Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1710 #759 of 3,686 on the Elo list →
Jacky1716492 matches
Lau1717392 matches
Goh1736273 matches
Kage1705248 matches
Jeffry1708175 matches
Brad1698151 matches
Akira1697130 matches
Jean170439 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 37 | 3,256 | 1,671 | 1,585 | 51.3% |
|---|---|---|---|---|---|
| Jacky | 36 | 2,576 | 1,321 | 1,255 | 51.3% |
| Kage | 35 | 2,098 | 1,119 | 979 | 53.3% |
| Lau | 36 | 1,308 | 702 | 606 | 53.7% |
| Akira | 34 | 1,264 | 675 | 589 | 53.4% |
| Brad | 36 | 1,079 | 575 | 504 | 53.3% |
| Jean | 33 | 683 | 366 | 317 | 53.6% |
| Dural | — | 619 | 336 | 283 | 54.3% |
| Jeffry | 34 | 571 | 334 | 237 | 58.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,501 of 7,674 rounds counted8.8 inputs a second (530 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.0 | 538 | 1,956 |
|---|---|---|---|
| Lau | 9.1 | 546 | 1,545 |
| Goh | 8.4 | 506 | 1,051 |
| Kage | 8.4 | 505 | 998 |
| Jeffry | 8.5 | 511 | 694 |
| Brad | 8.8 | 528 | 585 |
| Akira | 9.5 | 573 | 523 |
| Jean | 8.7 | 521 | 149 |
By opponent's character
| Akira | 9.1 | 543 | 781 |
|---|---|---|---|
| Jacky | 8.7 | 525 | 621 |
| Shun | 9.2 | 551 | 537 |
| Wolf | 9.1 | 545 | 547 |
| Jeffry | 8.7 | 524 | 459 |
| Kage | 8.5 | 513 | 438 |
| Vanessa | 8.8 | 528 | 411 |
| Lion | 8.7 | 522 | 418 |
| Aoi | 8.7 | 524 | 401 |
| Lau | 9.2 | 550 | 392 |
| El Blaze | 8.5 | 510 | 386 |
| Brad | 8.9 | 537 | 353 |
| Pai | 8.4 | 507 | 355 |
| Jean | 9.0 | 540 | 337 |
| Sarah | 8.7 | 522 | 284 |
| Lei Fei | 8.6 | 514 | 291 |
| Goh | 8.9 | 537 | 279 |
| Taka | 8.7 | 521 | 127 |
| Eileen | 8.0 | 478 | 76 |
| Dural | 9.2 | 550 | 8 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 202 | 105 | 97 | 52.0% | -0.1 |
|---|---|---|---|---|---|
| Jacky | 156 | 80 | 76 | 51.3% | -0.9 |
| Shun | 140 | 71 | 69 | 50.7% | +3.4 |
| Wolf | 139 | 80 | 59 | 57.5% | +3.9 |
| Jeffry | 115 | 59 | 56 | 51.3% | +2.6 |
| Kage | 110 | 40 | 70 | 36.4% | -12.2 |
| Vanessa | 106 | 43 | 63 | 40.6% | -8.8 |
| Lion | 103 | 45 | 58 | 43.7% | -5.7 |
| Aoi | 100 | 50 | 50 | 50.0% | +2.6 |
| Lau | 100 | 51 | 49 | 51.0% | +2.5 |
| El Blaze | 95 | 55 | 40 | 57.9% | +9.2 |
| Brad | 94 | 47 | 47 | 50.0% | +3.0 |
| Pai | 91 | 42 | 49 | 46.1% | -5.0 |
| Jean | 84 | 49 | 35 | 58.3% | +6.7 |
| Sarah | 74 | 34 | 40 | 46.0% | -6.4 |
| Lei Fei | 72 | 40 | 32 | 55.6% | +5.0 |
| Goh | 71 | 41 | 30 | 57.8% | +8.8 |
| Taka | 32 | 10 | 22 | 31.2% | -12.9 |
| Eileen | 19 | 10 | 9 | 52.6% | -7.2 |
| Dural | 3 | 2 | 1 | 66.7% | +6.3 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 224 | 125 | 99 | 55.8% | +6.1 |
|---|---|---|---|---|---|
| Full Fence | 204 | 114 | 90 | 55.9% | +5.1 |
| Low Fence | 199 | 95 | 104 | 47.7% | -1.4 |
| Breakable Full Fence | 195 | 91 | 104 | 46.7% | -2.9 |
| Open | 191 | 92 | 99 | 48.2% | -2.1 |
| Rectangle | 188 | 84 | 104 | 44.7% | -5.3 |
| Single Wall | 170 | 80 | 90 | 47.1% | -4.0 |
| Octagon | 169 | 79 | 90 | 46.8% | -2.8 |
| Half Fence | 168 | 97 | 71 | 57.7% | +7.2 |
| Full Fence and Open | 83 | 40 | 43 | 48.2% | -1.8 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,148 | 51.4% | 50.2% | +1.2 |
| No walls | 560 | 47.7% | 49.9% | -2.2 |
Walls against open: +3.4 points (95% range -1.7 to +8.5), p 0.194 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| けいすけ新宿 (Rank 33) | 30 | 16 | 14 | 53.3% |
|---|---|---|---|---|
| NORESPECT (Rank 37) | 27 | 9 | 18 | 33.3% |
| ヘニオ (Rank 34) | 25 | 15 | 10 | 60.0% |
| 寿司眼鉄 (Rank 39) | 23 | 10 | 13 | 43.5% |
| BigBoin (Rank 34) | 20 | 15 | 5 | 75.0% |
| しょべるん (Rank 38) | 18 | 6 | 12 | 33.3% |
| pizaman (Rank 33) | 16 | 2 | 14 | 12.5% |
| ニトロ (Rank 34) | 16 | 8 | 8 | 50.0% |
| VF12360-PC (Rank 38) | 15 | 6 | 9 | 40.0% |
| rikubon-ps (Rank 36) | 15 | 5 | 10 | 33.3% |
| yamaneko (Rank 34) | 15 | 10 | 5 | 66.7% |
| Handive (Rank 36) | 14 | 8 | 6 | 57.1% |
| pnt_555 (Rank 36) | 14 | 6 | 8 | 42.9% |
| くりたろう (Rank 38) | 14 | 6 | 8 | 42.9% |
| 鳩男 (Rank 31) | 14 | 7 | 7 | 50.0% |
| Gz-KYO (Rank 33) | 13 | 8 | 5 | 61.5% |
| ankocat2 (Rank 37) | 13 | 5 | 8 | 38.5% |
| budhio (Rank 37) | 13 | 5 | 8 | 38.5% |
| powdershadow72 (Rank 36) | 13 | 8 | 5 | 61.5% |
| インド人を右に (Rank 35) | 13 | 11 | 2 | 84.6% |
| マクシミリアン15世 (Rank 33) | 13 | 8 | 5 | 61.5% |
| bh_iflg (Rank 34) | 12 | 6 | 6 | 50.0% |
| 塔崎ベル@VT (Rank 38) | 12 | 3 | 9 | 25.0% |
| 白い妖精 (Rank 32) | 12 | 7 | 5 | 58.3% |
| 金平糖 (Rank 39) | 12 | 6 | 6 | 50.0% |
Most played opponents, most recent first
| ankocat2 (Rank 37) | 2026/10/17 | 13 | 5 | 8 | 38.5% |
|---|---|---|---|---|---|
| インド人を右に (Rank 35) | 2026/10/17 | 13 | 11 | 2 | 84.6% |
| しょべるん (Rank 38) | 2026/10/17 | 18 | 6 | 12 | 33.3% |
| 塔崎ベル@VT (Rank 38) | 2026/10/17 | 12 | 3 | 9 | 25.0% |
| Gz-KYO (Rank 33) | 2026/10/17 | 13 | 8 | 5 | 61.5% |
| 金平糖 (Rank 39) | 2026/10/16 | 12 | 6 | 6 | 50.0% |
| マクシミリアン15世 (Rank 33) | 2026/10/16 | 13 | 8 | 5 | 61.5% |
| bh_iflg (Rank 34) | 2026/10/16 | 12 | 6 | 6 | 50.0% |
| yamaneko (Rank 34) | 2026/10/15 | 15 | 10 | 5 | 66.7% |
| pizaman (Rank 33) | 2026/10/14 | 16 | 2 | 14 | 12.5% |
| Handive (Rank 36) | 2026/10/10 | 14 | 8 | 6 | 57.1% |
| rikubon-ps (Rank 36) | 2026/10/10 | 15 | 5 | 10 | 33.3% |
| NORESPECT (Rank 37) | 2026/10/10 | 27 | 9 | 18 | 33.3% |
| budhio (Rank 37) | 2026/10/10 | 13 | 5 | 8 | 38.5% |
| BigBoin (Rank 34) | 2026/10/09 | 20 | 15 | 5 | 75.0% |
| ヘニオ (Rank 34) | 2026/10/09 | 25 | 15 | 10 | 60.0% |
| VF12360-PC (Rank 38) | 2026/10/08 | 15 | 6 | 9 | 40.0% |
| くりたろう (Rank 38) | 2026/10/07 | 14 | 6 | 8 | 42.9% |
| powdershadow72 (Rank 36) | 2026/09/28 | 13 | 8 | 5 | 61.5% |
| ニトロ (Rank 34) | 2026/09/27 | 16 | 8 | 8 | 50.0% |
| 寿司眼鉄 (Rank 39) | 2026/09/26 | 23 | 10 | 13 | 43.5% |
| 鳩男 (Rank 31) | 2026/09/23 | 14 | 7 | 7 | 50.0% |
| 白い妖精 (Rank 32) | 2026/08/30 | 12 | 7 | 5 | 58.3% |
| pnt_555 (Rank 36) | 2026/08/30 | 14 | 6 | 8 | 42.9% |
| けいすけ新宿 (Rank 33) | 2026/08/22 | 30 | 16 | 14 | 53.3% |
Round openings
Every character
| evade up into forward dash | 240 | 3.8% |
|---|---|---|
| evade down into guardG | 229 | 3.7% |
| evade down into forward dash | 200 | 3.2% |
| evade down into throw escape | 161 | 2.6% |
| crouch dash forward into guardG | 127 | 2.0% |
| backdash into evade up | 97 | 1.6% |
| backdash into evade down | 92 | 1.5% |
| Dash Hammer Kick66K | 89 | 1.4% |
| crouch dash forward into throw escape | 86 | 1.4% |
| guardG into evade down | 85 | 1.4% |
| guardG into evade up | 85 | 1.4% |
| guardG into throw escape | 83 | 1.3% |
| evade down into crouch dash forward | 77 | 1.2% |
| Fukko Kensou1P into guardG | 69 | 1.1% |
| Middle Spin Kick | 67 | 1.1% |
947 further openings account for the other 4,476 rounds.
Counted from 1,558 of the 1,906 matches played. The rest were not pulled for openings.
Lau
- Career
- 702–606 · 53.7%
- This season
- 395 matches · 50.9%
- Peak rank
- 36
First hit in 51.8% of 1,358 rounds. Won 52.4% of the rounds they struck first, 49.2% of the rounds they were struck first.
Significant Tells
- In round 3: attacks straight away in 34.4% of rounds, against 28.2% in their other rounds.
- Against Shun: waits first in 24.8% of rounds, against 12.9% against everyone else.
- On Open stages: moves in first in 18.2% of rounds, against 9.7% on the other stages.
- Against El Blaze: opens with “evade down into G guard” in 12.4% of rounds, against 3.1% against everyone else.
| Fukko Kensou1P into guardG | 69 | 5.1% |
|---|---|---|
| evade down into guardG | 56 | 4.1% |
| Kosoushou46P into forward dash | 47 | 3.5% |
| evade down into throw escape | 45 | 3.3% |
| evade up into forward dash | 43 | 3.2% |
| Souchuken2P | 42 | 3.1% |
| evade down into forward dash | 42 | 3.1% |
| backward movement into Chugeki6P | 37 | 2.7% |
| Fukko Kensou1P | 36 | 2.6% |
| backdash into evade down | 36 | 2.6% |
| backdash into evade up | 34 | 2.5% |
| crouch dash forward into guardG | 30 | 2.2% |
| Sako Soushou4P+K into punchP | 29 | 2.1% |
| crouch into Souchuken2P | 29 | 2.1% |
| guardG into evade down | 26 | 1.9% |
199 further openings account for the other 761 rounds.
Counted from 343 of the 395 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–11 · 48% | 3–2 · 60% | too few to test |
| El Blaze | 12–6 · 67% | 8–7 · 53% | too few to test |
| Shun | 6–8 · 43% | 7–13 · 35% | too few to test |
| Lau | 10–12 · 45% | 1–3 · 25% | too few to test |
| Vanessa | 8–8 · 50% | 3–1 · 75% | too few to test |
| Jacky | 7–6 · 54% | 4–3 · 57% | too few to test |
| Jeffry | 4–4 · 50% | 5–4 · 56% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
52 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 1,321–1,255 · 51.3%
- This season
- 493 matches · 48.5%
- Peak rank
- 36
First hit in 52.5% of 1,145 rounds. Won 52.4% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 43.3% of rounds, against 29.9% in their other rounds.
- Against Pai: waits first in 23.3% of rounds, against 9.5% against everyone else.
- After losing a round: attacks straight away in 47.1% of rounds, against 30.0% after winning one.
- When behind: attacks straight away in 44.6% of rounds, against 35.0% when ahead or level.
- In round 1: opens with “evade down into G guard” in 10.3% of rounds, against 3.9% in their other rounds.
- Against Kage: opens with “2P Squat Straight” in 17.6% of rounds, against 3.0% against everyone else.
- After losing a round: opens with “66K Dash Hammer Kick” in 14.0% of rounds, against 4.0% after winning one.
- When behind: opens with “66K Dash Hammer Kick” in 14.4% of rounds, against 5.2% when ahead or level.
| Dash Hammer Kick66K | 89 | 7.7% |
|---|---|---|
| evade down into guardG | 63 | 5.4% |
| Middle Smash6P | 60 | 5.2% |
| Squat Straight2P | 52 | 4.5% |
| Middle Smash6P into evade down | 50 | 4.3% |
| evade up into forward dash | 50 | 4.3% |
| evade down into forward dash | 45 | 3.9% |
| crouch into Squat Straight2P | 40 | 3.5% |
| evade down into throw escape | 39 | 3.4% |
| crouch dash forward into guardG | 33 | 2.9% |
| Middle Smash6P into crouch dash forward | 30 | 2.6% |
| evade down into Smash Straight3P | 27 | 2.3% |
| Step-in Middle Kick66K+G | 24 | 2.1% |
| crouch dash forward into throw escape | 21 | 1.8% |
| guardG into throw escape | 20 | 1.7% |
182 further openings account for the other 515 rounds.
Counted from 282 of the 493 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–13 · 38% | 8–3 · 73% | too few to test |
| Shun | 10–9 · 53% | 1–1 · 50% | too few to test |
| Kage | 8–14 · 36% | 1–3 · 25% | too few to test |
| Aoi | 6–6 · 50% | 4–0 · 100% | too few to test |
| Jacky | 8–4 · 67% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
211 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 1,671–1,585 · 51.3%
- This season
- 274 matches · 49.3%
- Peak rank
- 37
First hit in 55.1% of 1,016 rounds. Won 51.4% of the rounds they struck first, 46.3% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 48.1% of rounds, against 26.4% in their other rounds.
- Against Sarah: backs off first in 27.8% of rounds, against 10.5% against everyone else.
- In round 1: opens with “evade up into forward dash” in 7.7% of rounds, against 1.4% in their other rounds.
- Against Aoi: opens with “4P+K Karura into forward movement” in 24.0% of rounds, against 4.3% against everyone else.
| Karura4P+K into forward movement | 54 | 5.2% |
|---|---|---|
| evade down into forward dash | 50 | 4.8% |
| evade down into guardG | 42 | 4.1% |
| forward movement into punchP | 39 | 3.8% |
| evade up into forward dash | 31 | 3.0% |
| crouch into Ni'oudaoshi3K+G | 30 | 2.9% |
| backdash into Karura4P+K | 29 | 2.8% |
| crouch dash forward into guardG | 25 | 2.4% |
| evade down into throw escape | 24 | 2.3% |
| Raikou3P into guardG | 23 | 2.2% |
| Sune'uchi2P | 23 | 2.2% |
| crouch dash forward into throw escape | 23 | 2.2% |
| Garyu66K | 21 | 2.0% |
| guardG into evade down | 21 | 2.0% |
| crouch into Sune'uchi2P | 20 | 1.9% |
156 further openings account for the other 575 rounds.
Counted from 260 of the 274 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–7 · 61% | 9–7 · 56% | too few to test |
| Wolf | 10–9 · 53% | 1–1 · 50% | too few to test |
| Vanessa | 4–9 · 31% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 1,119–979 · 53.3%
- This season
- 248 matches · 50.8%
- Peak rank
- 35
First hit in 53.4% of 902 rounds. Won 51.5% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 33.3% of rounds, against 22.1% in their other rounds.
- Against Wolf: evades first in 50.8% of rounds, against 23.0% against everyone else.
- In round 4 or later: opens with “crouch into 2P Jizuridan” in 8.3% of rounds, against 3.6% in their other rounds.
- Against Shun: opens with “2P Jizuridan” in 11.3% of rounds, against 2.5% against everyone else.
| evade up into forward dash | 49 | 5.4% |
|---|---|---|
| crouch into Jizuridan2P | 44 | 4.9% |
| punchP into ResshouPP | 43 | 4.8% |
| Fusen Renkyaku6K+G | 33 | 3.6% |
| Jizuridan2P | 29 | 3.2% |
| Rasen4P | 23 | 2.5% |
| Ryu'eikyaku66K | 23 | 2.5% |
| Sokuten44P+K+G | 19 | 2.1% |
| evade down into crouch dash forward | 18 | 2.0% |
| forward movement into ResshouPP | 18 | 2.0% |
| evade down into forward dash | 17 | 1.9% |
| evade down into guardG | 17 | 1.9% |
| backdash into evade up | 16 | 1.8% |
| backdash into evade down | 15 | 1.7% |
| evade down into Fusenjin3P | 15 | 1.7% |
179 further openings account for the other 527 rounds.
Counted from 222 of the 248 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–8 · 47% | 6–2 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 334–237 · 58.5%
- This season
- 175 matches · 54.3%
- Peak rank
- 34
First hit in 51.1% of 705 rounds. Won 53.3% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 41.1% of rounds, against 25.3% in their other rounds.
- Against Brad: moves in first in 23.8% of rounds, against 8.4% against everyone else.
- In round 1: opens with “evade down into forward dash” in 8.0% of rounds, against 1.5% in their other rounds.
| Overblow Shoulder66P+K | 60 | 8.5% |
|---|---|---|
| Overblow Shoulder66P+K into throwP+G | 34 | 4.8% |
| evade up into forward dash | 26 | 3.7% |
| punchP into Double KnucklePP | 24 | 3.4% |
| evade down into forward dash | 22 | 3.1% |
| crouch into Low Knuckle2P | 20 | 2.8% |
| evade down into guardG | 17 | 2.4% |
| Hammer Slide1P | 14 | 2.0% |
| Hammer Slide1P into backdash | 14 | 2.0% |
| Hammer Slide1P into punchP | 14 | 2.0% |
| backdash into evade up | 14 | 2.0% |
| crouch dash forward into guardG | 14 | 2.0% |
| evade down into Full Swing Upper33P | 14 | 2.0% |
| evade down into Knee Attack6K | 13 | 1.8% |
| evade down into throw escape | 13 | 1.8% |
173 further openings account for the other 396 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 10–10 · 50% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 575–504 · 53.3%
- This season
- 152 matches · 48.0%
- Peak rank
- 36
First hit in 48.4% of 552 rounds. Won 58.0% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 41.7% of rounds, against 24.3% in their other rounds.
- Against Shun: waits first in 26.2% of rounds, against 5.0% against everyone else.
- In round 2: opens with “66K Middle Spin Kick” in 16.7% of rounds, against 10.1% in their other rounds.
| Middle Spin Kick66K | 66 | 11.8% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 29 | 5.2% |
| evade up into forward dash | 23 | 4.1% |
| evade down into guardG | 18 | 3.2% |
| Sit Jab2P | 17 | 3.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 16 | 2.9% |
| Sharp Shoot1P into guardG | 15 | 2.7% |
| evade down into forward dash | 15 | 2.7% |
| Sharp Shoot1P | 14 | 2.5% |
| punchP into Jab StraightPP | 14 | 2.5% |
| crouch into Sit Jab2P | 12 | 2.1% |
| evade down into Jolt Upper3P | 11 | 2.0% |
| evade down into throw escape | 11 | 2.0% |
| forward movement into kickK | 9 | 1.6% |
| throw escape | 9 | 1.6% |
116 further openings account for the other 280 rounds.
Counted from 144 of the 152 matches played. The rest were not pulled for openings.
Akira
- Career
- 675–589 · 53.4%
- This season
- 130 matches · 49.2%
- Peak rank
- 34
First hit in 56.3% of 396 rounds. Won 51.1% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- After winning a round: evades first in 29.4% of rounds, against 11.6% after losing one.
- In round 4 or later: opens with “66P Rimon Chouchu into forward dash” in 14.2% of rounds, against 6.5% in their other rounds.
| Senzankou66P+K into throwP+G | 50 | 12.6% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 34 | 8.6% |
| Rimon Chouchu66P | 16 | 4.0% |
| Rimon Chouchu66P into evade down | 16 | 4.0% |
| evade down into throw escape | 13 | 3.3% |
| evade down into guardG | 12 | 3.0% |
| evade up into forward dash | 10 | 2.5% |
| Jouho Touken6P into forward dash | 7 | 1.8% |
| crouch into Housui2P | 7 | 1.8% |
| evade down into Souka Housui3P+K | 7 | 1.8% |
| backdash into Koboku214P | 6 | 1.5% |
| crouch dash back into guardG | 6 | 1.5% |
| Housui2P | 5 | 1.3% |
| Rimon Chouchu66P into crouch dash forward | 5 | 1.3% |
| Senzankou66P+K | 5 | 1.3% |
104 further openings account for the other 198 rounds.
Counted from 97 of the 130 matches played. The rest were not pulled for openings.
Jean
- Career
- 366–317 · 53.6%
- This season
- 39 matches · 53.9%
- Peak rank
- 33
First hit in 58.9% of 141 rounds. Won 56.6% of the rounds they struck first, 37.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 9 | 6.3% |
|---|---|---|
| Shitamaeken2P | 8 | 5.6% |
| crouch into Shitamaeken2P | 8 | 5.6% |
| evade up into forward dash | 8 | 5.6% |
| crouch dash forward into guardG | 6 | 4.2% |
| Oihiji4P+K | 5 | 3.5% |
| backdash into evade up | 4 | 2.8% |
| evade down into forward dash | 4 | 2.8% |
| evade down into guardG | 4 | 2.8% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 3 | 2.1% |
| Oihiji4P+K into punchP | 3 | 2.1% |
| backdash into evade down | 3 | 2.1% |
| evade up into throwP+G | 3 | 2.1% |
| guardG into throw escape | 3 | 2.1% |
| punchP into kickK | 3 | 2.1% |
55 further openings account for the other 68 rounds.
Counted from 35 of the 39 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (104 here; about 5.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lau: 4 of 17 tests hold up
- Jacky: 8 of 15 tests hold up
- Goh: 4 of 15 tests hold up
- Kage: 4 of 15 tests hold up
- Jeffry: 3 of 15 tests hold up
- Brad: 3 of 15 tests hold up
- Akira: 2 of 12 tests hold up
- Jean: not tested (too few rounds)
