VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

e-muneyoshii

  • Eileen
  • Kage
  • Sarah
  • Aoi
Career matches3,214
Career win rate49.8%
Round win rate47.1%
Peak rank29
Distinct opponents141
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1411 #2,590 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei291,65883282650.2%
Eileen271,08150857347.0%
Kage2544724320454.4%
Sarah2328161257.1%
Aoi21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,210 of 2,321 rounds counted

6.3 inputs a second (380 a minute) this season. Faster than 27% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.03621,080
Lei Fei6.74021,005
Kage6.0361120
Aoi6.13675

By opponent's character

Wolf6.4382205
Akira6.3377222
Pai6.2372192
Jacky6.4384148
Jeffry6.7401137
Sarah6.1364133
El Blaze6.5392150
Jean6.3378132
Vanessa6.7403101
Taka6.2369122
Goh6.538996
Shun6.3380110
Lion6.036195
Lau6.639678
Aoi6.237561
Eileen6.338052
Kage6.136755
Brad6.840635
Dural6.438447
Lei Fei5.935439

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf57223538.6%-4.0
Akira54262848.1%+6.8
Pai47202742.5%-3.6
Jacky39112828.2%-15.8
Jeffry39211853.9%+5.2
Sarah38182047.4%-0.9
El Blaze37201754.0%+12.5
Jean33151845.5%+1.3
Vanessa31131841.9%-3.3
Taka30201066.7%+10.0
Goh27101737.0%-4.6
Shun27121544.4%-3.5
Lion25111444.0%+1.0
Lau2012860.0%+8.5
Aoi1551033.3%-10.4
Eileen1551033.3%-6.9
Kage138561.5%+10.9
Brad115645.5%+3.6
Dural115645.5%+3.3
Lei Fei92722.2%-17.7

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence72324044.4%+1.3
Single Wall70294141.4%-4.8
Breakable Full Fence62303248.4%+6.5
Octagon62283445.2%-1.1
Half Fence57223538.6%-6.4
Full Fence55253045.5%-4.2
Low Fence53272650.9%+4.7
Open48202841.7%-5.7
Rectangle46232350.0%+7.1
Full Fence and Open24101441.7%+0.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls35445.2%44.8%+0.4
No walls17144.4%46.3%-1.9

Walls against open: +2.3 points (95% range -6.8 to +11.4), p 0.616 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

starszhouuu (Rank 27)2026/10/10105550.0%
anachan194 (Rank 23)2026/10/1076185.7%
orz (Rank 30)2026/10/1044222250.0%
はげまん (Rank 27)2026/09/291851327.8%
失礼!スマッシュ☆彡 (Rank 27)2026/09/2625131252.0%
タイヨウ (Rank 32)2026/09/2671614.3%
CELIS (Rank 27)2026/09/1463350.0%
Tissue (Rank 29)2026/09/1473442.9%
cokeshi (Rank 31)2026/09/12125741.7%
SpaceKnight (Rank 27)2026/09/0893633.3%
豆次郎 (Rank 22)2026/09/0886275.0%
masami.mac (Rank 24)2026/09/0485362.5%
hahaha (Rank 28)2026/09/048080.0%
gimoring (Rank 27)2026/08/31105550.0%
HaseMasa (Rank 26)2026/08/28105550.0%
6132da (Rank 25)2026/08/2664266.7%
RecordingCheater (Rank 24)2026/08/2196366.7%
青山@はなちゃん (Rank 29)2026/08/2163350.0%
μ (Rank 27)2026/08/21112918.2%
紫荆一头牛 (Rank 26)2026/08/2192722.2%
しゅうまい (Rank 23)2026/08/2186275.0%
TaKaArAsHi573 (Rank 27)2026/08/2097277.8%
don'tthink,feel. (Rank 28)2026/07/2383537.5%
GKplis (Rank 21)2026/07/23159660.0%
yagi[JP] (Rank 19)2026/07/1873442.9%

Round openings

Every character

offensive move1848.3%
backdash into offensive move1838.2%
evade down into guardG853.8%
guardG743.3%
evade up into Enkou Nyurin66P703.1%
Gaiken6P+K into Gaida Santen6P+KP673.0%
Honshin Kousoutai3K+G673.0%
backdash into Kaisei Tento1P+K602.7%
evade up532.4%
backdash into Hai Shiki2P+K+G522.3%
Toushou66P452.0%
Enkou Nyurin66P401.8%
Zaban Hekishou66P+K381.7%
guardG into evade down361.6%
Douchu6P into Jouho Chu'un6PP271.2%

349 further openings account for the other 1,140 rounds.

Counted from 553 of the 578 matches played. The rest were not pulled for openings.

Eileen

Career
508–573 · 47.0%
This season
271 matches · 45.4%
Peak rank
27

First hit in 46.9% of 1,035 rounds. Won 51.3% of the rounds they struck first, 42.5% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 42.7% of rounds, against 32.6% in their other rounds.
  • After opening the round before by backing off: backs off first in 39.1% of rounds, against 23.7% after anything else.
  • After the opponent opened the round before by attacking: waits first in 14.8% of rounds, against 7.3% after anything else.
  • After losing a round: waits first in 13.9% of rounds, against 6.3% after winning one.
  • When behind: waits first in 16.1% of rounds, against 4.2% when ahead or level.
  • In round 4 or later: opens with “3K+G Honshin Kousoutai” in 11.2% of rounds, against 4.9% in their other rounds.
  • Against Sarah: opens with “3K+G Honshin Kousoutai” in 13.9% of rounds, against 5.6% against everyone else.

How is this tested?

evade up into Enkou Nyurin66P706.7%
Honshin Kousoutai3K+G676.4%
evade down into guardG615.8%
Enkou Nyurin66P403.8%
guardG363.5%
evade up323.1%
Douchu6P into Jouho Chu'un6PP272.6%
Enkou Toutou3P+K252.4%
backdash into Honshin Kousoutai3K+G242.3%
Enkou Kenka46P232.2%
crouch dash back into Enkou Toutou3P+K222.1%
guardG into evade down212.0%
evade up into Hikou Hagetsu33P201.9%
backdash into Enkou Kenka46P191.8%
backdash into Sokutantai3K181.7%

199 further openings account for the other 537 rounds.

Counted from 262 of the 271 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf6–15 · 29%4–5 · 44%too few to test
Sarah7–8 · 47%4–6 · 40%too few to test
Akira9–7 · 56%3–3 · 50%too few to test
Jean7–5 · 58%2–3 · 40%too few to test
Pai6–5 · 55%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

9 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lei Fei

Career
832–826 · 50.2%
This season
268 matches · 45.5%
Peak rank
29

First hit in 50.1% of 1,025 rounds. Won 52.5% of the rounds they struck first, 43.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 51.2% of rounds, against 36.6% in their other rounds.
  • Against Lion: waits first in 31.8% of rounds, against 7.4% against everyone else.
  • On Full Fence stages: waits first in 28.0% of rounds, against 6.6% on the other stages.
  • After opening the round before by waiting: waits first in 27.5% of rounds, against 6.4% after anything else.
  • After winning a round: backs off first in 48.3% of rounds, against 34.9% after losing one.
  • In round 4 or later: opens with “backdash into 1P+K Kaisei Tento” in 7.8% of rounds, against 5.1% in their other rounds.
  • Against Goh: opens with “backdash into 2P+K+G Hai Shiki” in 13.6% of rounds, against 4.7% against everyone else.
  • On Open stages: opens with “offensive move” in 28.0% of rounds, against 16.0% on the other stages.

How is this tested?

offensive move18217.7%
backdash into offensive move18017.5%
Gaiken6P+K into Gaida Santen6P+KP676.5%
backdash into Kaisei Tento1P+K605.8%
backdash into Hai Shiki2P+K+G525.0%
Toushou66P454.4%
Zaban Hekishou66P+K383.7%
guardG333.2%
backdash into punchP212.0%
evade down into guardG201.9%
offensive move into guardG191.8%
evade up161.6%
evade up into Shaten Renshou33PP151.5%
guardG into evade down151.5%
evade up into Gaida Santen6P+KP111.1%

113 further openings account for the other 256 rounds.

Counted from 254 of the 268 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf5–7 · 42%7–5 · 58%too few to test
Pai5–12 · 29%1–2 · 33%too few to test
Akira7–9 · 44%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

14 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
243–204 · 54.4%
This season
35 matches · 45.7%
Peak rank
25

First hit in 55.0% of 129 rounds. Won 46.5% of the rounds they struck first, 51.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Shippuzan3PP1713.2%
Ryubisen44K+G97.0%
backdash into Fusenjin3P86.2%
evade up into Ryubisen44K+G86.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G53.9%
Hagakure-ryu In Raijingeki46P+K into throwP+G53.9%
Ryu'eikyaku66K53.9%
backward movement into Nagiharai6P+K53.9%
evade up53.9%
guardG53.9%
ResshouPP into SandangekiPPP43.1%
backdash into Fujinkyaku46K+G43.1%
SouhajinP+K into Hagakure-ryu You Jumonji KamaeP+K+G32.3%
evade down into guardG32.3%
Hagakure-ryu In Raijingeki46P+K21.6%

35 further openings account for the other 41 rounds.

Counted from 33 of the 35 matches played. The rest were not pulled for openings.

Sarah

Career
16–12 · 57.1%
This season
3 matches · 0.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Serpent Toe Kick2P+K213.3%
Breeze Shot6P+K into Wind Knuckle6P+KP16.7%
Breeze Shot6P+K into kickK16.7%
Leg Slicer2K+G16.7%
Low Spin Kick3K+G16.7%
Valkyrie Low1K+G into Valkyrie Sword1K+GK16.7%
backdash16.7%
backdash into Crescent Heel4K+G16.7%
backdash into Leg Slicer2K+G16.7%
backdash into Serpent Toe Kick2P+K16.7%
backdash into Valkyrie Low1K+G16.7%
backdash into crouch16.7%
backdash into evade up16.7%
punchP into Punch High KickPK16.7%

Aoi

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Hiji'ate6P into Tsumujisakura6PP120.0%
Maegeri3K120.0%
Ouda6P+K into Oushu Hiji'ate6P+KP120.0%
back punch+kick+guard4P+K+G120.0%
evade down into guardG120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Eileen: 7 of 15 tests hold up
  • Lei Fei: 8 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Aoi: not tested (too few rounds)