Virtua Fighter 5 REVO · v1.10 · Region: South America
ninomiya_sarah
Characters played — VF5's own record
| Sarah | 34 | 4,544 | 2,299 | 2,245 | 50.6% |
|---|---|---|---|---|---|
| Jean | — | 515 | 272 | 243 | 52.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 59 | 26 | 33 | 44.1% | +3.4 |
|---|---|---|---|---|---|
| Akira | 35 | 17 | 18 | 48.6% | +4.8 |
| Jeffry | 34 | 13 | 21 | 38.2% | -5.3 |
| Sarah | 34 | 10 | 24 | 29.4% | -12.4 |
| Wolf | 34 | 15 | 19 | 44.1% | +0.5 |
| Jean | 28 | 12 | 16 | 42.9% | +1.1 |
| Goh | 23 | 6 | 17 | 26.1% | -10.8 |
| Pai | 23 | 10 | 13 | 43.5% | +2.2 |
| Shun | 21 | 10 | 11 | 47.6% | +4.3 |
| Lau | 20 | 9 | 11 | 45.0% | +12.7 |
| Lion | 19 | 7 | 12 | 36.8% | -0.2 |
| Brad | 16 | 9 | 7 | 56.2% | +13.6 |
| El Blaze | 15 | 4 | 11 | 26.7% | -15.1 |
| Kage | 12 | 7 | 5 | 58.3% | +15.7 |
| Aoi | 8 | 2 | 6 | 25.0% | -13.2 |
| Eileen | 8 | 4 | 4 | 50.0% | -0.6 |
| Vanessa | 8 | 3 | 5 | 37.5% | -3.3 |
| Dural | 5 | 1 | 4 | 20.0% | -16.0 |
| Lei Fei | 2 | 1 | 1 | 50.0% | +12.5 |
| Taka | 1 | 1 | 0 | 100.0% | +59.5 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 51 | 23 | 28 | 45.1% | +5.0 |
|---|---|---|---|---|---|
| Low Fence | 46 | 17 | 29 | 37.0% | -7.0 |
| Full Fence | 43 | 16 | 27 | 37.2% | -4.7 |
| Half Fence | 40 | 19 | 21 | 47.5% | +5.5 |
| Open | 38 | 7 | 31 | 18.4% | -24.8 |
| Breakable Half Fence | 36 | 15 | 21 | 41.7% | -0.6 |
| Single Wall | 36 | 14 | 22 | 38.9% | -0.5 |
| Octagon | 35 | 20 | 15 | 57.1% | +18.6 |
| Rectangle | 35 | 15 | 20 | 42.9% | +3.4 |
| Full Fence and Open | 28 | 13 | 15 | 46.4% | +3.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 240 | 45.0% | 41.2% | +3.8 |
| No walls | 120 | 31.7% | 41.3% | -9.6 |
Walls against open: +13.5 points (95% range +1.6 to +25.4), p 0.027 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ふぇに (Rank 35) | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|
| どろパイ (Rank 35) | 9 | 3 | 6 | 33.3% |
| へっぽこラウ (Rank 35) | 9 | 4 | 5 | 44.4% |
| B軍団 (Rank 35) | 7 | 1 | 6 | 14.3% |
| MaBoy (Rank 32) | 7 | 2 | 5 | 28.6% |
| ∈挙動不審∋ (Rank 34) | 7 | 3 | 4 | 42.9% |
| ちぃかわ様☆ハンター (Rank 34) | 7 | 0 | 7 | 0.0% |
| 伍の人 (Rank 32) | 7 | 4 | 3 | 57.1% |
| Sinabro (Rank 30) | 6 | 3 | 3 | 50.0% |
| あいりく (Rank 34) | 6 | 0 | 6 | 0.0% |
| 躑躅 (Rank 34) | 6 | 0 | 6 | 0.0% |
| 音の勢-リック (Rank 28) | 6 | 3 | 3 | 50.0% |
| Mona (Rank 31) | 5 | 1 | 4 | 20.0% |
| SAMCHAY® (Rank 33) | 5 | 2 | 3 | 40.0% |
| jinjin (Rank 31) | 5 | 0 | 5 | 0.0% |
| ヒ・ジハー (Rank 30) | 5 | 2 | 3 | 40.0% |
| マクシミリアン15世 (Rank 32) | 5 | 2 | 3 | 40.0% |
| 漂泊の民回線ジプシー (Rank 32) | 5 | 1 | 4 | 20.0% |
| 黒シャツ (Rank 33) | 5 | 2 | 3 | 40.0% |
| Light (Rank 30) | 4 | 3 | 1 | 75.0% |
| vivid_dot4 (Rank 34) | 4 | 3 | 1 | 75.0% |
| ニトロ (Rank 35) | 4 | 2 | 2 | 50.0% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 4 | 1 | 3 | 25.0% |
| 全てにイラつく (Rank 33) | 4 | 1 | 3 | 25.0% |
| 冷やし蟹ラーメンマン (Rank 29) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| 黒シャツ (Rank 33) | 2026/09/10 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| ∈挙動不審∋ (Rank 34) | 2026/09/09 | 7 | 3 | 4 | 42.9% |
| ニトロ (Rank 35) | 2026/09/08 | 4 | 2 | 2 | 50.0% |
| 冷やし蟹ラーメンマン (Rank 29) | 2026/09/06 | 4 | 4 | 0 | 100.0% |
| Sinabro (Rank 30) | 2026/09/06 | 6 | 3 | 3 | 50.0% |
| ふぇに (Rank 35) | 2026/09/05 | 20 | 9 | 11 | 45.0% |
| ちぃかわ様☆ハンター (Rank 34) | 2026/09/05 | 7 | 0 | 7 | 0.0% |
| へっぽこラウ (Rank 35) | 2026/08/04 | 9 | 4 | 5 | 44.4% |
| SAMCHAY® (Rank 33) | 2026/08/04 | 5 | 2 | 3 | 40.0% |
| 全てにイラつく (Rank 33) | 2026/08/02 | 4 | 1 | 3 | 25.0% |
| Mona (Rank 31) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| どろパイ (Rank 35) | 2026/07/25 | 9 | 3 | 6 | 33.3% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 29) | 2026/07/22 | 4 | 1 | 3 | 25.0% |
| 躑躅 (Rank 34) | 2026/07/21 | 6 | 0 | 6 | 0.0% |
| B軍団 (Rank 35) | 2026/07/09 | 7 | 1 | 6 | 14.3% |
| jinjin (Rank 31) | 2026/07/08 | 5 | 0 | 5 | 0.0% |
| vivid_dot4 (Rank 34) | 2026/07/05 | 4 | 3 | 1 | 75.0% |
| 伍の人 (Rank 32) | 2026/06/26 | 7 | 4 | 3 | 57.1% |
| Light (Rank 30) | 2026/06/20 | 4 | 3 | 1 | 75.0% |
| ヒ・ジハー (Rank 30) | 2026/06/14 | 5 | 2 | 3 | 40.0% |
| MaBoy (Rank 32) | 2026/06/06 | 7 | 2 | 5 | 28.6% |
| あいりく (Rank 34) | 2026/05/31 | 6 | 0 | 6 | 0.0% |
| 音の勢-リック (Rank 28) | 2026/05/31 | 6 | 3 | 3 | 50.0% |
| 漂泊の民回線ジプシー (Rank 32) | 2026/05/31 | 5 | 1 | 4 | 20.0% |
| マクシミリアン15世 (Rank 32) | 2026/04/12 | 5 | 2 | 3 | 40.0% |
Round openings
Sarah
| guardG | 276 | 16.9% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 215 | 13.2% |
| backdash into Switch Kick4K | 85 | 5.2% |
| guardG into evade down | 66 | 4.0% |
| crouch into Leg Slicer2K+G | 62 | 3.8% |
| guardG into Squat Straight2P | 50 | 3.1% |
| backdash into Full Spin Heel Kick9K | 38 | 2.3% |
| Leg Slicer2K+G | 37 | 2.3% |
| backdash | 30 | 1.8% |
| forward movement into Flash Piston PunchPPP | 27 | 1.7% |
| guardG into Leg Slicer2K+G | 27 | 1.7% |
| guardG into punchP | 26 | 1.6% |
| backdash into Crescent Heel4K+G | 25 | 1.5% |
| backdash into Double Rise Kick4P+K | 25 | 1.5% |
| backdash into evade down | 22 | 1.4% |
195 further openings account for the other 619 rounds.
