Virtua Fighter 5 REVO · v1.10 · Region: Asia
道命AK
Characters played — VF5's own record
| Akira | — | 876 | 502 | 374 | 57.3% |
|---|---|---|---|---|---|
| Lei Fei | 33 | 245 | 169 | 76 | 69.0% |
| Goh | 30 | 95 | 68 | 27 | 71.6% |
| Dural | — | 65 | 42 | 23 | 64.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 5 | 3 | 2 | 60.0% | +26.7 |
|---|---|---|---|---|---|
| Aoi | 2 | 0 | 2 | 0.0% | -66.7 |
| Shun | 1 | 1 | 0 | 100.0% | +57.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 2 | 0 | 2 | 0.0% | -66.7 |
|---|---|---|---|---|---|
| Half Fence | 2 | 2 | 0 | 100.0% | +66.7 |
| Single Wall | 2 | 0 | 2 | 0.0% | -66.7 |
| Low Fence | 1 | 1 | 0 | 100.0% | +57.1 |
| Rectangle | 1 | 1 | 0 | 100.0% | +57.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 5 | 60.0% | 50.0% | +10.0 |
| No walls | 3 | 33.3% | 50.0% | -16.7 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| HB (Rank 30) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| LEO (Rank 30) | 2 | 0 | 2 | 0.0% |
| BudEkins_may (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| BudEkins_may (Rank 33) | 2026/08/23 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| HB (Rank 30) | 2026/05/31 | 5 | 3 | 2 | 60.0% |
| LEO (Rank 30) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| crouch dash forward into throwP+G | 5 | 16.1% |
|---|---|---|
| backdash into evade up | 4 | 12.9% |
| forward dash into Kirin33P | 3 | 9.7% |
| forward dash into evade up | 3 | 9.7% |
| backdash into evade down | 2 | 6.5% |
| evade up into Kirin33P | 2 | 6.5% |
| Hiji'ate6P into forward dash | 1 | 3.2% |
| backdash into Batousatsu3KP | 1 | 3.2% |
| backdash into Kurogane Kudaki66P | 1 | 3.2% |
| backdash into Kusabigeri2K | 1 | 3.2% |
| backdash into Toushou66P | 1 | 3.2% |
| crouch dash forward into forward movement | 1 | 3.2% |
| crouch into Kusabigeri2K | 1 | 3.2% |
| evade up into crouch dash forward | 1 | 3.2% |
| evade up into throwP+G | 1 | 3.2% |
3 further openings account for the other 3 rounds.
Goh
| crouch dash forward into throwP+G | 5 | 17.9% |
|---|---|---|
| backdash into evade up | 3 | 10.7% |
| forward dash into Kirin33P | 3 | 10.7% |
| forward dash into evade up | 3 | 10.7% |
| backdash into evade down | 2 | 7.1% |
| evade up into Kirin33P | 2 | 7.1% |
| Hiji'ate6P into forward dash | 1 | 3.6% |
| backdash into Batousatsu3KP | 1 | 3.6% |
| backdash into Kurogane Kudaki66P | 1 | 3.6% |
| backdash into Kusabigeri2K | 1 | 3.6% |
| crouch dash forward into forward movement | 1 | 3.6% |
| crouch into Kusabigeri2K | 1 | 3.6% |
| evade up into crouch dash forward | 1 | 3.6% |
| evade up into throwP+G | 1 | 3.6% |
| forward movement into Tsurane ShoudaPP | 1 | 3.6% |
1 further openings account for the other 1 rounds.
Lei Fei
| backdash into Toushou66P | 1 | 33.3% |
|---|---|---|
| backdash into evade up | 1 | 33.3% |
| offensive move | 1 | 33.3% |
