VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

Kiri

Career matches5,782
Career win rate51.3%
Round win rate50.1%
Peak rank39
Distinct opponents195
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1854 #234 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei395,7822,9652,81751.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,626 of 2,991 rounds counted

6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei6.84052,626

By opponent's character

Shun6.6397243
Jean6.8405236
Kage6.7404210
Lau6.8405206
Jacky6.8411184
Akira7.3438192
Lion6.7403174
Sarah6.3381140
Vanessa6.7402119
Aoi6.8410140
Brad6.7404131
Goh7.1424120
Eileen6.6395113
Wolf6.941366
Pai6.840985
El Blaze6.337768
Jeffry6.740570
Taka6.639867
Lei Fei6.739947
Dural6.941515

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun71294240.9%-9.0
Jean69363352.2%-4.8
Kage59302950.9%+1.1
Lau57233440.4%-9.6
Jacky52262650.0%-3.5
Akira47272057.5%+7.5
Lion45192642.2%-5.4
Sarah40162440.0%-11.3
Vanessa40281270.0%+20.2
Aoi37271073.0%+20.1
Brad35191654.3%+5.9
Goh32122037.5%-8.8
Eileen29101934.5%-10.1
Wolf27141351.9%+1.9
Pai2415962.5%+14.3
El Blaze22121054.5%+3.0
Jeffry22121054.5%+1.1
Taka1712570.6%+18.0
Lei Fei145935.7%-16.0
Dural43175.0%+38.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence82414150.0%-1.3
Octagon82443853.7%+0.9
Open80404050.0%-1.2
Half Fence76453159.2%+10.3
Breakable Full Fence71353649.3%-2.8
Low Fence70234732.9%-13.6
Rectangle65442167.7%+17.3
Breakable Half Fence63283544.4%-6.8
Single Wall61303149.2%-0.3
Full Fence and Open39182146.1%-3.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls43954.0%51.4%+2.6
No walls21144.1%48.7%-4.6

Walls against open: +7.1 points (95% range -1.6 to +15.9), p 0.110 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

★闘将拉麵男★ (Rank 39)2026/10/15169756.2%
ぱりぱり (Rank 40)2026/10/151841422.2%
Saibo_season2 (Rank 39)2026/10/1575271.4%
ハマラウ (Rank 42)2026/10/151431121.4%
hikabun (Rank 36)2026/10/15138561.5%
マハリータまるこ (Rank 40)2026/10/151610662.5%
ス~パ~オヤツマ~ン (Rank 41)2026/10/141421214.3%
天我 (Rank 40)2026/10/13138561.5%
あむざん (Rank 42)2026/10/12121118.3%
rikubon-ps (Rank 38)2026/10/1296366.7%
PuzzG/ぱず爺 (Rank 38)2026/10/12178947.1%
DJG10159 (Rank 36)2026/10/12126650.0%
shenron0321 (Rank 42)2026/10/101221016.7%
vintage-channel9 (Rank 36)2026/10/0876185.7%
IkebukuroSarah (Rank 36)2026/09/2583537.5%
ゲッパー (Rank 39)2026/09/2274357.1%
VF12360-PC (Rank 39)2026/09/1593633.3%
elpopo_3378 (Rank 36)2026/09/15129375.0%
paoya0423 (Rank 36)2026/09/15127558.3%
せろり☆ (Rank 41)2026/09/1591811.1%
ドランクン//Konpay (Rank 36)2026/09/0882625.0%
morningevening (Rank 41)2026/09/0475271.4%
interceptor (Rank 40)2026/08/0484450.0%
Iei-Taicho-0624 (Rank 37)2026/05/2181712.5%
くろね@のびしろF (Rank 35)2026/04/23117463.6%

Round openings

Lei Fei

Career
2,965–2,817 · 51.3%
This season
743 matches · 50.5%
Peak rank
39

First hit in 50.8% of 2,369 rounds. Won 51.9% of the rounds they struck first, 46.4% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 18.0% of rounds, against 9.9% in their other rounds.
  • Against Jeffry: waits first in 16.9% of rounds, against 6.1% against everyone else.
  • After winning a round: backs off first in 20.1% of rounds, against 8.9% after losing one.
  • When ahead: backs off first in 20.1% of rounds, against 8.4% when level or behind.
  • In round 2: opens with “4K Dantai” in 9.4% of rounds, against 5.2% in their other rounds.
  • Against Jean: opens with “P punch into PP Sayu Shouken” in 15.0% of rounds, against 5.4% against everyone else.

How is this tested?

Zaban Hekishou66P+K31313.1%
Bunkyaku3K24510.3%
SokutankyakuK+G into Shishi DaichoukouK+GP1727.2%
punchP into Sayu ShoukenPP1516.3%
Dantai4K1486.2%
Tenshi Ryusentai6K+G1054.4%
offensive move883.7%
Shazen Tenshin Haikyaku8K723.0%
Toushou66P682.9%
backdash into offensive move622.6%
backdash into Kinkei DokuritsuP+K602.5%
Fukusoushou2P532.2%
Bunkyaku3K into guardG512.1%
backdash into punchP431.8%
guardG431.8%

141 further openings account for the other 709 rounds.

Counted from 589 of the 743 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jean15–10 · 60%11–10 · 52%too few to test
Shun13–18 · 42%8–8 · 50%too few to test
Lau12–15 · 44%4–8 · 33%too few to test
Jacky18–16 · 53%2–5 · 29%too few to test
Kage14–14 · 50%5–8 · 38%too few to test
Akira15–10 · 60%4–8 · 33%too few to test
Sarah10–7 · 59%4–13 · 24%too few to test
Vanessa15–4 · 79%5–4 · 56%too few to test
Lion7–10 · 41%3–10 · 23%too few to test
Eileen4–15 · 21%3–3 · 50%too few to test
Brad11–4 · 73%4–3 · 57%too few to test
Goh10–8 · 56%0–2 · 0%too few to test
Wolf9–12 · 43%1–1 · 50%too few to test
El Blaze5–4 · 56%5–3 · 62%too few to test
Jeffry6–5 · 55%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

154 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 6 of 17 tests hold up