VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jeffry

kaiji256

  • Lion
  • Vanessa
  • Jacky
  • Jean
  • Pai
Career matches1,302
Career win rate54.6%
Round win rate52.4%
Peak rank28
Distinct opponents267
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1415 #2,571 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry2785245339953.2%
Lion2840423317157.7%
Jean222013765.0%
Vanessa21147750.0%
Jacky2193633.3%
Pai2132166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,239 of 2,239 rounds counted

5.2 inputs a second (312 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry5.13051,565
Lion5.6336550
Vanessa5.231162
Jacky5.331626
Jean4.828921
Pai5.231415

By opponent's character

Akira5.1307381
Wolf5.1306280
Pai5.2314168
Jacky5.2314147
Sarah5.3316146
Goh5.5328142
Shun5.6337114
Aoi5.2313115
Jeffry5.332094
Vanessa5.231485
Kage5.130877
Lau5.231378
Jean5.029875
Lion5.130469
El Blaze5.231063
Brad5.231264
Eileen5.331659
Lei Fei5.331754
Taka4.426418
Dural5.130410

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira97613662.9%+8.7
Wolf67293843.3%-11.7
Pai42241857.1%+5.0
Jacky40202050.0%-5.3
Sarah38201852.6%-0.1
Goh34171750.0%-4.6
Shun30111936.7%-11.8
Aoi2920969.0%+12.1
Jeffry23101343.5%-10.5
Vanessa2214863.6%+8.4
Kage2071335.0%-18.2
Lau2013765.0%+9.5
Jean1991047.4%-0.4
Lion178947.1%-1.4
El Blaze1610662.5%+3.4
Brad158753.3%-8.1
Eileen1512380.0%+29.7
Lei Fei136746.1%-8.7
Taka43175.0%+30.0
Dural21150.0%+10.3

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence76393751.3%-5.8
Low Fence65353053.9%+0.0
Octagon65412463.1%+9.8
Rectangle60342656.7%+5.9
Breakable Full Fence59243540.7%-14.3
Open57312654.4%+1.6
Half Fence53242945.3%-7.4
Full Fence49282157.1%+2.3
Single Wall49301961.2%+5.6
Full Fence and Open1812666.7%+14.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls36252.5%53.9%-1.4
No walls17156.1%54.2%+2.0

Walls against open: -3.4 points (95% range -12.7 to +6.0), p 0.481 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

handon-san- (Rank 28)2026/07/2871614.3%
e-muneyoshii (Rank 26)2026/07/28660100.0%
level_1173 (Rank 25)2026/07/2296366.7%
midori6127 (Rank 29)2026/07/2242250.0%
ぽこぺんた (Rank 25)2026/07/2052340.0%
しゅうまい (Rank 23)2026/07/1061516.7%
Martin1833 (Rank 25)2026/07/0554180.0%
moga_moga24 (Rank 26)2026/07/0483537.5%
なっちゃんねる (Rank 24)2026/07/041611568.8%
コデリン03 (Rank 21)2026/07/03440100.0%
ArZmkQL96G (Rank 21)2026/06/2751420.0%
RX-7FD3S-Type-RS (Rank 24)2026/06/2685362.5%
Nachi-doumin-J (Rank 25)2026/06/20105550.0%
nekota (Rank 24)2026/06/1853260.0%
ぼぐたん (Rank 26)2026/06/1753260.0%
Sevengar01 (Rank 22)2026/06/1776185.7%
ma.ya2013 (Rank 26)2026/06/1652340.0%
misoazy (Rank 25)2026/06/1693633.3%
6132da (Rank 22)2026/06/16440100.0%
M&E (Rank 24)2026/06/1073442.9%
private-ryan-yk (Rank 28)2026/06/109090.0%
Yatsu-Kairi (Rank 25)2026/05/2851420.0%
aaaaa114270 (Rank 25)2026/05/2796366.7%
オトト (Rank 20)2026/05/2341325.0%
sylvan-brag74 (Rank 15)2026/05/22880100.0%

Round openings

Every character

evade up2089.3%
backdash into Double Hammer Down43P1516.7%
punchP1446.4%
evade down1315.8%
backdash into Rising Hammer43PP1175.2%
Low Knuckle2P1064.7%
punchP into backdash914.0%
Juchou Senshou8P+K904.0%
punchP into Double KnucklePP803.6%
punchP into forward dash783.5%
evade up into Senkyutai1K542.4%
backdash into Kishitsu Kasensou43P532.4%
crouch into Low Knuckle2P512.3%
backdash into evade down431.9%
punchP into forward movement431.9%

219 further openings account for the other 807 rounds.

Jeffry

Career
453–399 · 53.2%
This season
391 matches · 53.2%
Peak rank
27

First hit in 54.9% of 1,556 rounds. Won 55.9% of the rounds they struck first, 48.3% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 30.7% of rounds, against 23.9% in their other rounds.
  • Against Lion: waits first in 30.2% of rounds, against 7.8% against everyone else.
  • After opening the round before by attacking: backs off first in 34.4% of rounds, against 23.2% after anything else.

How is this tested?

backdash into Double Hammer Down43P1519.6%
evade up1479.4%
backdash into Rising Hammer43PP1177.5%
Low Knuckle2P1066.8%
punchP865.5%
evade down845.3%
punchP into backdash815.2%
punchP into Double KnucklePP805.1%
punchP into forward dash724.6%
crouch into Low Knuckle2P513.2%
punchP into evade down362.3%
punchP into forward movement352.2%
guardG322.0%
backdash into crouch281.8%
backdash into evade down281.8%

116 further openings account for the other 436 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira29–16 · 64%11–6 · 65%too few to test
Wolf15–24 · 38%10–8 · 56%too few to test
Pai12–13 · 48%5–3 · 62%too few to test
Jacky9–9 · 50%8–3 · 73%too few to test
Jeffry6–10 · 38%2–1 · 67%too few to test
Aoi11–5 · 69%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
233–171 · 57.7%
This season
142 matches · 55.6%
Peak rank
28

First hit in 45.8% of 546 rounds. Won 53.2% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 65.5% of rounds, against 33.6% in their other rounds.
  • After opening the round before by attacking: evades first in 42.9% of rounds, against 27.9% after anything else.
  • In round 1: opens with “evade up into 1K Senkyutai” in 19.0% of rounds, against 6.6% in their other rounds.
  • Against Sarah: opens with “8P+K Juchou Senshou” in 28.2% of rounds, against 14.5% against everyone else.

How is this tested?

Juchou Senshou8P+K9016.3%
evade up5910.7%
evade up into Senkyutai1K549.8%
backdash into Kishitsu Kasensou43P539.6%
evade down468.3%
punchP437.8%
evade down into Senkyutai1K305.4%
backdash into evade down152.7%
Souji SenpuP+K101.8%
crouch into Katousui2P101.8%
evade up into evade down101.8%
punchP into backdash101.8%
evade down into punchP91.6%
punchP into forward movement71.3%
Kishitsu Kasensou43P61.1%

53 further openings account for the other 101 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira14–7 · 67%1–3 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
7–7 · 50.0%
This season
15 matches · 46.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Bone Crush Middle3K711.3%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP58.1%
Offensive Style: forward movement into punchP46.5%
Defensive Style: Parrying High Kick (Deflect)34.8%
Defensive Style: backdash into back kick+guard4K+G34.8%
Defensive Style: evade down34.8%
Defensive Style: evade down into Stinger Low Blow1P+K34.8%
Defensive Style: backdash23.2%
Defensive Style: backdash into backward movement23.2%
Defensive Style: evade up23.2%
Defensive Style: punch23.2%
Offensive Style: crouch into Leg Guard Crush2P23.2%
Defensive Style: Back Charge Kick11.6%
Defensive Style: Back Knuckle11.6%
Defensive Style: Bone Crush Middle11.6%

21 further openings account for the other 21 rounds.

Jacky

Career
3–6 · 33.3%
This season
6 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP519.2%
backdash27.7%
backdash into Spin Heel Sword4K+G27.7%
evade down into guardG27.7%
guardG27.7%
Slant Back Knuckle1P into Rage Kick1PK13.9%
Spin Heel Sword4K+G13.9%
backdash into Dash Hammer Kick66K13.9%
crouch into Middle Kick3K13.9%
crouch into Squat Straight2P13.9%
evade down13.9%
evade down into Dash Hammer Kick66K13.9%
evade down into Dragon Combination 21P+KP13.9%
evade up13.9%
forward movement13.9%

3 further openings account for the other 3 rounds.

Jean

Career
13–7 · 65.0%
This season
5 matches · 60.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP628.6%
Shitamaeken2P29.5%
backdash into Tate'enpi~Tenkai Hizageri33PK29.5%
Gyaku Seikenzuki66P14.8%
Nozuchi1P+K14.8%
backdash into Chudan Mawashigeri3K14.8%
backdash into Gyaku Seikenzuki66P14.8%
backdash into Konohana Sakuya43P+K14.8%
backdash into forward dash14.8%
evade down into Shitamaeken2P14.8%
evade down into punchP14.8%
evade up into crouch dash back14.8%
evade up into crouch dash forward14.8%
guardG14.8%

Pai

Career
2–1 · 66.7%
This season
4 matches · 75.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP426.7%
backdash into guardG213.3%
Rikensui1P16.7%
backdash into Ensei Toukyaku46K16.7%
backdash into Renkan Tanheki66KP16.7%
backward movement into RenshouPP16.7%
evade down into punchP16.7%
evade up16.7%
punchP into crouch16.7%
punchP into evade down16.7%
punchP into forward movement16.7%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jeffry: 3 of 15 tests hold up
  • Lion: 4 of 15 tests hold up
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Pai: not tested (too few rounds)