VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

1FNOPLAYSORRY

Career matches13,748
Career win rate50.0%
Round win rate49.9%
Peak rank35
Distinct opponents417
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1655 #1,021 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira3513,6526,8246,82850.0%
Jacky—96455146.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,177 of 7,174 rounds counted

11.5 inputs a second (693 a minute) this season. Faster than 99% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira11.56936,177

By opponent's character

Akira12.1727715
Jacky12.2729551
Wolf11.5690396
Goh11.9714396
Jeffry11.3679399
Lion11.6695404
Kage11.3677403
Shun11.0659365
Jean11.9716345
Lau11.9712281
Aoi11.7699230
Brad11.3676264
Lei Fei10.6638235
Pai11.5692233
Sarah11.2674220
El Blaze11.1663198
Taka11.5689206
Vanessa11.0659154
Dural10.6638112
Eileen11.267270

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2098712241.6%-7.8
Jacky153658842.5%-7.8
Wolf131666550.4%-2.2
Goh124527241.9%-5.2
Jeffry116516544.0%-2.5
Lion110634757.3%+9.9
Kage108486044.4%-2.8
Shun103624160.2%+9.3
Jean91494253.9%+3.5
Lau86503658.1%+12.2
Aoi80423852.5%+2.4
Brad76314540.8%-6.1
Lei Fei70363451.4%+3.5
Pai67382956.7%+4.2
Sarah58322655.2%+6.0
El Blaze56223439.3%-8.6
Taka52322061.5%+6.1
Vanessa48222645.8%+1.3
Dural31201164.5%+8.3
Eileen1810855.6%-0.6

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence21010310749.0%+0.4
Full Fence2079910847.8%-0.8
Open1938810545.6%-4.3
Low Fence1871078057.2%+8.5
Single Wall179859447.5%-1.8
Octagon177829546.3%-4.3
Rectangle174868849.4%-1.2
Half Fence167878052.1%+3.9
Breakable Half Fence154688644.2%-3.1
Full Fence and Open80413951.2%+0.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,08948.2%49.0%-0.7
No walls55950.1%49.4%+0.7

Walls against open: -1.4 points (95% range -6.9 to +4.0), p 0.604 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あをゐ (Rank 35)2026/10/071551033.3%
fwnd1396 (Rank 33)2026/10/07156940.0%
(˘д˘)ʃStranger (Rank 36)2026/10/061410471.4%
ps-splitsecond (Rank 32)2026/10/021610662.5%
カミナリおやじ (Rank 32)2026/09/3030181260.0%
ayunii216 (Rank 35)2026/09/3022111150.0%
Caretta222 (Rank 33)2026/09/231812666.7%
REDdog.狂犬 (Rank 33)2026/09/1841202148.8%
★闘将拉麵男★ (Rank 36)2026/09/1833141942.4%
NORESPECT (Rank 35)2026/09/1154173731.5%
nanami.madogiwa (Rank 34)2026/09/08146842.9%
もっこり (Rank 35)2026/09/0427111640.7%
BigBoin (Rank 32)2026/09/0422121054.5%
MaBoy (Rank 34)2026/09/0420101050.0%
BudEkins_may (Rank 33)2026/09/041511473.3%
オムレツハンター© (Rank 33)2026/08/281710758.8%
やまだ.com (Rank 35)2026/08/051831516.7%
interceptor (Rank 34)2026/07/30313289.7%
漂泊の民回線ジプシー (Rank 34)2026/07/3029151451.7%
maripon (Rank 32)2026/07/301410471.4%
みんみんさん (Rank 36)2026/07/222081240.0%
orz (Rank 31)2026/07/222116576.2%
yossystanp-ussa (Rank 35)2026/07/152391439.1%
jikacho-Gigas (Rank 36)2026/06/181761135.3%
PlasticBros塑膠兄 (Rank 30)2026/06/04159660.0%

Round openings

Akira

Career
6,824–6,828 · 50.0%
This season
1,787 matches · 49.1%
Peak rank
35

First hit in 57.4% of 6,940 rounds. Won 52.2% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 33.4% of rounds, against 25.6% in their other rounds.
  • Against Sarah: backs off first in 37.2% of rounds, against 19.0% against everyone else.
  • After opening the round before by attacking: attacks straight away in 36.4% of rounds, against 27.0% after anything else.
  • After winning a round: moves in first in 16.6% of rounds, against 12.2% after losing one.
  • When ahead: moves in first in 16.4% of rounds, against 12.6% when level or behind.
  • In round 1: opens with “evade down into crouch dash forward” in 7.4% of rounds, against 3.8% in their other rounds.
  • Against Akira: opens with “backdash into 46P Jouho Senshou” in 12.7% of rounds, against 5.1% against everyone else.
  • After opening the round before with “evade down into 66P Rimon Chouchu”: opens with “evade down into 66P Rimon Chouchu” in 18.3% of rounds, against 5.6% after anything else.

How is this tested?

Rimon Chouchu66P4566.5%
backdash into Jouho Senshou46P4256.0%
evade down into Rimon Chouchu66P3855.5%
evade down into crouch dash forward3324.7%
guardG into evade down2884.1%
backdash into Fukko3K+GP+K2483.5%
crouch dash forward into forward dash1862.6%
evade down into forward dash1702.4%
evade down into crouch dash back1412.0%
forward dash into Jouho Touken6P1301.9%
backdash into Chouzan Housui46P+K1271.8%
Yakuho Chouchu666P1261.8%
forward movement into punchP1131.6%
Housui2P into forward dash1031.5%
Jouho Touken6P941.3%

366 further openings account for the other 3,717 rounds.

Counted from 1,748 of the 1,787 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira50–70 · 42%25–43 · 37%+2.6
Jacky45–60 · 43%18–21 · 46%-3.0
Wolf41–34 · 55%14–18 · 44%+12.7
Goh28–45 · 38%21–24 · 47%-6.8
Jeffry31–39 · 44%18–20 · 47%+0.3
Lion35–35 · 50%24–11 · 69%-14.9
Kage33–40 · 45%9–18 · 33%too few to test
Shun37–26 · 59%21–9 · 70%-10.4
Lau33–25 · 57%9–9 · 50%too few to test
Jean24–25 · 49%19–12 · 61%-8.5
Brad19–28 · 40%11–13 · 46%too few to test
Aoi24–16 · 60%7–8 · 47%too few to test
Lei Fei27–26 · 51%6–7 · 46%too few to test
Pai22–13 · 63%15–14 · 52%too few to test
El Blaze12–14 · 46%7–18 · 28%too few to test
Sarah15–18 · 45%15–6 · 71%too few to test
Taka20–10 · 67%6–8 · 43%too few to test
Vanessa9–16 · 36%7–8 · 47%too few to test
Dural7–7 · 50%13–4 · 76%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

39 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 8 of 18 tests hold up