VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

crypto小天才

Career matches4,311
Career win rate57.0%
Round win rate53.6%
Peak rank38
Distinct opponents153
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh361,44181762456.7%
Lion381,14163650555.7%
Jacky341,00054345754.3%
Brad3547128418760.3%
Lei Fei321961366069.4%
Pai2962412166.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42251759.5%+3.7
Kage31141745.2%-11.8
Jacky28151353.6%-2.9
Shun2518772.0%+19.1
Lau2314960.9%+0.8
Sarah23101343.5%-5.4
Pai22101245.5%-10.0
Goh1910952.6%-5.6
El Blaze1811761.1%+2.5
Jean179852.9%-4.8
Brad147750.0%-2.6
Wolf1410471.4%+15.3
Lion128466.7%+15.6
Vanessa127558.3%+8.9
Jeffry115645.5%-13.5
Eileen94544.4%-8.9
Lei Fei94544.4%-10.8
Dural75271.4%+3.8
Aoi65183.3%+31.1
Taka2020.0%-39.6

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle52331963.5%+9.1
Breakable Full Fence47222546.8%-12.0
Half Fence40241660.0%+3.9
Full Fence37181948.6%-9.9
Low Fence35191654.3%+0.8
Open27151255.6%-3.0
Single Wall26131350.0%-2.2
Breakable Half Fence25121348.0%-3.4
Octagon2216672.7%+16.0
Full Fence and Open1610662.5%+8.9

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22356.1%56.2%-0.1
No walls8853.4%54.6%-1.2

Walls against open: +1.1 points (95% range -11.2 to +13.3), p 0.867 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

danimura (Rank 34)2026/09/0253260.0%
lapislazuli (Rank 36)2026/08/2951420.0%
Umemon2026 (Rank 36)2026/08/2364266.7%
LEO (Rank 36)2026/08/2363350.0%
ぁ     やごろ (Rank 36)2026/08/2354180.0%
RUSH (Rank 37)2026/08/2363350.0%
アナパイ1973 (Rank 39)2026/08/234040.0%
jijitax4 (Rank 36)2026/08/2297277.8%
南部の釣れないルアー (Rank 32)2026/08/2143175.0%
hattori1357 (Rank 35)2026/08/2172528.6%
interceptor (Rank 36)2026/07/2684450.0%
GP (Rank 36)2026/07/264040.0%
openpen (Rank 31)2026/07/2443175.0%
xu.simon29 (Rank 36)2026/07/2443175.0%
しょべるん (Rank 37)2026/07/2442250.0%
mahiro_725 (Rank 36)2026/07/1441325.0%
もとろー (Rank 35)2026/07/1354180.0%
takapiko-no (Rank 30)2026/06/2854180.0%
hitosasiyubi777 (Rank 36)2026/06/2142250.0%
cyomiko (Rank 40)2026/06/19105550.0%
やまだ.com (Rank 34)2026/06/1331233.3%
村長~災禍の中心~ (Rank 38)2026/05/2342250.0%
guigui8393 (Rank 38)2026/05/2254180.0%
kantoku0219 (Rank 35)2026/05/1551420.0%
bonbon (Rank 38)2026/04/2042250.0%

Round openings

Every character

backdash into evade up17712.9%
Juchou Senshou8P+K866.3%
crouch into Katousui2P755.5%
backdash into Senshippo66P634.6%
forward dash into evade up564.1%
Middle Spin Kick66K473.4%
Jab StraightPP into Jab Double StraightPPP402.9%
backdash into evade down362.6%
backdash into Karura4P+K292.1%
backdash into punchP292.1%
punchP into Jab Straight241.8%
punchP into kickK241.8%
backdash into Long Stride Back Knuckle4P+K211.5%
backward movement into crouch211.5%
crouch into Sune'uchi2P201.5%

226 further openings account for the other 626 rounds.

Counted from 342 of the 344 matches played. The rest were not pulled for openings.

Lion

Juchou Senshou8P+K8614.8%
crouch into Katousui2P7512.9%
backdash into Senshippo66P6310.9%
backdash into evade up559.5%
forward dash into evade up213.6%
Katousui2P into backdash142.4%
backward movement into crouch132.2%
punchP into forward dash122.1%
backdash into evade down111.9%
backdash into punchP101.7%
crouch into Dantai3K91.6%
backdash into Touku Rigou Bantaitetsu46K+G81.4%
forward dash into Senshippo66P81.4%
forward movement into Katousui2P81.4%
forward movement into crouch81.4%

89 further openings account for the other 178 rounds.

Jacky

backdash into evade up4715.4%
Jab StraightPP into Jab Double StraightPPP4013.1%
punchP into Jab StraightPP237.5%
backdash into Long Stride Back Knuckle4P+K216.9%
crouch into Squat Straight2P196.2%
backdash into Spin Heel Sword4K+G113.6%
backdash into evade down113.6%
Squat Straight2P93.0%
Squat Straight2P into backdash93.0%
forward dash into evade up72.3%
backdash into punchP62.0%
forward movement into Squat Straight2P62.0%
forward movement into backdash62.0%
forward dash into throwP+G51.6%
backdash into Side Hook Turn44P31.0%

64 further openings account for the other 82 rounds.

Goh

backdash into evade up3814.5%
backdash into Karura4P+K2911.1%
crouch into Sune'uchi2P207.6%
punchP into kickK176.5%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP145.3%
forward dash into evade up145.3%
Sune'uchi2P into backdash83.0%
backdash into punchP83.0%
punchP into Shouda~KasumigoroshiPK83.0%
backdash into evade down62.3%
crouch into Batousatsu3KP62.3%
backward movement into crouch51.9%
forward dash into Kurogane Kudaki66P51.9%
punchP51.9%
backdash into Garyu66K41.5%

46 further openings account for the other 75 rounds.

Brad

Middle Spin Kick66K4723.0%
backdash into evade up3014.7%
crouch into Sit Jab2P157.3%
forward dash into evade up136.4%
backdash into evade down83.9%
backdash into Sway Back4P+K+G52.5%
backward movement into Sit Jab2P52.5%
forward dash into Elbow Hook6P52.5%
backdash into punchP42.0%
forward dash into punchP42.0%
forward movement into Sit Jab2P42.0%
Dtee Sawk Dtrohng4P+K31.5%
Sit Jab2P into backdash31.5%
backdash into Sharp Shoot1P31.5%
backdash into Sit Jab2P31.5%

35 further openings account for the other 52 rounds.

Counted from 50 of the 52 matches played. The rest were not pulled for openings.

Pai

backdash into evade up646.1%
Souchuken2P into backdash17.7%
backdash into Henshin Engeki44P17.7%
backdash into punchP17.7%
forward dash into throwP+G17.7%
forward movement into Ensei Toukyaku46K17.7%
forward movement into punchP17.7%
punchP17.7%

Lei Fei

backdash into Hai Shiki2P+K+G218.2%
crouch into Fukusoushou2P218.2%
Fukusoushou2P into backdash19.1%
backdash into Niki Bunkyaku9K19.1%
backdash into Yushin Kengeki4P19.1%
backdash into evade up19.1%
forward dash into evade up19.1%
forward movement into Sayu ShoukenPP19.1%
forward movement into backdash19.1%