VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

kinoppy0126

  • Taka
Career matches4,660
Career win rate35.8%
Round win rate43.9%
Peak rank24
Distinct opponents277
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1167 #3,506 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion233,1471,0722,07534.1%
Taka241,51359491939.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,515 of 3,523 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Taka7.14272,798
Lion7.4447717

By opponent's character

Akira7.3436651
Jacky7.1425350
Pai7.3440315
Shun7.1425326
Aoi7.3438291
Wolf6.9414216
Sarah7.2431197
Lion7.3440177
Jeffry7.1427155
Lau7.2429129
Kage7.3437116
Goh7.2429115
Vanessa7.3438108
Jean7.042283
Brad6.941576
Lei Fei7.243464
Eileen7.545248
El Blaze7.041948
Taka6.739947
Dural7.84673

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira160709043.8%+2.2
Jacky88305834.1%-4.0
Pai85265930.6%-7.6
Shun83414249.4%+9.2
Aoi74225229.7%-14.4
Wolf56213537.5%+2.6
Sarah50212942.0%-0.9
Lion46222447.8%-0.4
Jeffry41192246.3%+6.5
Lau32161650.0%+4.3
Kage30151550.0%+4.9
Goh29121741.4%+1.1
Vanessa29151451.7%+6.7
Jean2251722.7%-7.4
Brad21111052.4%+9.7
Lei Fei159660.0%+20.2
Eileen125741.7%+2.5
El Blaze1221016.7%-12.1
Taka113827.3%-9.7
Dural1010.0%-40.5

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open110436739.1%-5.1
Octagon101386337.6%-0.8
Low Fence97445345.4%+3.2
Full Fence95395641.0%+3.0
Breakable Half Fence92444847.8%+6.8
Breakable Full Fence90345637.8%-1.3
Half Fence88305834.1%-7.2
Rectangle84315336.9%-3.0
Single Wall68303844.1%+4.4
Full Fence and Open38162242.1%+1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls55039.3%39.6%-0.3
No walls27542.5%42.3%+0.2

Walls against open: -0.5 points (95% range -8.6 to +7.5), p 0.898 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

dark-baron (Rank 21)2026/10/18117463.6%
osAnKIRA (Rank 22)2026/10/1794544.4%
ASSERT(m_pThink); (Rank 21)2026/10/1795455.6%
smogh (Rank 22)2026/10/1776185.7%
サーちゃん (Rank 23)2026/10/1773442.9%
neco (Rank 23)2026/10/131711664.7%
tst634tst (Rank 23)2026/10/0494544.4%
김멋있다 (Rank 21)2026/10/0476185.7%
ブリブリ飯店堺店 (Rank 25)2026/09/3072528.6%
yasai (Rank 23)2026/09/291771041.2%
chimichama (Rank 21)2026/09/27107370.0%
Shurkn-_-pap03 (Rank 26)2026/09/24124833.3%
zxyzguy (Rank 25)2026/09/14103730.0%
dalmax72 (Rank 21)2026/09/1472528.6%
たかティン (Rank 23)2026/09/0972528.6%
kanreki-jijii (Rank 22)2026/09/09138561.5%
G.S (Rank 21)2026/09/0873442.9%
スタンプジャンパー (Rank 21)2026/08/28157846.7%
D_RAMY_M (Rank 22)2026/08/2781712.5%
makoto.qo.op (Rank 22)2026/08/26135838.5%
安全パイ (Rank 24)2026/08/051881044.4%
chibo (Rank 22)2026/07/3082625.0%
juha-papa (Rank 21)2026/07/2096366.7%
mokoha_jean (Rank 21)2026/07/19105550.0%
あぶらこ (Rank 22)2026/05/2563350.0%

Round openings

Every character

Hiji'ate6P2016.0%
guardG1654.9%
Morotezuki66P into Morote Tsuppari66PP1644.9%
kickK1313.9%
punchP1073.2%
Aka'oni MidaremageP+K1023.1%
Yoko Harite4P982.9%
Takatsumehashi3P+K892.7%
punchP into Tsuppari 2PP782.3%
Agyou4P+K+G682.0%
punchP into Hiji'ate6P641.9%
evade down into guardG611.8%
Shita Harite2P481.4%
punchP into throwP+G461.4%
guardG into evade up431.3%

454 further openings account for the other 1,872 rounds.

Counted from 845 of the 897 matches played. The rest were not pulled for openings.

Taka

Career
594–919 · 39.3%
This season
714 matches · 41.9%
Peak rank
24

First hit in 53.9% of 2,584 rounds. Won 49.6% of the rounds they struck first, 39.8% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 17.7% of rounds, against 12.0% in their other rounds.
  • In round 1: opens with “66P Morotezuki into 66PP Morote Tsuppari” in 12.5% of rounds, against 4.1% in their other rounds.

How is this tested?

Hiji'ate6P2017.7%
Morotezuki66P into Morote Tsuppari66PP1646.3%
guardG1385.3%
kickK1274.9%
Aka'oni MidaremageP+K1023.9%
Yoko Harite4P983.8%
punchP953.6%
Takatsumehashi3P+K893.4%
punchP into Tsuppari 2PP783.0%
Agyou4P+K+G682.6%
punchP into Hiji'ate6P642.5%
Shita Harite2P481.8%
punchP into throwP+G431.6%
Kirikabu Kudaki1P+K411.6%
evade down into guardG411.6%

262 further openings account for the other 1,217 rounds.

Counted from 662 of the 714 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira33–48 · 41%18–18 · 50%-9.8
Jacky16–22 · 42%6–16 · 27%too few to test
Shun20–15 · 57%8–9 · 47%too few to test
Pai16–32 · 33%2–10 · 17%too few to test
Aoi10–16 · 38%7–16 · 30%too few to test
Sarah7–16 · 30%13–8 · 62%too few to test
Wolf8–14 · 36%5–6 · 45%too few to test
Jeffry10–11 · 48%3–5 · 38%too few to test
Lion6–10 · 38%1–6 · 14%too few to test
Kage10–10 · 50%4–1 · 80%too few to test
Vanessa8–8 · 50%5–2 · 71%too few to test
Lau5–7 · 42%6–4 · 60%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

52 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
1,072–2,075 · 34.1%
This season
183 matches · 36.1%
Peak rank
23

First hit in 54.5% of 714 rounds. Won 45.5% of the rounds they struck first, 35.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 7.7% of rounds, against 3.1% in their other rounds.

How is this tested?

Banchu6P354.8%
Kouho Hachihonsui44P+K344.7%
Taizan Soukoushu4P+K283.9%
guardG273.7%
Sentai4K into Sentai Shumen4KP263.6%
In'you4P into Ni In'you4PP243.3%
evade down into guardG202.8%
Juchou Senshou8P+K182.5%
Senshippo66P172.4%
Soukoushu66P+K172.4%
Soukoushu66P+K into Tourou Youzan66P+KP152.1%
Koushutai44K into Souji SenpuP+K121.7%
Touku Gekishou9P into guardG121.7%
crouch into Sen'inshou3P121.7%
punchP121.7%

200 further openings account for the other 414 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira2–4 · 33%7–5 · 58%too few to test
Aoi3–13 · 19%2–3 · 40%too few to test
Jacky3–9 · 25%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Taka: 2 of 17 tests hold up
  • Lion: 1 of 14 tests hold up