VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

じゃんぬ

Career matches10,534
Career win rate71.5%
Round win rate64.5%
Peak rank46
Distinct opponents230
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky466,9254,8752,05070.4%
Lau441,4361,04639072.8%
Kage4375752822969.8%
Pai4342130611572.7%
Brad443682749474.5%
Taka433142407476.4%
Lion411381132581.9%
Jean365547885.5%
Akira3653431081.1%
Dural2923679.3%
Wolf341210283.3%
Sarah331110190.9%
Eileen97277.8%
Goh33660100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage1581015763.9%-14.2
Lau126963076.2%-1.2
Akira111832874.8%-3.0
Lion92662671.7%-6.1
Jacky80671383.8%+13.5
Pai79582173.4%+1.1
Aoi60501083.3%+6.6
Goh59411869.5%-4.9
Brad53421179.2%+5.0
El Blaze46361078.3%-0.0
Lei Fei4136587.8%+11.1
Jeffry2925486.2%+6.0
Wolf2924582.8%+4.2
Vanessa2723485.2%+9.1
Jean2420483.3%+6.4
Shun1815383.3%+7.0
Taka1715288.2%+10.9
Sarah1512380.0%+8.0
Eileen1412285.7%+7.7
Dural41325.0%-53.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open125844167.2%-8.2
Half Fence1221002282.0%+4.6
Rectangle120942678.3%+2.7
Breakable Full Fence114912379.8%+4.2
Full Fence111862577.5%+1.4
Low Fence102713169.6%-3.9
Octagon102812179.4%+3.3
Breakable Half Fence93712276.3%+0.3
Single Wall93702375.3%-2.3
Full Fence and Open4335881.4%+4.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66279.0%76.5%+2.5
No walls32070.3%74.9%-4.6

Walls against open: +7.1 points (95% range +0.1 to +14.2), p 0.047 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

kothiyasanae (Rank 45)2026/09/23108280.0%
ミニマム (Rank 42)2026/09/161110190.9%
つがさん (Rank 41)2026/09/16109190.0%
ス~パ~オヤツマ~ン (Rank 41)2026/09/141211191.7%
jinmenusagi (Rank 41)2026/09/1467511676.1%
ぴゅあくん (Rank 41)2026/09/1441281368.3%
★闘将拉麵男★ (Rank 42)2026/09/14159660.0%
めがじぇね (Rank 42)2026/09/1451371472.5%
苦道訓|kudoukun_goh (Rank 41)2026/09/1321111052.4%
manatsu_7 (Rank 43)2026/09/0950311962.0%
堂島様 (Rank 43)2026/09/05109190.0%
おかし (Rank 43)2026/09/041610662.5%
藪からBOY (Rank 43)2026/08/262116576.2%
いくお (Rank 42)2026/08/26136746.1%
H-CUBE 駅まえ (Rank 42)2026/08/17108280.0%
アゴニスト (Rank 43)2026/07/121310376.9%
ラーメソマソ (Rank 41)2026/07/10106460.0%
こんにちわアキラ (Rank 42)2026/06/191311284.6%
おさげ (Rank 41)2026/06/06139469.2%
せろり☆ (Rank 43)2026/05/31112714163.4%
ネンジ (Rank 40)2026/05/241716194.1%
龍太 (Rank 42)2026/05/101711664.7%
亜希 (Rank 41)2026/04/22117463.6%
中四国ウルフ (Rank 41)2026/04/221210283.3%
Drum'S子 (Rank 42)2026/04/22107370.0%

Round openings

Every character

backdash into evade down3558.4%
forward movement into punchP3037.2%
backdash into evade up2936.9%
backdash into throwP+G2135.0%
punchP2074.9%
backdash into Dash Hammer Kick66K1212.9%
Chugeki6P771.8%
guardG into throwP+G691.6%
evade down into throwP+G621.5%
backdash into Sako Soushou4P+K591.4%
guardG into evade down551.3%
forward dash into throwP+G461.1%
guardG into Sako Soushou4P+K451.1%
backdash into punchP441.0%
forward movement into Beat KnuckleP+K441.0%

577 further openings account for the other 2,240 rounds.

Counted from 1,055 of the 1,082 matches played. The rest were not pulled for openings.

Lau

forward movement into punchP1298.3%
backdash into evade down1117.1%
backdash into evade up986.3%
punchP966.2%
backdash into throwP+G905.8%
Chugeki6P775.0%
backdash into Sako Soushou4P+K593.8%
guardG into throwP+G513.3%
guardG into Sako Soushou4P+K452.9%
Sako Soushou4P+K into Tenshin EngekishouP+K312.0%
guardG into evade down312.0%
evade down into throwP+G301.9%
Souchuken2P241.5%
backdash into Junho Chushou33P241.5%
Ko'en Senshi66K+G into forward movement231.5%

193 further openings account for the other 635 rounds.

Counted from 379 of the 380 matches played. The rest were not pulled for openings.

Jacky

backdash into Dash Hammer Kick66K1218.2%
backdash into evade down1218.2%
backdash into evade up956.4%
forward movement into punchP805.4%
backdash into throwP+G604.1%
punchP493.3%
forward movement into Beat KnuckleP+K443.0%
backdash into High Angle Upper Kick6K382.6%
backdash into Middle Smash6P312.1%
Squat Straight2P302.0%
forward dash into Low Spin Kick1K+G261.8%
crouch dash forward into Smash Straight3P251.7%
forward dash into Squat Straight2P241.6%
evade down into guardG231.6%
backdash into Spin Heel Sword4K+G201.4%

196 further openings account for the other 691 rounds.

Counted from 373 of the 399 matches played. The rest were not pulled for openings.

Taka

backdash into evade down7012.0%
backdash into evade up467.9%
backdash into throwP+G406.9%
forward movement into punchP325.5%
punchP325.5%
Shita Harite2P315.3%
backdash into Kachi'age33P+K203.4%
backdash into Kumoyaburi4P+K203.4%
evade down into throwP+G142.4%
evade up into crouch dash forward132.2%
Morotezuki66P122.1%
backdash into guardG122.1%
backdash into Marutahiza6K101.7%
evade down into forward dash101.7%
evade down into guardG101.7%

99 further openings account for the other 211 rounds.

Lion

forward movement into punchP1710.6%
backdash into evade down148.8%
backdash into evade up148.8%
Banchu6P106.2%
backdash into Fujinkyaku66K106.2%
backdash into throwP+G106.2%
crouch dash forward into Sen'inshou3P74.4%
punchP74.4%
backdash into Souji SenpuP+K42.5%
backdash into punchP42.5%
Fujinkyaku66K31.9%
backdash into Dantai3K31.9%
backdash into Tanhikyaku46K31.9%
throwP+G31.9%
Senputai8K21.2%

43 further openings account for the other 49 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K1713.1%
Hiji'uchi6P129.2%
punchP118.5%
forward movement into punchP86.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G53.9%
backdash into Furikakato OtoshiK+G53.9%
forward dash into throwP+G53.9%
Rasen4P43.1%
Fusenjin3P32.3%
backdash into Fusenjin3P32.3%
backdash into Nakageri3K32.3%
backdash into evade down32.3%
evade up into Fusenjin3P32.3%
punchP into throwP+G32.3%
Hagakure-ryu In Raijingeki46P+K into punchP21.5%

38 further openings account for the other 43 rounds.

Pai

forward movement into punchP1813.8%
backdash into evade up1310.0%
backdash into evade down129.2%
punchP53.9%
backdash into throwP+G43.1%
guardG into throwP+G43.1%
Hi'en Tankyaku9K32.3%
crouch dash forward into Souanshou3P+K32.3%
guardG into evade down32.3%
Enbu Renkyaku6K+G21.5%
Enbu Renkyaku6K+G into forward movement21.5%
Souchuken2P21.5%
backdash into Shashinkou466P+K21.5%
backdash into Souanshou3P+K21.5%
backdash into guardG21.5%

44 further openings account for the other 53 rounds.

Wolf

backdash into evade up1115.9%
forward movement into punchP1014.5%
backdash into evade down57.2%
punchP45.8%
backdash into Heavy Middle Kick3K+G34.3%
backdash into Mow Down Chop1P+K34.3%
backdash into throwP+G34.3%
Arrow Knuckle3P22.9%
Low Hammer2P22.9%
backdash into punchP22.9%
crouch dash forward into guardG22.9%
crouch dash forward into throwP+G22.9%
forward movement into throwP+G22.9%
punchP into kickK22.9%
Arrow Knuckle3P into backdash11.4%

15 further openings account for the other 15 rounds.

Akira

backdash into evade down1015.2%
Rimon Chouchu66P710.6%
backdash into Jouho Touken6P57.6%
backdash into evade up57.6%
forward movement into punchP57.6%
punchP into forward dash46.1%
backdash into Rimon Chouchu66P34.5%
forward dash into Jouho Touken6P34.5%
backdash into Jouho Senshou46P23.0%
backdash into throwP+G23.0%
evade up into Rimon Chouchu66P23.0%
forward dash into Rimon Chouchu66P23.0%
forward dash into evade up23.0%
punchP23.0%
Chouyoushu1P11.5%

11 further openings account for the other 11 rounds.

Jean

forward movement into punchP313.6%
Yoko'enpi6P29.1%
backdash into evade up29.1%
forward movement into backdash29.1%
punchP into Maeken~Joudan MawashigeriPK29.1%
backdash into Kake'uchi46P14.5%
backdash into Kake'uchi~Maekeri'age46PK14.5%
backdash into Kousenshu4KP14.5%
backdash into Oihiji4P+K14.5%
backdash into Yoko'enpi6P14.5%
backdash into evade down14.5%
backdash into throwP+G14.5%
evade up into Yoko'enpi6P14.5%
evade up into crouch dash forward14.5%
guardG into evade down14.5%

1 further openings account for the other 1 rounds.

Sarah

backdash into evade down630.0%
backdash into evade up420.0%
backdash into throwP+G210.0%
Crescent Heel4K+G into forward movement15.0%
Rising Elbow6P15.0%
backdash into Rising Elbow6P15.0%
backdash into Switch Kick4K15.0%
crouch into throwP+G15.0%
forward dash into Rising Elbow6P15.0%
guardG into throwP+G15.0%
punchP15.0%

Brad

backdash into evade up529.4%
backdash into Destruction Body3P+K211.8%
Middle Spin Kick66K into punchP15.9%
backdash into Ducking6P+K+G15.9%
backdash into evade down15.9%
backdash into guardG15.9%
backdash into throwP+G15.9%
evade down into Sit Jab2P15.9%
evade up into crouch dash forward15.9%
forward dash into Sawk Klab6P+K15.9%
forward dash into Sharp Shoot1P15.9%
punchP into Spine Whip4P15.9%

Goh

backdash into Karura4P+K125.0%
backdash into evade down125.0%
evade up into Denkou3PP125.0%
forward movement into punchP125.0%