VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

ninomiya_sarah

Career matches5,059
Career win rate50.8%
Round win rate45.8%
Peak rank34
Distinct opponents172
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Sarah344,5442,2992,24550.6%
Jean51527224352.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky59263344.1%+3.4
Akira35171848.6%+4.8
Jeffry34132138.2%-5.3
Sarah34102429.4%-12.4
Wolf34151944.1%+0.5
Jean28121642.9%+1.1
Goh2361726.1%-10.8
Pai23101343.5%+2.2
Shun21101147.6%+4.3
Lau2091145.0%+12.7
Lion1971236.8%-0.2
Brad169756.2%+13.6
El Blaze1541126.7%-15.1
Kage127558.3%+15.7
Aoi82625.0%-13.2
Eileen84450.0%-0.6
Vanessa83537.5%-3.3
Dural51420.0%-16.0
Lei Fei21150.0%+12.5
Taka110100.0%+59.5

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence51232845.1%+5.0
Low Fence46172937.0%-7.0
Full Fence43162737.2%-4.7
Half Fence40192147.5%+5.5
Open3873118.4%-24.8
Breakable Half Fence36152141.7%-0.6
Single Wall36142238.9%-0.5
Octagon35201557.1%+18.6
Rectangle35152042.9%+3.4
Full Fence and Open28131546.4%+3.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls24045.0%41.2%+3.8
No walls12031.7%41.3%-9.6

Walls against open: +13.5 points (95% range +1.6 to +25.4), p 0.027 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

黒シャツ (Rank 33)2026/09/1052340.0%
∈挙動不審∋ (Rank 34)2026/09/0973442.9%
ニトロ (Rank 35)2026/09/0842250.0%
冷やし蟹ラーメンマン (Rank 29)2026/09/06440100.0%
Sinabro (Rank 30)2026/09/0663350.0%
ふぇに (Rank 35)2026/09/052091145.0%
ちぃかわ様☆ハンター (Rank 34)2026/09/057070.0%
へっぽこラウ (Rank 35)2026/08/0494544.4%
SAMCHAY® (Rank 33)2026/08/0452340.0%
全てにイラつく (Rank 33)2026/08/0241325.0%
Mona (Rank 31)2026/07/2651420.0%
どろパイ (Rank 35)2026/07/2593633.3%
以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29)2026/07/2241325.0%
躑躅 (Rank 34)2026/07/216060.0%
B軍団 (Rank 35)2026/07/0971614.3%
jinjin (Rank 31)2026/07/085050.0%
vivid_dot4 (Rank 34)2026/07/0543175.0%
伍の人 (Rank 32)2026/06/2674357.1%
Light (Rank 30)2026/06/2043175.0%
ヒ・ジハー (Rank 30)2026/06/1452340.0%
MaBoy (Rank 32)2026/06/0672528.6%
あいりく (Rank 34)2026/05/316060.0%
音の勢-リック (Rank 28)2026/05/3163350.0%
漂泊の民回線ジプシー (Rank 32)2026/05/3151420.0%
マクシミリアン15世 (Rank 32)2026/04/1252340.0%

Round openings

Sarah

guardG27616.9%
Hide Side Kick (Deflect)P+K21513.2%
backdash into Switch Kick4K855.2%
guardG into evade down664.0%
crouch into Leg Slicer2K+G623.8%
guardG into Squat Straight2P503.1%
backdash into Full Spin Heel Kick9K382.3%
Leg Slicer2K+G372.3%
backdash301.8%
forward movement into Flash Piston PunchPPP271.7%
guardG into Leg Slicer2K+G271.7%
guardG into punchP261.6%
backdash into Crescent Heel4K+G251.5%
backdash into Double Rise Kick4P+K251.5%
backdash into evade down221.4%

195 further openings account for the other 619 rounds.