VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

じゃんぬ

  • Lau
  • Akira
  • Taka
  • Lion
  • Kage
  • Pai
  • Wolf
  • Jean
  • Sarah
  • Brad
  • Eileen
  • Goh
Career matches11,140
Career win rate71.6%
Round win rate64.5%
Peak rank46
Distinct opponents263
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2178 #3 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky467,0804,9982,08270.6%
Lau441,5431,11942472.5%
Kage4375752822969.8%
Pai4342130611572.7%
Brad443682749474.5%
Akira433472608774.9%
Taka433142407476.4%
Lion421851414476.2%
Jean365547885.5%
Dural—2923679.3%
Eileen331210283.3%
Wolf341210283.3%
Sarah331110190.9%
Goh33660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,798 of 5,533 rounds counted

8.1 inputs a second (484 a minute) this season. Faster than 73% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.24941,331
Lau7.8467659
Akira8.8525670
Taka7.5451583
Lion7.8470208
Kage7.5451116
Pai8.1485130
Wolf7.746042
Jean7.041815
Sarah7.242920
Brad7.746317
Eileen8.14867

By opponent's character

Kage7.9476367
Akira8.4507500
Lau8.1485539
Jacky8.2494405
Lion7.9475234
Pai8.1488323
Goh8.0482230
Aoi8.1485176
Brad7.5450144
Lei Fei7.7461181
El Blaze7.7463145
Wolf8.450597
Jeffry8.450569
Shun7.947292
Vanessa7.947355
Jean8.148660
Sarah8.048265
Eileen7.645465
Taka8.048151

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Kage1851226366.0%-12.3
Akira1631214274.2%-1.7
Lau1601263478.8%+0.2
Jacky122962678.7%+7.8
Lion106772972.6%-6.0
Pai98752376.5%+3.5
Goh75512468.0%-7.7
Aoi72601283.3%+6.7
Brad61501182.0%+6.8
Lei Fei5042884.0%+7.2
El Blaze47371078.7%-0.4
Wolf44341077.3%-1.5
Jeffry3733489.2%+9.3
Shun3226681.2%+4.0
Vanessa2925486.2%+9.7
Jean2823582.1%+5.0
Sarah2521484.0%+8.2
Eileen2418675.0%+0.8
Taka2118385.7%+6.0
Dural41325.0%-54.0

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1641164870.7%-5.1
Full Fence1531203378.4%+1.8
Half Fence1511193278.8%+1.2
Breakable Full Fence1501183278.7%+2.1
Rectangle1461133377.4%+2.0
Low Fence130933771.5%-3.5
Octagon1281042481.2%+5.0
Breakable Half Fence117902776.9%+0.4
Single Wall115862974.8%-2.4
Full Fence and Open5142982.3%+4.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls84578.6%76.7%+1.8
No walls40972.1%75.6%-3.5

Walls against open: +5.3 points (95% range -0.5 to +11.1), p 0.071 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ス~パ~オヤツマ~ン (Rank 42)2026/10/182216672.7%
めがじぇね (Rank 43)2026/10/1657411671.9%
こんにちわアキラ (Rank 43)2026/10/161513286.7%
jinmenusagi (Rank 42)2026/10/1689721780.9%
硬め濃いめ少なめお米 (Rank 43)2026/10/15118372.7%
せろり☆ (Rank 44)2026/10/12118754363.6%
つがさん (Rank 41)2026/10/121110190.9%
H-CUBE 駅まえ (Rank 44)2026/10/12129375.0%
kothiyasanae (Rank 45)2026/10/112517868.0%
中四国ウルフ (Rank 41)2026/10/111412285.7%
manatsu_7 (Rank 42)2026/10/1152331963.5%
アヒルさんチーム (Rank 44)2026/10/111813572.2%
かんしゅ (Rank 42)2026/10/11138561.5%
たつや (Rank 40)2026/10/1046321469.6%
堂島様 (Rank 44)2026/10/07129375.0%
ミニマム (Rank 42)2026/10/061513286.7%
★闘将拉麵男★ (Rank 39)2026/10/062720774.1%
藪からBOY (Rank 42)2026/10/0529181162.1%
苦道訓|kudoukun_goh (Rank 41)2026/09/1321111052.4%
おかし (Rank 43)2026/09/041610662.5%
いくお (Rank 42)2026/08/26136746.1%
アゴニスト (Rank 43)2026/07/121310376.9%
おさげ (Rank 41)2026/06/06139469.2%
ネンジ (Rank 40)2026/05/241716194.1%
龍太 (Rank 42)2026/05/101711664.7%

Round openings

Every character

backdash into evade down3217.1%
forward movement into punchP3086.9%
backdash into evade up2585.7%
backdash into throw escape2325.2%
punchP2235.0%
backdash into Dash Hammer Kick66K1322.9%
Chugeki6P771.7%
backdash into Sako Soushou4P+K701.6%
guardG into throw escape691.5%
backdash into punchP631.4%
guardG into evade down561.2%
guardG into Sako Soushou4P+K471.1%
forward movement into Beat KnuckleP+K461.0%
backdash into High Angle Upper Kick6K451.0%
Squat Straight2P431.0%

608 further openings account for the other 2,503 rounds.

Counted from 1,120 of the 1,383 matches played. The rest were not pulled for openings.

Jacky

Career
4,998–2,082 · 70.6%
This season
481 matches · 79.4%
Peak rank
46

First hit in 46.6% of 1,708 rounds. Won 68.7% of the rounds they struck first, 64.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 54.7% of rounds, against 42.9% in their other rounds.
  • Against Lau: backs off first in 62.7% of rounds, against 42.3% against everyone else.
  • After winning a round: backs off first in 49.8% of rounds, against 31.7% after losing one.
  • When the score is level: moves in first in 31.8% of rounds, against 24.4% when ahead or behind.
  • In round 1: opens with “backdash into 66K Dash Hammer Kick” in 14.1% of rounds, against 5.5% in their other rounds.
  • Against Kage: opens with “backdash into 66K Dash Hammer Kick” in 15.6% of rounds, against 5.9% against everyone else.
  • After the opponent opened the round before with “backdash into evade up”: opens with “backdash into 66K Dash Hammer Kick” in 16.3% of rounds, against 4.6% after anything else.
  • After winning a round: opens with “backdash into evade up” in 5.8% of rounds, against 1.0% after losing one.
  • When the score is level: opens with “forward movement into P punch” in 11.0% of rounds, against 4.8% when ahead or behind.

How is this tested?

backdash into Dash Hammer Kick66K1327.7%
backdash into evade down1227.1%
backdash into evade up885.1%
forward movement into punchP844.9%
backdash into throw escape684.0%
punchP653.8%
forward movement into Beat KnuckleP+K462.7%
backdash into High Angle Upper Kick6K452.6%
Squat Straight2P432.5%
backdash into Middle Smash6P372.1%
crouch dash forward into Smash Straight3P291.7%
forward dash into Low Spin Kick1K+G281.6%
forward dash into Squat Straight2P261.5%
Middle Smash6P251.4%
backdash into punchP241.4%

216 further openings account for the other 858 rounds.

Counted from 433 of the 481 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage34–15 · 69%14–6 · 70%too few to test
Lau35–6 · 85%18–5 · 78%too few to test
Akira33–10 · 77%11–3 · 79%too few to test
Lion15–6 · 71%10–3 · 77%too few to test
Jacky7–4 · 64%4–5 · 44%too few to test
Pai15–2 · 88%3–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
1,119–424 · 72.5%
This season
433 matches · 74.1%
Peak rank
44

First hit in 46.6% of 1,550 rounds. Won 63.9% of the rounds they struck first, 59.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 41.8% of rounds, against 30.6% in their other rounds.
  • Against Jacky: moves in first in 33.0% of rounds, against 17.5% against everyone else.
  • After opening the round before by backing off: backs off first in 35.7% of rounds, against 27.7% after anything else.
  • After winning a round: backs off first in 37.6% of rounds, against 20.8% after losing one.
  • When behind: moves in first in 25.2% of rounds, against 16.3% when ahead or level.
  • Against Jeffry: opens with “backdash into throw escape” in 20.3% of rounds, against 5.3% against everyone else.
  • After losing a round: opens with “forward movement into P punch” in 12.7% of rounds, against 5.6% after winning one.

How is this tested?

forward movement into punchP1298.3%
punchP966.2%
backdash into throw escape925.9%
backdash into evade down905.8%
backdash into evade up845.4%
Chugeki6P774.9%
backdash into Sako Soushou4P+K704.5%
guardG into throw escape493.1%
guardG into Sako Soushou4P+K473.0%
Sako Soushou4P+K into Tenshin EngekishouP+K312.0%
guardG into evade down312.0%
backdash into Junho Chushou33P271.7%
Souchuken2P241.5%
Ko'en Senshi66K+G into forward movement231.5%
backdash into punchP191.2%

200 further openings account for the other 669 rounds.

Counted from 380 of the 433 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–5 · 72%6–4 · 60%too few to test
Aoi16–3 · 84%8–5 · 62%too few to test
Lau20–6 · 77%2–2 · 50%too few to test
Lion10–5 · 67%6–4 · 60%too few to test
Pai10–5 · 67%9–6 · 60%too few to test
Goh12–5 · 71%4–4 · 50%too few to test
Brad17–4 · 81%4–2 · 67%too few to test
Kage11–4 · 73%7–4 · 64%too few to test
Jacky8–1 · 89%7–1 · 88%too few to test
El Blaze10–4 · 71%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

53 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
240–74 · 76.4%
This season
147 matches · 73.5%
Peak rank
43

First hit in 52.9% of 579 rounds. Won 67.0% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 67.3% of rounds, against 43.8% in their other rounds.
  • After winning a round: backs off first in 54.2% of rounds, against 27.9% after losing one.
  • In round 1: opens with “backdash into evade down” in 16.3% of rounds, against 9.2% in their other rounds.
  • After winning a round: opens with “backdash into throw escape” in 9.5% of rounds, against 1.7% after losing one.
  • When behind: opens with “forward movement into P punch” in 12.8% of rounds, against 2.8% when ahead or level.

How is this tested?

backdash into evade down6411.0%
backdash into throw escape427.2%
backdash into evade up386.5%
forward movement into punchP325.5%
punchP325.5%
Shita Harite2P315.3%
backdash into Kachi'age33P+K203.4%
backdash into Kumoyaburi4P+K203.4%
Morotezuki66P122.1%
backdash into guardG122.1%
evade up into crouch dash forward122.1%
backdash into Marutahiza6K111.9%
evade down into forward dash111.9%
backdash into punchP101.7%
punchP into Hiji'ate6P101.7%

105 further openings account for the other 226 rounds.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Kage12–8 · 60%6–7 · 46%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
141–44 · 76.2%
This season
50 matches · 74.0%
Peak rank
42

First hit in 61.2% of 160 rounds. Won 68.4% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1710.6%
backdash into throw escape127.5%
Banchu6P106.2%
backdash into Fujinkyaku66K106.2%
backdash into evade down106.2%
backdash into evade up95.6%
crouch dash forward into Sen'inshou3P74.4%
punchP74.4%
backdash into Souji SenpuP+K53.1%
backdash into punchP42.5%
Fujinkyaku66K31.9%
backdash into Dantai3K31.9%
backdash into Tanhikyaku46K31.9%
Senputai8K21.2%
backdash into Banchu6P21.2%

47 further openings account for the other 56 rounds.

Counted from 39 of the 50 matches played. The rest were not pulled for openings.

Kage

Career
528–229 · 69.8%
This season
33 matches · 60.6%
Peak rank
43

First hit in 50.0% of 130 rounds. Won 56.9% of the rounds they struck first, 58.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K1713.1%
Hiji'uchi6P129.2%
punchP118.5%
forward movement into punchP86.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G53.9%
backdash into Furikakato OtoshiK+G53.9%
forward dash into throwP+G53.9%
Rasen4P43.1%
Fusenjin3P32.3%
backdash into Fusenjin3P32.3%
backdash into Nakageri3K32.3%
evade up into Fusenjin3P32.3%
punchP into throwP+G32.3%
Hagakure-ryu In Raijingeki46P+K into punchP21.5%
backdash into throw escape21.5%

38 further openings account for the other 44 rounds.

Pai

Career
306–115 · 72.7%
This season
33 matches · 84.8%
Peak rank
43

First hit in 65.4% of 130 rounds. Won 70.6% of the rounds they struck first, 71.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1813.8%
backdash into evade down129.2%
backdash into evade up129.2%
backdash into throw escape53.9%
punchP53.9%
guardG into throw escape43.1%
Hi'en Tankyaku9K32.3%
crouch dash forward into Souanshou3P+K32.3%
guardG into evade down32.3%
Enbu Renkyaku6K+G21.5%
Enbu Renkyaku6K+G into forward movement21.5%
Souchuken2P21.5%
backdash into Shashinkou466P+K21.5%
backdash into Souanshou3P+K21.5%
backdash into guardG21.5%

45 further openings account for the other 53 rounds.

Akira

Career
260–87 · 74.9%
This season
170 matches · 75.3%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1115.1%
Rimon Chouchu66P811.0%
forward movement into punchP68.2%
backdash into Jouho Touken6P56.8%
backdash into evade up56.8%
punchP into forward dash45.5%
backdash into Rimon Chouchu66P34.1%
forward dash into Jouho Touken6P34.1%
backdash into Jouho Senshou46P22.7%
backdash into throw escape22.7%
evade up into Rimon Chouchu66P22.7%
forward dash into Rimon Chouchu66P22.7%
forward dash into evade up22.7%
punchP22.7%
Chouyoushu1P11.4%

15 further openings account for the other 15 rounds.

Counted from 19 of the 170 matches played. The rest were not pulled for openings.

Wolf

Career
10–2 · 83.3%
This season
17 matches · 82.3%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1014.5%
forward movement into punchP1014.5%
backdash into evade down45.8%
punchP45.8%
backdash into Heavy Middle Kick3K+G34.3%
backdash into Mow Down Chop1P+K34.3%
backdash into throw escape34.3%
Arrow Knuckle3P22.9%
Low Hammer2P22.9%
backdash into Low Hammer2P22.9%
backdash into punchP22.9%
crouch dash forward into guardG22.9%
crouch dash forward into throw escape22.9%
forward movement into throw escape22.9%
punchP into kickK22.9%

16 further openings account for the other 16 rounds.

Jean

Career
47–8 · 85.5%
This season
6 matches · 100.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP313.6%
Yoko'enpi6P29.1%
backdash into evade up29.1%
forward movement into backdash29.1%
punchP into Maeken~Joudan MawashigeriPK29.1%
backdash into Kake'uchi46P14.5%
backdash into Kake'uchi~Maekeri'age46PK14.5%
backdash into Kousenshu4KP14.5%
backdash into Oihiji4P+K14.5%
backdash into Yoko'enpi6P14.5%
backdash into evade down14.5%
backdash into throw escape14.5%
evade up into Yoko'enpi6P14.5%
evade up into crouch dash forward14.5%
guardG into evade down14.5%

1 further openings account for the other 1 rounds.

Sarah

Career
10–1 · 90.9%
This season
6 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down525.0%
backdash into evade up420.0%
backdash into Rising Elbow6P210.0%
backdash into throw escape210.0%
Crescent Heel4K+G into forward movement15.0%
Rising Elbow6P15.0%
backdash into Switch Kick4K15.0%
crouch into throw escape15.0%
forward dash into Rising Elbow6P15.0%
guardG into throw escape15.0%
punchP15.0%

Brad

Career
274–94 · 74.5%
This season
4 matches · 75.0%
Peak rank
44

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up529.4%
backdash into Destruction Body3P+K211.8%
Middle Spin Kick66K into punchP15.9%
backdash into Ducking6P+K+G15.9%
backdash into Stop Kick4K15.9%
backdash into guardG15.9%
backdash into throw escape15.9%
evade down into Sit Jab2P15.9%
evade up into crouch dash forward15.9%
forward dash into Sawk Klab6P+K15.9%
forward dash into Sharp Shoot1P15.9%
punchP into Spine Whip4P15.9%

Eileen

Career
10–2 · 83.3%
This season
2 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into throw escape228.6%
backdash into Enkou Kenka46P114.3%
backdash into Enkou Nyurin66P114.3%
backdash into evade down114.3%
backdash into evade up114.3%
backdash into punchP114.3%

Goh

Career
6–0 · 100.0%
This season
1 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Hiji'ate6P125.0%
backdash into Karura4P+K125.0%
evade up into Denkou3PP125.0%
forward movement into punchP125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 9 of 16 tests hold up
  • Lau: 7 of 16 tests hold up
  • Taka: 5 of 15 tests hold up
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)