VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Brad

Savann-3D

Career matches348
Career win rate63.8%
Round win rate62.6%
Peak rank31
Distinct opponents30
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3134822212663.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1711664.7%-2.4
Pai75271.4%-3.9
Jeffry64266.7%+1.5
Aoi54180.0%+12.5
El Blaze52340.0%-26.2
Kage54180.0%+5.3
Shun440100.0%+33.0
Brad3030.0%-72.6
Jacky330100.0%+35.7
Lion32166.7%+15.4
Wolf330100.0%+34.2
Goh2020.0%-67.1
Jean110100.0%+33.1
Sarah110100.0%+27.2
Vanessa1010.0%-5.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence97277.8%+16.8
Single Wall85362.5%-8.1
Octagon74357.1%-15.3
Breakable Half Fence64266.7%-4.2
Low Fence64266.7%-3.9
Rectangle64266.7%-7.5
Full Fence and Open54180.0%+16.9
Half Fence53260.0%-12.0
Open53260.0%-6.1
Breakable Full Fence220100.0%+31.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3568.6%69.2%-0.6
No walls1963.2%68.7%-5.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

島人の高良 (Rank 30)2026/09/22220100.0%
ふぇに (Rank 32)2026/09/1432166.7%
rosenkim (Rank 32)2026/09/14220100.0%
かりすまっくすさん★ (Rank 31)2026/09/1443175.0%
TOMORV (Rank 28)2026/09/14110100.0%
さざび (Rank 30)2026/09/1321150.0%
RENCYZOMB13 (Rank 27)2026/09/13110100.0%
juste (Rank 30)2026/09/11110100.0%
LEO (Rank 31)2026/09/1121150.0%
expensive-sand (Rank 30)2026/09/112020.0%
クロサギ@はなちゃん (Rank 31)2026/09/112020.0%
delicioso (Rank 33)2026/09/111010.0%
don'tthink,feel. (Rank 28)2026/09/1054180.0%
tamaneen (Rank 31)2026/09/102020.0%
HoAssYoAss (Rank 25)2026/09/10220100.0%
どろパイ (Rank 29)2026/09/09220100.0%
Gun-Interceptor (Rank 28)2026/09/09220100.0%
カミナリおやじ (Rank 27)2026/09/09108280.0%
冷やし蟹ラーメンマン (Rank 29)2026/09/0931233.3%
Tissue (Rank 26)2026/09/09220100.0%
nasumiso (Rank 28)2026/09/0932166.7%
ILAYZA (Rank 25)2026/09/0931233.3%
Nat2U (Rank 25)2026/09/08220100.0%
三輪ですが@SRGM (Rank 23)2026/09/08110100.0%
モブ太郎 (Rank 42)2026/09/051010.0%

Round openings

Brad

backdash into Sway Back4P+K+G4216.4%
Middle Spin Kick66K into forward dash2610.2%
backdash into Stop Kick4K249.4%
backdash into evade up228.6%
Sharp Shoot1P124.7%
crouch dash forward into throwP+G114.3%
evade down into throwP+G114.3%
backdash into Turn Savate44K93.5%
guardG into throwP+G93.5%
backdash into throwP+G62.3%
Turn Savate44K41.6%
crouch dash forward into guardG41.6%
backdash31.2%
backdash into backward movement31.2%
backdash into guardG31.2%

45 further openings account for the other 67 rounds.

Counted from 64 of the 66 matches played. The rest were not pulled for openings.