VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

ATTIME

Career matches10,595
Career win rate50.5%
Round win rate48.0%
Peak rank42
Distinct opponents214
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Shun4210,5955,3555,24050.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lau139607943.2%-2.7
Akira132636947.7%+1.8
Lion118586049.1%+2.5
Jacky96435344.8%-3.1
Kage95385740.0%-6.4
Goh94405442.5%-6.7
El Blaze74284637.8%-3.5
Shun74383651.4%+2.9
Aoi73353848.0%-5.7
Brad65323349.2%+0.6
Sarah64362856.2%+4.1
Jeffry62342854.8%+1.5
Wolf55282750.9%+3.9
Lei Fei53262749.1%+10.7
Eileen38172144.7%+3.1
Taka30141646.7%+0.5
Vanessa26121446.1%+0.8
Jean21101147.6%+4.0
Pai119281.8%+31.9

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence153698445.1%-2.6
Low Fence146608641.1%-6.7
Full Fence139736652.5%+6.0
Rectangle136676949.3%+0.9
Octagon134617345.5%-3.3
Single Wall134567841.8%-4.9
Breakable Full Fence125656052.0%+7.8
Open124636150.8%+4.8
Breakable Half Fence107466143.0%-2.9
Full Fence and Open76383850.0%+2.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls79448.0%47.1%+0.9
No walls40444.3%46.6%-2.3

Walls against open: +3.2 points (95% range -3.5 to +9.9), p 0.356 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

堂島様 (Rank 43)2026/09/231910952.6%
CrossGorgonzola (Rank 40)2026/09/2326141253.9%
マハリータまるこ (Rank 41)2026/09/221612475.0%
jean (Rank 42)2026/09/181751229.4%
かんしゅ (Rank 42)2026/09/1841182343.9%
★闘将拉麵男★ (Rank 37)2026/09/1832181456.2%
あむざん (Rank 42)2026/09/172161528.6%
デネ (Rank 42)2026/09/1727121544.4%
究極無敵 (Rank 38)2026/09/17147750.0%
manatsu_7 (Rank 39)2026/09/133663016.7%
村長~災禍の中心~ (Rank 38)2026/09/132011955.0%
expensive-sand (Rank 39)2026/09/131771041.2%
いくお (Rank 43)2026/09/1241142734.1%
『ρε』.α (Rank 42)2026/09/111861233.3%
ゲッパー (Rank 38)2026/09/081710758.8%
ハマラウ (Rank 42)2026/08/2427151255.6%
cyomiko (Rank 40)2026/08/2334201458.8%
KA-GO (Rank 42)2026/08/232481633.3%
藪からBOY (Rank 42)2026/08/2041152636.6%
カルティカ (Rank 42)2026/08/181751229.4%
しろ/Shiro (Rank 42)2026/07/291971236.8%
ロドリゴサンチェス (Rank 41)2026/07/19159660.0%
顎美 ほむら (Rank 42)2026/07/061421214.3%
エル・シエロ (Rank 42)2026/06/182241818.2%
しゃかはししゃかぞう (Rank 41)2026/05/201551033.3%

Round openings

Shun

punchP into backward movement64012.2%
guardG into Gyou'in Haishu3P63312.1%
crouch into Gyou'in Haishu3P4578.7%
crouch into Tenshin Kashitai1K+G3867.4%
guardG into Kasen Chugeki6P3326.3%
guardG into punchP3186.1%
crouch into Shinho Suikoushu43P+K1522.9%
guardG into Kasen Zenbokushou6PP1472.8%
Tenshin Souchushou6P+K1432.7%
backward movement into crouch1132.1%
guardG into Getsuga Gakushu46P931.8%
guardG into crouch881.7%
guardG861.6%
guardG into throwP+G861.6%
guardG into RengekiPP711.4%

195 further openings account for the other 1,503 rounds.

Counted from 1,308 of the 1,320 matches played. The rest were not pulled for openings.