VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

はやとっこりー物語

Career matches3,361
Career win rate51.6%
Round win rate48.3%
Peak rank33
Distinct opponents77
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion332,9701,5381,43251.8%
El Blaze2639119819350.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Sarah148657.1%+7.3
Lei Fei134930.8%-17.0
Akira104640.0%-5.2
Jacky104640.0%+1.9
Kage107370.0%+23.0
Pai85362.5%+12.7
Shun84450.0%+2.8
Aoi64266.7%+18.0
Lion62433.3%-13.9
Brad53260.0%+12.4
Goh53260.0%+10.8
Jeffry51420.0%-31.7
Jean41325.0%-8.7
Lau31233.3%-23.2
Wolf2020.0%-34.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon1551033.3%-14.1
Breakable Half Fence1411378.6%+36.4
Open148657.1%+11.2
Single Wall135838.5%-5.9
Full Fence123925.0%-26.9
Breakable Full Fence105550.0%+3.8
Low Fence96366.7%+20.6
Half Fence83537.5%-12.2
Rectangle51420.0%-24.5
Full Fence and Open42250.0%+2.2

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6443.8%46.9%-3.1
No walls3652.8%46.1%+6.7

Walls against open: -9.8 points (95% range -29.9 to +10.4), p 0.342 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Light (Rank 31)2026/06/121010.0%
DJG10159 (Rank 35)2026/06/121010.0%
bonbon (Rank 33)2026/06/1231233.3%
akachoutin (Rank 29)2026/06/12220100.0%
takamo_white (Rank 33)2026/06/1241325.0%
hayate (Rank 30)2026/06/07220100.0%
gairoku88 (Rank 30)2026/06/0721150.0%
Estark0301 (Rank 33)2026/06/0721150.0%
BANANA (Rank 29)2026/06/07220100.0%
mahiro_725 (Rank 35)2026/06/073030.0%
I_Dondyo_I (Rank 30)2026/06/0732166.7%
ばねばば (Rank 30)2026/05/2054180.0%
えなお (Rank 34)2026/05/0621150.0%
temp002 (Rank 29)2026/04/222020.0%
えびもち (Rank 31)2026/04/2041325.0%
anzenpai (Rank 33)2026/04/19110100.0%
pinturicchio (Rank 29)2026/04/182020.0%
PinMen (Rank 32)2026/04/1821150.0%
フルレバ (Rank 35)2026/04/1621150.0%
nuku2pai428 (Rank 32)2026/04/1521150.0%
ACE_STRIKER (Rank 32)2026/04/112020.0%
夜の芦田愛菜 (Rank 31)2026/04/1121150.0%
紺若 (Rank 35)2026/04/102020.0%
ekd (Rank 32)2026/03/3021150.0%
南部の釣れないルアー (Rank 29)2026/03/29220100.0%

Round openings

Every character

Juchou Senshou8P+K7216.4%
crouch into Katousui2P6915.7%
backdash into Sentai4K4810.9%
backdash358.0%
backdash into backward movement214.8%
punchP into crouch143.2%
Juchou Senshou8P+K into Souji SenpuP+K122.7%
Ukoushin46P+K112.5%
Katousui2P into crouch92.0%
crouch into Shicchi Soutai3K+G81.8%
Fade Roll Kick7K71.6%
backdash into evade down71.6%
backdash into crouch dash back61.4%
punchP61.4%
punchP into kickK61.4%

65 further openings account for the other 109 rounds.

Lion

Juchou Senshou8P+K7217.0%
crouch into Katousui2P6916.3%
backdash into Sentai4K4811.3%
backdash358.3%
backdash into backward movement215.0%
punchP into crouch143.3%
Juchou Senshou8P+K into Souji SenpuP+K122.8%
Ukoushin46P+K112.6%
Katousui2P into crouch92.1%
crouch into Shicchi Soutai3K+G81.9%
backdash into evade down71.6%
backdash into crouch dash back61.4%
punchP61.4%
punchP into kickK61.4%
Senkyutai1K51.2%

58 further openings account for the other 94 rounds.

El Blaze

Fade Roll Kick7K741.2%
Toe Kick4K into Fade Roll Kick7K211.8%
Volcano Upper4P+K211.8%
crouch into Sit Jab2P211.8%
High-Speed Jab46P15.9%
backdash into guardG15.9%
backward movement into Shadow Fang6PK15.9%
crouch dash back15.9%