VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

BommyKnocker

Career matches4,679
Career win rate56.9%
Round win rate52.5%
Peak rank39
Distinct opponents189
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean361,43677466253.9%
Brad391,19967552456.3%
Jacky3675242332956.2%
Lion3652630422257.8%
Vanessa3652634018664.6%
Goh292401479361.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky45291664.4%+9.3
Akira38221657.9%+1.1
Goh33211263.6%+2.5
Jeffry32131940.6%-16.6
Sarah30201066.7%+10.9
Brad29151451.7%-0.2
Lau27121544.4%-7.7
Pai27151255.6%-2.0
Jean25151060.0%+6.6
Shun2361726.1%-22.5
Vanessa2314960.9%+6.8
Kage2081240.0%-11.7
Lei Fei1914573.7%+13.8
Lion1911857.9%+2.9
Wolf1913668.4%+9.6
El Blaze1861233.3%-19.0
Aoi75271.4%+18.3
Eileen53260.0%+14.6
Taka42250.0%+2.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence61332854.1%+1.2
Single Wall60312951.7%-4.1
Rectangle50252550.0%-5.7
Half Fence44222250.0%-6.2
Octagon4031977.5%+22.2
Open40231757.5%+2.9
Breakable Half Fence38191950.0%-5.3
Low Fence37211656.8%-1.1
Breakable Full Fence32151746.9%-6.7
Full Fence and Open169756.2%-4.3

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls26554.7%54.7%-0.0
No walls13754.7%55.8%-1.0

Walls against open: +1.0 points (95% range -9.3 to +11.4), p 0.847 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

フルレバ (Rank 36)2026/09/1342250.0%
ボブソン (Rank 33)2026/09/1386275.0%
DJG10159 (Rank 38)2026/09/1384450.0%
ヤーマン (Rank 32)2026/09/13440100.0%
ドランクン//Konpay (Rank 38)2026/09/137070.0%
ふかふか (Rank 38)2026/09/135050.0%
MaBoy (Rank 34)2026/09/0554180.0%
W_takahashi_LJ (Rank 38)2026/08/2851420.0%
B軍団 (Rank 35)2026/08/2842250.0%
nanbara (Rank 37)2026/08/2453260.0%
Iei-Taicho-0624 (Rank 38)2026/08/2282625.0%
煽るアホは0721してろ (Rank 34)2026/08/22440100.0%
ぶひっサ (Rank 38)2026/07/2962433.3%
vivid_dot4 (Rank 33)2026/07/25158753.3%
zaduhkj (Rank 35)2026/07/1764266.7%
soul-to-denchi (Rank 33)2026/07/0352340.0%
hsat0310 (Rank 33)2026/07/0341325.0%
interceptor (Rank 40)2026/07/0353260.0%
涙ブーツ (Rank 38)2026/06/2754180.0%
わばし (Rank 32)2026/06/2243175.0%
spykin_ (Rank 27)2026/06/18440100.0%
sharp_0303 (Rank 31)2026/05/2854180.0%
pnt_555 (Rank 35)2026/05/2242250.0%
RAINBOWUNK (Rank 34)2026/05/0464266.7%
jokey_awe94 (Rank 37)2026/05/0442250.0%

Round openings

Every character

punchP1598.9%
backdash into evade up1005.6%
Shitamaeken2P643.6%
Banchu6P583.2%
Yoko'enpi6P533.0%
backdash into Kake'uchi46P522.9%
Nozuchi1P+K472.6%
backdash into back kick+guard4K+G442.5%
Hangetsu NirenzukiP+K into punchP412.3%
Katousui2P412.3%
Juchou Senshou8P+K392.2%
Tate'enpi33P392.2%
Gyaku Seikenzuki66P301.7%
Low Spin Kick1K+G291.6%
backdash into guardG291.6%

326 further openings account for the other 960 rounds.

Jean

punchP8010.1%
Shitamaeken2P648.1%
Yoko'enpi6P536.7%
backdash into Kake'uchi46P526.5%
Nozuchi1P+K475.9%
backdash into evade up475.9%
Hangetsu NirenzukiP+K into punchP415.2%
Tate'enpi33P394.9%
Gyaku Seikenzuki66P303.8%
backdash into Yoko'enpi6P222.8%
crouch dash forward into Agezuki3P+K222.8%
punchP into KounirenPP162.0%
backdash into guardG151.9%
guardG into evade down151.9%
Hangetsu NirenzukiP+K141.8%

116 further openings account for the other 237 rounds.

Lion

punchP6313.3%
Banchu6P5812.2%
backdash into back kick+guard4K+G449.3%
Katousui2P418.6%
Juchou Senshou8P+K398.2%
backdash into evade up275.7%
Katousui2P into backdash81.7%
Koushu RensuiPP into Rensui SoushuPPP+K81.7%
punchP into Koushu RensuiPP81.7%
backdash into Zensou Tenshinkyaku44K+G71.5%
guardG71.5%
backdash into guardG61.3%
backdash into Dantai3K51.1%
backdash into Sentai4K51.1%
punchP into Tanhikyaku46K51.1%

85 further openings account for the other 144 rounds.

Jacky

Low Spin Kick1K+G2912.5%
backdash into evade up219.1%
Middle Smash6P166.9%
Middle Smash6P into crouch dash forward135.6%
throwP+G104.3%
Jab StraightPP into Jab Double StraightPPP93.9%
Dash Hammer Kick66K83.5%
backdash into guardG83.5%
punchP83.5%
Squat Straight2P62.6%
backdash into Dash Hammer Kick66K62.6%
backdash into Step-in Middle Kick66K+G62.6%
punchP into Punch High KickPK52.2%
Bil Jee6P+K41.7%
Step-in Middle Kick66K+G into backward movement41.7%

52 further openings account for the other 79 rounds.

Vanessa

Defensive Style: backdash into evade up2211.2%
Defensive Style: Stinger Low Blow199.7%
Defensive Style: Wind Elbow168.2%
Defensive Style: punch157.7%
Defensive Style: backdash into Stinger Low Blow1P+K126.1%
Defensive Style: Shadow Slicer115.6%
Defensive Style: backdash into guardG94.6%
Defensive Style: Sit Jab73.6%
Defensive Style: punch into Stinger Low Blow1P+K73.6%
Defensive Style: Cut Upper63.1%
Defensive Style: guard into evade down63.1%
Defensive Style: backdash into Bone Crush Middle3K52.5%
Defensive Style: punch into throwP+G52.5%
Defensive Style: throw52.5%
Defensive Style: Back Charge Kick into evade down42.0%

34 further openings account for the other 47 rounds.

Goh

Hiji'ate6P1115.7%
backdash into Karura4P+K1014.3%
punchP68.6%
backdash into evade up57.1%
Soukyu46P45.7%
throwP+G45.7%
Raikou3P34.3%
backward movement into Soukyu46P34.3%
backdash into Ni'oudaoshi3K+G22.9%
forward dash into throwP+G22.9%
punchP into Haraigeri2K+G22.9%
punchP into Raikou3P22.9%
AgitosogiP+K into backward movement11.4%
AgitosogiP+K into throwP+G11.4%
Karura4P+K11.4%

13 further openings account for the other 13 rounds.

Brad

Middle Spin Kick66K422.2%
backdash into Sway Back4P+K+G422.2%
Jolt Upper3P211.1%
punchP211.1%
Ducking6P+K+G into Sting BlowP+K15.6%
Jackal Straight46P+K15.6%
Jolt Upper3P into Jolt Upper~Spin Kick3PK15.6%
backdash into Stop Kick4K15.6%
backward movement into Jackal Straight46P+K15.6%
forward dash into Ducking6P+K+G15.6%