Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1677 #905 of 3,686 on the Elo list →
Kage168066 matches
Jeffry169043 matches
Goh165741 matches
Pai169940 matches
Lion167230 matches
Sarah168015 matches
Dural168113 matches
Jacky166810 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 33 | 314 | 199 | 115 | 63.4% |
|---|---|---|---|---|---|
| Goh | 30 | 266 | 172 | 94 | 64.7% |
| Jacky | 30 | 230 | 149 | 81 | 64.8% |
| Pai | 33 | 230 | 186 | 44 | 80.9% |
| Kage | 32 | 192 | 131 | 61 | 68.2% |
| Dural | 31 | 160 | 113 | 47 | 70.6% |
| Sarah | 31 | 147 | 110 | 37 | 74.8% |
| Lion | 29 | 121 | 88 | 33 | 72.7% |
| Wolf | 29 | 112 | 79 | 33 | 70.5% |
| Aoi | — | 89 | 69 | 20 | 77.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
978 of 1,049 rounds counted6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.4 | 382 | 271 |
|---|---|---|---|
| Jeffry | 5.9 | 356 | 130 |
| Goh | 6.4 | 383 | 160 |
| Pai | 6.9 | 414 | 149 |
| Lion | 6.4 | 386 | 121 |
| Sarah | 6.0 | 363 | 61 |
| Dural | 6.2 | 374 | 53 |
| Jacky | 6.4 | 385 | 33 |
By opponent's character
| Akira | 6.4 | 385 | 114 |
|---|---|---|---|
| Jacky | 6.5 | 393 | 111 |
| El Blaze | 6.6 | 394 | 68 |
| Lau | 6.7 | 401 | 70 |
| Jean | 6.2 | 371 | 68 |
| Lei Fei | 6.1 | 365 | 65 |
| Vanessa | 6.1 | 368 | 53 |
| Wolf | 6.4 | 383 | 55 |
| Sarah | 6.3 | 376 | 40 |
| Shun | 6.5 | 389 | 35 |
| Brad | 6.3 | 376 | 34 |
| Lion | 6.6 | 397 | 41 |
| Pai | 7.0 | 420 | 41 |
| Jeffry | 6.1 | 363 | 35 |
| Kage | 6.2 | 370 | 42 |
| Aoi | 6.0 | 362 | 35 |
| Taka | 6.5 | 387 | 28 |
| Dural | 6.5 | 392 | 14 |
| Goh | 5.8 | 350 | 16 |
| Eileen | 6.1 | 366 | 13 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 32 | 13 | 19 | 40.6% | -17.0 |
|---|---|---|---|---|---|
| Jacky | 27 | 18 | 9 | 66.7% | +3.0 |
| El Blaze | 20 | 14 | 6 | 70.0% | +7.3 |
| Lau | 18 | 13 | 5 | 72.2% | +14.9 |
| Jean | 17 | 11 | 6 | 64.7% | +3.7 |
| Lei Fei | 17 | 5 | 12 | 29.4% | -29.6 |
| Vanessa | 14 | 6 | 8 | 42.9% | -19.8 |
| Wolf | 14 | 8 | 6 | 57.1% | +1.9 |
| Sarah | 13 | 10 | 3 | 76.9% | +23.5 |
| Shun | 12 | 9 | 3 | 75.0% | +8.2 |
| Brad | 10 | 7 | 3 | 70.0% | +10.2 |
| Lion | 10 | 6 | 4 | 60.0% | -5.2 |
| Pai | 10 | 8 | 2 | 80.0% | +21.9 |
| Jeffry | 9 | 7 | 2 | 77.8% | +13.1 |
| Kage | 9 | 3 | 6 | 33.3% | -20.6 |
| Aoi | 8 | 4 | 4 | 50.0% | -4.2 |
| Taka | 8 | 5 | 3 | 62.5% | +0.8 |
| Dural | 4 | 3 | 1 | 75.0% | +20.9 |
| Goh | 4 | 3 | 1 | 75.0% | +11.4 |
| Eileen | 3 | 2 | 1 | 66.7% | -2.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 35 | 19 | 16 | 54.3% | -8.5 |
|---|---|---|---|---|---|
| Single Wall | 33 | 18 | 15 | 54.5% | +0.3 |
| Octagon | 31 | 20 | 11 | 64.5% | +6.5 |
| Open | 29 | 19 | 10 | 65.5% | +8.2 |
| Breakable Full Fence | 24 | 19 | 5 | 79.2% | +16.3 |
| Full Fence | 24 | 15 | 9 | 62.5% | +1.9 |
| Half Fence | 23 | 12 | 11 | 52.2% | -6.8 |
| Rectangle | 22 | 14 | 8 | 63.6% | +1.5 |
| Low Fence | 21 | 10 | 11 | 47.6% | -12.6 |
| Full Fence and Open | 11 | 6 | 5 | 54.5% | -10.9 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 159 | 62.3% | 61.0% | +1.3 |
| No walls | 83 | 56.6% | 56.9% | -0.2 |
Walls against open: +1.5 points (95% range -12.2 to +15.2), p 0.826 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Varsity0326 (Rank 28) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| maruneru-_-khs (Rank 27) | 7 | 6 | 1 | 85.7% |
| orz (Rank 28) | 6 | 3 | 3 | 50.0% |
| nassy-0106 (Rank 30) | 5 | 2 | 3 | 40.0% |
| tawava (Rank 30) | 5 | 3 | 2 | 60.0% |
| ハマラウ (Rank 33) | 5 | 2 | 3 | 40.0% |
| リーウ (Rank 33) | 5 | 3 | 2 | 60.0% |
| Fever-tree_35p (Rank 29) | 4 | 4 | 0 | 100.0% |
| JAGAMARU-MIKE (Rank 34) | 4 | 1 | 3 | 25.0% |
| anche47 (Rank 31) | 4 | 0 | 4 | 0.0% |
| chottodakeyo_ (Rank 29) | 4 | 4 | 0 | 100.0% |
| hikabun (Rank 35) | 4 | 2 | 2 | 50.0% |
| koiketyan (Rank 28) | 4 | 4 | 0 | 100.0% |
| mikurena (Rank 30) | 4 | 4 | 0 | 100.0% |
| nikuzuki (Rank 29) | 4 | 4 | 0 | 100.0% |
| sentakuya_k (Rank 30) | 4 | 4 | 0 | 100.0% |
| ヘニオ (Rank 34) | 4 | 0 | 4 | 0.0% |
| 獣王(設定2) (Rank 30) | 4 | 3 | 1 | 75.0% |
| BigBoin (Rank 32) | 3 | 1 | 2 | 33.3% |
| Pyro (Rank 36) | 3 | 1 | 2 | 33.3% |
| Zenpro-052 (Rank 32) | 3 | 3 | 0 | 100.0% |
| りてりん (Rank 28) | 3 | 2 | 1 | 66.7% |
| イチゲン (Rank 29) | 3 | 2 | 1 | 66.7% |
| マクシミリアン15世 (Rank 32) | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 31) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| maruneru-_-khs (Rank 27) | 2026/10/14 | 7 | 6 | 1 | 85.7% |
|---|---|---|---|---|---|
| JAGAMARU-MIKE (Rank 34) | 2026/10/09 | 4 | 1 | 3 | 25.0% |
| koiketyan (Rank 28) | 2026/10/09 | 4 | 4 | 0 | 100.0% |
| Zenpro-052 (Rank 32) | 2026/10/09 | 3 | 3 | 0 | 100.0% |
| hikabun (Rank 35) | 2026/10/02 | 4 | 2 | 2 | 50.0% |
| sentakuya_k (Rank 30) | 2026/09/28 | 4 | 4 | 0 | 100.0% |
| mikurena (Rank 30) | 2026/09/16 | 4 | 4 | 0 | 100.0% |
| 滝太郎(Takitarou) (Rank 31) | 2026/09/08 | 3 | 1 | 2 | 33.3% |
| ヘニオ (Rank 34) | 2026/09/08 | 4 | 0 | 4 | 0.0% |
| orz (Rank 28) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| りてりん (Rank 28) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| Fever-tree_35p (Rank 29) | 2026/09/04 | 4 | 4 | 0 | 100.0% |
| マクシミリアン15世 (Rank 32) | 2026/09/04 | 3 | 2 | 1 | 66.7% |
| 獣王(設定2) (Rank 30) | 2026/08/26 | 4 | 3 | 1 | 75.0% |
| リーウ (Rank 33) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| イチゲン (Rank 29) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| tawava (Rank 30) | 2026/08/21 | 5 | 3 | 2 | 60.0% |
| anche47 (Rank 31) | 2026/08/05 | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 32) | 2026/07/29 | 3 | 1 | 2 | 33.3% |
| Varsity0326 (Rank 28) | 2026/07/28 | 9 | 7 | 2 | 77.8% |
| nikuzuki (Rank 29) | 2026/07/28 | 4 | 4 | 0 | 100.0% |
| chottodakeyo_ (Rank 29) | 2026/07/25 | 4 | 4 | 0 | 100.0% |
| nassy-0106 (Rank 30) | 2026/06/09 | 5 | 2 | 3 | 40.0% |
| Pyro (Rank 36) | 2026/06/09 | 3 | 1 | 2 | 33.3% |
| ハマラウ (Rank 33) | 2026/04/22 | 5 | 2 | 3 | 40.0% |
Round openings
Every character
| punchP | 100 | 10.6% |
|---|---|---|
| Hiji'uchi6P | 80 | 8.5% |
| Ryu'eikyaku66K | 73 | 7.8% |
| evade up into crouch dash forward | 65 | 6.9% |
| crouch into Low Knuckle2P | 51 | 5.4% |
| Elbow Butt6P | 47 | 5.0% |
| Banchu6P | 46 | 4.9% |
| Hiji'ate6P | 34 | 3.6% |
| backdash into evade up | 21 | 2.2% |
| Hi'en Tankyaku9K | 17 | 1.8% |
| Senchuken6P | 13 | 1.4% |
| evade up into punchP | 13 | 1.4% |
| backward movement into evade up | 11 | 1.2% |
| Rising Elbow6P | 10 | 1.1% |
| crouch into Katousui2P | 10 | 1.1% |
158 further openings account for the other 351 rounds.
Counted from 231 of the 246 matches played. The rest were not pulled for openings.
Kage
- Career
- 131–61 · 68.2%
- This season
- 66 matches · 63.6%
- Peak rank
- 32
First hit in 55.8% of 267 rounds. Won 58.4% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'uchi6P | 80 | 29.5% |
|---|---|---|
| Ryu'eikyaku66K | 73 | 26.9% |
| punchP | 25 | 9.2% |
| evade up into crouch dash forward | 12 | 4.4% |
| backdash into evade up | 10 | 3.7% |
| backdash into Ura Tsumujigeri44K | 4 | 1.5% |
| evade up into Fusenjin3P | 4 | 1.5% |
| forward dash into Nakageri3K | 4 | 1.5% |
| punchP into Hiji'uchi6P | 4 | 1.5% |
| punchP into Jizuridan2P | 4 | 1.5% |
| Rasen4P | 3 | 1.1% |
| ResshouPP into SandangekiPPP | 3 | 1.1% |
| backdash into Nakageri3K | 3 | 1.1% |
| crouch into Jizuridan2P | 3 | 1.1% |
| evade up into Jizuridan2P | 3 | 1.1% |
25 further openings account for the other 36 rounds.
Jeffry
- Career
- 199–115 · 63.4%
- This season
- 43 matches · 55.8%
- Peak rank
- 33
First hit in 65.3% of 173 rounds. Won 53.1% of the rounds they struck first, 53.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 51 | 28.0% |
|---|---|---|
| Elbow Butt6P | 47 | 25.8% |
| punchP | 13 | 7.1% |
| evade up into crouch dash forward | 10 | 5.5% |
| punchP into Toe Kick2K | 7 | 3.9% |
| evade up into Full Swing Upper33P | 6 | 3.3% |
| Ducking Low2K+G | 4 | 2.2% |
| Low Knuckle2P | 4 | 2.2% |
| backdash into Toe Kick2K | 4 | 2.2% |
| evade up into punchP | 3 | 1.6% |
| Dash Elbow66P | 2 | 1.1% |
| backdash into Double Hammer Down43P | 2 | 1.1% |
| backward movement into evade up | 2 | 1.1% |
| crouch into Ducking Low2K+G | 2 | 1.1% |
| evade up into evade down | 2 | 1.1% |
20 further openings account for the other 23 rounds.
Goh
- Career
- 172–94 · 64.7%
- This season
- 41 matches · 46.3%
- Peak rank
- 30
First hit in 58.8% of 165 rounds. Won 47.4% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 34 | 20.6% |
|---|---|---|
| evade up into crouch dash forward | 21 | 12.7% |
| punchP | 21 | 12.7% |
| forward dash into throwP+G | 9 | 5.5% |
| forward dash into Ni'oudaoshi3K+G | 7 | 4.2% |
| crouch into Sune'uchi2P | 6 | 3.6% |
| evade up into kickK | 6 | 3.6% |
| evade up into punchP | 6 | 3.6% |
| backdash into kickK | 5 | 3.0% |
| backdash into evade up | 4 | 2.4% |
| punchP into Hiji'ate6P | 4 | 2.4% |
| backdash into Karura4P+K | 3 | 1.8% |
| backward movement into evade up | 3 | 1.8% |
| evade down into crouch dash forward | 3 | 1.8% |
| evade up into forward dash | 3 | 1.8% |
25 further openings account for the other 30 rounds.
Pai
- Career
- 186–44 · 80.9%
- This season
- 40 matches · 75.0%
- Peak rank
- 33
First hit in 59.1% of 159 rounds. Won 61.7% of the rounds they struck first, 61.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 19 | 11.9% |
|---|---|---|
| Hi'en Tankyaku9K | 17 | 10.7% |
| Senchuken6P | 13 | 8.2% |
| forward dash into Honshin Soukyaku1K+G | 10 | 6.3% |
| evade up into Souanshou3P+K | 9 | 5.7% |
| evade up into crouch dash forward | 8 | 5.0% |
| Honshin Soukyaku1K+G | 7 | 4.4% |
| Hi'en Tankyaku9K into guardG | 6 | 3.8% |
| Hi'en Tankyaku9K into crouch dash forward | 4 | 2.5% |
| Senchuken6P into crouch dash forward | 4 | 2.5% |
| backdash into Meishouho4P+K+G | 4 | 2.5% |
| backdash | 3 | 1.9% |
| backdash into Ensei Haikyaku4K | 3 | 1.9% |
| backdash into evade up | 3 | 1.9% |
| Danshitsu6K into guardG | 2 | 1.3% |
38 further openings account for the other 47 rounds.
Lion
- Career
- 88–33 · 72.7%
- This season
- 30 matches · 56.7%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 46 | 61.3% |
|---|---|---|
| crouch into Katousui2P | 10 | 13.3% |
| punchP | 7 | 9.3% |
| evade up into crouch dash forward | 3 | 4.0% |
| punchP into Koushu RensuiPP | 2 | 2.7% |
| Banchu6P into backdash | 1 | 1.3% |
| Kousoutai2K+G | 1 | 1.3% |
| Shaho Shasousui1P+K | 1 | 1.3% |
| Shicchi Soutai3K+G | 1 | 1.3% |
| forward dash into Shicchi Soutai3K+G | 1 | 1.3% |
| punchP into Banchu6P | 1 | 1.3% |
| punchP into evade down | 1 | 1.3% |
Counted from 18 of the 30 matches played. The rest were not pulled for openings.
Sarah
- Career
- 110–37 · 74.8%
- This season
- 15 matches · 60.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| punchP | 11 | 21.1% |
|---|---|---|
| Rising Elbow6P | 10 | 19.2% |
| forward dash into Leg Slicer2K+G | 5 | 9.6% |
| punchP into Switch Kick4K | 5 | 9.6% |
| evade up into crouch dash forward | 4 | 7.7% |
| backdash into evade up | 3 | 5.8% |
| backward movement into evade up | 3 | 5.8% |
| forward dash into Quick Knee6K | 2 | 3.9% |
| Stiletto66K | 1 | 1.9% |
| backdash into Serpent Toe Kick2P+K | 1 | 1.9% |
| backdash into throwP+G | 1 | 1.9% |
| evade up into Quick Knee6K | 1 | 1.9% |
| forward dash into Mellow Heel Kick6K+G | 1 | 1.9% |
| guardG into Rising Elbow6P | 1 | 1.9% |
| punchP into Punch High KickPK | 1 | 1.9% |
2 further openings account for the other 2 rounds.
Counted from 12 of the 15 matches played. The rest were not pulled for openings.
Jacky
- Career
- 149–81 · 64.8%
- This season
- 10 matches · 40.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| evade up into crouch dash forward | 6 | 18.2% |
|---|---|---|
| Middle Smash6P | 5 | 15.2% |
| punchP | 4 | 12.1% |
| forward dash into Low Spin Kick1K+G | 3 | 9.1% |
| Slant Back Knuckle1P into kickK | 2 | 6.1% |
| forward movement into punchP | 2 | 6.1% |
| Dash Hammer Kick66K | 1 | 3.0% |
| backward movement into evade up | 1 | 3.0% |
| evade down into Smash Straight3P | 1 | 3.0% |
| evade down into guardG | 1 | 3.0% |
| evade up into Squat Straight2P | 1 | 3.0% |
| evade up into evade down | 1 | 3.0% |
| forward dash into Middle Smash6P | 1 | 3.0% |
| forward dash into crouch | 1 | 3.0% |
| punchP into Punch High KickPK | 1 | 3.0% |
2 further openings account for the other 2 rounds.
Wolf
- Career
- 79–33 · 70.5%
- This season
- 1 matches · 0.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 1 | 20.0% |
|---|---|---|
| Arrow Knuckle3P into guardG | 1 | 20.0% |
| Rolling Savate6K+G | 1 | 20.0% |
| Screw Hook63214P | 1 | 20.0% |
| evade up into crouch dash forward | 1 | 20.0% |
Not counted here: Dural. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Kage: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
