Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1990 #40 of 3,686 on the Elo list →
Jacky2029306 matches
Wolf1989151 matches
Jeffry1990122 matches
Jean2002104 matches
Akira196997 matches
Kage198645 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 44 | 3,669 | 2,258 | 1,411 | 61.5% |
|---|---|---|---|---|---|
| Wolf | 43 | 757 | 463 | 294 | 61.2% |
| Jean | 43 | 725 | 479 | 246 | 66.1% |
| Kage | 42 | 517 | 345 | 172 | 66.7% |
| Akira | 41 | 411 | 262 | 149 | 63.8% |
| Jeffry | 43 | 328 | 230 | 98 | 70.1% |
| Lei Fei | 35 | 99 | 60 | 39 | 60.6% |
| Lau | 35 | 63 | 47 | 16 | 74.6% |
| Lion | 34 | 47 | 33 | 14 | 70.2% |
| Shun | 33 | 17 | 10 | 7 | 58.8% |
| El Blaze | 33 | 13 | 9 | 4 | 69.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,350 of 3,496 rounds counted8.0 inputs a second (478 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 8.1 | 485 | 856 |
|---|---|---|---|
| Wolf | 7.7 | 464 | 277 |
| Jeffry | 7.4 | 446 | 264 |
| Jean | 7.5 | 448 | 286 |
| Akira | 8.7 | 523 | 386 |
| Kage | 7.7 | 459 | 177 |
| Lei Fei | 7.8 | 467 | 32 |
| Lion | 7.6 | 457 | 28 |
| Lau | 8.5 | 509 | 30 |
| Shun | 6.9 | 414 | 14 |
By opponent's character
| Lei Fei | 7.8 | 471 | 280 |
|---|---|---|---|
| Kage | 8.0 | 482 | 296 |
| Akira | 8.2 | 493 | 224 |
| Jacky | 8.4 | 503 | 230 |
| Brad | 7.7 | 462 | 177 |
| Lau | 8.2 | 489 | 123 |
| Shun | 7.9 | 474 | 233 |
| Lion | 7.9 | 474 | 153 |
| Goh | 7.5 | 451 | 50 |
| Jeffry | 7.5 | 450 | 90 |
| Sarah | 8.0 | 481 | 75 |
| Jean | 7.8 | 468 | 93 |
| Vanessa | 7.8 | 465 | 58 |
| El Blaze | 7.4 | 445 | 65 |
| Pai | 8.1 | 486 | 45 |
| Aoi | 8.2 | 494 | 62 |
| Eileen | 7.7 | 460 | 16 |
| Wolf | 8.1 | 484 | 39 |
| Taka | 7.7 | 461 | 41 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lei Fei | 84 | 52 | 32 | 61.9% | -1.0 |
|---|---|---|---|---|---|
| Kage | 83 | 55 | 28 | 66.3% | -0.9 |
| Akira | 82 | 47 | 35 | 57.3% | -7.8 |
| Jacky | 80 | 53 | 27 | 66.2% | +0.5 |
| Brad | 67 | 44 | 23 | 65.7% | +2.6 |
| Lau | 67 | 39 | 28 | 58.2% | -6.1 |
| Shun | 66 | 45 | 21 | 68.2% | +3.1 |
| Lion | 40 | 28 | 12 | 70.0% | +7.9 |
| Goh | 36 | 23 | 13 | 63.9% | -0.9 |
| Jeffry | 35 | 23 | 12 | 65.7% | -3.5 |
| Sarah | 35 | 22 | 13 | 62.9% | +0.3 |
| Jean | 33 | 27 | 6 | 81.8% | +15.4 |
| Vanessa | 33 | 26 | 7 | 78.8% | +17.6 |
| El Blaze | 28 | 12 | 16 | 42.9% | -18.6 |
| Pai | 26 | 16 | 10 | 61.5% | -5.0 |
| Aoi | 19 | 12 | 7 | 63.2% | -2.1 |
| Eileen | 18 | 16 | 2 | 88.9% | +18.1 |
| Wolf | 17 | 13 | 4 | 76.5% | +11.9 |
| Taka | 11 | 3 | 8 | 27.3% | -31.9 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 99 | 59 | 40 | 59.6% | -4.4 |
|---|---|---|---|---|---|
| Half Fence | 89 | 56 | 33 | 62.9% | -0.3 |
| Single Wall | 88 | 64 | 24 | 72.7% | +8.7 |
| Full Fence | 85 | 58 | 27 | 68.2% | +5.8 |
| Octagon | 85 | 57 | 28 | 67.1% | +3.0 |
| Open | 83 | 50 | 33 | 60.2% | -6.2 |
| Breakable Half Fence | 80 | 53 | 27 | 66.2% | +0.1 |
| Breakable Full Fence | 75 | 49 | 26 | 65.3% | +0.4 |
| Rectangle | 74 | 46 | 28 | 62.2% | -5.0 |
| Full Fence and Open | 36 | 26 | 10 | 72.2% | +9.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 488 | 65.4% | 64.7% | +0.7 |
| No walls | 270 | 64.1% | 64.6% | -0.6 |
Walls against open: +1.3 points (95% range -6.7 to +9.3), p 0.753 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 43) | 45 | 29 | 16 | 64.4% |
|---|---|---|---|---|
| ゾンチャン (Rank 43) | 29 | 15 | 14 | 51.7% |
| ス~パ~オヤツマ~ン (Rank 43) | 28 | 17 | 11 | 60.7% |
| KA-GO (Rank 40) | 26 | 20 | 6 | 76.9% |
| かっこいいらう (Rank 41) | 24 | 14 | 10 | 58.3% |
| ATTIME (Rank 41) | 22 | 17 | 5 | 77.3% |
| かめやま (Rank 41) | 20 | 12 | 8 | 60.0% |
| ikkyusaaan (Rank 41) | 18 | 12 | 6 | 66.7% |
| 全身ボロボロポックリ (Rank 41) | 18 | 9 | 9 | 50.0% |
| 藤の花 (Rank 41) | 16 | 11 | 5 | 68.8% |
| じゃんぬ (Rank 40) | 13 | 3 | 10 | 23.1% |
| カルティカ (Rank 41) | 13 | 7 | 6 | 53.9% |
| ビルちゃん (Rank 40) | 13 | 7 | 6 | 53.9% |
| しょべるん (Rank 39) | 12 | 8 | 4 | 66.7% |
| マーウォ (Rank 41) | 12 | 8 | 4 | 66.7% |
| 村長~災禍の中心~ (Rank 39) | 12 | 9 | 3 | 75.0% |
| Vgyjyrdgjk (Rank 39) | 11 | 9 | 2 | 81.8% |
| おかし (Rank 41) | 11 | 6 | 5 | 54.5% |
| デネ (Rank 41) | 11 | 6 | 5 | 54.5% |
| 指無しライダー (Rank 40) | 11 | 10 | 1 | 90.9% |
| gucchi_1222 (Rank 43) | 10 | 6 | 4 | 60.0% |
| spacex_falcon_heavy (Rank 41) | 10 | 7 | 3 | 70.0% |
| あむざん (Rank 42) | 10 | 2 | 8 | 20.0% |
| おそろしく早いビート (Rank 40) | 10 | 9 | 1 | 90.0% |
| ドナドナ7 (Rank 38) | 10 | 5 | 5 | 50.0% |
Most played opponents, most recent first
| manatsu_7 (Rank 43) | 2026/10/12 | 45 | 29 | 16 | 64.4% |
|---|---|---|---|---|---|
| ビルちゃん (Rank 40) | 2026/10/12 | 13 | 7 | 6 | 53.9% |
| あむざん (Rank 42) | 2026/10/12 | 10 | 2 | 8 | 20.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/10/12 | 12 | 9 | 3 | 75.0% |
| デネ (Rank 41) | 2026/10/12 | 11 | 6 | 5 | 54.5% |
| おそろしく早いビート (Rank 40) | 2026/10/11 | 10 | 9 | 1 | 90.0% |
| ゾンチャン (Rank 43) | 2026/10/11 | 29 | 15 | 14 | 51.7% |
| カルティカ (Rank 41) | 2026/10/11 | 13 | 7 | 6 | 53.9% |
| ATTIME (Rank 41) | 2026/10/11 | 22 | 17 | 5 | 77.3% |
| かめやま (Rank 41) | 2026/10/04 | 20 | 12 | 8 | 60.0% |
| ikkyusaaan (Rank 41) | 2026/10/04 | 18 | 12 | 6 | 66.7% |
| 藤の花 (Rank 41) | 2026/10/04 | 16 | 11 | 5 | 68.8% |
| ス~パ~オヤツマ~ン (Rank 43) | 2026/09/13 | 28 | 17 | 11 | 60.7% |
| 指無しライダー (Rank 40) | 2026/09/13 | 11 | 10 | 1 | 90.9% |
| じゃんぬ (Rank 40) | 2026/07/12 | 13 | 3 | 10 | 23.1% |
| おかし (Rank 41) | 2026/07/06 | 11 | 6 | 5 | 54.5% |
| KA-GO (Rank 40) | 2026/06/21 | 26 | 20 | 6 | 76.9% |
| 全身ボロボロポックリ (Rank 41) | 2026/06/14 | 18 | 9 | 9 | 50.0% |
| しょべるん (Rank 39) | 2026/06/14 | 12 | 8 | 4 | 66.7% |
| マーウォ (Rank 41) | 2026/06/14 | 12 | 8 | 4 | 66.7% |
| gucchi_1222 (Rank 43) | 2026/05/18 | 10 | 6 | 4 | 60.0% |
| spacex_falcon_heavy (Rank 41) | 2026/05/18 | 10 | 7 | 3 | 70.0% |
| Vgyjyrdgjk (Rank 39) | 2026/05/11 | 11 | 9 | 2 | 81.8% |
| ドナドナ7 (Rank 38) | 2026/05/06 | 10 | 5 | 5 | 50.0% |
| かっこいいらう (Rank 41) | 2026/05/06 | 24 | 14 | 10 | 58.3% |
Round openings
Every character
| backdash into evade down | 203 | 6.9% |
|---|---|---|
| forward movement into punchP | 88 | 3.0% |
| crouch into Squat Straight2P | 80 | 2.7% |
| Slant Back Knuckle1P | 78 | 2.7% |
| crouch into Low Knuckle2P | 75 | 2.6% |
| crouch into Low Hammer2P | 68 | 2.3% |
| forward dash into Low Drop Kick62K | 42 | 1.4% |
| guardG into Slant Back Knuckle1P | 42 | 1.4% |
| backward movement into evade down | 41 | 1.4% |
| Shitanagi Shutou1P | 40 | 1.4% |
| Low Knuckle2P | 39 | 1.3% |
| Middle Spin Kick46K+G | 37 | 1.3% |
| Low Spin Kick1K+G | 36 | 1.2% |
| Squat Straight2P | 33 | 1.1% |
| Souka Housui3P+K | 30 | 1.0% |
667 further openings account for the other 1,992 rounds.
Counted from 717 of the 860 matches played. The rest were not pulled for openings.
Jacky
- Career
- 2,258–1,411 · 61.5%
- This season
- 307 matches · 63.8%
- Peak rank
- 44
First hit in 52.6% of 1,061 rounds. Won 57.5% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
- In round 2: moves in first in 18.6% of rounds, against 11.2% in their other rounds.
- Against Pai: backs off first in 57.6% of rounds, against 35.2% against everyone else.
- On Rectangle stages: moves in first in 34.3% of rounds, against 10.9% on the other stages.
- After winning a round: backs off first in 45.9% of rounds, against 21.6% after losing one.
- When ahead: backs off first in 40.9% of rounds, against 27.1% when level or behind.
- Against Akira: opens with “backdash into evade down” in 10.8% of rounds, against 4.6% against everyone else.
- After losing a round: opens with “1P Slant Back Knuckle” in 11.8% of rounds, against 3.4% after winning one.
- When behind: opens with “46K+G Middle Spin Kick” in 7.4% of rounds, against 2.1% when ahead or level.
| crouch into Squat Straight2P | 80 | 7.5% |
|---|---|---|
| Slant Back Knuckle1P | 78 | 7.3% |
| backdash into evade down | 59 | 5.5% |
| guardG into Slant Back Knuckle1P | 42 | 3.9% |
| Middle Spin Kick46K+G | 37 | 3.5% |
| Low Spin Kick1K+G | 36 | 3.4% |
| Squat Straight2P | 33 | 3.1% |
| forward movement into punchP | 32 | 3.0% |
| backward movement into evade down | 25 | 2.3% |
| crouch dash forward into Smash Straight3P | 24 | 2.2% |
| Dash Hammer Kick66K | 22 | 2.1% |
| backward movement | 19 | 1.8% |
| forward movement into Jab Double StraightPPP | 19 | 1.8% |
| backward movement into backdash | 16 | 1.5% |
| backdash into Dash Hammer Kick66K | 15 | 1.4% |
179 further openings account for the other 531 rounds.
Counted from 263 of the 307 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–7 · 65% | 10–6 · 62% | too few to test |
| Kage | 10–8 · 56% | 9–6 · 60% | too few to test |
| Jacky | 6–2 · 75% | 7–8 · 47% | too few to test |
| Lau | 13–4 · 76% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
44 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 230–98 · 70.1%
- This season
- 122 matches · 69.7%
- Peak rank
- 43
First hit in 58.4% of 502 rounds. Won 60.4% of the rounds they struck first, 56.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: waits first in 34.3% of rounds, against 21.9% in their other rounds.
- After winning a round: backs off first in 34.9% of rounds, against 21.9% after losing one.
| crouch into Low Knuckle2P | 75 | 14.9% |
|---|---|---|
| Low Knuckle2P | 39 | 7.8% |
| backdash into evade down | 37 | 7.4% |
| Overblow Shoulder66P+K | 19 | 3.8% |
| forward movement into punchP | 19 | 3.8% |
| Middle Hell Stab6P+K | 17 | 3.4% |
| Hammer Slide1P | 16 | 3.2% |
| Toe Kick2K | 14 | 2.8% |
| crouch dash back into Toe Kick2K | 13 | 2.6% |
| guardG into Toe Kick2K | 12 | 2.4% |
| guardG | 8 | 1.6% |
| Tsunami Beat3K+G | 7 | 1.4% |
| backdash into Full Swing Upper33P | 7 | 1.4% |
| backward movement into evade down | 7 | 1.4% |
| punchP | 6 | 1.2% |
128 further openings account for the other 207 rounds.
Wolf
- Career
- 463–294 · 61.2%
- This season
- 151 matches · 61.6%
- Peak rank
- 43
First hit in 64.2% of 480 rounds. Won 59.7% of the rounds they struck first, 55.2% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 46.8% of rounds, against 21.2% after losing one.
| crouch into Low Hammer2P | 68 | 14.1% |
|---|---|---|
| backdash into evade down | 49 | 10.2% |
| forward dash into Low Drop Kick62K | 42 | 8.7% |
| Low Hammer2P | 29 | 6.0% |
| evade down into Elbow Butt4P | 18 | 3.7% |
| crouch dash back into Mow Down Chop1P+K | 16 | 3.3% |
| backdash into Low Hammer2P | 15 | 3.1% |
| forward movement into punchP | 14 | 2.9% |
| Mow Down Chop1P+K | 8 | 1.7% |
| backdash | 7 | 1.5% |
| guardG | 7 | 1.5% |
| backdash into Rolling Elbow43P | 6 | 1.2% |
| crouch into Regret Discharge33P+K | 6 | 1.2% |
| backdash into Regret Discharge33P+K | 5 | 1.0% |
| forward movement into Hammer KickPK | 5 | 1.0% |
109 further openings account for the other 186 rounds.
Counted from 118 of the 151 matches played. The rest were not pulled for openings.
Akira
- Career
- 262–149 · 63.8%
- This season
- 97 matches · 63.9%
- Peak rank
- 41
First hit in 51.9% of 291 rounds. Won 59.6% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Souka Housui3P+K | 30 | 10.2% |
|---|---|---|
| backdash into evade down | 26 | 8.9% |
| crouch dash back into Jouho Touken6P | 15 | 5.1% |
| Senzankou66P+K into throwP+G | 11 | 3.8% |
| Chouyoushu1P | 9 | 3.1% |
| Rimon Chouchu66P | 9 | 3.1% |
| Senzankou66P+K | 9 | 3.1% |
| forward dash into forward punch+kick6P+K | 9 | 3.1% |
| backdash into Jouho Touken6P | 8 | 2.7% |
| crouch into Housui2P | 7 | 2.4% |
| forward movement into punchP | 7 | 2.4% |
| Housui2P | 6 | 2.0% |
| Jouho Senshou46P | 6 | 2.0% |
| Rimon Chouchu66P into crouch dash forward | 6 | 2.0% |
| Rimon Chouchu66P into forward dash | 5 | 1.7% |
82 further openings account for the other 130 rounds.
Counted from 71 of the 97 matches played. The rest were not pulled for openings.
Jean
- Career
- 479–246 · 66.1%
- This season
- 104 matches · 64.4%
- Peak rank
- 43
First hit in 53.9% of 286 rounds. Won 59.7% of the rounds they struck first, 61.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Shitanagi Shutou1P | 40 | 13.9% |
|---|---|---|
| crouch into Nozuchi1P+K | 20 | 6.9% |
| crouch into Shitamaeken2P | 19 | 6.6% |
| Gyaku Seikenzuki66P | 13 | 4.5% |
| forward movement into punchP | 13 | 4.5% |
| Shitamaeken2P | 12 | 4.2% |
| backdash into Doumawashi Kaitengeri46K+G | 12 | 4.2% |
| backdash into evade down | 11 | 3.8% |
| Nozuchi1P+K | 8 | 2.8% |
| Hou'ou Kourui Otoshi4K+G | 7 | 2.4% |
| forward movement into Maeken~Joudan MawashigeriPK | 7 | 2.4% |
| backdash into Gyaku Seikenzuki66P | 6 | 2.1% |
| Tate'enpi33P into Hangetsu NirenzukiP+K | 5 | 1.7% |
| crouch into Agezuki3P+K | 5 | 1.7% |
| backdash into Shitamaeken2P | 4 | 1.4% |
83 further openings account for the other 106 rounds.
Counted from 74 of the 104 matches played. The rest were not pulled for openings.
Kage
- Career
- 345–172 · 66.7%
- This season
- 46 matches · 65.2%
- Peak rank
- 42
First hit in 52.3% of 172 rounds. Won 65.6% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P | 13 | 7.6% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 13 | 7.6% |
| backward movement into Nagiharai6P+K | 10 | 5.8% |
| backdash into evade down | 9 | 5.2% |
| Senpujin2P+K | 8 | 4.7% |
| crouch into Jizuridan2P | 8 | 4.7% |
| Jizuridan2P | 6 | 3.5% |
| backdash into Gen'you4K+G | 6 | 3.5% |
| backdash into Senpujin2P+K | 6 | 3.5% |
| Gen'you4K+G | 4 | 2.3% |
| Rasen4P | 4 | 2.3% |
| backdash into Ryubisen44K+G | 4 | 2.3% |
| backdash into Ura Tsumujigeri44K | 4 | 2.3% |
| Hagakure-ryu In Raijingeki46P+K into ResshouPP | 3 | 1.7% |
| Hiji'uchi6P | 3 | 1.7% |
58 further openings account for the other 71 rounds.
Counted from 40 of the 46 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 60–39 · 60.6%
- This season
- 8 matches · 62.5%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 12.5% |
|---|---|---|
| Fukusoushou2P | 2 | 6.2% |
| Kaisei Tento1P+K | 2 | 6.2% |
| backward movement into evade down | 2 | 6.2% |
| Kakushu Suigeki6P | 1 | 3.1% |
| Touku Tenshinkyaku8K+G | 1 | 3.1% |
| Toukyaku66K | 1 | 3.1% |
| Toushou66P | 1 | 3.1% |
| Zaban Hekishou66P+K | 1 | 3.1% |
| backdash into Bunkyaku3K | 1 | 3.1% |
| backdash into Fukusoushou2P | 1 | 3.1% |
| backdash into Kaisei Tento1P+K | 1 | 3.1% |
| backdash into Kakushu Suirengeki6PP | 1 | 3.1% |
| backdash into Souryu Shukkai43P+K | 1 | 3.1% |
| backdash into backward movement | 1 | 3.1% |
11 further openings account for the other 11 rounds.
Lau
- Career
- 47–16 · 74.6%
- This season
- 7 matches · 57.1%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P | 5 | 16.7% |
|---|---|---|
| Souchuken2P | 2 | 6.7% |
| backdash into Senchutai3K | 2 | 6.7% |
| forward dash into throwP+G | 2 | 6.7% |
| forward movement into punchP | 2 | 6.7% |
| guardG into Sako Soushou4P+K | 2 | 6.7% |
| Chisoutai2K+G | 1 | 3.3% |
| Fukko Kensou1P | 1 | 3.3% |
| Ko'en Senshi66K+G | 1 | 3.3% |
| Saishikkyaku4K into kickK | 1 | 3.3% |
| Shakashou3P | 1 | 3.3% |
| Tenshin EngekishouP+K | 1 | 3.3% |
| backdash into Sako Soushou4P+K | 1 | 3.3% |
| crouch dash back into Sako Soushou4P+K | 1 | 3.3% |
| crouch dash forward into Sako Soushou4P+K | 1 | 3.3% |
6 further openings account for the other 6 rounds.
El Blaze
- Career
- 9–4 · 69.2%
- This season
- 6 matches · 83.3%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 5 | 20.0% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 3 | 12.0% |
| backdash into Sit Jab2P | 2 | 8.0% |
| Hammer Smash46P+K | 1 | 4.0% |
| Rolling Low Knuckle1P | 1 | 4.0% |
| backdash into Volcano Knee6K+G | 1 | 4.0% |
| backdash into Volcano Upper4P+K | 1 | 4.0% |
| backward movement into Head Smash Kick46K | 1 | 4.0% |
| backward movement into Shadow Slash4KP | 1 | 4.0% |
| backward movement into evade down | 1 | 4.0% |
| backward movement into throw escape | 1 | 4.0% |
| crouch dash back | 1 | 4.0% |
| crouch dash back into High Spin KickK+G | 1 | 4.0% |
| crouch dash back into High-Speed Jab46P | 1 | 4.0% |
| crouch dash back into Volcano Upper4P+K | 1 | 4.0% |
3 further openings account for the other 3 rounds.
Lion
- Career
- 33–14 · 70.2%
- This season
- 8 matches · 87.5%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| Taizan Soukoushu4P+K | 4 | 22.2% |
|---|---|---|
| Fujinkyaku66K | 3 | 16.7% |
| Kouho Hachihonsui44P+K | 1 | 5.6% |
| Taizan Soukoushu4P+K into backdash | 1 | 5.6% |
| Tourou Teihozen (Deflect)4P+K+G | 1 | 5.6% |
| Zaban Shuhou33P+K | 1 | 5.6% |
| backdash into evade down | 1 | 5.6% |
| backward movement into forward punch+kick6P+K | 1 | 5.6% |
| crouch dash forward into punchP | 1 | 5.6% |
| crouch into Dantai3K | 1 | 5.6% |
| evade down into Banchu Renkanshu6PP | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| forward movement into Katousui2P | 1 | 5.6% |
Counted from 4 of the 8 matches played. The rest were not pulled for openings.
Shun
- Career
- 10–7 · 58.8%
- This season
- 4 matches · 50.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 14.3% |
|---|---|---|
| Gyou'in Haishu3P into punchP | 1 | 7.1% |
| Kasen Chugeki6P into forward movement | 1 | 7.1% |
| Kasen Chugeki6P into punchP | 1 | 7.1% |
| Koushu Katai1K into Koushu Rentai1KK | 1 | 7.1% |
| Toukyaku6K+G | 1 | 7.1% |
| backdash into Chubu Soutenkyaku66K | 1 | 7.1% |
| backdash into Kasen Chugeki6P | 1 | 7.1% |
| backdash into Saishu RenkangekiPPP | 1 | 7.1% |
| crouch dash back into Chougeki Haiten44P | 1 | 7.1% |
| crouch dash back into evade down | 1 | 7.1% |
| crouch into Gyousentai2K | 1 | 7.1% |
| guardG into Kasen Chugeki6P | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 8 of 15 tests hold up
- Jeffry: 2 of 15 tests hold up
- Wolf: 1 of 15 tests hold up
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
