Virtua Fighter 5 REVO · v1.10 · Region: Asia
はやとっこりー物語
Characters played — VF5's own record
| Lion | 33 | 2,970 | 1,538 | 1,432 | 51.8% |
|---|---|---|---|---|---|
| El Blaze | 26 | 391 | 198 | 193 | 50.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Sarah | 14 | 8 | 6 | 57.1% | +7.3 |
|---|---|---|---|---|---|
| Lei Fei | 13 | 4 | 9 | 30.8% | -17.0 |
| Akira | 10 | 4 | 6 | 40.0% | -5.2 |
| Jacky | 10 | 4 | 6 | 40.0% | +1.9 |
| Kage | 10 | 7 | 3 | 70.0% | +23.0 |
| Pai | 8 | 5 | 3 | 62.5% | +12.7 |
| Shun | 8 | 4 | 4 | 50.0% | +2.8 |
| Aoi | 6 | 4 | 2 | 66.7% | +18.0 |
| Lion | 6 | 2 | 4 | 33.3% | -13.9 |
| Brad | 5 | 3 | 2 | 60.0% | +12.4 |
| Goh | 5 | 3 | 2 | 60.0% | +10.8 |
| Jeffry | 5 | 1 | 4 | 20.0% | -31.7 |
| Jean | 4 | 1 | 3 | 25.0% | -8.7 |
| Lau | 3 | 1 | 2 | 33.3% | -23.2 |
| Wolf | 2 | 0 | 2 | 0.0% | -34.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 15 | 5 | 10 | 33.3% | -14.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 14 | 11 | 3 | 78.6% | +36.4 |
| Open | 14 | 8 | 6 | 57.1% | +11.2 |
| Single Wall | 13 | 5 | 8 | 38.5% | -5.9 |
| Full Fence | 12 | 3 | 9 | 25.0% | -26.9 |
| Breakable Full Fence | 10 | 5 | 5 | 50.0% | +3.8 |
| Low Fence | 9 | 6 | 3 | 66.7% | +20.6 |
| Half Fence | 8 | 3 | 5 | 37.5% | -12.2 |
| Rectangle | 5 | 1 | 4 | 20.0% | -24.5 |
| Full Fence and Open | 4 | 2 | 2 | 50.0% | +2.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 64 | 43.8% | 46.9% | -3.1 |
| No walls | 36 | 52.8% | 46.1% | +6.7 |
Walls against open: -9.8 points (95% range -29.9 to +10.4), p 0.342 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ばねばば (Rank 30) | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|
| takamo_white (Rank 33) | 4 | 1 | 3 | 25.0% |
| えびもち (Rank 31) | 4 | 1 | 3 | 25.0% |
| I_Dondyo_I (Rank 30) | 3 | 2 | 1 | 66.7% |
| bonbon (Rank 33) | 3 | 1 | 2 | 33.3% |
| mahiro_725 (Rank 35) | 3 | 0 | 3 | 0.0% |
| ACE_STRIKER (Rank 32) | 2 | 0 | 2 | 0.0% |
| BANANA (Rank 29) | 2 | 2 | 0 | 100.0% |
| Estark0301 (Rank 33) | 2 | 1 | 1 | 50.0% |
| PinMen (Rank 32) | 2 | 1 | 1 | 50.0% |
| akachoutin (Rank 29) | 2 | 2 | 0 | 100.0% |
| ekd (Rank 32) | 2 | 1 | 1 | 50.0% |
| gairoku88 (Rank 30) | 2 | 1 | 1 | 50.0% |
| hayate (Rank 30) | 2 | 2 | 0 | 100.0% |
| nuku2pai428 (Rank 32) | 2 | 1 | 1 | 50.0% |
| pinturicchio (Rank 29) | 2 | 0 | 2 | 0.0% |
| temp002 (Rank 29) | 2 | 0 | 2 | 0.0% |
| えなお (Rank 34) | 2 | 1 | 1 | 50.0% |
| フルレバ (Rank 35) | 2 | 1 | 1 | 50.0% |
| 南部の釣れないルアー (Rank 29) | 2 | 2 | 0 | 100.0% |
| 夜の芦田愛菜 (Rank 31) | 2 | 1 | 1 | 50.0% |
| 紺若 (Rank 35) | 2 | 0 | 2 | 0.0% |
| DJG10159 (Rank 35) | 1 | 0 | 1 | 0.0% |
| Light (Rank 31) | 1 | 0 | 1 | 0.0% |
| anzenpai (Rank 33) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| Light (Rank 31) | 2026/06/12 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| DJG10159 (Rank 35) | 2026/06/12 | 1 | 0 | 1 | 0.0% |
| bonbon (Rank 33) | 2026/06/12 | 3 | 1 | 2 | 33.3% |
| akachoutin (Rank 29) | 2026/06/12 | 2 | 2 | 0 | 100.0% |
| takamo_white (Rank 33) | 2026/06/12 | 4 | 1 | 3 | 25.0% |
| hayate (Rank 30) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| gairoku88 (Rank 30) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| Estark0301 (Rank 33) | 2026/06/07 | 2 | 1 | 1 | 50.0% |
| BANANA (Rank 29) | 2026/06/07 | 2 | 2 | 0 | 100.0% |
| mahiro_725 (Rank 35) | 2026/06/07 | 3 | 0 | 3 | 0.0% |
| I_Dondyo_I (Rank 30) | 2026/06/07 | 3 | 2 | 1 | 66.7% |
| ばねばば (Rank 30) | 2026/05/20 | 5 | 4 | 1 | 80.0% |
| えなお (Rank 34) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| temp002 (Rank 29) | 2026/04/22 | 2 | 0 | 2 | 0.0% |
| えびもち (Rank 31) | 2026/04/20 | 4 | 1 | 3 | 25.0% |
| anzenpai (Rank 33) | 2026/04/19 | 1 | 1 | 0 | 100.0% |
| pinturicchio (Rank 29) | 2026/04/18 | 2 | 0 | 2 | 0.0% |
| PinMen (Rank 32) | 2026/04/18 | 2 | 1 | 1 | 50.0% |
| フルレバ (Rank 35) | 2026/04/16 | 2 | 1 | 1 | 50.0% |
| nuku2pai428 (Rank 32) | 2026/04/15 | 2 | 1 | 1 | 50.0% |
| ACE_STRIKER (Rank 32) | 2026/04/11 | 2 | 0 | 2 | 0.0% |
| 夜の芦田愛菜 (Rank 31) | 2026/04/11 | 2 | 1 | 1 | 50.0% |
| 紺若 (Rank 35) | 2026/04/10 | 2 | 0 | 2 | 0.0% |
| ekd (Rank 32) | 2026/03/30 | 2 | 1 | 1 | 50.0% |
| 南部の釣れないルアー (Rank 29) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| Juchou Senshou8P+K | 72 | 16.4% |
|---|---|---|
| crouch into Katousui2P | 69 | 15.7% |
| backdash into Sentai4K | 48 | 10.9% |
| backdash | 35 | 8.0% |
| backdash into backward movement | 21 | 4.8% |
| punchP into crouch | 14 | 3.2% |
| Juchou Senshou8P+K into Souji SenpuP+K | 12 | 2.7% |
| Ukoushin46P+K | 11 | 2.5% |
| Katousui2P into crouch | 9 | 2.0% |
| crouch into Shicchi Soutai3K+G | 8 | 1.8% |
| Fade Roll Kick7K | 7 | 1.6% |
| backdash into evade down | 7 | 1.6% |
| backdash into crouch dash back | 6 | 1.4% |
| punchP | 6 | 1.4% |
| punchP into kickK | 6 | 1.4% |
65 further openings account for the other 109 rounds.
Lion
| Juchou Senshou8P+K | 72 | 17.0% |
|---|---|---|
| crouch into Katousui2P | 69 | 16.3% |
| backdash into Sentai4K | 48 | 11.3% |
| backdash | 35 | 8.3% |
| backdash into backward movement | 21 | 5.0% |
| punchP into crouch | 14 | 3.3% |
| Juchou Senshou8P+K into Souji SenpuP+K | 12 | 2.8% |
| Ukoushin46P+K | 11 | 2.6% |
| Katousui2P into crouch | 9 | 2.1% |
| crouch into Shicchi Soutai3K+G | 8 | 1.9% |
| backdash into evade down | 7 | 1.6% |
| backdash into crouch dash back | 6 | 1.4% |
| punchP | 6 | 1.4% |
| punchP into kickK | 6 | 1.4% |
| Senkyutai1K | 5 | 1.2% |
58 further openings account for the other 94 rounds.
El Blaze
| Fade Roll Kick7K | 7 | 41.2% |
|---|---|---|
| Toe Kick4K into Fade Roll Kick7K | 2 | 11.8% |
| Volcano Upper4P+K | 2 | 11.8% |
| crouch into Sit Jab2P | 2 | 11.8% |
| High-Speed Jab46P | 1 | 5.9% |
| backdash into guardG | 1 | 5.9% |
| backward movement into Shadow Fang6PK | 1 | 5.9% |
| crouch dash back | 1 | 5.9% |
