VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

BKMJ

  • Wolf
  • Jeffry
  • Jean
  • Akira
  • Kage
  • Lei Fei
  • Lion
  • Lau
  • El Blaze
  • Shun
Career matches6,646
Career win rate63.1%
Round win rate57.3%
Peak rank44
Distinct opponents185
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1990 #40 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky443,6692,2581,41161.5%
Wolf4375746329461.2%
Jean4372547924666.1%
Kage4251734517266.7%
Akira4141126214963.8%
Jeffry433282309870.1%
Lei Fei3599603960.6%
Lau3563471674.6%
Lion3447331470.2%
Shun331710758.8%
El Blaze33139469.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,350 of 3,496 rounds counted

8.0 inputs a second (478 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky8.1485856
Wolf7.7464277
Jeffry7.4446264
Jean7.5448286
Akira8.7523386
Kage7.7459177
Lei Fei7.846732
Lion7.645728
Lau8.550930
Shun6.941414

By opponent's character

Lei Fei7.8471280
Kage8.0482296
Akira8.2493224
Jacky8.4503230
Brad7.7462177
Lau8.2489123
Shun7.9474233
Lion7.9474153
Goh7.545150
Jeffry7.545090
Sarah8.048175
Jean7.846893
Vanessa7.846558
El Blaze7.444565
Pai8.148645
Aoi8.249462
Eileen7.746016
Wolf8.148439
Taka7.746141

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lei Fei84523261.9%-1.0
Kage83552866.3%-0.9
Akira82473557.3%-7.8
Jacky80532766.2%+0.5
Brad67442365.7%+2.6
Lau67392858.2%-6.1
Shun66452168.2%+3.1
Lion40281270.0%+7.9
Goh36231363.9%-0.9
Jeffry35231265.7%-3.5
Sarah35221362.9%+0.3
Jean3327681.8%+15.4
Vanessa3326778.8%+17.6
El Blaze28121642.9%-18.6
Pai26161061.5%-5.0
Aoi1912763.2%-2.1
Eileen1816288.9%+18.1
Wolf1713476.5%+11.9
Taka113827.3%-31.9

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence99594059.6%-4.4
Half Fence89563362.9%-0.3
Single Wall88642472.7%+8.7
Full Fence85582768.2%+5.8
Octagon85572867.1%+3.0
Open83503360.2%-6.2
Breakable Half Fence80532766.2%+0.1
Breakable Full Fence75492665.3%+0.4
Rectangle74462862.2%-5.0
Full Fence and Open36261072.2%+9.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls48865.4%64.7%+0.7
No walls27064.1%64.6%-0.6

Walls against open: +1.3 points (95% range -6.7 to +9.3), p 0.753 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

manatsu_7 (Rank 43)2026/10/1245291664.4%
ビルちゃん (Rank 40)2026/10/12137653.9%
あむざん (Rank 42)2026/10/12102820.0%
村長~災禍の中心~ (Rank 39)2026/10/12129375.0%
デネ (Rank 41)2026/10/12116554.5%
おそろしく早いビート (Rank 40)2026/10/11109190.0%
ゾンチャン (Rank 43)2026/10/1129151451.7%
カルティカ (Rank 41)2026/10/11137653.9%
ATTIME (Rank 41)2026/10/112217577.3%
かめやま (Rank 41)2026/10/042012860.0%
ikkyusaaan (Rank 41)2026/10/041812666.7%
藤の花 (Rank 41)2026/10/041611568.8%
ス~パ~オヤツマ~ン (Rank 43)2026/09/1328171160.7%
指無しライダー (Rank 40)2026/09/131110190.9%
じゃんぬ (Rank 40)2026/07/121331023.1%
おかし (Rank 41)2026/07/06116554.5%
KA-GO (Rank 40)2026/06/212620676.9%
全身ボロボロポックリ (Rank 41)2026/06/14189950.0%
しょべるん (Rank 39)2026/06/14128466.7%
マーウォ (Rank 41)2026/06/14128466.7%
gucchi_1222 (Rank 43)2026/05/18106460.0%
spacex_falcon_heavy (Rank 41)2026/05/18107370.0%
Vgyjyrdgjk (Rank 39)2026/05/11119281.8%
ドナドナ7 (Rank 38)2026/05/06105550.0%
かっこいいらう (Rank 41)2026/05/0624141058.3%

Round openings

Every character

backdash into evade down2036.9%
forward movement into punchP883.0%
crouch into Squat Straight2P802.7%
Slant Back Knuckle1P782.7%
crouch into Low Knuckle2P752.6%
crouch into Low Hammer2P682.3%
forward dash into Low Drop Kick62K421.4%
guardG into Slant Back Knuckle1P421.4%
backward movement into evade down411.4%
Shitanagi Shutou1P401.4%
Low Knuckle2P391.3%
Middle Spin Kick46K+G371.3%
Low Spin Kick1K+G361.2%
Squat Straight2P331.1%
Souka Housui3P+K301.0%

667 further openings account for the other 1,992 rounds.

Counted from 717 of the 860 matches played. The rest were not pulled for openings.

Jacky

Career
2,258–1,411 · 61.5%
This season
307 matches · 63.8%
Peak rank
44

First hit in 52.6% of 1,061 rounds. Won 57.5% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

  • In round 2: moves in first in 18.6% of rounds, against 11.2% in their other rounds.
  • Against Pai: backs off first in 57.6% of rounds, against 35.2% against everyone else.
  • On Rectangle stages: moves in first in 34.3% of rounds, against 10.9% on the other stages.
  • After winning a round: backs off first in 45.9% of rounds, against 21.6% after losing one.
  • When ahead: backs off first in 40.9% of rounds, against 27.1% when level or behind.
  • Against Akira: opens with “backdash into evade down” in 10.8% of rounds, against 4.6% against everyone else.
  • After losing a round: opens with “1P Slant Back Knuckle” in 11.8% of rounds, against 3.4% after winning one.
  • When behind: opens with “46K+G Middle Spin Kick” in 7.4% of rounds, against 2.1% when ahead or level.

How is this tested?

crouch into Squat Straight2P807.5%
Slant Back Knuckle1P787.3%
backdash into evade down595.5%
guardG into Slant Back Knuckle1P423.9%
Middle Spin Kick46K+G373.5%
Low Spin Kick1K+G363.4%
Squat Straight2P333.1%
forward movement into punchP323.0%
backward movement into evade down252.3%
crouch dash forward into Smash Straight3P242.2%
Dash Hammer Kick66K222.1%
backward movement191.8%
forward movement into Jab Double StraightPPP191.8%
backward movement into backdash161.5%
backdash into Dash Hammer Kick66K151.4%

179 further openings account for the other 531 rounds.

Counted from 263 of the 307 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–7 · 65%10–6 · 62%too few to test
Kage10–8 · 56%9–6 · 60%too few to test
Jacky6–2 · 75%7–8 · 47%too few to test
Lau13–4 · 76%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
230–98 · 70.1%
This season
122 matches · 69.7%
Peak rank
43

First hit in 58.4% of 502 rounds. Won 60.4% of the rounds they struck first, 56.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: waits first in 34.3% of rounds, against 21.9% in their other rounds.
  • After winning a round: backs off first in 34.9% of rounds, against 21.9% after losing one.

How is this tested?

crouch into Low Knuckle2P7514.9%
Low Knuckle2P397.8%
backdash into evade down377.4%
Overblow Shoulder66P+K193.8%
forward movement into punchP193.8%
Middle Hell Stab6P+K173.4%
Hammer Slide1P163.2%
Toe Kick2K142.8%
crouch dash back into Toe Kick2K132.6%
guardG into Toe Kick2K122.4%
guardG81.6%
Tsunami Beat3K+G71.4%
backdash into Full Swing Upper33P71.4%
backward movement into evade down71.4%
punchP61.2%

128 further openings account for the other 207 rounds.

Wolf

Career
463–294 · 61.2%
This season
151 matches · 61.6%
Peak rank
43

First hit in 64.2% of 480 rounds. Won 59.7% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 46.8% of rounds, against 21.2% after losing one.

How is this tested?

crouch into Low Hammer2P6814.1%
backdash into evade down4910.2%
forward dash into Low Drop Kick62K428.7%
Low Hammer2P296.0%
evade down into Elbow Butt4P183.7%
crouch dash back into Mow Down Chop1P+K163.3%
backdash into Low Hammer2P153.1%
forward movement into punchP142.9%
Mow Down Chop1P+K81.7%
backdash71.5%
guardG71.5%
backdash into Rolling Elbow43P61.2%
crouch into Regret Discharge33P+K61.2%
backdash into Regret Discharge33P+K51.0%
forward movement into Hammer KickPK51.0%

109 further openings account for the other 186 rounds.

Counted from 118 of the 151 matches played. The rest were not pulled for openings.

Akira

Career
262–149 · 63.8%
This season
97 matches · 63.9%
Peak rank
41

First hit in 51.9% of 291 rounds. Won 59.6% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souka Housui3P+K3010.2%
backdash into evade down268.9%
crouch dash back into Jouho Touken6P155.1%
Senzankou66P+K into throwP+G113.8%
Chouyoushu1P93.1%
Rimon Chouchu66P93.1%
Senzankou66P+K93.1%
forward dash into forward punch+kick6P+K93.1%
backdash into Jouho Touken6P82.7%
crouch into Housui2P72.4%
forward movement into punchP72.4%
Housui2P62.0%
Jouho Senshou46P62.0%
Rimon Chouchu66P into crouch dash forward62.0%
Rimon Chouchu66P into forward dash51.7%

82 further openings account for the other 130 rounds.

Counted from 71 of the 97 matches played. The rest were not pulled for openings.

Jean

Career
479–246 · 66.1%
This season
104 matches · 64.4%
Peak rank
43

First hit in 53.9% of 286 rounds. Won 59.7% of the rounds they struck first, 61.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shitanagi Shutou1P4013.9%
crouch into Nozuchi1P+K206.9%
crouch into Shitamaeken2P196.6%
Gyaku Seikenzuki66P134.5%
forward movement into punchP134.5%
Shitamaeken2P124.2%
backdash into Doumawashi Kaitengeri46K+G124.2%
backdash into evade down113.8%
Nozuchi1P+K82.8%
Hou'ou Kourui Otoshi4K+G72.4%
forward movement into Maeken~Joudan MawashigeriPK72.4%
backdash into Gyaku Seikenzuki66P62.1%
Tate'enpi33P into Hangetsu NirenzukiP+K51.7%
crouch into Agezuki3P+K51.7%
backdash into Shitamaeken2P41.4%

83 further openings account for the other 106 rounds.

Counted from 74 of the 104 matches played. The rest were not pulled for openings.

Kage

Career
345–172 · 66.7%
This season
46 matches · 65.2%
Peak rank
42

First hit in 52.3% of 172 rounds. Won 65.6% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P137.6%
Hagakure-ryu In Raijingeki46P+K137.6%
backward movement into Nagiharai6P+K105.8%
backdash into evade down95.2%
Senpujin2P+K84.7%
crouch into Jizuridan2P84.7%
Jizuridan2P63.5%
backdash into Gen'you4K+G63.5%
backdash into Senpujin2P+K63.5%
Gen'you4K+G42.3%
Rasen4P42.3%
backdash into Ryubisen44K+G42.3%
backdash into Ura Tsumujigeri44K42.3%
Hagakure-ryu In Raijingeki46P+K into ResshouPP31.7%
Hiji'uchi6P31.7%

58 further openings account for the other 71 rounds.

Counted from 40 of the 46 matches played. The rest were not pulled for openings.

Lei Fei

Career
60–39 · 60.6%
This season
8 matches · 62.5%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down412.5%
Fukusoushou2P26.2%
Kaisei Tento1P+K26.2%
backward movement into evade down26.2%
Kakushu Suigeki6P13.1%
Touku Tenshinkyaku8K+G13.1%
Toukyaku66K13.1%
Toushou66P13.1%
Zaban Hekishou66P+K13.1%
backdash into Bunkyaku3K13.1%
backdash into Fukusoushou2P13.1%
backdash into Kaisei Tento1P+K13.1%
backdash into Kakushu Suirengeki6PP13.1%
backdash into Souryu Shukkai43P+K13.1%
backdash into backward movement13.1%

11 further openings account for the other 11 rounds.

Lau

Career
47–16 · 74.6%
This season
7 matches · 57.1%
Peak rank
35

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P516.7%
Souchuken2P26.7%
backdash into Senchutai3K26.7%
forward dash into throwP+G26.7%
forward movement into punchP26.7%
guardG into Sako Soushou4P+K26.7%
Chisoutai2K+G13.3%
Fukko Kensou1P13.3%
Ko'en Senshi66K+G13.3%
Saishikkyaku4K into kickK13.3%
Shakashou3P13.3%
Tenshin EngekishouP+K13.3%
backdash into Sako Soushou4P+K13.3%
crouch dash back into Sako Soushou4P+K13.3%
crouch dash forward into Sako Soushou4P+K13.3%

6 further openings account for the other 6 rounds.

El Blaze

Career
9–4 · 69.2%
This season
6 matches · 83.3%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down520.0%
backdash into Demon's Tail9P+KK312.0%
backdash into Sit Jab2P28.0%
Hammer Smash46P+K14.0%
Rolling Low Knuckle1P14.0%
backdash into Volcano Knee6K+G14.0%
backdash into Volcano Upper4P+K14.0%
backward movement into Head Smash Kick46K14.0%
backward movement into Shadow Slash4KP14.0%
backward movement into evade down14.0%
backward movement into throw escape14.0%
crouch dash back14.0%
crouch dash back into High Spin KickK+G14.0%
crouch dash back into High-Speed Jab46P14.0%
crouch dash back into Volcano Upper4P+K14.0%

3 further openings account for the other 3 rounds.

Lion

Career
33–14 · 70.2%
This season
8 matches · 87.5%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Taizan Soukoushu4P+K422.2%
Fujinkyaku66K316.7%
Kouho Hachihonsui44P+K15.6%
Taizan Soukoushu4P+K into backdash15.6%
Tourou Teihozen (Deflect)4P+K+G15.6%
Zaban Shuhou33P+K15.6%
backdash into evade down15.6%
backward movement into forward punch+kick6P+K15.6%
crouch dash forward into punchP15.6%
crouch into Dantai3K15.6%
evade down into Banchu Renkanshu6PP15.6%
evade down into guardG15.6%
forward movement into Katousui2P15.6%

Counted from 4 of the 8 matches played. The rest were not pulled for openings.

Shun

Career
10–7 · 58.8%
This season
4 matches · 50.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down214.3%
Gyou'in Haishu3P into punchP17.1%
Kasen Chugeki6P into forward movement17.1%
Kasen Chugeki6P into punchP17.1%
Koushu Katai1K into Koushu Rentai1KK17.1%
Toukyaku6K+G17.1%
backdash into Chubu Soutenkyaku66K17.1%
backdash into Kasen Chugeki6P17.1%
backdash into Saishu RenkangekiPPP17.1%
crouch dash back into Chougeki Haiten44P17.1%
crouch dash back into evade down17.1%
crouch into Gyousentai2K17.1%
guardG into Kasen Chugeki6P17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 15 tests hold up
  • Jeffry: 2 of 15 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)