Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1225 #3,369 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 25 | 2,056 | 897 | 1,159 | 43.6% |
|---|---|---|---|---|---|
| Sarah | 26 | 913 | 458 | 455 | 50.2% |
| El Blaze | 18 | 52 | 22 | 30 | 42.3% |
| Pai | 16 | 19 | 2 | 17 | 10.5% |
| Jacky | 16 | 4 | 1 | 3 | 25.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,965 of 5,571 rounds counted5.7 inputs a second (339 a minute) this season. Faster than 11% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 5.7 | 343 | 3,513 |
|---|---|---|---|
| Sarah | 5.5 | 331 | 1,386 |
| Pai | 5.3 | 320 | 44 |
| Jacky | 5.7 | 339 | 22 |
By opponent's character
| Akira | 5.8 | 346 | 597 |
|---|---|---|---|
| Jacky | 5.6 | 335 | 477 |
| Aoi | 5.7 | 340 | 456 |
| Wolf | 5.8 | 350 | 403 |
| Shun | 5.8 | 346 | 395 |
| Sarah | 5.4 | 326 | 375 |
| Pai | 5.6 | 339 | 281 |
| Lion | 5.8 | 347 | 223 |
| Goh | 5.6 | 337 | 209 |
| Jeffry | 5.8 | 347 | 250 |
| Kage | 5.6 | 335 | 199 |
| Brad | 5.7 | 340 | 195 |
| Lei Fei | 5.4 | 326 | 185 |
| Lau | 5.6 | 334 | 175 |
| Vanessa | 5.6 | 337 | 113 |
| El Blaze | 5.4 | 324 | 113 |
| Eileen | 5.4 | 326 | 114 |
| Jean | 5.5 | 332 | 101 |
| Taka | 5.8 | 347 | 82 |
| Dural | 5.7 | 342 | 22 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 166 | 90 | 76 | 54.2% | +5.1 |
|---|---|---|---|---|---|
| Jacky | 135 | 56 | 79 | 41.5% | -1.9 |
| Aoi | 133 | 71 | 62 | 53.4% | +7.8 |
| Wolf | 114 | 37 | 77 | 32.5% | -10.9 |
| Shun | 111 | 71 | 40 | 64.0% | +16.1 |
| Sarah | 99 | 39 | 60 | 39.4% | -5.0 |
| Pai | 85 | 36 | 49 | 42.4% | -1.7 |
| Lion | 73 | 36 | 37 | 49.3% | -0.5 |
| Goh | 64 | 31 | 33 | 48.4% | +3.4 |
| Jeffry | 63 | 21 | 42 | 33.3% | -11.7 |
| Kage | 58 | 20 | 38 | 34.5% | -11.2 |
| Brad | 54 | 20 | 34 | 37.0% | -8.6 |
| Lei Fei | 51 | 23 | 28 | 45.1% | -4.4 |
| Lau | 50 | 24 | 26 | 48.0% | -0.8 |
| Vanessa | 32 | 23 | 9 | 71.9% | +26.9 |
| El Blaze | 31 | 13 | 18 | 41.9% | -4.1 |
| Eileen | 30 | 15 | 15 | 50.0% | +6.1 |
| Jean | 26 | 6 | 20 | 23.1% | -15.5 |
| Taka | 23 | 8 | 15 | 34.8% | -7.5 |
| Dural | 7 | 4 | 3 | 57.1% | +20.8 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 150 | 69 | 81 | 46.0% | -0.5 |
|---|---|---|---|---|---|
| Full Fence | 149 | 62 | 87 | 41.6% | -6.8 |
| Open | 149 | 64 | 85 | 43.0% | -1.8 |
| Breakable Half Fence | 143 | 64 | 79 | 44.8% | -0.5 |
| Single Wall | 143 | 78 | 65 | 54.5% | +10.3 |
| Octagon | 138 | 62 | 76 | 44.9% | -0.6 |
| Half Fence | 133 | 60 | 73 | 45.1% | -1.0 |
| Low Fence | 125 | 55 | 70 | 44.0% | -0.8 |
| Rectangle | 110 | 61 | 49 | 55.5% | +8.5 |
| Full Fence and Open | 100 | 40 | 60 | 40.0% | -4.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 823 | 45.9% | 46.4% | -0.5 |
| No walls | 417 | 47.2% | 44.9% | +2.4 |
Walls against open: -2.8 points (95% range -8.9 to +3.2), p 0.363 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| kanreki-jijii (Rank 22) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| つのさん (Rank 23) | 17 | 12 | 5 | 70.6% |
| Siva-Duke (Rank 24) | 16 | 3 | 13 | 18.8% |
| kota_mofumofu (Rank 24) | 15 | 9 | 6 | 60.0% |
| tsuna-sand274 (Rank 26) | 15 | 6 | 9 | 40.0% |
| たかティン (Rank 22) | 13 | 8 | 5 | 61.5% |
| K.K.カブキモノ (Rank 21) | 12 | 8 | 4 | 66.7% |
| Lucifer-1971 (Rank 23) | 12 | 6 | 6 | 50.0% |
| smogh (Rank 22) | 12 | 7 | 5 | 58.3% |
| O.J.A (Rank 21) | 11 | 8 | 3 | 72.7% |
| neco (Rank 22) | 11 | 8 | 3 | 72.7% |
| zxyzguy (Rank 25) | 11 | 2 | 9 | 18.2% |
| ぴろ (Rank 23) | 11 | 3 | 8 | 27.3% |
| RX-7FD3S-Type-RS (Rank 24) | 10 | 1 | 9 | 10.0% |
| maeK55 (Rank 22) | 10 | 9 | 1 | 90.0% |
| yonchi41 (Rank 21) | 10 | 8 | 2 | 80.0% |
| hide2480gt (Rank 21) | 9 | 6 | 3 | 66.7% |
| makmak_80 (Rank 23) | 9 | 5 | 4 | 55.6% |
| TARO___9 (Rank 23) | 8 | 3 | 5 | 37.5% |
| nihikibito (Rank 26) | 8 | 2 | 6 | 25.0% |
| nyu_necoginjo (Rank 28) | 8 | 1 | 7 | 12.5% |
| sk901 (Rank 21) | 8 | 4 | 4 | 50.0% |
| おだんごたべたい (Rank 21) | 8 | 5 | 3 | 62.5% |
| くっきー爆弾 (Rank 21) | 8 | 8 | 0 | 100.0% |
| 委員ちょ (Rank 21) | 8 | 7 | 1 | 87.5% |
Most played opponents, most recent first
| K.K.カブキモノ (Rank 21) | 2026/10/18 | 12 | 8 | 4 | 66.7% |
|---|---|---|---|---|---|
| smogh (Rank 22) | 2026/10/17 | 12 | 7 | 5 | 58.3% |
| neco (Rank 22) | 2026/10/14 | 11 | 8 | 3 | 72.7% |
| Lucifer-1971 (Rank 23) | 2026/10/14 | 12 | 6 | 6 | 50.0% |
| つのさん (Rank 23) | 2026/10/13 | 17 | 12 | 5 | 70.6% |
| nihikibito (Rank 26) | 2026/10/11 | 8 | 2 | 6 | 25.0% |
| maeK55 (Rank 22) | 2026/10/10 | 10 | 9 | 1 | 90.0% |
| nyu_necoginjo (Rank 28) | 2026/10/10 | 8 | 1 | 7 | 12.5% |
| kanreki-jijii (Rank 22) | 2026/10/10 | 20 | 9 | 11 | 45.0% |
| zxyzguy (Rank 25) | 2026/09/30 | 11 | 2 | 9 | 18.2% |
| Siva-Duke (Rank 24) | 2026/09/29 | 16 | 3 | 13 | 18.8% |
| 委員ちょ (Rank 21) | 2026/09/22 | 8 | 7 | 1 | 87.5% |
| tsuna-sand274 (Rank 26) | 2026/09/17 | 15 | 6 | 9 | 40.0% |
| O.J.A (Rank 21) | 2026/09/14 | 11 | 8 | 3 | 72.7% |
| ぴろ (Rank 23) | 2026/09/12 | 11 | 3 | 8 | 27.3% |
| makmak_80 (Rank 23) | 2026/09/11 | 9 | 5 | 4 | 55.6% |
| kota_mofumofu (Rank 24) | 2026/09/08 | 15 | 9 | 6 | 60.0% |
| RX-7FD3S-Type-RS (Rank 24) | 2026/08/31 | 10 | 1 | 9 | 10.0% |
| くっきー爆弾 (Rank 21) | 2026/08/05 | 8 | 8 | 0 | 100.0% |
| yonchi41 (Rank 21) | 2026/07/23 | 10 | 8 | 2 | 80.0% |
| TARO___9 (Rank 23) | 2026/07/17 | 8 | 3 | 5 | 37.5% |
| たかティン (Rank 22) | 2026/07/14 | 13 | 8 | 5 | 61.5% |
| hide2480gt (Rank 21) | 2026/06/16 | 9 | 6 | 3 | 66.7% |
| sk901 (Rank 21) | 2026/05/31 | 8 | 4 | 4 | 50.0% |
| おだんごたべたい (Rank 21) | 2026/05/12 | 8 | 5 | 3 | 62.5% |
Round openings
Every character
| guardG into evade up | 567 | 10.7% |
|---|---|---|
| guardG into Kousoutai2K+G | 407 | 7.7% |
| backdash into Crescent Heel4K+G | 303 | 5.7% |
| backdash into Kishitsu Kasensou43P | 271 | 5.1% |
| guardG into evade down | 248 | 4.7% |
| guardG | 210 | 4.0% |
| Sentai4K into Sentai Shumen4KP | 198 | 3.7% |
| Stiletto66K | 171 | 3.2% |
| evade down into guardG | 151 | 2.8% |
| Leg Slicer2K+G | 119 | 2.2% |
| backdash into Shicchi Soutai3K+G | 101 | 1.9% |
| backdash into Switch Kick4K | 89 | 1.7% |
| crouch dash back into guardG | 66 | 1.2% |
| Kousoutai2K+G | 54 | 1.0% |
| evade down | 53 | 1.0% |
448 further openings account for the other 2,310 rounds.
Counted from 1,342 of the 1,405 matches played. The rest were not pulled for openings.
Lion
- Career
- 897–1,159 · 43.6%
- This season
- 883 matches · 44.4%
- Peak rank
- 25
First hit in 49.6% of 3,248 rounds. Won 52.2% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 16.1% of rounds, against 8.7% in their other rounds.
- Against Eileen: moves in first in 6.9% of rounds, against 0.6% against everyone else.
- After opening the round before by waiting: backs off first in 29.3% of rounds, against 18.7% after anything else.
- In round 1: opens with “G guard into 2K+G Kousoutai” in 17.9% of rounds, against 10.7% in their other rounds.
- Against Wolf: opens with “G guard into evade down” in 13.4% of rounds, against 4.7% against everyone else.
- After opening the round before with “G guard into 2K+G Kousoutai”: opens with “backdash into 43P Kishitsu Kasensou” in 17.9% of rounds, against 7.4% after anything else.
- When the score is level: opens with “G guard into evade down” in 6.9% of rounds, against 4.9% when ahead or behind.
| guardG into Kousoutai2K+G | 407 | 12.5% |
|---|---|---|
| guardG into evade up | 403 | 12.4% |
| backdash into Kishitsu Kasensou43P | 271 | 8.3% |
| Sentai4K into Sentai Shumen4KP | 198 | 6.1% |
| guardG into evade down | 173 | 5.3% |
| guardG | 125 | 3.8% |
| backdash into Shicchi Soutai3K+G | 101 | 3.1% |
| evade down into guardG | 58 | 1.8% |
| Kousoutai2K+G | 54 | 1.7% |
| Shicchi Soutai3K+G | 52 | 1.6% |
| evade down | 52 | 1.6% |
| evade up into Kousoutai2K+G | 49 | 1.5% |
| evade down into Kousoutai2K+G | 45 | 1.4% |
| guardG into Tanhikyaku46K | 45 | 1.4% |
| punchP into kickK | 44 | 1.4% |
248 further openings account for the other 1,180 rounds.
Counted from 820 of the 883 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–34 · 48% | 19–8 · 70% | too few to test |
| Shun | 30–22 · 58% | 11–8 · 58% | too few to test |
| Jacky | 12–32 · 27% | 13–10 · 57% | too few to test |
| Aoi | 23–14 · 62% | 9–15 · 38% | too few to test |
| Sarah | 18–20 · 47% | 5–13 · 28% | too few to test |
| Wolf | 10–23 · 30% | 6–12 · 33% | too few to test |
| Jeffry | 12–18 · 40% | 3–4 · 43% | too few to test |
| Brad | 11–18 · 38% | 3–8 · 27% | too few to test |
| Pai | 11–11 · 50% | 5–9 · 36% | too few to test |
| Goh | 8–8 · 50% | 6–6 · 50% | too few to test |
| Lion | 5–12 · 29% | 11–7 · 61% | too few to test |
| Kage | 11–12 · 48% | 1–5 · 17% | too few to test |
| Lau | 6–11 · 35% | 7–0 · 100% | too few to test |
| Lei Fei | 5–11 · 31% | 4–1 · 80% | too few to test |
| Jean | 3–8 · 27% | 2–7 · 22% | too few to test |
| Vanessa | 5–6 · 45% | 5–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
63 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Sarah
- Career
- 458–455 · 50.2%
- This season
- 462 matches · 49.8%
- Peak rank
- 26
First hit in 51.0% of 1,804 rounds. Won 54.9% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 8.9% of rounds, against 2.4% in their other rounds.
- Against Goh: backs off first in 49.4% of rounds, against 30.4% against everyone else.
- After the opponent opened the round before by backing off: attacks straight away in 28.1% of rounds, against 20.6% after anything else.
- In round 2: opens with “backdash into 4K+G Crescent Heel” in 21.5% of rounds, against 15.0% in their other rounds.
- Against Aoi: opens with “2K+G Leg Slicer” in 11.6% of rounds, against 5.8% against everyone else.
- After opening the round before with “66K Stiletto”: opens with “2K+G Leg Slicer” in 15.8% of rounds, against 5.8% after anything else.
- After losing a round: opens with “backdash into 4K Switch Kick” in 6.9% of rounds, against 4.7% after winning one.
| backdash into Crescent Heel4K+G | 303 | 16.6% |
|---|---|---|
| Stiletto66K | 171 | 9.4% |
| guardG into evade up | 154 | 8.4% |
| Leg Slicer2K+G | 119 | 6.5% |
| backdash into Switch Kick4K | 89 | 4.9% |
| guardG | 81 | 4.5% |
| evade down into guardG | 80 | 4.4% |
| guardG into evade down | 69 | 3.8% |
| crouch dash back into guardG | 47 | 2.6% |
| guardG into Crescent Heel4K+G | 45 | 2.5% |
| guardG into Serpent Smash Cannon2P+KK | 41 | 2.2% |
| evade up into Serpent Smash Cannon2P+KK | 33 | 1.8% |
| crouch dash back into Crescent Heel4K+G | 30 | 1.6% |
| forward movement into punchP | 27 | 1.5% |
| guardG into Serpent Toe Kick2P+K | 24 | 1.3% |
138 further openings account for the other 509 rounds.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 22–14 · 61% | 4–7 · 36% | too few to test |
| Aoi | 26–12 · 68% | 4–10 · 29% | too few to test |
| Akira | 11–14 · 44% | 12–6 · 67% | too few to test |
| Pai | 13–17 · 43% | 2–6 · 25% | too few to test |
| Wolf | 9–8 · 53% | 4–10 · 29% | too few to test |
| Lion | 6–8 · 43% | 3–3 · 50% | too few to test |
| Shun | 16–1 · 94% | 3–1 · 75% | too few to test |
| Sarah | 7–8 · 47% | 5–4 · 56% | too few to test |
| Goh | 7–5 · 58% | 5–4 · 56% | too few to test |
| Kage | 6–13 · 32% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 22–30 · 42.3%
- This season
- 44 matches · 45.5%
- Peak rank
- 18
First hit in 36.4% of 173 rounds. Won 46.0% of the rounds they struck first, 43.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 13 | 7.5% |
|---|---|---|
| backdash into guardG | 12 | 6.9% |
| crouch dash back into guardG | 10 | 5.8% |
| Shadow Lance66K | 8 | 4.6% |
| backdash into Head Smash Kick46K | 8 | 4.6% |
| guardG into backdash | 8 | 4.6% |
| guardG into evade down | 6 | 3.5% |
| guardG into evade up | 6 | 3.5% |
| backdash | 5 | 2.9% |
| evade up into Jumping Hammer Knuckle8P+K | 5 | 2.9% |
| Head Smash Kick46K | 4 | 2.3% |
| Middle Kick3K | 4 | 2.3% |
| guardG | 4 | 2.3% |
| guardG into crouch dash back | 4 | 2.3% |
| crouch dash back into backdash | 3 | 1.7% |
55 further openings account for the other 73 rounds.
Pai
- Career
- 2–17 · 10.5%
- This season
- 11 matches · 9.1%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Honshin Soukyaku1K+G | 9 | 20.4% |
|---|---|---|
| guardG into evade up | 3 | 6.8% |
| Rikensui1P | 2 | 4.5% |
| Senchutai3K | 2 | 4.5% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 2 | 4.5% |
| evade up into Senchutai3K | 2 | 4.5% |
| guardG into Honshin Soukyaku1K+G | 2 | 4.5% |
| guardG into Renkan Soukashou3KPP | 2 | 4.5% |
| Bajou Kaikyuu236P | 1 | 2.3% |
| Danshitsu6K into Danshitsu Senshou6KP | 1 | 2.3% |
| Ensei Haijinkyaku7K+G | 1 | 2.3% |
| Ensei Haijinkyaku7K+G into guardG | 1 | 2.3% |
| Honshin Soukyaku1K+G into guardG | 1 | 2.3% |
| Kochoukyaku4K+G | 1 | 2.3% |
| Shi'en Settai2K+G into evade down | 1 | 2.3% |
13 further openings account for the other 13 rounds.
Jacky
- Career
- 1–3 · 25.0%
- This season
- 5 matches · 20.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Low Spin Kick1K+G | 3 | 13.6% |
|---|---|---|
| Dash Hammer Kick66K | 2 | 9.1% |
| Middle Kick3K into Middle Kick~Jab3KP | 2 | 9.1% |
| Spinning KickK+G into Spinning Kick Low Spin KickK+GK | 2 | 9.1% |
| Beat KnuckleP+K into Beat & Back KnuckleP+KP | 1 | 4.5% |
| Middle Kick3K | 1 | 4.5% |
| Middle Spin Kick46K+G | 1 | 4.5% |
| Smash Straight3P into Lightning Back Knuckle3PPP | 1 | 4.5% |
| backdash into Spin Heel Sword4K+G | 1 | 4.5% |
| backdash into Spinning Kick Low Spin KickK+GK | 1 | 4.5% |
| backdash into Standing Knee Kick4K | 1 | 4.5% |
| evade up into guardG | 1 | 4.5% |
| guardG into Dash Hammer Kick66K | 1 | 4.5% |
| guardG into Fake Elbow Back Knuckle2KPP | 1 | 4.5% |
| guardG into High Angle Upper Kick6K | 1 | 4.5% |
2 further openings account for the other 2 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Lion: 7 of 18 tests hold up
- Sarah: 7 of 16 tests hold up
- El Blaze: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Jacky: not tested (too few rounds)
