Virtua Fighter 5 REVO · v1.10 · Region: South America
たんぽぽおしゃべり会
Characters played — VF5's own record
| Jeffry | 32 | 300 | 189 | 111 | 63.0% |
|---|---|---|---|---|---|
| Goh | 30 | 263 | 171 | 92 | 65.0% |
| Jacky | 30 | 230 | 149 | 81 | 64.8% |
| Pai | 32 | 213 | 175 | 38 | 82.2% |
| Kage | 32 | 192 | 131 | 61 | 68.2% |
| Sarah | 31 | 133 | 102 | 31 | 76.7% |
| Dural | — | 127 | 92 | 35 | 72.4% |
| Wolf | 29 | 112 | 79 | 33 | 70.5% |
| Lion | 29 | 102 | 79 | 23 | 77.5% |
| Aoi | — | 89 | 69 | 20 | 77.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 23 | 15 | 8 | 65.2% | +3.3 |
|---|---|---|---|---|---|
| Akira | 21 | 8 | 13 | 38.1% | -15.9 |
| Lei Fei | 17 | 5 | 12 | 29.4% | -28.2 |
| Vanessa | 14 | 6 | 8 | 42.9% | -18.0 |
| El Blaze | 12 | 8 | 4 | 66.7% | +3.6 |
| Lau | 12 | 11 | 1 | 91.7% | +34.7 |
| Sarah | 12 | 9 | 3 | 75.0% | +25.3 |
| Shun | 12 | 9 | 3 | 75.0% | +10.3 |
| Wolf | 11 | 6 | 5 | 54.5% | +3.0 |
| Jean | 10 | 6 | 4 | 60.0% | -0.5 |
| Brad | 9 | 6 | 3 | 66.7% | +7.3 |
| Kage | 7 | 3 | 4 | 42.9% | -11.7 |
| Pai | 7 | 6 | 1 | 85.7% | +27.6 |
| Aoi | 6 | 2 | 4 | 33.3% | -13.7 |
| Lion | 6 | 2 | 4 | 33.3% | -26.6 |
| Taka | 6 | 3 | 3 | 50.0% | -6.4 |
| Jeffry | 5 | 3 | 2 | 60.0% | +1.3 |
| Dural | 4 | 3 | 1 | 75.0% | +23.0 |
| Goh | 4 | 3 | 1 | 75.0% | +13.4 |
| Eileen | 3 | 2 | 1 | 66.7% | -0.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 26 | 16 | 10 | 61.5% | +8.1 |
|---|---|---|---|---|---|
| Breakable Half Fence | 25 | 11 | 14 | 44.0% | -15.2 |
| Octagon | 25 | 16 | 9 | 64.0% | +10.2 |
| Breakable Full Fence | 23 | 18 | 5 | 78.3% | +17.1 |
| Half Fence | 21 | 11 | 10 | 52.4% | -4.2 |
| Open | 21 | 15 | 6 | 71.4% | +17.5 |
| Low Fence | 20 | 9 | 11 | 45.0% | -12.9 |
| Full Fence | 19 | 11 | 8 | 57.9% | -4.3 |
| Full Fence and Open | 9 | 4 | 5 | 44.4% | -19.5 |
| Rectangle | 9 | 4 | 5 | 44.4% | -12.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 122 | 58.2% | 58.4% | -0.2 |
| No walls | 67 | 59.7% | 55.5% | +4.2 |
Walls against open: -4.4 points (95% range -20.1 to +11.3), p 0.585 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Varsity0326 (Rank 28) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| orz (Rank 28) | 6 | 3 | 3 | 50.0% |
| nassy-0106 (Rank 30) | 5 | 2 | 3 | 40.0% |
| tawava (Rank 30) | 5 | 3 | 2 | 60.0% |
| ハマラウ (Rank 33) | 5 | 2 | 3 | 40.0% |
| リーウ (Rank 33) | 5 | 3 | 2 | 60.0% |
| Fever-tree_35p (Rank 29) | 4 | 4 | 0 | 100.0% |
| anche47 (Rank 31) | 4 | 0 | 4 | 0.0% |
| chottodakeyo_ (Rank 29) | 4 | 4 | 0 | 100.0% |
| mikurena (Rank 30) | 4 | 4 | 0 | 100.0% |
| nikuzuki (Rank 29) | 4 | 4 | 0 | 100.0% |
| ヘニオ (Rank 34) | 4 | 0 | 4 | 0.0% |
| 獣王(設定2) (Rank 30) | 4 | 3 | 1 | 75.0% |
| BigBoin (Rank 32) | 3 | 1 | 2 | 33.3% |
| Koutei (Rank 31) | 3 | 2 | 1 | 66.7% |
| Pyro (Rank 36) | 3 | 1 | 2 | 33.3% |
| rallydriftking (Rank 32) | 3 | 1 | 2 | 33.3% |
| twinsshine (Rank 29) | 3 | 1 | 2 | 33.3% |
| うをん (Rank 29) | 3 | 3 | 0 | 100.0% |
| ちょいそる (Rank 31) | 3 | 2 | 1 | 66.7% |
| もっこり (Rank 35) | 3 | 1 | 2 | 33.3% |
| りてりん (Rank 28) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 29) | 3 | 2 | 1 | 66.7% |
| マクシミリアン15世 (Rank 32) | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 31) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| rallydriftking (Rank 32) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|---|
| mikurena (Rank 30) | 2026/09/16 | 4 | 4 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 31) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 34) | 2026/09/08 | 4 | 0 | 4 | 0.0% |
| orz (Rank 28) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| りてりん (Rank 28) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| Fever-tree_35p (Rank 29) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| マクシミリアン15世 (Rank 32) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| 獣王(設定2) (Rank 30) | 2026/08/26 | 4 | 3 | 1 | 75.0% |
| リーウ (Rank 33) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| イチゲン (Rank 29) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| tawava (Rank 30) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| anche47 (Rank 31) | 2026/08/05 | 4 | 0 | 4 | 0.0% |
| Koutei (Rank 31) | 2026/08/04 | 3 | 2 | 1 | 66.7% |
| BigBoin (Rank 32) | 2026/07/29 | 3 | 1 | 2 | 33.3% |
| もっこり (Rank 35) | 2026/07/29 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 31) | 2026/07/29 | 3 | 2 | 1 | 66.7% |
| Varsity0326 (Rank 28) | 2026/07/28 | 9 | 7 | 2 | 77.8% |
| nikuzuki (Rank 29) | 2026/07/28 | 4 | 4 | 0 | 100.0% |
| twinsshine (Rank 29) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| chottodakeyo_ (Rank 29) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| nassy-0106 (Rank 30) | 2026/06/09 | 5 | 2 | 3 | 40.0% |
| Pyro (Rank 36) | 2026/06/09 | 3 | 1 | 2 | 33.3% |
| うをん (Rank 29) | 2026/04/25 | 3 | 3 | 0 | 100.0% |
| ハマラウ (Rank 33) | 2026/04/22 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| punchP | 88 | 10.8% |
|---|---|---|
| Hiji'uchi6P | 80 | 9.8% |
| Ryu'eikyaku66K | 73 | 9.0% |
| evade up into crouch dash forward | 60 | 7.4% |
| crouch into Low Knuckle2P | 43 | 5.3% |
| Banchu6P | 40 | 4.9% |
| Hiji'ate6P | 34 | 4.2% |
| backdash into evade up | 33 | 4.0% |
| Elbow Butt6P | 32 | 3.9% |
| evade up into punchP | 13 | 1.6% |
| Hi'en Tankyaku9K | 10 | 1.2% |
| Rising Elbow6P | 10 | 1.2% |
| backward movement into evade up | 10 | 1.2% |
| Senchuken6P | 9 | 1.1% |
| crouch into Katousui2P | 9 | 1.1% |
129 further openings account for the other 271 rounds.
Kage
| Hiji'uchi6P | 80 | 29.5% |
|---|---|---|
| Ryu'eikyaku66K | 73 | 26.9% |
| punchP | 25 | 9.2% |
| backdash into evade up | 15 | 5.5% |
| evade up into crouch dash forward | 12 | 4.4% |
| evade up into Fusenjin3P | 4 | 1.5% |
| forward dash into Nakageri3K | 4 | 1.5% |
| punchP into Hiji'uchi6P | 4 | 1.5% |
| punchP into Jizuridan2P | 4 | 1.5% |
| Rasen4P | 3 | 1.1% |
| ResshouPP into SandangekiPPP | 3 | 1.1% |
| backdash into Ura Tsumujigeri44K | 3 | 1.1% |
| crouch into Jizuridan2P | 3 | 1.1% |
| evade up into Jizuridan2P | 3 | 1.1% |
| evade up into punchP | 3 | 1.1% |
24 further openings account for the other 32 rounds.
Goh
| Hiji'ate6P | 34 | 20.6% |
|---|---|---|
| evade up into crouch dash forward | 23 | 13.9% |
| punchP | 21 | 12.7% |
| backdash into evade up | 9 | 5.5% |
| forward dash into throwP+G | 9 | 5.5% |
| forward dash into Ni'oudaoshi3K+G | 7 | 4.2% |
| crouch into Sune'uchi2P | 6 | 3.6% |
| evade up into kickK | 6 | 3.6% |
| evade up into punchP | 6 | 3.6% |
| punchP into Hiji'ate6P | 4 | 2.4% |
| backdash into Karura4P+K | 3 | 1.8% |
| backward movement into evade up | 3 | 1.8% |
| evade down into crouch dash forward | 3 | 1.8% |
| evade up into forward dash | 3 | 1.8% |
| punchP into evade down | 3 | 1.8% |
21 further openings account for the other 25 rounds.
Jeffry
| crouch into Low Knuckle2P | 43 | 32.1% |
|---|---|---|
| Elbow Butt6P | 32 | 23.9% |
| punchP | 12 | 9.0% |
| evade up into crouch dash forward | 8 | 6.0% |
| punchP into Toe Kick2K | 5 | 3.7% |
| evade up into Full Swing Upper33P | 4 | 3.0% |
| backdash into Toe Kick2K | 3 | 2.2% |
| evade up into punchP | 3 | 2.2% |
| Dash Elbow66P | 2 | 1.5% |
| Low Knuckle2P | 2 | 1.5% |
| backdash into evade up | 2 | 1.5% |
| backward movement into evade up | 2 | 1.5% |
| evade up into evade down | 2 | 1.5% |
| punchP into Sunlit Body Upper3P+K | 2 | 1.5% |
| Ducking Low2K+G | 1 | 0.8% |
11 further openings account for the other 11 rounds.
Pai
| Hi'en Tankyaku9K | 10 | 10.6% |
|---|---|---|
| Senchuken6P | 9 | 9.6% |
| punchP | 9 | 9.6% |
| forward dash into Honshin Soukyaku1K+G | 8 | 8.5% |
| evade up into Souanshou3P+K | 6 | 6.4% |
| evade up into crouch dash forward | 5 | 5.3% |
| Honshin Soukyaku1K+G | 4 | 4.3% |
| backdash into evade up | 4 | 4.3% |
| Hi'en Tankyaku9K into crouch dash forward | 3 | 3.2% |
| Hi'en Tankyaku9K into guardG | 3 | 3.2% |
| Senchuken6P into crouch dash forward | 3 | 3.2% |
| Senchuken6P into crouch dash back | 2 | 2.1% |
| crouch dash back into crouch | 2 | 2.1% |
| evade up into forward dash | 2 | 2.1% |
| punchP into Senchuken6P | 2 | 2.1% |
22 further openings account for the other 22 rounds.
Lion
| Banchu6P | 40 | 65.6% |
|---|---|---|
| crouch into Katousui2P | 9 | 14.8% |
| punchP | 6 | 9.8% |
| Banchu6P into backdash | 1 | 1.6% |
| Shicchi Soutai3K+G | 1 | 1.6% |
| evade up into crouch dash forward | 1 | 1.6% |
| punchP into Banchu6P | 1 | 1.6% |
| punchP into Koushu RensuiPP | 1 | 1.6% |
| punchP into evade down | 1 | 1.6% |
Sarah
| punchP | 11 | 21.1% |
|---|---|---|
| Rising Elbow6P | 10 | 19.2% |
| forward dash into Leg Slicer2K+G | 5 | 9.6% |
| punchP into Switch Kick4K | 5 | 9.6% |
| evade up into crouch dash forward | 4 | 7.7% |
| backdash into evade up | 3 | 5.8% |
| backward movement into evade up | 3 | 5.8% |
| forward dash into Quick Knee6K | 2 | 3.9% |
| Stiletto66K | 1 | 1.9% |
| backdash into Serpent Toe Kick2P+K | 1 | 1.9% |
| backdash into throwP+G | 1 | 1.9% |
| evade up into Quick Knee6K | 1 | 1.9% |
| forward dash into Mellow Heel Kick6K+G | 1 | 1.9% |
| guardG into Rising Elbow6P | 1 | 1.9% |
| punchP into Punch High KickPK | 1 | 1.9% |
2 further openings account for the other 2 rounds.
Jacky
| evade up into crouch dash forward | 6 | 18.2% |
|---|---|---|
| Middle Smash6P | 5 | 15.2% |
| punchP | 4 | 12.1% |
| forward dash into Low Spin Kick1K+G | 3 | 9.1% |
| Slant Back Knuckle1P into kickK | 2 | 6.1% |
| forward movement into punchP | 2 | 6.1% |
| Dash Hammer Kick66K | 1 | 3.0% |
| backward movement into evade up | 1 | 3.0% |
| evade down into Smash Straight3P | 1 | 3.0% |
| evade down into guardG | 1 | 3.0% |
| evade up into Squat Straight2P | 1 | 3.0% |
| evade up into evade down | 1 | 3.0% |
| forward dash into Middle Smash6P | 1 | 3.0% |
| forward dash into crouch | 1 | 3.0% |
| punchP into Punch High KickPK | 1 | 3.0% |
2 further openings account for the other 2 rounds.
Wolf
| Arrow Knuckle3P | 1 | 20.0% |
|---|---|---|
| Arrow Knuckle3P into guardG | 1 | 20.0% |
| Rolling Savate6K+G | 1 | 20.0% |
| Screw Hook63214P | 1 | 20.0% |
| evade up into crouch dash forward | 1 | 20.0% |
