Virtua Fighter 5 REVO · v1.10 · Region: North America
HADES_vvv_987
Characters played — VF5's own record
| Brad | 35 | 338 | 257 | 81 | 76.0% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 5 | 4 | 1 | 80.0% | +1.5 |
|---|---|---|---|---|---|
| Pai | 4 | 2 | 2 | 50.0% | -31.1 |
| Brad | 3 | 3 | 0 | 100.0% | +20.4 |
| Dural | 3 | 2 | 1 | 66.7% | -21.8 |
| Goh | 3 | 2 | 1 | 66.7% | -7.6 |
| Sarah | 3 | 2 | 1 | 66.7% | -2.6 |
| Jacky | 2 | 2 | 0 | 100.0% | +25.4 |
| Lau | 2 | 1 | 1 | 50.0% | -23.9 |
| Akira | 1 | 1 | 0 | 100.0% | +28.9 |
| Aoi | 1 | 1 | 0 | 100.0% | +32.0 |
| Jean | 1 | 1 | 0 | 100.0% | +13.8 |
| Kage | 1 | 1 | 0 | 100.0% | +16.4 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +22.0 |
| Wolf | 1 | 1 | 0 | 100.0% | +22.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 5 | 3 | 2 | 60.0% | -24.6 |
|---|---|---|---|---|---|
| Open | 5 | 3 | 2 | 60.0% | -22.8 |
| Half Fence | 4 | 3 | 1 | 75.0% | -2.4 |
| Rectangle | 4 | 3 | 1 | 75.0% | +5.4 |
| Breakable Full Fence | 3 | 3 | 0 | 100.0% | +19.5 |
| Full Fence | 3 | 2 | 1 | 66.7% | -2.6 |
| Low Fence | 3 | 3 | 0 | 100.0% | +20.3 |
| Octagon | 2 | 2 | 0 | 100.0% | +22.7 |
| Single Wall | 2 | 2 | 0 | 100.0% | +24.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 81.2% | 75.1% | +6.2 |
| No walls | 10 | 80.0% | 79.6% | +0.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ジークリオン (Rank 35) | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|
| orz (Rank 30) | 3 | 2 | 1 | 66.7% |
| RUSH (Rank 36) | 3 | 2 | 1 | 66.7% |
| AlicerLandeel (Rank 28) | 2 | 1 | 1 | 50.0% |
| OgreAunt (Rank 33) | 2 | 2 | 0 | 100.0% |
| aona (Rank 35) | 2 | 1 | 1 | 50.0% |
| ∈挙動不審∋ (Rank 33) | 2 | 1 | 1 | 50.0% |
| ★闘将拉麵男★ (Rank 38) | 2 | 1 | 1 | 50.0% |
| 究極無敵 (Rank 36) | 2 | 2 | 0 | 100.0% |
| Pluto (Rank 31) | 1 | 1 | 0 | 100.0% |
| kojop-oyabin (Rank 28) | 1 | 1 | 0 | 100.0% |
| yamaneko (Rank 33) | 1 | 1 | 0 | 100.0% |
| 【ネ単】-ZEN- (Rank 35) | 1 | 1 | 0 | 100.0% |
| うめおに。 (Rank 32) | 1 | 1 | 0 | 100.0% |
| きよ丸 (Rank 35) | 1 | 1 | 0 | 100.0% |
| ゲッパー (Rank 35) | 1 | 1 | 0 | 100.0% |
| テクノモデル (Rank 35) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| きよ丸 (Rank 35) | 2026/09/02 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| ジークリオン (Rank 35) | 2026/08/03 | 5 | 4 | 1 | 80.0% |
| ★闘将拉麵男★ (Rank 38) | 2026/05/24 | 2 | 1 | 1 | 50.0% |
| OgreAunt (Rank 33) | 2026/05/23 | 2 | 2 | 0 | 100.0% |
| ゲッパー (Rank 35) | 2026/05/20 | 1 | 1 | 0 | 100.0% |
| 【ネ単】-ZEN- (Rank 35) | 2026/05/19 | 1 | 1 | 0 | 100.0% |
| テクノモデル (Rank 35) | 2026/05/19 | 1 | 1 | 0 | 100.0% |
| orz (Rank 30) | 2026/05/17 | 3 | 2 | 1 | 66.7% |
| 究極無敵 (Rank 36) | 2026/05/16 | 2 | 2 | 0 | 100.0% |
| aona (Rank 35) | 2026/05/16 | 2 | 1 | 1 | 50.0% |
| Pluto (Rank 31) | 2026/05/16 | 1 | 1 | 0 | 100.0% |
| RUSH (Rank 36) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| AlicerLandeel (Rank 28) | 2026/05/15 | 2 | 1 | 1 | 50.0% |
| yamaneko (Rank 33) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| うめおに。 (Rank 32) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
| ∈挙動不審∋ (Rank 33) | 2026/05/15 | 2 | 1 | 1 | 50.0% |
| kojop-oyabin (Rank 28) | 2026/05/15 | 1 | 1 | 0 | 100.0% |
Round openings
Brad
| Ducking6P+K+G into Crush Knee KickK+G | 14 | 11.4% |
|---|---|---|
| guardG | 10 | 8.1% |
| Dtee Sawk Dtrohng4P+K | 8 | 6.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 8 | 6.5% |
| Elbow Hook6P | 7 | 5.7% |
| Sawk Klab6P+K | 7 | 5.7% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 5.7% |
| crouch into Sit Jab2P | 7 | 5.7% |
| backdash into Stop Kick4K | 5 | 4.1% |
| guardG into throwP+G | 4 | 3.2% |
| Sharp Shoot1P into crouch | 3 | 2.4% |
| backdash into backward movement | 3 | 2.4% |
| backward movement into Sawk Klab6P+K | 3 | 2.4% |
| crouch dash back into evade down | 2 | 1.6% |
| guardG into Stop Kick4K | 2 | 1.6% |
31 further openings account for the other 33 rounds.
