 31)2026/09/121918194.7%
Saago_65 (Rank 33)2026/09/12117463.6%
FredFuchs (Rank 38)2026/09/12124833.3%
Itesmee (Rank 24)2026/09/1298188.9%
Citywolf (Rank 33)2026/09/111713476.5%
ShunD'ia (Rank 43)2026/09/11115645.5%
HappyHAPPYJoyJOY (Rank 39)2026/09/0962233937.1%
Denki04 (Rank 35)2026/09/091611568.8%
Kamille★修正パンチ (Rank 45)2026/09/0891811.1%
luckystrike (Rank 29)2026/09/08117463.6%
Rodryu (Rank 36)2026/08/2345271860.0%
nadol90 (Rank 35)2026/08/1895455.6%
Dadino67italy (Rank 36)2026/08/18104640.0%
[MegaPint]AkiruDiCapriu (Rank 39)2026/08/182041620.0%
Kreuz (Rank 33)2026/08/18108280.0%
b4i4radoslav|xliiv (Rank 40)2026/08/171710758.8%
natsoutw (Rank 33)2026/05/232021810.0%
EXAチーフ・グーティ (Rank 38)2026/05/22113827.3%
kila_kam (Rank 38)2026/04/2520101050.0%
mrsamurai (Rank 29)2026/04/2397277.8%
SDrakeo (Rank 30)2026/03/3086275.0%

Round openings

Every character

punchP1174.6%
crouch dash forward into Sen'inshou3P1134.4%
Katousui2P993.9%
backdash into Sentai4K953.7%
Juchou Senshou8P+K933.6%
backdash into evade down933.6%
Banchu6P into Banchu Renkanshu6PP722.8%
forward dash into evade down612.4%
punchP into Koushu RensuiPP522.0%
backdash into Tanhikyaku46K471.8%
evade down into forward dash461.8%
forward dash into throwP+G411.6%
backdash into punchP341.3%
punchP into kickK341.3%
Banchu6P281.1%

372 further openings account for the other 1,527 rounds.

Lion

Career
865–643 · 57.4%
This season
607 matches · 57.3%
Peak rank
37

First hit in 51.6% of 2,377 rounds. Won 57.2% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • Against Jean: evades first in 20.5% of rounds, against 8.7% against everyone else.
  • After losing a round: attacks straight away in 53.5% of rounds, against 38.1% after winning one.
  • When ahead: backs off first in 30.8% of rounds, against 21.0% when level or behind.
  • In round 3: opens with “backdash into 4K Sentai” in 5.5% of rounds, against 3.4% in their other rounds.
  • After losing a round: opens with “P punch” in 6.7% of rounds, against 3.0% after winning one.
  • When behind: opens with “2P Katousui” in 5.9% of rounds, against 3.0% when ahead or level.

How is this tested?

crouch dash forward into Sen'inshou3P1134.7%
punchP1134.7%
Katousui2P994.1%
backdash into Sentai4K954.0%
Juchou Senshou8P+K933.9%
backdash into evade down853.5%
Banchu6P into Banchu Renkanshu6PP723.0%
forward dash into evade down522.2%
punchP into Koushu RensuiPP522.2%
backdash into Tanhikyaku46K471.9%
evade down into forward dash421.8%
forward dash into throwP+G391.6%
backdash into punchP341.4%
punchP into kickK331.4%
Banchu6P281.2%

317 further openings account for the other 1,408 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira51–21 · 71%12–14 · 46%too few to test
Shun15–14 · 52%18–10 · 64%too few to test
Brad15–22 · 41%14–7 · 67%too few to test
Goh16–10 · 62%8–9 · 47%too few to test
Sarah17–12 · 59%8–5 · 62%too few to test
Aoi7–15 · 32%1–4 · 20%too few to test
Jean7–9 · 44%5–3 · 62%too few to test
Lau7–13 · 35%2–3 · 40%too few to test
Wolf10–3 · 77%3–2 · 60%too few to test
El Blaze6–5 · 55%4–4 · 50%too few to test
Vanessa7–2 · 78%10–2 · 83%too few to test
Taka7–9 · 44%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
180–136 · 57.0%
This season
32 matches · 46.9%
Peak rank
30

First hit in 50.9% of 118 rounds. Won 48.3% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Ryoutezuki66P+K97.3%
forward dash into evade down86.5%
Shitamaeken2P75.7%
Gyaku Seikenzuki66P64.9%
backdash into Yamakuzushi6K54.1%
Hizageri4K into Kousenshu4KP43.2%
backdash into evade down43.2%
forward dash into forward punch+kick+guard6P+K+G43.2%
punchP43.2%
backdash into Gyaku Seikenzuki66P32.4%
backdash into Konohana Sakuya43P+K32.4%
evade down into forward dash32.4%
guardG into throw escape32.4%
punchP into Maeken~Joudan MawashigeriPK32.4%
Yamakuzushi6K21.6%

46 further openings account for the other 55 rounds.

Wolf

Career
231–140 · 62.3%
This season
7 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down416.7%
forward dash into Low Hammer2P28.3%
backdash into Arrow Knuckle3P14.2%
backdash into Kenka Kick1K+G14.2%
backdash into One-Hand Reverse Hammer4P+K14.2%
backdash into Pounding Elbow9P+K14.2%
crouch dash back into Elbow Butt4P14.2%
crouch dash back into evade down14.2%
evade down into Body Blow6P14.2%
evade down into crouch14.2%
evade down into forward dash14.2%
forward dash into Arrow Knuckle3P14.2%
forward dash into Gasp Kneel Palm Bomb6P+K14.2%
forward dash into R.A.W. AvengerP+K+G14.2%
forward dash into Savate4K14.2%

5 further openings account for the other 5 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 6 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Wolf: not tested (too few rounds)