Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1658 #1,001 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 39 | 13,814 | 6,613 | 7,201 | 47.9% |
|---|---|---|---|---|---|
| Wolf | 31 | 761 | 367 | 394 | 48.2% |
| Jeffry | 30 | 528 | 275 | 253 | 52.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,991 of 9,388 rounds counted6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.8 | 407 | 7,452 |
|---|---|---|---|
| Wolf | 6.3 | 380 | 539 |
By opponent's character
| Akira | 6.8 | 407 | 801 |
|---|---|---|---|
| Lau | 6.7 | 401 | 679 |
| Jacky | 6.8 | 410 | 579 |
| Kage | 6.7 | 404 | 666 |
| Shun | 6.9 | 412 | 531 |
| Sarah | 6.6 | 396 | 496 |
| Vanessa | 6.6 | 394 | 414 |
| Jeffry | 6.8 | 406 | 437 |
| Aoi | 6.7 | 403 | 445 |
| Goh | 6.8 | 407 | 441 |
| Wolf | 6.7 | 404 | 415 |
| Lion | 6.8 | 411 | 375 |
| Brad | 6.8 | 409 | 335 |
| Pai | 6.8 | 407 | 296 |
| Jean | 6.6 | 398 | 252 |
| Taka | 6.4 | 384 | 243 |
| El Blaze | 6.7 | 403 | 226 |
| Lei Fei | 6.8 | 406 | 176 |
| Eileen | 7.1 | 426 | 147 |
| Dural | 7.5 | 449 | 37 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 214 | 99 | 115 | 46.3% | +1.2 |
|---|---|---|---|---|---|
| Lau | 191 | 78 | 113 | 40.8% | -4.4 |
| Jacky | 190 | 103 | 87 | 54.2% | +4.0 |
| Kage | 185 | 75 | 110 | 40.5% | -2.9 |
| Shun | 150 | 72 | 78 | 48.0% | +1.9 |
| Sarah | 148 | 54 | 94 | 36.5% | -8.8 |
| Vanessa | 138 | 68 | 70 | 49.3% | +6.1 |
| Jeffry | 137 | 70 | 67 | 51.1% | +6.3 |
| Aoi | 126 | 52 | 74 | 41.3% | -5.7 |
| Goh | 124 | 64 | 60 | 51.6% | +2.5 |
| Wolf | 116 | 65 | 51 | 56.0% | +5.1 |
| Lion | 101 | 38 | 63 | 37.6% | -10.1 |
| Brad | 97 | 48 | 49 | 49.5% | +2.3 |
| Pai | 83 | 31 | 52 | 37.4% | -11.3 |
| Jean | 75 | 33 | 42 | 44.0% | -1.8 |
| Taka | 62 | 34 | 28 | 54.8% | +11.8 |
| El Blaze | 56 | 29 | 27 | 51.8% | +1.2 |
| Lei Fei | 53 | 27 | 26 | 50.9% | +2.3 |
| Eileen | 38 | 15 | 23 | 39.5% | -2.6 |
| Dural | 23 | 16 | 7 | 69.6% | +22.5 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 259 | 111 | 148 | 42.9% | -4.6 |
|---|---|---|---|---|---|
| Octagon | 259 | 128 | 131 | 49.4% | +3.4 |
| Low Fence | 231 | 100 | 131 | 43.3% | -3.4 |
| Half Fence | 230 | 109 | 121 | 47.4% | -0.0 |
| Open | 230 | 106 | 124 | 46.1% | +1.1 |
| Rectangle | 222 | 110 | 112 | 49.5% | +3.1 |
| Breakable Full Fence | 220 | 123 | 97 | 55.9% | +12.3 |
| Single Wall | 205 | 96 | 109 | 46.8% | -0.6 |
| Full Fence | 204 | 89 | 115 | 43.6% | -2.2 |
| Full Fence and Open | 127 | 51 | 76 | 40.2% | -8.0 |
1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,394 | 48.1% | 46.4% | +1.7 |
| No walls | 666 | 45.3% | 46.3% | -0.9 |
Walls against open: +2.6 points (95% range -1.9 to +7.1), p 0.259 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| interceptor (Rank 40) | 113 | 44 | 69 | 38.9% |
|---|---|---|---|---|
| ★闘将拉麵男★ (Rank 39) | 69 | 29 | 40 | 42.0% |
| 自作マニア@むめい (Rank 43) | 65 | 21 | 44 | 32.3% |
| 漂泊の民回線ジプシー (Rank 36) | 61 | 29 | 32 | 47.5% |
| 寿司眼鉄 (Rank 40) | 60 | 22 | 38 | 36.7% |
| Aki (Rank 41) | 41 | 12 | 29 | 29.3% |
| マハリータまるこ (Rank 40) | 39 | 10 | 29 | 25.6% |
| jinmenusagi (Rank 40) | 36 | 11 | 25 | 30.6% |
| くりたろう (Rank 39) | 31 | 17 | 14 | 54.8% |
| ドランクン//Konpay (Rank 39) | 31 | 14 | 17 | 45.2% |
| zakisan (Rank 36) | 29 | 15 | 14 | 51.7% |
| cyborgranpa (Rank 39) | 28 | 15 | 13 | 53.6% |
| 愛蒔らぶり (Rank 41) | 28 | 8 | 20 | 28.6% |
| expensive-sand (Rank 38) | 27 | 10 | 17 | 37.0% |
| 天我 (Rank 40) | 26 | 12 | 14 | 46.1% |
| Mochi/かしわもち (Rank 39) | 25 | 8 | 17 | 32.0% |
| NEWTYPE (Rank 38) | 25 | 16 | 9 | 64.0% |
| muumuu (Rank 39) | 25 | 13 | 12 | 52.0% |
| ゲッパー (Rank 39) | 23 | 15 | 8 | 65.2% |
| KA-GO (Rank 37) | 21 | 9 | 12 | 42.9% |
| Phrazes_For_The_Young (Rank 35) | 21 | 12 | 9 | 57.1% |
| シエロJ (Rank 42) | 21 | 9 | 12 | 42.9% |
| テクノモデル (Rank 33) | 21 | 11 | 10 | 52.4% |
| のーむ (Rank 40) | 20 | 8 | 12 | 40.0% |
| 小名浜DC (Rank 36) | 20 | 10 | 10 | 50.0% |
Most played opponents, most recent first
| 寿司眼鉄 (Rank 40) | 2026/10/18 | 60 | 22 | 38 | 36.7% |
|---|---|---|---|---|---|
| 天我 (Rank 40) | 2026/10/18 | 26 | 12 | 14 | 46.1% |
| NEWTYPE (Rank 38) | 2026/10/18 | 25 | 16 | 9 | 64.0% |
| 漂泊の民回線ジプシー (Rank 36) | 2026/10/17 | 61 | 29 | 32 | 47.5% |
| ★闘将拉麵男★ (Rank 39) | 2026/10/17 | 69 | 29 | 40 | 42.0% |
| zakisan (Rank 36) | 2026/10/16 | 29 | 15 | 14 | 51.7% |
| 愛蒔らぶり (Rank 41) | 2026/10/16 | 28 | 8 | 20 | 28.6% |
| マハリータまるこ (Rank 40) | 2026/10/16 | 39 | 10 | 29 | 25.6% |
| Phrazes_For_The_Young (Rank 35) | 2026/10/15 | 21 | 12 | 9 | 57.1% |
| jinmenusagi (Rank 40) | 2026/10/12 | 36 | 11 | 25 | 30.6% |
| expensive-sand (Rank 38) | 2026/10/11 | 27 | 10 | 17 | 37.0% |
| Mochi/かしわもち (Rank 39) | 2026/10/09 | 25 | 8 | 17 | 32.0% |
| ゲッパー (Rank 39) | 2026/10/07 | 23 | 15 | 8 | 65.2% |
| Aki (Rank 41) | 2026/10/07 | 41 | 12 | 29 | 29.3% |
| 自作マニア@むめい (Rank 43) | 2026/10/07 | 65 | 21 | 44 | 32.3% |
| cyborgranpa (Rank 39) | 2026/09/18 | 28 | 15 | 13 | 53.6% |
| ドランクン//Konpay (Rank 39) | 2026/09/16 | 31 | 14 | 17 | 45.2% |
| KA-GO (Rank 37) | 2026/09/13 | 21 | 9 | 12 | 42.9% |
| のーむ (Rank 40) | 2026/09/13 | 20 | 8 | 12 | 40.0% |
| テクノモデル (Rank 33) | 2026/09/12 | 21 | 11 | 10 | 52.4% |
| 小名浜DC (Rank 36) | 2026/07/31 | 20 | 10 | 10 | 50.0% |
| interceptor (Rank 40) | 2026/07/25 | 113 | 44 | 69 | 38.9% |
| シエロJ (Rank 42) | 2026/07/22 | 21 | 9 | 12 | 42.9% |
| くりたろう (Rank 39) | 2026/06/27 | 31 | 17 | 14 | 54.8% |
| muumuu (Rank 39) | 2026/06/26 | 25 | 13 | 12 | 52.0% |
Round openings
Every character
| backdash into Stop Kick4K | 726 | 8.5% |
|---|---|---|
| forward movement into punchP | 462 | 5.4% |
| Turn Savate44K | 414 | 4.8% |
| crouch dash back into Destruction Body3P+K | 300 | 3.5% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 281 | 3.3% |
| Low Kick2K into Double Strike2KK | 281 | 3.3% |
| Middle Spin Kick66K | 277 | 3.2% |
| crouch into Sit Jab2P | 266 | 3.1% |
| Jackal Straight46P+K into forward dash | 238 | 2.8% |
| backward movement into Sawk Klab6P+K | 219 | 2.5% |
| backdash into Turn Savate44K | 186 | 2.2% |
| backdash into Double Strike2KK | 183 | 2.1% |
| Sharp Shoot1P into crouch | 163 | 1.9% |
| evade up into Stop Kick4K | 160 | 1.9% |
| offensive move into Dtee Sawk Combination3PP | 138 | 1.6% |
488 further openings account for the other 4,286 rounds.
Counted from 2,111 of the 2,307 matches played. The rest were not pulled for openings.
Brad
- Career
- 6,613–7,201 · 47.9%
- This season
- 2,154 matches · 46.5%
- Peak rank
- 39
First hit in 53.4% of 7,926 rounds. Won 50.4% of the rounds they struck first, 45.5% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 35.8% of rounds, against 26.1% in their other rounds.
- Against Wolf: evades first in 21.2% of rounds, against 8.8% against everyone else.
- After opening the round before by backing off: backs off first in 29.9% of rounds, against 24.5% after anything else.
- After losing a round: backs off first in 30.1% of rounds, against 21.9% after winning one.
- When behind: backs off first in 32.1% of rounds, against 24.1% when ahead or level.
- In round 1: opens with “crouch dash back into 3P+K Destruction Body” in 7.7% of rounds, against 2.5% in their other rounds.
- Against Akira: opens with “forward movement into P punch” in 9.7% of rounds, against 5.3% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “44K Turn Savate” in 10.0% of rounds, against 5.4% after anything else.
- After losing a round: opens with “backdash into 4K Stop Kick” in 11.0% of rounds, against 6.9% after winning one.
- When behind: opens with “backdash into 4K Stop Kick” in 11.8% of rounds, against 7.7% when ahead or level.
| backdash into Stop Kick4K | 726 | 9.1% |
|---|---|---|
| forward movement into punchP | 452 | 5.7% |
| Turn Savate44K | 414 | 5.2% |
| crouch dash back into Destruction Body3P+K | 300 | 3.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 281 | 3.5% |
| Low Kick2K into Double Strike2KK | 281 | 3.5% |
| Middle Spin Kick66K | 277 | 3.5% |
| crouch into Sit Jab2P | 266 | 3.3% |
| Jackal Straight46P+K into forward dash | 238 | 3.0% |
| backward movement into Sawk Klab6P+K | 219 | 2.7% |
| backdash into Turn Savate44K | 186 | 2.3% |
| backdash into Double Strike2KK | 183 | 2.3% |
| Sharp Shoot1P into crouch | 163 | 2.0% |
| evade up into Stop Kick4K | 160 | 2.0% |
| offensive move into Dtee Sawk Combination3PP | 138 | 1.7% |
369 further openings account for the other 3,709 rounds.
Counted from 1,965 of the 2,154 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 41–58 · 41% | 20–36 · 36% | +6.9 |
| Kage | 41–65 · 39% | 26–23 · 53% | -13.8 |
| Akira | 53–52 · 50% | 17–20 · 46% | +2.2 |
| Jacky | 50–40 · 56% | 25–22 · 53% | +1.8 |
| Sarah | 26–49 · 35% | 19–30 · 39% | too few to test |
| Jeffry | 43–33 · 57% | 15–20 · 43% | +7.6 |
| Shun | 39–33 · 54% | 21–22 · 49% | too few to test |
| Vanessa | 39–36 · 52% | 16–12 · 57% | too few to test |
| Goh | 38–32 · 54% | 14–13 · 52% | too few to test |
| Aoi | 28–35 · 44% | 8–24 · 25% | +19.0 |
| Wolf | 33–21 · 61% | 11–10 · 52% | too few to test |
| Brad | 31–29 · 52% | 10–7 · 59% | too few to test |
| Lion | 18–34 · 35% | 13–17 · 43% | -10.7 |
| Pai | 13–26 · 33% | 7–10 · 41% | too few to test |
| Jean | 22–18 · 55% | 5–11 · 31% | too few to test |
| Taka | 16–14 · 53% | 8–8 · 50% | too few to test |
| El Blaze | 12–12 · 50% | 12–8 · 60% | too few to test |
| Lei Fei | 13–12 · 52% | 6–6 · 50% | too few to test |
| Eileen | 9–9 · 50% | 3–7 · 30% | too few to test |
| Dural | 14–5 · 74% | 1–1 · 50% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
189 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 367–394 · 48.2%
- This season
- 139 matches · 44.6%
- Peak rank
- 31
First hit in 58.9% of 525 rounds. Won 49.8% of the rounds they struck first, 43.1% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “6K+G Rolling Savate” in 19.7% of rounds, against 9.5% in their other rounds.
| Rolling Savate6K+G | 64 | 12.1% |
|---|---|---|
| crouch into Low Hammer2P | 53 | 10.0% |
| Quick Shoulder66P+K | 41 | 7.7% |
| crouch into Arrow Knuckle3P | 41 | 7.7% |
| backdash into Savate4K | 22 | 4.1% |
| backdash into Mow Down Chop1P+K | 16 | 3.0% |
| crouch dash back into Mow Down Chop1P+K | 13 | 2.5% |
| forward movement into Elbow Butt4P | 12 | 2.3% |
| Arrow Knuckle3P | 11 | 2.1% |
| Body Blow6P into Rolling Back Elbow6PP+K | 11 | 2.1% |
| crouch dash back into Kenka Kick1K+G | 11 | 2.1% |
| backdash into Short Shoulder46P+K | 10 | 1.9% |
| Low Drop Kick62K | 9 | 1.7% |
| crouch dash back into Rolling Back Elbow6PP+K | 9 | 1.7% |
| forward movement into punchP | 9 | 1.7% |
102 further openings account for the other 199 rounds.
Counted from 132 of the 139 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 5–5 · 50% | 4–4 · 50% | too few to test |
| Wolf | 7–6 · 54% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 275–253 · 52.1%
- This season
- 14 matches · 57.1%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Overblow Shoulder66P+K | 6 | 10.7% |
|---|---|---|
| crouch into Low Knuckle2P | 6 | 10.7% |
| backdash into Double Hammer Down43P | 5 | 8.9% |
| Middle Hell Stab6P+K | 4 | 7.1% |
| crouch into Ducking Low2K+G | 4 | 7.1% |
| Knee Push4K into Knee Push Wild Hook4KP | 3 | 5.4% |
| Body CrushP+K into throwP+G | 2 | 3.6% |
| Dash Elbow66P | 2 | 3.6% |
| Knee Push4K | 2 | 3.6% |
| Sunlit Body Upper3P+K into crouch | 2 | 3.6% |
| crouch into Sunlit Body Upper3P+K | 2 | 3.6% |
| crouch into Toe Kick2K | 2 | 3.6% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 1.8% |
| Double Hammer Down43P | 1 | 1.8% |
| Hell Dunk Hammer214P+K | 1 | 1.8% |
13 further openings account for the other 13 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 10 of 17 tests hold up
- Wolf: 1 of 15 tests hold up
- Jeffry: not tested (too few rounds)
