VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

poteto

Career matches12,615
Career win rate53.1%
Round win rate50.6%
Peak rank36
Distinct opponents422
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh363,1841,6361,54851.4%
Jacky362,1211,1111,01052.4%
Kage352,0151,07793853.5%
Akira341,21664956753.4%
Lau361,18363754653.9%
Brad361,03655747953.8%
Jean3367035731353.3%
Dural61933628354.3%
Jeffry3457133423758.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira144776753.5%-0.3
Shun108545450.0%+1.2
Jacky98554356.1%+1.6
Wolf91514056.0%+2.1
El Blaze84473756.0%+6.7
Jeffry79423753.2%+2.6
Vanessa79364345.6%-5.3
Lion73324143.8%-6.5
Pai66313547.0%-8.6
Lau62323051.6%+2.2
Brad60303050.0%+3.5
Aoi57253243.9%-3.5
Jean57352261.4%+10.2
Sarah57273047.4%-5.7
Goh55332260.0%+10.2
Kage49193038.8%-10.3
Lei Fei44281663.6%+11.5
Taka1941521.1%-24.0
Eileen167943.8%-15.5
Dural32166.7%+5.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence148895960.1%+9.7
Full Fence139805957.5%+5.0
Breakable Full Fence136667048.5%-1.5
Low Fence132666650.0%-0.4
Open130616946.9%-5.5
Rectangle128596946.1%-5.1
Octagon114526245.6%-4.8
Single Wall114546047.4%-4.4
Half Fence113684560.2%+8.6
Full Fence and Open62293346.8%-5.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls77853.2%51.3%+1.9
No walls37648.1%51.2%-3.0

Walls against open: +5.0 points (95% range -1.3 to +11.3), p 0.120 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

鳩男 (Rank 31)2026/09/23147750.0%
[VirtuAnalytics]SuperGolden (Rank 34)2026/09/16107370.0%
BigBoin (Rank 33)2026/09/16139469.2%
★★★★★ (Rank 35)2026/09/16113827.3%
ankocat2 (Rank 39)2026/09/1694544.4%
elf4sale (Rank 33)2026/09/14117463.6%
ニトロ (Rank 35)2026/09/13127558.3%
寿司眼鉄 (Rank 37)2026/09/12168850.0%
Melt (Rank 34)2026/09/11106460.0%
icepiccck (Rank 34)2026/09/10108280.0%
powdershadow72 (Rank 35)2026/09/09127558.3%
ミルク警察 (Rank 33)2026/09/09119281.8%
pizaman (Rank 34)2026/09/05102820.0%
VF12360-PC (Rank 37)2026/09/03114736.4%
NORESPECT (Rank 34)2026/09/022591636.0%
ドランクン//Konpay (Rank 38)2026/08/30114736.4%
白い妖精 (Rank 32)2026/08/30127558.3%
pnt_555 (Rank 36)2026/08/30146842.9%
ヘニオ (Rank 32)2026/08/291712570.6%
Handive (Rank 35)2026/08/25137653.9%
けいすけ新宿 (Rank 33)2026/08/2230161453.3%
NO-NAME (Rank 34)2026/08/20105550.0%
HB (Rank 30)2026/08/2096366.7%
VERTEX (Rank 31)2026/08/18990100.0%
しょべるん (Rank 39)2026/07/30123925.0%

Round openings

Every character

evade up into forward dash1973.9%
evade down into guardG1963.9%
evade down into throwP+G1553.1%
evade down into forward dash1513.0%
crouch dash forward into guardG1052.1%
backdash into evade down951.9%
backdash into evade up871.7%
crouch dash forward into throwP+G821.6%
guardG into throwP+G821.6%
guardG into evade down751.5%
guardG into evade up751.5%
evade up into throwP+G701.4%
throwP+G701.4%
evade down into crouch dash forward691.4%
Overblow Shoulder66P+K601.2%

809 further openings account for the other 3,494 rounds.

Counted from 1,259 of the 1,301 matches played. The rest were not pulled for openings.

Lau

Fukko Kensou1P into guardG574.9%
evade down into guardG514.4%
Kosoushou46P into forward dash423.6%
backdash into evade down383.3%
Souchuken2P373.2%
evade up into forward dash363.1%
Fukko Kensou1P322.8%
evade down into forward dash322.8%
backward movement into Chugeki6P312.7%
evade down into throwP+G302.6%
backdash into evade up292.5%
Sako Soushou4P+K into punchP272.3%
crouch dash forward into guardG272.3%
guardG into evade down272.3%
guardG into throwP+G272.3%

174 further openings account for the other 640 rounds.

Counted from 292 of the 302 matches played. The rest were not pulled for openings.

Goh

Karura4P+K into forward movement475.1%
evade down into forward dash434.6%
evade down into guardG384.1%
forward movement into punchP363.9%
evade down into throwP+G333.6%
evade up into forward dash303.2%
crouch dash forward into guardG252.7%
crouch into Ni'oudaoshi3K+G252.7%
crouch dash forward into throwP+G242.6%
backdash into Karura4P+K232.5%
Raikou3P into guardG222.4%
guardG into throwP+G212.3%
Sune'uchi2P202.2%
guardG into evade down192.0%
throwP+G192.0%

138 further openings account for the other 501 rounds.

Counted from 234 of the 239 matches played. The rest were not pulled for openings.

Jeffry

Overblow Shoulder66P+K608.5%
Overblow Shoulder66P+K into throwP+G344.8%
evade up into forward dash273.8%
punchP into Double KnucklePP243.4%
evade down into forward dash223.1%
crouch into Low Knuckle2P202.8%
evade down into guardG192.7%
evade down into throwP+G192.7%
backdash into evade up182.5%
crouch dash forward into guardG152.1%
Hammer Slide1P142.0%
Hammer Slide1P into backdash142.0%
Hammer Slide1P into punchP142.0%
backdash into evade down142.0%
evade down into Full Swing Upper33P131.8%

160 further openings account for the other 382 rounds.

Kage

evade up into forward dash446.3%
crouch into Jizuridan2P385.4%
punchP into ResshouPP334.7%
Fusen Renkyaku6K+G294.1%
Jizuridan2P233.3%
Sokuten44P+K+G172.4%
forward movement into ResshouPP172.4%
evade down into crouch dash forward162.3%
Rasen4P152.1%
evade down into forward dash152.1%
Ryu'eikyaku66K142.0%
evade down into guardG142.0%
evade down into throwP+G142.0%
backdash into evade up121.7%
evade up into throwP+G121.7%

144 further openings account for the other 388 rounds.

Counted from 170 of the 175 matches played. The rest were not pulled for openings.

Jacky

evade down into guardG406.4%
Middle Smash6P into evade down396.2%
Dash Hammer Kick66K386.0%
evade down into throwP+G294.6%
evade up into forward dash264.1%
Middle Smash6P233.7%
Squat Straight2P233.7%
evade down into forward dash223.5%
crouch into Squat Straight2P203.2%
Middle Smash6P into crouch dash forward193.0%
crouch dash forward into guardG182.9%
evade down into Smash Straight3P172.7%
crouch dash forward into throwP+G152.4%
guardG into throwP+G142.2%
guardG into evade up111.8%

126 further openings account for the other 275 rounds.

Counted from 153 of the 165 matches played. The rest were not pulled for openings.

Brad

Middle Spin Kick66K5311.4%
Dtee Sawk Dtrohng4P+K224.7%
evade up into forward dash204.3%
evade down into guardG183.9%
evade down into throwP+G153.2%
Sharp Shoot1P143.0%
punchP into Jab StraightPP143.0%
Sharp Shoot1P into guardG132.8%
Sit Jab2P112.4%
evade down into Jolt Upper3P112.4%
crouch into Sit Jab2P102.1%
backdash into evade down91.9%
evade up into throwP+G91.9%
forward movement into kickK91.9%
Ducking6P+K+G into Crush Knee KickK+G81.7%

103 further openings account for the other 229 rounds.

Counted from 120 of the 123 matches played. The rest were not pulled for openings.

Akira

Senzankou66P+K into throwP+G4411.9%
Rimon Chouchu66P into forward dash318.4%
Rimon Chouchu66P into evade down164.3%
Rimon Chouchu66P154.1%
evade down into guardG133.5%
evade down into throwP+G133.5%
evade up into forward dash113.0%
crouch into Housui2P71.9%
Jouho Touken6P into forward dash61.6%
backdash into Koboku214P61.6%
backdash into evade down61.6%
crouch dash forward into throwP+G61.6%
evade down into Souka Housui3P+K61.6%
Housui2P51.4%
Senzankou66P+K51.4%

92 further openings account for the other 179 rounds.

Counted from 90 of the 91 matches played. The rest were not pulled for openings.

Jean

Gyaku Seikenzuki66P87.9%
crouch into Shitamaeken2P76.9%
Shitamaeken2P65.9%
Oihiji4P+K55.0%
backdash into evade down44.0%
crouch dash forward into guardG44.0%
evade down into forward dash44.0%
backdash into evade up33.0%
evade down into guardG33.0%
evade up into forward dash33.0%
evade up into throwP+G33.0%
punchP into kickK33.0%
throwP+G33.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK22.0%
Yamakuzushi6K into forward dash22.0%

38 further openings account for the other 41 rounds.

Counted from 25 of the 31 matches played. The rest were not pulled for openings.