Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1178 #3,483 of 3,686 on the Elo list →
El Blaze13672,379 matches
Shun12811,010 matches
Kage1201635 matches
Jeffry1180582 matches
Lei Fei1208545 matches
Taka1192409 matches
Wolf1122402 matches
Aoi1092398 matches
Vanessa1185260 matches
Goh1136183 matches
Pai1175176 matches
Jean1139169 matches
Lion1114161 matches
Akira1132115 matches
Lau1151105 matches
Eileen114569 matches
Jacky114867 matches
Sarah116229 matches
Dural118616 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 28 | 7,911 | 3,400 | 4,511 | 43.0% |
|---|---|---|---|---|---|
| Shun | 25 | 3,112 | 1,298 | 1,814 | 41.7% |
| Lei Fei | 24 | 2,139 | 768 | 1,371 | 35.9% |
| Aoi | 22 | 1,188 | 336 | 852 | 28.3% |
| Jeffry | 23 | 1,182 | 432 | 750 | 36.5% |
| Kage | 24 | 1,119 | 446 | 673 | 39.9% |
| Goh | 22 | 1,096 | 330 | 766 | 30.1% |
| Taka | 24 | 1,070 | 453 | 617 | 42.3% |
| Vanessa | 22 | 944 | 352 | 592 | 37.3% |
| Jean | 22 | 919 | 285 | 634 | 31.0% |
| Pai | 22 | 853 | 298 | 555 | 34.9% |
| Wolf | 22 | 809 | 246 | 563 | 30.4% |
| Lion | 22 | 604 | 217 | 387 | 35.9% |
| Lau | 22 | 293 | 100 | 193 | 34.1% |
| Akira | 22 | 242 | 72 | 170 | 29.8% |
| Eileen | 21 | 218 | 65 | 153 | 29.8% |
| Jacky | 21 | 190 | 51 | 139 | 26.8% |
| Dural | 22 | 100 | 39 | 61 | 39.0% |
| Sarah | 21 | 80 | 28 | 52 | 35.0% |
| Brad | 21 | 6 | 1 | 5 | 16.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
24,759 of 31,107 rounds counted5.3 inputs a second (317 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 5.8 | 349 | 6,956 |
|---|---|---|---|
| Shun | 5.6 | 334 | 3,225 |
| Kage | 5.1 | 305 | 2,209 |
| Jeffry | 4.7 | 282 | 1,920 |
| Lei Fei | 5.1 | 308 | 2,068 |
| Taka | 5.0 | 298 | 1,512 |
| Wolf | 4.6 | 276 | 1,554 |
| Aoi | 4.8 | 288 | 1,410 |
| Vanessa | 4.9 | 295 | 576 |
| Goh | 5.0 | 300 | 604 |
| Pai | 5.2 | 315 | 616 |
| Jean | 5.0 | 299 | 444 |
| Lion | 4.9 | 292 | 364 |
| Akira | 5.2 | 315 | 349 |
| Lau | 5.4 | 321 | 297 |
| Eileen | 5.5 | 330 | 260 |
| Jacky | 5.3 | 318 | 261 |
| Sarah | 5.2 | 310 | 51 |
| Dural | 5.6 | 336 | 69 |
| Brad | 5.7 | 342 | 14 |
By opponent's character
| Akira | 5.3 | 319 | 3,790 |
|---|---|---|---|
| Jacky | 5.5 | 328 | 2,287 |
| Aoi | 4.9 | 292 | 1,773 |
| Wolf | 5.4 | 326 | 1,756 |
| Sarah | 5.3 | 317 | 1,672 |
| Pai | 5.4 | 321 | 1,662 |
| Jeffry | 5.2 | 314 | 1,283 |
| Shun | 5.5 | 330 | 1,181 |
| Lau | 5.4 | 322 | 1,227 |
| Goh | 5.3 | 317 | 1,055 |
| Lion | 5.4 | 325 | 1,115 |
| Kage | 5.1 | 304 | 930 |
| Vanessa | 5.1 | 305 | 1,019 |
| El Blaze | 5.2 | 315 | 825 |
| Lei Fei | 5.1 | 307 | 844 |
| Jean | 5.2 | 315 | 714 |
| Brad | 5.4 | 322 | 752 |
| Eileen | 5.0 | 297 | 463 |
| Taka | 5.2 | 310 | 271 |
| Dural | 5.7 | 340 | 140 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 1,142 | 520 | 622 | 45.5% | +5.3 |
|---|---|---|---|---|---|
| Jacky | 731 | 253 | 478 | 34.6% | -5.2 |
| Aoi | 616 | 269 | 347 | 43.7% | +2.4 |
| Wolf | 569 | 210 | 359 | 36.9% | -1.6 |
| Sarah | 546 | 233 | 313 | 42.7% | +1.9 |
| Pai | 520 | 202 | 318 | 38.9% | +0.5 |
| Jeffry | 432 | 188 | 244 | 43.5% | +3.3 |
| Shun | 361 | 137 | 224 | 38.0% | -0.2 |
| Lau | 351 | 145 | 206 | 41.3% | -2.2 |
| Goh | 350 | 151 | 199 | 43.1% | +2.6 |
| Lion | 331 | 139 | 192 | 42.0% | -0.2 |
| Kage | 322 | 114 | 208 | 35.4% | -4.2 |
| Vanessa | 289 | 114 | 175 | 39.5% | -3.5 |
| El Blaze | 271 | 114 | 157 | 42.1% | +2.2 |
| Lei Fei | 239 | 93 | 146 | 38.9% | -6.2 |
| Jean | 230 | 88 | 142 | 38.3% | -1.2 |
| Brad | 223 | 86 | 137 | 38.6% | -2.4 |
| Eileen | 165 | 55 | 110 | 33.3% | -4.3 |
| Taka | 91 | 38 | 53 | 41.8% | -0.4 |
| Dural | 47 | 17 | 30 | 36.2% | -2.3 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 846 | 351 | 495 | 41.5% | +1.4 |
|---|---|---|---|---|---|
| Full Fence | 839 | 315 | 524 | 37.5% | -2.6 |
| Open | 822 | 328 | 494 | 39.9% | -1.0 |
| Breakable Half Fence | 803 | 329 | 474 | 41.0% | +1.1 |
| Breakable Full Fence | 774 | 315 | 459 | 40.7% | +1.5 |
| Low Fence | 754 | 280 | 474 | 37.1% | -3.0 |
| Rectangle | 749 | 311 | 438 | 41.5% | +0.4 |
| Single Wall | 739 | 305 | 434 | 41.3% | +0.6 |
| Octagon | 738 | 316 | 422 | 42.8% | +1.5 |
| Full Fence and Open | 389 | 172 | 217 | 44.2% | +2.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 4,749 | 40.8% | 40.3% | +0.5 |
| No walls | 2,315 | 39.4% | 40.5% | -1.0 |
Walls against open: +1.5 points (95% range -1.2 to +4.2), p 0.279 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| omuretukun (Rank 24) | 114 | 53 | 61 | 46.5% |
|---|---|---|---|---|
| umintyu-99 (Rank 23) | 83 | 37 | 46 | 44.6% |
| UNIQ (Rank 21) | 81 | 49 | 32 | 60.5% |
| Might小麥豆漿 (Rank 21) | 72 | 35 | 37 | 48.6% |
| nihikibito (Rank 25) | 63 | 27 | 36 | 42.9% |
| jqy911 (Rank 22) | 54 | 27 | 27 | 50.0% |
| smogh (Rank 22) | 51 | 30 | 21 | 58.8% |
| zxyzguy (Rank 25) | 49 | 13 | 36 | 26.5% |
| ASSERT(m_pThink); (Rank 23) | 48 | 20 | 28 | 41.7% |
| hide2480gt (Rank 21) | 45 | 33 | 12 | 73.3% |
| yonchi41 (Rank 22) | 42 | 20 | 22 | 47.6% |
| GWO (Rank 25) | 41 | 13 | 28 | 31.7% |
| Jyuryoku_Eileen (Rank 25) | 40 | 8 | 32 | 20.0% |
| makoto.qo.op (Rank 21) | 40 | 23 | 17 | 57.5% |
| toothy-limb74 (Rank 26) | 39 | 17 | 22 | 43.6% |
| K.K.カブキモノ (Rank 23) | 36 | 16 | 20 | 44.4% |
| Hosoccher (Rank 23) | 35 | 15 | 20 | 42.9% |
| Sevengar01 (Rank 24) | 34 | 13 | 21 | 38.2% |
| クロラム (Rank 22) | 34 | 15 | 19 | 44.1% |
| [Garnet]agingcurvedAjeossi (Rank 24) | 33 | 17 | 16 | 51.5% |
| wh-ida2 (Rank 25) | 33 | 18 | 15 | 54.5% |
| ぱぱ (Rank 21) | 33 | 29 | 4 | 87.9% |
| kupipi_ff11 (Rank 26) | 32 | 10 | 22 | 31.2% |
| いおす (Rank 23) | 32 | 4 | 28 | 12.5% |
| たかティン (Rank 23) | 32 | 23 | 9 | 71.9% |
Most played opponents, most recent first
| smogh (Rank 22) | 2026/10/18 | 51 | 30 | 21 | 58.8% |
|---|---|---|---|---|---|
| GWO (Rank 25) | 2026/10/18 | 41 | 13 | 28 | 31.7% |
| Sevengar01 (Rank 24) | 2026/10/16 | 34 | 13 | 21 | 38.2% |
| UNIQ (Rank 21) | 2026/10/16 | 81 | 49 | 32 | 60.5% |
| ASSERT(m_pThink); (Rank 23) | 2026/10/15 | 48 | 20 | 28 | 41.7% |
| たかティン (Rank 23) | 2026/10/15 | 32 | 23 | 9 | 71.9% |
| K.K.カブキモノ (Rank 23) | 2026/10/14 | 36 | 16 | 20 | 44.4% |
| makoto.qo.op (Rank 21) | 2026/10/14 | 40 | 23 | 17 | 57.5% |
| umintyu-99 (Rank 23) | 2026/10/14 | 83 | 37 | 46 | 44.6% |
| いおす (Rank 23) | 2026/10/13 | 32 | 4 | 28 | 12.5% |
| omuretukun (Rank 24) | 2026/10/12 | 114 | 53 | 61 | 46.5% |
| toothy-limb74 (Rank 26) | 2026/10/11 | 39 | 17 | 22 | 43.6% |
| [Garnet]agingcurvedAjeossi (Rank 24) | 2026/10/11 | 33 | 17 | 16 | 51.5% |
| wh-ida2 (Rank 25) | 2026/10/06 | 33 | 18 | 15 | 54.5% |
| nihikibito (Rank 25) | 2026/10/03 | 63 | 27 | 36 | 42.9% |
| yonchi41 (Rank 22) | 2026/09/30 | 42 | 20 | 22 | 47.6% |
| zxyzguy (Rank 25) | 2026/09/30 | 49 | 13 | 36 | 26.5% |
| Might小麥豆漿 (Rank 21) | 2026/09/30 | 72 | 35 | 37 | 48.6% |
| jqy911 (Rank 22) | 2026/09/29 | 54 | 27 | 27 | 50.0% |
| Jyuryoku_Eileen (Rank 25) | 2026/09/24 | 40 | 8 | 32 | 20.0% |
| Hosoccher (Rank 23) | 2026/09/18 | 35 | 15 | 20 | 42.9% |
| ぱぱ (Rank 21) | 2026/09/09 | 33 | 29 | 4 | 87.9% |
| kupipi_ff11 (Rank 26) | 2026/07/22 | 32 | 10 | 22 | 31.2% |
| hide2480gt (Rank 21) | 2026/07/08 | 45 | 33 | 12 | 73.3% |
| クロラム (Rank 22) | 2026/06/25 | 34 | 15 | 19 | 44.1% |
Round openings
Every character
| guardG into evade down | 3,790 | 13.2% |
|---|---|---|
| guardG | 3,600 | 12.6% |
| guardG into evade up | 1,457 | 5.1% |
| evade up into guardG | 1,398 | 4.9% |
| backdash into guardG | 845 | 3.0% |
| guardG into punchP | 626 | 2.2% |
| evade up | 410 | 1.4% |
| crouch into Gyou'in Haishu3P | 394 | 1.4% |
| crouch into Haisenchu1P | 347 | 1.2% |
| punchP | 325 | 1.1% |
| evade down into guardG | 317 | 1.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 298 | 1.0% |
| evade down | 236 | 0.8% |
| Backswing Rocket1P+K into Shadow Strike6P | 189 | 0.7% |
| offensive move | 184 | 0.6% |
2,727 further openings account for the other 14,191 rounds.
Counted from 7,195 of the 7,826 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 3,400–4,511 · 43.0%
- This season
- 2,384 matches · 46.0%
- Peak rank
- 28
First hit in 40.2% of 8,887 rounds. Won 50.6% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 19.4% of rounds, against 15.0% in their other rounds.
- Against Akira: waits first in 59.6% of rounds, against 50.3% against everyone else.
- On Rectangle stages: attacks straight away in 37.4% of rounds, against 21.5% on the other stages.
- After opening the round before by evading: evades first in 27.0% of rounds, against 15.7% after anything else.
- After the opponent opened the round before by attacking: waits first in 54.2% of rounds, against 50.0% after anything else.
- After losing a round: waits first in 58.0% of rounds, against 44.9% after winning one.
- When behind: waits first in 59.6% of rounds, against 46.2% when ahead or level.
- In round 4 or later: opens with “evade up into G guard” in 9.0% of rounds, against 6.0% in their other rounds.
- Against Jeffry: opens with “G guard” in 25.5% of rounds, against 16.0% against everyone else.
- On Full Fence and Open stages: opens with “evade up into G guard” in 11.0% of rounds, against 6.5% on the other stages.
- After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 17.3% of rounds, against 6.9% after anything else.
- After losing a round: opens with “G guard” in 21.1% of rounds, against 11.8% after winning one.
- When behind: opens with “G guard” in 21.6% of rounds, against 13.1% when ahead or level.
| guardG | 1,488 | 16.6% |
|---|---|---|
| guardG into evade down | 1,280 | 14.3% |
| evade up into guardG | 611 | 6.8% |
| guardG into evade up | 433 | 4.8% |
| Demon Dance9P+K into Demon's Tail9P+KK | 298 | 3.3% |
| backdash into guardG | 256 | 2.9% |
| Backswing Rocket1P+K into Shadow Strike6P | 189 | 2.1% |
| guardG into punchP | 162 | 1.8% |
| Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP | 128 | 1.4% |
| evade down into guardG | 127 | 1.4% |
| up-back kick+guard7K+G | 106 | 1.2% |
| evade up | 104 | 1.2% |
| offensive move | 104 | 1.2% |
| crouch into Middle Kick3K | 99 | 1.1% |
| guardG into Backswing Rocket1P+K | 93 | 1.0% |
420 further openings account for the other 3,501 rounds.
Counted from 2,247 of the 2,384 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 87–91 · 49% | 51–42 · 55% | -4.9 |
| Jacky | 50–76 · 40% | 26–42 · 38% | +4.4 |
| Wolf | 55–58 · 49% | 33–41 · 45% | +4.8 |
| Pai | 46–65 · 41% | 23–23 · 50% | -5.7 |
| Aoi | 44–34 · 56% | 38–31 · 55% | +1.0 |
| Jeffry | 41–51 · 45% | 16–10 · 62% | too few to test |
| Shun | 36–40 · 47% | 16–29 · 36% | +12.1 |
| Goh | 36–44 · 45% | 11–12 · 48% | too few to test |
| Sarah | 39–35 · 53% | 10–19 · 34% | too few to test |
| Lion | 33–35 · 49% | 10–17 · 37% | too few to test |
| Lau | 23–24 · 49% | 15–18 · 45% | +4.3 |
| Vanessa | 22–30 · 42% | 7–17 · 29% | too few to test |
| Brad | 18–31 · 37% | 11–15 · 42% | too few to test |
| El Blaze | 23–33 · 41% | 8–7 · 53% | too few to test |
| Jean | 25–25 · 50% | 2–9 · 18% | too few to test |
| Kage | 18–23 · 44% | 6–8 · 43% | too few to test |
| Lei Fei | 10–9 · 53% | 6–2 · 75% | too few to test |
| Eileen | 7–12 · 37% | 6–5 · 55% | too few to test |
| Taka | 7–8 · 47% | 8–4 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 1,298–1,814 · 41.7%
- This season
- 1,012 matches · 44.4%
- Peak rank
- 25
First hit in 51.7% of 3,455 rounds. Won 49.6% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 27.5% of rounds, against 18.6% in their other rounds.
- Against Shun: evades first in 24.0% of rounds, against 12.4% against everyone else.
- After the opponent opened the round before by evading: backs off first in 9.1% of rounds, against 5.6% after anything else.
- After losing a round: waits first in 67.1% of rounds, against 48.6% after winning one.
- When behind: waits first in 66.6% of rounds, against 53.5% when ahead or level.
- On 5–9 drinks: evades first in 19.7% of rounds, against 13.6% on other drink counts.
- After landing the first hit of the round before: attacks straight away in 22.6% of rounds, against 18.5% after being hit first.
- In round 1: opens with “crouch into 1P Haisenchu” in 14.4% of rounds, against 8.5% in their other rounds.
- Against Lei Fei: opens with “G guard into evade down” in 18.2% of rounds, against 9.5% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 16.7% of rounds, against 9.9% after anything else.
- After losing a round: opens with “G guard” in 13.4% of rounds, against 7.1% after winning one.
- When behind: opens with “G guard” in 13.6% of rounds, against 8.7% when ahead or level.
| crouch into Gyou'in Haishu3P | 394 | 11.3% |
|---|---|---|
| guardG | 358 | 10.3% |
| crouch into Haisenchu1P | 347 | 10.0% |
| guardG into evade down | 341 | 9.8% |
| guardG into evade up | 202 | 5.8% |
| evade up into guardG | 133 | 3.8% |
| guardG into punchP | 69 | 2.0% |
| punchP into RengekiPP | 69 | 2.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 64 | 1.8% |
| backdash into guardG | 60 | 1.7% |
| evade up | 54 | 1.6% |
| Gyou'in Haishu3P | 53 | 1.5% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 44 | 1.3% |
| punchP | 36 | 1.0% |
| Tenshin Souchushou6P+K | 28 | 0.8% |
284 further openings account for the other 1,221 rounds.
Counted from 890 of the 1,012 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 41–47 · 47% | 13–14 · 48% | too few to test |
| Jacky | 17–35 · 33% | 12–13 · 48% | too few to test |
| Sarah | 20–26 · 43% | 5–5 · 50% | too few to test |
| Wolf | 15–22 · 41% | 12–4 · 75% | too few to test |
| Aoi | 15–17 · 47% | 8–8 · 50% | too few to test |
| Kage | 16–18 · 47% | 6–13 · 32% | too few to test |
| Jeffry | 11–24 · 31% | 5–9 · 36% | too few to test |
| Pai | 23–17 · 58% | 4–6 · 40% | too few to test |
| Shun | 12–21 · 36% | 5–5 · 50% | too few to test |
| Lau | 8–18 · 31% | 2–12 · 14% | too few to test |
| Goh | 8–15 · 35% | 5–7 · 42% | too few to test |
| Lei Fei | 11–11 · 50% | 4–8 · 33% | too few to test |
| Vanessa | 12–9 · 57% | 2–4 · 33% | too few to test |
| Brad | 5–11 · 31% | 7–6 · 54% | too few to test |
| Jean | 7–9 · 44% | 2–6 · 25% | too few to test |
| Eileen | 9–7 · 56% | 4–2 · 67% | too few to test |
| Lion | 4–6 · 40% | 2–4 · 33% | too few to test |
| El Blaze | 7–9 · 44% | 1–0 · 100% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
122 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 446–673 · 39.9%
- This season
- 650 matches · 41.2%
- Peak rank
- 24
First hit in 44.1% of 2,365 rounds. Won 48.9% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 36.0% of rounds, against 17.9% in their other rounds.
- Against Akira: backs off first in 16.9% of rounds, against 10.1% against everyone else.
- After opening the round before by evading: evades first in 33.6% of rounds, against 21.4% after anything else.
- After losing a round: waits first in 52.7% of rounds, against 39.0% after winning one.
- When behind: waits first in 52.8% of rounds, against 40.7% when ahead or level.
- In round 4 or later: opens with “evade up into G guard” in 10.1% of rounds, against 5.7% in their other rounds.
- Against Wolf: opens with “G guard” in 26.4% of rounds, against 12.3% against everyone else.
- On Single Wall stages: opens with “evade up into G guard” in 11.9% of rounds, against 6.4% on the other stages.
- After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 16.1% of rounds, against 7.6% after anything else.
- After losing a round: opens with “G guard” in 16.8% of rounds, against 9.6% after winning one.
- When behind: opens with “G guard” in 17.5% of rounds, against 11.1% when ahead or level.
| guardG | 305 | 12.8% |
|---|---|---|
| guardG into evade down | 233 | 9.8% |
| evade up into guardG | 162 | 6.8% |
| guardG into evade up | 109 | 4.6% |
| evade up | 92 | 3.9% |
| backdash into guardG | 85 | 3.6% |
| crouch into Nirenkyaku3KK | 71 | 3.0% |
| punchP into ResshouPP | 46 | 1.9% |
| Tsumujigeri2K+G | 42 | 1.8% |
| guardG into Tsumujigeri2K+G | 37 | 1.6% |
| guardG into punchP | 37 | 1.6% |
| punchP | 37 | 1.6% |
| ResshouPP into SandangekiPPP | 32 | 1.4% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K | 29 | 1.2% |
| Engetsugeri9K+G | 26 | 1.1% |
295 further openings account for the other 1,034 rounds.
Counted from 594 of the 650 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 30–24 · 56% | 14–12 · 54% | too few to test |
| Pai | 15–23 · 39% | 2–16 · 11% | too few to test |
| Jacky | 12–24 · 33% | 5–11 · 31% | too few to test |
| Aoi | 9–17 · 35% | 4–10 · 29% | too few to test |
| Jeffry | 9–8 · 53% | 5–7 · 42% | too few to test |
| Sarah | 14–12 · 54% | 2–5 · 29% | too few to test |
| Kage | 6–14 · 30% | 2–8 · 20% | too few to test |
| Shun | 7–6 · 54% | 9–6 · 60% | too few to test |
| Vanessa | 7–9 · 44% | 3–5 · 38% | too few to test |
| Goh | 7–12 · 37% | 0–4 · 0% | too few to test |
| Jean | 5–7 · 42% | 3–7 · 30% | too few to test |
| Wolf | 6–8 · 43% | 1–6 · 14% | too few to test |
| Lion | 4–7 · 36% | 6–5 · 55% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
56 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 432–750 · 36.5%
- This season
- 588 matches · 37.1%
- Peak rank
- 23
First hit in 45.5% of 2,162 rounds. Won 44.2% of the rounds they struck first, 41.4% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 22.2% of rounds, against 11.2% in their other rounds.
- Against Jeffry: backs off first in 23.3% of rounds, against 10.5% against everyone else.
- After opening the round before by backing off: backs off first in 26.3% of rounds, against 10.1% after anything else.
- In round 1: opens with “crouch into 3K Side Kick” in 12.4% of rounds, against 2.3% in their other rounds.
- Against Wolf: opens with “G guard” in 21.1% of rounds, against 9.9% against everyone else.
- On Full Fence and Open stages: opens with “G guard” in 22.0% of rounds, against 10.3% on the other stages.
- After opening the round before with “G guard into evade down”: opens with “G guard into evade down” in 29.2% of rounds, against 15.5% after anything else.
| guardG into evade down | 342 | 15.8% |
|---|---|---|
| guardG | 234 | 10.8% |
| guardG into evade up | 187 | 8.6% |
| crouch into Side Kick3K | 105 | 4.8% |
| guardG into punchP | 95 | 4.4% |
| backdash into guardG | 87 | 4.0% |
| evade up into guardG | 83 | 3.8% |
| Middle Hell Stab6P+K | 44 | 2.0% |
| guardG into Ducking Low2K+G | 41 | 1.9% |
| punchP | 41 | 1.9% |
| guardG into Double KnucklePP | 36 | 1.7% |
| punchP into Double KnucklePP | 36 | 1.7% |
| evade down | 28 | 1.3% |
| evade up | 25 | 1.1% |
| evade down into guardG | 24 | 1.1% |
211 further openings account for the other 760 rounds.
Counted from 540 of the 588 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 27–38 · 42% | 8–9 · 47% | too few to test |
| Aoi | 20–20 · 50% | 10–12 · 45% | too few to test |
| Wolf | 4–20 · 17% | 3–9 · 25% | too few to test |
| Lau | 6–14 · 30% | 0–4 · 0% | too few to test |
| Jacky | 9–9 · 50% | 4–14 · 22% | too few to test |
| Pai | 8–17 · 32% | 2–5 · 29% | too few to test |
| Sarah | 6–11 · 35% | 4–8 · 33% | too few to test |
| Shun | 6–16 · 27% | 0–3 · 0% | too few to test |
| El Blaze | 4–11 · 27% | 4–5 · 44% | too few to test |
| Jeffry | 5–4 · 56% | 4–6 · 40% | too few to test |
| Eileen | 4–9 · 31% | 1–5 · 17% | too few to test |
| Kage | 3–5 · 38% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lei Fei
- Career
- 768–1,371 · 35.9%
- This season
- 553 matches · 43.9%
- Peak rank
- 24
First hit in 42.5% of 1,880 rounds. Won 51.5% of the rounds they struck first, 42.5% of the rounds they were struck first.
Significant Tells
- In round 2: waits first in 61.4% of rounds, against 54.7% in their other rounds.
- Against Sarah: backs off first in 14.1% of rounds, against 5.7% against everyone else.
- After opening the round before by backing off: backs off first in 20.5% of rounds, against 5.3% after anything else.
- After losing a round: waits first in 63.2% of rounds, against 50.1% after winning one.
- In round 1: opens with “crouch into 3K Bunkyaku” in 11.2% of rounds, against 3.6% in their other rounds.
- After opening the round before with “evade up into G guard”: opens with “crouch into 3K Bunkyaku” in 11.1% of rounds, against 3.2% after anything else.
- After winning a round: opens with “236P+K Kochouheki (Deflect)” in 8.1% of rounds, against 4.3% after losing one.
| guardG into evade down | 296 | 15.6% |
|---|---|---|
| guardG | 246 | 13.0% |
| Kochouheki (Deflect)236P+K | 104 | 5.5% |
| crouch into Bunkyaku3K | 104 | 5.5% |
| evade up into guardG | 101 | 5.3% |
| guardG into evade up | 91 | 4.8% |
| offensive move | 50 | 2.6% |
| backdash into guardG | 48 | 2.5% |
| evade up | 31 | 1.6% |
| guardG into kickK | 28 | 1.5% |
| evade down | 22 | 1.2% |
| guardG into Haishin Chugeki2P+KP | 20 | 1.1% |
| guardG into Rigoutai6K | 20 | 1.1% |
| Souryu Shukkai43P+K | 19 | 1.0% |
| Toushou66P | 19 | 1.0% |
212 further openings account for the other 696 rounds.
Counted from 473 of the 553 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lei Fei
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 20–17 · 54% | 11–14 · 44% | too few to test |
| Aoi | 19–19 · 50% | 3–4 · 43% | too few to test |
| Jacky | 10–13 · 43% | 6–7 · 46% | too few to test |
| Sarah | 7–16 · 30% | 5–9 · 36% | too few to test |
| Lau | 12–6 · 67% | 6–11 · 35% | too few to test |
| Lion | 6–9 · 40% | 7–3 · 70% | too few to test |
| Pai | 8–14 · 36% | 0–4 · 0% | too few to test |
| Jeffry | 12–3 · 80% | 2–4 · 33% | too few to test |
| Vanessa | 10–8 · 56% | 3–1 · 75% | too few to test |
| Wolf | 3–10 · 23% | 4–3 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
80 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Taka
- Career
- 453–617 · 42.3%
- This season
- 423 matches · 43.3%
- Peak rank
- 24
First hit in 37.9% of 1,619 rounds. Won 49.7% of the rounds they struck first, 44.8% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 11.1% of rounds, against 5.1% in their other rounds.
- Against Wolf: attacks straight away in 36.4% of rounds, against 24.9% against everyone else.
- After opening the round before by backing off: backs off first in 19.8% of rounds, against 4.0% after anything else.
- After winning a round: attacks straight away in 29.8% of rounds, against 17.5% after losing one.
- In round 2: opens with “214P+K Ao'oni Midaremage” in 7.2% of rounds, against 3.5% in their other rounds.
- Against Jeffry: opens with “G guard” in 19.5% of rounds, against 8.2% against everyone else.
- After winning a round: opens with “214P+K Ao'oni Midaremage” in 8.4% of rounds, against 2.3% after losing one.
- When ahead: opens with “214P+K Ao'oni Midaremage” in 8.3% of rounds, against 3.7% when level or behind.
| guardG into evade down | 259 | 15.8% |
|---|---|---|
| guardG | 144 | 8.8% |
| guardG into evade up | 104 | 6.3% |
| Ao'oni Midaremage214P+K | 72 | 4.4% |
| guardG into punchP | 68 | 4.2% |
| backdash into guardG | 48 | 2.9% |
| kickK | 41 | 2.5% |
| punchP | 41 | 2.5% |
| guardG into Takatsumehashi3P+K | 38 | 2.3% |
| Takatsumehashi3P+K | 36 | 2.2% |
| guardG into Kaminaridaiko Hasami'uchiK+GP | 25 | 1.5% |
| evade down | 23 | 1.4% |
| evade down into punchP | 22 | 1.3% |
| evade down into guardG | 20 | 1.2% |
| Sokubi Otoshi41236P | 19 | 1.2% |
194 further openings account for the other 677 rounds.
Counted from 404 of the 423 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–21 · 40% | 15–7 · 68% | too few to test |
| Sarah | 10–17 · 37% | 3–7 · 30% | too few to test |
| Wolf | 9–8 · 53% | 6–13 · 32% | too few to test |
| Aoi | 9–9 · 50% | 0–7 · 0% | too few to test |
| Lion | 10–8 · 56% | 2–5 · 29% | too few to test |
| Goh | 4–6 · 40% | 7–4 · 64% | too few to test |
| Jacky | 6–9 · 40% | 2–5 · 29% | too few to test |
| Pai | 3–5 · 38% | 3–3 · 50% | too few to test |
| Lau | 10–6 · 62% | 2–4 · 33% | too few to test |
| Jeffry | 9–4 · 69% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 246–563 · 30.4%
- This season
- 416 matches · 30.3%
- Peak rank
- 22
First hit in 37.1% of 1,579 rounds. Won 39.8% of the rounds they struck first, 36.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 27.9% of rounds, against 13.3% in their other rounds.
- Against Akira: waits first in 65.9% of rounds, against 50.7% against everyone else.
- On Rectangle stages: attacks straight away in 25.3% of rounds, against 16.0% on the other stages.
- After winning a round: evades first in 25.9% of rounds, against 16.9% after losing one.
- In round 4 or later: opens with “evade up into G guard” in 9.2% of rounds, against 4.6% in their other rounds.
- Against Jeffry: opens with “G guard” in 24.3% of rounds, against 11.3% against everyone else.
- After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 18.6% of rounds, against 5.9% after anything else.
- After losing a round: opens with “G guard into evade down” in 20.3% of rounds, against 12.0% after winning one.
| guardG into evade down | 241 | 15.1% |
|---|---|---|
| guardG | 190 | 11.9% |
| evade up into guardG | 91 | 5.7% |
| guardG into evade up | 73 | 4.6% |
| guardG into punchP | 66 | 4.1% |
| backdash into guardG | 60 | 3.8% |
| evade down into guardG | 36 | 2.3% |
| crouch into Face Lift Kick3K | 34 | 2.1% |
| punchP into Jab StraightPP | 33 | 2.1% |
| guardG into Low Drop Kick62K | 30 | 1.9% |
| R.A.W. AvengerP+K+G | 29 | 1.8% |
| evade up | 29 | 1.8% |
| punchP | 21 | 1.3% |
| evade down | 18 | 1.1% |
| Pounding Elbow9P+K | 17 | 1.1% |
191 further openings account for the other 626 rounds.
Counted from 408 of the 416 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 14–28 · 33% | 10–12 · 45% | too few to test |
| Sarah | 13–16 · 45% | 3–12 · 20% | too few to test |
| Aoi | 5–13 · 28% | 5–10 · 33% | too few to test |
| Wolf | 4–24 · 14% | 0–0 · — | too few to test |
| Jacky | 4–12 · 25% | 2–9 · 18% | too few to test |
| Lei Fei | 4–5 · 44% | 5–7 · 42% | too few to test |
| Jeffry | 2–9 · 18% | 1–4 · 20% | too few to test |
| Goh | 5–6 · 45% | 3–5 · 38% | too few to test |
| Lion | 3–5 · 38% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 336–852 · 28.3%
- This season
- 407 matches · 28.8%
- Peak rank
- 22
First hit in 40.8% of 1,440 rounds. Won 42.6% of the rounds they struck first, 34.6% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 34.9% of rounds, against 17.9% in their other rounds.
- Against Sarah: backs off first in 22.1% of rounds, against 7.7% against everyone else.
- On Low Fence stages: backs off first in 16.1% of rounds, against 7.9% on the other stages.
- After opening the round before by backing off: backs off first in 25.5% of rounds, against 7.9% after anything else.
- In round 1: opens with “P punch into PP Nirentotsu” in 8.2% of rounds, against 4.1% in their other rounds.
- After losing a round: opens with “G guard” in 17.0% of rounds, against 10.1% after winning one.
- When behind: opens with “G guard” in 17.0% of rounds, against 11.7% when ahead or level.
| guardG into evade down | 247 | 17.0% |
|---|---|---|
| guardG | 205 | 14.1% |
| guardG into evade up | 78 | 5.4% |
| punchP into NirentotsuPP | 75 | 5.2% |
| backdash into guardG | 47 | 3.2% |
| evade up into guardG | 38 | 2.6% |
| NirentotsuPP into Nirentotsu OuchuPPP | 30 | 2.1% |
| punchP | 23 | 1.6% |
| guardG into punchP | 21 | 1.4% |
| crouch into Maegeri3K | 19 | 1.3% |
| guardG into NirentotsuPP | 17 | 1.2% |
| guardG into Kusanagi2K+G | 16 | 1.1% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 15 | 1.0% |
| guardG into kickK | 15 | 1.0% |
| punchP into ShougerigasanePK | 15 | 1.0% |
211 further openings account for the other 589 rounds.
Counted from 364 of the 407 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 12–17 · 41% | 4–12 · 25% | too few to test |
| Wolf | 3–10 · 23% | 3–14 · 18% | too few to test |
| Sarah | 4–19 · 17% | 4–6 · 40% | too few to test |
| El Blaze | 8–15 · 35% | 1–2 · 33% | too few to test |
| Jacky | 6–16 · 27% | 0–4 · 0% | too few to test |
| Aoi | 2–16 · 11% | 0–4 · 0% | too few to test |
| Goh | 6–6 · 50% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 352–592 · 37.3%
- This season
- 264 matches · 39.8%
- Peak rank
- 22
First hit in 14.4% of 1,021 rounds. Won 41.5% of the rounds they struck first, 43.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 33.5% of rounds, against 23.6% in their other rounds.
- In round 3: opens with “Offensive Style: guard” in 19.9% of rounds, against 11.2% in their other rounds.
| Offensive Style: guard | 137 | 13.4% |
|---|---|---|
| Defensive Style: guard | 122 | 11.9% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 68 | 6.6% |
| Defensive Style: guard into evade down | 47 | 4.6% |
| Defensive Style: Parrying High Kick (Deflect) | 43 | 4.2% |
| Offensive Style: guard into evade down | 31 | 3.0% |
| Offensive Style: backdash into guardG | 27 | 2.6% |
| Offensive Style: guard into Bunker Buster9P | 26 | 2.5% |
| Defensive Style: backdash into guardG | 22 | 2.1% |
| Defensive Style: Defensive Elbow (Deflect) | 20 | 1.9% |
| Defensive Style: guard into evade up | 19 | 1.9% |
| Defensive Style: Leopard Strike (Deflect) | 16 | 1.6% |
| Defensive Style: Set-up (Offensive Style) | 15 | 1.5% |
| Defensive Style: guard into Defensive Elbow (Deflect)1P | 15 | 1.5% |
| Defensive Style: guard into Parrying High Kick (Deflect)46K | 13 | 1.3% |
175 further openings account for the other 403 rounds.
Counted from 257 of the 264 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 8–16 · 33% | 6–8 · 43% | too few to test |
| Jacky | 7–9 · 44% | 3–9 · 25% | too few to test |
| Aoi | 9–8 · 53% | 3–2 · 60% | too few to test |
| Sarah | 5–12 · 29% | 0–4 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 298–555 · 34.9%
- This season
- 181 matches · 42.0%
- Peak rank
- 22
First hit in 45.1% of 699 rounds. Won 47.9% of the rounds they struck first, 43.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 26.3% of rounds, against 9.4% in their other rounds.
- After opening the round before by attacking: attacks straight away in 21.0% of rounds, against 7.3% after anything else.
- In round 2: opens with “G guard into evade up” in 9.8% of rounds, against 4.1% in their other rounds.
- Against Akira: opens with “G guard” in 21.4% of rounds, against 8.3% against everyone else.
| guardG into evade down | 147 | 20.9% |
|---|---|---|
| guardG | 72 | 10.2% |
| guardG into evade up | 39 | 5.5% |
| evade up into guardG | 26 | 3.7% |
| guardG into Souanshou3P+K | 22 | 3.1% |
| backdash into guardG | 15 | 2.1% |
| guardG into Renka Sentai2KK | 15 | 2.1% |
| Hi'en Tankyaku9K | 12 | 1.7% |
| evade down | 12 | 1.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 10 | 1.4% |
| backdash into Kochoukyaku4K+G | 10 | 1.4% |
| crouch into Renka Sentai2KK | 9 | 1.3% |
| evade up | 9 | 1.3% |
| guardG into Hi'en Tenshi2P+K | 9 | 1.3% |
| guardG into punchP | 9 | 1.3% |
136 further openings account for the other 289 rounds.
Counted from 175 of the 181 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–9 · 44% | 2–7 · 22% | too few to test |
| Jacky | 0–5 · 0% | 4–5 · 44% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 217–387 · 35.9%
- This season
- 162 matches · 27.2%
- Peak rank
- 22
First hit in 40.7% of 619 rounds. Won 36.5% of the rounds they struck first, 36.8% of the rounds they were struck first.
Significant Tells
- In round 3: opens with “evade up into G guard” in 6.9% of rounds, against 3.4% in their other rounds.
| guardG into evade down | 73 | 11.6% |
|---|---|---|
| guardG | 62 | 9.8% |
| evade up into guardG | 27 | 4.3% |
| guardG into punchP | 22 | 3.5% |
| backdash into guardG | 21 | 3.3% |
| guardG into evade up | 20 | 3.2% |
| Ryusei Koushugeki (Deflect)214P | 19 | 3.0% |
| Tourou Teihozen (Deflect)4P+K+G | 19 | 3.0% |
| guardG into Senkyutai1K | 11 | 1.8% |
| Koushu RensuiPP into Renkan SenshouPPP | 10 | 1.6% |
| crouch into Dantai3K | 10 | 1.6% |
| punchP into Koushu RensuiPP | 10 | 1.6% |
| guardG into Kousoutai2K+G | 9 | 1.4% |
| punchP | 9 | 1.4% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 8 | 1.3% |
152 further openings account for the other 300 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 3–19 · 14% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 285–634 · 31.0%
- This season
- 173 matches · 26.0%
- Peak rank
- 22
First hit in 42.4% of 613 rounds. Won 38.9% of the rounds they struck first, 35.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 42.9% of rounds, against 24.0% in their other rounds.
- After opening the round before by evading: evades first in 26.5% of rounds, against 10.1% after anything else.
- In round 1: opens with “66P Gyaku Seikenzuki” in 10.4% of rounds, against 2.2% in their other rounds.
- After losing a round: opens with “G guard into evade down” in 19.3% of rounds, against 10.3% after winning one.
| guardG into evade down | 83 | 13.5% |
|---|---|---|
| guardG | 71 | 11.6% |
| crouch into Chudan~Joudan Mawashigeri3KK | 29 | 4.7% |
| Gyaku Seikenzuki66P | 26 | 4.2% |
| Oiseikenzuki (Deflect)236P+K | 26 | 4.2% |
| evade up into guardG | 26 | 4.2% |
| guardG into evade up | 23 | 3.8% |
| backdash into guardG | 19 | 3.1% |
| Nozuchi1P+K | 16 | 2.6% |
| punchP into KounirenPP | 16 | 2.6% |
| guardG into punchP | 14 | 2.3% |
| punchP | 11 | 1.8% |
| Hangetsu NirenzukiP+K | 9 | 1.5% |
| Harai'uke (Deflect)4P+K+G into punchP | 9 | 1.5% |
| crouch into Oishitazuki3PP | 7 | 1.1% |
119 further openings account for the other 228 rounds.
Counted from 154 of the 173 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 0–11 · 0% | 8–4 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 330–766 · 30.1%
- This season
- 185 matches · 28.1%
- Peak rank
- 22
First hit in 46.4% of 547 rounds. Won 37.0% of the rounds they struck first, 36.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 30.1% of rounds, against 14.0% in their other rounds.
- Against Sarah: backs off first in 39.6% of rounds, against 18.8% against everyone else.
- Against Sarah: opens with “backdash into 4P+K Karura” in 16.7% of rounds, against 4.9% against everyone else.
- When behind: opens with “G guard” in 16.6% of rounds, against 6.5% when ahead or level.
| guardG into evade down | 67 | 12.0% |
|---|---|---|
| guardG | 65 | 11.7% |
| backdash into Karura4P+K | 33 | 5.9% |
| backdash into guardG | 31 | 5.6% |
| evade up into guardG | 23 | 4.1% |
| guardG into evade up | 23 | 4.1% |
| Kyousengeri46K | 19 | 3.4% |
| kickK | 15 | 2.7% |
| backdash into Kyousengeri46K | 14 | 2.5% |
| guardG into punchP | 13 | 2.3% |
| crouch into Denkou3PP | 12 | 2.1% |
| crouch into Maegeri3K | 11 | 2.0% |
| Soukyu46P | 10 | 1.8% |
| punchP | 10 | 1.8% |
| punchP into Tsurane ShoudaPP | 9 | 1.6% |
95 further openings account for the other 203 rounds.
Counted from 143 of the 185 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 8–8 · 50% | 5–2 · 71% | too few to test |
| Aoi | 5–8 · 38% | 0–6 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Akira
- Career
- 72–170 · 29.8%
- This season
- 119 matches · 34.5%
- Peak rank
- 22
First hit in 42.9% of 357 rounds. Won 41.2% of the rounds they struck first, 37.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 48.4% of rounds, against 19.6% in their other rounds.
- In round 3: opens with “G guard” in 19.6% of rounds, against 6.2% in their other rounds.
| guardG | 35 | 9.6% |
|---|---|---|
| guardG into evade down | 28 | 7.7% |
| Rimon Chouchu66P | 27 | 7.4% |
| backdash into Chouzan Housui46P+K | 16 | 4.4% |
| backdash into guardG | 14 | 3.8% |
| forward dash into Jouho Touken6P | 14 | 3.8% |
| guardG into evade up | 14 | 3.8% |
| crouch into Sokutai3K | 13 | 3.6% |
| guardG into Souka Housui3P+K | 11 | 3.0% |
| punchP | 10 | 2.7% |
| backdash into SoutoP+K | 8 | 2.2% |
| evade up into guardG | 8 | 2.2% |
| evade up | 6 | 1.6% |
| Chouyoushu1P | 5 | 1.4% |
| Chouzan Housui46P+K | 4 | 1.1% |
86 further openings account for the other 152 rounds.
Counted from 95 of the 119 matches played. The rest were not pulled for openings.
Lau
- Career
- 100–193 · 34.1%
- This season
- 108 matches · 36.1%
- Peak rank
- 22
First hit in 39.5% of 349 rounds. Won 42.0% of the rounds they struck first, 38.9% of the rounds they were struck first.
Significant Tells
- After opening the round before by backing off: backs off first in 37.7% of rounds, against 17.8% after anything else.
- In round 2: opens with “G guard” in 19.3% of rounds, against 6.9% in their other rounds.
| guardG into evade down | 51 | 14.6% |
|---|---|---|
| guardG | 35 | 10.0% |
| evade up into guardG | 24 | 6.9% |
| backdash into guardG | 22 | 6.3% |
| guardG into evade up | 18 | 5.2% |
| backdash into Sako Soushou4P+K | 12 | 3.4% |
| guardG into Sako Soushou4P+K | 10 | 2.9% |
| RenshouPP into Renkanshou3PPP | 8 | 2.3% |
| backdash into Honshin Hekiken1P+K | 8 | 2.3% |
| crouch into Senchutai3K | 8 | 2.3% |
| guardG into punchP | 7 | 2.0% |
| Honshin Hekiken1P+K | 6 | 1.7% |
| Sako Soushou4P+K into RenshouPP | 5 | 1.4% |
| evade up | 5 | 1.4% |
| guardG into Saishikkyaku4K | 5 | 1.4% |
87 further openings account for the other 125 rounds.
Counted from 88 of the 108 matches played. The rest were not pulled for openings.
Eileen
- Career
- 65–153 · 29.8%
- This season
- 71 matches · 25.4%
- Peak rank
- 21
First hit in 32.5% of 271 rounds. Won 34.1% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 45 | 16.6% |
|---|---|---|
| guardG into evade down | 40 | 14.8% |
| guardG into evade up | 16 | 5.9% |
| Enkou Kenka46P | 13 | 4.8% |
| Enkou Nyudou214P+K into Enkou ShutsudouP | 11 | 4.1% |
| evade down into guardG | 9 | 3.3% |
| evade up into guardG | 6 | 2.2% |
| Jinraishou6P+K | 5 | 1.9% |
| punchP into Enkou RensouPP | 5 | 1.9% |
| Jinraishou6P+K into forward movement | 4 | 1.5% |
| Koushi Choukan236P | 4 | 1.5% |
| crouch into Sokutantai3K | 4 | 1.5% |
| evade down | 4 | 1.5% |
| evade down into Enkou Kenka46P | 4 | 1.5% |
| guardG into Enkou Kenka46P | 4 | 1.5% |
70 further openings account for the other 97 rounds.
Jacky
- Career
- 51–139 · 26.8%
- This season
- 68 matches · 26.5%
- Peak rank
- 21
First hit in 30.1% of 266 rounds. Won 35.0% of the rounds they struck first, 36.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 27 | 10.1% |
|---|---|---|
| backdash into guardG | 22 | 8.2% |
| guardG | 21 | 7.8% |
| guardG into evade up | 13 | 4.8% |
| guardG into punchP | 13 | 4.8% |
| evade up into guardG | 11 | 4.1% |
| Middle Spin Kick46K+G | 8 | 3.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 8 | 3.0% |
| Slide Shuffle (Deflect)4P+K+G | 6 | 2.2% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 6 | 2.2% |
| backdash into Spin Heel Sword4K+G | 6 | 2.2% |
| evade up | 6 | 2.2% |
| crouch into Middle Kick3K | 4 | 1.5% |
| guardG into Dragon Combination 21P+KP | 4 | 1.5% |
| guardG into Low Spin Kick1K+G | 4 | 1.5% |
74 further openings account for the other 109 rounds.
Sarah
- Career
- 28–52 · 35.0%
- This season
- 42 matches · 40.5%
- Peak rank
- 21
First hit in 38.9% of 167 rounds. Won 44.6% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade down | 28 | 16.7% |
|---|---|---|
| guardG | 15 | 8.9% |
| guardG into evade up | 11 | 6.5% |
| crouch into Jackknife Middle Kick3KK | 10 | 6.0% |
| evade up into guardG | 9 | 5.4% |
| backdash into Crescent Heel4K+G | 8 | 4.8% |
| backdash into guardG | 5 | 3.0% |
| Hide Side Kick (Deflect)P+K | 4 | 2.4% |
| Queen Bee Needle66K+G | 4 | 2.4% |
| Switch Kick4K | 4 | 2.4% |
| guardG into punchP | 4 | 2.4% |
| backdash into evade up | 3 | 1.8% |
| evade down into guardG | 3 | 1.8% |
| Leg Slicer2K+G | 2 | 1.2% |
| evade down into Double Joint Butt6PK | 2 | 1.2% |
49 further openings account for the other 56 rounds.
Dural
- Career
- 39–61 · 39.0%
- This season
- 16 matches · 56.2%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 8 | 11.6% |
|---|---|---|
| evade up | 7 | 10.1% |
| guardG into evade down | 6 | 8.7% |
| evade up into guardG | 3 | 4.3% |
| evade up into up-back, forward punch+kick+guard76P+K+G | 3 | 4.3% |
| guardG into evade up | 3 | 4.3% |
| guardG into punchP | 3 | 4.3% |
| backdash into guardG | 2 | 2.9% |
| evade down into Hi'en Tankyaku9K | 2 | 2.9% |
| evade up into offensive move | 2 | 2.9% |
| guardG into down punch+kick2P+K | 2 | 2.9% |
| guardG into down, back, down-back punch+kick241P+K | 2 | 2.9% |
| punchP | 2 | 2.9% |
| Hi'en Tankyaku9K | 1 | 1.4% |
| One TwoPP into One Two UpperPPP | 1 | 1.4% |
22 further openings account for the other 22 rounds.
Brad
- Career
- 1–5 · 16.7%
- This season
- 4 matches · 25.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade down into guardG | 2 | 14.3% |
|---|---|---|
| Jab StraightPP into Combination UpperPPP | 1 | 7.1% |
| Sway Back4P+K+G | 1 | 7.1% |
| Sway Back4P+K+G into BreakdownP+K | 1 | 7.1% |
| crouch into Destruction Body3P+K | 1 | 7.1% |
| crouch into Dtee Sawk Combination3PP | 1 | 7.1% |
| crouch into Middle Kick3K | 1 | 7.1% |
| guardG | 1 | 7.1% |
| guardG into Dtee Sawk Bon1P+K | 1 | 7.1% |
| guardG into Ducking6P+K+G | 1 | 7.1% |
| guardG into Middle Kick3K | 1 | 7.1% |
| guardG into evade down | 1 | 7.1% |
| throwP+G into Sit Jab2P | 1 | 7.1% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (232 here; about 11.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 13 of 18 tests hold up
- Shun: 12 of 20 tests hold up
- Kage: 11 of 16 tests hold up
- Jeffry: 7 of 15 tests hold up
- Lei Fei: 7 of 15 tests hold up
- Taka: 8 of 15 tests hold up
- Wolf: 8 of 15 tests hold up
- Aoi: 7 of 15 tests hold up
- Vanessa: 2 of 15 tests hold up
- Pai: 4 of 15 tests hold up
- Lion: 1 of 15 tests hold up
- Jean: 4 of 15 tests hold up
- Goh: 4 of 15 tests hold up
- Akira: 2 of 14 tests hold up
- Lau: 2 of 14 tests hold up
- Eileen: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Brad: not tested (too few rounds)
