VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

ピロオ3

Career matches7,210
Career win rate49.3%
Round win rate49.7%
Peak rank42
Distinct opponents292
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1854 #233 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa427,2103,5563,65449.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,842 of 4,515 rounds counted

5.2 inputs a second (311 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.23113,842

By opponent's character

Akira5.2311385
Lau5.2310357
Shun5.2315337
Kage5.1306354
Jacky5.3316306
Brad5.1305281
Vanessa5.2310282
Lei Fei5.2315232
Sarah5.2314199
Lion5.1304174
Pai5.2313156
El Blaze5.2313129
Jean5.3317165
Wolf5.2314129
Goh5.130497
Aoi5.231590
Taka5.130757
Jeffry5.130447
Eileen5.231353
Dural5.532912

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira115556047.8%+0.4
Lau96375938.5%-10.9
Shun95474849.5%-1.3
Kage90444648.9%-0.2
Jacky87483955.2%+5.8
Brad86473954.6%+8.6
Vanessa83443953.0%+6.5
Lei Fei61263542.6%-6.6
Sarah55262947.3%-3.0
Lion48212743.8%-5.5
Pai47212644.7%-4.5
El Blaze45202544.4%-1.2
Jean44271761.4%+9.4
Wolf35251071.4%+24.2
Goh31191261.3%+9.2
Aoi30111936.7%-17.2
Taka1871138.9%-12.1
Jeffry1771041.2%-5.8
Eileen1651131.2%-12.7
Dural31233.3%-11.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon127487937.8%-9.7
Single Wall123626150.4%+2.0
Open112545848.2%-1.0
Half Fence111545748.6%+2.7
Low Fence111565550.5%+0.7
Rectangle108634558.3%+7.5
Full Fence105535250.5%+0.9
Breakable Half Fence104505448.1%-0.5
Breakable Full Fence102485447.1%-1.6
Full Fence and Open45232251.1%-0.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65748.1%48.4%-0.3
No walls34649.7%49.1%+0.6

Walls against open: -0.9 points (95% range -7.4 to +5.6), p 0.795 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

panda_kage0 (Rank 40)2026/10/18124833.3%
愛蒔らぶり (Rank 42)2026/10/172091145.0%
おろち ぽっぽ (Rank 43)2026/10/161541126.7%
めがじぇね (Rank 43)2026/10/161841422.2%
manatsu_7 (Rank 42)2026/10/111931615.8%
★闘将拉麵男★ (Rank 38)2026/10/07115645.5%
Aki (Rank 41)2026/10/0794544.4%
陰キャチー牛くそ眼鏡 (Rank 41)2026/10/0224101441.7%
ひかる (Rank 41)2026/09/29127558.3%
Source-chaude-Pa (Rank 40)2026/09/29158753.3%
空き缶。 (Rank 41)2026/09/29105550.0%
うるヲ参拾 (Rank 39)2026/09/22168850.0%
こんにちわアキラ (Rank 42)2026/09/222191242.9%
CrossGorgonzola (Rank 43)2026/09/18125741.7%
cyborgranpa (Rank 40)2026/09/15106460.0%
cyomiko (Rank 41)2026/09/12147750.0%
hatarakedo_tagayasedo... (Rank 41)2026/09/12113827.3%
あむざん (Rank 43)2026/09/12102820.0%
でんでんでん123V (Rank 39)2026/09/05103730.0%
村長~災禍の中心~ (Rank 39)2026/09/021661037.5%
せろり☆ (Rank 42)2026/08/2891811.1%
いくお (Rank 43)2026/08/2192722.2%
drumsk (Rank 39)2026/08/1894544.4%
全身ボロボロポックリ (Rank 43)2026/08/0494544.4%
super-lowdropman (Rank 38)2026/06/29105550.0%

Round openings

Vanessa

Career
3,556–3,654 · 49.3%
This season
1,102 matches · 48.8%
Peak rank
42

First hit in 30.4% of 4,066 rounds. Won 54.2% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 60.0% of rounds, against 48.2% in their other rounds.
  • Against Taka: attacks straight away in 65.7% of rounds, against 27.3% against everyone else.
  • On Full Fence stages: evades first in 7.2% of rounds, against 2.9% on the other stages.
  • After opening the round before by evading: evades first in 16.8% of rounds, against 2.8% after anything else.
  • After losing a round: backs off first in 54.8% of rounds, against 41.6% after winning one.
  • When behind: backs off first in 54.3% of rounds, against 43.7% when ahead or level.
  • In round 1: opens with “Offensive Style: backdash into 4K+G back kick+guard” in 18.9% of rounds, against 1.6% in their other rounds.
  • Against Vanessa: opens with “Offensive Style: backdash into 9P Bunker Buster” in 15.7% of rounds, against 6.9% against everyone else.
  • After opening the round before with “Offensive Style: forward movement into P punch”: opens with “Offensive Style: forward movement into P punch” in 19.7% of rounds, against 7.9% after anything else.
  • After losing a round: opens with “Offensive Style: backdash into evade down” in 15.8% of rounds, against 10.7% after winning one.
  • When behind: opens with “Offensive Style: backdash into KP High Kick Combo” in 8.2% of rounds, against 5.7% when ahead or level.

How is this tested?

Offensive Style: backdash into evade down46611.4%
Offensive Style: backdash into Bunker Buster9P3147.7%
Offensive Style: forward movement into punchP3017.3%
Offensive Style: backdash into back kick+guard4K+G2395.8%
Offensive Style: backdash into High Kick ComboKP2245.5%
Offensive Style: punch into One TwoPP2105.1%
Defensive Style: Shadow Slicer1944.7%
Offensive Style: Bunker Buster1483.6%
Offensive Style: backdash into High Kick SmashKPP1443.5%
Offensive Style: forward movement into kickK1343.3%
Offensive Style: backdash into guardG922.2%
Offensive Style: Sweet Leg Slash892.2%
Offensive Style: One Two into Combo UpperPPP852.1%
Offensive Style: backdash into kickK832.0%
Offensive Style: backdash into Back Charge Kick44K+G781.9%

167 further openings account for the other 1,301 rounds.

Counted from 1,001 of the 1,102 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–31 · 47%23–20 · 53%-8.7
Shun30–28 · 52%15–12 · 56%too few to test
Lau20–30 · 40%5–15 · 25%too few to test
Vanessa28–25 · 53%14–12 · 54%too few to test
Kage19–24 · 44%11–14 · 44%too few to test
Brad21–24 · 47%15–9 · 62%too few to test
Jacky23–17 · 58%16–7 · 70%too few to test
Lei Fei16–20 · 44%9–12 · 43%too few to test
Sarah12–24 · 33%11–4 · 73%too few to test
El Blaze10–12 · 45%7–10 · 41%too few to test
Lion15–12 · 56%4–10 · 29%too few to test
Jean17–12 · 59%5–4 · 56%too few to test
Wolf7–3 · 70%10–6 · 62%too few to test
Pai9–11 · 45%2–3 · 40%too few to test
Goh9–6 · 60%9–3 · 75%too few to test
Aoi7–10 · 41%3–7 · 30%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

101 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 11 of 18 tests hold up