VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

カエサル

Career matches376
Career win rate72.1%
Round win rate59.3%
Peak rank35
Distinct opponents17
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3537627110572.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira54180.0%+5.2
Lion31233.3%-37.2
Aoi220100.0%+25.6
Brad2020.0%-75.4
El Blaze21150.0%-17.6
Lau220100.0%+22.8
Shun220100.0%+36.0
Jean110100.0%+24.4
Lei Fei110100.0%+21.7
Sarah110100.0%+28.6
Vanessa110100.0%+21.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall54180.0%+10.1
Octagon43175.0%+3.2
Breakable Full Fence32166.7%-4.7
Half Fence32166.7%-7.7
Breakable Half Fence21150.0%-18.5
Full Fence21150.0%-29.4
Rectangle220100.0%+25.6
Open110100.0%+24.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1668.8%72.6%-3.9
No walls683.3%73.0%+10.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

coco_papasan (Rank 38)2026/06/051010.0%
xu.simon29 (Rank 33)2026/04/231010.0%
ZRX-1100 (Rank 32)2026/04/23220100.0%
はやとっこりー物語 (Rank 32)2026/04/23110100.0%
raduakira (Rank 35)2026/04/23110100.0%
Daikon-315 (Rank 31)2026/04/22220100.0%
お~ちゃん (Rank 33)2026/04/22110100.0%
guigui8393 (Rank 35)2026/04/2221150.0%
けいすけ新宿 (Rank 31)2026/04/22110100.0%
nana-ushi (Rank 32)2026/04/22110100.0%
z-fuzisawa123 (Rank 31)2026/04/22110100.0%
jefrikko (Rank 36)2026/04/221010.0%
MasaRED-ninten (Rank 37)2026/04/20110100.0%
yas_md (Rank 32)2026/04/2021150.0%
toriya_759 (Rank 36)2026/04/201010.0%
ひら@最弱極めし者 (Rank 32)2026/04/20110100.0%
あをゐ (Rank 32)2026/04/20220100.0%

Round openings

Jacky

backdash into evade down2326.7%
backdash into throwP+G1011.6%
backdash into Middle Smash Sword6PK55.8%
evade up into crouch dash forward55.8%
backdash into Middle Smash6P44.7%
backdash into Middle Smash Back Knuckle6PP33.5%
evade up into Smash Straight3P33.5%
evade up into throwP+G33.5%
forward movement into crouch dash forward33.5%
Squat Straight2P into forward movement22.3%
backdash into Low Spin Kick1K+G22.3%
backdash into Squat Straight2P22.3%
backdash into punchP22.3%
crouch into Squat Straight2P22.3%
Bil Jee6P+K into forward movement11.2%

16 further openings account for the other 16 rounds.