VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

道命AK

Career matches1,281
Career win rate61.0%
Round win rate51.6%
Peak rank33
Distinct opponents3
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira87650237457.3%
Lei Fei332451697669.0%
Goh3095682771.6%
Dural65422364.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai53260.0%+26.7
Aoi2020.0%-66.7
Shun110100.0%+57.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2020.0%-66.7
Half Fence220100.0%+66.7
Single Wall2020.0%-66.7
Low Fence110100.0%+57.1
Rectangle110100.0%+57.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls560.0%50.0%+10.0
No walls333.3%50.0%-16.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

HB (Rank 30)53260.0%
LEO (Rank 30)2020.0%
BudEkins_may (Rank 33)110100.0%

Most played opponents, most recent first

BudEkins_may (Rank 33)2026/08/23110100.0%
HB (Rank 30)2026/05/3153260.0%
LEO (Rank 30)2026/05/312020.0%

Round openings

Every character

crouch dash forward into throwP+G516.1%
backdash into evade up412.9%
forward dash into Kirin33P39.7%
forward dash into evade up39.7%
backdash into evade down26.5%
evade up into Kirin33P26.5%
Hiji'ate6P into forward dash13.2%
backdash into Batousatsu3KP13.2%
backdash into Kurogane Kudaki66P13.2%
backdash into Kusabigeri2K13.2%
backdash into Toushou66P13.2%
crouch dash forward into forward movement13.2%
crouch into Kusabigeri2K13.2%
evade up into crouch dash forward13.2%
evade up into throwP+G13.2%

3 further openings account for the other 3 rounds.

Goh

crouch dash forward into throwP+G517.9%
backdash into evade up310.7%
forward dash into Kirin33P310.7%
forward dash into evade up310.7%
backdash into evade down27.1%
evade up into Kirin33P27.1%
Hiji'ate6P into forward dash13.6%
backdash into Batousatsu3KP13.6%
backdash into Kurogane Kudaki66P13.6%
backdash into Kusabigeri2K13.6%
crouch dash forward into forward movement13.6%
crouch into Kusabigeri2K13.6%
evade up into crouch dash forward13.6%
evade up into throwP+G13.6%
forward movement into Tsurane ShoudaPP13.6%

1 further openings account for the other 1 rounds.

Lei Fei

backdash into Toushou66P133.3%
backdash into evade up133.3%
offensive move133.3%