Virtua Fighter 5 REVO · v1.10 · Region: Asia
BommyKnocker
Characters played — VF5's own record
| Jean | 36 | 1,436 | 774 | 662 | 53.9% |
|---|---|---|---|---|---|
| Brad | 39 | 1,199 | 675 | 524 | 56.3% |
| Jacky | 36 | 752 | 423 | 329 | 56.2% |
| Lion | 36 | 526 | 304 | 222 | 57.8% |
| Vanessa | 36 | 526 | 340 | 186 | 64.6% |
| Goh | 29 | 240 | 147 | 93 | 61.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 45 | 29 | 16 | 64.4% | +9.3 |
|---|---|---|---|---|---|
| Akira | 38 | 22 | 16 | 57.9% | +1.1 |
| Goh | 33 | 21 | 12 | 63.6% | +2.5 |
| Jeffry | 32 | 13 | 19 | 40.6% | -16.6 |
| Sarah | 30 | 20 | 10 | 66.7% | +10.9 |
| Brad | 29 | 15 | 14 | 51.7% | -0.2 |
| Lau | 27 | 12 | 15 | 44.4% | -7.7 |
| Pai | 27 | 15 | 12 | 55.6% | -2.0 |
| Jean | 25 | 15 | 10 | 60.0% | +6.6 |
| Shun | 23 | 6 | 17 | 26.1% | -22.5 |
| Vanessa | 23 | 14 | 9 | 60.9% | +6.8 |
| Kage | 20 | 8 | 12 | 40.0% | -11.7 |
| Lei Fei | 19 | 14 | 5 | 73.7% | +13.8 |
| Lion | 19 | 11 | 8 | 57.9% | +2.9 |
| Wolf | 19 | 13 | 6 | 68.4% | +9.6 |
| El Blaze | 18 | 6 | 12 | 33.3% | -19.0 |
| Aoi | 7 | 5 | 2 | 71.4% | +18.3 |
| Eileen | 5 | 3 | 2 | 60.0% | +14.6 |
| Taka | 4 | 2 | 2 | 50.0% | +2.6 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 61 | 33 | 28 | 54.1% | +1.2 |
|---|---|---|---|---|---|
| Single Wall | 60 | 31 | 29 | 51.7% | -4.1 |
| Rectangle | 50 | 25 | 25 | 50.0% | -5.7 |
| Half Fence | 44 | 22 | 22 | 50.0% | -6.2 |
| Octagon | 40 | 31 | 9 | 77.5% | +22.2 |
| Open | 40 | 23 | 17 | 57.5% | +2.9 |
| Breakable Half Fence | 38 | 19 | 19 | 50.0% | -5.3 |
| Low Fence | 37 | 21 | 16 | 56.8% | -1.1 |
| Breakable Full Fence | 32 | 15 | 17 | 46.9% | -6.7 |
| Full Fence and Open | 16 | 9 | 7 | 56.2% | -4.3 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 265 | 54.7% | 54.7% | -0.0 |
| No walls | 137 | 54.7% | 55.8% | -1.0 |
Walls against open: +1.0 points (95% range -9.3 to +11.4), p 0.847 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| vivid_dot4 (Rank 33) | 15 | 8 | 7 | 53.3% |
|---|---|---|---|---|
| DJG10159 (Rank 38) | 8 | 4 | 4 | 50.0% |
| Iei-Taicho-0624 (Rank 38) | 8 | 2 | 6 | 25.0% |
| ボブソン (Rank 33) | 8 | 6 | 2 | 75.0% |
| ドランクン//Konpay (Rank 38) | 7 | 0 | 7 | 0.0% |
| RAINBOWUNK (Rank 34) | 6 | 4 | 2 | 66.7% |
| zaduhkj (Rank 35) | 6 | 4 | 2 | 66.7% |
| ぶひっサ (Rank 38) | 6 | 2 | 4 | 33.3% |
| MaBoy (Rank 34) | 5 | 4 | 1 | 80.0% |
| W_takahashi_LJ (Rank 38) | 5 | 1 | 4 | 20.0% |
| interceptor (Rank 40) | 5 | 3 | 2 | 60.0% |
| nanbara (Rank 37) | 5 | 3 | 2 | 60.0% |
| sharp_0303 (Rank 31) | 5 | 4 | 1 | 80.0% |
| soul-to-denchi (Rank 33) | 5 | 2 | 3 | 40.0% |
| ふかふか (Rank 38) | 5 | 0 | 5 | 0.0% |
| 涙ブーツ (Rank 38) | 5 | 4 | 1 | 80.0% |
| B軍団 (Rank 35) | 4 | 2 | 2 | 50.0% |
| hsat0310 (Rank 33) | 4 | 1 | 3 | 25.0% |
| jokey_awe94 (Rank 37) | 4 | 2 | 2 | 50.0% |
| pnt_555 (Rank 35) | 4 | 2 | 2 | 50.0% |
| spykin_ (Rank 27) | 4 | 4 | 0 | 100.0% |
| わばし (Rank 32) | 4 | 3 | 1 | 75.0% |
| フルレバ (Rank 36) | 4 | 2 | 2 | 50.0% |
| ヤーマン (Rank 32) | 4 | 4 | 0 | 100.0% |
| 煽るアホは0721してろ (Rank 34) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| フルレバ (Rank 36) | 2026/09/13 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| ボブソン (Rank 33) | 2026/09/13 | 8 | 6 | 2 | 75.0% |
| DJG10159 (Rank 38) | 2026/09/13 | 8 | 4 | 4 | 50.0% |
| ヤーマン (Rank 32) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| ドランクン//Konpay (Rank 38) | 2026/09/13 | 7 | 0 | 7 | 0.0% |
| ふかふか (Rank 38) | 2026/09/13 | 5 | 0 | 5 | 0.0% |
| MaBoy (Rank 34) | 2026/09/05 | 5 | 4 | 1 | 80.0% |
| W_takahashi_LJ (Rank 38) | 2026/08/28 | 5 | 1 | 4 | 20.0% |
| B軍団 (Rank 35) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| nanbara (Rank 37) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| Iei-Taicho-0624 (Rank 38) | 2026/08/22 | 8 | 2 | 6 | 25.0% |
| 煽るアホは0721してろ (Rank 34) | 2026/08/22 | 4 | 4 | 0 | 100.0% |
| ぶひっサ (Rank 38) | 2026/07/29 | 6 | 2 | 4 | 33.3% |
| vivid_dot4 (Rank 33) | 2026/07/25 | 15 | 8 | 7 | 53.3% |
| zaduhkj (Rank 35) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| soul-to-denchi (Rank 33) | 2026/07/03 | 5 | 2 | 3 | 40.0% |
| hsat0310 (Rank 33) | 2026/07/03 | 4 | 1 | 3 | 25.0% |
| interceptor (Rank 40) | 2026/07/03 | 5 | 3 | 2 | 60.0% |
| 涙ブーツ (Rank 38) | 2026/06/27 | 5 | 4 | 1 | 80.0% |
| わばし (Rank 32) | 2026/06/22 | 4 | 3 | 1 | 75.0% |
| spykin_ (Rank 27) | 2026/06/18 | 4 | 4 | 0 | 100.0% |
| sharp_0303 (Rank 31) | 2026/05/28 | 5 | 4 | 1 | 80.0% |
| pnt_555 (Rank 35) | 2026/05/22 | 4 | 2 | 2 | 50.0% |
| RAINBOWUNK (Rank 34) | 2026/05/04 | 6 | 4 | 2 | 66.7% |
| jokey_awe94 (Rank 37) | 2026/05/04 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| punchP | 159 | 8.9% |
|---|---|---|
| backdash into evade up | 100 | 5.6% |
| Shitamaeken2P | 64 | 3.6% |
| Banchu6P | 58 | 3.2% |
| Yoko'enpi6P | 53 | 3.0% |
| backdash into Kake'uchi46P | 52 | 2.9% |
| Nozuchi1P+K | 47 | 2.6% |
| backdash into back kick+guard4K+G | 44 | 2.5% |
| Hangetsu NirenzukiP+K into punchP | 41 | 2.3% |
| Katousui2P | 41 | 2.3% |
| Juchou Senshou8P+K | 39 | 2.2% |
| Tate'enpi33P | 39 | 2.2% |
| Gyaku Seikenzuki66P | 30 | 1.7% |
| Low Spin Kick1K+G | 29 | 1.6% |
| backdash into guardG | 29 | 1.6% |
326 further openings account for the other 960 rounds.
Jean
| punchP | 80 | 10.1% |
|---|---|---|
| Shitamaeken2P | 64 | 8.1% |
| Yoko'enpi6P | 53 | 6.7% |
| backdash into Kake'uchi46P | 52 | 6.5% |
| Nozuchi1P+K | 47 | 5.9% |
| backdash into evade up | 47 | 5.9% |
| Hangetsu NirenzukiP+K into punchP | 41 | 5.2% |
| Tate'enpi33P | 39 | 4.9% |
| Gyaku Seikenzuki66P | 30 | 3.8% |
| backdash into Yoko'enpi6P | 22 | 2.8% |
| crouch dash forward into Agezuki3P+K | 22 | 2.8% |
| punchP into KounirenPP | 16 | 2.0% |
| backdash into guardG | 15 | 1.9% |
| guardG into evade down | 15 | 1.9% |
| Hangetsu NirenzukiP+K | 14 | 1.8% |
116 further openings account for the other 237 rounds.
Lion
| punchP | 63 | 13.3% |
|---|---|---|
| Banchu6P | 58 | 12.2% |
| backdash into back kick+guard4K+G | 44 | 9.3% |
| Katousui2P | 41 | 8.6% |
| Juchou Senshou8P+K | 39 | 8.2% |
| backdash into evade up | 27 | 5.7% |
| Katousui2P into backdash | 8 | 1.7% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 8 | 1.7% |
| punchP into Koushu RensuiPP | 8 | 1.7% |
| backdash into Zensou Tenshinkyaku44K+G | 7 | 1.5% |
| guardG | 7 | 1.5% |
| backdash into guardG | 6 | 1.3% |
| backdash into Dantai3K | 5 | 1.1% |
| backdash into Sentai4K | 5 | 1.1% |
| punchP into Tanhikyaku46K | 5 | 1.1% |
85 further openings account for the other 144 rounds.
Jacky
| Low Spin Kick1K+G | 29 | 12.5% |
|---|---|---|
| backdash into evade up | 21 | 9.1% |
| Middle Smash6P | 16 | 6.9% |
| Middle Smash6P into crouch dash forward | 13 | 5.6% |
| throwP+G | 10 | 4.3% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 3.9% |
| Dash Hammer Kick66K | 8 | 3.5% |
| backdash into guardG | 8 | 3.5% |
| punchP | 8 | 3.5% |
| Squat Straight2P | 6 | 2.6% |
| backdash into Dash Hammer Kick66K | 6 | 2.6% |
| backdash into Step-in Middle Kick66K+G | 6 | 2.6% |
| punchP into Punch High KickPK | 5 | 2.2% |
| Bil Jee6P+K | 4 | 1.7% |
| Step-in Middle Kick66K+G into backward movement | 4 | 1.7% |
52 further openings account for the other 79 rounds.
Vanessa
| Defensive Style: backdash into evade up | 22 | 11.2% |
|---|---|---|
| Defensive Style: Stinger Low Blow | 19 | 9.7% |
| Defensive Style: Wind Elbow | 16 | 8.2% |
| Defensive Style: punch | 15 | 7.7% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 12 | 6.1% |
| Defensive Style: Shadow Slicer | 11 | 5.6% |
| Defensive Style: backdash into guardG | 9 | 4.6% |
| Defensive Style: Sit Jab | 7 | 3.6% |
| Defensive Style: punch into Stinger Low Blow1P+K | 7 | 3.6% |
| Defensive Style: Cut Upper | 6 | 3.1% |
| Defensive Style: guard into evade down | 6 | 3.1% |
| Defensive Style: backdash into Bone Crush Middle3K | 5 | 2.5% |
| Defensive Style: punch into throwP+G | 5 | 2.5% |
| Defensive Style: throw | 5 | 2.5% |
| Defensive Style: Back Charge Kick into evade down | 4 | 2.0% |
34 further openings account for the other 47 rounds.
Goh
| Hiji'ate6P | 11 | 15.7% |
|---|---|---|
| backdash into Karura4P+K | 10 | 14.3% |
| punchP | 6 | 8.6% |
| backdash into evade up | 5 | 7.1% |
| Soukyu46P | 4 | 5.7% |
| throwP+G | 4 | 5.7% |
| Raikou3P | 3 | 4.3% |
| backward movement into Soukyu46P | 3 | 4.3% |
| backdash into Ni'oudaoshi3K+G | 2 | 2.9% |
| forward dash into throwP+G | 2 | 2.9% |
| punchP into Haraigeri2K+G | 2 | 2.9% |
| punchP into Raikou3P | 2 | 2.9% |
| AgitosogiP+K into backward movement | 1 | 1.4% |
| AgitosogiP+K into throwP+G | 1 | 1.4% |
| Karura4P+K | 1 | 1.4% |
13 further openings account for the other 13 rounds.
Brad
| Middle Spin Kick66K | 4 | 22.2% |
|---|---|---|
| backdash into Sway Back4P+K+G | 4 | 22.2% |
| Jolt Upper3P | 2 | 11.1% |
| punchP | 2 | 11.1% |
| Ducking6P+K+G into Sting BlowP+K | 1 | 5.6% |
| Jackal Straight46P+K | 1 | 5.6% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 1 | 5.6% |
| backdash into Stop Kick4K | 1 | 5.6% |
| backward movement into Jackal Straight46P+K | 1 | 5.6% |
| forward dash into Ducking6P+K+G | 1 | 5.6% |
