VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

poteto

  • Jacky
  • Lau
  • Kage
  • Jeffry
  • Brad
  • Akira
  • Jean
Career matches13,454
Career win rate52.8%
Round win rate50.1%
Peak rank37
Distinct opponents553
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1710 #759 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh373,2561,6711,58551.3%
Jacky362,5761,3211,25551.3%
Kage352,0981,11997953.3%
Lau361,30870260653.7%
Akira341,26467558953.4%
Brad361,07957550453.3%
Jean3368336631753.6%
Dural—61933628354.3%
Jeffry3457133423758.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,501 of 7,674 rounds counted

8.8 inputs a second (530 a minute) this season. Faster than 84% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.05381,956
Lau9.15461,545
Goh8.45061,051
Kage8.4505998
Jeffry8.5511694
Brad8.8528585
Akira9.5573523
Jean8.7521149

By opponent's character

Akira9.1543781
Jacky8.7525621
Shun9.2551537
Wolf9.1545547
Jeffry8.7524459
Kage8.5513438
Vanessa8.8528411
Lion8.7522418
Aoi8.7524401
Lau9.2550392
El Blaze8.5510386
Brad8.9537353
Pai8.4507355
Jean9.0540337
Sarah8.7522284
Lei Fei8.6514291
Goh8.9537279
Taka8.7521127
Eileen8.047876
Dural9.25508

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2021059752.0%-0.1
Jacky156807651.3%-0.9
Shun140716950.7%+3.4
Wolf139805957.5%+3.9
Jeffry115595651.3%+2.6
Kage110407036.4%-12.2
Vanessa106436340.6%-8.8
Lion103455843.7%-5.7
Aoi100505050.0%+2.6
Lau100514951.0%+2.5
El Blaze95554057.9%+9.2
Brad94474750.0%+3.0
Pai91424946.1%-5.0
Jean84493558.3%+6.7
Sarah74344046.0%-6.4
Lei Fei72403255.6%+5.0
Goh71413057.8%+8.8
Taka32102231.2%-12.9
Eileen1910952.6%-7.2
Dural32166.7%+6.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2241259955.8%+6.1
Full Fence2041149055.9%+5.1
Low Fence1999510447.7%-1.4
Breakable Full Fence1959110446.7%-2.9
Open191929948.2%-2.1
Rectangle1888410444.7%-5.3
Single Wall170809047.1%-4.0
Octagon169799046.8%-2.8
Half Fence168977157.7%+7.2
Full Fence and Open83404348.2%-1.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,14851.4%50.2%+1.2
No walls56047.7%49.9%-2.2

Walls against open: +3.4 points (95% range -1.7 to +8.5), p 0.194 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ankocat2 (Rank 37)2026/10/17135838.5%
インド人を右に (Rank 35)2026/10/171311284.6%
しょべるん (Rank 38)2026/10/171861233.3%
塔崎ベル@VT (Rank 38)2026/10/17123925.0%
Gz-KYO (Rank 33)2026/10/17138561.5%
金平糖 (Rank 39)2026/10/16126650.0%
マクシミリアン15世 (Rank 33)2026/10/16138561.5%
bh_iflg (Rank 34)2026/10/16126650.0%
yamaneko (Rank 34)2026/10/151510566.7%
pizaman (Rank 33)2026/10/141621412.5%
Handive (Rank 36)2026/10/10148657.1%
rikubon-ps (Rank 36)2026/10/101551033.3%
NORESPECT (Rank 37)2026/10/102791833.3%
budhio (Rank 37)2026/10/10135838.5%
BigBoin (Rank 34)2026/10/092015575.0%
ヘニオ (Rank 34)2026/10/0925151060.0%
VF12360-PC (Rank 38)2026/10/08156940.0%
くりたろう (Rank 38)2026/10/07146842.9%
powdershadow72 (Rank 36)2026/09/28138561.5%
ニトロ (Rank 34)2026/09/27168850.0%
寿司眼鉄 (Rank 39)2026/09/2623101343.5%
鳩男 (Rank 31)2026/09/23147750.0%
白い妖精 (Rank 32)2026/08/30127558.3%
pnt_555 (Rank 36)2026/08/30146842.9%
けいすけ新宿 (Rank 33)2026/08/2230161453.3%

Round openings

Every character

evade up into forward dash2403.8%
evade down into guardG2293.7%
evade down into forward dash2003.2%
evade down into throw escape1612.6%
crouch dash forward into guardG1272.0%
backdash into evade up971.6%
backdash into evade down921.5%
Dash Hammer Kick66K891.4%
crouch dash forward into throw escape861.4%
guardG into evade down851.4%
guardG into evade up851.4%
guardG into throw escape831.3%
evade down into crouch dash forward771.2%
Fukko Kensou1P into guardG691.1%
Middle Spin Kick671.1%

947 further openings account for the other 4,476 rounds.

Counted from 1,558 of the 1,906 matches played. The rest were not pulled for openings.

Lau

Career
702–606 · 53.7%
This season
395 matches · 50.9%
Peak rank
36

First hit in 51.8% of 1,358 rounds. Won 52.4% of the rounds they struck first, 49.2% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 34.4% of rounds, against 28.2% in their other rounds.
  • Against Shun: waits first in 24.8% of rounds, against 12.9% against everyone else.
  • On Open stages: moves in first in 18.2% of rounds, against 9.7% on the other stages.
  • Against El Blaze: opens with “evade down into G guard” in 12.4% of rounds, against 3.1% against everyone else.

How is this tested?

Fukko Kensou1P into guardG695.1%
evade down into guardG564.1%
Kosoushou46P into forward dash473.5%
evade down into throw escape453.3%
evade up into forward dash433.2%
Souchuken2P423.1%
evade down into forward dash423.1%
backward movement into Chugeki6P372.7%
Fukko Kensou1P362.6%
backdash into evade down362.6%
backdash into evade up342.5%
crouch dash forward into guardG302.2%
Sako Soushou4P+K into punchP292.1%
crouch into Souchuken2P292.1%
guardG into evade down261.9%

199 further openings account for the other 761 rounds.

Counted from 343 of the 395 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–11 · 48%3–2 · 60%too few to test
El Blaze12–6 · 67%8–7 · 53%too few to test
Shun6–8 · 43%7–13 · 35%too few to test
Lau10–12 · 45%1–3 · 25%too few to test
Vanessa8–8 · 50%3–1 · 75%too few to test
Jacky7–6 · 54%4–3 · 57%too few to test
Jeffry4–4 · 50%5–4 · 56%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

52 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
1,321–1,255 · 51.3%
This season
493 matches · 48.5%
Peak rank
36

First hit in 52.5% of 1,145 rounds. Won 52.4% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 43.3% of rounds, against 29.9% in their other rounds.
  • Against Pai: waits first in 23.3% of rounds, against 9.5% against everyone else.
  • After losing a round: attacks straight away in 47.1% of rounds, against 30.0% after winning one.
  • When behind: attacks straight away in 44.6% of rounds, against 35.0% when ahead or level.
  • In round 1: opens with “evade down into G guard” in 10.3% of rounds, against 3.9% in their other rounds.
  • Against Kage: opens with “2P Squat Straight” in 17.6% of rounds, against 3.0% against everyone else.
  • After losing a round: opens with “66K Dash Hammer Kick” in 14.0% of rounds, against 4.0% after winning one.
  • When behind: opens with “66K Dash Hammer Kick” in 14.4% of rounds, against 5.2% when ahead or level.

How is this tested?

Dash Hammer Kick66K897.7%
evade down into guardG635.4%
Middle Smash6P605.2%
Squat Straight2P524.5%
Middle Smash6P into evade down504.3%
evade up into forward dash504.3%
evade down into forward dash453.9%
crouch into Squat Straight2P403.5%
evade down into throw escape393.4%
crouch dash forward into guardG332.9%
Middle Smash6P into crouch dash forward302.6%
evade down into Smash Straight3P272.3%
Step-in Middle Kick66K+G242.1%
crouch dash forward into throw escape211.8%
guardG into throw escape201.7%

182 further openings account for the other 515 rounds.

Counted from 282 of the 493 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–13 · 38%8–3 · 73%too few to test
Shun10–9 · 53%1–1 · 50%too few to test
Kage8–14 · 36%1–3 · 25%too few to test
Aoi6–6 · 50%4–0 · 100%too few to test
Jacky8–4 · 67%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

211 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,671–1,585 · 51.3%
This season
274 matches · 49.3%
Peak rank
37

First hit in 55.1% of 1,016 rounds. Won 51.4% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 48.1% of rounds, against 26.4% in their other rounds.
  • Against Sarah: backs off first in 27.8% of rounds, against 10.5% against everyone else.
  • In round 1: opens with “evade up into forward dash” in 7.7% of rounds, against 1.4% in their other rounds.
  • Against Aoi: opens with “4P+K Karura into forward movement” in 24.0% of rounds, against 4.3% against everyone else.

How is this tested?

Karura4P+K into forward movement545.2%
evade down into forward dash504.8%
evade down into guardG424.1%
forward movement into punchP393.8%
evade up into forward dash313.0%
crouch into Ni'oudaoshi3K+G302.9%
backdash into Karura4P+K292.8%
crouch dash forward into guardG252.4%
evade down into throw escape242.3%
Raikou3P into guardG232.2%
Sune'uchi2P232.2%
crouch dash forward into throw escape232.2%
Garyu66K212.0%
guardG into evade down212.0%
crouch into Sune'uchi2P201.9%

156 further openings account for the other 575 rounds.

Counted from 260 of the 274 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–7 · 61%9–7 · 56%too few to test
Wolf10–9 · 53%1–1 · 50%too few to test
Vanessa4–9 · 31%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,119–979 · 53.3%
This season
248 matches · 50.8%
Peak rank
35

First hit in 53.4% of 902 rounds. Won 51.5% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 33.3% of rounds, against 22.1% in their other rounds.
  • Against Wolf: evades first in 50.8% of rounds, against 23.0% against everyone else.
  • In round 4 or later: opens with “crouch into 2P Jizuridan” in 8.3% of rounds, against 3.6% in their other rounds.
  • Against Shun: opens with “2P Jizuridan” in 11.3% of rounds, against 2.5% against everyone else.

How is this tested?

evade up into forward dash495.4%
crouch into Jizuridan2P444.9%
punchP into ResshouPP434.8%
Fusen Renkyaku6K+G333.6%
Jizuridan2P293.2%
Rasen4P232.5%
Ryu'eikyaku66K232.5%
Sokuten44P+K+G192.1%
evade down into crouch dash forward182.0%
forward movement into ResshouPP182.0%
evade down into forward dash171.9%
evade down into guardG171.9%
backdash into evade up161.8%
backdash into evade down151.7%
evade down into Fusenjin3P151.7%

179 further openings account for the other 527 rounds.

Counted from 222 of the 248 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%6–2 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

26 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
334–237 · 58.5%
This season
175 matches · 54.3%
Peak rank
34

First hit in 51.1% of 705 rounds. Won 53.3% of the rounds they struck first, 52.2% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 41.1% of rounds, against 25.3% in their other rounds.
  • Against Brad: moves in first in 23.8% of rounds, against 8.4% against everyone else.
  • In round 1: opens with “evade down into forward dash” in 8.0% of rounds, against 1.5% in their other rounds.

How is this tested?

Overblow Shoulder66P+K608.5%
Overblow Shoulder66P+K into throwP+G344.8%
evade up into forward dash263.7%
punchP into Double KnucklePP243.4%
evade down into forward dash223.1%
crouch into Low Knuckle2P202.8%
evade down into guardG172.4%
Hammer Slide1P142.0%
Hammer Slide1P into backdash142.0%
Hammer Slide1P into punchP142.0%
backdash into evade up142.0%
crouch dash forward into guardG142.0%
evade down into Full Swing Upper33P142.0%
evade down into Knee Attack6K131.8%
evade down into throw escape131.8%

173 further openings account for the other 396 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–10 · 50%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
575–504 · 53.3%
This season
152 matches · 48.0%
Peak rank
36

First hit in 48.4% of 552 rounds. Won 58.0% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 41.7% of rounds, against 24.3% in their other rounds.
  • Against Shun: waits first in 26.2% of rounds, against 5.0% against everyone else.
  • In round 2: opens with “66K Middle Spin Kick” in 16.7% of rounds, against 10.1% in their other rounds.

How is this tested?

Middle Spin Kick66K6611.8%
Dtee Sawk Dtrohng4P+K295.2%
evade up into forward dash234.1%
evade down into guardG183.2%
Sit Jab2P173.0%
Ducking6P+K+G into Crush Knee KickK+G162.9%
Sharp Shoot1P into guardG152.7%
evade down into forward dash152.7%
Sharp Shoot1P142.5%
punchP into Jab StraightPP142.5%
crouch into Sit Jab2P122.1%
evade down into Jolt Upper3P112.0%
evade down into throw escape112.0%
forward movement into kickK91.6%
throw escape91.6%

116 further openings account for the other 280 rounds.

Counted from 144 of the 152 matches played. The rest were not pulled for openings.

Akira

Career
675–589 · 53.4%
This season
130 matches · 49.2%
Peak rank
34

First hit in 56.3% of 396 rounds. Won 51.1% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • After winning a round: evades first in 29.4% of rounds, against 11.6% after losing one.
  • In round 4 or later: opens with “66P Rimon Chouchu into forward dash” in 14.2% of rounds, against 6.5% in their other rounds.

How is this tested?

Senzankou66P+K into throwP+G5012.6%
Rimon Chouchu66P into forward dash348.6%
Rimon Chouchu66P164.0%
Rimon Chouchu66P into evade down164.0%
evade down into throw escape133.3%
evade down into guardG123.0%
evade up into forward dash102.5%
Jouho Touken6P into forward dash71.8%
crouch into Housui2P71.8%
evade down into Souka Housui3P+K71.8%
backdash into Koboku214P61.5%
crouch dash back into guardG61.5%
Housui2P51.3%
Rimon Chouchu66P into crouch dash forward51.3%
Senzankou66P+K51.3%

104 further openings account for the other 198 rounds.

Counted from 97 of the 130 matches played. The rest were not pulled for openings.

Jean

Career
366–317 · 53.6%
This season
39 matches · 53.9%
Peak rank
33

First hit in 58.9% of 141 rounds. Won 56.6% of the rounds they struck first, 37.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P96.3%
Shitamaeken2P85.6%
crouch into Shitamaeken2P85.6%
evade up into forward dash85.6%
crouch dash forward into guardG64.2%
Oihiji4P+K53.5%
backdash into evade up42.8%
evade down into forward dash42.8%
evade down into guardG42.8%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK32.1%
Oihiji4P+K into punchP32.1%
backdash into evade down32.1%
evade up into throwP+G32.1%
guardG into throw escape32.1%
punchP into kickK32.1%

55 further openings account for the other 68 rounds.

Counted from 35 of the 39 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (104 here; about 5.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lau: 4 of 17 tests hold up
  • Jacky: 8 of 15 tests hold up
  • Goh: 4 of 15 tests hold up
  • Kage: 4 of 15 tests hold up
  • Jeffry: 3 of 15 tests hold up
  • Brad: 3 of 15 tests hold up
  • Akira: 2 of 12 tests hold up
  • Jean: not tested (too few rounds)