VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

mudanadoryokuzki

Career matches14,106
Career win rate48.2%
Round win rate48.1%
Peak rank39
Distinct opponents299
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3912,9246,2126,71248.1%
Wolf3165431533948.2%
Jeffry3052827525352.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky175977855.4%+5.2
Akira171838848.5%+3.3
Lau163659839.9%-6.0
Kage162659740.1%-3.3
Sarah144529236.1%-9.9
Jeffry135696651.1%+6.1
Shun132656749.2%+3.3
Goh114595551.8%+1.7
Vanessa113585551.3%+6.9
Aoi109416837.6%-9.7
Wolf101584357.4%+6.4
Lion83325138.5%-10.2
Brad78403851.3%+3.6
Jean69303943.5%-2.6
Pai61223936.1%-12.3
Taka57312654.4%+11.4
El Blaze48252352.1%+2.1
Lei Fei43222151.2%+2.7
Eileen29111837.9%-8.4
Dural2316769.6%+22.3

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence2229512742.8%-5.1
Octagon22211111150.0%+3.0
Open2099511445.5%+0.5
Low Fence2058811742.9%-4.1
Half Fence2049411046.1%-1.5
Rectangle193949948.7%+1.4
Breakable Full Fence1871078057.2%+13.0
Single Wall186919548.9%+1.4
Full Fence176789844.3%-1.8
Full Fence and Open108466242.6%-6.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,20448.1%46.9%+1.2
No walls60045.7%46.4%-0.7

Walls against open: +1.9 points (95% range -2.8 to +6.7), p 0.424 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Phrazes_For_The_Young (Rank 35)2026/09/231910952.6%
寿司眼鉄 (Rank 35)2026/09/2352183434.6%
漂泊の民回線ジプシー (Rank 38)2026/09/1854262848.1%
zakisan (Rank 37)2026/09/1826131350.0%
cyborgranpa (Rank 39)2026/09/1828151353.6%
ドランクン//Konpay (Rank 39)2026/09/1631141745.2%
★闘将拉麵男★ (Rank 40)2026/09/1657253243.9%
NEWTYPE (Rank 39)2026/09/152415962.5%
KA-GO (Rank 37)2026/09/132191242.9%
のーむ (Rank 40)2026/09/132081240.0%
テクノモデル (Rank 33)2026/09/1221111052.4%
cyomiko (Rank 41)2026/09/1063204331.8%
ゲッパー (Rank 35)2026/09/102113861.9%
マハリータまるこ (Rank 39)2026/09/063582722.9%
Aki (Rank 39)2026/09/0240112927.5%
jinmenusagi (Rank 43)2026/08/3135112431.4%
天我 (Rank 38)2026/08/2923111247.8%
かんしゅ (Rank 37)2026/08/211931615.8%
小名浜DC (Rank 36)2026/07/3120101050.0%
愛蒔らぶり (Rank 41)2026/07/291951426.3%
NORESPECT (Rank 35)2026/07/29189950.0%
interceptor (Rank 40)2026/07/25113446938.9%
シエロJ (Rank 42)2026/07/222191242.9%
くりたろう (Rank 39)2026/06/2731171454.8%
muumuu (Rank 39)2026/06/2625131252.0%

Round openings

Every character

backdash into Stop Kick4K5366.7%
forward movement into punchP4385.4%
Turn Savate44K3894.8%
backdash into evade up3234.0%
crouch dash back into Destruction Body3P+K2863.5%
Low Kick2K into Double Strike2KK2683.3%
Middle Spin Kick66K2623.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK2453.0%
crouch into Sit Jab2P2443.0%
Jackal Straight46P+K into forward dash2242.8%
backward movement into Sawk Klab6P+K2002.5%
backdash into Turn Savate44K1682.1%
Sharp Shoot1P into crouch1541.9%
evade up into Stop Kick4K1471.8%
crouch into Destruction Body3P+K1251.6%

459 further openings account for the other 4,047 rounds.

Counted from 1,980 of the 2,010 matches played. The rest were not pulled for openings.

Brad

backdash into Stop Kick4K5367.1%
forward movement into punchP4305.7%
Turn Savate44K3895.2%
backdash into evade up3114.1%
crouch dash back into Destruction Body3P+K2863.8%
Low Kick2K into Double Strike2KK2683.5%
Middle Spin Kick66K2623.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK2453.2%
crouch into Sit Jab2P2443.2%
Jackal Straight46P+K into forward dash2243.0%
backward movement into Sawk Klab6P+K2002.6%
backdash into Turn Savate44K1682.2%
Sharp Shoot1P into crouch1542.0%
evade up into Stop Kick4K1471.9%
crouch into Destruction Body3P+K1251.6%

351 further openings account for the other 3,570 rounds.

Counted from 1,856 of the 1,879 matches played. The rest were not pulled for openings.

Wolf

Rolling Savate6K+G5813.2%
crouch into Low Hammer2P419.3%
crouch into Arrow Knuckle3P398.8%
Quick Shoulder66P+K327.3%
backdash into Mow Down Chop1P+K133.0%
backdash into Savate4K112.5%
crouch dash back into Mow Down Chop1P+K112.5%
Body Blow6P into Rolling Back Elbow6PP+K102.3%
backdash into evade up102.3%
forward movement into Elbow Butt4P102.3%
backdash into Short Shoulder46P+K92.0%
crouch dash back into Kenka Kick1K+G92.0%
crouch dash back into Rolling Back Elbow6PP+K81.8%
Arrow Knuckle3P71.6%
Low Drop Kick62K71.6%

90 further openings account for the other 166 rounds.

Counted from 110 of the 117 matches played. The rest were not pulled for openings.

Jeffry

Overblow Shoulder66P+K610.7%
crouch into Low Knuckle2P610.7%
backdash into Double Hammer Down43P58.9%
Middle Hell Stab6P+K47.1%
crouch into Ducking Low2K+G47.1%
Knee Push4K into Knee Push Wild Hook4KP35.4%
Body CrushP+K into throwP+G23.6%
Dash Elbow66P23.6%
Knee Push4K23.6%
Sunlit Body Upper3P+K into crouch23.6%
backdash into evade up23.6%
crouch into Sunlit Body Upper3P+K23.6%
crouch into Toe Kick2K23.6%
Dash Elbow66P into Dash Elbow Upper66PP11.8%
Double Hammer Down43P11.8%

12 further openings account for the other 12 rounds.