Virtua Fighter 5 REVO · v1.10 · Region: South America
Nimunimusan08
Characters played — VF5's own record
| Shun | 31 | 3,439 | 1,733 | 1,706 | 50.4% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 52 | 20 | 32 | 38.5% | -5.9 |
|---|---|---|---|---|---|
| Jacky | 39 | 18 | 21 | 46.1% | +1.5 |
| Wolf | 30 | 11 | 19 | 36.7% | -6.9 |
| Goh | 22 | 7 | 15 | 31.8% | -10.1 |
| Sarah | 21 | 8 | 13 | 38.1% | -3.4 |
| Aoi | 19 | 13 | 6 | 68.4% | +17.6 |
| Jean | 15 | 7 | 8 | 46.7% | -1.9 |
| Jeffry | 14 | 7 | 7 | 50.0% | +8.2 |
| Vanessa | 13 | 8 | 5 | 61.5% | +10.5 |
| Pai | 12 | 8 | 4 | 66.7% | +20.7 |
| El Blaze | 10 | 3 | 7 | 30.0% | -8.6 |
| Lau | 10 | 4 | 6 | 40.0% | -0.2 |
| Brad | 7 | 3 | 4 | 42.9% | -7.3 |
| Eileen | 4 | 0 | 4 | 0.0% | -48.6 |
| Lion | 4 | 2 | 2 | 50.0% | +6.8 |
| Kage | 3 | 3 | 0 | 100.0% | +54.6 |
| Lei Fei | 3 | 1 | 2 | 33.3% | -2.1 |
| Dural | 1 | 0 | 1 | 0.0% | -36.6 |
| Taka | 1 | 1 | 0 | 100.0% | +68.1 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 40 | 18 | 22 | 45.0% | +1.0 |
|---|---|---|---|---|---|
| Breakable Full Fence | 36 | 25 | 11 | 69.4% | +24.8 |
| Breakable Half Fence | 32 | 17 | 15 | 53.1% | +11.8 |
| Open | 27 | 7 | 20 | 25.9% | -16.0 |
| Rectangle | 27 | 8 | 19 | 29.6% | -18.1 |
| Octagon | 26 | 13 | 13 | 50.0% | +4.9 |
| Half Fence | 25 | 10 | 15 | 40.0% | -5.5 |
| Low Fence | 23 | 8 | 15 | 34.8% | -9.5 |
| Single Wall | 17 | 8 | 9 | 47.1% | +6.8 |
| Full Fence and Open | 11 | 6 | 5 | 54.5% | +12.6 |
1 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 186 | 48.9% | 45.2% | +3.7 |
| No walls | 67 | 34.3% | 41.5% | -7.2 |
Walls against open: +10.9 points (95% range -3.0 to +24.9), p 0.125 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 29) | 14 | 6 | 8 | 42.9% |
|---|---|---|---|---|
| DDaDDai (Rank 27) | 10 | 5 | 5 | 50.0% |
| クロサギ@はなちゃん (Rank 32) | 10 | 5 | 5 | 50.0% |
| juste (Rank 30) | 9 | 2 | 7 | 22.2% |
| 楽天アキラ (Rank 30) | 9 | 3 | 6 | 33.3% |
| 鳩男 (Rank 31) | 9 | 4 | 5 | 44.4% |
| cokeshi (Rank 29) | 6 | 2 | 4 | 33.3% |
| ueoai8277 (Rank 30) | 6 | 0 | 6 | 0.0% |
| しゅが~nsr (Rank 26) | 6 | 4 | 2 | 66.7% |
| A56-7W (Rank 28) | 5 | 3 | 2 | 60.0% |
| AcidNine-JPN (Rank 27) | 5 | 2 | 3 | 40.0% |
| BANANA (Rank 29) | 5 | 2 | 3 | 40.0% |
| be-shedded (Rank 29) | 5 | 0 | 5 | 0.0% |
| elf4sale (Rank 30) | 5 | 1 | 4 | 20.0% |
| gimoring (Rank 28) | 5 | 3 | 2 | 60.0% |
| ヘニオ (Rank 33) | 5 | 3 | 2 | 60.0% |
| delicioso (Rank 33) | 4 | 2 | 2 | 50.0% |
| hahaha (Rank 28) | 4 | 2 | 2 | 50.0% |
| ohtenki (Rank 30) | 4 | 2 | 2 | 50.0% |
| あぶらこ (Rank 29) | 4 | 4 | 0 | 100.0% |
| ダイナマイト門前仲町 (Rank 29) | 4 | 0 | 4 | 0.0% |
| ミスタートンカチ (Rank 29) | 4 | 4 | 0 | 100.0% |
| calmknight[냠냠] (Rank 31) | 3 | 1 | 2 | 33.3% |
| イチゲン (Rank 28) | 3 | 1 | 2 | 33.3% |
| 失礼!スマッシュ☆彡 (Rank 26) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 鳩男 (Rank 31) | 2026/09/15 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| あぶらこ (Rank 29) | 2026/09/13 | 4 | 4 | 0 | 100.0% |
| ヘニオ (Rank 33) | 2026/09/13 | 5 | 3 | 2 | 60.0% |
| クロサギ@はなちゃん (Rank 32) | 2026/09/11 | 10 | 5 | 5 | 50.0% |
| ミスタートンカチ (Rank 29) | 2026/09/11 | 4 | 4 | 0 | 100.0% |
| juste (Rank 30) | 2026/09/11 | 9 | 2 | 7 | 22.2% |
| 楽天アキラ (Rank 30) | 2026/09/11 | 9 | 3 | 6 | 33.3% |
| be-shedded (Rank 29) | 2026/09/11 | 5 | 0 | 5 | 0.0% |
| ohtenki (Rank 30) | 2026/09/10 | 4 | 2 | 2 | 50.0% |
| ダイナマイト門前仲町 (Rank 29) | 2026/09/10 | 4 | 0 | 4 | 0.0% |
| delicioso (Rank 33) | 2026/09/09 | 4 | 2 | 2 | 50.0% |
| orz (Rank 29) | 2026/09/09 | 14 | 6 | 8 | 42.9% |
| A56-7W (Rank 28) | 2026/09/05 | 5 | 3 | 2 | 60.0% |
| gimoring (Rank 28) | 2026/08/29 | 5 | 3 | 2 | 60.0% |
| しゅが~nsr (Rank 26) | 2026/08/28 | 6 | 4 | 2 | 66.7% |
| hahaha (Rank 28) | 2026/08/27 | 4 | 2 | 2 | 50.0% |
| calmknight[냠냠] (Rank 31) | 2026/08/26 | 3 | 1 | 2 | 33.3% |
| DDaDDai (Rank 27) | 2026/08/25 | 10 | 5 | 5 | 50.0% |
| elf4sale (Rank 30) | 2026/08/22 | 5 | 1 | 4 | 20.0% |
| BANANA (Rank 29) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| AcidNine-JPN (Rank 27) | 2026/08/22 | 5 | 2 | 3 | 40.0% |
| cokeshi (Rank 29) | 2026/08/22 | 6 | 2 | 4 | 33.3% |
| ueoai8277 (Rank 30) | 2026/08/22 | 6 | 0 | 6 | 0.0% |
| イチゲン (Rank 28) | 2026/08/20 | 3 | 1 | 2 | 33.3% |
Round openings
Shun
| guardG | 82 | 7.3% |
|---|---|---|
| backdash into Shinho Suikoushu43P+K | 71 | 6.3% |
| Tanhi ChougekiK+G into Tenshin Benshu4P+K | 68 | 6.1% |
| backdash into Kasen Gyou'in6P+K+G | 45 | 4.0% |
| guardG into punchP | 42 | 3.8% |
| backdash into crouch | 40 | 3.6% |
| evade down into Gyoushintai3K | 40 | 3.6% |
| Fukuchougeki2P | 39 | 3.5% |
| Honshin Rensenkyaku4K+G | 39 | 3.5% |
| punchP | 39 | 3.5% |
| Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP | 31 | 2.8% |
| backdash into offensive move | 30 | 2.7% |
| Tenshin Souchushou6P+K | 28 | 2.5% |
| backdash into guardG | 25 | 2.2% |
| Asen Kaikyaku44K into Gyoushin Suitai4K | 21 | 1.9% |
161 further openings account for the other 478 rounds.
