VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

mudanadoryokuzki

  • Wolf
  • Jeffry
Career matches15,103
Career win rate48.0%
Round win rate47.9%
Peak rank39
Distinct opponents335
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1658 #1,001 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3913,8146,6137,20147.9%
Wolf3176136739448.2%
Jeffry3052827525352.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,991 of 9,388 rounds counted

6.8 inputs a second (405 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.84077,452
Wolf6.3380539

By opponent's character

Akira6.8407801
Lau6.7401679
Jacky6.8410579
Kage6.7404666
Shun6.9412531
Sarah6.6396496
Vanessa6.6394414
Jeffry6.8406437
Aoi6.7403445
Goh6.8407441
Wolf6.7404415
Lion6.8411375
Brad6.8409335
Pai6.8407296
Jean6.6398252
Taka6.4384243
El Blaze6.7403226
Lei Fei6.8406176
Eileen7.1426147
Dural7.544937

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2149911546.3%+1.2
Lau1917811340.8%-4.4
Jacky1901038754.2%+4.0
Kage1857511040.5%-2.9
Shun150727848.0%+1.9
Sarah148549436.5%-8.8
Vanessa138687049.3%+6.1
Jeffry137706751.1%+6.3
Aoi126527441.3%-5.7
Goh124646051.6%+2.5
Wolf116655156.0%+5.1
Lion101386337.6%-10.1
Brad97484949.5%+2.3
Pai83315237.4%-11.3
Jean75334244.0%-1.8
Taka62342854.8%+11.8
El Blaze56292751.8%+1.2
Lei Fei53272650.9%+2.3
Eileen38152339.5%-2.6
Dural2316769.6%+22.5

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence25911114842.9%-4.6
Octagon25912813149.4%+3.4
Low Fence23110013143.3%-3.4
Half Fence23010912147.4%-0.0
Open23010612446.1%+1.1
Rectangle22211011249.5%+3.1
Breakable Full Fence2201239755.9%+12.3
Single Wall2059610946.8%-0.6
Full Fence2048911543.6%-2.2
Full Fence and Open127517640.2%-8.0

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,39448.1%46.4%+1.7
No walls66645.3%46.3%-0.9

Walls against open: +2.6 points (95% range -1.9 to +7.1), p 0.259 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

寿司眼鉄 (Rank 40)2026/10/1860223836.7%
天我 (Rank 40)2026/10/1826121446.1%
NEWTYPE (Rank 38)2026/10/182516964.0%
漂泊の民回線ジプシー (Rank 36)2026/10/1761293247.5%
★闘将拉麵男★ (Rank 39)2026/10/1769294042.0%
zakisan (Rank 36)2026/10/1629151451.7%
愛蒔らぶり (Rank 41)2026/10/162882028.6%
マハリータまるこ (Rank 40)2026/10/1639102925.6%
Phrazes_For_The_Young (Rank 35)2026/10/152112957.1%
jinmenusagi (Rank 40)2026/10/1236112530.6%
expensive-sand (Rank 38)2026/10/1127101737.0%
Mochi/かしわもち (Rank 39)2026/10/092581732.0%
ゲッパー (Rank 39)2026/10/072315865.2%
Aki (Rank 41)2026/10/0741122929.3%
自作マニア@むめい (Rank 43)2026/10/0765214432.3%
cyborgranpa (Rank 39)2026/09/1828151353.6%
ドランクン//Konpay (Rank 39)2026/09/1631141745.2%
KA-GO (Rank 37)2026/09/132191242.9%
のーむ (Rank 40)2026/09/132081240.0%
テクノモデル (Rank 33)2026/09/1221111052.4%
小名浜DC (Rank 36)2026/07/3120101050.0%
interceptor (Rank 40)2026/07/25113446938.9%
シエロJ (Rank 42)2026/07/222191242.9%
くりたろう (Rank 39)2026/06/2731171454.8%
muumuu (Rank 39)2026/06/2625131252.0%

Round openings

Every character

backdash into Stop Kick4K7268.5%
forward movement into punchP4625.4%
Turn Savate44K4144.8%
crouch dash back into Destruction Body3P+K3003.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK2813.3%
Low Kick2K into Double Strike2KK2813.3%
Middle Spin Kick66K2773.2%
crouch into Sit Jab2P2663.1%
Jackal Straight46P+K into forward dash2382.8%
backward movement into Sawk Klab6P+K2192.5%
backdash into Turn Savate44K1862.2%
backdash into Double Strike2KK1832.1%
Sharp Shoot1P into crouch1631.9%
evade up into Stop Kick4K1601.9%
offensive move into Dtee Sawk Combination3PP1381.6%

488 further openings account for the other 4,286 rounds.

Counted from 2,111 of the 2,307 matches played. The rest were not pulled for openings.

Brad

Career
6,613–7,201 · 47.9%
This season
2,154 matches · 46.5%
Peak rank
39

First hit in 53.4% of 7,926 rounds. Won 50.4% of the rounds they struck first, 45.5% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 35.8% of rounds, against 26.1% in their other rounds.
  • Against Wolf: evades first in 21.2% of rounds, against 8.8% against everyone else.
  • After opening the round before by backing off: backs off first in 29.9% of rounds, against 24.5% after anything else.
  • After losing a round: backs off first in 30.1% of rounds, against 21.9% after winning one.
  • When behind: backs off first in 32.1% of rounds, against 24.1% when ahead or level.
  • In round 1: opens with “crouch dash back into 3P+K Destruction Body” in 7.7% of rounds, against 2.5% in their other rounds.
  • Against Akira: opens with “forward movement into P punch” in 9.7% of rounds, against 5.3% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “44K Turn Savate” in 10.0% of rounds, against 5.4% after anything else.
  • After losing a round: opens with “backdash into 4K Stop Kick” in 11.0% of rounds, against 6.9% after winning one.
  • When behind: opens with “backdash into 4K Stop Kick” in 11.8% of rounds, against 7.7% when ahead or level.

How is this tested?

backdash into Stop Kick4K7269.1%
forward movement into punchP4525.7%
Turn Savate44K4145.2%
crouch dash back into Destruction Body3P+K3003.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK2813.5%
Low Kick2K into Double Strike2KK2813.5%
Middle Spin Kick66K2773.5%
crouch into Sit Jab2P2663.3%
Jackal Straight46P+K into forward dash2383.0%
backward movement into Sawk Klab6P+K2192.7%
backdash into Turn Savate44K1862.3%
backdash into Double Strike2KK1832.3%
Sharp Shoot1P into crouch1632.0%
evade up into Stop Kick4K1602.0%
offensive move into Dtee Sawk Combination3PP1381.7%

369 further openings account for the other 3,709 rounds.

Counted from 1,965 of the 2,154 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau41–58 · 41%20–36 · 36%+6.9
Kage41–65 · 39%26–23 · 53%-13.8
Akira53–52 · 50%17–20 · 46%+2.2
Jacky50–40 · 56%25–22 · 53%+1.8
Sarah26–49 · 35%19–30 · 39%too few to test
Jeffry43–33 · 57%15–20 · 43%+7.6
Shun39–33 · 54%21–22 · 49%too few to test
Vanessa39–36 · 52%16–12 · 57%too few to test
Goh38–32 · 54%14–13 · 52%too few to test
Aoi28–35 · 44%8–24 · 25%+19.0
Wolf33–21 · 61%11–10 · 52%too few to test
Brad31–29 · 52%10–7 · 59%too few to test
Lion18–34 · 35%13–17 · 43%-10.7
Pai13–26 · 33%7–10 · 41%too few to test
Jean22–18 · 55%5–11 · 31%too few to test
Taka16–14 · 53%8–8 · 50%too few to test
El Blaze12–12 · 50%12–8 · 60%too few to test
Lei Fei13–12 · 52%6–6 · 50%too few to test
Eileen9–9 · 50%3–7 · 30%too few to test
Dural14–5 · 74%1–1 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

189 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
367–394 · 48.2%
This season
139 matches · 44.6%
Peak rank
31

First hit in 58.9% of 525 rounds. Won 49.8% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6K+G Rolling Savate” in 19.7% of rounds, against 9.5% in their other rounds.

How is this tested?

Rolling Savate6K+G6412.1%
crouch into Low Hammer2P5310.0%
Quick Shoulder66P+K417.7%
crouch into Arrow Knuckle3P417.7%
backdash into Savate4K224.1%
backdash into Mow Down Chop1P+K163.0%
crouch dash back into Mow Down Chop1P+K132.5%
forward movement into Elbow Butt4P122.3%
Arrow Knuckle3P112.1%
Body Blow6P into Rolling Back Elbow6PP+K112.1%
crouch dash back into Kenka Kick1K+G112.1%
backdash into Short Shoulder46P+K101.9%
Low Drop Kick62K91.7%
crouch dash back into Rolling Back Elbow6PP+K91.7%
forward movement into punchP91.7%

102 further openings account for the other 199 rounds.

Counted from 132 of the 139 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–5 · 50%4–4 · 50%too few to test
Wolf7–6 · 54%2–4 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
275–253 · 52.1%
This season
14 matches · 57.1%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Overblow Shoulder66P+K610.7%
crouch into Low Knuckle2P610.7%
backdash into Double Hammer Down43P58.9%
Middle Hell Stab6P+K47.1%
crouch into Ducking Low2K+G47.1%
Knee Push4K into Knee Push Wild Hook4KP35.4%
Body CrushP+K into throwP+G23.6%
Dash Elbow66P23.6%
Knee Push4K23.6%
Sunlit Body Upper3P+K into crouch23.6%
crouch into Sunlit Body Upper3P+K23.6%
crouch into Toe Kick2K23.6%
Dash Elbow66P into Dash Elbow Upper66PP11.8%
Double Hammer Down43P11.8%
Hell Dunk Hammer214P+K11.8%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 10 of 17 tests hold up
  • Wolf: 1 of 15 tests hold up
  • Jeffry: not tested (too few rounds)