VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

たんぽぽおしゃべり会

Career matches1,761
Career win rate70.2%
Round win rate54.2%
Peak rank32
Distinct opponents80
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry3230018911163.0%
Goh302631719265.0%
Jacky302301498164.8%
Pai322131753882.2%
Kage321921316168.2%
Sarah311331023176.7%
Dural127923572.4%
Wolf29112793370.5%
Lion29102792377.5%
Aoi89692077.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2315865.2%+3.3
Akira2181338.1%-15.9
Lei Fei1751229.4%-28.2
Vanessa146842.9%-18.0
El Blaze128466.7%+3.6
Lau1211191.7%+34.7
Sarah129375.0%+25.3
Shun129375.0%+10.3
Wolf116554.5%+3.0
Jean106460.0%-0.5
Brad96366.7%+7.3
Kage73442.9%-11.7
Pai76185.7%+27.6
Aoi62433.3%-13.7
Lion62433.3%-26.6
Taka63350.0%-6.4
Jeffry53260.0%+1.3
Dural43175.0%+23.0
Goh43175.0%+13.4
Eileen32166.7%-0.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall26161061.5%+8.1
Breakable Half Fence25111444.0%-15.2
Octagon2516964.0%+10.2
Breakable Full Fence2318578.3%+17.1
Half Fence21111052.4%-4.2
Open2115671.4%+17.5
Low Fence2091145.0%-12.9
Full Fence1911857.9%-4.3
Full Fence and Open94544.4%-19.5
Rectangle94544.4%-12.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12258.2%58.4%-0.2
No walls6759.7%55.5%+4.2

Walls against open: -4.4 points (95% range -20.1 to +11.3), p 0.585 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rallydriftking (Rank 32)2026/09/1631233.3%
mikurena (Rank 30)2026/09/16440100.0%
滝太郎(Takitarou) (Rank 31)2026/09/0831233.3%
ヘニオ (Rank 34)2026/09/084040.0%
orz (Rank 28)2026/09/0663350.0%
りてりん (Rank 28)2026/09/0632166.7%
Fever-tree_35p (Rank 29)2026/09/04440100.0%
マクシミリアン15世 (Rank 32)2026/09/0432166.7%
獣王(設定2) (Rank 30)2026/08/2643175.0%
リーウ (Rank 33)2026/08/2553260.0%
イチゲン (Rank 29)2026/08/2432166.7%
tawava (Rank 30)2026/08/2153260.0%
anche47 (Rank 31)2026/08/054040.0%
Koutei (Rank 31)2026/08/0432166.7%
BigBoin (Rank 32)2026/07/2931233.3%
もっこり (Rank 35)2026/07/2931233.3%
ちょいそる (Rank 31)2026/07/2932166.7%
Varsity0326 (Rank 28)2026/07/2897277.8%
nikuzuki (Rank 29)2026/07/28440100.0%
twinsshine (Rank 29)2026/07/2831233.3%
chottodakeyo_ (Rank 29)2026/07/25440100.0%
nassy-0106 (Rank 30)2026/06/0952340.0%
Pyro (Rank 36)2026/06/0931233.3%
うをん (Rank 29)2026/04/25330100.0%
ハマラウ (Rank 33)2026/04/2252340.0%

Round openings

Every character

punchP8810.8%
Hiji'uchi6P809.8%
Ryu'eikyaku66K739.0%
evade up into crouch dash forward607.4%
crouch into Low Knuckle2P435.3%
Banchu6P404.9%
Hiji'ate6P344.2%
backdash into evade up334.0%
Elbow Butt6P323.9%
evade up into punchP131.6%
Hi'en Tankyaku9K101.2%
Rising Elbow6P101.2%
backward movement into evade up101.2%
Senchuken6P91.1%
crouch into Katousui2P91.1%

129 further openings account for the other 271 rounds.

Kage

Hiji'uchi6P8029.5%
Ryu'eikyaku66K7326.9%
punchP259.2%
backdash into evade up155.5%
evade up into crouch dash forward124.4%
evade up into Fusenjin3P41.5%
forward dash into Nakageri3K41.5%
punchP into Hiji'uchi6P41.5%
punchP into Jizuridan2P41.5%
Rasen4P31.1%
ResshouPP into SandangekiPPP31.1%
backdash into Ura Tsumujigeri44K31.1%
crouch into Jizuridan2P31.1%
evade up into Jizuridan2P31.1%
evade up into punchP31.1%

24 further openings account for the other 32 rounds.

Goh

Hiji'ate6P3420.6%
evade up into crouch dash forward2313.9%
punchP2112.7%
backdash into evade up95.5%
forward dash into throwP+G95.5%
forward dash into Ni'oudaoshi3K+G74.2%
crouch into Sune'uchi2P63.6%
evade up into kickK63.6%
evade up into punchP63.6%
punchP into Hiji'ate6P42.4%
backdash into Karura4P+K31.8%
backward movement into evade up31.8%
evade down into crouch dash forward31.8%
evade up into forward dash31.8%
punchP into evade down31.8%

21 further openings account for the other 25 rounds.

Jeffry

crouch into Low Knuckle2P4332.1%
Elbow Butt6P3223.9%
punchP129.0%
evade up into crouch dash forward86.0%
punchP into Toe Kick2K53.7%
evade up into Full Swing Upper33P43.0%
backdash into Toe Kick2K32.2%
evade up into punchP32.2%
Dash Elbow66P21.5%
Low Knuckle2P21.5%
backdash into evade up21.5%
backward movement into evade up21.5%
evade up into evade down21.5%
punchP into Sunlit Body Upper3P+K21.5%
Ducking Low2K+G10.8%

11 further openings account for the other 11 rounds.

Pai

Hi'en Tankyaku9K1010.6%
Senchuken6P99.6%
punchP99.6%
forward dash into Honshin Soukyaku1K+G88.5%
evade up into Souanshou3P+K66.4%
evade up into crouch dash forward55.3%
Honshin Soukyaku1K+G44.3%
backdash into evade up44.3%
Hi'en Tankyaku9K into crouch dash forward33.2%
Hi'en Tankyaku9K into guardG33.2%
Senchuken6P into crouch dash forward33.2%
Senchuken6P into crouch dash back22.1%
crouch dash back into crouch22.1%
evade up into forward dash22.1%
punchP into Senchuken6P22.1%

22 further openings account for the other 22 rounds.

Lion

Banchu6P4065.6%
crouch into Katousui2P914.8%
punchP69.8%
Banchu6P into backdash11.6%
Shicchi Soutai3K+G11.6%
evade up into crouch dash forward11.6%
punchP into Banchu6P11.6%
punchP into Koushu RensuiPP11.6%
punchP into evade down11.6%

Sarah

punchP1121.1%
Rising Elbow6P1019.2%
forward dash into Leg Slicer2K+G59.6%
punchP into Switch Kick4K59.6%
evade up into crouch dash forward47.7%
backdash into evade up35.8%
backward movement into evade up35.8%
forward dash into Quick Knee6K23.9%
Stiletto66K11.9%
backdash into Serpent Toe Kick2P+K11.9%
backdash into throwP+G11.9%
evade up into Quick Knee6K11.9%
forward dash into Mellow Heel Kick6K+G11.9%
guardG into Rising Elbow6P11.9%
punchP into Punch High KickPK11.9%

2 further openings account for the other 2 rounds.

Jacky

evade up into crouch dash forward618.2%
Middle Smash6P515.2%
punchP412.1%
forward dash into Low Spin Kick1K+G39.1%
Slant Back Knuckle1P into kickK26.1%
forward movement into punchP26.1%
Dash Hammer Kick66K13.0%
backward movement into evade up13.0%
evade down into Smash Straight3P13.0%
evade down into guardG13.0%
evade up into Squat Straight2P13.0%
evade up into evade down13.0%
forward dash into Middle Smash6P13.0%
forward dash into crouch13.0%
punchP into Punch High KickPK13.0%

2 further openings account for the other 2 rounds.

Wolf

Arrow Knuckle3P120.0%
Arrow Knuckle3P into guardG120.0%
Rolling Savate6K+G120.0%
Screw Hook63214P120.0%
evade up into crouch dash forward120.0%