VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

BommyKnocker

  • Lion
  • Jacky
  • Vanessa
  • Goh
  • Wolf
  • Brad
Career matches4,853
Career win rate56.7%
Round win rate52.2%
Peak rank39
Distinct opponents211
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1726 #667 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean371,52582170453.8%
Brad391,19967552456.3%
Jacky3675242332956.2%
Lion3759033325756.4%
Vanessa3652634018664.6%
Goh292401479361.2%
Wolf272114766.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,772 of 2,058 rounds counted

6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean6.3379640
Lion6.4383603
Jacky6.8405232
Vanessa6.2375152
Goh6.136870
Wolf6.338061
Brad6.337614

By opponent's character

Jacky6.7402222
Akira6.2371157
Brad6.4386111
Goh6.4386132
Jeffry6.438396
Sarah6.2372133
Pai6.5389122
Kage6.3379124
Lau6.438499
Shun6.3379101
Vanessa6.237481
Jean6.539268
Lion6.338170
Lei Fei6.136453
Wolf6.840964
El Blaze6.337966
Aoi6.136539
Eileen6.136516
Taka6.136818

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky62392362.9%+9.6
Akira43251858.1%+1.7
Brad35191654.3%+4.5
Goh35211460.0%+0.1
Jeffry35142140.0%-16.2
Sarah35231265.7%+10.4
Pai33191457.6%+1.9
Kage31112035.5%-17.8
Lau28121642.9%-8.8
Shun2781929.6%-18.3
Vanessa26161061.5%+8.1
Jean25151060.0%+7.0
Lion21111052.4%-3.1
Lei Fei1914573.7%+14.2
Wolf1913668.4%+10.0
El Blaze1861233.3%-18.5
Aoi96366.7%+11.4
Eileen53260.0%+15.3
Taka42250.0%+3.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence73373650.7%-1.4
Single Wall65333250.8%-4.3
Rectangle60312951.7%-3.8
Octagon48341470.8%+16.6
Half Fence46242252.2%-3.0
Low Fence46271958.7%+3.4
Open44251956.8%+1.9
Breakable Half Fence43212248.8%-6.1
Breakable Full Fence37181948.6%-4.9
Full Fence and Open179852.9%-6.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls30753.7%54.1%-0.3
No walls15554.8%55.0%-0.2

Walls against open: -0.1 points (95% range -10.2 to +9.9), p 0.977 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

VLW_PS (Rank 36)2026/10/1564266.7%
Iei-Taicho-0624 (Rank 35)2026/10/15112918.2%
NORESPECT (Rank 37)2026/10/1561516.7%
RUSH (Rank 38)2026/10/1452340.0%
dancho--hs (Rank 38)2026/10/145050.0%
DJG10159 (Rank 36)2026/10/11116554.5%
ふぇに (Rank 34)2026/10/0552340.0%
ウーバー (Rank 40)2026/09/2774357.1%
フルレバ (Rank 36)2026/09/1342250.0%
ボブソン (Rank 33)2026/09/1386275.0%
ドランクン//Konpay (Rank 38)2026/09/137070.0%
ふかふか (Rank 38)2026/09/135050.0%
MaBoy (Rank 34)2026/09/0554180.0%
W_takahashi_LJ (Rank 38)2026/08/2851420.0%
nanbara (Rank 37)2026/08/2453260.0%
煽るアホは0721してろ (Rank 34)2026/08/22440100.0%
ぶひっサ (Rank 38)2026/07/2962433.3%
vivid_dot4 (Rank 33)2026/07/25158753.3%
zaduhkj (Rank 35)2026/07/1764266.7%
soul-to-denchi (Rank 33)2026/07/0352340.0%
hsat0310 (Rank 33)2026/07/0341325.0%
interceptor (Rank 40)2026/07/0353260.0%
sharp_0303 (Rank 31)2026/05/2854180.0%
pnt_555 (Rank 35)2026/05/2242250.0%
RAINBOWUNK (Rank 34)2026/05/0464266.7%

Round openings

Every character

punchP1618.9%
backdash into evade up663.6%
Shitamaeken2P643.5%
Banchu6P583.2%
Yoko'enpi6P583.2%
backdash into Kake'uchi46P532.9%
Nozuchi1P+K482.6%
backdash into back kick+guard4K+G442.4%
Tate'enpi33P422.3%
Hangetsu NirenzukiP+K into punchP412.3%
Katousui2P412.3%
Juchou Senshou8P+K392.1%
Gyaku Seikenzuki66P311.7%
Low Spin Kick1K+G291.6%
backdash into guardG241.3%

342 further openings account for the other 1,011 rounds.

Counted from 450 of the 495 matches played. The rest were not pulled for openings.

Jean

Career
821–704 · 53.8%
This season
214 matches · 50.5%
Peak rank
37

First hit in 52.7% of 810 rounds. Won 52.5% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • Against Pai: evades first in 12.8% of rounds, against 2.9% against everyone else.
  • After winning a round: backs off first in 36.2% of rounds, against 11.4% after losing one.
  • Against Sarah: opens with “backdash into 46P Kake'uchi” in 17.2% of rounds, against 5.7% against everyone else.
  • After winning a round: opens with “backdash into 46P Kake'uchi” in 11.5% of rounds, against 2.6% after losing one.
  • When behind: opens with “6P Yoko'enpi” in 11.1% of rounds, against 3.7% when ahead or level.

How is this tested?

punchP8210.0%
Shitamaeken2P647.8%
Yoko'enpi6P587.1%
backdash into Kake'uchi46P536.5%
Nozuchi1P+K485.9%
Tate'enpi33P425.1%
Hangetsu NirenzukiP+K into punchP415.0%
backdash into evade up344.2%
Gyaku Seikenzuki66P313.8%
backdash into Yoko'enpi6P232.8%
crouch dash forward into Agezuki3P+K222.7%
guardG into evade down182.2%
punchP into KounirenPP161.9%
Hangetsu NirenzukiP+K151.8%
backdash into guardG141.7%

122 further openings account for the other 258 rounds.

Counted from 201 of the 214 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–10 · 41%4–1 · 80%too few to test
Pai5–3 · 62%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

13 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
333–257 · 56.4%
This season
155 matches · 55.5%
Peak rank
37

First hit in 54.4% of 469 rounds. Won 58.8% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 45.1% of rounds, against 22.9% against everyone else.
  • After winning a round: backs off first in 38.3% of rounds, against 13.3% after losing one.
  • After winning a round: opens with “backdash into 4K+G back kick+guard” in 15.8% of rounds, against 4.2% after losing one.
  • When ahead: opens with “backdash into 4K+G back kick+guard” in 16.0% of rounds, against 7.2% when level or behind.

How is this tested?

punchP6313.3%
Banchu6P5812.2%
backdash into back kick+guard4K+G449.3%
Katousui2P418.6%
Juchou Senshou8P+K398.2%
backdash into evade up163.4%
Katousui2P into backdash81.7%
Koushu RensuiPP into Rensui SoushuPPP+K81.7%
backdash into Dantai3K81.7%
backdash into Zensou Tenshinkyaku44K+G81.7%
punchP into Koushu RensuiPP81.7%
guardG71.5%
backdash into Sentai4K51.1%
backdash into guardG51.1%
backdash into punchP51.1%

89 further openings account for the other 152 rounds.

Counted from 123 of the 155 matches played. The rest were not pulled for openings.

Jacky

Career
423–329 · 56.2%
This season
57 matches · 52.6%
Peak rank
36

First hit in 50.0% of 232 rounds. Won 54.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G2912.5%
Middle Smash6P166.9%
Middle Smash6P into crouch dash forward135.6%
backdash into evade up135.6%
throwP+G104.3%
Jab StraightPP into Jab Double StraightPPP93.9%
backdash into Dash Hammer Kick66K93.9%
Dash Hammer Kick66K83.5%
punchP83.5%
Squat Straight2P62.6%
backdash into Step-in Middle Kick66K+G62.6%
backdash into guardG52.2%
backdash into throwP+G52.2%
punchP into Punch High KickPK52.2%
Bil Jee6P+K41.7%

54 further openings account for the other 86 rounds.

Vanessa

Career
340–186 · 64.6%
This season
49 matches · 59.2%
Peak rank
36

First hit in 31.6% of 196 rounds. Won 53.2% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow199.7%
Defensive Style: backdash into Stinger Low Blow1P+K178.7%
Defensive Style: Wind Elbow168.2%
Defensive Style: backdash into evade up168.2%
Defensive Style: punch157.7%
Defensive Style: Shadow Slicer115.6%
Defensive Style: Sit Jab73.6%
Defensive Style: backdash into guardG73.6%
Defensive Style: punch into Stinger Low Blow1P+K73.6%
Defensive Style: Cut Upper63.1%
Defensive Style: backdash into Bone Crush Middle3K63.1%
Defensive Style: guard into evade down63.1%
Defensive Style: throw52.5%
Defensive Style: Back Charge Kick into evade down42.0%
Defensive Style: punch into Back Knuckle6P42.0%

35 further openings account for the other 50 rounds.

Goh

Career
147–93 · 61.2%
This season
16 matches · 87.5%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P1115.7%
backdash into Karura4P+K1014.3%
punchP68.6%
Soukyu46P45.7%
throwP+G45.7%
Raikou3P34.3%
backdash into evade up34.3%
backward movement into Soukyu46P34.3%
backdash into Ni'oudaoshi3K+G22.9%
forward dash into throwP+G22.9%
punchP into Haraigeri2K+G22.9%
punchP into Raikou3P22.9%
AgitosogiP+K into backward movement11.4%
AgitosogiP+K into throwP+G11.4%
Karura4P+K11.4%

15 further openings account for the other 15 rounds.

Brad

Career
675–524 · 56.3%
This season
4 matches · 50.0%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K422.2%
backdash into Sway Back4P+K+G422.2%
Jolt Upper3P211.1%
punchP211.1%
Ducking6P+K+G into Sting BlowP+K15.6%
Jackal Straight46P+K15.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK15.6%
backdash into Stop Kick4K15.6%
backward movement into Jackal Straight46P+K15.6%
forward dash into Ducking6P+K+G15.6%

Not counted here: Wolf. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 5 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Jacky: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)