Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1704 #792 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 29 | 128 | 109 | 19 | 85.2% |
|---|---|---|---|---|---|
| Dural | 29 | 57 | 57 | 0 | 100.0% |
| Kage | 25 | 34 | 32 | 2 | 94.1% |
| Eileen | 23 | 16 | 14 | 2 | 87.5% |
| Lau | 22 | 5 | 5 | 0 | 100.0% |
| Pai | 21 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
310 of 310 rounds counted9.4 inputs a second (562 a minute) this season. Faster than 91% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 9.3 | 556 | 107 |
|---|---|---|---|
| Dural | 9.7 | 583 | 74 |
| Eileen | 9.5 | 568 | 63 |
| Kage | 9.1 | 546 | 35 |
| Lau | 8.8 | 530 | 16 |
| Pai | 9.6 | 573 | 15 |
By opponent's character
| Jeffry | 9.1 | 548 | 38 |
|---|---|---|---|
| Akira | 9.2 | 551 | 28 |
| El Blaze | 9.2 | 555 | 28 |
| Jacky | 9.2 | 552 | 28 |
| Kage | 9.4 | 561 | 29 |
| Wolf | 9.4 | 562 | 31 |
| Brad | 9.4 | 562 | 22 |
| Lion | 9.5 | 568 | 15 |
| Aoi | 9.6 | 579 | 15 |
| Eileen | 9.5 | 567 | 12 |
| Pai | 9.5 | 571 | 14 |
| Sarah | 9.3 | 560 | 14 |
| Jean | 9.8 | 586 | 12 |
| Lau | 10.3 | 616 | 6 |
| Shun | 10.6 | 634 | 6 |
| Taka | 9.6 | 574 | 6 |
| Goh | 10.2 | 611 | 3 |
| Vanessa | 8.8 | 529 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jeffry | 9 | 6 | 3 | 66.7% | -15.4 |
|---|---|---|---|---|---|
| Akira | 8 | 7 | 1 | 87.5% | -6.5 |
| El Blaze | 8 | 6 | 2 | 75.0% | -14.0 |
| Jacky | 8 | 7 | 1 | 87.5% | +19.2 |
| Kage | 8 | 8 | 0 | 100.0% | +8.7 |
| Wolf | 8 | 6 | 2 | 75.0% | -15.5 |
| Brad | 5 | 5 | 0 | 100.0% | +9.8 |
| Lion | 5 | 4 | 1 | 80.0% | -5.2 |
| Aoi | 4 | 4 | 0 | 100.0% | +11.9 |
| Eileen | 4 | 4 | 0 | 100.0% | +8.9 |
| Pai | 4 | 3 | 1 | 75.0% | -19.6 |
| Sarah | 4 | 4 | 0 | 100.0% | +14.4 |
| Jean | 3 | 3 | 0 | 100.0% | +9.7 |
| Lau | 2 | 2 | 0 | 100.0% | +12.4 |
| Shun | 2 | 2 | 0 | 100.0% | +12.2 |
| Taka | 2 | 2 | 0 | 100.0% | +6.4 |
| Goh | 1 | 1 | 0 | 100.0% | +8.0 |
| Vanessa | 1 | 1 | 0 | 100.0% | +3.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 18 | 16 | 2 | 88.9% | -2.1 |
|---|---|---|---|---|---|
| Half Fence | 10 | 10 | 0 | 100.0% | +9.8 |
| Full Fence | 9 | 9 | 0 | 100.0% | +16.8 |
| Breakable Half Fence | 7 | 6 | 1 | 85.7% | +1.6 |
| Full Fence and Open | 6 | 6 | 0 | 100.0% | +15.1 |
| Low Fence | 6 | 5 | 1 | 83.3% | +8.3 |
| Octagon | 6 | 6 | 0 | 100.0% | +10.4 |
| Open | 6 | 4 | 2 | 66.7% | -25.5 |
| Breakable Full Fence | 4 | 4 | 0 | 100.0% | +9.8 |
| Rectangle | 4 | 3 | 1 | 75.0% | -9.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 40 | 95.0% | 87.7% | +7.3 |
| No walls | 30 | 83.3% | 87.5% | -4.2 |
Walls against open: +11.5 points (95% range -7.2 to +30.3), p 0.228 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HOSOGl_KAZUKO (Rank 22) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| mizupyon (Rank 22) | 4 | 4 | 0 | 100.0% |
| siesuu (Rank 30) | 4 | 3 | 1 | 75.0% |
| じゅくちょう (Rank 21) | 4 | 4 | 0 | 100.0% |
| なめ (Rank 32) | 4 | 2 | 2 | 50.0% |
| umiyama_kai (Rank 38) | 3 | 2 | 1 | 66.7% |
| ウィーザー聴きたい (Rank 30) | 3 | 3 | 0 | 100.0% |
| SEGAAAAAA (Rank 25) | 2 | 2 | 0 | 100.0% |
| TigerMask (Rank 21) | 2 | 2 | 0 | 100.0% |
| chamayan223 (Rank 25) | 2 | 2 | 0 | 100.0% |
| cokeshi (Rank 28) | 2 | 2 | 0 | 100.0% |
| dis_is_Surumeika (Rank 21) | 2 | 2 | 0 | 100.0% |
| elbowcommand (Rank 23) | 2 | 2 | 0 | 100.0% |
| kinggorira90 (Rank 24) | 2 | 2 | 0 | 100.0% |
| kobaman (Rank 23) | 2 | 2 | 0 | 100.0% |
| retro-gamer--999 (Rank 29) | 2 | 2 | 0 | 100.0% |
| ★★★★★ (Rank 30) | 2 | 0 | 2 | 0.0% |
| たけし (Rank 27) | 2 | 2 | 0 | 100.0% |
| はる (Rank 16) | 2 | 2 | 0 | 100.0% |
| ひろ&スイクン (Rank 11) | 2 | 2 | 0 | 100.0% |
| トンベリ (Rank 23) | 2 | 2 | 0 | 100.0% |
| 格雷希欧 (Rank 22) | 2 | 2 | 0 | 100.0% |
| 流形 (Rank 18) | 2 | 2 | 0 | 100.0% |
| potimaru1059 (Rank 22) | 1 | 1 | 0 | 100.0% |
| μ (Rank 26) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| μ (Rank 26) | 2026/07/14 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| 流形 (Rank 18) | 2026/07/14 | 2 | 2 | 0 | 100.0% |
| chamayan223 (Rank 25) | 2026/07/10 | 2 | 2 | 0 | 100.0% |
| トンベリ (Rank 23) | 2026/07/05 | 2 | 2 | 0 | 100.0% |
| potimaru1059 (Rank 22) | 2026/06/30 | 1 | 1 | 0 | 100.0% |
| cokeshi (Rank 28) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| elbowcommand (Rank 23) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| たけし (Rank 27) | 2026/06/24 | 2 | 2 | 0 | 100.0% |
| kobaman (Rank 23) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| kinggorira90 (Rank 24) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| mizupyon (Rank 22) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| ウィーザー聴きたい (Rank 30) | 2026/06/19 | 3 | 3 | 0 | 100.0% |
| なめ (Rank 32) | 2026/06/19 | 4 | 2 | 2 | 50.0% |
| じゅくちょう (Rank 21) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| 格雷希欧 (Rank 22) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| HOSOGl_KAZUKO (Rank 22) | 2026/06/19 | 5 | 3 | 2 | 60.0% |
| TigerMask (Rank 21) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| siesuu (Rank 30) | 2026/06/18 | 4 | 3 | 1 | 75.0% |
| ★★★★★ (Rank 30) | 2026/06/18 | 2 | 0 | 2 | 0.0% |
| retro-gamer--999 (Rank 29) | 2026/06/18 | 2 | 2 | 0 | 100.0% |
| SEGAAAAAA (Rank 25) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| dis_is_Surumeika (Rank 21) | 2026/06/13 | 2 | 2 | 0 | 100.0% |
| umiyama_kai (Rank 38) | 2026/06/08 | 3 | 2 | 1 | 66.7% |
| はる (Rank 16) | 2026/06/06 | 2 | 2 | 0 | 100.0% |
| ひろ&スイクン (Rank 11) | 2026/06/05 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| backdash into evade up | 21 | 6.8% |
|---|---|---|
| backdash into evade down | 14 | 4.5% |
| Honshin Rensenkyaku4K+G | 12 | 3.9% |
| Haisenchu1P | 7 | 2.3% |
| crouch into Zensoutai2KK | 7 | 2.3% |
| forward movement into punchP | 7 | 2.3% |
| punchP | 7 | 2.3% |
| Attai2K into Zensoutai2KK | 6 | 1.9% |
| backdash into Slant Back Knuckle1P | 6 | 1.9% |
| crouch into Haisenchu1P | 6 | 1.9% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 5 | 1.6% |
| forward movement into Gyou'in Haishu3P | 5 | 1.6% |
| punchP into One TwoPP | 5 | 1.6% |
| backdash into punchP | 4 | 1.3% |
| evade down into Kasen Zenbokushou6PP | 4 | 1.3% |
136 further openings account for the other 194 rounds.
Shun
- Career
- 109–19 · 85.2%
- This season
- 28 matches · 78.6%
- Peak rank
- 29
First hit in 62.6% of 107 rounds. Won 65.7% of the rounds they struck first, 72.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Honshin Rensenkyaku4K+G | 12 | 11.2% |
|---|---|---|
| Haisenchu1P | 7 | 6.5% |
| crouch into Haisenchu1P | 6 | 5.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 5 | 4.7% |
| forward movement into Gyou'in Haishu3P | 5 | 4.7% |
| backdash into evade up | 4 | 3.7% |
| evade down into Kasen Zenbokushou6PP | 4 | 3.7% |
| Fukuchougeki2P into Haisenchu1P | 3 | 2.8% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 3 | 2.8% |
| backdash into Getsuga Gakushu46P | 3 | 2.8% |
| throw escape into Koushu Rentai1KK | 3 | 2.8% |
| Fukuchougeki2P | 2 | 1.9% |
| Gyou'in Haishu3P into evade down | 2 | 1.9% |
| Kasen Chugeki6P | 2 | 1.9% |
| Tenshin Haishu4P into Haisenchu1P | 2 | 1.9% |
38 further openings account for the other 44 rounds.
Dural
- Career
- 57–0 · 100.0%
- This season
- 23 matches · 100.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 7 | 9.5% |
|---|---|---|
| crouch into Zensoutai2KK | 7 | 9.5% |
| Attai2K into Zensoutai2KK | 6 | 8.1% |
| backdash into Slant Back Knuckle1P | 6 | 8.1% |
| backdash into evade down | 6 | 8.1% |
| punchP into One TwoPP | 5 | 6.8% |
| guardG into Low Knuckle2P | 3 | 4.0% |
| punchP | 3 | 4.0% |
| punchP into crouch | 3 | 4.0% |
| backdash into Backer Shift Combination3KKKK | 2 | 2.7% |
| backdash into High Spin Kick1PK | 2 | 2.7% |
| forward dash into forward punch+kick6P+K | 2 | 2.7% |
| forward movement into punchP | 2 | 2.7% |
| Attai2K into backward movement | 1 | 1.4% |
| Low Knuckle2P | 1 | 1.4% |
18 further openings account for the other 18 rounds.
Eileen
- Career
- 14–2 · 87.5%
- This season
- 16 matches · 87.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 5 | 7.9% |
|---|---|---|
| punchP | 4 | 6.3% |
| punchP into Enkou RensouPP | 4 | 6.3% |
| Douchu6P into Jouho Chu'un6PP | 3 | 4.8% |
| Enkou Kenka46P into forward movement | 3 | 4.8% |
| backdash into evade down | 3 | 4.8% |
| backdash into punchP | 3 | 4.8% |
| Douchu6P into evade down | 2 | 3.2% |
| Fukushinshou2P | 2 | 3.2% |
| Tanhikyaku9K into evade up | 2 | 3.2% |
| Zensoutai2K+G into Zensou Senpu2K+GK | 2 | 3.2% |
| backdash into Kousokuhon7K+G | 2 | 3.2% |
| evade down into Matsumensou4P+K | 2 | 3.2% |
| forward movement into Enkou RensouPP | 2 | 3.2% |
| guardG into Fukushinshou2P | 2 | 3.2% |
21 further openings account for the other 22 rounds.
Kage
- Career
- 32–2 · 94.1%
- This season
- 10 matches · 90.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Rasen4P into Rasen Urageri4PK | 3 | 8.6% |
|---|---|---|
| backdash into evade up | 3 | 8.6% |
| forward movement into punchP | 3 | 8.6% |
| punchP into Rasen4P | 3 | 8.6% |
| backdash into Rasen Fujin3KP | 2 | 5.7% |
| backdash into evade down | 2 | 5.7% |
| guardG into Yokoshutou4P+K | 2 | 5.7% |
| punchP into ResshouPP | 2 | 5.7% |
| Jizuridan2P into Fusenjin3P | 1 | 2.9% |
| Rasen4P into crouch | 1 | 2.9% |
| Rasen4P into crouch dash forward | 1 | 2.9% |
| Ryu'eikyaku66K into crouch | 1 | 2.9% |
| Yokoshutou4P+K into Jibashiri1K | 1 | 2.9% |
| Yokoshutou4P+K into crouch | 1 | 2.9% |
| backdash into Surigeri2K | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Lau
- Career
- 5–0 · 100.0%
- This season
- 5 matches · 100.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into Honshin Hekiken1P+K | 3 | 18.8% |
|---|---|---|
| Chugeki6P into Hou'ou Soushou6PP | 2 | 12.5% |
| Touku Shashou897P+K into crouch | 1 | 6.2% |
| backdash into Enjin Senpukyaku4K+G | 1 | 6.2% |
| backdash into Sako Soushou4P+K | 1 | 6.2% |
| backdash into Souko Sensou66P+K | 1 | 6.2% |
| backdash into evade down | 1 | 6.2% |
| backdash into evade up | 1 | 6.2% |
| backdash into guardG | 1 | 6.2% |
| backward movement into Hou'ou Soushou6PP | 1 | 6.2% |
| backward movement into evade down | 1 | 6.2% |
| crouch into Kasoutai2K | 1 | 6.2% |
| guardG into down-back kick1K | 1 | 6.2% |
Pai
- Career
- 1–2 · 33.3%
- This season
- 4 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 3 | 20.0% |
|---|---|---|
| down-back kick1K | 3 | 20.0% |
| Enbu Renkyaku6K+G into Hi'en Rekkyaku9KK | 1 | 6.7% |
| Ensei Haikyaku4K into down-back kick1K | 1 | 6.7% |
| Senchuken6P into throwP+G | 1 | 6.7% |
| backdash into evade down | 1 | 6.7% |
| backdash into evade up | 1 | 6.7% |
| backdash into punchP | 1 | 6.7% |
| crouch into Honshin Soukyaku1K+G | 1 | 6.7% |
| forward movement into punchP | 1 | 6.7% |
| punchP into throw escape | 1 | 6.7% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Pai: not tested (too few rounds)
