VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

stepan_BVFA

Career matches18,972
Career win rate49.9%
Round win rate50.5%
Peak rank39
Distinct opponents392
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1825 #310 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage3918,9729,4639,50949.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,854 of 8,627 rounds counted

5.4 inputs a second (324 a minute) this season. Faster than 6% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage5.43245,854

By opponent's character

Akira5.5328602
Kage5.3321562
Jeffry5.5328317
Jean5.2314376
Jacky5.5329336
Lau5.5332351
Lion5.6335341
Shun5.5331342
Vanessa5.3317302
Pai5.5330294
Sarah5.3316294
Lei Fei5.3319303
El Blaze5.4322314
Wolf5.6334241
Brad5.4326230
Goh5.2315238
Aoi5.5327155
Taka5.1306137
Eileen5.231493
Dural5.633526

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2011029950.8%+0.8
Kage171848749.1%-1.5
Jeffry140786255.7%+7.3
Jean136815559.6%+4.5
Jacky135637246.7%-6.3
Lau132646848.5%-2.6
Lion129676251.9%+1.7
Shun124586646.8%+0.6
Vanessa115575849.6%+1.4
Pai108575152.8%+4.7
Sarah108614756.5%+4.3
Lei Fei107664161.7%+11.0
El Blaze101465545.5%-3.9
Wolf92464650.0%-5.3
Brad81404149.4%-2.3
Goh78364246.1%-5.1
Aoi72314143.1%-10.2
Taka50193138.0%-8.0
Eileen23101343.5%-5.5
Dural83537.5%-18.4

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence24411612847.5%-2.5
Half Fence24012211850.8%+0.2
Breakable Half Fence22111210950.7%+1.7
Rectangle2159512044.2%-6.4
Full Fence21410910550.9%+0.0
Open2071248359.9%+10.4
Single Wall2079011743.5%-8.9
Octagon180938751.7%+0.1
Breakable Full Fence1781017756.7%+5.6
Full Fence and Open103554853.4%+2.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,24850.6%50.6%+0.1
No walls65850.2%50.5%-0.4

Walls against open: +0.5 points (95% range -4.2 to +5.2), p 0.851 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wallaby360 (Rank 36)2026/09/301911857.9%
たたみん♪ (Rank 38)2026/09/302141719.1%
tu-kun0223 (Rank 38)2026/09/2925141156.0%
kenzan1955 (Rank 38)2026/09/292213959.1%
RunneR (Rank 38)2026/09/1830201066.7%
都筑まもる君 (Rank 35)2026/09/162381534.8%
moto__666 (Rank 39)2026/09/1533191457.6%
さみぃ_ANTARES (Rank 37)2026/09/152113861.9%
苦道訓|kudoukun_goh (Rank 41)2026/09/131871138.9%
マサオチョップの廻天 (Rank 39)2026/09/11179852.9%
pnt_555 (Rank 37)2026/09/1126111542.3%
hattori1357 (Rank 39)2026/09/0722121054.5%
うるヲ参拾 (Rank 38)2026/09/0721111052.4%
フルレバ (Rank 35)2026/09/07167943.8%
ikkyusaaan (Rank 40)2026/09/032691734.6%
<ㅑㅇ~<ㅑㅇ~<ㅑJ (Rank 40)2026/09/03168850.0%
デネ (Rank 41)2026/09/032491537.5%
ハナノコルンルン (Rank 38)2026/09/0225121348.0%
どっせ (Rank 41)2026/09/0229141548.3%
くろね@のびしろF (Rank 35)2026/08/2325151060.0%
どろパイ (Rank 35)2026/07/281614287.5%
Grandpa__Jean (Rank 38)2026/07/2725101540.0%
くりたろう (Rank 39)2026/07/041971236.8%
banjar (Rank 38)2026/06/2426141253.9%
Shin_Gi_rU (Rank 37)2026/06/202191242.9%

Round openings

Kage

Career
9,463–9,509 · 49.9%
This season
2,111 matches · 50.6%
Peak rank
39

First hit in 51.8% of 8,552 rounds. Won 52.9% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 22.7% of rounds, against 15.2% in their other rounds.
  • Against Goh: backs off first in 33.9% of rounds, against 16.4% against everyone else.
  • On Low Fence stages: backs off first in 20.9% of rounds, against 16.2% on the other stages.
  • After opening the round before by backing off: backs off first in 19.8% of rounds, against 14.2% after anything else.
  • After losing a round: evades first in 16.8% of rounds, against 12.4% after winning one.
  • In round 1: opens with “6P Hiji'uchi” in 7.9% of rounds, against 5.3% in their other rounds.
  • Against Jacky: opens with “6P Hiji'uchi” in 15.7% of rounds, against 5.3% against everyone else.
  • On Open stages: opens with “2P Jizuridan” in 4.9% of rounds, against 3.1% on the other stages.
  • After opening the round before with “backdash into G guard”: opens with “backdash into 46P+K Hagakure-ryu In Raijingeki” in 6.2% of rounds, against 2.7% after anything else.

How is this tested?

Hiji'uchi6P5156.0%
backdash into guardG3173.7%
Jizuridan2P2833.3%
guardG into evade down2623.0%
backdash into Hagakure-ryu In Raijingeki46P+K2502.9%
forward movement into punchP2382.8%
guardG into evade up2322.7%
evade up into guardG2252.6%
Rasen4P1972.3%
evade down into guardG1922.2%
Hagakure-ryu In Raijingeki46P+K1621.9%
evade up into kickK1461.7%
backdash into Gen'you4K+G1391.6%
Engetsugeri9K+G1321.5%
evade up1291.5%

478 further openings account for the other 5,222 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira59–55 · 52%35–34 · 51%+0.9
Kage40–46 · 47%30–29 · 51%-2.1
Jeffry49–29 · 63%20–22 · 48%+9.0
Jean49–38 · 56%23–15 · 61%-3.9
Jacky35–44 · 44%18–20 · 47%-2.7
Lau42–39 · 52%20–28 · 42%+12.9
Lion52–39 · 57%15–21 · 42%+13.6
Shun36–40 · 47%17–18 · 49%too few to test
Vanessa32–29 · 52%22–23 · 49%+6.9
Pai28–30 · 48%25–19 · 57%-7.3
Sarah38–36 · 51%15–6 · 71%too few to test
Lei Fei44–30 · 59%10–7 · 59%too few to test
El Blaze28–31 · 47%14–18 · 44%-0.4
Wolf26–28 · 48%14–8 · 64%too few to test
Brad27–21 · 56%7–14 · 33%too few to test
Goh16–25 · 39%20–16 · 56%too few to test
Aoi15–27 · 36%15–12 · 56%too few to test
Taka8–16 · 33%7–15 · 32%too few to test
Eileen7–9 · 44%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 9 of 17 tests hold up