VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

El Blaze

dalmax72

  • Shun
  • Kage
  • Jeffry
  • Lei Fei
  • Taka
  • Wolf
  • Aoi
  • Vanessa
  • Goh
  • Pai
  • Jean
  • Lion
  • Akira
  • Lau
  • Eileen
  • Jacky
  • Sarah
  • Dural
  • Brad
Career matches24,075
Career win rate38.3%
Round win rate44.4%
Peak rank28
Distinct opponents1,238
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1178 #3,483 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze287,9113,4004,51143.0%
Shun253,1121,2981,81441.7%
Lei Fei242,1397681,37135.9%
Aoi221,18833685228.3%
Jeffry231,18243275036.5%
Kage241,11944667339.9%
Goh221,09633076630.1%
Taka241,07045361742.3%
Vanessa2294435259237.3%
Jean2291928563431.0%
Pai2285329855534.9%
Wolf2280924656330.4%
Lion2260421738735.9%
Lau2229310019334.1%
Akira222427217029.8%
Eileen212186515329.8%
Jacky211905113926.8%
Dural22100396139.0%
Sarah2180285235.0%
Brad2161516.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

24,759 of 31,107 rounds counted

5.3 inputs a second (317 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.

By character played

El Blaze5.83496,956
Shun5.63343,225
Kage5.13052,209
Jeffry4.72821,920
Lei Fei5.13082,068
Taka5.02981,512
Wolf4.62761,554
Aoi4.82881,410
Vanessa4.9295576
Goh5.0300604
Pai5.2315616
Jean5.0299444
Lion4.9292364
Akira5.2315349
Lau5.4321297
Eileen5.5330260
Jacky5.3318261
Sarah5.231051
Dural5.633669
Brad5.734214

By opponent's character

Akira5.33193,790
Jacky5.53282,287
Aoi4.92921,773
Wolf5.43261,756
Sarah5.33171,672
Pai5.43211,662
Jeffry5.23141,283
Shun5.53301,181
Lau5.43221,227
Goh5.33171,055
Lion5.43251,115
Kage5.1304930
Vanessa5.13051,019
El Blaze5.2315825
Lei Fei5.1307844
Jean5.2315714
Brad5.4322752
Eileen5.0297463
Taka5.2310271
Dural5.7340140

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira1,14252062245.5%+5.3
Jacky73125347834.6%-5.2
Aoi61626934743.7%+2.4
Wolf56921035936.9%-1.6
Sarah54623331342.7%+1.9
Pai52020231838.9%+0.5
Jeffry43218824443.5%+3.3
Shun36113722438.0%-0.2
Lau35114520641.3%-2.2
Goh35015119943.1%+2.6
Lion33113919242.0%-0.2
Kage32211420835.4%-4.2
Vanessa28911417539.5%-3.5
El Blaze27111415742.1%+2.2
Lei Fei2399314638.9%-6.2
Jean2308814238.3%-1.2
Brad2238613738.6%-2.4
Eileen1655511033.3%-4.3
Taka91385341.8%-0.4
Dural47173036.2%-2.3

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence84635149541.5%+1.4
Full Fence83931552437.5%-2.6
Open82232849439.9%-1.0
Breakable Half Fence80332947441.0%+1.1
Breakable Full Fence77431545940.7%+1.5
Low Fence75428047437.1%-3.0
Rectangle74931143841.5%+0.4
Single Wall73930543441.3%+0.6
Octagon73831642242.8%+1.5
Full Fence and Open38917221744.2%+2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4,74940.8%40.3%+0.5
No walls2,31539.4%40.5%-1.0

Walls against open: +1.5 points (95% range -1.2 to +4.2), p 0.279 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

smogh (Rank 22)2026/10/1851302158.8%
GWO (Rank 25)2026/10/1841132831.7%
Sevengar01 (Rank 24)2026/10/1634132138.2%
UNIQ (Rank 21)2026/10/1681493260.5%
ASSERT(m_pThink); (Rank 23)2026/10/1548202841.7%
たかティン (Rank 23)2026/10/153223971.9%
K.K.カブキモノ (Rank 23)2026/10/1436162044.4%
makoto.qo.op (Rank 21)2026/10/1440231757.5%
umintyu-99 (Rank 23)2026/10/1483374644.6%
いおす (Rank 23)2026/10/133242812.5%
omuretukun (Rank 24)2026/10/12114536146.5%
toothy-limb74 (Rank 26)2026/10/1139172243.6%
[Garnet]agingcurvedAjeossi (Rank 24)2026/10/1133171651.5%
wh-ida2 (Rank 25)2026/10/0633181554.5%
nihikibito (Rank 25)2026/10/0363273642.9%
yonchi41 (Rank 22)2026/09/3042202247.6%
zxyzguy (Rank 25)2026/09/3049133626.5%
Might小麥豆漿 (Rank 21)2026/09/3072353748.6%
jqy911 (Rank 22)2026/09/2954272750.0%
Jyuryoku_Eileen (Rank 25)2026/09/244083220.0%
Hosoccher (Rank 23)2026/09/1835152042.9%
ぱぱ (Rank 21)2026/09/093329487.9%
kupipi_ff11 (Rank 26)2026/07/2232102231.2%
hide2480gt (Rank 21)2026/07/0845331273.3%
クロラム (Rank 22)2026/06/2534151944.1%

Round openings

Every character

guardG into evade down3,79013.2%
guardG3,60012.6%
guardG into evade up1,4575.1%
evade up into guardG1,3984.9%
backdash into guardG8453.0%
guardG into punchP6262.2%
evade up4101.4%
crouch into Gyou'in Haishu3P3941.4%
crouch into Haisenchu1P3471.2%
punchP3251.1%
evade down into guardG3171.1%
Demon Dance9P+K into Demon's Tail9P+KK2981.0%
evade down2360.8%
Backswing Rocket1P+K into Shadow Strike6P1890.7%
offensive move1840.6%

2,727 further openings account for the other 14,191 rounds.

Counted from 7,195 of the 7,826 matches played. The rest were not pulled for openings.

El Blaze

Career
3,400–4,511 · 43.0%
This season
2,384 matches · 46.0%
Peak rank
28

First hit in 40.2% of 8,887 rounds. Won 50.6% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: evades first in 19.4% of rounds, against 15.0% in their other rounds.
  • Against Akira: waits first in 59.6% of rounds, against 50.3% against everyone else.
  • On Rectangle stages: attacks straight away in 37.4% of rounds, against 21.5% on the other stages.
  • After opening the round before by evading: evades first in 27.0% of rounds, against 15.7% after anything else.
  • After the opponent opened the round before by attacking: waits first in 54.2% of rounds, against 50.0% after anything else.
  • After losing a round: waits first in 58.0% of rounds, against 44.9% after winning one.
  • When behind: waits first in 59.6% of rounds, against 46.2% when ahead or level.
  • In round 4 or later: opens with “evade up into G guard” in 9.0% of rounds, against 6.0% in their other rounds.
  • Against Jeffry: opens with “G guard” in 25.5% of rounds, against 16.0% against everyone else.
  • On Full Fence and Open stages: opens with “evade up into G guard” in 11.0% of rounds, against 6.5% on the other stages.
  • After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 17.3% of rounds, against 6.9% after anything else.
  • After losing a round: opens with “G guard” in 21.1% of rounds, against 11.8% after winning one.
  • When behind: opens with “G guard” in 21.6% of rounds, against 13.1% when ahead or level.

How is this tested?

guardG1,48816.6%
guardG into evade down1,28014.3%
evade up into guardG6116.8%
guardG into evade up4334.8%
Demon Dance9P+K into Demon's Tail9P+KK2983.3%
backdash into guardG2562.9%
Backswing Rocket1P+K into Shadow Strike6P1892.1%
guardG into punchP1621.8%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP1281.4%
evade down into guardG1271.4%
up-back kick+guard7K+G1061.2%
evade up1041.2%
offensive move1041.2%
crouch into Middle Kick3K991.1%
guardG into Backswing Rocket1P+K931.0%

420 further openings account for the other 3,501 rounds.

Counted from 2,247 of the 2,384 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira87–91 · 49%51–42 · 55%-4.9
Jacky50–76 · 40%26–42 · 38%+4.4
Wolf55–58 · 49%33–41 · 45%+4.8
Pai46–65 · 41%23–23 · 50%-5.7
Aoi44–34 · 56%38–31 · 55%+1.0
Jeffry41–51 · 45%16–10 · 62%too few to test
Shun36–40 · 47%16–29 · 36%+12.1
Goh36–44 · 45%11–12 · 48%too few to test
Sarah39–35 · 53%10–19 · 34%too few to test
Lion33–35 · 49%10–17 · 37%too few to test
Lau23–24 · 49%15–18 · 45%+4.3
Vanessa22–30 · 42%7–17 · 29%too few to test
Brad18–31 · 37%11–15 · 42%too few to test
El Blaze23–33 · 41%8–7 · 53%too few to test
Jean25–25 · 50%2–9 · 18%too few to test
Kage18–23 · 44%6–8 · 43%too few to test
Lei Fei10–9 · 53%6–2 · 75%too few to test
Eileen7–12 · 37%6–5 · 55%too few to test
Taka7–8 · 47%8–4 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

137 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
1,298–1,814 · 41.7%
This season
1,012 matches · 44.4%
Peak rank
25

First hit in 51.7% of 3,455 rounds. Won 49.6% of the rounds they struck first, 41.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 27.5% of rounds, against 18.6% in their other rounds.
  • Against Shun: evades first in 24.0% of rounds, against 12.4% against everyone else.
  • After the opponent opened the round before by evading: backs off first in 9.1% of rounds, against 5.6% after anything else.
  • After losing a round: waits first in 67.1% of rounds, against 48.6% after winning one.
  • When behind: waits first in 66.6% of rounds, against 53.5% when ahead or level.
  • On 5–9 drinks: evades first in 19.7% of rounds, against 13.6% on other drink counts.
  • After landing the first hit of the round before: attacks straight away in 22.6% of rounds, against 18.5% after being hit first.
  • In round 1: opens with “crouch into 1P Haisenchu” in 14.4% of rounds, against 8.5% in their other rounds.
  • Against Lei Fei: opens with “G guard into evade down” in 18.2% of rounds, against 9.5% against everyone else.
  • After opening the round before with “G guard”: opens with “G guard” in 16.7% of rounds, against 9.9% after anything else.
  • After losing a round: opens with “G guard” in 13.4% of rounds, against 7.1% after winning one.
  • When behind: opens with “G guard” in 13.6% of rounds, against 8.7% when ahead or level.

How is this tested?

crouch into Gyou'in Haishu3P39411.3%
guardG35810.3%
crouch into Haisenchu1P34710.0%
guardG into evade down3419.8%
guardG into evade up2025.8%
evade up into guardG1333.8%
guardG into punchP692.0%
punchP into RengekiPP692.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP641.8%
backdash into guardG601.7%
evade up541.6%
Gyou'in Haishu3P531.5%
Kasen Chugeki6P into Kasen Zenbokushou6PP441.3%
punchP361.0%
Tenshin Souchushou6P+K280.8%

284 further openings account for the other 1,221 rounds.

Counted from 890 of the 1,012 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira41–47 · 47%13–14 · 48%too few to test
Jacky17–35 · 33%12–13 · 48%too few to test
Sarah20–26 · 43%5–5 · 50%too few to test
Wolf15–22 · 41%12–4 · 75%too few to test
Aoi15–17 · 47%8–8 · 50%too few to test
Kage16–18 · 47%6–13 · 32%too few to test
Jeffry11–24 · 31%5–9 · 36%too few to test
Pai23–17 · 58%4–6 · 40%too few to test
Shun12–21 · 36%5–5 · 50%too few to test
Lau8–18 · 31%2–12 · 14%too few to test
Goh8–15 · 35%5–7 · 42%too few to test
Lei Fei11–11 · 50%4–8 · 33%too few to test
Vanessa12–9 · 57%2–4 · 33%too few to test
Brad5–11 · 31%7–6 · 54%too few to test
Jean7–9 · 44%2–6 · 25%too few to test
Eileen9–7 · 56%4–2 · 67%too few to test
Lion4–6 · 40%2–4 · 33%too few to test
El Blaze7–9 · 44%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

122 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
446–673 · 39.9%
This season
650 matches · 41.2%
Peak rank
24

First hit in 44.1% of 2,365 rounds. Won 48.9% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 36.0% of rounds, against 17.9% in their other rounds.
  • Against Akira: backs off first in 16.9% of rounds, against 10.1% against everyone else.
  • After opening the round before by evading: evades first in 33.6% of rounds, against 21.4% after anything else.
  • After losing a round: waits first in 52.7% of rounds, against 39.0% after winning one.
  • When behind: waits first in 52.8% of rounds, against 40.7% when ahead or level.
  • In round 4 or later: opens with “evade up into G guard” in 10.1% of rounds, against 5.7% in their other rounds.
  • Against Wolf: opens with “G guard” in 26.4% of rounds, against 12.3% against everyone else.
  • On Single Wall stages: opens with “evade up into G guard” in 11.9% of rounds, against 6.4% on the other stages.
  • After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 16.1% of rounds, against 7.6% after anything else.
  • After losing a round: opens with “G guard” in 16.8% of rounds, against 9.6% after winning one.
  • When behind: opens with “G guard” in 17.5% of rounds, against 11.1% when ahead or level.

How is this tested?

guardG30512.8%
guardG into evade down2339.8%
evade up into guardG1626.8%
guardG into evade up1094.6%
evade up923.9%
backdash into guardG853.6%
crouch into Nirenkyaku3KK713.0%
punchP into ResshouPP461.9%
Tsumujigeri2K+G421.8%
guardG into Tsumujigeri2K+G371.6%
guardG into punchP371.6%
punchP371.6%
ResshouPP into SandangekiPPP321.4%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Ryubibarai2K291.2%
Engetsugeri9K+G261.1%

295 further openings account for the other 1,034 rounds.

Counted from 594 of the 650 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira30–24 · 56%14–12 · 54%too few to test
Pai15–23 · 39%2–16 · 11%too few to test
Jacky12–24 · 33%5–11 · 31%too few to test
Aoi9–17 · 35%4–10 · 29%too few to test
Jeffry9–8 · 53%5–7 · 42%too few to test
Sarah14–12 · 54%2–5 · 29%too few to test
Kage6–14 · 30%2–8 · 20%too few to test
Shun7–6 · 54%9–6 · 60%too few to test
Vanessa7–9 · 44%3–5 · 38%too few to test
Goh7–12 · 37%0–4 · 0%too few to test
Jean5–7 · 42%3–7 · 30%too few to test
Wolf6–8 · 43%1–6 · 14%too few to test
Lion4–7 · 36%6–5 · 55%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

56 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
432–750 · 36.5%
This season
588 matches · 37.1%
Peak rank
23

First hit in 45.5% of 2,162 rounds. Won 44.2% of the rounds they struck first, 41.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 22.2% of rounds, against 11.2% in their other rounds.
  • Against Jeffry: backs off first in 23.3% of rounds, against 10.5% against everyone else.
  • After opening the round before by backing off: backs off first in 26.3% of rounds, against 10.1% after anything else.
  • In round 1: opens with “crouch into 3K Side Kick” in 12.4% of rounds, against 2.3% in their other rounds.
  • Against Wolf: opens with “G guard” in 21.1% of rounds, against 9.9% against everyone else.
  • On Full Fence and Open stages: opens with “G guard” in 22.0% of rounds, against 10.3% on the other stages.
  • After opening the round before with “G guard into evade down”: opens with “G guard into evade down” in 29.2% of rounds, against 15.5% after anything else.

How is this tested?

guardG into evade down34215.8%
guardG23410.8%
guardG into evade up1878.6%
crouch into Side Kick3K1054.8%
guardG into punchP954.4%
backdash into guardG874.0%
evade up into guardG833.8%
Middle Hell Stab6P+K442.0%
guardG into Ducking Low2K+G411.9%
punchP411.9%
guardG into Double KnucklePP361.7%
punchP into Double KnucklePP361.7%
evade down281.3%
evade up251.1%
evade down into guardG241.1%

211 further openings account for the other 760 rounds.

Counted from 540 of the 588 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira27–38 · 42%8–9 · 47%too few to test
Aoi20–20 · 50%10–12 · 45%too few to test
Wolf4–20 · 17%3–9 · 25%too few to test
Lau6–14 · 30%0–4 · 0%too few to test
Jacky9–9 · 50%4–14 · 22%too few to test
Pai8–17 · 32%2–5 · 29%too few to test
Sarah6–11 · 35%4–8 · 33%too few to test
Shun6–16 · 27%0–3 · 0%too few to test
El Blaze4–11 · 27%4–5 · 44%too few to test
Jeffry5–4 · 56%4–6 · 40%too few to test
Eileen4–9 · 31%1–5 · 17%too few to test
Kage3–5 · 38%3–7 · 30%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

48 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
768–1,371 · 35.9%
This season
553 matches · 43.9%
Peak rank
24

First hit in 42.5% of 1,880 rounds. Won 51.5% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 61.4% of rounds, against 54.7% in their other rounds.
  • Against Sarah: backs off first in 14.1% of rounds, against 5.7% against everyone else.
  • After opening the round before by backing off: backs off first in 20.5% of rounds, against 5.3% after anything else.
  • After losing a round: waits first in 63.2% of rounds, against 50.1% after winning one.
  • In round 1: opens with “crouch into 3K Bunkyaku” in 11.2% of rounds, against 3.6% in their other rounds.
  • After opening the round before with “evade up into G guard”: opens with “crouch into 3K Bunkyaku” in 11.1% of rounds, against 3.2% after anything else.
  • After winning a round: opens with “236P+K Kochouheki (Deflect)” in 8.1% of rounds, against 4.3% after losing one.

How is this tested?

guardG into evade down29615.6%
guardG24613.0%
Kochouheki (Deflect)236P+K1045.5%
crouch into Bunkyaku3K1045.5%
evade up into guardG1015.3%
guardG into evade up914.8%
offensive move502.6%
backdash into guardG482.5%
evade up311.6%
guardG into kickK281.5%
evade down221.2%
guardG into Haishin Chugeki2P+KP201.1%
guardG into Rigoutai6K201.1%
Souryu Shukkai43P+K191.0%
Toushou66P191.0%

212 further openings account for the other 696 rounds.

Counted from 473 of the 553 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira20–17 · 54%11–14 · 44%too few to test
Aoi19–19 · 50%3–4 · 43%too few to test
Jacky10–13 · 43%6–7 · 46%too few to test
Sarah7–16 · 30%5–9 · 36%too few to test
Lau12–6 · 67%6–11 · 35%too few to test
Lion6–9 · 40%7–3 · 70%too few to test
Pai8–14 · 36%0–4 · 0%too few to test
Jeffry12–3 · 80%2–4 · 33%too few to test
Vanessa10–8 · 56%3–1 · 75%too few to test
Wolf3–10 · 23%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

80 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Taka

Career
453–617 · 42.3%
This season
423 matches · 43.3%
Peak rank
24

First hit in 37.9% of 1,619 rounds. Won 49.7% of the rounds they struck first, 44.8% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 11.1% of rounds, against 5.1% in their other rounds.
  • Against Wolf: attacks straight away in 36.4% of rounds, against 24.9% against everyone else.
  • After opening the round before by backing off: backs off first in 19.8% of rounds, against 4.0% after anything else.
  • After winning a round: attacks straight away in 29.8% of rounds, against 17.5% after losing one.
  • In round 2: opens with “214P+K Ao'oni Midaremage” in 7.2% of rounds, against 3.5% in their other rounds.
  • Against Jeffry: opens with “G guard” in 19.5% of rounds, against 8.2% against everyone else.
  • After winning a round: opens with “214P+K Ao'oni Midaremage” in 8.4% of rounds, against 2.3% after losing one.
  • When ahead: opens with “214P+K Ao'oni Midaremage” in 8.3% of rounds, against 3.7% when level or behind.

How is this tested?

guardG into evade down25915.8%
guardG1448.8%
guardG into evade up1046.3%
Ao'oni Midaremage214P+K724.4%
guardG into punchP684.2%
backdash into guardG482.9%
kickK412.5%
punchP412.5%
guardG into Takatsumehashi3P+K382.3%
Takatsumehashi3P+K362.2%
guardG into Kaminaridaiko Hasami'uchiK+GP251.5%
evade down231.4%
evade down into punchP221.3%
evade down into guardG201.2%
Sokubi Otoshi41236P191.2%

194 further openings account for the other 677 rounds.

Counted from 404 of the 423 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Taka

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–21 · 40%15–7 · 68%too few to test
Sarah10–17 · 37%3–7 · 30%too few to test
Wolf9–8 · 53%6–13 · 32%too few to test
Aoi9–9 · 50%0–7 · 0%too few to test
Lion10–8 · 56%2–5 · 29%too few to test
Goh4–6 · 40%7–4 · 64%too few to test
Jacky6–9 · 40%2–5 · 29%too few to test
Pai3–5 · 38%3–3 · 50%too few to test
Lau10–6 · 62%2–4 · 33%too few to test
Jeffry9–4 · 69%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
246–563 · 30.4%
This season
416 matches · 30.3%
Peak rank
22

First hit in 37.1% of 1,579 rounds. Won 39.8% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 27.9% of rounds, against 13.3% in their other rounds.
  • Against Akira: waits first in 65.9% of rounds, against 50.7% against everyone else.
  • On Rectangle stages: attacks straight away in 25.3% of rounds, against 16.0% on the other stages.
  • After winning a round: evades first in 25.9% of rounds, against 16.9% after losing one.
  • In round 4 or later: opens with “evade up into G guard” in 9.2% of rounds, against 4.6% in their other rounds.
  • Against Jeffry: opens with “G guard” in 24.3% of rounds, against 11.3% against everyone else.
  • After opening the round before with “evade up into G guard”: opens with “evade up into G guard” in 18.6% of rounds, against 5.9% after anything else.
  • After losing a round: opens with “G guard into evade down” in 20.3% of rounds, against 12.0% after winning one.

How is this tested?

guardG into evade down24115.1%
guardG19011.9%
evade up into guardG915.7%
guardG into evade up734.6%
guardG into punchP664.1%
backdash into guardG603.8%
evade down into guardG362.3%
crouch into Face Lift Kick3K342.1%
punchP into Jab StraightPP332.1%
guardG into Low Drop Kick62K301.9%
R.A.W. AvengerP+K+G291.8%
evade up291.8%
punchP211.3%
evade down181.1%
Pounding Elbow9P+K171.1%

191 further openings account for the other 626 rounds.

Counted from 408 of the 416 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–28 · 33%10–12 · 45%too few to test
Sarah13–16 · 45%3–12 · 20%too few to test
Aoi5–13 · 28%5–10 · 33%too few to test
Wolf4–24 · 14%0–0 · —too few to test
Jacky4–12 · 25%2–9 · 18%too few to test
Lei Fei4–5 · 44%5–7 · 42%too few to test
Jeffry2–9 · 18%1–4 · 20%too few to test
Goh5–6 · 45%3–5 · 38%too few to test
Lion3–5 · 38%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
336–852 · 28.3%
This season
407 matches · 28.8%
Peak rank
22

First hit in 40.8% of 1,440 rounds. Won 42.6% of the rounds they struck first, 34.6% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 34.9% of rounds, against 17.9% in their other rounds.
  • Against Sarah: backs off first in 22.1% of rounds, against 7.7% against everyone else.
  • On Low Fence stages: backs off first in 16.1% of rounds, against 7.9% on the other stages.
  • After opening the round before by backing off: backs off first in 25.5% of rounds, against 7.9% after anything else.
  • In round 1: opens with “P punch into PP Nirentotsu” in 8.2% of rounds, against 4.1% in their other rounds.
  • After losing a round: opens with “G guard” in 17.0% of rounds, against 10.1% after winning one.
  • When behind: opens with “G guard” in 17.0% of rounds, against 11.7% when ahead or level.

How is this tested?

guardG into evade down24717.0%
guardG20514.1%
guardG into evade up785.4%
punchP into NirentotsuPP755.2%
backdash into guardG473.2%
evade up into guardG382.6%
NirentotsuPP into Nirentotsu OuchuPPP302.1%
punchP231.6%
guardG into punchP211.4%
crouch into Maegeri3K191.3%
guardG into NirentotsuPP171.2%
guardG into Kusanagi2K+G161.1%
Ouda6P+K into Oushu Hiji'ate6P+KP151.0%
guardG into kickK151.0%
punchP into ShougerigasanePK151.0%

211 further openings account for the other 589 rounds.

Counted from 364 of the 407 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira12–17 · 41%4–12 · 25%too few to test
Wolf3–10 · 23%3–14 · 18%too few to test
Sarah4–19 · 17%4–6 · 40%too few to test
El Blaze8–15 · 35%1–2 · 33%too few to test
Jacky6–16 · 27%0–4 · 0%too few to test
Aoi2–16 · 11%0–4 · 0%too few to test
Goh6–6 · 50%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

43 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
352–592 · 37.3%
This season
264 matches · 39.8%
Peak rank
22

First hit in 14.4% of 1,021 rounds. Won 41.5% of the rounds they struck first, 43.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 33.5% of rounds, against 23.6% in their other rounds.
  • In round 3: opens with “Offensive Style: guard” in 19.9% of rounds, against 11.2% in their other rounds.

How is this tested?

Offensive Style: guard13713.4%
Defensive Style: guard12211.9%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP686.6%
Defensive Style: guard into evade down474.6%
Defensive Style: Parrying High Kick (Deflect)434.2%
Offensive Style: guard into evade down313.0%
Offensive Style: backdash into guardG272.6%
Offensive Style: guard into Bunker Buster9P262.5%
Defensive Style: backdash into guardG222.1%
Defensive Style: Defensive Elbow (Deflect)201.9%
Defensive Style: guard into evade up191.9%
Defensive Style: Leopard Strike (Deflect)161.6%
Defensive Style: Set-up (Offensive Style)151.5%
Defensive Style: guard into Defensive Elbow (Deflect)1P151.5%
Defensive Style: guard into Parrying High Kick (Deflect)46K131.3%

175 further openings account for the other 403 rounds.

Counted from 257 of the 264 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira8–16 · 33%6–8 · 43%too few to test
Jacky7–9 · 44%3–9 · 25%too few to test
Aoi9–8 · 53%3–2 · 60%too few to test
Sarah5–12 · 29%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
298–555 · 34.9%
This season
181 matches · 42.0%
Peak rank
22

First hit in 45.1% of 699 rounds. Won 47.9% of the rounds they struck first, 43.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 26.3% of rounds, against 9.4% in their other rounds.
  • After opening the round before by attacking: attacks straight away in 21.0% of rounds, against 7.3% after anything else.
  • In round 2: opens with “G guard into evade up” in 9.8% of rounds, against 4.1% in their other rounds.
  • Against Akira: opens with “G guard” in 21.4% of rounds, against 8.3% against everyone else.

How is this tested?

guardG into evade down14720.9%
guardG7210.2%
guardG into evade up395.5%
evade up into guardG263.7%
guardG into Souanshou3P+K223.1%
backdash into guardG152.1%
guardG into Renka Sentai2KK152.1%
Hi'en Tankyaku9K121.7%
evade down121.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK101.4%
backdash into Kochoukyaku4K+G101.4%
crouch into Renka Sentai2KK91.3%
evade up91.3%
guardG into Hi'en Tenshi2P+K91.3%
guardG into punchP91.3%

136 further openings account for the other 289 rounds.

Counted from 175 of the 181 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–9 · 44%2–7 · 22%too few to test
Jacky0–5 · 0%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
217–387 · 35.9%
This season
162 matches · 27.2%
Peak rank
22

First hit in 40.7% of 619 rounds. Won 36.5% of the rounds they struck first, 36.8% of the rounds they were struck first.

Significant Tells

  • In round 3: opens with “evade up into G guard” in 6.9% of rounds, against 3.4% in their other rounds.

How is this tested?

guardG into evade down7311.6%
guardG629.8%
evade up into guardG274.3%
guardG into punchP223.5%
backdash into guardG213.3%
guardG into evade up203.2%
Ryusei Koushugeki (Deflect)214P193.0%
Tourou Teihozen (Deflect)4P+K+G193.0%
guardG into Senkyutai1K111.8%
Koushu RensuiPP into Renkan SenshouPPP101.6%
crouch into Dantai3K101.6%
punchP into Koushu RensuiPP101.6%
guardG into Kousoutai2K+G91.4%
punchP91.4%
Koushu RensuiPP into Rensui SoushuPPP+K81.3%

152 further openings account for the other 300 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–19 · 14%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
285–634 · 31.0%
This season
173 matches · 26.0%
Peak rank
22

First hit in 42.4% of 613 rounds. Won 38.9% of the rounds they struck first, 35.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 42.9% of rounds, against 24.0% in their other rounds.
  • After opening the round before by evading: evades first in 26.5% of rounds, against 10.1% after anything else.
  • In round 1: opens with “66P Gyaku Seikenzuki” in 10.4% of rounds, against 2.2% in their other rounds.
  • After losing a round: opens with “G guard into evade down” in 19.3% of rounds, against 10.3% after winning one.

How is this tested?

guardG into evade down8313.5%
guardG7111.6%
crouch into Chudan~Joudan Mawashigeri3KK294.7%
Gyaku Seikenzuki66P264.2%
Oiseikenzuki (Deflect)236P+K264.2%
evade up into guardG264.2%
guardG into evade up233.8%
backdash into guardG193.1%
Nozuchi1P+K162.6%
punchP into KounirenPP162.6%
guardG into punchP142.3%
punchP111.8%
Hangetsu NirenzukiP+K91.5%
Harai'uke (Deflect)4P+K+G into punchP91.5%
crouch into Oishitazuki3PP71.1%

119 further openings account for the other 228 rounds.

Counted from 154 of the 173 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira0–11 · 0%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

19 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
330–766 · 30.1%
This season
185 matches · 28.1%
Peak rank
22

First hit in 46.4% of 547 rounds. Won 37.0% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 30.1% of rounds, against 14.0% in their other rounds.
  • Against Sarah: backs off first in 39.6% of rounds, against 18.8% against everyone else.
  • Against Sarah: opens with “backdash into 4P+K Karura” in 16.7% of rounds, against 4.9% against everyone else.
  • When behind: opens with “G guard” in 16.6% of rounds, against 6.5% when ahead or level.

How is this tested?

guardG into evade down6712.0%
guardG6511.7%
backdash into Karura4P+K335.9%
backdash into guardG315.6%
evade up into guardG234.1%
guardG into evade up234.1%
Kyousengeri46K193.4%
kickK152.7%
backdash into Kyousengeri46K142.5%
guardG into punchP132.3%
crouch into Denkou3PP122.1%
crouch into Maegeri3K112.0%
Soukyu46P101.8%
punchP101.8%
punchP into Tsurane ShoudaPP91.6%

95 further openings account for the other 203 rounds.

Counted from 143 of the 185 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–8 · 50%5–2 · 71%too few to test
Aoi5–8 · 38%0–6 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

42 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Akira

Career
72–170 · 29.8%
This season
119 matches · 34.5%
Peak rank
22

First hit in 42.9% of 357 rounds. Won 41.2% of the rounds they struck first, 37.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 48.4% of rounds, against 19.6% in their other rounds.
  • In round 3: opens with “G guard” in 19.6% of rounds, against 6.2% in their other rounds.

How is this tested?

guardG359.6%
guardG into evade down287.7%
Rimon Chouchu66P277.4%
backdash into Chouzan Housui46P+K164.4%
backdash into guardG143.8%
forward dash into Jouho Touken6P143.8%
guardG into evade up143.8%
crouch into Sokutai3K133.6%
guardG into Souka Housui3P+K113.0%
punchP102.7%
backdash into SoutoP+K82.2%
evade up into guardG82.2%
evade up61.6%
Chouyoushu1P51.4%
Chouzan Housui46P+K41.1%

86 further openings account for the other 152 rounds.

Counted from 95 of the 119 matches played. The rest were not pulled for openings.

Lau

Career
100–193 · 34.1%
This season
108 matches · 36.1%
Peak rank
22

First hit in 39.5% of 349 rounds. Won 42.0% of the rounds they struck first, 38.9% of the rounds they were struck first.

Significant Tells

  • After opening the round before by backing off: backs off first in 37.7% of rounds, against 17.8% after anything else.
  • In round 2: opens with “G guard” in 19.3% of rounds, against 6.9% in their other rounds.

How is this tested?

guardG into evade down5114.6%
guardG3510.0%
evade up into guardG246.9%
backdash into guardG226.3%
guardG into evade up185.2%
backdash into Sako Soushou4P+K123.4%
guardG into Sako Soushou4P+K102.9%
RenshouPP into Renkanshou3PPP82.3%
backdash into Honshin Hekiken1P+K82.3%
crouch into Senchutai3K82.3%
guardG into punchP72.0%
Honshin Hekiken1P+K61.7%
Sako Soushou4P+K into RenshouPP51.4%
evade up51.4%
guardG into Saishikkyaku4K51.4%

87 further openings account for the other 125 rounds.

Counted from 88 of the 108 matches played. The rest were not pulled for openings.

Eileen

Career
65–153 · 29.8%
This season
71 matches · 25.4%
Peak rank
21

First hit in 32.5% of 271 rounds. Won 34.1% of the rounds they struck first, 33.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG4516.6%
guardG into evade down4014.8%
guardG into evade up165.9%
Enkou Kenka46P134.8%
Enkou Nyudou214P+K into Enkou ShutsudouP114.1%
evade down into guardG93.3%
evade up into guardG62.2%
Jinraishou6P+K51.9%
punchP into Enkou RensouPP51.9%
Jinraishou6P+K into forward movement41.5%
Koushi Choukan236P41.5%
crouch into Sokutantai3K41.5%
evade down41.5%
evade down into Enkou Kenka46P41.5%
guardG into Enkou Kenka46P41.5%

70 further openings account for the other 97 rounds.

Jacky

Career
51–139 · 26.8%
This season
68 matches · 26.5%
Peak rank
21

First hit in 30.1% of 266 rounds. Won 35.0% of the rounds they struck first, 36.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down2710.1%
backdash into guardG228.2%
guardG217.8%
guardG into evade up134.8%
guardG into punchP134.8%
evade up into guardG114.1%
Middle Spin Kick46K+G83.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K83.0%
Slide Shuffle (Deflect)4P+K+G62.2%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward62.2%
backdash into Spin Heel Sword4K+G62.2%
evade up62.2%
crouch into Middle Kick3K41.5%
guardG into Dragon Combination 21P+KP41.5%
guardG into Low Spin Kick1K+G41.5%

74 further openings account for the other 109 rounds.

Sarah

Career
28–52 · 35.0%
This season
42 matches · 40.5%
Peak rank
21

First hit in 38.9% of 167 rounds. Won 44.6% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into evade down2816.7%
guardG158.9%
guardG into evade up116.5%
crouch into Jackknife Middle Kick3KK106.0%
evade up into guardG95.4%
backdash into Crescent Heel4K+G84.8%
backdash into guardG53.0%
Hide Side Kick (Deflect)P+K42.4%
Queen Bee Needle66K+G42.4%
Switch Kick4K42.4%
guardG into punchP42.4%
backdash into evade up31.8%
evade down into guardG31.8%
Leg Slicer2K+G21.2%
evade down into Double Joint Butt6PK21.2%

49 further openings account for the other 56 rounds.

Dural

Career
39–61 · 39.0%
This season
16 matches · 56.2%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG811.6%
evade up710.1%
guardG into evade down68.7%
evade up into guardG34.3%
evade up into up-back, forward punch+kick+guard76P+K+G34.3%
guardG into evade up34.3%
guardG into punchP34.3%
backdash into guardG22.9%
evade down into Hi'en Tankyaku9K22.9%
evade up into offensive move22.9%
guardG into down punch+kick2P+K22.9%
guardG into down, back, down-back punch+kick241P+K22.9%
punchP22.9%
Hi'en Tankyaku9K11.4%
One TwoPP into One Two UpperPPP11.4%

22 further openings account for the other 22 rounds.

Brad

Career
1–5 · 16.7%
This season
4 matches · 25.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade down into guardG214.3%
Jab StraightPP into Combination UpperPPP17.1%
Sway Back4P+K+G17.1%
Sway Back4P+K+G into BreakdownP+K17.1%
crouch into Destruction Body3P+K17.1%
crouch into Dtee Sawk Combination3PP17.1%
crouch into Middle Kick3K17.1%
guardG17.1%
guardG into Dtee Sawk Bon1P+K17.1%
guardG into Ducking6P+K+G17.1%
guardG into Middle Kick3K17.1%
guardG into evade down17.1%
throwP+G into Sit Jab2P17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (232 here; about 11.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • El Blaze: 13 of 18 tests hold up
  • Shun: 12 of 20 tests hold up
  • Kage: 11 of 16 tests hold up
  • Jeffry: 7 of 15 tests hold up
  • Lei Fei: 7 of 15 tests hold up
  • Taka: 8 of 15 tests hold up
  • Wolf: 8 of 15 tests hold up
  • Aoi: 7 of 15 tests hold up
  • Vanessa: 2 of 15 tests hold up
  • Pai: 4 of 15 tests hold up
  • Lion: 1 of 15 tests hold up
  • Jean: 4 of 15 tests hold up
  • Goh: 4 of 15 tests hold up
  • Akira: 2 of 14 tests hold up
  • Lau: 2 of 14 tests hold up
  • Eileen: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Brad: not tested (too few rounds)