VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

しるこさんど

  • Kage
  • Goh
  • Pai
  • Lion
  • Sarah
  • Dural
  • Jacky
  • Wolf
Career matches1,861
Career win rate69.6%
Round win rate55.5%
Peak rank33
Distinct opponents104
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1677 #905 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry3331419911563.4%
Goh302661729464.7%
Jacky302301498164.8%
Pai332301864480.9%
Kage321921316168.2%
Dural311601134770.6%
Sarah311471103774.8%
Lion29121883372.7%
Wolf29112793370.5%
Aoi—89692077.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

978 of 1,049 rounds counted

6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.4382271
Jeffry5.9356130
Goh6.4383160
Pai6.9414149
Lion6.4386121
Sarah6.036361
Dural6.237453
Jacky6.438533

By opponent's character

Akira6.4385114
Jacky6.5393111
El Blaze6.639468
Lau6.740170
Jean6.237168
Lei Fei6.136565
Vanessa6.136853
Wolf6.438355
Sarah6.337640
Shun6.538935
Brad6.337634
Lion6.639741
Pai7.042041
Jeffry6.136335
Kage6.237042
Aoi6.036235
Taka6.538728
Dural6.539214
Goh5.835016
Eileen6.136613

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira32131940.6%-17.0
Jacky2718966.7%+3.0
El Blaze2014670.0%+7.3
Lau1813572.2%+14.9
Jean1711664.7%+3.7
Lei Fei1751229.4%-29.6
Vanessa146842.9%-19.8
Wolf148657.1%+1.9
Sarah1310376.9%+23.5
Shun129375.0%+8.2
Brad107370.0%+10.2
Lion106460.0%-5.2
Pai108280.0%+21.9
Jeffry97277.8%+13.1
Kage93633.3%-20.6
Aoi84450.0%-4.2
Taka85362.5%+0.8
Dural43175.0%+20.9
Goh43175.0%+11.4
Eileen32166.7%-2.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence35191654.3%-8.5
Single Wall33181554.5%+0.3
Octagon31201164.5%+6.5
Open29191065.5%+8.2
Breakable Full Fence2419579.2%+16.3
Full Fence2415962.5%+1.9
Half Fence23121152.2%-6.8
Rectangle2214863.6%+1.5
Low Fence21101147.6%-12.6
Full Fence and Open116554.5%-10.9

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15962.3%61.0%+1.3
No walls8356.6%56.9%-0.2

Walls against open: +1.5 points (95% range -12.2 to +15.2), p 0.826 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

maruneru-_-khs (Rank 27)2026/10/1476185.7%
JAGAMARU-MIKE (Rank 34)2026/10/0941325.0%
koiketyan (Rank 28)2026/10/09440100.0%
Zenpro-052 (Rank 32)2026/10/09330100.0%
hikabun (Rank 35)2026/10/0242250.0%
sentakuya_k (Rank 30)2026/09/28440100.0%
mikurena (Rank 30)2026/09/16440100.0%
滝太郎(Takitarou) (Rank 31)2026/09/0831233.3%
ヘニオ (Rank 34)2026/09/084040.0%
orz (Rank 28)2026/09/0663350.0%
りてりん (Rank 28)2026/09/0632166.7%
Fever-tree_35p (Rank 29)2026/09/04440100.0%
マクシミリアン15世 (Rank 32)2026/09/0432166.7%
獣王(設定2) (Rank 30)2026/08/2643175.0%
リーウ (Rank 33)2026/08/2553260.0%
イチゲン (Rank 29)2026/08/2432166.7%
tawava (Rank 30)2026/08/2153260.0%
anche47 (Rank 31)2026/08/054040.0%
BigBoin (Rank 32)2026/07/2931233.3%
Varsity0326 (Rank 28)2026/07/2897277.8%
nikuzuki (Rank 29)2026/07/28440100.0%
chottodakeyo_ (Rank 29)2026/07/25440100.0%
nassy-0106 (Rank 30)2026/06/0952340.0%
Pyro (Rank 36)2026/06/0931233.3%
ハマラウ (Rank 33)2026/04/2252340.0%

Round openings

Every character

punchP10010.6%
Hiji'uchi6P808.5%
Ryu'eikyaku66K737.8%
evade up into crouch dash forward656.9%
crouch into Low Knuckle2P515.4%
Elbow Butt6P475.0%
Banchu6P464.9%
Hiji'ate6P343.6%
backdash into evade up212.2%
Hi'en Tankyaku9K171.8%
Senchuken6P131.4%
evade up into punchP131.4%
backward movement into evade up111.2%
Rising Elbow6P101.1%
crouch into Katousui2P101.1%

158 further openings account for the other 351 rounds.

Counted from 231 of the 246 matches played. The rest were not pulled for openings.

Kage

Career
131–61 · 68.2%
This season
66 matches · 63.6%
Peak rank
32

First hit in 55.8% of 267 rounds. Won 58.4% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P8029.5%
Ryu'eikyaku66K7326.9%
punchP259.2%
evade up into crouch dash forward124.4%
backdash into evade up103.7%
backdash into Ura Tsumujigeri44K41.5%
evade up into Fusenjin3P41.5%
forward dash into Nakageri3K41.5%
punchP into Hiji'uchi6P41.5%
punchP into Jizuridan2P41.5%
Rasen4P31.1%
ResshouPP into SandangekiPPP31.1%
backdash into Nakageri3K31.1%
crouch into Jizuridan2P31.1%
evade up into Jizuridan2P31.1%

25 further openings account for the other 36 rounds.

Jeffry

Career
199–115 · 63.4%
This season
43 matches · 55.8%
Peak rank
33

First hit in 65.3% of 173 rounds. Won 53.1% of the rounds they struck first, 53.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P5128.0%
Elbow Butt6P4725.8%
punchP137.1%
evade up into crouch dash forward105.5%
punchP into Toe Kick2K73.9%
evade up into Full Swing Upper33P63.3%
Ducking Low2K+G42.2%
Low Knuckle2P42.2%
backdash into Toe Kick2K42.2%
evade up into punchP31.6%
Dash Elbow66P21.1%
backdash into Double Hammer Down43P21.1%
backward movement into evade up21.1%
crouch into Ducking Low2K+G21.1%
evade up into evade down21.1%

20 further openings account for the other 23 rounds.

Goh

Career
172–94 · 64.7%
This season
41 matches · 46.3%
Peak rank
30

First hit in 58.8% of 165 rounds. Won 47.4% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P3420.6%
evade up into crouch dash forward2112.7%
punchP2112.7%
forward dash into throwP+G95.5%
forward dash into Ni'oudaoshi3K+G74.2%
crouch into Sune'uchi2P63.6%
evade up into kickK63.6%
evade up into punchP63.6%
backdash into kickK53.0%
backdash into evade up42.4%
punchP into Hiji'ate6P42.4%
backdash into Karura4P+K31.8%
backward movement into evade up31.8%
evade down into crouch dash forward31.8%
evade up into forward dash31.8%

25 further openings account for the other 30 rounds.

Pai

Career
186–44 · 80.9%
This season
40 matches · 75.0%
Peak rank
33

First hit in 59.1% of 159 rounds. Won 61.7% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1911.9%
Hi'en Tankyaku9K1710.7%
Senchuken6P138.2%
forward dash into Honshin Soukyaku1K+G106.3%
evade up into Souanshou3P+K95.7%
evade up into crouch dash forward85.0%
Honshin Soukyaku1K+G74.4%
Hi'en Tankyaku9K into guardG63.8%
Hi'en Tankyaku9K into crouch dash forward42.5%
Senchuken6P into crouch dash forward42.5%
backdash into Meishouho4P+K+G42.5%
backdash31.9%
backdash into Ensei Haikyaku4K31.9%
backdash into evade up31.9%
Danshitsu6K into guardG21.3%

38 further openings account for the other 47 rounds.

Lion

Career
88–33 · 72.7%
This season
30 matches · 56.7%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P4661.3%
crouch into Katousui2P1013.3%
punchP79.3%
evade up into crouch dash forward34.0%
punchP into Koushu RensuiPP22.7%
Banchu6P into backdash11.3%
Kousoutai2K+G11.3%
Shaho Shasousui1P+K11.3%
Shicchi Soutai3K+G11.3%
forward dash into Shicchi Soutai3K+G11.3%
punchP into Banchu6P11.3%
punchP into evade down11.3%

Counted from 18 of the 30 matches played. The rest were not pulled for openings.

Sarah

Career
110–37 · 74.8%
This season
15 matches · 60.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP1121.1%
Rising Elbow6P1019.2%
forward dash into Leg Slicer2K+G59.6%
punchP into Switch Kick4K59.6%
evade up into crouch dash forward47.7%
backdash into evade up35.8%
backward movement into evade up35.8%
forward dash into Quick Knee6K23.9%
Stiletto66K11.9%
backdash into Serpent Toe Kick2P+K11.9%
backdash into throwP+G11.9%
evade up into Quick Knee6K11.9%
forward dash into Mellow Heel Kick6K+G11.9%
guardG into Rising Elbow6P11.9%
punchP into Punch High KickPK11.9%

2 further openings account for the other 2 rounds.

Counted from 12 of the 15 matches played. The rest were not pulled for openings.

Jacky

Career
149–81 · 64.8%
This season
10 matches · 40.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash forward618.2%
Middle Smash6P515.2%
punchP412.1%
forward dash into Low Spin Kick1K+G39.1%
Slant Back Knuckle1P into kickK26.1%
forward movement into punchP26.1%
Dash Hammer Kick66K13.0%
backward movement into evade up13.0%
evade down into Smash Straight3P13.0%
evade down into guardG13.0%
evade up into Squat Straight2P13.0%
evade up into evade down13.0%
forward dash into Middle Smash6P13.0%
forward dash into crouch13.0%
punchP into Punch High KickPK13.0%

2 further openings account for the other 2 rounds.

Wolf

Career
79–33 · 70.5%
This season
1 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P120.0%
Arrow Knuckle3P into guardG120.0%
Rolling Savate6K+G120.0%
Screw Hook63214P120.0%
evade up into crouch dash forward120.0%

Not counted here: Dural. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Kage: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)