VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Shun

シュシュっと悟空(63

  • Dural
  • Eileen
  • Kage
  • Lau
  • Pai
Career matches243
Career win rate89.7%
Round win rate77.1%
Peak rank29
Distinct opponents50
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1704 #792 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun291281091985.2%
Dural2957570100.0%
Kage253432294.1%
Eileen231614287.5%
Lau22550100.0%
Pai2131233.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

310 of 310 rounds counted

9.4 inputs a second (562 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun9.3556107
Dural9.758374
Eileen9.556863
Kage9.154635
Lau8.853016
Pai9.657315

By opponent's character

Jeffry9.154838
Akira9.255128
El Blaze9.255528
Jacky9.255228
Kage9.456129
Wolf9.456231
Brad9.456222
Lion9.556815
Aoi9.657915
Eileen9.556712
Pai9.557114
Sarah9.356014
Jean9.858612
Lau10.36166
Shun10.66346
Taka9.65746
Goh10.26113
Vanessa8.85293

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry96366.7%-15.4
Akira87187.5%-6.5
El Blaze86275.0%-14.0
Jacky87187.5%+19.2
Kage880100.0%+8.7
Wolf86275.0%-15.5
Brad550100.0%+9.8
Lion54180.0%-5.2
Aoi440100.0%+11.9
Eileen440100.0%+8.9
Pai43175.0%-19.6
Sarah440100.0%+14.4
Jean330100.0%+9.7
Lau220100.0%+12.4
Shun220100.0%+12.2
Taka220100.0%+6.4
Goh110100.0%+8.0
Vanessa110100.0%+3.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall1816288.9%-2.1
Half Fence10100100.0%+9.8
Full Fence990100.0%+16.8
Breakable Half Fence76185.7%+1.6
Full Fence and Open660100.0%+15.1
Low Fence65183.3%+8.3
Octagon660100.0%+10.4
Open64266.7%-25.5
Breakable Full Fence440100.0%+9.8
Rectangle43175.0%-9.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4095.0%87.7%+7.3
No walls3083.3%87.5%-4.2

Walls against open: +11.5 points (95% range -7.2 to +30.3), p 0.228 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

μ (Rank 26)2026/07/14110100.0%
流形 (Rank 18)2026/07/14220100.0%
chamayan223 (Rank 25)2026/07/10220100.0%
トンベリ (Rank 23)2026/07/05220100.0%
potimaru1059 (Rank 22)2026/06/30110100.0%
cokeshi (Rank 28)2026/06/24220100.0%
elbowcommand (Rank 23)2026/06/24220100.0%
たけし (Rank 27)2026/06/24220100.0%
kobaman (Rank 23)2026/06/19220100.0%
kinggorira90 (Rank 24)2026/06/19220100.0%
mizupyon (Rank 22)2026/06/19440100.0%
ウィーザー聴きたい (Rank 30)2026/06/19330100.0%
なめ (Rank 32)2026/06/1942250.0%
じゅくちょう (Rank 21)2026/06/19440100.0%
格雷希欧 (Rank 22)2026/06/19220100.0%
HOSOGl_KAZUKO (Rank 22)2026/06/1953260.0%
TigerMask (Rank 21)2026/06/19220100.0%
siesuu (Rank 30)2026/06/1843175.0%
★★★★★ (Rank 30)2026/06/182020.0%
retro-gamer--999 (Rank 29)2026/06/18220100.0%
SEGAAAAAA (Rank 25)2026/06/13220100.0%
dis_is_Surumeika (Rank 21)2026/06/13220100.0%
umiyama_kai (Rank 38)2026/06/0832166.7%
はる (Rank 16)2026/06/06220100.0%
ひろ&スイクン (Rank 11)2026/06/05220100.0%

Round openings

Every character

backdash into evade up216.8%
backdash into evade down144.5%
Honshin Rensenkyaku4K+G123.9%
Haisenchu1P72.3%
crouch into Zensoutai2KK72.3%
forward movement into punchP72.3%
punchP72.3%
Attai2K into Zensoutai2KK61.9%
backdash into Slant Back Knuckle1P61.9%
crouch into Haisenchu1P61.9%
Rensai Gakushu46PP into Rengeki Gakushu46PPP51.6%
forward movement into Gyou'in Haishu3P51.6%
punchP into One TwoPP51.6%
backdash into punchP41.3%
evade down into Kasen Zenbokushou6PP41.3%

136 further openings account for the other 194 rounds.

Shun

Career
109–19 · 85.2%
This season
28 matches · 78.6%
Peak rank
29

First hit in 62.6% of 107 rounds. Won 65.7% of the rounds they struck first, 72.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Rensenkyaku4K+G1211.2%
Haisenchu1P76.5%
crouch into Haisenchu1P65.6%
Rensai Gakushu46PP into Rengeki Gakushu46PPP54.7%
forward movement into Gyou'in Haishu3P54.7%
backdash into evade up43.7%
evade down into Kasen Zenbokushou6PP43.7%
Fukuchougeki2P into Haisenchu1P32.8%
Kasen Chugeki6P into Kasen Zenbokushou6PP32.8%
backdash into Getsuga Gakushu46P32.8%
throw escape into Koushu Rentai1KK32.8%
Fukuchougeki2P21.9%
Gyou'in Haishu3P into evade down21.9%
Kasen Chugeki6P21.9%
Tenshin Haishu4P into Haisenchu1P21.9%

38 further openings account for the other 44 rounds.

Dural

Career
57–0 · 100.0%
This season
23 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up79.5%
crouch into Zensoutai2KK79.5%
Attai2K into Zensoutai2KK68.1%
backdash into Slant Back Knuckle1P68.1%
backdash into evade down68.1%
punchP into One TwoPP56.8%
guardG into Low Knuckle2P34.0%
punchP34.0%
punchP into crouch34.0%
backdash into Backer Shift Combination3KKKK22.7%
backdash into High Spin Kick1PK22.7%
forward dash into forward punch+kick6P+K22.7%
forward movement into punchP22.7%
Attai2K into backward movement11.4%
Low Knuckle2P11.4%

18 further openings account for the other 18 rounds.

Eileen

Career
14–2 · 87.5%
This season
16 matches · 87.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up57.9%
punchP46.3%
punchP into Enkou RensouPP46.3%
Douchu6P into Jouho Chu'un6PP34.8%
Enkou Kenka46P into forward movement34.8%
backdash into evade down34.8%
backdash into punchP34.8%
Douchu6P into evade down23.2%
Fukushinshou2P23.2%
Tanhikyaku9K into evade up23.2%
Zensoutai2K+G into Zensou Senpu2K+GK23.2%
backdash into Kousokuhon7K+G23.2%
evade down into Matsumensou4P+K23.2%
forward movement into Enkou RensouPP23.2%
guardG into Fukushinshou2P23.2%

21 further openings account for the other 22 rounds.

Kage

Career
32–2 · 94.1%
This season
10 matches · 90.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into Rasen Urageri4PK38.6%
backdash into evade up38.6%
forward movement into punchP38.6%
punchP into Rasen4P38.6%
backdash into Rasen Fujin3KP25.7%
backdash into evade down25.7%
guardG into Yokoshutou4P+K25.7%
punchP into ResshouPP25.7%
Jizuridan2P into Fusenjin3P12.9%
Rasen4P into crouch12.9%
Rasen4P into crouch dash forward12.9%
Ryu'eikyaku66K into crouch12.9%
Yokoshutou4P+K into Jibashiri1K12.9%
Yokoshutou4P+K into crouch12.9%
backdash into Surigeri2K12.9%

8 further openings account for the other 8 rounds.

Lau

Career
5–0 · 100.0%
This season
5 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Honshin Hekiken1P+K318.8%
Chugeki6P into Hou'ou Soushou6PP212.5%
Touku Shashou897P+K into crouch16.2%
backdash into Enjin Senpukyaku4K+G16.2%
backdash into Sako Soushou4P+K16.2%
backdash into Souko Sensou66P+K16.2%
backdash into evade down16.2%
backdash into evade up16.2%
backdash into guardG16.2%
backward movement into Hou'ou Soushou6PP16.2%
backward movement into evade down16.2%
crouch into Kasoutai2K16.2%
guardG into down-back kick1K16.2%

Pai

Career
1–2 · 33.3%
This season
4 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K320.0%
down-back kick1K320.0%
Enbu Renkyaku6K+G into Hi'en Rekkyaku9KK16.7%
Ensei Haikyaku4K into down-back kick1K16.7%
Senchuken6P into throwP+G16.7%
backdash into evade down16.7%
backdash into evade up16.7%
backdash into punchP16.7%
crouch into Honshin Soukyaku1K+G16.7%
forward movement into punchP16.7%
punchP into throw escape16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Shun: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Pai: not tested (too few rounds)