Virtua Fighter 5 REVO · v1.10 · Region: Asia
じゃんぬ
Characters played — VF5's own record
| Jacky | 46 | 6,925 | 4,875 | 2,050 | 70.4% |
|---|---|---|---|---|---|
| Lau | 44 | 1,436 | 1,046 | 390 | 72.8% |
| Kage | 43 | 757 | 528 | 229 | 69.8% |
| Pai | 43 | 421 | 306 | 115 | 72.7% |
| Brad | 44 | 368 | 274 | 94 | 74.5% |
| Taka | 43 | 314 | 240 | 74 | 76.4% |
| Lion | 41 | 138 | 113 | 25 | 81.9% |
| Jean | 36 | 55 | 47 | 8 | 85.5% |
| Akira | 36 | 53 | 43 | 10 | 81.1% |
| Dural | — | 29 | 23 | 6 | 79.3% |
| Wolf | 34 | 12 | 10 | 2 | 83.3% |
| Sarah | 33 | 11 | 10 | 1 | 90.9% |
| Eileen | — | 9 | 7 | 2 | 77.8% |
| Goh | 33 | 6 | 6 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Kage | 158 | 101 | 57 | 63.9% | -14.2 |
|---|---|---|---|---|---|
| Lau | 126 | 96 | 30 | 76.2% | -1.2 |
| Akira | 111 | 83 | 28 | 74.8% | -3.0 |
| Lion | 92 | 66 | 26 | 71.7% | -6.1 |
| Jacky | 80 | 67 | 13 | 83.8% | +13.5 |
| Pai | 79 | 58 | 21 | 73.4% | +1.1 |
| Aoi | 60 | 50 | 10 | 83.3% | +6.6 |
| Goh | 59 | 41 | 18 | 69.5% | -4.9 |
| Brad | 53 | 42 | 11 | 79.2% | +5.0 |
| El Blaze | 46 | 36 | 10 | 78.3% | -0.0 |
| Lei Fei | 41 | 36 | 5 | 87.8% | +11.1 |
| Jeffry | 29 | 25 | 4 | 86.2% | +6.0 |
| Wolf | 29 | 24 | 5 | 82.8% | +4.2 |
| Vanessa | 27 | 23 | 4 | 85.2% | +9.1 |
| Jean | 24 | 20 | 4 | 83.3% | +6.4 |
| Shun | 18 | 15 | 3 | 83.3% | +7.0 |
| Taka | 17 | 15 | 2 | 88.2% | +10.9 |
| Sarah | 15 | 12 | 3 | 80.0% | +8.0 |
| Eileen | 14 | 12 | 2 | 85.7% | +7.7 |
| Dural | 4 | 1 | 3 | 25.0% | -53.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 125 | 84 | 41 | 67.2% | -8.2 |
|---|---|---|---|---|---|
| Half Fence | 122 | 100 | 22 | 82.0% | +4.6 |
| Rectangle | 120 | 94 | 26 | 78.3% | +2.7 |
| Breakable Full Fence | 114 | 91 | 23 | 79.8% | +4.2 |
| Full Fence | 111 | 86 | 25 | 77.5% | +1.4 |
| Low Fence | 102 | 71 | 31 | 69.6% | -3.9 |
| Octagon | 102 | 81 | 21 | 79.4% | +3.3 |
| Breakable Half Fence | 93 | 71 | 22 | 76.3% | +0.3 |
| Single Wall | 93 | 70 | 23 | 75.3% | -2.3 |
| Full Fence and Open | 43 | 35 | 8 | 81.4% | +4.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 662 | 79.0% | 76.5% | +2.5 |
| No walls | 320 | 70.3% | 74.9% | -4.6 |
Walls against open: +7.1 points (95% range +0.1 to +14.2), p 0.047 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| せろり☆ (Rank 43) | 112 | 71 | 41 | 63.4% |
|---|---|---|---|---|
| jinmenusagi (Rank 41) | 67 | 51 | 16 | 76.1% |
| めがじぇね (Rank 42) | 51 | 37 | 14 | 72.5% |
| manatsu_7 (Rank 43) | 50 | 31 | 19 | 62.0% |
| ぴゅあくん (Rank 41) | 41 | 28 | 13 | 68.3% |
| 苦道訓|kudoukun_goh (Rank 41) | 21 | 11 | 10 | 52.4% |
| 藪からBOY (Rank 43) | 21 | 16 | 5 | 76.2% |
| ネンジ (Rank 40) | 17 | 16 | 1 | 94.1% |
| 龍太 (Rank 42) | 17 | 11 | 6 | 64.7% |
| おかし (Rank 43) | 16 | 10 | 6 | 62.5% |
| ★闘将拉麵男★ (Rank 42) | 15 | 9 | 6 | 60.0% |
| いくお (Rank 42) | 13 | 6 | 7 | 46.1% |
| おさげ (Rank 41) | 13 | 9 | 4 | 69.2% |
| こんにちわアキラ (Rank 42) | 13 | 11 | 2 | 84.6% |
| アゴニスト (Rank 43) | 13 | 10 | 3 | 76.9% |
| ス~パ~オヤツマ~ン (Rank 41) | 12 | 11 | 1 | 91.7% |
| 中四国ウルフ (Rank 41) | 12 | 10 | 2 | 83.3% |
| ミニマム (Rank 42) | 11 | 10 | 1 | 90.9% |
| 亜希 (Rank 41) | 11 | 7 | 4 | 63.6% |
| Drum'S子 (Rank 42) | 10 | 7 | 3 | 70.0% |
| H-CUBE 駅まえ (Rank 42) | 10 | 8 | 2 | 80.0% |
| kothiyasanae (Rank 45) | 10 | 8 | 2 | 80.0% |
| つがさん (Rank 41) | 10 | 9 | 1 | 90.0% |
| 堂島様 (Rank 43) | 10 | 9 | 1 | 90.0% |
| ラーメソマソ (Rank 41) | 10 | 6 | 4 | 60.0% |
Most played opponents, most recent first
| kothiyasanae (Rank 45) | 2026/09/23 | 10 | 8 | 2 | 80.0% |
|---|---|---|---|---|---|
| ミニマム (Rank 42) | 2026/09/16 | 11 | 10 | 1 | 90.9% |
| つがさん (Rank 41) | 2026/09/16 | 10 | 9 | 1 | 90.0% |
| ス~パ~オヤツマ~ン (Rank 41) | 2026/09/14 | 12 | 11 | 1 | 91.7% |
| jinmenusagi (Rank 41) | 2026/09/14 | 67 | 51 | 16 | 76.1% |
| ぴゅあくん (Rank 41) | 2026/09/14 | 41 | 28 | 13 | 68.3% |
| ★闘将拉麵男★ (Rank 42) | 2026/09/14 | 15 | 9 | 6 | 60.0% |
| めがじぇね (Rank 42) | 2026/09/14 | 51 | 37 | 14 | 72.5% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/09/13 | 21 | 11 | 10 | 52.4% |
| manatsu_7 (Rank 43) | 2026/09/09 | 50 | 31 | 19 | 62.0% |
| 堂島様 (Rank 43) | 2026/09/05 | 10 | 9 | 1 | 90.0% |
| おかし (Rank 43) | 2026/09/04 | 16 | 10 | 6 | 62.5% |
| 藪からBOY (Rank 43) | 2026/08/26 | 21 | 16 | 5 | 76.2% |
| いくお (Rank 42) | 2026/08/26 | 13 | 6 | 7 | 46.1% |
| H-CUBE 駅まえ (Rank 42) | 2026/08/17 | 10 | 8 | 2 | 80.0% |
| アゴニスト (Rank 43) | 2026/07/12 | 13 | 10 | 3 | 76.9% |
| ラーメソマソ (Rank 41) | 2026/07/10 | 10 | 6 | 4 | 60.0% |
| こんにちわアキラ (Rank 42) | 2026/06/19 | 13 | 11 | 2 | 84.6% |
| おさげ (Rank 41) | 2026/06/06 | 13 | 9 | 4 | 69.2% |
| せろり☆ (Rank 43) | 2026/05/31 | 112 | 71 | 41 | 63.4% |
| ネンジ (Rank 40) | 2026/05/24 | 17 | 16 | 1 | 94.1% |
| 龍太 (Rank 42) | 2026/05/10 | 17 | 11 | 6 | 64.7% |
| 亜希 (Rank 41) | 2026/04/22 | 11 | 7 | 4 | 63.6% |
| 中四国ウルフ (Rank 41) | 2026/04/22 | 12 | 10 | 2 | 83.3% |
| Drum'S子 (Rank 42) | 2026/04/22 | 10 | 7 | 3 | 70.0% |
Round openings
Every character
| backdash into evade down | 355 | 8.4% |
|---|---|---|
| forward movement into punchP | 303 | 7.2% |
| backdash into evade up | 293 | 6.9% |
| backdash into throwP+G | 213 | 5.0% |
| punchP | 207 | 4.9% |
| backdash into Dash Hammer Kick66K | 121 | 2.9% |
| Chugeki6P | 77 | 1.8% |
| guardG into throwP+G | 69 | 1.6% |
| evade down into throwP+G | 62 | 1.5% |
| backdash into Sako Soushou4P+K | 59 | 1.4% |
| guardG into evade down | 55 | 1.3% |
| forward dash into throwP+G | 46 | 1.1% |
| guardG into Sako Soushou4P+K | 45 | 1.1% |
| backdash into punchP | 44 | 1.0% |
| forward movement into Beat KnuckleP+K | 44 | 1.0% |
577 further openings account for the other 2,240 rounds.
Counted from 1,055 of the 1,082 matches played. The rest were not pulled for openings.
Lau
| forward movement into punchP | 129 | 8.3% |
|---|---|---|
| backdash into evade down | 111 | 7.1% |
| backdash into evade up | 98 | 6.3% |
| punchP | 96 | 6.2% |
| backdash into throwP+G | 90 | 5.8% |
| Chugeki6P | 77 | 5.0% |
| backdash into Sako Soushou4P+K | 59 | 3.8% |
| guardG into throwP+G | 51 | 3.3% |
| guardG into Sako Soushou4P+K | 45 | 2.9% |
| Sako Soushou4P+K into Tenshin EngekishouP+K | 31 | 2.0% |
| guardG into evade down | 31 | 2.0% |
| evade down into throwP+G | 30 | 1.9% |
| Souchuken2P | 24 | 1.5% |
| backdash into Junho Chushou33P | 24 | 1.5% |
| Ko'en Senshi66K+G into forward movement | 23 | 1.5% |
193 further openings account for the other 635 rounds.
Counted from 379 of the 380 matches played. The rest were not pulled for openings.
Jacky
| backdash into Dash Hammer Kick66K | 121 | 8.2% |
|---|---|---|
| backdash into evade down | 121 | 8.2% |
| backdash into evade up | 95 | 6.4% |
| forward movement into punchP | 80 | 5.4% |
| backdash into throwP+G | 60 | 4.1% |
| punchP | 49 | 3.3% |
| forward movement into Beat KnuckleP+K | 44 | 3.0% |
| backdash into High Angle Upper Kick6K | 38 | 2.6% |
| backdash into Middle Smash6P | 31 | 2.1% |
| Squat Straight2P | 30 | 2.0% |
| forward dash into Low Spin Kick1K+G | 26 | 1.8% |
| crouch dash forward into Smash Straight3P | 25 | 1.7% |
| forward dash into Squat Straight2P | 24 | 1.6% |
| evade down into guardG | 23 | 1.6% |
| backdash into Spin Heel Sword4K+G | 20 | 1.4% |
196 further openings account for the other 691 rounds.
Counted from 373 of the 399 matches played. The rest were not pulled for openings.
Taka
| backdash into evade down | 70 | 12.0% |
|---|---|---|
| backdash into evade up | 46 | 7.9% |
| backdash into throwP+G | 40 | 6.9% |
| forward movement into punchP | 32 | 5.5% |
| punchP | 32 | 5.5% |
| Shita Harite2P | 31 | 5.3% |
| backdash into Kachi'age33P+K | 20 | 3.4% |
| backdash into Kumoyaburi4P+K | 20 | 3.4% |
| evade down into throwP+G | 14 | 2.4% |
| evade up into crouch dash forward | 13 | 2.2% |
| Morotezuki66P | 12 | 2.1% |
| backdash into guardG | 12 | 2.1% |
| backdash into Marutahiza6K | 10 | 1.7% |
| evade down into forward dash | 10 | 1.7% |
| evade down into guardG | 10 | 1.7% |
99 further openings account for the other 211 rounds.
Lion
| forward movement into punchP | 17 | 10.6% |
|---|---|---|
| backdash into evade down | 14 | 8.8% |
| backdash into evade up | 14 | 8.8% |
| Banchu6P | 10 | 6.2% |
| backdash into Fujinkyaku66K | 10 | 6.2% |
| backdash into throwP+G | 10 | 6.2% |
| crouch dash forward into Sen'inshou3P | 7 | 4.4% |
| punchP | 7 | 4.4% |
| backdash into Souji SenpuP+K | 4 | 2.5% |
| backdash into punchP | 4 | 2.5% |
| Fujinkyaku66K | 3 | 1.9% |
| backdash into Dantai3K | 3 | 1.9% |
| backdash into Tanhikyaku46K | 3 | 1.9% |
| throwP+G | 3 | 1.9% |
| Senputai8K | 2 | 1.2% |
43 further openings account for the other 49 rounds.
Kage
| Hagakure-ryu In Raijingeki46P+K | 17 | 13.1% |
|---|---|---|
| Hiji'uchi6P | 12 | 9.2% |
| punchP | 11 | 8.5% |
| forward movement into punchP | 8 | 6.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 5 | 3.9% |
| backdash into Furikakato OtoshiK+G | 5 | 3.9% |
| forward dash into throwP+G | 5 | 3.9% |
| Rasen4P | 4 | 3.1% |
| Fusenjin3P | 3 | 2.3% |
| backdash into Fusenjin3P | 3 | 2.3% |
| backdash into Nakageri3K | 3 | 2.3% |
| backdash into evade down | 3 | 2.3% |
| evade up into Fusenjin3P | 3 | 2.3% |
| punchP into throwP+G | 3 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 2 | 1.5% |
38 further openings account for the other 43 rounds.
Pai
| forward movement into punchP | 18 | 13.8% |
|---|---|---|
| backdash into evade up | 13 | 10.0% |
| backdash into evade down | 12 | 9.2% |
| punchP | 5 | 3.9% |
| backdash into throwP+G | 4 | 3.1% |
| guardG into throwP+G | 4 | 3.1% |
| Hi'en Tankyaku9K | 3 | 2.3% |
| crouch dash forward into Souanshou3P+K | 3 | 2.3% |
| guardG into evade down | 3 | 2.3% |
| Enbu Renkyaku6K+G | 2 | 1.5% |
| Enbu Renkyaku6K+G into forward movement | 2 | 1.5% |
| Souchuken2P | 2 | 1.5% |
| backdash into Shashinkou466P+K | 2 | 1.5% |
| backdash into Souanshou3P+K | 2 | 1.5% |
| backdash into guardG | 2 | 1.5% |
44 further openings account for the other 53 rounds.
Wolf
| backdash into evade up | 11 | 15.9% |
|---|---|---|
| forward movement into punchP | 10 | 14.5% |
| backdash into evade down | 5 | 7.2% |
| punchP | 4 | 5.8% |
| backdash into Heavy Middle Kick3K+G | 3 | 4.3% |
| backdash into Mow Down Chop1P+K | 3 | 4.3% |
| backdash into throwP+G | 3 | 4.3% |
| Arrow Knuckle3P | 2 | 2.9% |
| Low Hammer2P | 2 | 2.9% |
| backdash into punchP | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| crouch dash forward into throwP+G | 2 | 2.9% |
| forward movement into throwP+G | 2 | 2.9% |
| punchP into kickK | 2 | 2.9% |
| Arrow Knuckle3P into backdash | 1 | 1.4% |
15 further openings account for the other 15 rounds.
Akira
| backdash into evade down | 10 | 15.2% |
|---|---|---|
| Rimon Chouchu66P | 7 | 10.6% |
| backdash into Jouho Touken6P | 5 | 7.6% |
| backdash into evade up | 5 | 7.6% |
| forward movement into punchP | 5 | 7.6% |
| punchP into forward dash | 4 | 6.1% |
| backdash into Rimon Chouchu66P | 3 | 4.5% |
| forward dash into Jouho Touken6P | 3 | 4.5% |
| backdash into Jouho Senshou46P | 2 | 3.0% |
| backdash into throwP+G | 2 | 3.0% |
| evade up into Rimon Chouchu66P | 2 | 3.0% |
| forward dash into Rimon Chouchu66P | 2 | 3.0% |
| forward dash into evade up | 2 | 3.0% |
| punchP | 2 | 3.0% |
| Chouyoushu1P | 1 | 1.5% |
11 further openings account for the other 11 rounds.
Jean
| forward movement into punchP | 3 | 13.6% |
|---|---|---|
| Yoko'enpi6P | 2 | 9.1% |
| backdash into evade up | 2 | 9.1% |
| forward movement into backdash | 2 | 9.1% |
| punchP into Maeken~Joudan MawashigeriPK | 2 | 9.1% |
| backdash into Kake'uchi46P | 1 | 4.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 1 | 4.5% |
| backdash into Kousenshu4KP | 1 | 4.5% |
| backdash into Oihiji4P+K | 1 | 4.5% |
| backdash into Yoko'enpi6P | 1 | 4.5% |
| backdash into evade down | 1 | 4.5% |
| backdash into throwP+G | 1 | 4.5% |
| evade up into Yoko'enpi6P | 1 | 4.5% |
| evade up into crouch dash forward | 1 | 4.5% |
| guardG into evade down | 1 | 4.5% |
1 further openings account for the other 1 rounds.
Sarah
| backdash into evade down | 6 | 30.0% |
|---|---|---|
| backdash into evade up | 4 | 20.0% |
| backdash into throwP+G | 2 | 10.0% |
| Crescent Heel4K+G into forward movement | 1 | 5.0% |
| Rising Elbow6P | 1 | 5.0% |
| backdash into Rising Elbow6P | 1 | 5.0% |
| backdash into Switch Kick4K | 1 | 5.0% |
| crouch into throwP+G | 1 | 5.0% |
| forward dash into Rising Elbow6P | 1 | 5.0% |
| guardG into throwP+G | 1 | 5.0% |
| punchP | 1 | 5.0% |
Brad
| backdash into evade up | 5 | 29.4% |
|---|---|---|
| backdash into Destruction Body3P+K | 2 | 11.8% |
| Middle Spin Kick66K into punchP | 1 | 5.9% |
| backdash into Ducking6P+K+G | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backdash into guardG | 1 | 5.9% |
| backdash into throwP+G | 1 | 5.9% |
| evade down into Sit Jab2P | 1 | 5.9% |
| evade up into crouch dash forward | 1 | 5.9% |
| forward dash into Sawk Klab6P+K | 1 | 5.9% |
| forward dash into Sharp Shoot1P | 1 | 5.9% |
| punchP into Spine Whip4P | 1 | 5.9% |
